EP1913764A2 - Device for visualising a virtual passenger compartment of a vehicle in a real situation - Google Patents

Device for visualising a virtual passenger compartment of a vehicle in a real situation

Info

Publication number
EP1913764A2
EP1913764A2 EP06794315A EP06794315A EP1913764A2 EP 1913764 A2 EP1913764 A2 EP 1913764A2 EP 06794315 A EP06794315 A EP 06794315A EP 06794315 A EP06794315 A EP 06794315A EP 1913764 A2 EP1913764 A2 EP 1913764A2
Authority
EP
European Patent Office
Prior art keywords
video
virtual
passenger compartment
real
vehicle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP06794315A
Other languages
German (de)
French (fr)
Inventor
Valentin Lefevre
Jean-Marie Vaidie
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Qualcomm Inc
Original Assignee
Total Immersion
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Total Immersion filed Critical Total Immersion
Publication of EP1913764A2 publication Critical patent/EP1913764A2/en
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/272Means for inserting a foreground image in a background image, i.e. inlay, outlay

Definitions

  • the present invention relates to the testing and validation of the ergonomics of driving environments such as vehicle cockpits and more particularly a method and a device for testing and validating the ergonomics of a virtual passenger compartment in a real situation.
  • the invention more precisely relates to a viewing device in which a virtual cockpit model is inserted in real time in a video captured itself in real time.
  • the testing and validation of a real cockpit requires the manufacture of this cockpit and its mounting within the vehicle for which it is intended.
  • the cockpit can only be tested in a limited number of situations, due in particular to security issues.
  • the use of a virtual model offers many advantages. In particular, each modification does not require the realization of a new model, reducing design time and cost.
  • the testing and validation of a virtual cockpit is often done through the use of video projectors and screens forming an immersive room. Simulation of the use of the virtual cockpit is simulated in a pure synthesis image environment.
  • the user is seated on a mobile platform that is driven by electric or hydraulic cylinders, also called cabin movement.
  • a mobile platform that is driven by electric or hydraulic cylinders, also called cabin movement.
  • the computer generated image to test and validate the cockpit is as close to reality as possible, the actual interface of the tester with the cockpit is not reproduced.
  • the external environment that is to say the decor
  • the cabin movement is an approximate movement.
  • the mobile platform operates at low frequency, namely about 4 Hz, because of the slowness of the cylinders.
  • a reaction time is introduced of about 300 milliseconds or more.
  • the invention solves at least one of the problems discussed above.
  • the invention thus relates to a device for visualizing a virtual passenger compartment of a vehicle, characterized in that it comprises:
  • mobile video acquisition and display means including:
  • At least one visualization means At least one visualization means
  • At least one video capture means capable of capturing the field of view
  • At least one processing means connected to said mobile video acquisition and display means, said at least one processing means being adapted to,
  • the device according to the invention makes it possible to test and validate the ergonomics of a virtual passenger compartment, especially in a real driving situation.
  • a pilot is able to drive a real vehicle whose cockpit is virtual while the pilot leads in a real context.
  • the pilot is immersed in a virtual cockpit within a real vehicle.
  • the actual vehicle may be a simplified vehicle formed for example, only the chassis, the engine, the steering wheel and a plexiglass bubble.
  • a vehicle makes it possible to have a real cabin as transparent as possible, then to visualize a virtual cockpit without this cockpit being constrained by elements of the real cockpit.
  • this device makes it possible to test a passenger compartment in real driving conditions of the vehicle.
  • the virtual cockpit is a virtual cockpit of a previously modeled vehicle.
  • the scanning frequency of said at least one video capture means is substantially equal to the scanning frequency of said at least one viewing means.
  • said at least one visualization means is a virtual headset.
  • the mobile video acquisition and display means comprise,
  • At least one visualization means At least one visualization means
  • the device further comprising at least two processing means connected to said mobile video acquisition and display means, each of said processing means being adapted to,
  • FIG. 1 shows schematically the test environment and validation of the ergonomics of a virtual cabin
  • FIG. 2 illustrates the virtual reality helmet worn by the user during the test and validation of the ergonomics of a virtual passenger compartment
  • the device according to the invention makes it possible to mix in real time the images of a virtual cockpit with a real video so as to test and validate new cockpits in a real situation.
  • the co-pilot has the same control means as the pilot, including means to brake, disengage, accelerate.
  • the pilot has a device comprising mobile video acquisition and visualization means, in particular, in the form of a virtual reality helmet also called headmachine (HMD or "Head Mounted Display” in terminology Anglo-Saxon).
  • HMD headmachine
  • These means are equipped, for example, with at least one visualization means, at least one video capture means, in particular a camera, capable of capturing the pilot's field of vision and a motion capture device rigidly linked to the (x ) video capture medium (s).
  • a virtual cockpit is chosen from a plurality.
  • This virtual cockpit can also consist of virtual enrichments animated by a virtual or real cabin, it can include indicators of speed, gauges and navigation system.
  • the exterior of the passenger compartment is the real world coming from the capture means of the pilot's field of vision.
  • the pilot has in real time a real image of the context in which he is piloting, notably via the means of capturing his field of vision and visualization means rendering this field of view captured.
  • Figure 1 schematically shows the environment for testing and validation of the ergonomics of a virtual passenger compartment in a real driving context.
  • the driver 12 in charge of performing the test and validation is installed in the real vehicle 14.
  • the vehicle is for example a real car capable of being driven on a road.
  • the pilot 12 is wearing a virtual reality helmet 16 equipped with a display screen, two cameras capable of capturing the pilot's field of vision and a motion capture device rigidly linked to the cameras, for example a branded sensor. "Laser Bird”.
  • FIG. 2 illustrates the virtual reality helmet 16 worn on the head 20 of the pilot 12.
  • the virtual reality helmet 16 comprises a motion capture device 22, or motion sensor, making it possible to determine in real time the position and the orientation of the virtual reality headset 16.
  • the motion sensor may be, for example, of the "Laser Bird" type.
  • the motion sensor comprises a movable part 22 and a fixed part (not shown), the measured movement being the relative movement of the movable part with respect to the fixed part.
  • the virtual reality headset 16 may be monoscopic or stereoscopic. If the virtual reality headset 16 is monoscopic, it includes a single camera. If it is stereoscopic, it includes two cameras, one associated with the left eye and the other associated with the right eye, in order to restore the reliefs to the pilot.
  • the example of virtual reality headset 16 shown in FIG. 2 is stereoscopic and comprises two cameras 24 and 25.
  • the moving part of the motion capture device is integral with the cameras so that the displayed summary images are well calibrated with respect to the video images, the computer images being a virtual passenger compartment.
  • the virtual reality headset also comprises two display screens 26 and 27 for viewing images transmitted from a computer via a link 28, wired or not.
  • a display screen is placed in front of the right eye of the user (screen 26), the other being placed in front of his left eye (screen 27).
  • the connections to the display screens and the display screens may be, for example, of the Super eXtended Graphics Array (SXGA) type.
  • SXGA Super eXtended Graphics Array
  • the principle, according to the invention, is to place a virtual cockpit, for example a virtual cockpit, in the real vehicle driven by the pilot.
  • FIG. 3 schematically illustrates the device of the present invention.
  • This device comprises the virtual reality headset 16, the motion sensor having a fixed portion 22b and a movable portion 22a integral with the cameras 24 and 25 attached to the virtual reality headset and two computers
  • One of the computers is associated with one of the virtual reality headset cameras while the other computer is associated with the other camera.
  • the computer connected to the camera associated with the left eye manages the image to be presented to the left eye
  • the other manages the image to be presented to the right eye.
  • the virtual reality headset includes only one camera, only one computer is needed to manage the image that will be presented to both eyes.
  • the computers 31 and 32 each comprise calculation means and input and output peripherals.
  • calculators 31 and 32 are each comprise calculation means and input and output peripherals.
  • a video input (311 and 321) connected to one of the cameras (24 and 25) of the virtual reality headset 16;
  • a video output (312 and 322) for example of the SXGA type, connected to one of the display screens (26 and 27) of the virtual reality headset 16;
  • connection (313 and 323) to the other computer, for example an Ethernet port, and the computers are interconnected by a network cable;
  • a synchronization connection (314 and 324), for example of the Genlock type, connected to the cameras (24 and 25) of the virtual reality headset 16 and to the synchronization connection of the other computer.
  • one of the computers 31 or 32 preferably comprises an input 315, for example an RS232 port or a USB port, connected to the motion capture device 22b for the position and orientation of the cameras 24 and 25.
  • This information may be transmitted to the second computer via the connection between the two computers, for example via Ethernet.
  • Each computer is responsible for displaying in real time the video image from the corresponding camera, mixed with the summary images, on the corresponding display screen.
  • the images generated by the computers are at the resolution of the virtual reality headset 16.
  • the co-pilot may also have an LCD screen to visualize the view of the left eye and the right eye of the pilot.
  • the hardware architecture described in FIG. 3 adds a VGA type splitter for each PC and a switch ("switch" in English terminology) in order to be able to display on the screen either the view of the left eye is the view of the right eye.
  • each computer may be a personal computer having the following characteristics,
  • G-SYNC Genlock synchronization card
  • - PAL or NTSC video capture card that uses the PCI bus, or that is connected to a USB2 type port, or a firewire port, or a cameralink port.
  • the virtual reality headset imposes the refresh rate, for example 60 Hz.
  • the video output of the computers must have a scanning frequency compatible with that of the virtual reality headset.
  • video cameras have a scanning frequency close to that of the virtual reality headset for example 50Hz in Europe and 60Hz in the United States.
  • the video cameras and the video outputs of the computers are "genlockable" to synchronize the video cameras and the video outputs of the computers.
  • the synchronization of the video cameras and the video outputs of the computers makes it possible to optimize the transmission time of the images (transport delay) and to obtain a stereoscopic restitution without artefact, even during the movements of the user.
  • the cameras can be SD resolution, for example Sony XC555 NTSC cameras with a Genlock sync input. Cameras can also be progressive (non-interlaced) with a USB2, firewire or cameralink output, for example a UEYE 2220C camera.
  • the field of view should be as close as possible to the field of view of the virtual reality headset for each eye, for example a 3.5mm NF-mount lens with a field of view greater than 100 degrees and a VT sensor. thumb.
  • the cameras used can also be HD resolution, using HD-SDI or cameralink output.
  • the video capture cards can have an HD-SDI input, for example on PCI bus, PCI-X or PCI-Express, such as the Decklink HD card, or a cameralink input. It is also possible to acquire non-interlaced signals via the USB2 and cameralink standards, for example.
  • each computer is equipped with a runtime version of the FUSION technology having the following features, at the launch of the software, FUSION loads the plurality of virtual driving environments that can be tested when the driving session; acquisition and display of real-time video streams with high performance; real-time processing of video streams to correct the radial optical distortions of video cameras, thus allowing the video from the cameras to be perfectly matched with the virtual cockpit; de-interlacing video images before the plot in the rendering loop if the cameras are interlaced; real-time processing of motion information (eg the "motion capture" flow from the "Laser Bird” sensor) by extrapolations and interpolations to dynamically synchronize video streams from cameras and computer graphics the virtual cockpit, by recalculating the positions and orientations of the motion sensor on the dates of reception of the video images; real-time calculation of the extri
  • the invention makes it possible to validate the design and ergonomics of a passenger compartment by visualizing a new environment in a real driving context, without constraint of angle of view (the pilot can move his head according to the six degrees of freedom corresponding to changes of position and orientation).

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)

Abstract

The invention relates to a device for visualising a virtual passenger compartment of a vehicle. Said device comprises mobile video acquisition and visualisation means, at least one visualisation means, at least one video capturing means for capturing the field of vision, a movement capturing device, and at least one processing means which is connected to said mobile video acquisition and visualisation means and adapted in such a way as to receive a video of at least one video capturing means, to insert the virtual passenger compartment respectively into the video received, according to the information received from the movement capturing device, and to transmit the received video into which the virtual passenger compartment has been inserted, to the at least one visualisation means, in real-time. The inventive device also comprises synchronisation means arranged between the at least one processing means and the mobile video acquisition and visualisation means.

Description

DISPOSITIF DE VISUALISATION D'UN HABITACLE VIRTUEL D'UN VEHICULE EN SITUATION REELLE DEVICE FOR VISUALIZING A VIRTUAL COMPARTMENT OF A VEHICLE IN A REAL SITUATION
La présente invention concerne le test et la validation de l'ergonomie d'environnements de conduite tels que des cockpits de véhicule et plus particulièrement un procédé et un dispositif pour tester et valider l'ergonomie d'un habitacle virtuel en situation réelle.The present invention relates to the testing and validation of the ergonomics of driving environments such as vehicle cockpits and more particularly a method and a device for testing and validating the ergonomics of a virtual passenger compartment in a real situation.
Elle trouve une application générale dans la visualisation d'un cockpit virtuel d'un véhicule dans le monde réel et la possibilité de conduire le véhicule.It finds a general application in visualizing a virtual cockpit of a vehicle in the real world and the possibility of driving the vehicle.
Ainsi, l'invention a plus précisément pour objet un dispositif de visualisation dans lequel un cockpit virtuel modélisé est inséré en temps réel dans une vidéo capturée elle-même en temps réel.Thus, the invention more precisely relates to a viewing device in which a virtual cockpit model is inserted in real time in a video captured itself in real time.
Pour limiter les coûts de développement, le test et la validation de l'ergonomie d'un cockpit d'un véhicule ont évolué du monde réel vers un monde virtuel. Le test et la validation d'un cockpit réel exigent la fabrication de ce cockpit ainsi que son montage au sein du véhicule pour lequel il est destiné. Outre le temps et le coût exigés par cette solution, le cockpit ne peut être testé que dans un nombre de situations limité en raison, notamment, des problèmes de sécurité. L'utilisation d'une maquette virtuelle offre de nombreux avantages. En particulier, chaque modification n'impose pas la réalisation d'une nouvelle maquette, réduisant les temps et les coûts de conception. Le test et la validation d'un cockpit virtuel sont souvent réalisés à travers l'utilisation de projecteurs vidéo et d'écrans formant une salle immersive. La simulation de l'utilisation du cockpit virtuel est ainsi simulée dans un environnement d'images de synthèse pures. Dans une telle configuration, l'utilisateur est assis sur une plateforme mobile qui est pilotée par des vérins électriques ou hydrauliques, aussi appelé mouvement cabine. Bien que l'image de synthèse générée pour tester et valider le cockpit soit aussi proche que possible de la réalité, l'interface réelle du testeur avec le cockpit n'est pas reproduite. En effet, d'une part, l'environnement extérieur, c'est-à-dire le décor, est en images de synthèse donc il est d'un réalisme approximatif, la modélisation de décors étant longue à réaliser. D'autre part, le mouvement cabine est un mouvement approximatif. En effet, la plateforme mobile fonctionne en basse fréquence, à savoir environ 4 Hz, du fait de la lenteur des vérins. De plus, un délai de réaction est introduit d'environ 300 millisecondes ou plus. En outre, une accélération de la cabine est limitée dans le temps car le mouvement de la plateforme arrive très vite en butée. Enfin, les équations dynamiques du mouvement sont approximatives du fait du calcul en temps réel. Ainsi, une telle solution manque particulièrement de réalisme de mouvement. Il existe donc un besoin d'optimiser le test et la validation de l'ergonomie des environnements de conduite pour véhicules.To limit development costs, the test and validation of the ergonomics of a cockpit of a vehicle have evolved from the real world to a virtual world. The testing and validation of a real cockpit requires the manufacture of this cockpit and its mounting within the vehicle for which it is intended. In addition to the time and cost required for this solution, the cockpit can only be tested in a limited number of situations, due in particular to security issues. The use of a virtual model offers many advantages. In particular, each modification does not require the realization of a new model, reducing design time and cost. The testing and validation of a virtual cockpit is often done through the use of video projectors and screens forming an immersive room. Simulation of the use of the virtual cockpit is simulated in a pure synthesis image environment. In such a configuration, the user is seated on a mobile platform that is driven by electric or hydraulic cylinders, also called cabin movement. Although the computer generated image to test and validate the cockpit is as close to reality as possible, the actual interface of the tester with the cockpit is not reproduced. Indeed, on the one hand, the external environment, that is to say the decor, is in synthetic images so it is of a rough realism, the modeling of decors being long to achieve. On the other hand, the cabin movement is an approximate movement. Indeed, the mobile platform operates at low frequency, namely about 4 Hz, because of the slowness of the cylinders. In addition, a reaction time is introduced of about 300 milliseconds or more. In addition, an acceleration of the cabin is limited in time because the movement of the platform arrives very quickly abut. Finally, the dynamic equations of motion are approximate because of the real-time calculation. Thus, such a solution is particularly lacking realism of movement. There is therefore a need to optimize the testing and validation of the ergonomics of driving environments for vehicles.
L'invention permet de résoudre au moins un des problèmes exposés précédemment.The invention solves at least one of the problems discussed above.
L'invention a ainsi pour objet un dispositif de visualisation d'un habitacle virtuel d'un véhicule, caractérisé en ce qu'il comprend :The invention thus relates to a device for visualizing a virtual passenger compartment of a vehicle, characterized in that it comprises:
- des moyens mobiles d'acquisition vidéo et de visualisation comprenant,mobile video acquisition and display means including:
- au moins un moyen de visualisation ;at least one visualization means;
- au moins un moyen de capture vidéo apte à capturer le champ de vision; et,at least one video capture means capable of capturing the field of view; and,
- un dispositif de capture de mouvement ;a motion capture device;
- au moins un moyen de traitement connecté auxdits moyens mobiles d'acquisition vidéo et de visualisation, ledit au moins un moyen de traitement étant adapté à,at least one processing means connected to said mobile video acquisition and display means, said at least one processing means being adapted to,
- recevoir une vidéo d'au moins un moyen de capture vidéo ; et,- receive a video of at least one video capture means; and,
- insérer l'habitacle virtuel respectivement dans ladite vidéo reçue, selon les informations reçues dudit dispositif de capture de mouvement ; et,inserting the virtual passenger compartment respectively into said received video, according to the information received from said motion capture device; and,
- transmettre en temps réel audit au moins un moyen de visualisation la vidéo reçue dans laquelle l'habitacle virtuel a été inséré,transmitting in real time to said at least one visualization means the received video in which the virtual passenger compartment has been inserted,
- des moyens de synchronisation entre ledit au moins un moyen de traitement et lesdits moyens mobiles d'acquisition vidéo et de visualisation. Le dispositif selon l'invention permet de tester et valider l'ergonomie d'un habitacle virtuel, notamment en situation de conduite réelle.synchronization means between said at least one processing means and said mobile video acquisition and display means. The device according to the invention makes it possible to test and validate the ergonomics of a virtual passenger compartment, especially in a real driving situation.
En effet, au moyen de ce dispositif, un pilote est apte à conduire un véhicule réel dont l'habitacle est virtuel alors que le pilote conduit dans un contexte réel. Ainsi le pilote est immergé dans un habitacle virtuel au sein d'un véhicule réel.Indeed, by means of this device, a pilot is able to drive a real vehicle whose cockpit is virtual while the pilot leads in a real context. Thus the pilot is immersed in a virtual cockpit within a real vehicle.
Le véhicule réel peut être un véhicule simplifié formé par exemple, uniquement du châssis, du moteur, du volant et d'une bulle en plexiglas. Un tel véhicule permet d'avoir un habitacle réel aussi transparent que possible, pour ensuite visualiser un habitacle virtuel sans que cet habitacle soit contraint par des éléments de l'habitacle réel.The actual vehicle may be a simplified vehicle formed for example, only the chassis, the engine, the steering wheel and a plexiglass bubble. Such a vehicle makes it possible to have a real cabin as transparent as possible, then to visualize a virtual cockpit without this cockpit being constrained by elements of the real cockpit.
En outre, selon ce dispositif, il est permis d'obtenir en temps réel la vue du contexte réel de pilotage (notamment la route), c'est-à-dire un décor réel et l'habitacle virtuel.In addition, according to this device, it is possible to obtain in real time the view of the actual driving context (including the road), that is to say, a real scenery and virtual cockpit.
Ceci est rendu possible notamment par les moyens de synchronisation entre les moyens de traitement et les moyens mobiles d'acquisition vidéo et de visualisation. En effet, ces moyens permettent d'optimiser le temps de transmission des images et supprimer les artefacts durant les mouvements de l'utilisateur.This is made possible in particular by the synchronization means between the processing means and the mobile video acquisition and display means. Indeed, these means make it possible to optimize the transmission time of the images and to remove the artifacts during the movements of the user.
Il est en outre à noter que ce dispositif permet de tester un habitacle dans des conditions réelles de conduite du véhicule.It should also be noted that this device makes it possible to test a passenger compartment in real driving conditions of the vehicle.
Selon un mode de réalisation particulier, l'habitacle virtuel est un cockpit virtuel d'un véhicule préalablement modélisé.According to a particular embodiment, the virtual cockpit is a virtual cockpit of a previously modeled vehicle.
Dans un mode particulier de réalisation, la fréquence de balayage dudit au moins un moyen de capture vidéo est sensiblement égale à la fréquence de balayage dudit au moins un moyen de visualisation.In a particular embodiment, the scanning frequency of said at least one video capture means is substantially equal to the scanning frequency of said at least one viewing means.
Selon une caractéristique particulière, ledit au moins un moyen de visualisation est un casque virtuel.According to a particular characteristic, said at least one visualization means is a virtual headset.
Dans un autre mode particulier de réalisation, les moyens mobiles d'acquisition vidéo et de visualisation comprennent,In another particular embodiment, the mobile video acquisition and display means comprise,
- au moins un moyen de visualisation ;at least one visualization means;
- au moins deux moyens de capture vidéo; et, - un dispositif de capture de mouvement ; le dispositif comprenant en outre au moins deux moyens de traitement connectés auxdits moyens mobiles d'acquisition vidéo et de visualisation, chacun desdits moyens de traitement étant adapté à,at least two video capture means; and, a motion capture device; the device further comprising at least two processing means connected to said mobile video acquisition and display means, each of said processing means being adapted to,
- recevoir une vidéo d'au moins un desdits moyens de capture vidéo ; et,receiving a video of at least one of said video capture means; and,
- insérer l'habitacle virtuel respectivement dans ladite vidéo reçue, selon les informations reçues dudit dispositif de capture de mouvement ; et,inserting the virtual passenger compartment respectively into said received video, according to the information received from said motion capture device; and,
- transmettre en temps réel audit au moins un moyen de visualisation la vidéo reçue dans laquelle l'habitacle virtuel a été inséré,transmitting in real time to said at least one visualization means the received video in which the virtual passenger compartment has been inserted,
- des moyens de synchronisation entre lesdits moyens de traitement et lesdits moyens mobiles d'acquisition vidéo et de visualisation.synchronization means between said processing means and said mobile video acquisition and display means.
D'autres avantages, buts et caractéristiques de la présente invention ressortent de la description détaillée qui suit, faite à titre d'exemple non limitatif, au regard des dessins annexés dans lesquels :Other advantages, aims and features of the present invention will emerge from the detailed description which follows, given by way of non-limiting example, with reference to the accompanying drawings in which:
- la figure 1 représente de façon schématique l'environnement de test et de validation de l'ergonomie d'un habitacle virtuel ;- Figure 1 shows schematically the test environment and validation of the ergonomics of a virtual cabin;
- la figure 2 illustre le casque de réalité virtuelle porté par l'utilisateur durant le test et la validation de l'ergonomie d'un habitacle virtuel ;FIG. 2 illustrates the virtual reality helmet worn by the user during the test and validation of the ergonomics of a virtual passenger compartment;
- la figure 3 illustre de façon schématique le dispositif de la présente invention.- Figure 3 schematically illustrates the device of the present invention.
Le dispositif selon l'invention permet de mixer en temps réel les images d'un habitacle virtuel avec une vidéo réelle de façon à tester et valider de nouveaux habitacles en situation réelle.The device according to the invention makes it possible to mix in real time the images of a virtual cockpit with a real video so as to test and validate new cockpits in a real situation.
Pour ce faire, un pilote est installé dans un véhicule réel. Celui-ci peut pour des raisons de sécurité être assisté par un copilote qui est apte lui aussi à piloter le véhicule. Ainsi, le copilote dispose des mêmes moyens de commande que le pilote, notamment des moyens de freiner, débrayer, accélérer. Conformément à l'invention, le pilote dispose d'un dispositif comprenant des moyens mobiles d'acquisition vidéo et de visualisation, notamment, sous la forme d'un casque de réalité virtuelle aussi appelé visiocasque (HMD ou « Head Mounted Display » en terminologie anglo- saxonne). Ces moyens sont équipés par exemple d'au moins un moyen de visualisation, d'au moins un moyen de capture vidéo, notamment une caméra, apte à capturer le champ de vision du pilote et un dispositif de capture de mouvement rigidement lié au(x) moyen(s) de capture vidéo.To do this, a driver is installed in a real vehicle. This can for safety reasons be assisted by a co-pilot who is also able to control the vehicle. Thus, the co-pilot has the same control means as the pilot, including means to brake, disengage, accelerate. According to the invention, the pilot has a device comprising mobile video acquisition and visualization means, in particular, in the form of a virtual reality helmet also called headmachine (HMD or "Head Mounted Display" in terminology Anglo-Saxon). These means are equipped, for example, with at least one visualization means, at least one video capture means, in particular a camera, capable of capturing the pilot's field of vision and a motion capture device rigidly linked to the (x ) video capture medium (s).
Au moyen de ce dispositif, le pilote est apte à visualiser, en temps réel, un habitacle virtuel, notamment un cockpit. Pour ce faire, à l'initialisation du dispositif, un habitacle virtuel est choisi parmi une pluralité.By means of this device, the pilot is able to visualize, in real time, a virtual cockpit, in particular a cockpit. To do this, at the initialization of the device, a virtual cockpit is chosen from a plurality.
Cet habitacle virtuel peut aussi consister en des enrichissements virtuels animés d'un habitacle virtuel ou réel, il peut notamment s'agit d'indicateurs de vitesse, jauges et système de navigation.This virtual cockpit can also consist of virtual enrichments animated by a virtual or real cabin, it can include indicators of speed, gauges and navigation system.
L'extérieur de l'habitacle est le monde réel provenant des moyens de capture du champ de vision du pilote.The exterior of the passenger compartment is the real world coming from the capture means of the pilot's field of vision.
Ainsi, conformément à l'invention, il est permis de tester et valider l'ergonomie d'un habitacle virtuel ou d'un enrichissement d'un habitacle réel ou virtuel en situation de pilotage réelle sans toutefois réaliser réellement ce nouvel habitacle.Thus, in accordance with the invention, it is possible to test and validate the ergonomics of a virtual cockpit or an enrichment of a real or virtual cockpit in a real driving situation without actually realizing this new cabin.
De plus, le pilote est totalement immergé dans un habitacle virtuel.In addition, the pilot is totally immersed in a virtual cockpit.
Conformément à l'invention, le pilote dispose en temps réel d'une image réelle du contexte dans lequel il pilote, notamment via les moyens de capture de son champ de vision et des moyens de visualisation restituant ce champ de vision capturé.In accordance with the invention, the pilot has in real time a real image of the context in which he is piloting, notably via the means of capturing his field of vision and visualization means rendering this field of view captured.
La Figure 1 représente de façon schématique l'environnement de test et de validation 10 de l'ergonomie d'un habitacle virtuel dans un contexte de pilotage réel.Figure 1 schematically shows the environment for testing and validation of the ergonomics of a virtual passenger compartment in a real driving context.
Le pilote 12 en charge d'effectuer le test et la validation est installé dans le véhicule réel 14. Le véhicule est par exemple une voiture réelle apte à être conduite sur une route. Le pilote 12 porte un casque de réalité virtuelle 16 équipé d'un écran de visualisation, de deux caméras aptes à capturer le champ de vision du pilote et d'un dispositif de capture de mouvement rigidement lié aux caméras, par exemple un capteur de marque « Laser Bird ».The driver 12 in charge of performing the test and validation is installed in the real vehicle 14. The vehicle is for example a real car capable of being driven on a road. The pilot 12 is wearing a virtual reality helmet 16 equipped with a display screen, two cameras capable of capturing the pilot's field of vision and a motion capture device rigidly linked to the cameras, for example a branded sensor. "Laser Bird".
A l'arrière du véhicule, du matériel informatique et électronique 18 est embarqué.At the rear of the vehicle, computer and electronic equipment is embarked.
La figure 2 illustre le casque de réalité virtuelle 16 porté sur la tête 20 du pilote 12. Le casque de réalité virtuelle 16 comprend un dispositif de capture de mouvement 22, ou capteur de mouvement, permettant de déterminer en temps réel la position et l'orientation du casque de réalité virtuelle 16. Le capteur de mouvement peut être, par exemple, du type « Laser Bird ». Selon cet exemple, le capteur de mouvement comprend une partie mobile 22 et une partie fixe (non représentée), le mouvement mesuré étant le mouvement relatif de la partie mobile par rapport à la partie fixe.FIG. 2 illustrates the virtual reality helmet 16 worn on the head 20 of the pilot 12. The virtual reality helmet 16 comprises a motion capture device 22, or motion sensor, making it possible to determine in real time the position and the orientation of the virtual reality headset 16. The motion sensor may be, for example, of the "Laser Bird" type. According to this example, the motion sensor comprises a movable part 22 and a fixed part (not shown), the measured movement being the relative movement of the movable part with respect to the fixed part.
Le casque de réalité virtuelle 16 peut être monoscopique ou stéréoscopique. Si le casque de réalité virtuelle 16 est monoscopique, il comprend une seule caméra. S'il est stéréoscopique, il comprend deux caméras, l'une associée à l'œil gauche et l'autre associée à l'œil droit, dans le but de restituer les reliefs au pilote.The virtual reality headset 16 may be monoscopic or stereoscopic. If the virtual reality headset 16 is monoscopic, it includes a single camera. If it is stereoscopic, it includes two cameras, one associated with the left eye and the other associated with the right eye, in order to restore the reliefs to the pilot.
L'exemple de casque de réalité virtuelle 16 présenté sur la figure 2 est stéréoscopique et comprend deux caméras 24 et 25.The example of virtual reality headset 16 shown in FIG. 2 is stereoscopic and comprises two cameras 24 and 25.
La partie mobile du dispositif de capture de mouvement est solidaire des caméras afin que les images de synthèse affichées soient bien calées par rapport aux images vidéo, les images de synthèse étant un habitacle virtuel.The moving part of the motion capture device is integral with the cameras so that the displayed summary images are well calibrated with respect to the video images, the computer images being a virtual passenger compartment.
Le casque de réalité virtuelle comprend également deux écrans de visualisation 26 et 27 pour visualiser des images transmises d'un ordinateur par une liaison 28, filaire ou non.The virtual reality headset also comprises two display screens 26 and 27 for viewing images transmitted from a computer via a link 28, wired or not.
Un écran de visualisation est placé devant l'œil droit de l'utilisateur (écran 26), l'autre étant placé devant son œil gauche (écran 27). Les connexions aux écrans de visualisation et les écrans de visualisation peuvent être, par exemple, du type Super eXtended Graphics Array (SXGA). Le principe, selon l'invention, est de placer un habitacle virtuel, par exemple un cockpit virtuel, dans le véhicule réel conduit par le pilote.A display screen is placed in front of the right eye of the user (screen 26), the other being placed in front of his left eye (screen 27). The connections to the display screens and the display screens may be, for example, of the Super eXtended Graphics Array (SXGA) type. The principle, according to the invention, is to place a virtual cockpit, for example a virtual cockpit, in the real vehicle driven by the pilot.
La figure 3 illustre de façon schématique le dispositif de la présente invention. Ce dispositif comprend le casque de réalité virtuelle 16, le capteur de mouvement ayant une partie fixe 22b et une partie mobile 22a solidaire des caméras 24 et 25 fixées sur le casque de réalité virtuelle et deux calculateursFigure 3 schematically illustrates the device of the present invention. This device comprises the virtual reality headset 16, the motion sensor having a fixed portion 22b and a movable portion 22a integral with the cameras 24 and 25 attached to the virtual reality headset and two computers
31 et 32 du type ordinateur individuel (ou Personal Computer, PC).31 and 32 of the individual computer type (or Personal Computer, PC).
L'un des calculateurs est associé à l'une des caméras du casque de réalité virtuelle tandis que l'autre calculateur est associé à l'autre caméra. Ainsi, le calculateur connecté à la caméra associée à l'œil gauche gère l'image devant être présentée à l'œil gauche, l'autre gère l'image qui doit être présentée à l'œil droit. Si le casque de réalité virtuelle ne comprend qu'une seule caméra, un seul calculateur est nécessaire pour gérer l'image qui sera présentée aux deux yeux.One of the computers is associated with one of the virtual reality headset cameras while the other computer is associated with the other camera. Thus, the computer connected to the camera associated with the left eye manages the image to be presented to the left eye, the other manages the image to be presented to the right eye. If the virtual reality headset includes only one camera, only one computer is needed to manage the image that will be presented to both eyes.
Les calculateurs 31 et 32 comprennent chacun des moyens de calcul et des périphériques d'entrée et de sortie. De préférence, les calculateurs 31 etThe computers 31 and 32 each comprise calculation means and input and output peripherals. Preferably, calculators 31 and
32 comprennent chacun,32 each include,
- une entrée vidéo (311 et 321) reliée à l'une des caméras (24 et 25) du casque de réalité virtuelle 16 ;a video input (311 and 321) connected to one of the cameras (24 and 25) of the virtual reality headset 16;
- une sortie vidéo (312 et 322), par exemple de type SXGA, reliée à l'un des écrans de visualisation (26 et 27) du casque de réalité virtuelle 16 ;a video output (312 and 322), for example of the SXGA type, connected to one of the display screens (26 and 27) of the virtual reality headset 16;
- une connexion (313 et 323) vers l'autre calculateur, par exemple un port Ethernet, ainsi les calculateurs sont reliés entre eux par un câble réseau ; et,- A connection (313 and 323) to the other computer, for example an Ethernet port, and the computers are interconnected by a network cable; and,
- une connexion de synchronisation (314 et 324), par exemple de type Genlock, reliée aux caméras (24 et 25) du casque de réalité virtuelle 16 et à la connexion de synchronisation de l'autre calculateur.a synchronization connection (314 and 324), for example of the Genlock type, connected to the cameras (24 and 25) of the virtual reality headset 16 and to the synchronization connection of the other computer.
En outre, l'un des calculateurs 31 ou 32 comprend de préférence une entrée 315, par exemple un port RS232 ou un port USB, connectée au dispositif de capture de mouvement 22b pour connaître la position et l'orientation des caméras 24 et 25. Ces informations peuvent être transmises au second calculateur par l'intermédiaire de la connexion entre les deux calculateurs, par exemple via Ethernet.In addition, one of the computers 31 or 32 preferably comprises an input 315, for example an RS232 port or a USB port, connected to the motion capture device 22b for the position and orientation of the cameras 24 and 25. This information may be transmitted to the second computer via the connection between the two computers, for example via Ethernet.
Chaque calculateur est en charge d'afficher en temps réel l'image vidéo en provenance de la caméra correspondante, mixée avec les images de synthèse, sur l'écran de visualisation correspondant. De façon préférentielle, les images générées par les calculateurs sont à la résolution du casque de réalité virtuelle 16.Each computer is responsible for displaying in real time the video image from the corresponding camera, mixed with the summary images, on the corresponding display screen. Preferably, the images generated by the computers are at the resolution of the virtual reality headset 16.
Il est à noter que le copilote peut également disposer d'un écran de visualisation de type écran LCD afin de visualiser la vue de l'œil gauche et de l'œil droit du pilote.It should be noted that the co-pilot may also have an LCD screen to visualize the view of the left eye and the right eye of the pilot.
Pour ce faire, à l'architecture matérielle décrite en Figure 3, on ajoute un répartiteur de type VGA pour chaque PC et un commutateur (« switch » en terminologie anglo-saxonne) afin d'être apte à visualiser sur l'écran soit la vue de l'œil gauche soit la vue de l'œil droit.To do this, the hardware architecture described in FIG. 3 adds a VGA type splitter for each PC and a switch ("switch" in English terminology) in order to be able to display on the screen either the view of the left eye is the view of the right eye.
A titre d'illustration, chaque calculateur peut être un ordinateur individuel ayant les caractéristiques suivantes,By way of illustration, each computer may be a personal computer having the following characteristics,
- processeur Pentium IV, 3GHz ;- Pentium IV processor, 3GHz;
- mémoire vive ou RAM de 1 Go et disque dur de 80Go ;- 1 GB RAM or RAM and 80 GB hard drive;
- système d'exploitation de type Microsoft Windows XP Professional ;- Microsoft Windows XP Professional operating system;
- carte nVidia GeForceFX Quadro 4400G ;- nVidia GeForceFX Quadro 4400G card;
- carte de synchronisation Genlock (G-SYNC) ; et,- Genlock synchronization card (G-SYNC); and,
- carte d'acquisition vidéo PAL ou NTSC qui utilise le bus PCI, ou qui est connectée à un port de type USB2, ou un port firewire, ou un port cameralink.- PAL or NTSC video capture card that uses the PCI bus, or that is connected to a USB2 type port, or a firewire port, or a cameralink port.
Dans un mode de réalisation, le casque de réalité virtuelle impose la fréquence de balayage (ou refresh rate), par exemple 60Hz. La sortie vidéo des calculateurs doit avoir une fréquence de balayage compatible avec celle du casque de réalité virtuelle.In one embodiment, the virtual reality headset imposes the refresh rate, for example 60 Hz. The video output of the computers must have a scanning frequency compatible with that of the virtual reality headset.
Idéalement, les caméras vidéo ont une fréquence de balayage proche de celle du casque de réalité virtuelle par exemple 50Hz en Europe et 60Hz aux Etats-Unis. Idéalement, les caméras vidéo et les sorties vidéo des calculateurs sont « genlockable » pour synchroniser les caméras vidéo et les sorties vidéo des calculateurs. La synchronisation des caméras vidéo et des sorties vidéo des calculateurs permet d'optimiser le temps de transmission des images (transport delay) et d'obtenir une restitution stéréoscopique sans artefact, même durant les mouvements de l'utilisateur.Ideally, video cameras have a scanning frequency close to that of the virtual reality headset for example 50Hz in Europe and 60Hz in the United States. Ideally, the video cameras and the video outputs of the computers are "genlockable" to synchronize the video cameras and the video outputs of the computers. The synchronization of the video cameras and the video outputs of the computers makes it possible to optimize the transmission time of the images (transport delay) and to obtain a stereoscopic restitution without artefact, even during the movements of the user.
Les caméras peuvent être de résolution SD, par exemple des caméras NTSC Sony XC555 avec une entrée de synchronisation Genlock. Les caméras peuvent être aussi progressives (non entrelacées) avec une sortie USB2, firewire ou cameralink, par exemple une caméra UEYE 2220C. Le champ de vision doit être le plus proche possible du champ de vision du casque de réalité virtuelle pour chaque œil, par exemple une optique de focale 3.5 mm sur monture NF ayant un champ de vision supérieur à 100 degrés et un capteur de VT. pouce.The cameras can be SD resolution, for example Sony XC555 NTSC cameras with a Genlock sync input. Cameras can also be progressive (non-interlaced) with a USB2, firewire or cameralink output, for example a UEYE 2220C camera. The field of view should be as close as possible to the field of view of the virtual reality headset for each eye, for example a 3.5mm NF-mount lens with a field of view greater than 100 degrees and a VT sensor. thumb.
Les caméras utilisées peuvent également être de résolution HD, utilisant une sortie HD-SDI ou cameralink. Les cartes d'acquisition vidéo peuvent avoir une entrée HD-SDI, par exemple sur bus PCI, PCI-X ou PCI- Express, comme par exemple la carte Decklink HD, ou une entrée cameralink. Il est également possible d'acquérir des signaux non entrelacées via les normes USB2 et cameralink par exemple.The cameras used can also be HD resolution, using HD-SDI or cameralink output. The video capture cards can have an HD-SDI input, for example on PCI bus, PCI-X or PCI-Express, such as the Decklink HD card, or a cameralink input. It is also possible to acquire non-interlaced signals via the USB2 and cameralink standards, for example.
Le mixage des images issues des caméras vidéo avec les images de synthèse représentant l'habitacle virtuel est de préférence réalisé par le logiciel D'FUSION de la société TOTAL IMMERSION conçu pour des applications de réalité augmentée. Dans un mode de réalisation particulier, chaque calculateur est équipé d'une version runtime de la technologie D'FUSION ayant les fonctionnalités suivantes, au lancement du logiciel, D'FUSION charge la pluralité d'environnements de conduite virtuel qui peuvent être testés lors de la séance de conduite ; acquisition et affichage de flux vidéo en temps réel avec de hautes performances ; traitement temps réel des flux vidéo pour corriger les distorsions optiques radiales des caméras vidéo, permettant ainsi de mettre en parfaite correspondance les vidéos issues des caméras avec l'habitacle virtuel ; désentrelacement des images vidéo avant le tracé dans la boucle de rendu si les caméras sont entrelacées ; traitement en temps réel des informations de mouvement (par exemple le flux de « motion capture » délivré par le capteur « Laser Bird ») par des techniques d'extrapolations et d'interpolations pour synchroniser dynamiquement les flux vidéos des caméras et les images de synthèse de l'habitacle virtuel, en recalculant les positions et orientations du capteur de mouvement aux dates de réception des images vidéo ; calcul en temps réel des paramètres extrinsèques, c'est-à-dire les positions et orientations par rapport à un repère absolu, des deux caméras vidéo pour faire correspondre en temps réel les images issues caméras avec l'habitacle virtuel, même lorsque l'utilisateur déplace la position et l'orientation de sa tête ; choisir d'afficher un habitacle virtuel parmi la pluralité de N habitacles virtuels chargés en mémoire ; calibration « offline » du système, o calibration des distorsions optiques radiales des deux caméras (paramètres intrinsèques) par analyse d'images (mires de distorsions) et o calibration des paramètres extrinsèques des caméras dans le repère du capteur de mouvement selon notamment la méthode dite d'extraction de pose caméra à l'aide d'un outil de localisation.The mixing of the images from the video cameras with the synthetic images representing the virtual passenger compartment is preferably carried out by the FUSION software of the company TOTAL IMMERSION designed for augmented reality applications. In a particular embodiment, each computer is equipped with a runtime version of the FUSION technology having the following features, at the launch of the software, FUSION loads the plurality of virtual driving environments that can be tested when the driving session; acquisition and display of real-time video streams with high performance; real-time processing of video streams to correct the radial optical distortions of video cameras, thus allowing the video from the cameras to be perfectly matched with the virtual cockpit; de-interlacing video images before the plot in the rendering loop if the cameras are interlaced; real-time processing of motion information (eg the "motion capture" flow from the "Laser Bird" sensor) by extrapolations and interpolations to dynamically synchronize video streams from cameras and computer graphics the virtual cockpit, by recalculating the positions and orientations of the motion sensor on the dates of reception of the video images; real-time calculation of the extrinsic parameters, that is to say the positions and orientations with respect to an absolute reference, of the two video cameras for real-time matching the images from the cameras with the virtual passenger compartment, even when the user moves the position and orientation of his head; choose to display a virtual cockpit among the plurality of N virtual compartments loaded in memory; "offline" calibration of the system, o calibration of the radial optical distortions of the two cameras (intrinsic parameters) by image analysis (distortion patterns) and o calibration of the extrinsic parameters of the cameras in the movement sensor mark according to the so-called method of camera pose extraction using a location tool.
Le tableau suivant résume les performances de la solution selon l'invention dans le cas d'un casque de réalité virtuelle ayant une fréquence de balayage de 60Hz et des entrées vidéo SXGA, The following table summarizes the performance of the solution according to the invention in the case of a virtual reality headset having a scanning frequency of 60 Hz and SXGA video inputs,
L'invention permet de valider la conception et l'ergonomie d'un habitacle par la visualisation d'un nouvel environnement dans un contexte réel de pilotage, sans contrainte d'angle de vue (le pilote peut déplacer sa tête selon les six degrés de liberté correspondant aux changements de positions et d'orientation).The invention makes it possible to validate the design and ergonomics of a passenger compartment by visualizing a new environment in a real driving context, without constraint of angle of view (the pilot can move his head according to the six degrees of freedom corresponding to changes of position and orientation).
Naturellement, pour satisfaire des besoins spécifiques, une personne compétente dans le domaine du traitement d'image et de la réalité augmentée pourra appliquer des modifications dans la description précédente pour satisfaire ses besoins. Naturally, to meet specific needs, a person skilled in the field of image processing and augmented reality may apply modifications in the foregoing description to meet his needs.

Claims

REVENDICATIONS
1. Dispositif de visualisation d'un habitacle virtuel d'un véhicule, caractérisé en ce qu'il comprend :1. Device for visualizing a virtual passenger compartment of a vehicle, characterized in that it comprises:
- des moyens mobiles d'acquisition vidéo et de visualisation comprenant,mobile video acquisition and display means including:
- au moins un moyen de visualisation ;at least one visualization means;
- au moins un moyen de capture vidéo apte à capturer le champ de vision; et,at least one video capture means capable of capturing the field of view; and,
- un dispositif de capture de mouvement ;a motion capture device;
- au moins un moyen de traitement connecté auxdits moyens mobiles d'acquisition vidéo et de visualisation, ledit au moins un moyen de traitement étant adapté à,at least one processing means connected to said mobile video acquisition and display means, said at least one processing means being adapted to,
- recevoir une vidéo d'au moins un moyen de capture vidéo ; et,- receive a video of at least one video capture means; and,
- insérer l'habitacle virtuel respectivement dans ladite vidéo reçue, selon les informations reçues dudit dispositif de capture de mouvement ; et,inserting the virtual passenger compartment respectively into said received video, according to the information received from said motion capture device; and,
- transmettre en temps réel audit au moins un moyen de visualisation la vidéo reçue dans laquelle l'habitacle virtuel a été inséré,transmitting in real time to said at least one visualization means the received video in which the virtual passenger compartment has been inserted,
- des moyens de synchronisation entre ledit au moins un moyen de traitement et lesdits moyens mobiles d'acquisition vidéo et de visualisation.synchronization means between said at least one processing means and said mobile video acquisition and display means.
2. Dispositif de visualisation selon la revendication 1 , caractérisé en ce qu'un habitacle virtuel est un cockpit virtuel d'un véhicule préalablement modélisé.2. Display device according to claim 1, characterized in that a virtual cockpit is a virtual cockpit of a previously modeled vehicle.
3. Dispositif de visualisation selon la revendication 1 ou la revendication 2, caractérisé en ce que la fréquence de balayage dudit au moins un moyen de capture vidéo est sensiblement égale à la fréquence de balayage dudit au moins un moyen de visualisation. 3. Display device according to claim 1 or claim 2, characterized in that the scanning frequency of said at least one video capture means is substantially equal to the scanning frequency of said at least one display means.
4. Dispositif de visualisation selon l'une quelconque des revendications précédentes, caractérisé en ce que ledit au moins un moyen de visualisation est un casque virtuel.4. Display device according to any one of the preceding claims, characterized in that said at least one visualization means is a virtual headset.
5. Dispositif de visualisation selon l'une quelconque des revendications précédentes, caractérisé en ce que les moyens mobiles d'acquisition vidéo et de visualisation comprennent,5. Viewing device according to any one of the preceding claims, characterized in that the mobile video acquisition and display means comprise,
- au moins un moyen de visualisation ;at least one visualization means;
- au moins deux moyens de capture vidéo; et,at least two video capture means; and,
- un dispositif de capture de mouvement ; le dispositif comprenant en outre au moins deux moyens de traitement connectés auxdits moyens mobiles d'acquisition vidéo et de visualisation, chacun desdits moyens de traitement étant adapté à,a motion capture device; the device further comprising at least two processing means connected to said mobile video acquisition and display means, each of said processing means being adapted to,
- recevoir une vidéo d'au moins un desdits moyens de capture vidéo ; et,receiving a video of at least one of said video capture means; and,
- insérer l'habitacle virtuel respectivement dans ladite vidéo reçue, selon les informations reçues dudit dispositif de capture de mouvement ; et,inserting the virtual passenger compartment respectively into said received video, according to the information received from said motion capture device; and,
- transmettre en temps réel audit au moins un moyen de visualisation la vidéo reçue dans laquelle l'habitacle virtuel a été inséré,transmitting in real time to said at least one visualization means the received video in which the virtual passenger compartment has been inserted,
- des moyens de synchronisation entre lesdits moyens de traitement et lesdits moyens mobiles d'acquisition vidéo et de visualisation. synchronization means between said processing means and said mobile video acquisition and display means.
EP06794315A 2005-08-09 2006-08-09 Device for visualising a virtual passenger compartment of a vehicle in a real situation Withdrawn EP1913764A2 (en)

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