BACKGROUND OF THE INVENTION
1. FIELD OF THE INVENTION:
-
The present invention relates to a gaming machine and
a method for controlling a gaming machine in which a game
is advanced in accordance with images.
2. DESCRIPTION OF THE RELATED ART:
-
Conventionally, a gamingmachine such as a slotmachine,
a slot machine which includes a stopper unit, a so-called
pachi-slo(a Japanese slot machine) gaming machine and the
like is provided with a plurality of rotatable reels each
of which describes a plurality of patterns thereon as
identification information along the rotating direction,
and the rotatable reels are partially exposed to the outside
through a display window formed in a front surface of a gaming
machine. Due to such a constitution, when the rotatable
reels are rotated, a state in which the identification
information is displayed in a variable mode is observed from
the display window. Further, when the rotatable reels are
stopped, a state in which the identification information
is displayed in a stopped state is observed from the display
window.
-
Further, in starting the game, players bet game mediums
such as coins. When the game is started, the above-mentioned
identificationinformation assumes the variable displaymode
or the stopped display state. The winning or losing of the
game is determined due to the combination of identification
information in the stopped display state and the game medium
is paid out as a prize (see Japanese Patent Laid-open
Hei11(1999)-290505, for example).
-
Further, nowadays, there has been proposed a gaming
machine in which a display device formed of liquid crystal
or the like is mounted on a front surface of the gamingmachine,
a rotatable real is displayed as an image on the display
device, and the identification information is subjected to
variable display or the stopped display as an image.
-
In the gaming machine using this display device, a
game effect is changed depending on an image which is
displayed on the display device. Accordingly, different
from the gaming machine which mechanically performs the
variable display or the stop display of the identification
information using the rotatable reels, the gaming machine
using such a display device receives no physical restriction
with respect to the game effect.
SUMMARY OF THE INVENTION
-
However, in the gaming machine using the
above-mentioned display device, in an actual practice, the
game effect which is obtained by the gaming machine using
the conventional rotatable reels is utilized as it is.
Accordingly, although there exists some difference in the
game effect, the gaming machine using the above-mentioned
display device and the gaming machine using the conventional
rotatable reels are equal with respect to the flow of the
game in which the identification information is subjected
to variable display or the stop display, the winning or losing
of the game is determined depending on the combination of
the identification informations when the display assumes
the stop display mode, and the payout number of game mediums
is determined based on a result of the game. Therefore,
irrespective of the high degree of freedom of the game effect,
the gaming machine using the display device can merely change
the display manner of the identification information from
the conventional real rotatable reels to the virtual
rotatable reels as an image and hence, the gaming machine
using the display device fails to provide any novel feeling
or impression to players.
-
Accordingly, it is an object of the present invention
to provide a gaming machine and a method for controlling
a gaming machine which can overcome the above-mentioned
drawbacks.
-
According to a first aspect of the present invention,
there is provided a gaming machine which includes:
- a display which is capable of displaying a
predetermined game mode using plural kinds of blocks on a
screen;
- a display controller which allows the display to
display the game mode in which when the plural kinds of blocks
are displayed in a stacked manner within a predetermined
region of the screen and the blocks which are arranged next
to each other turn out to be the same kind, the blocks which
are arranged next to each other are eliminated; and
- payout means which awards the predetermined number
of game mediums to a player in accordance with the number
of blocks which are eliminated on the display.
-
-
According to a second aspect of the present invention,
there is provided a method for controlling a gaming machine
which includes the steps of:
- allowing a display to display a game mode in which,
when plural kinds of blocks are displayed in a stacked manner
within a predetermined region of a screen of the display
and the blocks which are arranged next to each other turn
out to be the same kind, the blocks which are arranged next
to each other are eliminated; and
- awarding the predetermined number of game mediums to
a player in accordance with the number of blocks which are
eliminated on the display.
-
-
According to a third aspect of the present invention,
there is provided a gaming machine which includes:
- a display which is capable of displaying a
predetermined game mode on a screen;
- a display controller which allows the display to
display a first game mode in which plural kinds of
identification information images are variably displayed
and stopped on the screen of the display, and a second game
mode in which, if a special identification information image
is stopped on the screen of the display in the first game
mode, plural kinds of blocks are displayed in a stackedmanner
within a predetermined region of the screen and the blocks
which are arranged next to each other turn out to be the
same kind, the blocks which are arranged next to each other
are eliminated; and
- payout means which awards the predetermined number
of game mediums to a player in accordance with the number
of blocks which are eliminated on the display.
-
-
According to a fourth aspect of the present invention,
there is provided A method for controlling a gaming machine
which includes the steps of:
- allowing a display to display a first game mode in
which plural kinds of identification information images are
variably displayed and stopped on the screen of the display,
and
- allowing the display to display a second game mode
in which, if a special identification information image is
stopped on the screen of the display in the first game mode,
the plural kinds of blocks are displayed within a
predetermined region of the screen in a stacked manner and
the blocks which are arranged next to each other turn out
to be the same kind, the blocks which are arranged next to
each other are eliminated; and
- awarding the predetermined number of game mediums to
a player in accordance with the number of blocks which are
eliminated on the display.
-
-
According to the invention, it is possible to allow
a player to enjoy himself/herself with a new game in
accordance with effects and rules which have neither been
used nor known heretofore. Specially, the number of game
mediums predetermined to the player differs depending on
the number of eliminated blocks and hence, the player can
play the game while looking for a block whose kind is as
same as the kind of the neighboring block among the stacked
blocks whereby it is possible to attract the attention of
the player to the game.
BRIEF EXPLANATION OF DRAWINGS
-
- Fig. 1 is a perspective view showing an appearance
of a gaming machine of the first embodiment of the present
invention;
- Fig. 2 is a block diagram showing the constitution
of an electric circuit of the gaming machine;
- Fig. 3 is a flow chart showing a sub routine of a main
processing;
- Fig. 4 is a flow chart showing a sub routine of a game
processing;
- Fig. 5A to Fig. 5B are explanatory views which
specifically show display modes on a liquid crystal display
device in a main game;
- Fig. 6 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 7 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 8 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 9 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 10 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 11 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 12 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 13 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 14 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 15 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 16 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 17 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 18 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
main game;
- Fig. 19A to Fig. 19B are explanatory views which
specifically show display modes on a liquid crystal display
device in a sub game;
- Fig. 20A to Fig. 20B are explanatory views which
specifically show display modes on a liquid crystal display
device in a sub game;
- Fig. 21 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
sub game;
- Fig. 22 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
sub game;
- Fig. 23 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
sub game;
- Fig. 24 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
sub game;
- Fig. 25 is an explanatory view which specifically shows
a display mode on the liquid crystal display device in the
sub game;
- Fig. 26 is a perspective view showing a gaming machine
of the second embodiment of the present invention;
- Fig. 27 is a block diagram showing the constitution
of an electric circuit of the gaming machine;
- Fig. 28 is a flow chart showing the main processing;
- Fig. 29 is a flow chart showing the game processing;
- Fig. 30 is a flow chart showing usual game processing;
- Fig. 31 is a flow chart showing bonus game processing;
- Fig. 32A to Fig. 32C are explanatory views which
specifically show display modes on a liquid crystal display
device in a usual game;
- Fig. 33A and Fig. 33B are explanatory views which
specifically show display modes on a liquid crystal display
device in a bonus game;
- Fig. 34 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 35 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 36 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 37 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 38 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 39 is an explanatory viewwhich specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 40 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 41 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 42 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 43 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 44 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 45 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 46 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 47 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 48 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 49 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 50 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game;
- Fig. 51 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game; and
- Fig. 52 is an explanatory view which specifically shows
a display mode on the liquid crystal display device on the
bonus game.
-
PREFERRED EMBODIMENTS OF THE PRESENT INVENTION
-
Preferred embodiments of a gaming machine according
to the present invention are explained in conjunction with
attached drawings.
[First embodiment]
-
A gaming machine according to the first embodiment
of the present invention includes display means which is
capable of displaying a predetermined game mode using plural
kinds of blocks on a screen; display controller which allows
the display means to display, as the predetermined game mode,
a game mode in which when the plural kinds of blocks are
displayed in a stacked manner in a predetermined region of
a screen and the blocks which are arranged next to each other
turn out to be the same kind among the stacked blocks, the
blocks which are arranged next to each other are eliminated;
and payout means which gives the predetermined number of
game mediums in accordance with the number of blocks which
are eliminated on the display means.
-
That is, in the gaming machine of this embodiment,
a control part in the inside of the gaming machine functions
as the display controller and allows the display means such
as a liquid crystal display device (LCD), a cathode ray tube
(CRT), a plasma display or the like to display a series of
modes consisting of the falling of the blocks, stacking of
the fallen blocks and the elimination of neighboring blocks
of the same kind among the stacked blocks thereon. Further,
the control part in the inside of the gamingmachine functions
as the payout means subsequently and gives the predetermined
number of game mediums to the player corresponding to the
number of blocks which are eliminated on the display means.
-
As the above-mentioned game mediums, in addition to
coins, medals or tokens, it is possible to use cards in which
the information on game values which are predetermined to
the player or are expected to be predetermined to the player
is stored. The function which is to be performed by the
payout means is substantially commonly performed, that is,
not only by the control part in the inside of the gaming
machine but also by a payout device of the game mediums and
the like which are driven in accordance with commands from
the control part. Here, when the game mediums are used in
a form of electronic information by displaying images which
imitate coins or medals on the display means without using
the above-mentioned actual game mediums, only the control
part of the gaming machine performs the function as the payout
means.
-
In this manner, according to the gaming machine of
this embodiment, since the game mediums are given to the
player corresponding to the number of the blocks eliminated
on the display means, it is possible to amuse the player
with a new game mode which has not been known and, at the
same time, it is possible to give a fresh impact to the player.
Specially, since the number of game mediums given to the
player is changed corresponding to the number of the
eliminated blocks and hence, the player performs the game
while looking for a block which has the same kind of
identification information as the neighboring block among
the stacked blocks whereby it is possible to attract the
attention of the player to the game.
-
Further, in this gaming machine, the gaming machine
may include a betting means for betting the game medium.
Here, on condition that the player bets the game medium using
the betting means, the display controller allows the display
means to display the above-mentioned game mode, and the payout
means changes an amount of the game medium which is given
to the player in response to the number of game mediums which
are bet (hereinafter referred to as the number of betting) .
In this case, with a will of the player, it is possible to
increase or decrease the amount of game mediums which is
given after the game and is determined based on the number
of blocks eliminated on the display means in which the player
cannot be involved whereby the player can positively take
part in the game. Here, as the betting means, a bet switch
or the like which the player can manipulate is mounted on
the gaming machine and the control part may receive an input
from the bet switch.
-
As the timing for eliminating the blocks in the display
means, it is desirable that the whole inside of the
predetermined region is filled with the stacked blocks. By
eliminating the blocks at such timing, a space where the
blocks are not present is partially formed in the inside
of the predetermined region where the blocks are filled and
hence, it is possible to exhibit the mode in which the blocks
are eliminated in a more explicit manner to the player whereby
it is possible to allow the player to clearly recognize that
each time the blocks are eliminated, the number of the game
mediums to be given after the game is added. Accordingly,
the player's interest in the game can be enhanced. Here,
it is also possible that the in a stage that whole inside
of the predetermined region is not filled with the stacked
blocks, the blocks arranged next to each other which turn
out to be the same kind can be eliminated.
-
Further, as the game mode which the display controller
allows the display means to display, following the
above-mentioned mode in which the blocks are made to fall,
are stacked and ere eliminated, in the space where the blocks
are eliminated, the blocks which are stacked above the space
are made to fall and are filled in the space, and new blocks
are made to fall in the space which is formed by the fall
of the blocks whereby the whole predetermined region is filled
with the blocks thus updating the block arrangement.
Accordingly, it is possible to sequentially display the mode
in which when the neighboring blocks turn out to be the same
kind in the block arrangement after such updating, the
neighboring blocks are further eliminated.
-
In this manner, by sequentially updating the block
arrangement, the player cannot understand the number of
blocks which are eliminated until the game is finished.
Accordingly, the player continuously focuses his/he
attention to the display means and hence, the player is
continuously attracted by the game.
-
Here, the game may be finished when, in the
above-mentioned display means, the neighboring blocks in
all stacked blocks become different from each other with
respect to the kinds. By setting the point of time at which
there exists no possibility that the blocks are eliminated
as the finishing time of the game, the player can easily
understand the finishing of the game thus allowing the player
to clearly recognize the finishing of the game.
-
Here, with respect to the above-mentioned blocks, the
plurality of blocks are provided by marking different
identification information constituted of characters
including numerals, symbols, patterns and the like to the
blocks or by applying different colors or shapes to the blocks.
Specially, according to the blocks of this embodiment, it
is sufficient to ensure the recognition of the difference
in kind between the neighboring blocks, the shape of the
blocks is not limited to a rectangular shape which is
generally expected as a shape of the blocks and may be a
circular shape, a triangular shape or any other shape.
Further, the above-mentioned identification information per
se may be directly adopted as the shape of the blocks.
-
Further, it is possible to designate one of the
above-mentioned plural kinds of blocks as a special block
which has a function of eliminating all blocks which are
arranged next to the special block. That is, it is possible
to provide the special block which is considered as a block
which is the same kind as the neighboring blocks. Here, such
a function of eliminating the neighboring blocks may be
provided not only with respect to one kind of blocks but
also with respect to the plural kinds of blocks thus providing
the special blocks in the plural kinds of blocks respectively.
-
With the provision of the special block which is
capable of eliminating all blocks which are arranged next
to the special block in this manner, when the special block
falls on the display means, a large number of blocks are
eliminated and hence, the player can acquire a large number
of game mediums. Accordingly, the player expects the falling
of this special block and hence, the game can attract the
player's attention to the falling blocks and, at the same
time, when the special block actually falls, the expectation
of the player to the result of the game is enhanced thus
allowing the player to enjoy the game.
-
Further, also in the conventional gaming machine such
as a slot machine or a pachi-slo(a Japanese slot machine)
machine which affords the winning when a predetermined number
of identification information of the same kind are arranged
in parallel, there exists a special identification
information which is considered as the identification
information equal to the neighboring identification
information different from the identification information
of the gaming machine per se. Since the above-mentioned
special block performs a function similar to the function
of the special identification information. Accordingly,
while the game mode developed on the display means is novel,
it is possible to allow the player to easily understand the
function of the above-mentioned special block and allows
the player to feel familiarity with the game.
-
Further, the special block per se can be eliminated
together with the blocks which are arranged next to the
special block. By eliminating the special block with the
blocks which are eliminated by the special block, the special
block is eliminated after performing the function only once
and hence, the number of blocks which can be eliminated at
a time by the special block can be limited to some extent.
Accordingly, while providing a gaming state which is
advantageous for the player using the special block, it is
possible to prevent the game from becoming easy due to the
elimination of the excessively large number of blocks at
a time.
-
On the other hand, it is possible to provide a mode
in which when the above-mentioned special block is arranged
next to a second special block which is capable of eliminating
the special block, the special block can be eliminated
together with the second special block. In this case, unless
the second special block falls on the display means, the
special block continues to eliminate the large number of
blocks which fall after the falling of the special block
and hence, the number of the game mediums which the player
can obtain can be increased thus providing the gaming state
which is extremely advantageous for the player. Accordingly,
the expectation of the player on a result of the game is
further enhanced whereby the gaming machine can attract the
player to the game.
-
Here, a control part in the inside of the gamingmachine
which functions as the above-mentioned respective means
includes a CPU, a memory which stores a gaming program for
the whole game and a program which allows the above-mentioned
respective means to function and the like and controls the
whole game in the gaming machine.
-
Further, in the above-mentioned embodiment, the
explanation has been made with respect to the game which
is played using a gaming machine actually installed in a
gaming arcade or the like. However, this embodiment also
provides a method for controlling gaming machine for allowing
a computer to realize a display control function of allowing
the display means to display a game mode in which, when the
plural kinds of blocks fall and are sequentially stacked
within a predetermined region of a screen of the display
means and the blocks which are arranged next to each other
among the stacked blocks turn out to be the same kind, the
blocks which are arranged next to each other are eliminated,
and a game medium giving function of giving the player the
predetermined number of game mediums in accordance with the
number of blocks which are eliminated on the display means.
-
Further, by executing this program using suitable
means, anyone can enjoy the pachinko game which gives an
interest which has been not known without attending to a
gaming arcade.
-
Further, such a program can be provided in a form that
the program is stored in a recording medium which a computer
can read or in a form that the program is stored in a
predetermined server and the server is made communicable
with terminals which is connected with the server via the
Internet whereby users can enjoy the game having the interest
at the terminals.
-
Hereinafter, the first embodiment is specifically
explained in conjunction with the drawings. Here, the gaming
machine explained hereinafter uses coins as the game mediums.
Further, in the gaming machine explained hereinafter, the
explanation is made in a state that a series of game modes
from the falling of the blocks to the elimination of the
blocks are executed as a main game and the special effect
and the sub games are executed in addition to the main game.
[Constitution of Gaming Machine]
-
Fig. 1 is a perspective view showing an appearance
of the gaming machine 1 which constitutes one embodiment
of the gaming machine according to the present invention.
-
On a front surface of a cabinet 2 which constitutes
an overall profile of the gaming machine 1, a liquid crystal
display device 3 which constitutes a display unit is mounted.
It is possible to perform various types of displays using
the whole display region 3a of the liquid crystal display
device 3.
-
A base portion 4 which projects horizontally is formed
below the above-mentioned liquid crystal display device 3,
wherein a coin insertion slot 5 is formed in a right side
of an upper surface portion of the base portion 4. Further,
on a left side of the above-mentioned coil insertion opening
5, a 1 bet switch 6, a maximum bet switch 7, a start switch
8, a second bet start switch 9 and a repeat bet start switch
10 are provided.
-
The 1 bet switch 6 is a switch which is used when coins
stored in the gaming machine 1 are betted to a main game.
Each time the 1 bet switch 6 is manipulated by pushing once,
1 coin is betted. Here, the number of coins which are betted
in one main game is referred to as "first betting number".
Further, an operation to bet the coins (the playing mediums)
to the main game is referred to as "first bet switch".
-
The maximum bet switch 7 is a switch which allows
the betting of the maximum number (for example, 3) of coins
which can be bet to the main game once to the game with one
pushing operation.
-
The start switch 8 is a switch which starts the display
of the main game on the liquid crystal display device 3 with
the pushing manipulation.
-
The second bet start switch 9 is a switch which allows
the betting of a preliminarily determined predetermined
number of (for example, 1) coins to the sub game once and,
at the same time, to start the display of the main game or
the sub game on the liquid crystal display device 3. Here,
when the sub game is executed before the main game, the display
of the sub game is started with the pushing manipulation
of the second bet start switch 9, while when the sub game
is executed after the main game, the display of the main
game is started with the pushing manipulation of the second
bet start switch 9. Further, in this embodiment, although
the number of coins which can be bet for one sub game is
preliminarily determined. However, in the same manner as
the main game, the number of coins which can be bet also
in the sub game can be arbitrarily selected by the player.
Further, the number of coins which are bet in one sub game
is referred to as "the second betting number" and the betting
of coins (game mediums) to the sub game is referred to as
"second betting".
-
The repeat bet start switch 10 is a switch which allows
the betting of the coins the number of which is equal to
the number of coins betted to the main game in the preceding
time with the pushing manipulation and, at the same time,
allows the betting of the coins to the sub game in the same
manner when the coins are betted to the sub game besides
the main game, and allows the liquid crystal display device
to start the display of the main game or the sub game.
-
In this embodiment, the above-mentioned 1 bet switch
6, the maximum bet switch 7, the second bet start switch
9 and the repeat bet start switch 10 perform functions as
betting units.
-
On a left side of the front portion of the base portion
4, a stored coin adjustment switch 11 which changes over
the credit/payout of the coin which the player acquires in
the game with the pushing manipulation is provided. Due
to the changeover of this stored coin adjustment switch 11,
the coins are paid out from a coin payout opening 12 formed
in a lower portion of the front surface of the cabinet 2
and, thereafter, the paid-out coins are reserved in a coin
receiving portion 13.
-
Further, on left and right side of an upper portion
of the front face of the cabinet 2, speakers 14L, 14R are
mounted.
[Electrical Constitution of Gaming Machine]
-
Fig. 2 shows the circuit constitution which includes
a main control circuit 20 which constitutes a control part
for controlling game processing operations in the gaming
machine 1 and a peripheral device which is electrically
connected with the main control circuit 20.
-
As shown in the drawing, the main control circuit 20
includes a central processing unit (hereinafter referred
to as CPU) 21, a ROM (read only memory) 22, a RAM (random
access memory) 23, a random number generating part 24, a
group of interface circuits 25, 26, and an input/output bus
27 which is connected with these parts and allows inputting
and outputting of data signals or address signals to and
from the CPU 21.
-
To the above-mentioned group of interface circuits
25, the 1 bet switch 6, the maximum bet switch 7, the start
switch 8, the second bet start switch 9, the repeat bet start
switch 10 and the stored coin adjustment switch 11 described
previously are connected. Upon manipulating the respective
switches by pushing, detection signals are supplied to the
group of interface circuits 25.
-
Further, to the above-mentioned group of interface
circuits 25, a coin insertion sensor 28 which detects the
coins inserted into the coin insertion slot 5 and a payout
coin sensor 30 which detects the coins paid out from the
payout device 29 are also connected. When the coins pass
the respective sensors 28, 30, the detection signals are
supplied to the group of interface circuits 25.
-
In this manner, the detection signals which are
supplied to the group of interface circuits 25 are converted
into predetermined signals and, thereafter, are supplied
to the CPU 21 through the input/output bus 27.
-
The above-mentioned ROM 22 stores following tables
and control commands in the main game and the sub game besides
programs and data necessary for controlling the game executed
by the gaming machine 1 in the main game and the sub game.
That is, the ROM 22 stores "a probability lottery table"
which is used by reference in determining the number of blocks
a1 to be eliminated in the main game or the sub game, "image
tables" which are provided corresponding to the number of
eliminated blocks a1 determined using "the probability
lottery table" by reference and is used by reference in
determining the image to be displayed on the display region
3a of the liquid crystal display device 3 in the main game,
the sub game or a special effect, "a second betting table"
which is used by reference in determining which one of the
special effect and the sub game is to be executed with respect
to the second betting, and various control commands to be
transmitted to respective peripheral devices and the like.
-
Here, data which is stored in the ROM 22 includes
various image data such as the blocks a1 which fall and are
stacked in the display region 3a of the above-mentioned liquid
crystal display device 3 when the main game or the sub game
is executed, background image data which constitutes a
background in the display region 3a of the liquid crystal
display device 3 such as a container a2 and a mixer a3 described
later, character image data which indicate characters such
as a bug a4 described later, image data of a demonstration
screen which is displayed on the display region 3a of the
liquid crystal display device 3 when the game is not performed
in the gamingmachine 1 and the like. Specially, with respect
to the image data of the blocks a1, a plural kinds of data
which differ in patterns such as positions on which the
respective blocks a1 fall, positions on which the respective
blocks a1 are stacked, a positions at which the respective
blocks a1 are eliminated and the like are stored corresponding
to the number of blocks a1 to be eliminated. Further, the
above-mentioned data also includes sound data used in the
game, the initial data for executing a program and the like.
-
By executing the above-mentioned program, the plural
kinds of blocks a1 fall in the inside of the predetermined
region and are sequentially stacked. Simultaneously, when
the neighboring blocks a1 become the same kind among the
stacked blocks a1, it is possible to allow the main control
circuit 20 to realize a display control function which
displays a mode in which the neighboring blocks a1 are
eliminated on the display region 3a of the liquid crystal
display device 3 and a game medium giving function which
gives a predetermined number of coins to the player
corresponding to the number of blocks a1 to be eliminated
on the display region 3a of the liquid crystal display device.
-
On the other hand, the RAM 23 is used as a working
area on which the respective programs stored in the
above-mentioned ROM 22 are executed.
-
The random number generating part 24 generates random
numbers within a predetermined range upon receiving a command
for generating random numbers from the CPU 21 and supplies
signals which indicate the random-number values to the
input/output bus.
-
The CPU 21 performs the arithmetic processing by
calling and executing the predetermined programs from the
ROM 22 and performs controls such as a control to transmit
various image data, and the sound data as electronic data
based on a result of the arithmetic processing and other
controls. In this manner, the CPU 21 functions not only
as the display control unit but also as a various units such
as the game medium giving unit and the like.
-
To the group of interface circuits 26, the image data
processor (hereinafter referred to as VDP) 31, the speakers
14L, 14R and the payout device 29 are connected. Further,
to the group of interface circuits 26, drive signals and
drive powers are supplied for controlling the
above-mentioned respective devices in response to a result
of the arithmetic processing in the CPU 21.
-
The above-mentioned VDP 31 is also connected to a D/A
converter 32 which supplies the image data to the liquid
crystal display device 3 after converting the image data
to image signals. The VDP 31 is a device which includes
so-called sprite circuit, screen circuit, a pallet circuit
and the like and can perform various processing for displaying
images on the liquid crystal display device 3. That is,
the VDP 31 performs a display control with respect to the
liquid crystal display device 3. Further, the VDP 31 is
provided with a storage medium (for example, a video RAM)
which functions as a buffer for displaying an image on the
liquid crystal display device 3. By allowing a predetermined
memory region of the storage medium to store the image data,
the image is displayed on the display region 3a of the liquid
crystal display device 3 at predetermined timing.
-
That is, the VDP 31 receives the various image data
supplied from the CPU 21 and generates the image data to
be displayed on the liquid crystal display device 3. Further,
the VDP 31 stores the generated image data in the buffer
sequentially in an overlapped manner from the image data
positioned behind and supplies the image data to the D/A
converter 32 at predetermined timing. The D/A converter
32 supplies the video data to the liquid crystal display
device 3 after converting the image data into the image signal
and hence, the image is displayed on the liquid crystal
display device 3.
-
The payout device 29 includes an accommodating part
which accommodates coins constituting game mediums and a
drive part which pays out the coins. In response to a payout
command supplied from CPU 21, the payout device 29 pays out
a predetermined number of coins into a coin receiving part
13. In this manner, the payout device 29 functions as a
main game executing unit in cooperation with the
above-mentioned CPU 21 and the like.
-
Here, although one arithmetic processing device which
is constituted of the CPU 21 or the like is used in this
embodiment, the number of the arithmetic processing devices
is not limited to one. The arithmetic processing device
may include a main control circuit (a main control part)
which constitutes a main arithmetic processing device and
a sub control circuit (a sub control part) which constitutes
the sub arithmetic processing unit in charge of the image
display. Further, the above-mentioned ROM 22 and RAM 23
may be provided in plural numbers respectively.
(Manner of operation of gaming machine)
-
The manner of the operation of the gaming machine 1
according to this embodiment which has the above-mentioned
constitution is explained hereinafter.
-
In the gaming machine 1 of this embodiment, before
the game starts, a chance to execute the first bet or the
second bet is given to the player. When the first bet is
performed by the player, the main game can be executed, while
when the second bet is performed, a special effect can be
executed before the main game starts or a sub game can be
executed following the main game.
-
The main game starts when the player bets coins by
manipulating the 1 bet switch 6 or the maximum bet switch
7 by pushing and, thereafter, manipulates the start switch
8 or the second bet start switch 9 by pushing. The main
game also starts when the player manipulates the repeat bet
start switch 10 by pushing.
-
When the main game starts, the container a2 is
displayed in the display region 3a of the liquid crystal
display device 3, and a mode in which the blocks a1 fall
in the inside of the container a2 and are sequentially stacked
is displayed. The blocks a1, assuming the inside of the
container a2 as a predetermined region, fall until the whole
predetermined region is filled with the blocks a1. To
surfaces of the blocks a1, the identification information
constituted of the characters which include numerals,
symbols and patterns are marked. When the inside of the
container a2 is filled with the blocks a1, among the blocks
a1 stacked in the inside of the container a2, the blocks
a1 which have the same identification information as the
neighboring blocks a1 are eliminated each other, while in
a space from which the blocks a1 are eliminated each other,
the blocks a1 which are stacked above the space falls in
the space and hence, the space is filled with the blocks
a1. Further, in a space which is newly formed in the inside
of the container a2, the blocks a1 again fall and hence,
the inside of the container a2 is again filled with the blocks
a1.
-
In this manner, the arrangement of the blocks a1 in
the inside of the container a2 is updated and in the
arrangement of the block a1 after updating, the blocks a1
which has the same identification information as the
neighboring blocks a1 are again eliminated. In the main
game, a cycle consisting of falling, stacking and elimination
of the blocks a1 is repeated, and when none of the blocks
a1 which fill the container a2 has the same identification
information as the neighboring block a1, the main game is
finished. Further, corresponding to the number of
eliminated blocks a1 in the main game and the number of first
betting a predetermined number of coins are paid out.
-
The special effect starts when the player, for playing
the main game, bets the coins by pushing the 1 bet switch
6 or the maximum bet switch 7 by pushing and, thereafter,
manipulates the second bet start switch 9 by pushing or when
the repeat bet start switch 10 is manipulated by pushing
when the second betting is performed in the preceding game.
Then, the main game starts following this special effect.
-
When the special effect starts, the container a2
displayed also in the above-mentioned main game is displayed
in the display region 3a of the liquid crystal display device
3 in an empty state. Thereafter, an upper side of the
container a2 which is disposed outside a frame of the display
region 3a at the beginning and can not be observed is displayed,
a mixer a3 which is contiguously formed above the container
a2 is displayed, and a mode in which a large number of blocks
a1 are accommodated in the inside of the mixer a3 is displayed.
In this manner, the blocks a1 which fall in the inside of
the container a2 in the main game are displayed in the mode
in which a backstage that the blocks a1 are supplied from
the mixer a3 above the container a2 is displayed and,
thereafter, one or a plurality of new blocks a1 are charged
in the mixer a3 or in the mode in which one or a plurality
of blocks a1 are taken out from the mixer a3.
-
Here, there exists a large possibility that the blocks
a1 charged in the mixer a3 fall in the inside of the container
a2 in the main game, while there exists a small possibility
that the blocks a1 which are removed from the mixer a3 fall
in the inside of the container a2 in the main game. That
is, in this special effect, the player is informed of a fact
that the probability that the predetermined block a1 fall
in the inside of the container a2 is changed. Here, it is
also possible to display the mode in which the predetermined
block a1 is charged or removed as an effect without changing
the falling probability of the predetermined block a1.
-
The sub game starts following the main game in the
same manner as the special effect. That is, the sub game
starts when the player bets the coins by pushing the 1 bet
switch 6 or the maximum bet switch 7 by pushing and,
thereafter, manipulates the second bet start switch 9 by
pushing or when the repeat bet start switch 10 is manipulated
by pushing when the second betting is performed in the
preceding game.
-
When the sub game starts, from the inside of the
container a2 which is filled with the blocks a1 and is
displayed on the display region 3a of the liquid crystal
display device 3 when the main game is finished, one or the
plurality of blocks a1 are eliminated and, thereafter, the
cycle of falling, stacking and elimination of the blocks
a1 which is executed in the main game is again started. Then,
in the same manner as the main game, the sub game is finished
when none of blocks a1 which fill the inside of the container
a2 in the predetermined region has the same identification
information as the neighboring blocks a1. Further,
corresponding to the number of eliminated blocks a1 in the
sub game and the number of second betting, a predetermined
number of coins are paid out.
-
Here, in this embodiment, in executing the sub game,
the number of first betting and the number of second betting
are summed and, at the same time, the number of eliminated
blocks a1 in the main game and the number of eliminated blocks
a1 in the sub game are summed up so as to collectively perform
the payout of the coins with respect to the main game and
the sub game after the finishing of the sub game.
-
Next, the summary of a control operation of the CPU21
of the main control circuit 20 is explained in conjunction
with flowcharts shown in Fig. 3 and Fig. 4.
(Main processing)
-
Fig. 3 shows a main processing routine of the gaming
machine 1, wherein when a power source is supplied to the
gaming machine 1, the main processing routine is called out
and the main processing is executed by the CPU 21, first
of all, in this main processing, the CPU 21 executes the
initial setting such as the admission of RAM access, the
back up restoring processing and the initialization of a
working area (step S1). Next, the CPU 21 displays a
demonstration screen on the display region 3a of the liquid
crystal display device 3 (step S2), and determines whether
the game is to be started or not (step S3). Here, the CPU
21 determines that the game is started when the 1 bet switch
6, the maximum bet switch 7 or the repeat bet start switch
10 is manipulated by pushing in the case that the coins are
inserted in the gaming machine 1 or the coins are credited
to the inside of the gaming machine 1.
-
When the CPU 21 does not determines that the game is
started in the processing of the above-mentioned step S3,
the flow again returns to the processing of step S2, while
when the CPU 21 determines that the game is started, the
game processing which performs the special effect, the main
game or the sub game is executed (step S4). This gaming
processing is explained in detail later.
-
Next, the CPU 21 determines whether the manipulation
to cut the supply of power source to the gaming machine 1
from the outside is performed or not (step S5), when the
CPU 21 determines that the power-source-cutting manipulation
is performed, the CPU 21 cuts the supply of the power source
to the gaming machine 1 (step S6) and this sub routine is
finished.
(Game processing)
-
Fig. 4 shows a game processing routine which is called
out and executed in the game processing in step S4 in Fig.
3. When the game processing routine is called out and
executed, the CPU 21 determines whether the first betting
is performed or not by the pushing manipulation of the 1
bet switch 6, the maximum bet switch 7 or the repeat bet
start switch 10 by the player (step S11).
-
The CPU 21 repeats the processing of the step S11 until
the CPU 21 determines that the first betting is performed.
When the CPU 21 determines that the first betting is performed,
the CPU 21 stores the number of first betting in a
predetermined region of the RAM 23 (step S12). Then, the
CPU 21 determines whether the second betting is performed
or not by the pushing manipulation of the second bet start
switch 9 or the repeat bet start switch 10 (step S13) . When
the CPU 21 determines that the second betting is performed,
the number of second betting is added to the number of the
first betting which is set in the predetermined region of
the RAM 23 and sets the total number of bets and, at the
same time, sets a second betting execution flag in a
predetermined region of the RAM 23 (step S14). Here, when
the second betting is not performed, the above-mentioned
number of the first betting directly becomes the total number
of bets.
-
When the processing in step S14 is finished and the
CPU 21 determines that the second betting is not performed
in the processing of the step S13, the CPU 21 determines
whether the game is started or not by the pushing manipulation
of the start switch 8, the second bet start switch 9 or
the repeat bet start switch 10 (step S15).
-
The CPU 21 repeats the processing of the step S15 until
the CPU 21 determines that the game is started. When the
CPU 21 determines that the game is started, the CPU 21 executes
the internal lottery processing (step S16). Inthisinternal
lottery processing, the CPU 21 determines whether the second
betting execution flag is set in the predetermined region
of the RAM 23 due to the processing of the step S14. When
the CPU 21 determines that the second betting execution flag
is set, the CPU 21 allows the random number generating part
24 to generate the random number and samples an
added-value-determining randomnumber value for determining
which is to be executed between the special effect and the
sub game. Further, by collating the added-vale-determining
random value with a second betting table, the CPU 21
determines to execute either one of the special effect and
the sub game with respect to the second betting.
-
Further, in this internal lottery processing, the
CPU 21 allows the random number generating part 24
to generate the random numbers and samples an
elimination-number-determining random number value which
determines the number of the eliminated blocks a1 in the
main game and the sub game and an image-determining random
number value for determining an image of the blocks a1
displayed in the display region 3a of the liquid crystal
display device 3 in the main game the sub game and the special
effect. Here, although the elimination-number-determining
random number value and the image-determining random number
value for the main game are always sampled, the
elimination-number-determining random number value and the
image-determining random number value for the sub game are
sampled only when the execution of the sub game is determined,
while the image determining random number value for the
specific effect is sampled only when the execution of the
special effect is determined.
-
Further, the CPU 21 determines the number of blocks
a1 to be eliminated in the main game or the sub game by collating
the elimination-number-determining randomnumber value with
a probability lottery table, selects an image table
corresponding to the determined elimination number of blocks
a1, and determines the image of the blocks a1 to be displayed
by collating the image-determining random number value with
the selected image table. Here, in the image table, a
background image or a character image is made to correspond
to the image of the block a1 and hence, when the image of
the blocks a1 is determined, the background image or the
character image which is displayed simultaneously with the
image of the blocks a1 is also determined.
-
Next, the CPU 21 executes the game execution processing
(step S17). In this game execution processing, the CPU 21
supplies the data of the image of the blocks a1 determined
in the processing of the step S16 and the data of the image
displayed on the display region 3a of the liquid crystal
display device 3 in the main game, the sub game or the special
effect, and the data of sound outputted from the speakers
14L, 14R in conformity with the image display to the group
of the interface circuits 26, and operates the liquid crystal
display device 3 and the speakers 14L, 14R so as to execute
the main game, the sub game or the special effect.
-
Then, when a predetermined game execution time elapses,
the CPU 21 executes the prize awarding processing (step S18).
In this prize awarding processing, the CPU 21 reads out the
elimination number determined in the internal lottery
processing of the step S16 and the total betting number which
is decided by the processing of the step S12 or the step
S14 from the predetermined region of the RAM 23, multiplies
the elimination number and the total betting number, and
sets the multiplied number in a predetermined region of the
RAM 23 as the number of coins to be paid out from the payout
device 29. Further, the CPU 21 outputs a payout start command
signal to the payout device 29 so as to drive the payout
device 29 and the payout device 29 pays out the coins.
Thereafter, when the payout number of coins detected by the
payout coin sensor 30 agrees with the payout number set in
the predetermined region of the RAM 23, the CPU 21 outputs
a payout completion command signal to the payout device 29
and hence, the payout device 29 finishes the payout of the
coins. Here, when the elimination number is "0", the payout
number from the payout device 29 also becomes "0". When
this processing is finished, the sub routine is finished.
[Explanation of display screen]
-
Here, assuming an actual gaming situation using the
gaming machine 1 of this embodiment, display modes on the
display region 3a of the liquid crystal display device 3
in the main game, the special effect and the sub game are
explained using Fig. 5A to Fig. 25.
(Main game)
-
As shown in Fig. 5A and Fig. 5B, in the main game,
when the game is started, the container a2 which is capable
of accommodating the blocks a1 is displayed on the center
of the display region 3a, and the blocks a1 fall into the
inside of the container a2 from above. The falling pattern
of the blocks a1 may be a pattern shown in Fig. 5A in which
a plurality of blocks a1 which are arranged in an array fall
in the inside of the container a2 or a pattern shown in Fig.
5B in which one or a plurality of blocks a1 fall in a scattered
manner.
-
Further, finally the inside of the container a2 is
filled with the blocks a1 with no gap as shown in Fig. 6.
Here, assuming the inside of the container a2 as a
predetermined region, when the blocks a1 are accommodated
in the inside of the predetermined region without any gap,
35 pieces of blocks a1 in total which are arranged in five
columns vertically and seven rows laterally are housed in
the predetermined region in an arranged manner. Further,
in such a state that the inside of the container a2 which
constitutes the predetermined region is filled with the
blocks a1, when the blocks a1 which are marked with the same
identification information are arranged next to each other
in the upper and lower direction or in the left and right
direction, the blocks a1 are displayed in an emphasized manner
and, thereafter, the blocks a1 are eliminated as shown in
Fig. 7.
-
Here, on respective blocks a1, any one of seven kinds
of identification information consisting of "7", "A", "B",
"C", "BAR", "triangle symbol", "star symbol" is marked.
Further, when the arrangement of the blocks a1 in the inside
of the container a2 is set such that the rows are referred
to as first to seven rows in order from the bottom and the
columns are referred to as first to fifth columns in order
from the left, in Fig. 6 and Fig. 7, three blocks a1 marked
with "7" are arranged in the third row, two blocks a1 marked
with "7" are arranged in the third column, and two blocks
a1 marked with the "BAR" are arranged in the fifth row. These
blocks a1 are eliminated after the emphasized display.
-
When the blocks a1 are eliminated in this manner, in
the space which becomes empty due to the elimination of the
block a1, the blocks a1 arranged above the empty space fall
into the empty space so as to fill the empty space and a
space is formed on an upper portion side of the container
a2. Then, the blocks a1 again fall into the newly formed
space from above the container a2 and, thereafter, as shown
in Fig. 9, the inside of the container a2 is filled with
the blocks a1 without any gap.
-
In Fig. 9, two blocks a1 marked with "B" which are
arranged in parallel in the second row and two blocks a1
marked with "star shape" which are arranged in parallel in
the fourth row are displayed in an emphasized manner.
Further, in Fig. 9, the blocks a1 marked with "WILD" are
displayed in an emphasized manner on the second column and
the seventh row as well as on the fifth column and the sixth
row, wherein these blocks a1 marked with "WILD" and the blocks
a1 which are arranged in parallel on the left and right sides
as well as on the upper and lower sides of the these blocks
a1 marked with "WILD" are also displayed in an emphasized
manner. This is because that the block a1 marked with the
identification information "WILD" constitutes a special
block which is considered to have the same identification
information as the blocks a1 which are arranged next to the
special block a1 in the left and right direction as well
as in the upper and lower direction.
-
The blocks a1 which are displayed in an emphasized
manner as described above are, thereafter, eliminated as
shown in Fig. 10. Then, as shown in Fig. 11, in an empty
space defined due to the elimination of the blocks a1, the
blocks a1 above the empty space fall whereby a space is formed
above an upper side of the container a2. The blocks a1 again
fall into the newly formed space from above the container
a2 and hence, the inside of the container a2 is again filled
with the blocks a1 without gaps as shown in Fig.12. In Fig.
12, in all blocks a1, there exists no block a1 which has
the same identification information on a surface thereof
with the blocks a1 which are arranged next to the former
block a1 in the left and right direction as well as in the
upper and lower direction. In this manner, with respect
to any block a1, when the identification information on the
surface of the block a1 becomes different from the
identification information on the surfaces of the
neighboring blocks a1, the main game is finished.
-
The above-mentioned main game uses eight kinds in total
of blocks a1 which are constituted of usual blocks a1 marked
with seven kinds of identification information consisting
of "7", "A", "B", "C", "BAR", "triangle symbol", "star symbol"
and the special block a1 which marks the identification
information "WILD". Further, with the use of the blocks
a1 which are marked with identification information "DLIW"
as the second special block, it is possible to execute a
main game which differs from the above-mentioned main game
with respect to the elimination pattern of the blocks a1.
-
That is, in the above-mentioned main game, the block
a1 which is marked with "WILD" is eliminated simultaneously
with the neighboring blocks a1 which are arranged next to
the block 1a in the left and right direction as well as in
the upper and lower direction. In place of such an
elimination pattern, the block a1 which is marked with "WILD"
is not eliminated and only the neighboring blocks a1 which
are arranged next to the block 1a in the left and right
direction as well as in the upper and lower direction are
eliminated. Further, when the block a1 which is marked with
"DLIW" is arranged next to the block a1 which is marked with
"WILD" in any one of the left and right direction as well
as in the upper and lower direction, the block a1 which is
marked with "WILD" is eliminated together with the block
a1 which is marked with "DLIW".
-
For example, Fig. 13 shows a state in which the game
advances from the above-mentioned state shown in Fig. 10
and the blocks a1 marked with "WILD" and "DLIW" fall in the
inside of the container a2. Here, the block a1 marked with
"WILD" is arranged on the fifth column, the fourth row and
the neighboring blocks a1 which are marked with "WILD" and
are arranged next to the blocks 1a in the left and right
direction as well as in the upper and lower direction are
displayed in an emphasized manner. Then, as shown in Fig.
14, the blocks a1 which are displayed in an emphasized manner
are eliminated. Then, in an empty space formed by the
elimination of the blocks 1a, the block a1 above the empty
space fall and a space is formed on an upper portion side
of the container a2. In this newly formed space, as shown
in Fig. 15, the blocks 1a again fall from above the container
a2, the inside of the container a2 is again filled with the
blocks 1a without any gap, and the blocks a1 which are newly
arranged next to the block 1a on which the "WILD" is marked
in the left direction as well as in the upper and lower
direction are displayed in an emphasized manner and,
thereafter, the emphasized blocks a1 are eliminated.
-
In this manner, the block a1 marked with "WILD"
eliminates the neighboring blocks a1 which are arranged next
to the block a1 marked with "WILD" each time the block a1
falls and moves to the first row which constitutes the
lowermost row. Then, after moving to the first row, the
block a1 marked with "WILD" continues to eliminate the blocks
a1 which fall to the left side and above the block a1 marked
with "WILD". Further, as shown in Fig. 16, when the block
a1 marked with "DLIW" falls to the left side of the block
a1 marked with "WILD", not only the block a1 marked with
"DLIW" which is arranged on the left side of the block a1
marked with "WILD" and the block a1 marked with "DLIW" which
is arranged above the block a1 marked with "WILD" are
displayed in an emphasized manner but also the block a1 marked
with "WILD" per se is displayed in an emphasized manner and,
thereafter, as shown in Fig. 17, all three blocks a1 which
are displayed in the emphasized manner are eliminated.
-
Then, the blocks a1 fall again and hence, the inside
of the container a2 is filled with the blocks a1 without
gaps and, as shown in Fig. 18, when the identification
information expressed on the surface of any block a1 does
not become equal to the identification information expressed
on the blocks a1 which are arranged close the block, the
main game is finished.
-
In this manner, by performing the main game using the
block a1 marked with "WILD" which eliminates the neighboring
blocks a1 in four directions while preventing the elimination
thereof and the block a1 marked with "DLIW" which eliminates
not only the block a1 itself when the block a1 is arranged
next to the block a1 marked with "WILD" in any one direction
but also the block a1 marked with "WILD", chances that the
blocks a1 are eliminated in the main game are increased and
hence, the possibility that the player enjoys the
advantageous playing state is increased whereby the
expectation that the player holds with respect to a result
of the game of the player can be enhanced.
(Special effect)
-
In the special effect shown in Fig. 19A, when the effect
is started, a container 2a which is capable of accommodating
the blocks a1 which are also displayed in the main game is
displayed at the center of the display region 3a in an empty
state. Then, as shown in Fig. 19B, a portion of the container
a2 which is displayed in the display region 3a is gradually
moved to an upper side of the container a2 thus showing a
state in which a mixer a3 is contiguously formed on an upper
end of the container a2. Then, as shown in Fig.20A, finally,
a state in which the plurality of blocks a1 marked with
identification information on surfaces thereof are
accommodated in the inside of the mixer a3 and are agitated
is displayed. In this manner, the player is informed of
the fact that the blocks a1 are supplied to the container
2a from the mixer 3a. Then, a state in which the blocks
a1 marked with "WILD" which constitute the special blocks
are charged in the inside of the mixer a3 is displayed thus
informing the player of the fact that the possibility that
the blocks a1 marked with "WILD" which are advantageous for
the player fall in the container 2a is increased.
-
Next, as shown in Fig. 20B, a portion displayed in
the display region 3a is moved downwardly to the container
a2 from the mixer a3 and, finally, the empty container a2
shown in Fig. 19A is displayed thus finishing the special
effect. After such a special effect, the game is shifted
to the above-mentioned main game and the blocks a1 fall from
above in the inside of the container a2 which is empty at
a point of time that the special effect is finished (see
Fig. 5).
-
In this manner, by displaying that the given kinds
of blocks a1 are newly added to the blocks a1 which fall
in the inside of the container a2 as the special effect before
executing the main game, it is possible to inform the player
of the fact that the possibility that the newly-added given
kinds of blocks a1 fall in the main game is increased. That
is, it is possible to give the new information which the
player cannot obtain when the player performs only the first
betting for simply executing the main game to the player
who performs also the second betting as "a value". Specially,
as exemplified in Fig. 20A, by adding the special blocks
a1 advantageous for the player, it is possible to provide
the gaming state which is apparently advantageous for the
player who performs the second betting and hence, it is
possible to surely recognize the player that the second
betting is not used wastefully. Accordingly, the special
effect gives an impetus to the player to positively perform
the second betting.
(Sub game)
-
The sub game is, as mentioned previously, executed
after the finishing of the main game. In the sub game, some
of the blocks a1 which are left in the inside of the container
a2 without being eliminated in the main game are eliminated
so as to change the arrangement of the blocks a1 which are
packed inside the container a2 and, at the same time, new
blocks a1 are allowed to fall in the container a2 thus
reproducing the possibility that the neighboring blocks a1
turn out to have the same identification information marked
on the surface of the block a1 among the neighboring blocks
a1.
-
Fig. 21 shows a state in which the main game is
completely finished and there is no falling of the blocks
a1 in the inside of the container a2. When the game assumes
such a state, on the display region 3a of the liquid crystal
display device 3, beside the container a2 which is already
displayed, a bug a4 which eats and eliminates the special
block a1 is displayed. Here, the sub game is executed such
that the blocks a1 marked with "A" are specifically eliminated
by the bug a4. Also in Fig. 21, the identification
information "A" which constitutes the identification
information of the blocks a1 to be eliminated is displayed
on a surface of the bug a4.
-
Then, the above-mentioned bug a4 invades and freely
moves in the inside the container a2 and, as shown in Fig.
22, eats and eliminates the blocks a1 marked with "A" among
the blocks a1 which are positioned on a moving locus of the
bug a4. Here, the sub game may be executed such that the
bug a4 moves every corner of the container a2 so that all
of the blocks a1 marked with "A" which are accommodated in
the inside of the container a2 are eliminated.
-
When the blocks a1 are eliminated in this manner, as
shown in Fig. 23, in empty spaces formed by the elimination
of the blocks a1, the blocks a1 above the space fall in the
empty space and fill the space, and a space is formed on
the upper side of the container a2. Then, toward the newly
formed space, the blocks a1 fall again from above the
container a2 and hence, the inside of the container a2 is
again filled with the blocks a1 without gaps as shown in
Fig. 24.
-
Here, two blocks a1 marked with "7" are arranged in
parallel in the third row and, at the same time, two blocks
a1 marked with "A" are arranged in parallel in the seventh
row, and these blocks a1 are displayed in an emphasized manner.
In this manner, by allowing the bug a4 to eat and eliminate
the blocks a1, it is possible to form the space in the upper
side of the container a2 and to allow the new blocks a1 to
fall in the inside of the container a2. Further, the
arrangement of the blocks a1 accommodated in the inside of
the container a2 is changed thus giving rise to the
possibility that the neighboring blocks a1 have the same
identification information.
-
In this manner, the blocks a1 which have the same
identification information with the neighboring blocks a1
and are displayed in an emphasized manner are eliminated
thereafter. Then, the above-mentioned falling, stacking
and elimination of the blocks a1 are repeated and, when none
of the blocks a1 which are accommodated in the inside of
the container a2 has the same identification information
marked on the surface thereof as the neighboring block a1,
the sub game is finished.
-
In this manner, according to the above-mentioned sub
game, the blocks a1 which are not eliminated in the main
game are again eliminated using the bug a4 and hence, the
number of blocks a1 which are eventually eliminated can be
increased thus providing the gaming situation advantageous
for the player. Accordingly, it is possible to allow the
player to strongly recognize that the second betting is not
performed wastefully thus allowing the player to positively
perform the second betting. Further, there arises the
possibility that the chain constituted of falling, stacking
and elimination of the blocks 1a which is once finished in
the main game is again generated in the sub game and hence,
it is possible to further encourage the player to perform
the second betting.
-
Here, in the above-mentioned example shown in Fig.
21 to Fig. 24, as the blocks a1 to be eliminated firstly
at the beginning of the sub game, only the blocks a1 of the
specified kind (blocks a1 marked with "A") are eliminated.
However, the present invention is not limited to such an
example and all blocks a1 can be eliminated in a randommanner.
-
For example, as shown in Fig. 25, when the sub game
is started, the bug a4 which eats and eliminates any blocks
a1 marked with any identification information is displayed
on the display region 3a of the liquid crystal display device
3, the bug a4 invades and freely moves in the inside of the
container a2 which is already displayed in the display region
3a, and the bug a4 eats and eliminates all blocks a1 positioned
on the moving locus thereof and hence, the blocks a1
accommodated in the inside of the container a2 can be
eliminated in a random manner.
-
Although the first embodiment of the present invention
has been explained heretofore, only the specific example
is illustrated and the embodiment does not limit the present
invention. That is, although this embodiment is mainly
characterized by the gaming machine which includes: display
means which is capable of displaying a predetermined game
mode using plural kinds of blocks on a screen; display
controller which allows the display means to display, as
the predetermined game mode, a game mode in which when the
plural kinds of blocks are displayed in a stacked manner
within a predetermined region of the screen and the blocks
which are arranged next to each other turn out to be the
same kind, the blocks which are arranged next to each other
are eliminated; and payout means which gives a player the
predetermined number of game mediums in accordance with the
number of blocks which are eliminated on the display means,
the designing of the specific constitution and the control
of the display means, the display controller and the payout
means can be suitably changed.
-
Further, the first embodiment of the present invention
is also directed to the method for controlling gaming machine
for allowing a computer to realize the display control
function of allowing the display means to display the game
mode in which, when the plural kinds of blocks are fallen
in a stacked manner within a given range of the screen of
the display means and the blocks which are arranged next
to each other turn out to be the same kind among the stacked
blocks, the blocks which are arranged next to each other
are eliminated, and the game medium giving function of giving
a player the predetermined number of game mediums in
accordance with the number of blocks which are eliminated
on the display means. However, this program can be provided
in a form that the program is recorded in a recording medium
which the computer can read the program from the recording
medium. Alternatively, the program may be stored in a
predetermined server and is made communicable with a terminal
via the Internet thus allowing the terminal to realize the
above-mentioned functions.
-
Further, the advantageous effects obtained by the
first embodiment of the present invention are merely listed
as the most preferable advantageous effects obtained by the
present invention and the advantageous effects of the present
invention are not limited by the first embodiment of the
present invention.
[Second Embodiment]
-
The gaming machine according to this embodiment
includes: display means which is capable of displaying a
predetermined game mode on a screen; display controller which
allows the display means to display, as the predetermined
game mode, a first game mode in which plural kinds of
identification information images are changeably displayed
on the screen of the display means and, thereafter, the
identification information images are stopped and displayed
on the screen of the display means, and a second game mode
in which, provided that special identification information
image among the identification information images is
displayed in a stopped state on the screen of the display
means, when the plural kinds of blocks are displayed in a
stacked manner within a predetermined region of the screen
and when the blocks which are arranged next to each other
turn out to be the same kind, the blocks which are arranged
next to each other are eliminated; and payout means which
gives a player the predetermined number of game mediums in
accordance with the number of blocks which are eliminated
on the display means to a player.
-
Further, the gaming machine may be configured such
that a control part in the inside of the gaming machine
functions as the display controller and allows the display
means which is constituted of a liquid crystal display device
(LCD), a CRT, a plasma display device or the like to changeably
display the plural kinds of identification information image
with the manipulation of manipulation means. Further, the
gaming machine is also configure to perform a control to
stop and display the plural kinds of identification
information image which are changeably displayed based on
the control performed by the display controller.
-
Further, the display controller is configured to
perform a control such that in the case that the special
identification information image is displayed in a stopped
state on the display means or in the case that the special
identification information image is displayed in a stopped
state in a specified combination on the display means, when
the neighboring blocks become the same kind among the plural
kinds of stacked blocks which are displayed on the display
region of the display means, a special game mode in which
the neighboring blocks are eliminated is displayed.
-
That is, the gaming machine, in a usual gaming state
before allowing the display means to perform the display
of the special identification information image in a stopped
state, performs the game in a gaming state which is performed
using a conventional slot machine or a conventional slot
machine which includes stop means for stopping the changeable
display of the identification information.
-
Then, when the special identification information
image is displayed in a stopped state on the display means
or when the special identification information image is
displayed in a special combination in a stopped state on
the display means, the gaming state is shifted to a special
gaming state which is advantageous for the player.
-
Further, in this special gaming state, the game is
performed in a gaming state which is completely different
from the gaming state which is performed using the
conventional slot machine or the conventional slot machine
which includes stop means. That is, in this special gaming
state, the blocks which are displayed on the display means
are eliminated and the number of game mediums corresponding
to the number of the eliminated blocks are given to the player.
-
Further, the control part in the inside of the gaming
machine also functions as the payout means and, in the usual
gaming state, when the given identification information
image is displayed in a stopped state on the display means
in a given combination, performs a control such that the
number of game mediums corresponding to the identification
information image displayed in a stop state are given to
the player. Further, the control part performs a control
which gives the predetermined number of game mediums
corresponding to the number of eliminatedblock on the display
means.
-
As the above-mentioned game mediums, in addition to
coins, medals or tokens, it is possible to use cards in which
the information on game values which are given to the player
or are expected to be given to the player is stored. The
function which is to be performed by the payout means is
substantially commonly performed, that is, not only by the
control part in the inside of the gaming machine but also
by a payout device of the game mediums and the like which
are driven in accordance with commands from the control part.
Here, when the game mediums are used in a form of electronic
information by displaying images which imitate coins or
medals on the display means without using the above-mentioned
actual game mediums, only the control part of the gaming
machine performs the function as the payout means.
-
In this manner, according to the gaming machine of
this embodiment, the rules to be observed in playing the
game completely differ between the usual gaming state and
the special gaming state and hence, the game can allow the
player to enjoy the game with the novel gaming mode which
has not been known heretofore and, at the same time, the
game can imparts the freshness thus enhancing the desire
of the player to play the game.
-
Further, the gaming mode displayed on the displaymeans
also differs between the usual gaming state and the special
gaming state and hence, the player never gets bored with
the game using the gaming machine and involves
himself/herself in the game for a long time.
-
Further, in a special gaming state, since the number
of game mediums given to the player is changed corresponding
to the number of the eliminated blocks and hence, the player
performs the game while looking for a block which has the
same kind of identification information as the neighboring
block among the stacked blocks whereby it is possible to
attract the attention of the player to the game.
-
Further, in the above-mentioned gaming machine, the
gaming machine may include a betting means for betting the
gaming medium. Here, an amount of the gaming mediums which
is given to the player by the payout means can be changed
in response to the number of game mediums which the player
bets (hereinafter referred to as the number of betting) using
the payout means.
-
In this case, with a will of the player, it is possible
to increase or decrease the number of game mediums which
is given to the player after the game and is determined based
on the number of blocks eliminated on the display means in
which the player cannot be involved whereby the player can
positively take part in the game. Here, as the betting means,
a bet switch or the like which the player can manipulate
is mounted on the gaming machine and the control part may
receive an input from a bet switch .
-
As the timing for eliminating the blocks in the display
means, it is possible to adopt a point of time at which the
whole inside of the predetermined region is filled with the
stacked blocks or a point of time that the block to be
eliminated first is selected by the block selection means
described later after the whole inside of the predetermined
region is filled with the stacked blocks.
-
By eliminating the blocks at such timing, a space where
the blocks are not present is partially formed in the inside
of the predetermined region where the blocks are filled and
hence, it is possible to exhibit the mode in which the blocks
are eliminated in a more explicit manner to the player.
-
Further, it is possible to allow the player to clearly
recognize that each time the blocks are eliminated, the number
of the game mediums to be given after the game is added.
Accordingly, the player's interest in the game can be enhanced.
Here, it is also possible that the in a stage that whole
inside of the predetermined region is not filled with the
stacked blocks, the blocks arranged next to each other which
turn out to be the same kind are eliminated.
-
Further, in the special gaming state, as the game mode
which the display controller allows the display means to
display, following the above-mentioned mode in which the
blocks are made to fall, are stacked and are eliminated,
in the space where the blocks are eliminated, the blocks
which are stacked above the space are made to fall and are
filled in the space, and new blocks are made to fall in the
space which is formed by the fall of the blocks whereby the
whole predetermined region is filled with the blocks thus
updating the block arrangement. Accordingly, it is possible
to sequentially display the mode in which when the neighboring
blocks turn out to be the same kind in the block arrangement
after such updating, the neighboring blocks are again
eliminated.
-
In this manner, by sequentially updating the block
arrangement, the player cannot understand the number of
blocks which are eliminated until the game is finished.
Accordingly, the player continuously focuses his/her
attention to the display means and hence, the player is
continuously attracted by the game.
-
Further, the gaming machine is provided with block
selection means which, in the special gaming state, selects
given kinds of the blocks among the plural kinds of stacked
blocks when the whole inside of the predetermined region
is filled with the stacked blocks and eliminates the selected
blocks. Here, as the block selection means, a block
selection switch which can be manipulated by the player or
the like may be mounted on the gaming machine and an input
from the block selection switch may be received by the control
part.
-
Here, the block selection means is not limited to the
above-mentioned block selection switch. For example, the
display means may be provided with a touch panel function
and the kind of the block to be eliminated first maybe selected
when the player touches the display means.
-
When the block selectionmeans has such a configuration,
the fact that the player touches the display means is detected
by the control part.
-
Due to such a constitution, in starting the special
gaming state, the player can freely select the kind of the
block to be eliminated first and hence, the player can
strongly perceive the sense of participation to the game.
-
Further, depending on the kind of the blocks selected
here, the number of blocks to be eliminated in series
thereafter differs. Accordingly, the player selects the
kind of the block to be eliminated first while taking the
elimination of the blocks to be eliminated in series
hereinafter into consideration and hence, the player is
attracted to the game in the special gaming state.
-
The finishing of the game is set to a point of time
that, in the display means, when each one of all stacked
blocks becomes different from the neighboring blocks in kind.
In this manner, by setting the finishing of the game to the
point of time that there exists no possibility that the blocks
are eliminated, the player can also easily understand the
finishing of the game and hence, the gaming machine can allow
the player to clearly recognize the finishing of the game.
-
In this embodiment, with respect to the
above-mentioned blocks, the plural kinds of blocks are
provided by marking different identification information
constituted of characters including numerals, symbols,
patterns and the like to the blocks or by applying different
colors or shapes to the blocks.
-
Specially, according to the blocks of this embodiment,
it is sufficient to ensure the recognition of the difference
between the neighboring blocks, the shape of the blocks is
not limited a rectangular shape which is generally expected
as a shape of the blocks and may be a circular shape, a
triangular shape or any other shape. Further, the
above-mentioned identification information per se may be
directly adopted as the shape of the blocks.
-
As the identification information marked on the blocks,
it is preferable to use plural kinds of characters or patterns
which are equal to the identification information images
which are displayed changeably or in a stopped state on the
display means in the usual gaming state.
-
Due to such a constitution, it is possible to provide
the relevancy between the gaming mode in the usual gaming
state and the gaming mode in the special gaming state and
hence, it is possible to allow the player to enjoy the game
without feeling discomfort in playing the game.
-
Further, it is possible to adopt one of the
above-mentioned plural kinds of blocks as a special block
which has a function of eliminating all blocks which are
arranged next to the special block. That is, it is possible
to provide the special block which is considered as a block
which is the same kind as the neighboring blocks. Here, such
a function of eliminating all the neighboring blocks may
be provided not only with respect to one kind of blocks but
also with respect to the plural kinds of blocks thus providing
the special blocks in the plural kinds of blocks respectively.
-
With the provision of the special block which is
capable of eliminating all blocks which are arranged next
to the special block in this manner, when the special block
falls on the display means, a large number of blocks are
eliminated and hence, the player can acquire a large number
of game mediums. Accordingly, the player expects the falling
of this special block and hence, the game can attract the
player's attention to the falling blocks and, at the same
time, when the special block actually falls, the expectation
of the player to the result of the game is enhanced thus
allowing the player to enjoy the game.
-
Further, also in the conventional gaming machine such
as a conventional slot machine or a conventional slot machine
which includes the above-mentioned stop means which affords
the winning when a predetermined number of identification
information of the same kind are arranged in parallel, there
exists the special identification information which is
considered as the identification information equal to the
neighboring identification information different from the
identification information of the gaming machine per se.
Since the above-mentioned special block performs a function
similar to the function of the special identification
information. Accordingly, while the game mode developed
on the display means is novel, it is possible to allow the
player to easily understand the function of the
above-mentioned special block and allows the player to feel
familiarity with the game.
-
Further, the special block per se can be eliminated
together with the blocks which are arranged next to the
special block. By eliminating the special block with the
blocks which are eliminated by the special block, the special
block is eliminated after performing the function only once
and hence, the number of blocks which can be eliminated at
a time can be limited to some extent using the special block.
Accordingly, while providing a gaming state which is
advantageous for the player using the special block, it is
possible to prevent the game from becoming easy due to the
elimination of the excessively large number of blocks at
a time.
-
On the other hand, it is possible to provide a mode
in which when the above-mentioned special block is arranged
next to a second special block which is capable of eliminating
the special block, the special block can be eliminated
together with the second special block. [0141]
-
In this case, unless the second special block falls
on the displaymeans, the special block continues to eliminate
the large number of blocks which fall thereafter and hence,
the number of the game mediums which the player can obtain
can be increased thus providing the gaming state which is
extremely advantageous for the player.
-
Accordingly, the expectation of the player on a result
of the game is further enhanced whereby the gaming machine
can attract the player to the game.
-
Here, a control part in the inside of the gamingmachine
which functions as the above-mentioned respective means
includes a CPU, a memory which stores a gaming program for
the whole game and a program which allows the above-mentioned
respective means to function and the like and controls the
whole game in the gaming machine.
-
Further, in the above-mentioned embodiment, the
explanation has been made with respect to the game which
is played using a gaming machine actually installed in a
gaming arcade or the like. However, the present invention
may be directed to a method for controlling gaming machine
for allowing a computer to realize a display control function
inwhichdisplaymeans is allowed to changeably display plural
kinds of identification information images and, and in the
case that a special identification information image is
displayed in a stopped state, when the neighboring blocks
become the same kind among the plural kinds of stacked blocks
displayed on a display region of the display means, the
display means is allowed to display a special game mode which
eliminates the neighboring blocks, a block selection
function in which upon receiving a manipulation of a player,
given kinds of blocks are selected among the stacked blocks
and the selected blocks are eliminated, and a gaming medium
giving function which gives a predetermined number of game
mediums to the player corresponding to the number of blocks
which are eliminated on the display screen.
-
Further, by executing this program using suitable
means, anyone can enjoy the game which gives an interest
which has been not known without attending to a gaming arcade.
-
Further, such a program can be provided in a form that
the program is stored in a recording medium which a computer
can read or in a form that the program is stored in a given
server and the server is made communicable with terminals
via the Internet whereby users can enjoy the game having
the interest at the terminals.
-
Hereinafter, the second embodiment is specifically
explained in conjunction with the drawings. Here,thegaming
machine explained hereinafter uses coins as the game mediums.
-
Further, in the gaming machine explained hereinafter,
the explanation is made on the understanding that the game
which is played in the usual gaming state is referred to
as a usual game, a series of gaming modes from the falling
of blocks to the elimination of blocks in the special gaming
state is referred to as a bonus game, and games which are
played in the special gaming state besides the bonus game
are referred to as sub games.
[Constitution of Gaming Machine]
-
Fig. 26 is a perspective view showing an appearance
of the gaming machine 101 which constitutes the second
embodiment of the gaming machine according to the present
invention.
-
On a front surface of a cabinet 102 which constitutes
an overall profile of the gaming machine 101, a liquid crystal
display device 103 which constitutes a display unit is mounted.
It is possible to perform various types of displays using
the whole display region 103a of the liquid crystal display
device 103.
-
A pedestal portion 104 which projects horizontally
is formed below the above-mentioned liquid crystal display
device 103, wherein a coin insertion opening 105 is formed
in a right side of an upper surface portion of the pedestal
portion 104. Further, on a left side of the above-mentioned
coin insertion opening 105, a 1 bet switch 106, a maximum
bet switch 107, a start switch 108, a second bet start switch
109 and a repeat bet start switch 110, a block selection
switch 115 are provided.
-
The 1 bet switch 106 is a switch which is used for
betting the coins when the player plays the usual game or
the bonus game.
-
Each time the 1 bet switch 106 is manipulated when
the player pushes once, 1 coin is betted. Here, the number
of coins which are betted in one game is referred to as "first
betting number". Further, an operation to bet the coins
(the playing mediums) to the game is referred to as "first
betting".
-
The maximum bet switch 107 is a switch which allows
the betting of the maximum number (for example, 3) of coins
which can be bet to the game once to the game with one pushing
operation.
-
The start switch 108 is a switch which starts the
changeable display of the gaming mode on the liquid crystal
display device 103 with the pushing manipulation.
-
That is, with the manipulation of the start switch
108 by pushing, in the usual gaming state, the display of
the gamingmode of the usual game is started, while the display
of the gaming mode of the bonus game is started in the special
gaming mode.
-
The second bet start switch 109 is a switch which
allows the betting of a predetermined number of (for example,
1) coins to the sub game once with the pushing manipulation
and, at the same time, to start the display of the usual
game, the bonus game or the sub game on the liquid crystal
display device 103. Here, when the sub game is executed
before the bonus game, the display of the sub game is started
with the pushing manipulation of the second bet start switch
109, while when the sub game is executed after the bonus
game, the display of the bonus game is started with the pushing
manipulation of the second bet start switch 109.
-
Further, in this embodiment, although the number of
coins which can be bet for one sub game is preliminarily
determined. However, in the same manner as the usual game
or the bonus game, the number of coins which can be bet also
in the sub game can be arbitrarily selected by the player.
-
Further, the number of coins which are bet in one sub
game is referred to as "the second betting number" and the
betting of coins (game mediums) to the sub game is referred
to as "second betting".
-
The repeat bet start switch 110 is a switch which
allows the betting of the coins the number of which is equal
to the number of coins betted to the usual game or the bonus
game in the preceding time to the following game with the
pushing manipulation and, at the same time, allows the betting
of the coins to the sub game in the same manner when the
coins are betted to the sub game besides the usual game or
the bonus game, and to allow the liquid crystal display device
to start the display of the usual game, the bonus game or
the sub game.
-
The block selection switch 115 is a cruciform switch
which functions as block selection means for selecting the
block to be eliminated first among the plural kinds of blocks
displayed on the liquid crystal display device 103 when the
bonus game is started in the special gaming state.
-
Then, in selecting the block which the player wants
to eliminate first in the bonus game, when the stacked blocks
fill the whole inside of the predetermined region of the
liquid crystal display device 103, the player manipulates
the block selection switch 115 so as to align a block selection
cursor 103c in the inside of the liquid crystal display device
103 with the desired kind of block.
-
Further, in this embodiment, the 1 bet switch 106,
the maximum bet switch 107, the second bet start switch
109 and the repeat bet start switch 110 perform functions
as betting units, while the start switch 108, the second
bet start switch 109, the repeat bet start switch 110
perform functions as manipulation means which is manipulated
for starting the game.
-
On a left side of the front portion of the pedestal
portion 104, a stored coin adjustment switch 111 which changes
over the credit/payout of the coin which the player acquires
in the game is provided. Due to the changeover of this stored
coin adjustment switch 111, the coins are paid out from a
coin payout opening 112 formed in a lower portion of the
front surface of the cabinet 102 and, thereafter, the paid-out
coins are reserved in a coin receiving portion 113.
-
Further, on the left and right side of an upper portion
of the front face of the cabinet 102, speakers 114L, 114R
are mounted.
[Electrical Constitution of Gaming Machine]
-
Fig. 27 is a block diagram showing the circuit
constitution which includes a main control circuit 120 which
functions as a control part for controlling game processing
operations in the gaming machine 101 and a peripheral device
which is electrically connected with the main control circuit
120.
-
As shown in the drawing, the main control circuit 120
includes a central processing unit (hereinafter referred
to as CPU) 121, a ROM (read only memory) 122, a RAM (random
access memory) 123, a random number generating part 124,
groups of interface circuits 125, 126, and an input/output
bus 127 which allows inputting and outputting of data signals
or address signals to and from the CPU 121.
-
To the above-mentioned group of interface circuits
125, the 1 bet switch 106, the maximum bet switch 107, the
start switch 108, the second bet start switch 109, the repeat
bet start switch 110, the stored coin adjustment switch
111 and the block selection switch 115 described previously
are connected. Upon manipulating the respective switches
by pushing, detection signals are supplied to the group of
interface circuits 125.
-
Further, to the above-mentioned group of interface
circuits 125, a coin insertion sensor 128 which detects the
number of coins inserted into the coin insertion opening
105 and a payout coin sensor 130 which detects the_number
of the coins paid out from the payout device 129 are also
connected. When the coins pass the respective sensors 128,
130, the detection signals are supplied to the group of
interface circuits 125.
-
In this manner, the detection signals which are
supplied to the group of interface circuits 125 are converted
into given signals and, thereafter, are supplied to the CPU
121 through the input/output bus 127.
-
The above-mentioned ROM 122 stores following tables
and control commands in the usual game, the bonus game and
the sub game besides programs and data necessary for
controlling the game executed by the gaming machine 1 in
the usual game, the bonus game and the sub game. That is,
the ROM 122 stores a usual game probability lottery table
which is used by reference at drawing a lottery of win/lose
of the game in he usual game, "a probability lottery table"
which is used by reference in determining the number of blocks
a1 to be eliminated in the bonus game or the sub game, "image
tables" which are provided corresponding to the number of
eliminated blocks a1 determined using "the probability
lottery table" by reference and is used by reference in
determining the image to be displayed on the display region
103a of the liquid crystal display device 103 in the bonus
game, the sub game or a special effect, "a second betting
table" which is used by reference in determining which one
of the special effect and the sub game is to be executed
with respect to the second betting, and various control
commands to be transmitted to respective peripheral devices
and the like.
-
Here, data which is stored in the ROM 122 includes
various image data such as the data of the symbol image which
shows a plural kinds of identification information which
are changeably displayed and are displayed in a stopped state
on the display region 103a of the above-mentioned liquid
crystal display device 103 when the usual game is executed,
when the bonus game or the sub game is executed, the image
data of the blocks a1 which fall and are stacked in the display
region 103a of the above-mentioned liquid crystal display
device 103 when the bonus game or the sub game is executed,
the background image data which constitutes a background
in the display region 103a of the liquid crystal display
device 103 such as a container a2 and a mixer a3 described
later, the character image data which indicate characters
such as a worm a4 described later, the image data of a
demonstration screen which is displayed on the display region
103a of the liquid crystal display device 103 when the game
is not performed in the gaming machine 101 and the like.
-
Specially, with respect to the image data of the blocks
a1, a plural kinds of data which differ in patterns such
as positions on which the respective blocks a1 fall, positions
on which the respective blocks a1 are stacked, a positions
at which the respective blocks a1 are eliminated and the
like are stored corresponding to the number of blocks a1
to be eliminated.
-
Further, the above-mentioned data also includes sound
data used in the game, the command data for executing a program
and the like.
-
By executing the above-mentioned program, when the
plurality of kinds of identification information are
changeably displayed on the display region 103a of the liquid
crystal display device 103 and the special identification
information is displayed in a stopped state, the plural kinds
of blocks a1 fall in the inside of the display region 103a
and are sequentially stacked. Simultaneously, when the
neighboring blocks a1 become the same kind among the stacked
blocks a1, it is possible to allow the main control circuit
120 to realize a display control function which displays
a mode in which the neighboring blocks a1 are eliminated
on the display region 103a of the liquid crystal display
device 103 and a gaming medium giving function which supplies
a predetermined number of coins to the player corresponding
to the number of blocks a1 to be eliminated on the display
region 103a of the liquid crystal display device 103.
-
On the other hand, the RAM 123 is used as a working
area on which the respective programs stored in the
above-mentioned ROM 122 are executed.
-
The random number generating part 124 generates random
numbers within a given range upon receiving a command for
generating random numbers from the CPU 121 and supplies
signals which indicate the random-number values to the
input/output bus.
-
The CPU 121 performs the arithmetic processing by
calling and executing the given programs from the ROM 122
and performs controls such as a control to transmit various
image data, and the sound data as electronic data based on
a result of the arithmetic processing and other controls.
-
In this manner, the CPU 121 functions not only as the
display control unit but also as a various units such as
the payout means and the like.
-
To the group of interface circuits 126, the image data
processor (hereinafter referred to as VDP) 131, the speakers
114L, 114R and the payout device 129 are connected.
-
Further, to the group of interface circuits 126, drive
signals and drive powers are supplied for controlling the
above-mentioned respective devices in response to a result
of the arithmetic processing in the CPU 21.
-
The above-mentioned VDP 131 is also connected to a
D/A converter 132 which supplies the image data to the liquid
crystal display device 103 after converting the image data
to image signals. The VDP 131 is a device which includes
so-called sprite circuit, screen circuit, a pallet circuit
and the like and can perform various processing for displaying
images on the liquid crystal display device 103. That is,
the VDP 131 performs a display control with respect to the
liquid crystal display device 103.
-
Further, the VDP 131 is provided with a storage medium
(for example, a video RAM) which functions as a buffer for
displaying an image on the liquid crystal display device
103.
-
Here, by allowing a given memory region of the storage
medium to store the image data, the image is displayed on
the display region 103a of the liquid crystal display device
103 at given timing.
-
That is, when the VDP 131 receives the various image
data supplied from the ROM 122, based on this image data,
the VDP 131 generates the digital image signal for allowing
the liquid crystal display device 103 to display the image.
-
Further, the VDP 131 stores the generated digital image
signal in the buffer sequentially and supplies the image
signal to the D/A converter 132 at given timing.
-
The D/A converter 132 supplies the digital image signal
to the liquid crystal display device 103 after converting
the image data into the analogue image signal and hence,
the image is displayed on the liquid crystal display device
103.
-
The payout device 129 includes an accommodating part
which accommodates coins constituting game mediums and a
drive part which pays out the coins. In response to a payout
command supplied from the CPU 121, the payout device 129
pays out a predetermined number of coins into a coin receiving
part 113. In this manner, the payout device 129 functions
as the payout means in cooperation with the above-mentioned
CPU 121 and the like.
-
Here, although one arithmetic processing device which
is constituted of the CPU 121 or the like is used in this
embodiment, the number of the arithmetic processing devices
is not limited to one. The arithmetic processing device
may include a main control circuit (a main control part)
which constitutes a main arithmetic processing device and
a sub control circuit (a sub control part) which constitutes
the sub arithmetic processing unit in charge of the display
image. Further, the above-mentioned ROM 122 and RAM 123
may be provided in plural numbers respectively.
(Manner of operation of gaming machine)
-
The manner of the operation of the gaming machine 101
according to the second embodiment which has the
above-mentioned constitution is explained hereinafter.
-
In the gaming machine 101 of this embodiment, first
of all, in the usual gaming state, the player bets the coins
by manipulating the 1 bet switch 106 or the maximum bet switch
107 by pushing and hence, the usual game becomes ready for
execution.
-
Here, when the player manipulates the start switch
108 by pushing, the usual game is started. Alternatively,
when the player manipulates the repeat bet start switch 110
by pushing, the usual game is started.
-
When the usual game is started, based on the control
performed by the CPU 121, an image having nine display windows
103b which are arranged in a 3-row x 3-column matrix array
is displayed on the display region 103a of the liquid crystal
display device 103 and the plural kinds of identification
information are respectively changeably displayed in these
respective display windows 103b.
-
Then, when a given time elapses, based on the control
performed by the CPU121, the identification information
which are changeably displayed in the respective display
windows 103b are displayed in a stopped state.
-
Here, when the identification information are
displayed in a stopped state that three same identification
information are arranged in parallel on any one line out
of eight lines which extend in the longitudinal, lateral
and oblique directions and are displayed in the display region
103a of the liquid crystal display device 103, the player
receives "winning", while when three same identification
information are not displayed in a stopped state in which
the identification information are arranged in parallel on
any one line, the player receives "losing" and one usual
game is finished.
-
Then, when the player receives "winning" in this usual
game, the number of coins corresponding to the kinds of three
identification information arranged in parallel in a stopped
state are paid out.
-
Further, when three identification information which
are displayed in a stopped state where the identification
information are arranged in parallel turn out to be the
special identification information or when at least one
special identification information is displayed in a stopped
state among the identification information displayed in a
stopped state, the gaming state is shifted from the usual
gaming state to the special gaming state which is a gaming
state advantageous for the player.
-
In the special gaming state, a chance to perform the
first betting and the second betting before starting the
game is given to the player and when the player performs
the first betting, the bonus game becomes ready for execution.
Then, when the player performs the secondbetting, the special
effect is executed before the bonus game is started or the
sub game becomes ready for execution following the
above-mentioned bonus game.
-
In the bonus game, first of all, the container a2 is
displayed on the display region 103a of the liquid crystal
display device 103 and the mode in which the blocks a1 fall
in the inside of the container a2 and are sequentially stacked
is displayed.
-
The blocks a1, assuming the inside of the container
a2 as the predetermined region, fall until the whole
predetermined region is filled with the blocks a1.
-
Here, although the image in which the blocks a1 fall
sequentially in the inside of the container a2 and fully
fill the container a2 is displayed, in place of such a display,
it is possible to display an image of the container a2 which
is already fully filled with plural kinds of blocks a can
be also displayed.
-
On surfaces the blocks a1, identification information
constituted of characters, symbols or patterns which
respectively include numerals are marked and the inside of
the container a2 is fully filled with the blocks a1.
-
As an initial state, the block selection cursor 103c
is displayed in a state that the block selection cursor 103c
surrounds only one block a1 out of the blocks a1 which fully
fill the inside of the container a2.
-
Then, with the manipulation of the block selection
switch 115, the player can move the block selection cursor
103c on the kind of block a1 which the player desires thus
selecting one block a1.
-
Thereafter, the bonus game is started when the player
manipulates the start switch 108 or the second bet start
switch 109 by pushing or, alternatively, the bonus game
is also started when the player manipulates the repeat bet
start switch 110 by pushing.
-
When the bonus game is started, first of all, all blocks
a1 which are same kind as the block a1 selected by the
manipulation of the block selection switch 115 are
simultaneously eliminated.
-
Further, in the bonus game, as another initial state
when the inside of the container a2 is fully filled with
the blocks a1, it is possible to display selectable frames
103d which respectively surround seven blocks a1 which are
arbitrarily determined among the blocks a1 which fully fill
the inside of the container a2. In this case, the block
selection cursor 103c is also displayed.
-
When the selectable frames 103d and the block selection
cursors 103c are displayed, the player can move the block
selection cursor 103c to the desired selectable frame 103d
by manipulating the block selection switch 115 and,
thereafter, the player can select one block a1 surrounded
by the selectable frame 103d by manipulating the start switch
108.
-
Then, the player can move the block selection cursor
103c to another desired selectable frame 103dbymanipulating
the block selection switch 115 and, thereafter, the player
can select the second block a1 by manipulating the start
switch 108 again.
-
Thereafter, the player continuously moves the block
selection cursor 103c and manipulates any one of the start
switch 108, the second bet start switch 109, the repeat bet
start switch 110 by pushing so as to select the third block
a1.
-
Then, the bonus game is started with such a switching
operation.
-
In this manner, the player is entitled to freely select
three desired blocks a1 among the blocks a1 surrounded by
seven arbitrarily determined selectable frames 103d and,
when the third block a1 is selected, three selected blocks
a1 are simultaneously eliminated.
-
Here, in the space from which the blocks a1 are
eliminated, the blocks a1 stacked above the space fall and
hence, the space is filled with the fallen blocks a1.
Thereafter, in a space which is newly formed in the inside
of the container a2, the blocks a1 fall again thus allowing
the inside of the container a2 to be fully filled with the
blocks a1 again.
-
In this manner, among the blocks a1 which fully fill
the inside of the container a2, the blocks a1 which have
the same identification information as the neighboring
blocks a1 are eliminated and, in the space formed by the
elimination of the blocks a1, the blocks a1 which are stacked
above the space again fall and fill the container a2.
-
Thereafter, in a space which is newly formed in the
inside of the container a2, the blocks a1 fall again and
the inside of the container a2 is again fully filled with
the blocks a1.
-
In this manner, the arrangement of the blocks a1 in
the inside of the container a2 is updated successively. With
respect to the arrangement of the blocks a1 after updating,
when the identification information of the block a1 becomes
equal to the identification information of the neighboring
blocks a1, the block a1 is eliminated each time.
-
In the bonus game, a cycle consisting of falling,
stacking and elimination of the blocks a1 is repeated, and
when none of the blocks a1 which fill the container a2 has
the same identification information as the neighboring block
a1, the bonus game is finished.
-
Further, corresponding to the number of eliminated
blocks a1 in the bonus game and the number of first betting
a predetermined number of coins are paid out.
-
The special effect starts when the player, for playing
the bonus game, bets the coins by pushing the 1 bet switch
106 or themaximumbet switch 107 by pushing and, thereafter,
manipulates the second bet start switch 109 by pushing or
when the repeat bet start switch 110 is manipulated by
pushing when the second betting is performed in the preceding
game. Then, the bonus game starts following this special
effect.
-
When the special effect starts, the container a2 which
is displayed also in the above-mentioned bonus game is
displayed in an empty state on the display region 103a of
the liquid crystal display device 103. Thereafter, an upper
side of the container a2 which is disposed outside a frame
of the display region 103a at the beginning and can not be
observed is displayed, a mixer a3 which is contiguously formed
above the container a2 is displayed, and a mode in which
a large number of blocks a1 is accommodated in the inside
of the mixer a3 is displayed.
-
In this manner, the blocks a1 which fall in the inside
of the container a2 in the bonus game are displayed in the
mode in which a backstage that the blocks a1 are supplied
from the mixer a3 above the container a2 is displayed and,
thereafter, one or a plurality of new blocks a1 are charged
in the mixer a3 or the mode in which one or a plurality of
blocks a1 are taken out from the mixer a3.
-
Here, there exists a large possibility that the blocks
a1 charged in the mixer a3 fall in the inside of the container
a2 in the bonus game, while there exists a small possibility
that the blocks a1 which are removed from the mixer a3 fall
in the inside of the container a2 in the bonus game.
-
That is, in this special effect, the player is informed
of a fact that the probability that the given blocks a1 fall
in the inside of the container a2 is changed. Here, it is
also possible to display the mode in which the given block
a1 is charged or removed as an effect without changing the
falling probability of the given block a1.
-
The sub game starts, in the same manner as the special
effect, when the player bets the coins by pushing the 1 bet
switch 6 or the maximum bet switch 107 by pushing and,
thereafter, manipulates the second bet start switch 109 by
pushing or when the repeat bet start switch 110 is manipulated
by pushing when the second betting is performed in the
preceding game. The sub game starts following the main game.
-
When the sub game starts, from the inside of the
container a2 which is filled with the blocks a1 and is
displayed on the display region 103a of the liquid crystal
display device 103 when the bonus game is finished, one or
the plurality of blocks a1 are eliminated and, thereafter,
the cycle of falling, stacking and elimination of the blocks
a1 which is executed in the bonus game is again started.
-
Then, in the same manner as the bonus game, the sub
game is finished when none of blocks a1 which fill the inside
of the container a2 in the predetermined region has the same
identification information as the neighboring blocks a1.
-
Thereafter, corresponding to the number of eliminated
blocks a1 in the sub game and the number of second betting,
a predetermined number of coins are paid out.
-
Here, in this embodiment, in executing the sub game,
the number of first betting and the number of second betting
are summed and, at the same time, the number of eliminated
blocks a1 in the bonus game and the number of eliminated
blocks a1 in the sub game are summed up so as to collectively
perform the payout of the coins with respect to the bonus
game and the sub game after the finishing of the sub game.
-
Next, the summary of a control operation of the CPU
121 of the main control circuit 120 is explained in
conjunction with flowcharts shown in Fig. 28 and Fig. 31.
(Main processing)
-
Fig. 28 shows a main processing routine of the gaming
machine 101, wherein when a power source is supplied to the
gaming machine 101, the main processing routine is called
out and the main processing is executed by the CPU 121.
-
First of all, in this main processing, the CPU 121
executes the initial setting such as the admission of RAM
access, the back up restoring processing and the
initialization of a working area (step S101).
-
Next, the CPU 121 executes processing which allows
the display region 103a of the liquid crystal display device
103 to display a demonstration screen thereon (step S102).
-
Next, the CPU 121 determines whether the game is to
be started or not (step S103).
-
Here, in this step S103, the CPU 121 determines that
the game is started when the 1 bet switch 106, the maximum
bet switch 107 or the repeat bet switch 110 is manipulated
by pushing in the case that the coins are inserted in the
gaming machine 101 or the coins are credited to the inside
of the gaming machine 101 and advances the processing to
step S104 and, when the CPU 121 determines that the game
is not to be started, the processing returns to the step
S102 and the display processing of the demonstration screen
is continued.
-
In step S104, the CPU 121 performs the following game
processing.
-
After the game processing is executed, the CPU 121
determines whether the manipulation to cut the supply of
power source to the gaming machine 101 from the outside is
performed or not (step S105), when the CPU 121 determines
that the power-source-cutting manipulation is performed,
the CPU 121 cuts the supply of the power source to the gaming
machine 101 (step S106) and this main routine is finished.
-
On the other hand, when the CPU 121 determines that
the power-source-cutting manipulation is not performed, the
processing returns to step S102 and the processing for the
demonstration screen display is performed.
[Game processing]
-
Fig. 29 is a flow chart showing a sub routine of the
game processing (step S104) in the main processing.
-
In this game processing, the CPU 121 determines whether
the start switch 108 is manipulated or not (step S107).
-
Here, when the CPU 121 determines that the start switch
108 is manipulated, the CPU 121 performs the usual game
processing described later (S108), while when the CPU 121
determines that the start switch 108 is not manipulated,
the CPU 121 repeats the processing in step S107 until the
start switch 108 is manipulated so as to maintain the standby
state.
-
Next, the CPU 121 determines whether the player
receives the winning or not as a result of the usual game
processing.
-
Here, when the CPU 121 determines that the player
receives the winning as the result of the usual game
processing, the CPU 121 advances the processing to step S110,
while when the CPU 121 determines that the player does not
receive the winning, the CPU 121 finishes this sub routine
and returns the processing to step S105 in the main processing
flow.
-
In step S110, the CPU 121 determines whether the
winning in step S109 is the winning of the bonus game or
not.
-
Here, when the CPU 121 determines that the winning
in step S109 is the winning of the bonus game, that is, when
the CPU 121 determines that the special identification
information is displayed in a stopped state in a specified
combination in the display region 103a of the liquid crystal
display device 103, the CPU 121 performs the bonus game
processing described later.
-
On the other hand, when the CPU 121 determines that
the winning in step S109 is not the winning of the bonus
game, that is, when the CPU 121 determines that the
identification information other than the special
identification information is displayed in a stopped state
in a specified combination in the display region 103a of
the liquid crystal display device 103, the CPU 121 performs
the award giving processing which pays out the number of
coins corresponding to the winning (step S112).
-
Further, in the award giving processing which is
performed after the bonus game processing is finished, the
CPU 121 performs the processing to pay out the number of
coins corresponding to the number of the blocks a1 eliminated
in the bonus game.
-
Further, after the award giving processing is finished,
the CPU 121 finishes the sub routine and advances the
processing to step S105 in the main processing flow.
[Usual game processing]
-
Fig. 30 is a flow chart showing the sub routine of
the usual game processing (S108) in the game processing.
-
In this usual game processing, the CPU 121, first of
all, performs the lottery processing (S113).
-
Here, the CPU 121 transmits an instruction command
which allows the random number generating device 124 to
generate an arbitrary random number.
-
The random number generating device 124 generates the
arbitrary random number in accordance with the instruction
command and stores the random number in the RAM 123.
-
Thereafter, the CPU 121 refers to a usual game
probability lottery table stored in the ROM 122 and collates
the random number value stored in the RAM 123 and numerical
values in the usual game probability lottery table thus
determining the winning or losing of the usual game and
identification information image data which is displayed
on the liquid crystal display device 103 in this game.
-
Next, the CPU 121 changeably displays the plural kinds
of identification information on the display region 103a
of the liquid crystal display device 103 based on the
identification information image data determined in step
S113 (step S114).
-
After performing this valuable display processing for
a given time, the CPU 121 performs the processing for
displaying the identification information corresponding to
the random number value generated in step S113 on the display
region 103a of the liquid crystal display device 103 in a
stopped state (step S115). Then, the sub routine is finished
and the processing returns to step S109 in the game processing
flow.
[Bonus game processing]
-
Fig. 31 is a flow chart showing the sub routine of
the bonus game processing in the game processing.
-
In this bonus game processing, the CPU 121 determines
whether the first betting is performed due to the pushing
manipulation of the 1 bet switch 106, the maximum bet switch
107 or the repeat bet start switch 110 by the player (step
S116).
-
The CPU 121 repeats the processing of the step S111
until the CPU 121 determines that the first betting is
performed. When the CPU 121 determines that the first
betting is performed, the CPU 121 stores the number of first
betting in a predetermined region of the RAM 123 (step S117) .
-
Then, the CPU 121 determines whether the second betting
is performed or not, by the pushing manipulation of the second
bet start switch 109 or the repeat bet start switch 109
(step S118).
-
When the CPU 121 determines that the second betting
is performed, the number of second betting is added to the
number of the first betting which is set in the predetermined
region of the RAM 123 and the CPU 121 sets the total number
of bets and, at the same time, sets a second betting execution
flag in a predetermined region of the RAM 123 (step S119).
Here, when the second betting is not performed, the
above-mentioned number of the first betting directly becomes
the total number of bets.
-
When the processing in step S119 is finished or the
CPU 121 determines that the second betting is not performed
in the processing of step S118, the CPU 121 executes the
internal lottery processing (step S120).
-
Further, in this internal lottery processing, the CPU
121 allows the random number generating part 124 to generate
the random numbers and samples an
elimination-number-determining random number value which
determines the number of the eliminated blocks a1 in the
bonus game and the sub game and an image-determining random
number value for determining an image of the blocks a1
displayed in the display region 103a of the liquid crystal
display device 103 in the bonus game and the sub game. Here,
although the elimination-number-determining random number
value and the image determining random number
value for the main game are always sampled, the
elimination-number-determining random number value and the
image determining random number value for the sub game are
sampled only when the execution of the sub game is determined,
while the image determining random number value for the
specific effect is sampled only when the execution of the
special effect is determined.
-
Further, the CPU 121 determines the number of blocks
a1 to be eliminated in the bonus game or the sub game by
collating the elimination-number-determining random number
value with a probability lottery table, selects an image
table corresponding to the determined elimination number
of blocks a1, and determines the image of the blocks a1 to
be displayed by collating the image-determining random
number value with the selected image table.
-
Further, in the image table which is selected at this
point of time, a background image or a character image is
made to correspond to the image of the block a1 and hence,
when the image of the blocks a1 is determined, the background
image or the character image which is displayed
simultaneously with the image of the blocks a1 is also
determined.
-
Here, the number of eliminated blocks a1 determined
at this point of time is changed depending on the kind of
the blocks a1 selected in the block selection receiving
processing described later and hence, the numbers of
elimination are determined respectively with respect to all
kinds of blocks a1 which can be selected, and image tables
corresponding to all numbers of elimination are selected.
-
Next, the CPU 121 performs the block selection
receiving processing (step S122).
-
In this block selection receiving processing, the CPU
121 displays the cursor which surrounds one block a1 on the
liquid crystal display device 103 and, when the player
manipulates the block selection switch 15 within a given
period (for example, five seconds), the CPU 121 performs
the processing to move the cursor to other block a1
corresponding to the manipulation and, thereafter, the CPU
121 advances the processing to step S123.
-
On the other hand, when the block selection switch
115 is not manipulated within the given period, the CPU 121
advances the processing to step S123 without performing the
processing to move the cursor.
-
In step S123, the CPU 121 determines whether the game
is started or not by determining whether the start switch
108, the second bet start switch 109 or the repeat bet start
switch 110 is manipulated by pushing or not.
-
The CPU 121 repeats the processing in the
above-mentioned step S123 until the CPU 121 determines that
the game is started. When the CPU 121 determines that the
game is started, the CPU 121 determines whether a second
betting execution flag is set in a predetermined region of
the RAM 123 by the processing in the above-mentioned step
S119 or not. When the CPU 121 determines that the second
betting execution flag is set, the CPU 121 allows the random
number generating part 124 to generate the random number
and samples an added-value-determining random number value
for determining which game is to be executed between the
special effect and the sub game. Further, the CPU 121
collates the added-value-determining random number value
with the second betting table and determines which one is
to be executed between the special effect and the sub game
with respect to the second betting.
-
Next, the CPU 121 executes the game execution
processing (step S124). In this game execution processing,
the CPU 121 supplies the data of the image of the blocks
a1 determined in the processing of the step S120 as well
as the data of the image displayed on the display region
103a of the liquid crystal display device 103 in the bonus
game, the sub game or the special effect, and the data of
sound outputted from the speakers 114L, 114R in conformity
with the image display to the group of the interface circuits
126 sequentially, and operates the liquid crystal display
device 103 and the speakers 114L, 114R so as to execute the
bonus game, the sub game or the special effect.
-
Then, when a predetermined game execution time elapses,
the CPU 121 finishes the sub routine and advances the
processing to the step S112 in the game processing flow.
-
In the award giving processing which is performed after
the bonus game processing is finished, the CPU 121 reads
out the number of eliminated blocks in the bonus game and
the total betting number which is determined in the
above-mentioned step S116 or step S118 from the predetermined
region of the RAM 123, and multiplies the number of eliminated
blocks and the total betting number, and sets the multiplied
number to a predetermined region of the RAM 123 as the number
of coins which can be paid out from the payout device 129.
-
Thereafter, the CPU 121 performs a control to payout
the number of coins set by the RAM 123 by outputting a payout
start command signal thus driving the payout device 129.
-
Thereafter, the CPU 121, when the payout number of
the coins detected by a payout coin sensor 130 agrees with
the payout number of coins set in the predetermined region
of the RAM 123, outputs a payout finishing command signal
thus finishing the payout of the coins from the payout device
129.
[Explanation of display screen]
-
Here, assuming an actual gaming situation using the
gaming machine 1 of this embodiment, display modes on the
display region 103a of the liquid crystal display device
103 in the bonus game, the special effect and the sub game
are explained using Fig. 32A to Fig. 52.
(Usual game)
-
As shown in Fig. 32A, in the usual game, images of
nine display windows 103b which are arranged in a
3-rowx3-column matrix are displayed on the display region
103a and the plural kinds of identification information are
respectively changeably displayed in the respective display
windows 103b.
-
Then, when a predetermined time elapses, the
identification information which are changeably displayed
in the respective display windows 103b are displayed in a
stopped state in accordance with the control performed by
the CPU 121.
-
Here, as shown in Fig. 32B, when the identification
information are not displayed in a stopped state in a state
that three identification information having the same kind
are arranged on any one of eight lines which are displayed
in the inside of the display regions 103a and extend in the
vertical, lateral and oblique directions, the player loses
"loosing" and one usual game is finished.
-
On the other hand, when the identification information
are displayed in a stepped manner in a state that three
identification information having the same kind are arranged
on at least one line out of the above-mentioned eight lines,
the player receives "winning" and the number of coins
corresponding to the kind of three arranged identification
information in a stopped state.
-
Here, as shown in Fig. 32C, when three identification
information which are displayed in parallel in a stopped
state are special identification information (WILD), the
player receives "big winning" and the gaming state is shifted
from the usual gaming state to the special gaming state which
is advantageous for the player.
-
In this special gaming state, the bonus game which
is completely different from the usual game with respect
to the gaming mode is executed.
(Bonus Game)
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As shown in Fig. 33A and Fig. 33B, in the bonus game,
when the game is started, the container a2 which is capable
of accommodating the blocks a1 is displayed on the center
of the display region 103a, and the blocks a1 fall into the
inside of the container a2 from above. The falling pattern
of the blocks a1 may be a pattern shown in Fig. 33A in which
the blocks a1 which can be accommodated in the inside of
the container a2 fall in a collective manner at a time in
the inside of the container a2 or a pattern shown in Fig.
33B in which one or a plurality of blocks a1 fall in a scattered
manner.
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Further, finally, the inside of the container a2 is
filled with the blocks a1 with no gap as shown in Fig. 34.
Here, assuming the inside of the container a2 as a
predetermined region, when the blocks a1 are accommodated
in the inside of the predetermined region without any gap,
35 pieces of blocks a1 in total which are arranged in five
columns vertically and seven rows laterally are housed in
the predetermined region in an arranged manner.
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Here, the image in which the blocks a1 which can be
accommodated in the inside of the container a2 collectively
fall and the container a2 is fully filled with the blocks
a1 as shown in Fig. 33A or the image in which the blocks
a1 sequentially fall in the inside of the container a2 and
the container a2 is fully filled with the blocks a1 shown
in Fig. 33B are displayed. However, in place of such displays,
it is possible to display an image of the container a2 which
is already filled with the plural kinds of blocks a as shown
in Fig. 34 at the time of starting the bonus game.
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Here, on respective blocks a1, any one of seven kinds
of identification information consisting of "7", "A", "B",
"C", "BAR", "triangle symbol", "star symbol" is marked.
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Further, in the explanation made hereinafter, when
the arrangement of the blocks a1 in the inside of the container
a2 is set such that the rows are referred to as first to
seven rows in order from the bottom and the columns are
referred to as first to fifth columns in order from the left
to the right.
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Further, the block selection cursor 103c is displayed
simultaneously.
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Here, the block selection cursor 103c is displayed
in a state that the block selection cursor 103c selects the
block a1 marked with "A" which is positioned in the third
column and the seventh row of the container a2 as an initial
state.
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Next, when the player manipulates the block selection
switch 115, as shown in Fig. 35, the block selection cursor
103c is moved in response to such a manipulation.
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Thereafter, when the player manipulates the start
switch 108, the second bet start switch 109 or the repeat
bet start switch 110 by pushing, the bonus game is started.
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Here, all blocks a1 marked with "B" which are the same
kind as the block a1 marked with "B" selected by the block
selection cursor 103c are displayed in an emphasized manner
and, thereafter, as shown in Fig. 36, all blocks a1 marked
with "B" in the inside of the container a2 are simultaneously
eliminated.
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Further, in the bonus game, as another initial state
in which the inside of the container a2 is fully filled with
the blocks a1, as shown in Fig. 37, among the blocks a1 which
fully fill the inside of the container a2, the selectable
frames 103dwhich respectively surround seven blocks a1 which
are arbitrary determined can be displayed.
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Here, seven blocks a1 consisting of the block a1 marked
with "C" which is arranged at the first column and the first
row of the container a2, the block a1 marked with "B" which
is arranged at the first column and the fourth row of the
container a2, the block a1 marked with "C" which is arranged
at the second column and the second row of the container
a2, the block a1 marked with "BAR" which is arranged at the
third column and the fifth row of the container a2, the block
a1 marked with "B" which is arranged at the fourth column
and the first row of the container a2, the block a1 marked
with "star symbol" which is arranged at the fourth column
and the third row of the container a2 and the block a1 marked
with "star symbol" which is arranged at the fifth column
and the sixth row of the container a2 are displayed, in the
initial state, such that these seven blocks are respectively
surrounded by the selectable frames 103d.
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Here, the block selection cursor 103c is also displayed
in a state that the block selection cursor 103c selects the
block a1 marked with "A" arranged at the third column and
the seventh row of the container a2.
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Next, when the player manipulates the block selection
switch 115, as shown in Fig. 38, the block selection cursor
103c is moved corresponding to the manipulation thereof.
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Here, first of all, the block selection cursor 103c
moves to the block a1 marked with "star symbol" arranged
at the fourth column and the third row.
-
Here, when the player manipulates the start switch
108, the block a1 marked with "star symbol" at the fourth
column and the third row which is surrounded by the selectable
frame 103d is selected and displayed in an emphasized manner.
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Thereafter, when the player manipulates the block
selection switch 115 so as to allow block selection cursor
103c to move to the block a1 marked with "C" at the second
column and the second row and, thereafter, the player again
manipulates the start switch 108, the block a1 marked with
"C" arranged at the second column and the second row is
selected and displayed in an emphasized manner.
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Further, when the player manipulates the block
selection switch 115 again so as to allow block selection
cursor 103c to move to the block a1 marked with "B" at the
fourth column and the first row and, thereafter, the player
manipulates any one of the start switch 108, the second bet
start switch 109 and the repeat bet start switch 110 by pushing,
the block a1 marked with "B" at the fourth column and the
first row is selected and displayed in an emphasized manner.
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Then, the bonus game is started due to such a switching
manipulation and, at the same time, three blocks a1 which
are displayed in an emphasized manner are simultaneously
eliminated as shown in Fig. 39.
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In this manner, when the blocks a1 are eliminated,
in the empty space which is formed by eliminating the blocks
a1, the blocks a1 arranged above the space fall in the empty
space to fill the space, while a space is formed on the
upper-side of the container a2. Then, the blocks a1 again
fall toward the newly formed space from above the container
a2 and the inside of the container a2 is again filled with
the blocks a1 without any gaps.
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Further, in a state that, the inside of the container
a2 which constitutes a predetermined region is filled with
the blocks a1, when the blocks a1 marked with the same
identification information are arranged in parallel in the
upper and lower direction or in the left and right direction,
these blocks a1 are displayed in an emphasized manner and,
thereafter, are eliminated.
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For example, when the inside of the container a2 is
fully filled with the blocks a1 in a display mode shown in
Fig. 40, three blocks a1 marked with "7" are arranged in
parallel in the third row, two blocks a1 marked with "7"
are arranged in parallel in the third column, and two blocks
a1 marked with "BAR" are arranged in parallel in the fifth
column and hence, as shown in Fig. 41, these blocks a1 are
eliminated after being displayed in an emphasized manner.
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When the blocks a1 are eliminated in this manner, as
shown in Fig. 42, in the space which becomes empty due to
the elimination of the block a1, the blocks a1 arranged above
the empty space fall into the empty space so as to fill the
empty space and a space is formed on an upper portion side
of the container a2. Then, the blocks a1 again fall into
the newly formed space from above the container a2 and,
thereafter, as shown in Fig. 43, the inside of the container
a2 is filled with the blocks a1 without any gap.
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Further, in Fig. 43, two blocks a1 marked with "B"
which are arranged in parallel in the second row and two
blocks a1 marked with "star shape" which are arranged in
parallel in the fourth row are displayed in an emphasized
manner. Further, in Fig. 43, the blocks a1 marked with "WILD"
are arranged on the second column and the seventh row as
well as on the fifth column and the sixth row, wherein these
blocks a1 marked with "WILD" and the blocks a1 which are
arranged in parallel on the left and right sides as well
as on the upper and lower sides of the block a1 are also
displayed in an emphasized manner.
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This is because that the block a1 marked with the
identification information "WILD" constitutes a special
block which is considered to have the same identification
information as the blocks a1 which are arranged next to the
special block a1 in the left and right direction as well
as in the upper and left direction.
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The blocks a1 which are displayed in an emphasized
manner as described above are, thereafter, eliminated as
shown in Fig. 44. Then, as shown in Fig. 45, in an empty
space defined due to the elimination of the blocks a1, the
blocks a1 above the empty space fall in the empty space whereby
a space is formed above an upper side of the container a2.
The blocks a1 again fall into the newly formed space from
above the container a2 and hence, as shown in Fig. 46, the
inside of the container a2 is again filled with the blocks
a1 without gaps.
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In Fig. 46, in all blocks a1, there exists no block
a1 which has the same identification information on a surface
thereof with the blocks a1 which are arranged next to the
former block a1 in the left and right direction as well as
in the upper and lower direction. In this manner, with
respect to any block a1, when the identification information
on the surface of the block a1 becomes different from the
identification information on the surfaces of the
neighboring blocks, the bonus game is finished.
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The above-mentioned bonus game uses eight kinds in
total of blocks a1 which are constituted of usual blocks
a1 which are marked with any one of seven kinds of
identification information consisting of "7", "A", "B", "C",
"BAR", "triangle symbol", "star symbol" and the special block
a1 which marks the identification information "WILD".
Further, with the use of the block a1 which is marked with
identification information "DLIW" as the second special
block, it is possible to execute a bonus game which differs
from the above-mentioned bonus game with respect to the
elimination pattern of the blocks a1.
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That is, in the above-mentioned bonus game, the block
a1 which is marked with "WILD" is eliminated simultaneously
with the neighboring blocks a1 which are arranged next to
the block 1a in the left and right direction as well as in
the upper and lower direction. In place of such an
elimination pattern, the block a1 which is marked with "WILD"
is not eliminated and only the neighboring blocks a1 which
are arranged next to the block 1a in the left and right
direction as well as in the upper and lower direction are
eliminated. Further, when the block a1 which is marked with
"DLIW" is arranged next to the block a1 which is marked with
"WILD" in any one of the left and right direction as well
as in the upper and lower direction, the block a1 which is
marked with "WILD" is eliminated together with the block
a1 which is marked with "DLIW".
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For example, Fig. 47 shows a state in which the game
advances from the above-mentioned state shown in Fig. 44
and the blocks a1 marked with "WILD" and "DLIW" fall in the
inside of the container a2.
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Here, the block a1 marked with "WILD" is arranged on
the fifth column, the fourth row and the neighboring blocks
a1 which are arranged next to the blocks 1a marked with "WILD"
in the left and right direction as well as in the upper and
lower direction are displayed in an emphasized manner.
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Then, as shown in Fig. 48, the blocks a1 which are
displayed in an emphasized manner are eliminated. Then,
in an empty space formed by the elimination of the blocks
1a, the block a1 above the empty space fall and a space is
formed on an upper portion side of the container a2. In
this newly formed space, as shown in Fig. 49, the blocks
1a again fall from above the container a2, the inside of
the container a2 is again filled with the blocks 1a without
any gap, and the blocks a1 which are newly arranged next
to the block 1a on which the "WILD" is marked in the left
direction as well as in the upper and lower direction are
displayed in an emphasized manner and, thereafter, the
emphasized blocks are eliminated.
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In this manner, the block a1 marked with "WILD"
eliminates the neighboring blocks a1 which are arranged next
to the block a1 marked with "WILD" each time the block a1
falls and moves to the first row which constitutes the
lowermost row. Then, after moving to the first row, the
block a1 marked with "WILD" continues to eliminate the blocks
a1 which fall to the left side and above the block a1 marked
with "WILD".
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Further, as shown in Fig. 50, when the block a1 marked
with "DLIW" falls to the left side of the block a1 marked
with "WILD", not only the block a1 marked with "DLIW" which
is arranged on the left side of the block a1 marked with
"WILD" and the block a1 marked with "DLIW" which is arranged
above the block a1 marked with "WILD" are displayed in an
emphasized manner but also the block a1 marked with "WILD"
per se is displayed in an emphasized manner and, thereafter,
as shown in Fig. 51, all three blocks a1 which are displayed
in the emphasized manner are eliminated.
-
Then, the blocks a1 fall again and hence, the inside
of the container a2 is filled with the blocks a1 without
gaps and, as shown in Fig. 52, when the identification
information expressed on the surface of any block a1 does
not becomes equal to the identification information
expressed on the blocks a1 which are arranged around the
block, the bonus game is finished.
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In this manner, by performing the bonus game using
the block a1 marked with "WILD" which eliminates the
neighboring blocks a1 in four directions while preventing
the elimination thereof and the block a1 marked with "DLIW"
which eliminates not only the block a1 itself but also the
block a1 marked with "WILD" when the block a1 is arranged
next to the block a1 marked with "WILD" in any one direction,
chances that the blocks a1 are eliminated are increased in
the bonus game and hence, the possibility that the player
enjoys the advantageous playing state is increased whereby
the expectation that the player holds with respect to a result
of the game of the player can be enhanced.
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Further, although not shown in the drawing, also in
this embodiment, it is possible to perform the special effect
and the sub effect which are explained in detail in the first
embodiment in conjunction with Fig. 20A to Fig. 25B.
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Although the second embodiment of the present
invention has been explained heretofore, only the specific
example is illustrated here and the embodiment does not limit
the present invention. That is, although the present
invention is mainly characterized by the gaming machine which
includes: display means which is capable of displaying the
predetermined game mode; display controller which allows
the display means to display, as the predetermined game mode,
the first game mode in which plural kinds of identification
information images are changeably displayed on the screen
of the display means and, thereafter, the identification
information images are stopped and displayed on the screen
of the display means, and the second game mode in which,
provided that special identification information image among
the identification information images is displayed in a
stopped state on the screen of the display means, when the
plural kinds of blocks are displayed in the stacked manner
within the predetermined region of the screen and the blocks
which are arranged next to each other turn out to be the
same kind, the blocks which are arranged next to each other
are eliminated; and the payout means which gives the
predetermined number of game mediums in accordance with the
number of blocks which are eliminated on the display means,
the designing of the specific constitution and the control
of the display means, the display controller and payout means
can be suitably changed.
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Further, the second embodiment of the present
invention is also directed to the method for controlling
gaming machine for allowing the computer to realize: a display
control function of allowing the display means to display
a first game mode in which plural kinds of identification
information images are changeably displayed on the screen
of the display means and, thereafter, the identification
information images are displayed in a stopped state on the
screen of the display means, and a second game mode in which,
provided that special identification information image among
the identification information images is displayed in a
stopped state on the screen of the display means, when the
plural kinds of blocks are displayed within a predetermined
region of the screen in a stacked manner and the blocks which
are arranged next to each other turn out to be the same kind,
the blocks which are arranged next to each other are
eliminated; and a game medium giving function of giving a
player the predetermined number of game mediums in accordance
with the number of blocks which are eliminated on the display
means. However, this program can be provided in a form that
the program is recorded in a recording medium which the
computer can read the program. Alternatively, the program
may be stored in a predetermined server and is made
communicable with a terminal via the Internet thus allowing
the terminal to realize the above-mentioned functions.
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Further, the advantageous effects obtained by the
second embodiment of the present invention are merely listed
as the most preferable advantageous effects obtained by the
present invention and the advantageous effects of the present
invention are not limited by the first embodiment of the
present invention.