EP1842165A1 - Procédé et dispositif de sélection du niveau de détail par calcul de visibilité pour des scènes 3d multi-niveaux de détail - Google Patents
Procédé et dispositif de sélection du niveau de détail par calcul de visibilité pour des scènes 3d multi-niveaux de détailInfo
- Publication number
- EP1842165A1 EP1842165A1 EP06709163A EP06709163A EP1842165A1 EP 1842165 A1 EP1842165 A1 EP 1842165A1 EP 06709163 A EP06709163 A EP 06709163A EP 06709163 A EP06709163 A EP 06709163A EP 1842165 A1 EP1842165 A1 EP 1842165A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- model
- models
- objects
- scene
- active
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three-dimensional [3D] modelling for computer graphics
- G06T17/005—Tree description, e.g. octree, quadtree
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/10—Geometric effects
- G06T15/40—Hidden part removal
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/36—Level of detail
Definitions
- the present invention relates to a method and a device for displaying the objects constituting a scene.
- the technical field of the present invention is that of synthetic imaging and more particularly that of virtual navigation within a three-dimensional digital scene.
- Virtual navigation in a three-dimensional scene consists of traversing the digitized scene either at ground level or at a predetermined altitude. In this last case, we talk about flying over the stage.
- a display method is generally implemented to determine a three-dimensional representation of each of the objects that are visible to an observer at a point of view. view.
- Such a display method includes a step of calculating the three-dimensional geometrical rendering of each of the objects of the scene that are visible to the observer and a rendering visualization step thus calculated.
- the step of calculating the geometric rendering of the three-dimensional representation of objects poses various problems related to the fact that all the necessary calculations to obtain an acceptable visual rendering of each of the objects of a scene is all the more expensive in terms of the power of calculations that the models represent the geometry of these objects with more precision and that the number of objects that includes the scene is important.
- one solution consists in limiting the computation of the geometrical rendering of the scene to the only calculation of the rendering of the objects that are visible, that is to say to the computation of the geometry of the only objects which are contained within a pyramid of view of the observer whose origin is determined by the point of view of this observer, the orientation by the direction in which it looks and the opening by its angle of view.
- the step of calculating the geometric rendering of the objects that are visible from a scene includes, for each of the objects of the scene located in a pyramid of view, a step of selecting the scene. level of geometric detail, among several, with which this object will be represented, for example depending on the distance of the object from the point of view.
- level of geometric detail among several, with which this object will be represented, for example depending on the distance of the object from the point of view.
- the objects that are closest to the point of view are represented with a finer level of detail than the objects that are distant from them.
- This selection of the level of detail among several levels does not penalize the quality of the rendering of the objects of the scene because the finer geometric details of the most distant objects are in fact not perceptible precisely because of their remoteness.
- an object that is contained in a predetermined view pyramid is considered potentially visible but, in fact, it is actually visible only if it is not obscured by another object. located between him and the point of view.
- the computation of the geometrical rendering therefore starts, for each object considered contained in a predetermined and therefore potentially visible pyramid of view, by a step of determining the visibility of this object followed by a step of determining the level of detail with which it will be represented. geometrically.
- the level of detail is usually determined by visibility.
- the occult objects often the most distant, are represented with a coarse level of detail whereas the really visible objects, generally also the closest to the point of view, are represented by a fine level of detail.
- the scene is generally represented numerically by a tree of nodes each of which references one of the geometric representations of an object or, in other words, one of the models of this object.
- a model referenced by a child node of another node, called the parent node has a finer level of detail than the model of the object referenced by this parent node.
- This tree thus provides a multi-level geometric representation of detail of each of the objects of a scene.
- a model referenced by a child node of a father node is delimited geometrically by the model referenced by this parent node. This makes it possible to qualify as visible part of the scene represented by a father node as soon as all the parts of this scene represented by its child nodes are visible.
- a server terminal transmits on the fly the data relating to a scene to a client terminal for display so that an observer can navigate in it.
- An on-the-fly transmission allows this navigation to not be disturbed by latency due to the complete loading of all the data relating to this scene.
- the volume of data to be transmitted by such a server terminal can be adapted to the capacity of the network used, thus allowing a fluid display of the rendering of the objects of the scene on the remote display terminal.
- the problem that arises is to define a computation of the geometric rendering of the visible objects of a scene modeled by a multilevel representation of detail, in order to obtain an acceptable rendering of these objects while minimizing the necessary data volume to the definition of this geometrical rendering.
- this problem is solved by a step of determining the visibility of each of the objects of the scene and a step of selecting the level of detail required for rendering.
- the visibility of each of the objects is determined from the model of this object at the finest level of detail and the level of detail is selected for each visible object thus identified.
- the serialization of the determination of the visibility then the selection of the level of detail requires a significant calculation time whereas this determination of visibility, to be updated with each movement of the observer, should be very fast so that the setting rendering of the scene is done without delay.
- server terminal acts as a structured database that responds to requests.
- This type of server terminal therefore requires a storage volume all the more important that the complexity of the scene is large and must be able to support a number of simultaneous connections in relation to the number of observers being navigated in this scene.
- the techniques for selecting levels of detail are based on psycho-visual criteria. For example, one of these criteria is the visual importance given to an object defined as being related to the number of pixels covered by a projection of that object on an image plane (the observer's viewing screen). Thus, this projection forms a surface that is directly related to the size of the object and its distance from the viewpoint of the observer.
- Another of these psychovisual criteria is the visual importance given to an object defined by its velocity in the image plane.
- the visual importance of an object can also be defined by an observer who focuses on a specific area of the image plane, for example the center of this plane. In this case, objects in the middle of this image plane need a fine level of detail.
- One of the aims of the present invention is to combine a step of determining the visibility of each object of a scene made for a circular region centered on a point of view and a step of selecting a level of detail for each nodes of a tree representing the geometry of the objects of a scene, so as to increase the level of geometrical detail of the visible objects, and to reduce this level for all the occulted objects.
- a method of displaying a scene consisting of a plurality of objects comprising a step of displaying a model of each visible object of said scene among several models of said object at levels of different detail, is characterized in that it comprises: a) a step of determining the visibility of the objects of which a model belongs to a set of models intended for the display of said so-called active models scene, said step comprising at least the following substeps:
- the above display method is characterized in that in step b), for each model of one or more objects determined to be visible, the method comprises a step of sending to a server terminal a request to obtain the model or models of the same objects at a higher level of detail and a step of receiving the one or more models.
- step b) for each model of one or more objects determined to be visible, the method comprises a step of sending to a server terminal a request to obtain the model or models of the same objects at a higher level of detail and a step of receiving the one or more models.
- the method of displaying a scene of the type where the models of the objects of said scene are respectively referenced by the nodes of a tree of nodes, a node of said referencing tree a model having a level of detail lower than that of the model or models referenced by the child node or nodes of said node, the active models being referenced by nodes known as active nodes, is characterized in that: said step a) consists in determining the visibility of the objects of which a node belongs to a set of active nodes, said step b) consists in replacing, in said set of active nodes, each node referencing a model of one or more objects determined to be visible by its or its child nodes , said step c) consists in replacing, in said set of active nodes, the nodes of several objects occulted by a replacement node determined from the nodes of these occult objects.
- This embodiment is advantageous because it avoids the large volume manipulation of data represented by object models by manipulating only references to these models.
- the present invention also relates to a display device of a scene comprising means for displaying a model of each visible object of said scene among several models of said object at different levels of detail, characterized in that it comprises: a) means for determining the visibility of the objects of which a model belongs to a set of models intended for the display of said scene called active models, b) means for replacing, in said set of active models, each model of one or more objects determined to be visible by the model or models of the same object (s) at a higher level of detail, (c) means for replacing, in said set of active models, the active models of objects determined to be obscured and having a replacement model at a lower level of detail, by this one.
- the present invention further relates to a display system of a scene comprising a server terminal and a display terminal, characterized in that:
- said display terminal includes a display device above as well as means for sending, to said server terminal, a request for obtaining at least one object model and means for receiving from said server terminal, the or said required models
- said server terminal comprises: means for storing object models, means for receiving from said display terminal, a request signal for obtaining at least one object model , emitted by said display terminal, means for sending the model or models required by said display terminal.
- the present invention furthermore relates to a display terminal of a scene of a system comprising a server terminal and a display terminal, characterized in that it includes a display device above as well as means for sending, to said server terminal, a request to obtain at least one object model and means for receiving from said server terminal, the required model or models.
- the present invention relates to a computer program stored on an information carrier, said program including instructions for carrying out one of the above methods, when it is loaded and executed by a device. display. It is advantageous that the determination of the visibility of the objects precedes the replacement of the active model of the visible objects and the replacement of the model of the occult objects, because thus these modifications of the level of detail require a limited calculation time because they relate to a reduced number of models.
- the introduction of a visibility calculation on only a part of the object models representing a scene makes it possible to determine the visibility of an object without having to know the model of each object at a maximum level of detail .
- this feature is particularly advantageous in the case of a display system in a client / server environment, because the client terminal, having only partial knowledge of the scene, can still calculate the visibility of an object from the model of this object which it has.
- step a) comprises at least the following substeps:
- Such a calculation of visibility of the objects of the scene is realized in real time. Moreover, this type of calculation is particularly advantageous because it makes it possible to anticipate the change of direction of view (rotation of the observer around the point of view), while also considering, during this calculation, objects located all around the viewpoint. point of view. Finally, it makes it possible to maintain a fluidity of a display system in a client / server environment even if the network conditions are not favorable because the visibility calculation can be anticipated as soon as the system realizes that the observer will leave the position from which the last visibility calculation has been updated.
- the introduction of the determination of a list ordered according to the depth is particularly advantageous because it allows to increase first, the level of detail of the objects closest to the point of view.
- the first data transmitted is the data used to calculate the rendering of the objects closest to the point of view.
- the model of an object being defined by a footprint of this object and by the height of this object
- said cylindrical perspective projection of a model is defined according to a reference axis oriented from said point of view in a predetermined direction, by - the value of a first and a second angle, said projection, with respect to said reference axis, said angles defining a cone, encompassing said model , whose origin is said point of view,
- step b) is implemented according to a priority given to each of said visible active models.
- Fig. 1 is a block diagram of a scene display device according to an embodiment of the present invention.
- Fig. 2 is a block diagram of a scene display system according to an embodiment of the present invention.
- Fig. 3 is a diagram of the successive steps of an iterative process of displaying a scene according to a first embodiment of the present invention.
- Fig. 4a to 4b show a diagram illustrating the replacements of visible and obscured object models according to the embodiment of the present invention described in connection with FIG. 3.
- Fig. 5 is a diagram of the successive steps of an iterative process of displaying a scene according to a second embodiment of the present invention.
- Fig. 6a is a diagram of the successive steps of the visibility calculation according to an embodiment of the present invention described with reference to FIG. 3 or FIG. 5.
- Figs. 6b and 6c show a diagram of a cylindrical perspective projection of a 2.5D model of an object.
- Fig. 7a is a diagram of the successive steps of a variant of the horizon arc calculation described with reference to FIG. 6a.
- Figs. 7b to 7e illustrate the erosion of an arc.
- Fig. 8a shows a variant of one of the embodiments of the present invention or one of their variants.
- Fig. 8b is an illustration of the priority calculation associated with an object model.
- Fig. 1 shows a block diagram of a display device 100 of a scene according to the present invention.
- This display device 100 is adapted to implement, for example by means of software that it incorporates, the steps of the display method according to an embodiment of the present invention described with reference to FIG. 3 or one of its variants described in connection with FIGS. 7a and 8a.
- This display device 100 is for example constituted, but not limited to, a desktop computer of a user or a workstation. It essentially comprises a communication bus 101 to which a processor 102, a non-volatile memory 103, a random access memory 104, a database 105 and a man / machine interface 106 are connected.
- the interface 106 comprises means for allowing a user to define a pyramid of view and means for displaying a three-dimensional digital representation of a scene according to a view window delimited by the pyramid of view defined by the user.
- the means for defining a pyramid of view consist of an alphanumeric keyboard and / or a mouse of a desktop computer of a user associated with a software interface.
- the means for viewing a scene are, for example and without limitation, consisting of a screen of a desktop computer of a user.
- the nonvolatile memory 103 stores programs and data enabling, among other things, the implementation of the steps of the method according to the present invention or one of its variants. More generally, the programs according to the present invention are stored in storage means that are readable by a processor 102. These storage means are integrated or not integrated with the display device 100 and can be removable.
- the database 105 stores data representing the geometry of a scene at different levels of geometric detail. It is readable by a processor 102 and can be removable.
- the programs according to the embodiment of the present invention or one of its variants are transferred into the random access memory 104 which then contains the executable code and the data necessary for the implementation of this embodiment of the present invention or one of its variants.
- Fig. 2 is a block diagram of a scene display system 200 according to the embodiment of the present invention described in connection with FIG. 5 or one of its variants described in connection with FIGS. 7a and 8a.
- the system 200 comprises a communication terminal 210, called a server terminal and a communication terminal 220, called a display terminal, connected to each other by a communication network 230, such as, for example, a part of the Internet network or an intranet.
- the server terminal 210 is for example, and not limited to, a desktop of a user, or a server of an Internet or Intranet.
- the communication terminal 210 is adapted to perform, from software, the steps of the embodiment of the present invention or one of its variants. It comprises a communication bus 211 to which are connected a processor 212, a random access memory 215, a database 213 and a communication interface 214.
- the communication interface 214 is able to send a response signal 232 describing a geometric representation of a part of a scene to a communication terminal 220, and this, following the reception of a request signal 231 emitted by said communication terminal 220.
- the database 213 stores the data representing the geometry of a scene at different levels of geometric detail. More generally, this storage means is readable by a microprocessor 212 and can be removable.
- the communication terminal 210 When the communication terminal 210 is turned on, the programs according to this embodiment of the present invention or one of its variants are transferred into the random access memory 215 which then contains the executable code and the data necessary to implementing this embodiment of the present invention or one of its variants.
- the display terminal 220 is for example a desktop computer of a user. It is adapted to perform, from a software, the steps of the embodiment of the present invention or one of its variants. It comprises a communication bus 221 to which are connected a processor 222, a non-volatile memory 223, a random access memory 225, a human / machine interface 226, and a communication interface 224.
- the man / machine interface 226 comprises means for defining a view pyramid and visualization means similar to those of the Man / Machine interface 106 of the device 100 described with reference to FIG. 1.
- the communication interface 224 is able to send a request signal 231 to a communication terminal 210, and to receive a response signal 232 sent by said communication terminal 210. To do this, the communication interfaces 214 and 224 are connected to one another by the network 230.
- the nonvolatile memory 223 stores the programs implementing this embodiment of the present invention or one of its variants, as well as the data making it possible to implement this embodiment or one of its variants.
- This storage means is readable by a processor 222.
- This storage means is integrated or not to the device, and can be removable.
- the programs according to this embodiment of the present invention or one of its variants are transferred into the random access memory 225 which then contains the executable code and the data necessary to the implementation of this embodiment or one of its variants.
- Fig. 3 is a diagram of the successive steps of a scene display method according to a first embodiment of the present invention. According to this embodiment, the scene is represented numerically by a tree of nodes constructed in the following manner.
- Each node of this tree references one of several models of at least one object.
- each model used for the representation of an object is of the type called "2.5D model” known to those skilled in the art.
- This type of model is obtained by projection, on a projection plane located at a given altitude, the outer envelope of an object and the outer envelope of each of the interior spaces that possibly includes said object.
- a 2.5D model consists of a footprint that represents this projection, the value of the height of this object and the altitude of the projection plane.
- the approximation of the three-dimensional representation of an object used, for example, for the display of this object by a display device 100 or by a display system 200 is obtained by raising a prism on the footprint so defined.
- Each leaf node (node with no child node) in the tree representing a scene references a 2.5D model of a single object at a maximum definition level.
- the object model 2.5D of the scene referenced by a father node of at least one child node is obtained by simplification of the model or models of this object referenced by this or these child nodes.
- the footprint of objects would be delimited by a polygonal contour defined by the models referenced by child nodes from a number of vertices
- the footprint of the model referenced by their node father is delimited by a polygonal outline defined from a reduced number of vertices.
- object templates referenced by multiple nodes can be merged into a single template that is referenced by their parent node.
- the polygonal contour delimiting the footprint of a model referenced by a parent node can be obtained by merging polygonal contours defined by the models referenced by its child nodes. This merge corresponds, for example, to a merger of two adjacent objects.
- Figs. 4a to 4b The method of displaying a scene represented by such a tree is illustrated by Figs. 4a to 4b.
- this method is an iterative process which starts at an initialization step 310 during which a set of nodes, called active nodes, are considered, referencing models intended for the display of said scene. Each model of this set is called active model.
- the active nodes as well as the models they refer to are retrieved, for example, from the database 105.
- the root node of the tree can be considered as being an active node.
- the visibility of the objects of the scene represented by models referenced by the nodes of said set of active nodes is determined, for example according to the description given below in relation with FIG. 6a.
- each object represented by a model referenced by an active node is considered either as visible or as obscured by a model of another object placed between it and the point of view.
- each node referencing a model of one or more objects determined to be visible by its one or more child nodes is replaced.
- the child nodes of each node of the tree referencing a visible object model and the models they reference are retrieved. from, for example, a database 105. Once the child nodes and their models have been retrieved, the node referencing a visible object model loses its active character and each of its child nodes becomes active.
- the nodes ni 11, and 12, nl21, nl22n n2110, n2210 and n2220 are active and form a set A of active nodes.
- nodes n2110 and n2210 refer to visible object models.
- step 350 in the set of active nodes, the nodes referencing several object models occulted by a replacement node determined from the nodes referencing these hidden object models are replaced.
- the replacement node is the parent node of these nodes referencing these hidden object models, called child nodes by definition
- these child nodes lose their active character and the parent node becomes active.
- the parent nodes ni 10 and nl20 of the respective child nodes ni 11, nor 12 and nl21, nl22 then become active and their child nodes lose their active character (Fig. 4b).
- the node n2200 loses its active character.
- its parent node n2200 does not become active because one of its sons, in this case the node n2210 references a model of visible objects. In this way, the occult objects are no longer considered in a new iteration of the process, thereby reducing the cost of calculating the rendering of the scene which will be limited solely to considering the visible objects.
- Step 350 is followed by step 360 which displays the rendering of the three-dimensional representation of the scene from, for example, at least one of the means 106 of the display device 100.
- the three-dimensional representation of the scene is obtained by raising the prism of the object model referenced by each of the nodes referencing an active model.
- Step 370 is a step of controlling the number of iterations of the method. Indeed, following a cycle of steps 320 to 360, the geometry of a scene is rendered and viewed according to a given level of detail. By re-iterating this process, the representation of the visible objects of the scene will be rendered with a higher level of detail because each visible object model referenced by an active node will be replaced by the models referenced by the child nodes of each of these objects. active nodes.
- this number of iterations is limited by the depth of the tree, that is to say by the maximum level of detail of the geometry of each of the visible objects represented by the model referenced by a leaf node.
- the number of iterations can be limited by a maximum level of detail of the geometry of the predetermined scene, for example by a user.
- step 370 is followed by step 310 previously described which again considers a set of active nodes of the tree. The process stops as soon as this number of iterations is reached.
- Fig. 5 is a diagram of the successive steps of an iterative process of displaying a scene according to a second embodiment of the present invention. According to this embodiment, the iterative process of displaying a scene is implemented by a display system 200 such as that described above.
- This method starts with a step 300 of recovering the root node of the tree of nodes and the model that it references, by sending a request signal 231 to a terminal 210.
- the request signal 231 includes at least one piece of information enabling identify this root node. For example, in the case where all the nodes of a tree would be numbered by integer values, this information would be a number.
- this terminal 210 has received the request signal 231, this terminal 210 has found the model referenced by this root node and that it has formed a response signal containing this information, it sends a response signal to the terminal 220
- the terminal 220 by means of the processor 222, stores the received data in a memory, for example the non-volatile memory 223.
- Step 300 is then followed by the steps 310 and 330 described above.
- Step 330 is then followed by step 350 during which, for each child node to be recovered from a parent node, a request signal 231 is sent to the terminal 210.
- a request signal is sent to retrieve all the child nodes and the models they refer to.
- This request signal comprises information making it possible to identify at least one of the child nodes to be recovered. For example, in the case where all the nodes of a tree would be numbered by integer values, this information would be the number of the parent node.
- this terminal 210 has received the request signal, this terminal has found the model of the object referenced by at least one of the child nodes of the visible node designated by the identification information received, and this terminal has formed a response signal containing this information, this terminal 210 sends a response signal 232 to the terminal 220.
- the terminal 220 through the processor 222, stores the received data in a memory, for example the non-volatile memory 203, and the relationship between each of these received child nodes vis-à-vis their parent node. Step 350 ends with the processing of these son nodes thus recovered as previously described.
- Fig. 6a is a diagram of the successive steps implemented for determining the visibility of each active object of the tree (step 320 of Fig. 3) according to one of the embodiments of the present invention described above.
- the visibility determination begins with a step 321 of initialization of a scene horizon defined by the vision of the scene that would have an observer located at a plane from a predetermined point of view.
- a plane is the plane on which the footprint of each object of the scene is defined, that is to say the plane on which the ground navigation of the stage is performed.
- a horizon of the scene is defined by a broken line consisting of arcs of circles parallel to the plane.
- Each of these arcs defines the upper part of a visible object from the point of view.
- a horizon is initialized during step 321 by considering a virgin horizon of arcs.
- the step 321 is followed by a step 322 which forms a list of the active nodes and orders this list according to the distance to the point of view, for example minimum, of the object model referenced by each of these active nodes. This distance is called the minimum depth of the object.
- the visibility determination is made in the order of the list of active nodes, the first active node considered being the node that references the model of the object closest to the point of view.
- Step 322 is followed by a step 323 which considers a current node of the list of active nodes and calculates the cylindrical perspective projection of the model referenced by this current node.
- the three-dimensional numerical representation of the model of an object would be obtained by raising a prism, a predetermined height from the footprint. of this object (step 360).
- the perspective projection of the prism of a model of an object on a cylinder R centered in O defines each arc of the horizon of the scene.
- 6b and 6c represent the cylindrical perspective projection of an object defined on a three-dimensional parametric space [- ⁇ ; ⁇ ], [- ⁇ ; + ⁇ ] [0; + ⁇ ] by two projection angles ⁇ l and ⁇ 2, a depth Z and an ordinate y defined orthogonally with respect to the plane.
- the parametric space is defined by a point of view O of a plane including a reference axis REF.
- the projection angles ( ⁇ 1, ⁇ 2) are defined, with respect to the reference axis REF, by two line segments respectively connecting the points (0, Pl) and (O, P2).
- the points P1 and P2 are borne by planes tangential to the prism of the object having the point O.
- the cylindrical perspective projection of an object is, by definition, defined by these two projection angles, the minimum depth Zmin defined by the minimum distance between the point O and one of the two points P1 and P2, and the minimum ordinate Ymax corresponding to the maximum height of the perspective projection of the object on the cylinder R. It may be noted that the calculation of the projection cylindrical perspective of an object is not restricted to being applied to objects that would be located in a pyramid of view, but on the contrary, is applied to any object in the scene, as long as the model of that object is referenced by a node in the list of active nodes.
- Step 323 is followed by a step 324 which tests the visibility of the projection calculated in the previous step with respect to the current horizon. For this, it is tested if the ordinate Ymax of the perspective projection is greater than the ordinate of the arc which is situated in the cone delimited by the projection angles ⁇ 1 and ⁇ 2 and whose origin is situated at the point of In the negative, the current node is considered as occulted, a new current node of the ordered list is considered and the step 324 is then followed by the step 323 previously described.
- the object (s) represented by the model referenced by the current node is (are) considered as visible (s) and the step 324 is followed by a step 325 which determines the arc of this model that will contribute to the definition of the horizon of the scene.
- the arc of the model of an object B is obtained by cylindrical perspective projection of this object on the three-dimensional parametric space described above.
- the arc M of the model of the object B is defined by the projection angles ⁇ 1 and ⁇ 2, by the maximum depth of the object Zmax and by the minimum ordinate Ymin.
- Step 325 is followed by a step 326 which updates the horizon of the scene by adding the arc M thus calculated. For this, the arc of the horizon which is located in the cone delimited by the projection angles ⁇ 1 and ⁇ 2 defining the arc M is replaced by this arc M which is parallel to the plane and ordinate equal to Ymin.
- Step 326 is followed by step 327 which tests whether all the active nodes of the list of active nodes have been considered. If not, a new active node of this list is considered and step 327 is followed by step 323 previously described. If not, the visibility determination stops.
- Fig. 7a is a diagram of the successive steps of a variant of the step of determining an arc contributing to the definition of the horizon of the scene (step 325) described with reference to FIG. 6a.
- Fig. 7c represents two visible objects B1, B2 and an object B3 obscured by the two other objects.
- the objects B1 and B2 are adjacent and their respective masks, M1 and M2, respectively defined by the angles ( ⁇ S, ⁇ 2 i) and ( ⁇ ⁇ , ⁇ 2 2 ), are not eroded.
- Fig. 7d represents these same objects in the case where the masks Ml and M2 have been eroded.
- the mask M1 is then represented by ⁇ e * 2 ) and the mask M2 by ( ⁇ e 2 15 ⁇ e 2 2 ).
- the object B3 becomes visible because of the zone discovered VA by the erosion of the masks.
- Fig. 7c represents two visible objects B1, B2 and an object B3 obscured by the two other objects.
- the objects B1 and B2 are adjacent and their respective masks, M1 and M2, respectively defined by the angles ( ⁇ S, ⁇ 2 i) and ( ⁇ ⁇ , ⁇ 2 2 ), are not eroded.
- the ordinate of the merged mask can therefore have several values defined by the ordinates of the masks constituting it in the case where these masks correspond to objects of different heights.
- Fig. 8a shows a variant of one of the embodiments of the present invention or one of its variants described above.
- a step 340 is inserted between the steps 330 and 350 described above.
- a priority value is associated with each of the visible objects according to the position of this object vis-à-vis a predetermined view pyramid.
- Step 350 then consists in first considering the objects that have a high priority and, subsequently, to consider the objects considered to be of lower priority.
- the determination of the priority value associated with a visible object begins with the calculation of a value of angle ⁇ according to the values of the angles ⁇ and ⁇ 2 of the cylindrical perspective projection of this object, by:
- the priority value is then determined in relation to FIG. 8b, as follows:
- a high priority will be associated with the object Bl because it is located on both sides of the axis of view.
- a lower priority is associated with the B2 object.
- Object B3 is not considered by the priority calculation because it is not in the pyramid of view.
Landscapes
- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Geometry (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| FR0500814A FR2881261A1 (fr) | 2005-01-26 | 2005-01-26 | Procede et dispositif de selection du niveau de detail par calcul de visibilite pour des scenes 3d multi-niveaux de details |
| PCT/FR2006/000164 WO2006079712A1 (fr) | 2005-01-26 | 2006-01-23 | Procédé et dispositif de sélection du niveau de détail par calcul de visibilité pour des scènes 3d multi-niveaux de détail |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP1842165A1 true EP1842165A1 (fr) | 2007-10-10 |
Family
ID=34954002
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP06709163A Withdrawn EP1842165A1 (fr) | 2005-01-26 | 2006-01-23 | Procédé et dispositif de sélection du niveau de détail par calcul de visibilité pour des scènes 3d multi-niveaux de détail |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20080278486A1 (fr) |
| EP (1) | EP1842165A1 (fr) |
| FR (1) | FR2881261A1 (fr) |
| WO (1) | WO2006079712A1 (fr) |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP2137701A1 (fr) * | 2007-03-15 | 2009-12-30 | Thomson Licensing | Procédés et appareil pour réalisation automatique de transitions esthétiques entre graphes de scènes |
| US8917277B2 (en) * | 2010-07-15 | 2014-12-23 | Panasonic Intellectual Property Corporation Of America | Animation control device, animation control method, program, and integrated circuit |
| CN102760308B (zh) * | 2012-05-25 | 2014-12-03 | 任伟峰 | 一种点选三维虚拟现实场景中物体的方法和装置 |
| US10223107B2 (en) * | 2012-05-29 | 2019-03-05 | Nokia Technologies Oy | Supporting the provision of services |
| US9928643B2 (en) * | 2015-09-28 | 2018-03-27 | Douglas Rogers | Hierarchical continuous level of detail for three-dimensional meshes |
| CN112182307A (zh) * | 2020-09-23 | 2021-01-05 | 武汉滴滴网络科技有限公司 | 可构建有向无环图的空间多边形模型多层堆叠方法 |
| WO2022229319A1 (fr) | 2021-04-29 | 2022-11-03 | Dolby International Ab | Procédés, appareil et systèmes pour modéliser des objets audio avec une étendue |
| CN113890675A (zh) * | 2021-09-18 | 2022-01-04 | 聚好看科技股份有限公司 | 一种三维模型的自适应显示方法及设备 |
| US12141614B2 (en) * | 2021-10-12 | 2024-11-12 | Square Enix Ltd. | Scene entity processing using flattened list of sub-items in computer game |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6684255B1 (en) * | 1999-10-26 | 2004-01-27 | International Business Machines Corporation | Methods and apparatus for transmission and rendering of complex 3D models over networks using mixed representations |
| FR2852128A1 (fr) * | 2003-03-07 | 2004-09-10 | France Telecom | Procede pour la gestion de la representation d'au moins une scene 3d modelisee. |
-
2005
- 2005-01-26 FR FR0500814A patent/FR2881261A1/fr active Pending
-
2006
- 2006-01-23 US US11/814,810 patent/US20080278486A1/en not_active Abandoned
- 2006-01-23 WO PCT/FR2006/000164 patent/WO2006079712A1/fr not_active Ceased
- 2006-01-23 EP EP06709163A patent/EP1842165A1/fr not_active Withdrawn
Non-Patent Citations (1)
| Title |
|---|
| See references of WO2006079712A1 * |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2006079712A1 (fr) | 2006-08-03 |
| FR2881261A1 (fr) | 2006-07-28 |
| US20080278486A1 (en) | 2008-11-13 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| WO2022243626A1 (fr) | Génération d'un maillage surfacique à partir d'une modélisation en voxels d'un environnement tridimensionnel | |
| EP0661671B1 (fr) | Procédé et dispositif de traitement d'image pour construire à partir d'une image source une image cible avec changement de perspective | |
| EP1455308A1 (fr) | Procédé pour la gestion de la représentation d'au moins une scéne 3D modélisée | |
| US9865085B1 (en) | Systems and methods for 3D modeling using skipping heuristics and fusing | |
| EP1498850A2 (fr) | Procédé et appareil de rendu basé sur l'image et de traitement d'image | |
| WO2001099052A1 (fr) | Raffinement d'un maillage triangulaire en trois dimensions | |
| EP3080782A1 (fr) | Méthode et système de comparaison de modèles 3d | |
| FR2837597A1 (fr) | Procede de modelisation d'une scene 3d | |
| EP1842165A1 (fr) | Procédé et dispositif de sélection du niveau de détail par calcul de visibilité pour des scènes 3d multi-niveaux de détail | |
| EP2082374A1 (fr) | Procede et dispositifs d'aide a la modelisation d'objets 3d | |
| WO2012140361A1 (fr) | Procédé et système de rendu d'une scène virtuelle en trois dimensions | |
| WO2012140360A1 (fr) | Procede et systeme de rendu d'une scene virtuelle en trois dimensions | |
| WO2011064132A1 (fr) | Procede d'estimation de diffusion de la lumiere | |
| FR2749421A1 (fr) | Dispositif de transfert client-serveur de donnees graphiques a niveaux multiples | |
| EP1101199B1 (fr) | Simplification et codage d'un maillage source | |
| EP0801775B1 (fr) | Procede de generation dynamique d'images synthetiques a niveau de detail automatique, et dispositif de mise en oeuvre | |
| EP1121665B1 (fr) | Procede de codage d'un maillage source, avec optimisation de la position d'un sommet resultant d'une fusion d'arete, et applications correspondantes | |
| EP1141899B1 (fr) | Procede de simplification d'un maillage source, tenant compte de la courbure locale et de la dynamique geometrique locale, et applications correspondantes | |
| WO2006027519A2 (fr) | Procede de compression de donnees de visibilite, de decompression, decodeur, systeme de compression | |
| EP1344186B1 (fr) | Procede de representation de scenes 3d en realite virtuelle et dispositif correspondant | |
| US8436860B1 (en) | Techniques for using depth maps | |
| CA2209275C (fr) | Procede de generation dynamique d'images synthetiques a niveau de detail automatique, et dispositif de mise en oeuvre | |
| FR3164821A1 (fr) | Procédé de modélisation numérique d’une surface tridimensionnelle d’un objet | |
| FR3013492A1 (fr) | Procede utilisant des donnees de geometrie 3d pour une presentation et une commande d'image de realite virtuelle dans un espace 3d | |
| FR2568388A1 (fr) | Processeur de transformation geometrique |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
| 17P | Request for examination filed |
Effective date: 20070723 |
|
| AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU LV MC NL PL PT RO SE SI SK TR |
|
| RIN1 | Information on inventor provided before grant (corrected) |
Inventor name: ROYAN, JEROME Inventor name: BOUGET, LOIC Inventor name: CAVAGNA, ROMAIN |
|
| DAX | Request for extension of the european patent (deleted) | ||
| RAP1 | Party data changed (applicant data changed or rights of an application transferred) |
Owner name: FRANCE TELECOM |
|
| 17Q | First examination report despatched |
Effective date: 20090914 |
|
| GRAP | Despatch of communication of intention to grant a patent |
Free format text: ORIGINAL CODE: EPIDOSNIGR1 |
|
| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
| 18D | Application deemed to be withdrawn |
Effective date: 20110913 |