EP1610275A1 - Spielautomat mit sich automatisch ändernden Spielen - Google Patents

Spielautomat mit sich automatisch ändernden Spielen Download PDF

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Publication number
EP1610275A1
EP1610275A1 EP05003018A EP05003018A EP1610275A1 EP 1610275 A1 EP1610275 A1 EP 1610275A1 EP 05003018 A EP05003018 A EP 05003018A EP 05003018 A EP05003018 A EP 05003018A EP 1610275 A1 EP1610275 A1 EP 1610275A1
Authority
EP
European Patent Office
Prior art keywords
game
type
symbols
reels
rotation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP05003018A
Other languages
English (en)
French (fr)
Inventor
Michael Gauselmann
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
IGT Germany Gaming GmbH
Original Assignee
Atronic International GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Atronic International GmbH filed Critical Atronic International GmbH
Publication of EP1610275A1 publication Critical patent/EP1610275A1/de
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3269Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine

Definitions

  • This invention relates to games played on a video gaming machine, such as games played on a video slot machine.
  • a typical video slot machine found in casinos displays multiple virtual reels that appear to rotate and randomly stop. awards are granted to the player based upon the combinations of symbols across one or more activated paylines.
  • the typical video slot machine only plays one version of a game. The player may tire of the same game and move to a different slot machine to play a different game.
  • Some slot machines store software programs for a variety of games, and the player can select which game to play by pressing a selection button. For example, a player can select between certain card games.
  • a video gaming machine such as a slot machine, is described herein where the game itself changes automatically at certain times without any player interaction.
  • the time between changes may be any time such as minutes, hours, days, seasons, etc.
  • a video five-reel type game having a particular theme automatically changes at a particular time into a different type of game, such as a four-reel game or a game having a different theme.
  • a video bingo game automatically changes into a video roulette game at a certain time.
  • the symbols in a reel-type game change automatically without player interaction to become other symbols so that the set of winning combinations of symbols or the payout schedule changes.
  • the payout schedule changes without the symbols changing.
  • the changing over from one game to another or from one game appearance to another game appearance can take place either slowly or quickly.
  • the length of the changeover time depends upon the type of change to be made.
  • Fig. 1 is a perspective view of a gaming machine 10 that incorporates the present invention.
  • Machine 10 includes a display 12 that may be a thin film transistor (TFT) display, a liquid crystal display (LCD), a cathode ray tube (CRT), or any other type of display.
  • a second display 14 provides game data or other information in addition to display 12.
  • Display 14 may provide static information, such as an advertisement for the game, the rules of the game, pay tables, paylines, or other information, or may even display the main game or a bonus game along with display 12.
  • the area for display 14 may be a display glass for conveying information about the game.
  • a coin slot 22 accepts coins or tokens in one or more denominations to generate credits within machine 10 for playing games.
  • An input slot 24 for an optical reader and printer receives machine readable printed tickets and outputs printed tickets for use in cashless gaming.
  • a bill acceptor 26 accepts various denominations of banknotes.
  • a coin tray 32 receives coins or tokens from a hopper upon a win or upon the player cashing out.
  • a card reader slot 34 accepts any of various types of cards, such as smart cards, magnetic strip cards, or other types of cards conveying machine readable information.
  • the card reader reads the inserted card for player and credit information for cashless gaming.
  • the card reader may also include an optical reader and printer for reading and printing coded barcodes and other information on a paper ticket.
  • a keypad 36 accepts player input, such as a personal identification number (PIN) or any other player information.
  • a display 38 above keypad 36 displays a menu for instructions and other information and provides visual feedback of the keys pressed.
  • Player control buttons 39 include any buttons needed for the play of the particular game or games offered by machine 10 including, for example, a bet button, a repeat bet button, a play two-ways button, a spin reels button, a deal button, hold cards buttons, a draw button, a maximum bet button, a cash-out button, a display paylines button, a display payout tables button, select icon buttons, and any other suitable button. Buttons 39 may be replaced by a touch screen with virtual buttons.
  • FIG. 2 illustrates basic circuit blocks in a suitable gaming device.
  • a control unit (CPU 60) runs a gaming program stored in a program ROM 63.
  • a coin/credit detector 61 enables the CPU 60 to initiate a next game.
  • a pay table ROM 64 detects the outcome of the game and identifies awards to be paid to the player.
  • a payout device 62 pays out an award to the player in the form of coins upon termination of the game or upon the player cashing out.
  • a payout may also be in the form of a coded paper ticket, credits on a smart card or magnetic strip card, or in any other form.
  • a display controller 65 receives commands from the CPU 60 and generates signals for the various displays 66. If a display 66 is a touch screen, player commands may be input through the display screen into the CPU 60.
  • Fig. 3 is a simplified display 70, which may be displayed on display 14 or display 12 in Fig. 1.
  • Fig. 3 illustrates a five-reel game, where the player makes a wager by pressing the MAXBET button 74 or the BET PER LINE button 75 and then presses the START GAME button 76 to cause the five reels 78 to appear to spin.
  • the reels stop randomly, and the symbol combinations across any of the activated paylines (in this example up to 20 paylines) pay a predetermined award.
  • the awards for the various symbol combinations are typically advertised to the player on the display glass or on a separate screen.
  • the theme of the game is a winter theme, which includes snow-covered symbols, polar bears, seals, and penguins.
  • the display of Fig. 3 changes into a different type of game.
  • the five-reel game changes into a four-reel game, although the game may change into any other type of game.
  • the CPU 60 of Fig. 2 in conjunction with a memory, keeps track of the time and date in a conventional manner and, when the time and date match a specified time and date, a changing subroutine is initiated.
  • Writing the software program for changing the game is well within the skills of those in the art of programming gaming machines.
  • Fig. 4 the change has begun and initially comprises the forming of a crack 80 in the center reel where the "K" had appeared.
  • the crack represents a crack in the ice forming the reels.
  • the changing from a five-reel game to a four-reel game occurs periodically during a single day.
  • the four-reel machine changes back to a five-reel machine, which may be an instantiations reversion or an amusing animation of the reversion.
  • the winter theme of Fig. 3 slowly changes into a spring theme or other seasonal theme based upon the actual season.
  • the various symbols may individually change at different times into symbols consistent with the change of season.
  • the snow-capped symbols may change so that the snow melts from the symbols.
  • the various polar animals may change into woodland animals. Numerous other types of embodiments are also envisioned.
  • the winning combinations of symbols advertised to the player must also change. So the game type can change by changing the winning combinations while keeping the game a five-reel game. The game may also change by changing the payout schedule for various winning combinations of symbols.
  • the symbols may also change into special symbols such as bonus symbols, wild card symbols, multiplier symbols, scatter symbols, etc., thus further changing the game.
  • special symbols such as bonus symbols, wild card symbols, multiplier symbols, scatter symbols, etc.
  • the "K" in Fig. 3 may melt away into a wild card symbol, thus changing the game by changing the winning combinations and the payout schedule.
  • the theme of the game changes like a time machine, where an ancient theme (with ancient-type symbols) changes into a future theme (with future-type symbols). After some time, the theme changes back into the ancient theme.
  • the machine may retain the same pay-in/pay-out ratio.
  • Figs. 7-9 illustrate another embodiment of the invention.
  • Fig. 7 illustrates an example of a display on the gaming device of Fig. 1 for playing bingo.
  • numbers in an array 82 are randomly illuminated and are used to fill one or more virtual bingo cards purchased by the player to create patterns associated with awards.
  • the bingo game as shown in Figs. 8 and 9, is changed into a game of roulette.
  • Fig. 8 shows the display during the change-over process
  • Fig. 9 shows the final roulette wheel 86.
  • the player makes a bet on a displayed roulette table, similar to the physical game of roulette, and the roulette wheel spins to select the outcome.
  • a simulated ball rolls around the roulette wheel instead of or in addition to the roulette wheel spinning.
  • the final position of the ball identifies the roulette number.
  • the player then wins an award based on where the player placed a bet on the virtual roulette table.
  • the changing of one game into another may be performed on any two or more games.
  • the roulette game of Fig. 9 may change into a card game or any other type of game or may change back into the bingo game.
  • Other possible games include keno, poker, poker reels, blackjack, or any other game.
  • Such changing may take place at any time and may take place multiple times per day or at any other time interval. The time interval may even be random.
  • the bonus game can be the initiation of a special video game with generally higher awards than the main game, or the bonus game may be free spins, etc.
  • the bonus game can be any type of game.
  • the bonus game changes automatically over time.
  • the bonus game may be replaced with a new bonus game or additional bonus game opportunities. If additional bonus game opportunities appear, the player may choose which bonus game to play using a touch screen or control buttons.
  • the bonus game may change over a period of time (e.g., by morphing) or may change suddenly.
  • the bonus game may change at a random time or may change based on the time, day, season, etc.
  • An operator that sets up the gaming machine may select the bonus game variables when configuring the machine.
  • bonus games examples include a video or actual reel slot game, a video roulette game, a video card game (e.g., poker, blackjack), video pachinko, or other games.
  • the player may effectively build a virtual casino by accumulating bonus games. The player may choose which bonus game to play. If the gaming machine remains idle for an extended period of time, the bonus game may revert to a default bonus game. In this way, the player is encouraged to keep playing the same machine.
  • the main game or bonus game may automatically change over time by offering new possibilities for winning. For example, at some time, the game may add a progressive jackpot feature, where a percentage of bets from a single machine or linked machines is accumulated in a jackpot. A certain outcome of the main game or bonus game may then award the jackpot to the player. The progressive feature may then be disabled for some period of time and automatically appear in the future upon any trigger event.
  • new possibilities of winning include: 1) winning combinations that pay out from either left to right or right to left instead of only left to right; 2) symbols (e.g., wildcards) that temporarily change value, such as a wildcard additionally multiplying the payout by two; and 3) new winning combinations.
  • the theme of the main game and/or bonus game may change over time along with the game itself.
  • the background and symbols may change automatically over time to be a Rome theme, then an Athens theme, and then a New York theme.
  • Each city has its own bonus game.
  • Rome may have a hidden value bonus game
  • Athens may have a spinning wheel bonus game
  • New York may have a free spin bonus game.
  • the symbols change over time until the game becomes a different theme game.
  • some symbols on virtual reels may represent dragon eggs. Over time, the eggs hatch and the symbols morph into full grown dragons.
  • the fully morphed game may be the sequel to the first game and have different rules.
  • the first game does not appear again, and the game only changes into new games never before presented by the machine. In this way, the players do not get tired of playing the same machines. In such games, the changing over into the sequel may take place over a period of days, weeks, or months.
  • Upcoming changes to the game may be announced by the machine by pop-up ads on the machine's video display, or the casino can separately advertise the changes. This adds excitement to the players' experience.
  • the bonus game automatically changes by providing additional levels of the bonus game over time.
  • the bonus game may be a video game where the player makes choices of hidden value icons in an attempt to select the highest value icon. The value of the selected icon is revealed after the player selects it, and the player receives the selected award.
  • the bonus game may change over time to add additional hidden values which, if selected, initiates a higher level bonus game or a different bonus game.
  • the additional hidden values that are changed over time may include a very high value award that is infrequently available. The player will want to keep playing the gaming machine with the hope of playing a bonus game during a time that the bonus game has the most favorable options.
  • infrequent high value bonuses or bonus games may be made available to the player to keep the player playing while not increasing the long term overall payout percentage.
  • the potential bonuses may be revealed to the player before or after the bonus game.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
EP05003018A 2004-06-21 2005-02-12 Spielautomat mit sich automatisch ändernden Spielen Withdrawn EP1610275A1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US873542 1978-01-30
US10/873,542 US20050282607A1 (en) 2004-06-21 2004-06-21 Game for a gaming device that changes automatically over time

Publications (1)

Publication Number Publication Date
EP1610275A1 true EP1610275A1 (de) 2005-12-28

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Family Applications (1)

Application Number Title Priority Date Filing Date
EP05003018A Withdrawn EP1610275A1 (de) 2004-06-21 2005-02-12 Spielautomat mit sich automatisch ändernden Spielen

Country Status (5)

Country Link
US (1) US20050282607A1 (de)
EP (1) EP1610275A1 (de)
AU (1) AU2005202683A1 (de)
CA (1) CA2495649A1 (de)
RU (1) RU2311685C2 (de)

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Cited By (12)

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US7918736B2 (en) 2005-12-09 2011-04-05 Igt Method and apparatus for using conditional parameters to alternate between wagering games
US8235819B2 (en) 2005-12-09 2012-08-07 Igt Method and apparatus for using conditional parameters to alternate between wagering games
US8439760B2 (en) 2005-12-09 2013-05-14 Igt Method and apparatus for using conditional parameters to alternate between wagering games
US9076293B2 (en) 2005-12-09 2015-07-07 Igt Method and apparatus for using conditional parameters to alternate between wagering games
US10002490B2 (en) 2005-12-09 2018-06-19 Igt Method and apparatus for using conditional parameters to alternate between wagering games
US9142097B2 (en) 2007-10-26 2015-09-22 Igt Gaming system and method for providing play of local first game and remote second game
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US9039516B2 (en) 2009-07-30 2015-05-26 Igt Concurrent play on multiple gaming machines
US9129469B2 (en) 2012-09-11 2015-09-08 Igt Player driven game download to a gaming machine
US9569921B2 (en) 2012-09-11 2017-02-14 Igt Player driven game download to a gaming machine
US10198902B2 (en) 2013-03-12 2019-02-05 Igt Localized remote gaming
US9875618B2 (en) 2014-07-24 2018-01-23 Igt Gaming system and method employing multi-directional interaction between multiple concurrently played games

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RU2311685C2 (ru) 2007-11-27
RU2005117142A (ru) 2006-11-20
AU2005202683A1 (en) 2006-01-12
CA2495649A1 (en) 2005-12-21
US20050282607A1 (en) 2005-12-22

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