EP1829589A1 - Procede de divertissement - Google Patents
Procede de divertissement Download PDFInfo
- Publication number
- EP1829589A1 EP1829589A1 EP05722167A EP05722167A EP1829589A1 EP 1829589 A1 EP1829589 A1 EP 1829589A1 EP 05722167 A EP05722167 A EP 05722167A EP 05722167 A EP05722167 A EP 05722167A EP 1829589 A1 EP1829589 A1 EP 1829589A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- player
- game
- dealer
- cards
- machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
Definitions
- the present application relates to a method of entertainment that includes a card game and the equipment needed for this card game.
- the invention may be used in gaming establishments, gaming machine halls and on electronic devices that use a monitor.
- the method of entertainment “Raise Poker” is an adaptation of poker, one of the most popular games of chance, for modem casinos, gaming machines or computers.
- the program developed for “Raise Poker” is the basis of the present invention, allowing for the realization of a poker game with multiple bet raises not between the players, but between the player on one side and the casino or gaming machine on the other.
- the prototype for the method of entertainment “Raise Poker” is the "game of poker", based on the popular card game, which uses a standard card table in the form of a half-circle with a depression cut from the middle of the flat-edged side for the placement of a chip rack with valued chips.
- the "game of poker” uses a cover on a game table with spaces for the game field, a standard deck of cards, and valued chips of varying worth ( US4,836,553 , Cl. A63 F 1/00, 06.06.1989).
- the inadequacy of gaming machines based on receiving winning combinations stems from the use of a random number generator in the machine, which creates a chance for the player to question the reliability of its randomness.
- Players would prefer to play with a machine in which a traditional deck of cards was used in the place of a random event generator.
- An established strategic computer game comprises a computer with a monitor and with the means to load information from the user of the computer system and the means of displaying an array of elements on the screen ( RU 2099782 , Cl. G 06 F 19/00, 20.12.1997).
- the method of displaying the computer game to the player, in which the playing field is projected onto the monitor, is also described in this source.
- the technical results of the proposed invention enhance the functional capabilities and absorbing qualities of the game.
- a casino can to broaden the assortment of games available to its clients by using a standard playing table for the method of entertainment "Raise Poker” and by equipping itself with modem electronic devices.
- the popularity of poker in many countries of the world increases the prospects of the widespread distribution of the present game in casinos. This marks the first time in a game of poker against the casino that the player and the dealer have the chance to alternately and repeatedly raise the stakes, making it the most thrilling of all variations of poker.
- One or several players make cash wagers by using chips, and the dealer deals cards, regulates the turn of the game, carries out the calculating device's orders, as shown on the monitor, and settles up with the players.
- each place consists of a chip counter 10 and three geometrical figures:
- a card counter (Fig. 1-4) on the dealer's side of the table, set aside for the dealer, which provides information about the cards to the calculating device, which is located in a metal cavity under the table cover.
- a digital keyboard 3 (Fig. 1) on one side of the chip rack, and it is used to enter commands into the calculating device.
- a deck of cards consisting of 52 cards, four suits of 13 cards each, is used in the game.
- the dealer deals five cards face down to the players and himself. Each card intended for the dealer is passed over the card counter, which, having determined the card, issues a signal confirming this.
- the player's goal is to collect a poker combination stronger than the dealer's. Before every round the player may purchase additional cards by paying a sum equal to the initial ante for each new card. When the player has finished his purchases, which are used to strengthen his playing combination in his hand of cards, he either folds or increases his bet by placing his chips in the chip counter positioned in front of each player.
- the counter transfers the data to the calculating device and the program computes the information about the dealer's cards and the player's wager.
- Raising the wager is a bet that consists of two sums: the first sum is equal to the last wager made by the opponent and the second sum is an immediate increase of the wager, or a raise. Seeing is making a wager equal to the size of the opponent's last raise.
- the calculating device determines that the dealer should get out of the game, or fold, then the dealer pays the player only the initial ante. If the calculating device decides to see or raise the bet, then the dealer places the necessary number of chips from the rack into the circle. The calculating device makes this decision with every player remaining at the table individually. Those players whose raise the calculating device decides to see wait for the end of the game with the other players. Only the players whom the calculating device has raised continue to play. Each of them can fold, see the dealer or raise him. If the player or the dealer folds, the chips bet by party that folded are lost.
- the game continues until someone folds or for as long as all of the raised bets are not equal. After that happens, the dealer compares the hands of the remaining players, one at a time, and himself and determines the winning and losing bets.
- the dealer's hand of cards has a weaker combination then the player's hand, then he pays out the winning bets, allowing the player to take the chips from the circle. If the dealer's combination is stronger than the player's, then the dealer returns all his wagers to the rack and takes the losing chips from the player's chip counter and ellipse.
- the maximum initial ante and the maximum size of a raise by the player or dealer can be limited by the administration of the playing establishment.
- the table for the method of entertainment "Raise Poker” can be used in a more simple fashion, without including chip counters.
- a card reader for the dealer 4 (Fig. 1) and a digital keyboard 3 (Fig. 1) on the dealer's end of the table, and it is used by the dealer to enter the relationship between the initial ante of the player and his raises.
- the table may be prepared in the shape of an oval 17 (Fig. 4).
- the players' places have chip counters and three geometric figures for bets positioned on the cloth table cover in a semicircle. If the casino is not taking part in the game, "Raise Poker" is played without a card counter. One of the players can act in place of the dealer, and can look at his own cards and make the decision on how to play on his own.
- a playing machine 19 that comprises a frame 20, electronic equipment, a calculating device that directs the sequence of the machine actions and corresponding winning and losing wagers, a monitor 21 (Fig. 5) for showing the balance and the turn of the game, a playing panel with command keys, as well as a slot for tokens 27 and currency 28 that can calculate their size, value and number, adapting for the subsequent payout of tokens 34 as well as cash 33 (Fig. 5).
- the machine uses decks of paper or plastic cards, consisting of 52 cards with four suits of 13 cards each, for the game.
- control panel with functional keys 29, 30 (Fig. 5) that transmits the corresponding commands into the calculating device.
- status line 22 (Fig. 5) on the monitor, on which the amount of credits, the player's balance from the beginning of the game, and the results of both the last and current rounds of the game are displayed. After every turn, the size of the wagers and the name of the player's best playing combination are displayed on the monitor for the player's information.
- a card-shuffling mechanism is used in order to insure the random placement of the cards in the machine.
- each bin is the size of a card.
- the lower tray 25 distributes cards in five of the seven bins for the player's hand.
- five cards remain face down and are not yet distributed into the bins.
- the machine can add additional cards to the five cards for a predetermined sum.
- the distributing mechanism places new cards from the shuffling mechanism into the lower tray and then into the bins.
- the machine's distributing mechanism places its cards face up in the five bins of the top row, representing the machine's hand.
- An optical-logical system is used to determine the cards' suit and face value and to compare the two hands, in the top and bottom rows.
- the machine determines the winning hand. If it is the player's hand, the machine pays out his winnings, changing the data on the status line of the machine's monitor. The machine accompanies the game with musical melodies, sounds and video effects.
- the machine may be produced so that several players can play at once, in which case every player has his own monitor and command keys, while the playing combinations in the players' hands are compared with the playing combination in the machine hand alone.
- the method of entertainment "Raise Poker” that uses the help of an electronic device with a monitor renders the possibility for the user to play in a comfortable place.
- the electronic device uses a program that formulates a hand of cards based on a random number generator. It can be used in games with multiple players by programming the method of entertainment for use on a local set or on the internet.
- Claim 34 of the invention's formula They rely on an electronic device with a monitor 34 (Fig. 6) to conduct the game, based on data analysis and the entered commands, via a computer program that is founded on the algorithm of the game (Fig. 8).
- An image of the playing field 36, chips and electronic playing cards 37 (Fig. 6) are formulated on the monitor.
- a keyboard 40, 41 is used to enter the corresponding commands into the electronic device.
- the monitor displays the wagers placed by the player.
- a random number generator is used to ensure the random order of the electronic cards used by the device.
- the electronic device reformulates the status line on the monitor 35 (Fig. 6).
- the status line shows the game's current balance, the total sum won or lost since the beginning of the game and the results of the current and last rounds of the game.
- the electronic device using a random number generator, formulates the image of two hands of cards on the monitor 37, 38. One represents the player's hand and one represents the dealer's hand.
- the game is conducted according to the same rules as at a casino's table, except that the electronic device fulfills the role of the dealer. It conducts the game, makes the necessary moves, uncovers the winning or losing wagers by comparing the player's and the electronic dealer's card combinations, and is responsible for settling up with the player after every round of play.
- the electronic device When using a monitor that responds to touch, the electronic device has the following functional buttons on the screen to enter the corresponding command into the computer: “Play”, “Raise”, “Cancel”, “Repeat”, “Buy”, “Bet”, “Payout” "Fold” and others.
- the method of entertainment should use a gaming table 11 (Fig. 1), a chip rack 5 (Fig. 1), a table cover with the dimensions of the playing field 6 (Fig. 2), a programmed calculating device 2 (Fig. 1), a digital keyboard 3 (Fig. 1), a monitor 1 (Fig. 1), cards with a barcode that can be read with an optical-electrical instrument 4 (Fig. 1) playing chips and a chip counter 10 (Fig. 1), embedded into the table (Fig. 3).
- All players at the table play against the casino, as represented by the dealer.
- One or more players make cash wagers using chips.
- the dealer shuffles and deals the cards, controls the moves in the game, carries out the instructions on the monitor as indicated by the calculating device, placing bets calculated with the assistance of a program, and settles up with the players.
- a card counter 4 attached under the table cover that transfers information about the cards held by the dealer to the calculating device 2.
- a digital keyboard 3 To enter commands into the calculating device, there is a digital keyboard 3 next to the chip rack.
- the game uses a deck of cards consisting of 52 cards of four suits of 13 cards each.
- the dealer deals five face-down cards to each of the players and himself.
- the dealer places each card dealt to himself over the card counting device 4 that, after determining the card, confirms it with a sound.
- the player's goal is to gather a poker combination stronger than the dealer's and, by using optimal wagers, play the game in such a way that, upon receiving such a hand, it is possible to win more and lose less.
- Each player can receive two hands of cards. In order to do so, he must occupy two playing stations and play two antes, placing them on the ellipses. As long as the player has not made a decision about the purchase of cards in the first hand, he is not allowed to look at the cards in his second hand.
- the player may purchase one and then a second additional card. He must pay a sum equal to the ante for each card.
- He makes a decision about strengthening the playing combination in his hand, he either folds or raises the stakes by placing his chips on the depressed chip counter positioned at each playing station.
- the player must use chips of equal value for the ante and for raising the stakes by placing chips in the chip counter. Raises may not be any larger than ten times the ante.
- the chip counter transfers the data to the calculating device, and its program interprets the received information about the dealer's cards and the player's wager, and its decision about what the dealer should do appears on the monitor. This decision can lead to three possible actions for the dealer: folding, seeing, or raising the bet made by the player. If the bet is raised, in effect two sums need to be placed: the first one is equal to the last raise by the opponent (meaning to see that bet), and the second sum is the raise. The sum of the raise can not be less than the sum necessary for seeing the bet.
- the dealer pays the player only the ante. If the calculating device tells the dealer to see the bet, then the dealer places chips from the rack in a sum equal to the player's bet in the circle. The dealer's bet is equal to the player's bet, and this signifies the end of bidding with the given player. If the calculating device tells the dealer to raise the bet, the dealer places the stated amount of chips in the circle and it becomes the player's turn to make a decision. If the player doesn't fold, he moves his chips located in the counter onto the ellipse, freeing a place for his new bet.
- the calculating device makes the same such decisions with each of the players remaining in the game. Any players that the calculating device saw but did not raise wait for the end of the game with the other players. Only those players with whom the calculating device countered with a raise continue to play. Each of them can fold, see the bet or raise it. The following raise can not be less than the last raise that the opponent made.
- the game continues until someone folds or until all the raises have not been seen and called. After that, the dealer compares his hand with the hands of the players in order, and uncovers the winning or losing bets.
- the generally accepted playing combinations, from weakest to strongest, are: a pair, two pair, three of a kind, a straight, a flush, a full house, four of a kind, a straight flush and a royal flush.
- the superiority of combinations that are equal to each other is determined by the combination with the highest card in it.
- the cards in ascending order, are 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A.
- the dealer's hand If the combination in the dealer's hand is weaker than the player's, he pays out the winning bet, moving the chips from the circle to the player. If the dealer's combination is stronger than the player's, then the dealer returns all his chips representing his bet to the rack and collects the player's losing chips in the chip counter and on the ellipse.
- the maximum size of bets may be limited by the administration of the gaming establishment by altering the programming of the calculating device.
- the player puts his ante on the ellipse again in order to participate in the next round.
- the monitor on the table can have more than just information pertaining to the turn of the game. It can also contain any other information useful to the play, for example announcements from the casino about various lotteries, drawings, tournaments, etc.
- the method of entertainment "Raise Poker” can be played on an oval table 17 (Fig. 4) without a card counter.
- One of the players serves as the dealer, and can look at his own cards and make playing decisions on his own.
- Claim 21 of the invention's formula the method of entertainment "Raise Poker” is described as existing with the assistance of a gaming machine .
- the machine which uses either paper or plastic cards, provides a higher level of trust for the player.
- a gaming machine for playing "Raise Poker” 19 (Fig. 5) consists of the following components:
- arm rest 31 (Fig. 5) on the machine panel, below the keys, to be used during the game as an arm support. It may be adjusted by several centimeters according to the player's preferences.
- a status bar is located on the machine monitor 21 (Fig. 5), upon which the game's current balance is displayed, as well as the amount won or lost from the start of play and the number of rounds played.
- the bets placed by the player and the dealer are represented on the images of the four figures 22 (Fig. 5) - a circle, a square an ellipse and a rectangle.
- the monitor illuminates the player's best playing combination at every move in the game. When the dealer's cards are uncovered, it also highlights the dealer's combination.
- the game is conducted according to the rules used in "Raise Poker" for casinos.
- the machine is controlled by a program based on the basic algorithm of the game (Fig. 8).
- a mechanism shuffles the cards and places five cards in the lower tray 25 (Fig. 5), representing the player's cards.
- the tray is built slightly larger than the size of a card and moves with the help of a directional belt, similar to the way a printer moves an ink cartridge.
- the tray distributes face-up cards to the player's five bins.
- the machine's hand is placed in the upper tray 23 (Fig. 5), but the cards are not turned face-up in the bins.
- the player buys a sixth card, he presses the corresponding key on the machine's panel, and the new card is dealt from the distributing mechanism, placed in the player's tray and from there lowered into the sixth bin. The same happens if the player purchases a seventh card.
- the machine card-reading mechanism places the cards in the bins for the machine hand with the help of the top tray 23 (Fig. 5).
- An optical system that can determine the suit and face value of the cards compares the two hands, the computer determines the winner and, if it is the player, pays out his winnings.
- the player's information is updated on the monitor's status bar.
- the game is accompanied by musical and video effects.
- a possible construction of the "Raise Poker" machine includes a playing field that consists of several places for players. In this type of multi-place machine several players can play at once. Each player has his own monitor and control keys. The playing combinations in the hands of the players are compared only with the combination in the machine hand.
- the method of entertainment uses an electronic device with a monitor 34 (Fig. 6), in which:
- the game's objective is to raise the stakes high enough to require the electronic dealer to fold, or to have a stronger combination of cards than that of the dealer's.
- the player makes bets and moves using buttons, and the electronic device projects two hands of cards. Depending on which cards were received, the device shows the best combination in the player's hand 38 (Fig. 6) and in the electronic dealer's hand 37 (Fig. 6) and illuminates the winning or losing bets.
- the game uses video and sound effects.
- the monitor shows the bets, located on four geometric figures 36 (Fig. 6), the player's cards 38 and the dealer's cards 37.
- the player's cards on the monitor there are two rows of command keys 40, 41 with the name of every function on each one. Any keys that are usable at a given moment are brighter, thereby helping the player make his decision.
- the buttons can be activated by touching their image on the screen 39.
- Each button has a label.
- Betting in the current round of play includes two fields: the initial bet on the ellipse and raised bet on the rectangle.
- the result of the current round is at first equal to zero, and during the process of the round may become negative when the payment for the purchase of additional cards is taken from the player.
- the final value of this parameter is formulated when the dealer's cards are reckoned, at the every end of the round.
- the scenario that plays out in a single round looks like the following example.
- the player makes his initial bet and presses the button "Play".
- the player's five face-up cards appear on the monitor and the dealer's five cards appear face down.
- the face-up cards of the player are ordered: they are placed left to right in order of their value. If, for example, the player has a pair, then those cards making up the pair are placed on the left (as the most valuable). If the player has a Full House, those cards that make up the three-of-a-kind are placed on the left and the cards that make up the pair are placed on the right.
- the name of the corresponding playing combination is illuminated next to the player's cards.
- buttons are activated on the screen at this moment: "Fold”, "Bet” and "New Card”. By using these buttons, the player can choose one of the decisions: stop playing the game and lose the ante, raise the wager, or buy a sixth, and then a seventh, card.
- the player sees a prospect for winning, then he may raise the wagers. Now it becomes the electronic dealer's turn to make a decision. It can fold, in which case the player wins a sum equal to the ante. It can see the player, making a bet equal to the player's raise, in which case the monitor shows all five of the dealer's cards, determines their value and displays the name of the dealer's combination. After that, the player's combination is compared with the dealer's combination. All the bet money is won by the one who had a higher poker combination. If the combinations and values of the cards are equal, then the game is a draw and all of the player's wagers are returned to him.
- the electronic dealer can raise the player's bet, meaning that it sees the bet and then raises it. In this case, it again becomes the player's turn to make a bet. After that the player has three possible decisions: fold, see, or raise the bet. The game continues as long as the player and electronic dealer continue to raise the stakes.
- the ante and the sum of raises for both the player and the dealer should be limited by the administration of the gaming establishment. For example, the sum of the raise can be limited to ten times the size of the ante.
- the machine computes the results, changes the status bar and the round is over.
- the program may be written with SBIS micro schemes, installed in the device or on a PC card readable by the device.
- SBIS micro schemes installed in the device or on a PC card readable by the device.
- the game can be played anywhere, including on a transportation system. It is possible to may payouts when the player wins, by having the organizer of the game pay the player's winnings, equal to the sum displayed on status bar, saved onto the microchip's memory.
- the electronic device displays the image of four shapes - a circle, a square, an ellipse and a rectangle - on the monitor.
- the bets made by the player and by the electronic dealer appear on these figures.
- the electronic dealer begins to deal cards, one at a time, to the player's hand and its own.
- the player's cards are all dealt face up, and the electronic dealer's cards are all face down.
- the game is conducted according to the same rules that regulate "Raise Poker" in a casino.
- the computer game “Raise Poker” exists with the help of a computer system that computes the data, a monitor, and a means of entering information from the user into the system. Any computer system or another secure apparatus that includes a monitor can be used for the computer game “Raise Poker”.
- the algorithm of the game is based on the terms of the method of entertainment “Raise Poker”, and it contains a program, written in a programming language. The program is saved on a compact disc or different type of data holder.
- an optimal computer for "Raise Poker” includes a motherboard with a Pentium processor, at least 1 megabit of RAM, a hard drive with several gigabits of memory, a sound card and color monitor.
- the player can determine the size of the ante, as well as buy additional cards, raise the stakes, or fold by using the keys on a standard keyboard.
- Players can use commands that are activated from the image of buttons on the monitor.
- a status bar is located on the monitor that shows the current balance of the game, as well as the sum won or lost from the beginning of the game and the results of both the previous round and current round of play.
- the game is accompanied by sound and video effects.
- the method of entertainment "Raise Poker" which can be played at an internet casino or at a local set is the same as on a computer, with the one difference that at the internet casino and the local set several players can play together at the same time.
- the game can be for free, or for real or virtual money.
- a directing program for a casino server or a client program for remote computers is used.
- the playing field is formulated on the player's computer monitor with the client program and, at an internet casino, the player's balance is formulated on the status bar, in accordance to the size of the player's account.
- the invention can be used in casinos, gaming machine halls, computers, on the internet and on local sets.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
RU2004125536/12A RU2261745C1 (ru) | 2004-08-24 | 2004-08-24 | Способ развлечений "рейз покер" |
PCT/RU2005/000088 WO2006031141A1 (fr) | 2004-08-24 | 2005-03-02 | Procede de divertissement |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1829589A1 true EP1829589A1 (fr) | 2007-09-05 |
EP1829589A4 EP1829589A4 (fr) | 2010-01-06 |
Family
ID=35851176
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP05722167A Withdrawn EP1829589A4 (fr) | 2004-08-24 | 2005-03-02 | Procede de divertissement |
Country Status (4)
Country | Link |
---|---|
US (1) | US20070021171A1 (fr) |
EP (1) | EP1829589A4 (fr) |
RU (1) | RU2261745C1 (fr) |
WO (1) | WO2006031141A1 (fr) |
Families Citing this family (9)
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US8128091B2 (en) * | 2004-10-01 | 2012-03-06 | Shuffle Master, Inc. | Casino poker games |
JP2008220785A (ja) * | 2007-03-14 | 2008-09-25 | Aruze Corp | カードデッキを複数組備えたカードゲーム機 |
US8104688B2 (en) * | 2008-06-16 | 2012-01-31 | Michael Wallace | Method and system for identifying a game piece |
US9406190B2 (en) * | 2008-07-14 | 2016-08-02 | Cfph, Llc | Information aggregation games |
US8070595B2 (en) | 2009-02-10 | 2011-12-06 | Cfph, Llc | Amusement devices and games including means for processing electronic data where ultimate outcome of the game is dependent on relative odds of a card combination and/or where chance is a factor: the monty hall paradox |
US20100210351A1 (en) * | 2009-02-17 | 2010-08-19 | Bradley Berman | System, Apparatus, and Method for Providing Gaming Awards Based on Replay Events |
US20140191471A1 (en) * | 2013-01-09 | 2014-07-10 | Yong Hwa Park | Triple smart game system |
WO2015126363A1 (fr) * | 2014-02-18 | 2015-08-27 | Aps Research Limited | Fonctionnalité pour permettre la pratique d'un jeu |
JP2018130183A (ja) * | 2017-02-13 | 2018-08-23 | エンゼルプレイングカード株式会社 | 遊技用代用貨幣トレイ、テーブルゲームの管理システム、遊技用代用貨幣トレイシステム、及び遊技用代用貨幣管理方法 |
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USD421466S (en) * | 1999-01-20 | 2000-03-07 | Mcbride Scott | Gaming table |
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RU2162359C1 (ru) * | 1999-07-19 | 2001-01-27 | Савюк Виктор Авксентьевич | Способ проведения электронной игры на денежные ставки |
USD442643S1 (en) * | 2000-02-11 | 2001-05-22 | Robert Florence | Surface pattern applied to a casino table |
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RU2190445C1 (ru) * | 2001-07-09 | 2002-10-10 | Ефремов Иван Павлович | Способ развлечений "стос", комплект для способа развлечений, осуществление способа развлечений при помощи электронных устройств с дисплеем |
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US20040056419A1 (en) * | 2002-09-20 | 2004-03-25 | Wirth John E. | Method for playing casino poker game |
RU2227754C1 (ru) * | 2003-04-18 | 2004-04-27 | Ефремов Иван Павлович | Способ развлечений "русский покер" |
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2004
- 2004-08-24 RU RU2004125536/12A patent/RU2261745C1/ru not_active IP Right Cessation
-
2005
- 2005-03-02 US US10/556,625 patent/US20070021171A1/en not_active Abandoned
- 2005-03-02 WO PCT/RU2005/000088 patent/WO2006031141A1/fr active Application Filing
- 2005-03-02 EP EP05722167A patent/EP1829589A4/fr not_active Withdrawn
Patent Citations (1)
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US20040219975A1 (en) * | 1999-04-21 | 2004-11-04 | Alliance Gaming Corporation | Method and apparatus for monitoring casinos and gaming |
Non-Patent Citations (2)
Title |
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No further relevant documents disclosed * |
See also references of WO2006031141A1 * |
Also Published As
Publication number | Publication date |
---|---|
US20070021171A1 (en) | 2007-01-25 |
RU2261745C1 (ru) | 2005-10-10 |
EP1829589A4 (fr) | 2010-01-06 |
WO2006031141A1 (fr) | 2006-03-23 |
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