Field of Technology
-
The present invention relates to a gaming machine having variable
display means for variably displaying various symbols necessary for a game
and control means such as microcomputer and the like for controlling the
variable display, the gaming machine including so-called Japanese pachi-slot
machine; slot machine; ball flipping machine such as the first grade ~ third
grade Japanese pachinko machine, arrange ball machine, mah-jong ball
gaming machine or slit-slot machine; video slot machine; video poker machine
and the like.
Description of Related Art
-
For example, the Japanese pachi-slot machine has a mechanically
variable display device in which it is provided a plurality of rotating reels
each of which variably displays plural symbols within a display window
arranged in front of the machine, the reels being parallel provided in plural
lines. According to start operation by a player, the control means drives and
controls the variable display device and the reels are rotated, thereby
symbols on the reels are variably displayed. And rotation of each reel is
stopped automatically or based on stop operation by the player. At that
time, in a case that the symbols of each reel appearing within the display
window comprises a predetermined combination (the winning mode), game
media such as medals or coins are paid out, thereby a predetermined benefit
is given to the player.
-
Further, it is previously proposed a gaming machine having a plurality
of reel drums, reel strips each of which is arranged on an outer periphery of
each reel drum and on each outer surface of which the symbols are described
in a divided manner, light sources each of which illuminates the symbol
division on each reel strip from the backside thereof and is arranged within
each reel drum and control means for controlling illumination by the light
sources. Here, in the reel strip, the symbol portion is made semitransparent
and the background of the symbol is made transparent or semitransparent,
and the light source is constructed from a plurality of luminous diodes
arranged in a dot-matrix manner. The control means controls light emission
of each luminous diode, thereby light emission of the light source is controlled
so as to display characters or figures by the emitted diodes.
-
See, for example, Japanese unexamined Publication No. 2001-353255.
Summary of the Invention
-
However, it will be desired a more interesting gaming machine in
comparison with the above mentioned gaming machine in which light
emission of each luminous diode is controlled, thereby light emission of the
light source is controlled so as to display characters or figures.
-
The object of the present invention is to provide a gaming machine in
which game result display means includes first display means and second
display means arranged at a more front side than a display area of the first
display means when seen from a front side of the gaming machine, and an
image displayed on the second display means is generated by synthesizing a
plurality of images according to priority order, and a symbol display area of
the second display means through which the first display means is seen and
recognized, is realized by displaying a predetermined image with higher
priority order among plural images, thereby interest for games can be raised.
-
The gaming machine of the present invention comprises: game result
display means for displaying a game result thereon; and beneficial state
generating means (for example, the main control circuit 41 mentioned later)
for generating a beneficial state for a player when a specific game result is
displayed on the game result display means; wherein the game result display
means includes first display means (for example, the reels 3L, 3C, 3R
mentioned later) and second display means (for example, the liquid crystal
display device 31 mentioned later) arranged at a more front side than a
display area of the first display means when seen from a front side of the
gaming machine, wherein an image displayed on the second display means is
generated by synthesizing a plurality of images (for example, the splite
images 100, 110, mentioned later) based on a priority order, and wherein a
symbol display area (for example, the symbols display area 21L, 21C, 21R
mentioned later) of the second display means through which the first display
means is seen and recognized, is realized by displaying a predetermined
image (for example, the splite image 100 or splite images 107L, 107C, 107R
mentioned later) with higher priority order among the plural images.
-
In the gaming machine of the present invention, the second display
means may be constructed from a liquid crystal display device including a
liquid crystal panel (for example, the liquid crystal panel 34 mentioned later),
light guide means (for example, the light guide plate 35 mentioned later)
arranged at a rear side of the liquid crystal panel, illumination means (for
example, the fluorescent lamps 37a, 37b mentioned later) for generating light
which is guided to the light guide means and reflection means (for example,
the reflection film 36 mentioned later) for reflecting light guided to the light
guide means toward the liquid crystal panel arranged at a front side of the
light guide means, and an area (for example, the non-reflection area 36BL,
36BC, 36BR mentioned later) of the reflection means corresponding to the
first display means may be formed in a light transmittable part.
-
In the gaming machine of the present invention, the first display
means may include a plurality of symbol display parts (for example, the reel
sheet mentioned later) in which one or more symbols can be variably
displayed and displayed in a stop state thereof, and game result leading
means (for example, the stop buttons 11L, 11C, 11R mentioned later) operable
by the player to stop the symbols variably displayed may be provided, and a
predetermined image may be displayed under a condition that variable
display of the symbols is able to be stopped by operation of the game result
leading means (for example, the case that the reels 3L, 3C, 3R are rotating or
the stop buttons 11L, 11C, 11R corresponding to the reels 3L, 3C, 3R are
operable for stop operations, mentioned later).
-
In the gaming machine of the present invention, the predetermined
image may be changed within an area corresponding to the light
transmittable part.
-
In the concrete embodiment of the present invention, non-transparent
color may be determined to the predetermined image (for example, the image
corresponding to the symbol display areas 101L, 101C, 101R comprising the
splite image 100 or the splite image 107L, 107C, 107R, mentioned later).
-
In the gaming machine of the present invention, the liquid crystal
panel may be set to normally white.
-
According to the present invention, the gaming machine comprises:
game result display means for displaying a game result thereon; beneficial
state generating means for generating a beneficial state for a player when a
specific game result is displayed on the game result display means; wherein
the game result display means includes first display means and second
display means arranged at a more front side than a display area of the first
display means when seen from a front side of the gaming machine, wherein
an image displayed on the second display means is generated by synthesizing
a plurality of images based on a priority order, and wherein a symbol display
area of the second display means through which the first display means is
seen and recognized, is realized by displaying a predetermined image with
higher priority order among the plural images. Thereby, interest for games
can be raised and data quantity necessary for displaying operation in the
second display means can be reduced.
Brief Description of the Drawings
-
- Fig. 1 is a perspective view of a slot machine according to the
embodiment;
- Fig. 2 is an explanatory view showing a panel display part and a liquid
crystal display part;
- Fig. 3 is an explanatory view showing an external appearance of a reel
mechanism in which lamps are arranged within each reel;
- Fig. 4 is a perspective view showing a reel and a circuit board for
receiving LEDs therein arranged in the reel;
- Fig. 5 is a perspective view roughly showing a construction of the
liquid crystal display device;
- Fig. 6 is an exploded perspective view showing a part of the liquid
crystal display device;
- Fig. 7 is an explanatory view for explaining function of the LED lamps
and fluorescent lamps;
- Fig. 8 is a block diagram showing an electrical circuit in the
embodiment;
- Fig. 9 is a block diagram showing a construction of a sub-control
circuit;
- Fig. 10 is a perspective view conceptually showing display construction
of the liquid crystal display unit;
- Fig. 11 is a display example in which splite images are superimposed;
and
- Fig. 12 is a hypothetical perspective view showing display construction
of the liquid crystal display unit.
-
Detailed Description of the Invention
-
Fig. 1 is a perspective view showing an outlined shape of a gaming
machine 1 according to one embodiment of the present invention. Here, the
gaming machine 1 is a so-called Japanese pachi-slot machine. Though, in
the gaming machine 1, a player plays games by using game media such as
coins, medals or tokens, or a card in which information of game value given
to the player is stored, it will be described hereinafter the gaming machine 1
in which medals are used.
-
Presently, the Japanese pachi-slot machine in the main current has a
plural kinds of winning modes. In particular, when a predetermined
winning combination is accepted, the player can obtain a more beneficial
gaming state than a normal gaming state for a predetermined period without
finishing the game by only one payout of medals. As such winning
combination, there exist one winning combination in which the game
relatively giving large benefit to the player can be done in predetermined
times (this winning combination is called "BIG BONUS" and abbreviated as
"BB" hereinafter) and another winning combination in which the game
relatively giving small benefit to the player in predetermined times (this
winning combination is called "REGULAR BONUS" and abbreviated "RB"
hereinafter).
-
And in the Japanese pachi-slot machine in the main current, in order
to materialize the winning combination that medals or coins are paid out
when a predetermined symbol combination stands side by side along pay
lines made activated (abbreviated as "activated line" hereinafter), it is
required to internally win the winning combination (abbreviated as "internal
winning" hereinafter) by the internal lottery treatment (abbreviated as
"internal lottery" hereinafter) and to conduct stop operation of the symbols by
the player at the timing that the symbol combination indicating the winning
combination internally won (abbreviated as "internal winning combination"
hereinafter) can stop along the activated lines. That is to say, even if the
winning combination is internally won, the winning according to the internal
winning combination cannot be realized when the stop operation by the
player is out of the timing. Namely, in the present Japanese pachi-slot
machine in the main current, it is required technique to conduct stop
operation of the symbols at good timing. This technique is called
"observation push", thus it is highly appreciated the technical intervention in
the present Japanese pachi-slot machine.
-
At the front surface of a cabinet 2 entirely forming the gaming
machine 1, a panel display unit 2a, a liquid crystal display unit 2b and a
fixed display unit 2c, which have substantially vertical planes, are formed.
As for the panel display unit 2a, the liquid crystal display unit 2b and the
fixed display unit 2c, they will be described with reference to Fig. 2,
hereinafter. In the cabinet 2 (at the rear side of the liquid crystal display
unit 2b), three reels 3L, 3C, 3R (the first display means comprising the game
result display means), on each outer periphery of which symbol line
comprising a plural kinds of symbols is described, are rotatably arranged
along a horizontal line. The reels 3L, 3C, 3R form the variable display
means. Symbols on each reel (rotational drum type display device) can be
seen through symbol display areas 21L, 21C, 21R (shown in Fig. 2
hereinafter). Each reel is constructed so as to be able to rotate at a constant
rotational speed (for example, 80 rotations / minute).
-
At a lower position of the panel display unit 2a, the liquid crystal
display unit 2b and the fixed display unit 2c, a frontward projection portion 4
having a substantially horizontal plane is formed. At the left side of the
frontward projection portion 4, it is arranged a BET switch 5 for betting
medals credited by button pressing operation. At the right side of the
frontward projection portion 4, a medal insertion slot 6 is formed. At the
front left side of the frontward projection portion 4, it is provided a c/p switch
7 for switching credit/payout of medals obtained in the game by the player
based on button pressing operation. On the basis of switching by the c/p
switch 7, medals are paid out from a medal payout opening 8 and the paid
medals are accumulated in a medal receiving tray 9.
-
At the right side of the C/P switch 7, a start lever 10 (game start
instruction means operable by the player), which starts rotation of the reels
when operated by the player and starts variable display of the symbols
(starts the game) within each of the symbol display areas 21L, 21C, 21R (see
Fig. 2), is provided so as to be able to rotate within a predetermined angle.
At the front center of the frontward projection portion 4 and the right side of
the start lever 10, three stop buttons 11L 11C, 11R (game result leading
means operable by the player), which is operated to stop rotation of the reels
3L, 3C, 3R, respectively, are arranged. At the upper left and right sides of
the cabinet 2, speakers 12L, 12R are arranged. Between the speakers 12L,
12R, a payout table panel 13 which shows winning combinations of the
symbols and the number of medals paid out as awards, is provided.
-
With reference to Fig. 2, the panel display unit 2a, the liquid crystal
display unit 2b and the fixed display unit 2c will be explained.
-
The panel display unit 2a comprises a bonus game information display
part 16, BET lamps 17a ~ 17c, a payout display part 18 and a credit display
part 19. Here, the bonus display part 16 is constructed from 7-segment
LEDs and displays the game information during the bonus game. The
1-BET lamp 17a, 2-BET lamp 17b and MAX-BET lamp 17c are turned on
according to the medal number betted to conduct the game- The 1-BET
lamp 17a is turned on when the betted medal number is "1". The 2-BET
lamp 17b is turned on when the betted medal number is "2". And the
MAX-BET lamp 17c is turned on when the betted medal number is "3". The
payout display part 18 and the credit display part 19 are constructed from
7-segment LEDs respectively- The payout display part 18 displays the
payout medal number when the winning is materialized. The credit display
part 19 displays the medal number accumulated (credited).
-
The liquid crystal display unit 2b comprises the symbol display areas
21L, 21C, 21R, window frame display areas 22L, 22C, 22R and effect display
area 23. The display contents displayed on the liquid crystal display 2b are
variably changed according to the variable symbol display mode of the reels
3L, 3C, 3R, stop display mode of the symbols and operation of a liquid crystal
display device 31 mentioned hereinafter.
-
The symbol display areas 21L, 21C, 21R are provided corresponding to
the reels 3L, 3C, 3R, respectively, and display the symbols arranged on the
outer periphery of the reels 3L, 3C, 3R and various effects thereon. Here, in
a case that the reels 3L, 3C, 3R corresponding to the symbol display areas
21L, 21C, 21R are rotating or the stop buttons 11L, 11C, 11R corresponding
to the symbol display areas 21L, 21C, 21R are in a operable state for stop
operation of the reels 3L, 3C, 3R, each symbol display area 21L, 21C, 21R is
transparently displayed so as to be able to easily recognize the symbols
arranged on the outer peripheries of the reels 3L, 3C, 3R, and effect effected
through still images or moving images by, for example, symbols, letters,
figures, marks, characters is not displayed.
-
The window frame display areas 22L, 22C, 22R are formed so as to
enclose each symbol display area 21L, 21C, 21R and represents the frames of
the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R.
-
The effect display area 23 is formed in an area other than the symbol
display areas 21L, 21C, 21R and the window frame display areas 22L, 22C,
22R in the liquid crystal display unit 2b. This effect display area 23
displays the image (representing so-called "WIN LAMP") conclusively
indicating that bonus winning is realizable, the effect to increase interest for
games and the information necessary for the player to beneficially advance
the game.
-
The fixed display unit 2c is an area to display the images determined
beforehand. Concretely, the fixed display unit 2c displays" a part of row
houses" which is described on a display plate 33 mentioned hereinafter. By
combining the image displayed on the fixed display unit 2c and the image
displayed on the effect display area 23, one still image or moving image can
be displayed. In the embodiment, one complete image of the row houses can
be displayed.
-
Further, with reference to Figs. 3 and 4, LED lamps 29 arranged in the
reels 3L, 3C, 3R will be described. The LED lamps 29 function as
illumination means for illuminate the symbols arranged on the outer
peripheries of the reels 3L, 3C, 3R and one of illumination means for
illuminating the areas mainly corresponding to the symbol display areas 21L,
21C, 21R within an area of a liquid crystal panel 34 (mentioned later). Thus,
the LED lamps 29 function as common illumination means for commonly
illuminating the above symbols and the areas. And the LED lamps 29 also
function as rear illumination means for illuminating the first display means
from the backside thereof.
-
As shown in Fig. 3, in the reels 3L, 3C, 3R, there are arranged LED
receiving circuit boards 24 which are positioned behind the symbols of three
symbol lines (totally nine symbols), each symbol line appearing in each of
symbol display areas 21L, 21C, 21R when rotation of the reels 3L, 3C, 3R
stops. Each LED receiving circuit board 24 has three LED receiving
portions in each of which a plurality of LED lamps 29 are provided-Hereinafter,
among nine LED receiving portions, the LED receiving portion is
serially represented by Z1, Z2 and Z3 from the left portion in the horizontal
upper line, the LED receiving portion is serially represented by Z4, Z5 and Z6
from the left portion in the horizontal center line and the LED receiving
portion is serially represented by Z7, Z8 and Z9 from the left portion in the
bottom horizontal line. The LED lamp 29 illuminates the rear side of the
reel sheet by white light, the reel sheet being attached to the reel 3L, 3C, 3R
along the outer periphery thereof The reel sheet is made translucent, thus
light emitted from the LED lamp 29 permeates to the front plane of the reel
sheet.
-
As shown in Fig. 4, the reel 3L is constructed from a cylindrical frame
construction in which two circular frames 25 and 26 with the same shapes
are connected by a plurality of connecting members 27 while separating with
a distance (corresponding to the reel width) therebetween, and transmitting
members 28 for transmitting driving force of a stepping motor 53L (see Fig.
8) arranged in the center position of the frame construction to the circular
frames 25 and 26. Here, the reel sheet attached to the outer periphery of
the reel 3L is omitted.
-
The LED receiving circuit board 24 arranged within the reel 3L has
three LED receiving portions Z1, Z4 and Z7, each receiving a plurality of
LED lamps 29. The LED receiving circuit board 24 is arranged so that the
LED receiving portions Z1, Z4, Z7 position at rear sides of the symbols
(totally three symbols), respectively, the symbols being seen through the
symbol display area 21L by the player. Here, though the reels 3C and 3R
are not shown, both reels have the same construction and the LED receiving
circuit board 24 is arranged within each reel.
-
Next, with reference to Figs. 5 and 6, a transmission type liquid crystal
display device 31 (corresponding to the second display means constructing the
game result display means) will be described. Fig. 5 is a perspective view
(seeing from the rear side of the cabinet 2) showing outline construction of
the liquid crystal display device 31. Fig. 6 is an exploded perspective view
showing a partial construction of the liquid crystal display device 31.
-
The liquid crystal display device 31 is constructed from a protect glass
32, a display plate 33, a liquid crystal panel 34, a light guide plate 35, a
reflection film 36, fluorescent lamps 37a, 37b, 38a, 38b functioning as
so-called white light sources (capable of emitting light including light having
all wavelengths with a predetermined ratio so that specific colors are
inconspicuous to eyes of persons), lamp holders 39a ~ 39h and a flexible
circuit board (not shown) comprising a table carrier package (TCP) mounting
an IC for driving the liquid crystal panel, the TCP being connected to a
terminal portion of the liquid crystal panel 34. The liquid crystal display
device 31 is arranged at a more front side than the display areas of the reels
3L, 3C, 3R (more front side than the display planes thereof) so as to spread
over the reels 3L, 3C, 3R. And the reels 3L, 3C, 3R and the liquid crystal
display device 31 are independently arranged (with a predetermined distance
therebetween).
-
The protect glass 32 and the display plate 33 are made of light
transmittable material. The protect glass 32 is provided with an object to
protect the liquid crystal panel 34. At the areas corresponding to the panel
display unit 2a of the display plate 33 and the fixed display unit 2c, images
are described. Here, various display parts positioned at the rear side of the
area in the display plate 33 corresponding to the panel display unit 2a and
electric circuits for operating the BET lamps 17a ~ 17c are omitted to show.
-
The liquid crystal panel 34 is formed by filling liquid crystal material
in clearance formed between the transparent plate such as a glass plate on
which thin film transistor layer is formed and the transparent plate facing
thereto. The display mode of the liquid crystal panel 34 is set to normally
white. Here, "normally white" means a construction that the liquid crystal
panel 34 becomes in a white display state (light can advance toward the
display plane, that is, light transmitted can be seen from outside) when the
liquid crystal panel 34 is not driven. By utilizing the liquid crystal panel 34
constructed to have the normally white mode, the symbols (variable display
and stop display of the symbol display parts) arranged on the reels 3L, 3C,
3R can be seen and recognized through the symbol display areas 21L, 21C,
21R even if it occurs a trouble that the liquid crystal panel cannot be driven.
Thereby, the player can continue the game. That is to say, if the above
trouble occurs, it can be conducted the game based on the basic function such
as the variable display and the stop display of the reels 3L, 3C, 3R.
-
The light guide plate 35 is arranged at the rear side of the liquid
crystal panel 34 in order to lead the light emitted from the luminescent
lamps 37a, 37b to the liquid crystal panel 34 (to illuminate the liquid crystal
panel). For example, the light guide plate 35 is constructed from the light
transmittable member with thickness of about 2 cm (having light
transmitting ability) made of acrylic resin.
-
As the reflection film 36, for example, it is used the member that silver
deposition layer is formed on white polyester film or aluminium thin film
The reflection film 36 reflects light led to the light guide plate 35 toward the
front side thereof. This reflection film 36 is constructed from a reflection
area 36A and non-reflection areas (non-transmittable areas) 36BL, 36BC,
36BR. The non-reflection areas 36BL, 36BC, 36BR are formed as the light
transmittable areas which are made of transparent material and transmit
the light led thereto without reflecting, and are arranged at each front
position of symbols (totally three symbols) displayed when rotation of the
reels 3L, 3C, 3R is stopped. In this case, areas corresponding to the reel
sheet function as the light transmittable areas. Concretely, sizes and
positions of the non-reflection areas 36BL, 36BC, 36BR coincide with those of
the symbol display areas 21L, 21C, 21R. The reflection area 36A reflects the
light led thereto and functions as one of the illumination means for the area
mainly corresponding to the window frame display areas 22L, 22C, 22R and
the effect display area 23 within the area on liquid crystal panel 34.
According to the above construction, since the player can see and recognize
variable display and stop display of the symbols in the symbol display areas
through the light transmittable areas in reflection means, the player can
enjoy the game based on the display mode in the symbol display areas and
the liquid crystal display device.
-
The fluorescent lamps 37a and 37b are arranged along the upper edge
and the lower edge of the light guide plate 35 and both ends of the
fluorescent lamp 37a, 37b are supported by lamp holders 39. The
fluorescent lamps 37a and 37b function as illumination means for the area
mainly corresponding to the window frame display areas 22L, 22C, 22R and
the effect display area 23 within the area on the liquid crystal panel 34.
Namely, the fluorescent lamps 37a and 37b emit light led to the light guide
plate 35 (the lamps separately lead light to the light guide plate 35).
-
And the fluorescent lamps 38a and 38b are arranged so as to face
toward the reels 3L, 3C, 3R at the upper and lower positions on the rear side
of the reflection film 36. The light, which is emitted from the fluorescent
lamps 38a and 38b and reflected on the surface of the reels 3L, 3C, 3R,
further entered in the non-reflection areas 36BL, 36BC, 36BR; illuminates
the liquid crystal panel 34. Therefore, the fluorescent lamps 38a and 38b
function as the illumination means for illuminating the symbols arranged on
the reels 3L, 3C, 3R and one of the illumination means for the areas mainly
corresponding to the symbol display areas 21L, 21C, 21R within the area on
the liquid crystal panel 34. The fluorescent lamps 38a and 38b function as
common illumination means for illuminating both the above symbols and
areas. Further, the fluorescent lamps 38a and 38b also function as the
forward illumination means for illuminating the first display means from the
front side thereof.
-
As mentioned above, the first display means and the second display
means are commonly illuminated by the common illumination means. That
is to say, since not only the first display means but also the second display
means are illuminated by the light emitted from the common illumination
means, cost becomes cheaper than a case that the illumination means is
independently arranged for each display means. Further, by controlling the
common illumination means illumination control can made simple and the
same illumination for two display means can be also realized at the same
time.
-
Next, with reference to Fig. 7, function of the LED lamp 29 and the
fluorescent lamps 37a, 37b, 38a, 38b will be described. In Fig. 7, moving
direction of the emitted light from the lamp is shown by arrows.
-
Fig. 7 (1) schematically shows function of each lamp when the liquid
crystal existing at the symbol display areas 12L, 21C, 21R is not driven
(voltage is not added between the transparent plates of portions
corresponding to the symbol display areas in the liquid crystal panel 34).
-
A part of the light emitted from the fluorescent lamps 38a. 38b is
reflected on the reel sheet. And a part of the light emitted from the LED
lamps 29 arranged on the LED receiving circuit board 24 penetrates through
the reel sheet. Since the above light penetrates through the non-reflection
areas 36BL, 36BC, 36BR, the light guide plate 35 and the liquid crystal panel
36 both of which constructs the liquid crystal display device 31, the player
can see and recognize the symbols arranged on the reels. Therefore, in a
case that the liquid crystal existing at the symbol display areas 12L, 21C,
21R is not driven, the LED lamps 29 and the fluorescent lamps 38a, 38b
function as the illumination means for the symbols arranged on the reels 3L,
3C, 3R.
-
On the contrary, the light emitted from the fluorescent lamps 37a, 37b
and led into the light guide plate 35 penetrates through the liquid crystal
panel 34 and enters in eyes of the player. That is, the fluorescent lamps 37a,
37b function as the illumination means for the area in the liquid crystal
panel 34 corresponding to the above window frame display areas 22L, 22C,
22R and the effect display area 23.
-
Fig. 7 (2) schematically shows function of each lamp when the liquid
crystal existing at the symbol display areas 12L, 21C, 21R is driven (voltage
is added between the transparent plates of portions corresponding to the
symbol display areas in the liquid crystal panel 34).
-
A part of the light emitted from the fluorescent lamps 38a, 38b
is reflected on the reel sheet. And a part of the light emitted from the LED
lamps 29 penetrates through the reel sheet. Since a part of the above light
is reflected on or absorbed in or penetrated through the areas that the liquid
crystal is driven within the area of the liquid crystal panel 34, the player can
see and recognize the effect display and the like displayed on the symbol
display areas 21L, 21C, 21R. Therefore, in a case that the liquid crystal
existing at the symbol display areas 12L, 21C, 21R is driven, the LED lamps
29 and the fluorescent lamps 38a, 38b function as the illumination means
corresponding to the symbol display areas 21L, 21C, 21R within the area of
the liquid crystal panel 34.
-
Here, in a case that a part of the areas corresponding to the symbol
display areas 21L, 21C, 21R within the area of the liquid crystal panel 34 is
driven, the LED lamps 29 and the fluorescent lamps 38a, 38b function as the
illumination means for the symbols arranged on the reels 3L, 3C, 3R and as
the areas corresponding to the liquid crystal not driven in the symbol display
areas 21L, 21C, 21R within the liquid crystal panel 34.
-
Fig. 8 shows the circuitry construction including a main control circuit
41 for controlling game treatment operation in the gaming machine 1,
peripheral devices electrically connected to the main control circuit 41, and a
sub-control circuit 71 for controlling the liquid crystal display device 31 and
speakers 12L, 12R based on the control command transmitted from the main
control circuit 41. The main control circuit 41 and the sub-control circuit 71
construct the game result display control means. The main control circuit
41 has functions as the internal winning combination determining means, the
first display control means and the beneficial state producing means. The
internal winning combination determination means determines the internal
winning combination among plural winning combinations based on the
output from the game start instruction means. The first display control
means controls the first display means based on the determined result by the
internal winning combination determination means and the output by the
game result leading means. The beneficial state producing means produces
beneficial state for the player when a predetermined game result is displayed
on the game result display means. And the sub-control circuit 71 controls
the second display means based on the determined result by the internal
winning combination determination means and the output from the game
result leading means.
-
The main control circuit 41 is mainly constructed from a
microcomputer 42 arranged on the circuit board, in addition to a circuit for
sampling random number. The microcomputer 42 includes a CPU 43
conducting control operation according to preset program, a ROM 44 and a
RAM 45.
-
To the CPU 43, a clock pulse generator 46 generating reference clock
pulses, a frequency divider 47, a random number generator 48 for generating
random numbers sampled and a sampling circuit 49 are connected
respectively. Here, as the means for sampling random number, it may
construct that random number sampling is done according to the operation
program of the CPU 43 in the microcomputer 42. In this case, the random
number generator 48 and the sampling circuit 49 may be omitted, or these
may be remained to back up random number sampling operation.
-
In the ROM 44 of the microcomputer 42, there are stored a probability
lottery table utilized for judging random number sampling conducted every
operation of the start lever 10 (start operation), a stop control table for
determining stop combination of the reels according to operation of the stop
buttons and various control instructions (commands) to transmit to the
sub-control circuit 71. Here, the sub-control circuit 71 never transmits
commands, information and the like to the main control circuit 41, but
one-way transmission from the main control circuit 41 to the sub-control
circuit 71 is only done.
-
In the circuit of Fig. 8, as main actuators controlled based on control
signal from the microcomputer 42, there are various lamps (1-BET lamp 17a,
2-BET lamp 17b, MAX-BET lamp 17c), various display parts (bonus game
information display part 16, payout display part 18, credit display part 19), a
hopper 52 as the game value giving means (including drive part for payout)
accumulating medals and paying out a predetermined number of medals
according to instruction by a hopper drive circuit 51 and stepping motors 53L,
53C, 53R for driving the reels 3L, 3C, 3R to be rotated.
-
A motor drive circuit 54 for driving and controlling the stepping motors
53L, 53C, 53R, a hopper drive circuit 51 for driving and controlling the
hopper 52 and a lamp drive circuit 56 for driving and controlling various
lamps and a display drive circuit 56 for driving and controlling display parts
are connected to the output part of the CPU 43 through an I/O port 57.
These drive circuits controls operation in each of the actuators when
receiving control commands such as drive commands each of which is output
from the CPU 43.
-
Further, as for the input signal producing means mainly producing
input signals which are necessary for the microcomputer 42 to produce the
control commands, there are provided the BET switch 5, the medal sensor 6S
for detecting the inserted medals, the C/P switch 7, the start switch 10S, the
reel stop signal circuit 58, the reel position detecting circuit 59 and the
payout completion signal circuit 60. These are also connected to the CPU 43
through the I/O port 57.
-
The medal sensor 6S detects the medals inserted in the medal
insertion slot 6. The start switch 10S detects operation of the start lever 10.
The reel stop signal circuit 58 produces stop signal corresponding to
operation of each stop button 11L, 11C, 11R. The reel position detecting
circuit 59 provides signal to detect the position of each reel 3L, 3C, 3R with
the CPU 43 when receiving pulse signal from the reel rotation sensor. The
payout completion signal circuit 60 produces signal for detecting the medal
payout completion when the count number (corresponding to the medal
number paid out from the hopper 52) by the medal detection unit 52S reaches
to data of a designated number.
-
In the circuit shown in Fig. 8, the random number generator 48
generates random numbers within a predetermined numeral range and the
sampling circuit 49 conducts sampling of one random number at the suitable
timing after the start lever 10 is operated. Based on the thus sampled
random number and the probability lottery table stored in the ROM 44, the
internal winning combination of the symbols is determined. And after the
internal winning combination is determined, sampling of the random number
is conducted again to select the "stop control table".
-
After rotation of the reels 3L, 3C, 3R is started, it is counted the
number of the drive pulses each of which is provided with each of the
stepping motors 53L, 53C, 53R, and the counted number is written in the
predetermined area of the RAM 45. The reset pulse is generated from each
of the reels 3L, 3C 3R every one rotation thereof, and these reset pulses are
input to the CPU 43 through the reel position detecting circuit 59. Based on
the thus obtained reset pulses, the count number of drive pulses counted in
the RAM 45 is cleared to "0". Thereby, in the RAM 45, the count number
corresponding to the rotational position within one rotation in each of the
reels 3L, 3C, 3R is stored.
-
In order to connect the rotational positions of the reels 3L, 3C, 3R with
the symbols described on the outer peripheries of the reels, a symbol table is
stored in the ROM 44. In this symbol table, both code numbers, each of
which is serially given every a predetermined rotational pitch of each reel 3L,
3C, 3R by setting the rotational position producing the reset pulse as the
reference rotational position, and symbol codes, each of which indicates the
symbol provided corresponding to each of the code numbers, are connected
with each other.
-
Further, in the ROM 44, a winning symbol combination table is stored.
In the winning symbol combination table, winning symbol combinations
corresponding to various winnings, medal payout numbers each of which
corresponds to each winning and winning determination codes each of which
represents each winning, are corresponded with each other. The above
winning symbol combination table is referred when the stop control of the left
reel 3L, the center reel 3C and the right reel 3R is conducted and when the
winning is confirmed after all reels 3L, 3C, 3R are stopped.
-
When one of winning combinations is internally won by the lottery
treatment (probability lottery treatment) based on the above sampling of the
random number, the CPU 43 sends stop signals for conducting stop control of
the reels 3L, 3C, 3R to the motor drive circuit 54, based on the operation
signals sent-from the reel stop signal circuit 58 at the timing that the player
operates the stop buttons 11L, 11C, 11R and the selected stop control table.
-
If the symbols stop in a stop mode that the winning combination
internally won is realized, the CPU 43 provides the payout command signal
to the hopper drive circuit 51, thereby a predetermined number of the medals
are paid out from the hopper 52. At that time, the medal detection unit 52S
counts the number of medals paid out, and when the number of medals paid
out reaches to the designated number, the medal payout completion signal is
input to the CPU 43. Thereby, the CPU 43 stops driving of the hopper 52
through the hopper drive circuit 51, as a result, the payout treatment of the
medals is terminated.
-
Fig. 9 shows a construction of the sub-control circuit 71. The
sub-control circuit 71 conducts turning on and off treatment of the LED
lamps 29 based on the control command from the main control circuit 41,
display control of the liquid crystal display device 31 and output control of
sounds output from the speakers 12L, 12R. This sub-control circuit 71 is
constructed on a separate circuit board from the circuit board on which the
main control circuit 41 is formed and is mainly constructed from a
microcomputer (abbreviated as "sub-microcomputer" hereinafter) 72. The
sub-control circuit 71 is constructed from a LED drive circuit 77 as the
display control means for controlling a plurality of ornamental lamps, the
LED lamps 29 and the fluorescent lamps 37a, 37b which are arranged on the
cabinet of the gaming machine 1, an image control circuit 81 as the display
control means of the liquid crystal display device 31, a sound source IC 78 for
controlling sounds output from the speakers 12L, 12R and a power amplifier
79 acting as the amplifier.
-
The sub-microcomputer 72 includes a sub-CPU 73 conducting control
operation according to the control command sent from the main control
circuit 41, a program ROM 74 acting as the memory means and a work RAM
75. Though the sub-control circuit 71 does not have the clock pulse
generator, the frequency divider, the random number generator and the
sampling circuit, it is constructed so that the random sampling is conducted
in the operation program of the sub-CPU 73. And the program ROM 74
stores the control program executed in the sub-CPU 73. Further, the
program ROM 74 also stores the image control program concerning with
display on the liquid crystal display device 31 and various select tables. The
work RAM 75 is constructed as the temporary memory means utilized when
the control program is executed by the sub-CPU 73.
-
The image control circuit 81 is constructed form an image control work
RAM 83, an image ROM 86, a video RAM 87 and an image control IC 82.
The image control IC 82 determines the display contents displayed on the
liquid crystal display device 31 based on parameters designated by the
sub-CPU 73. The image control work RAM 83 is used for temporarily
storing images when images are formed by the image control IC 82 and when
images followingly displayed on the liquid crystal display device 31 are
designated to the image control IC 82 by the sub-CPU 73. The image
control IC 82 forms images corresponding to display contents determined by
the sub-CPU 73 and outputs to the liquid crystal display device 31. The
image ROM 86 stores various images to form the images to be displayed.
And the video RAM 87 is constructed as the temporary memory means
utilized when images are formed in the image control IC 82.
-
Here, in the embodiment, computer graphics technology is utilized so
as to improve effect ability in the liquid crystal display unit 2b. At that
time, a part of image data is extracted and superimposing of image data
(splite treatment) is done. In order to realize this treatment, splite image
data and background image data and the like are stored in the image ROM
86, the splite image data representing persons, animals, marks, letters,
figures and figures including areas to which white color is directed (set) to be
able to see and recognize variable displaying and displaying in a stop state of
the symbols arranged on the reels. The splite image data represents an
image which is displayed by being superimposed as the splite display on the
background image (background plane), And in the image control work RAM
83, the splite image data displayed on the background image are stored. At
that time, if a plurality of splite images (splite planes) are utilized, the splite
images are stored according to a priority order (order of the splite image
when displayed by superimposing thereof). This priority order is uniformly
determined by splite number and becomes former according that the splite
number becomes bigger. And in the video RAM 87, it is stored image data
corresponding to the image displayed on the liquid crystal display unit 2b.
-
The image control IC 82 produces the image data displayed on the
liquid crystal display unit 2b, stores such data in the video RAM 87 and
displays the stored image data on the liquid crystal display unit 2b.
Thereby the image control IC 82 controls imaging of the splite image
displayed on the background image. Concretely, when the splite image is
displayed, the image control IC 82 conducts various treatment such as
judgement of the priority order (display priority) of the splite image,
transparent judgement, semitransparent judgement and the like. Further,
the image control IC 82 directs the position of the splite image and
synthesizes the splite image with the background image at the directed
position, thereby displays the splite image. That is to say, the image
displayed on the liquid crystal display device 31 (the second display means) is
produced by synthesizing plural images based on the priority order. Thereby,
data quantity necessary for computer graphics of moving images can be
reduced and development of computer graphics of moving images can be
easily done.
-
Here, the color made transparent (transparent color utilized) may be
set (set beforehand) in the image control IC 82. Thereby, the color hard to
use in the image or not to use therein can be set as the transparent color-And
the color made semitransparent (semitransparent color utilized) may be
set (set beforehand) in the image control IC 82. Thereby, the color hard to
use in the image or not to use therein can be set as the semitransparent color.
Further, since the liquid crystal display with high market circulation is
utilized as the second display means, it is preferable (for mass production of
gaming machines) that a lot of gaming machines can be produced. And as
mentioned above, since the liquid crystal panel 34 is set to normally white,
the player can see and recognize displaying in the first display means or
displaying of the symbol display part even if troubles are occur in the second
display means and the liquid crystal is not driven. Thereby, the player can
entirely or partially continue the game while troubles are occurring, as a
result, the gaming machines with high reliability can be provided.
-
Fig. 10 is a perspective view conceptually showing display construction
of the liquid crystal display unit 2b. Image displayed on the liquid crystal
display unit 2b (see Fig. 11 mentioned later) is constructed by superimposing
the splite image 100 for seeing and recognizing the symbols, the splite image
(small image) 110 utilized for effect and the background image (background
splite image) 120 and displaying thereof. The priority order of the splite
image 100 is the highest and the priority order of the background image 120
is the lowest. The splite image with low priority order is screened by the
splite image with high priority order. And in the area that non-transparent
color (color other than the transparent (no imaging) color and the
semitransparent color), it is displayed the image of an area corresponding to
the above area in the splite image with lower priority order, in comparison
with the splite image including the above area. The splite image can be
enlarged and reduced by directing enlargement ratio and reduction ratio in a
splite attribution table. Enlargement and reduction of the splite image is
realized by four-vertex deformation. And free deformation of the splite
image (variable display) such as rotation thereof and the like can be done by
the four-vertex deformation.
-
The splite image 100 is formed from symbol areas 101L, 101C, 101R to
which non-transparent color (for example, white color) is directed and a
peripheral area 103 to which transparent color is directed. That is to say,
non-transparent color is directed to the image (predetermined image)
corresponding to the symbol areas 101L, 101C, 101R forming the splite image
100. White color can be realized by not driving the liquid crystal in the area
of the liquid crystal panel 34, the area corresponding to the symbol areas
101L, 101C, 101R. The splite image 100 is constructed by 2D image (2
Dimensional). Here, the position and size of the symbol areas 110L, 101C,
101R coincides with those of the symbol display areas 21L, 21C, 21R of the
liquid display unit 2b and the non-reflection areas 36BL, 36BC, 36BR of the
reflection film 36.
-
Here, based on that non-transparent color is directed to the
predetermined image, therefore even if the predetermined image and the
image other than the predetermined image are superimposed with each other,
the image other than the predetermined image is not seen through the
predetermined image. Thus, only the predetermined image is displayed on
the symbol display areas 21L, 21C, 21R to which the player's eyes are mostly
concentrated. Thereby, in a case that the player gazes the first display
means or the symbol display part through the symbol display areas, the
image other than the predetermined image is never displayed on the symbol
display areas. Therefore, it is very preferable because there is no
obstruction in the game by the player. Further, if it is desired to display
moving image or still image by intentionally superimposing with display in
the first display means or symbol display part, the predetermined image is
formed by moving image or still image to which non-transparent color is
directed. Thereby, the predetermined image is not obstructed by the image
other than the predetermined image, as a result, effect displaying according
to developer's aim can be easily conducted and labor for development thereof
can be reduced. Further, the player's concentration for games does not go
down by unnecessarily obstructing image, thereby interest for games can be
remarkably improved.
-
The splite image 110 represents a ball to which black color is directed.
And this splite image 110 comprises 3D image (three Dimensional image).
Concretely, the image data of the splite image 110 is formed by 3D shape
data having coordinate points X, Y, Z to define a shape of object, and such
data is represented as data indicating 3D shape polygon. The splite image
120 is constructed from a character display area 121 to which voluntary color
is directed, a fireworks display area 123, a rocket display area 125 and a sky
display area 127. The splite image 120 comprises 2D image.
-
Fig. 11 shows a display example of the liquid crystal display unit 2b in
which the splite images 100, 110 and 120, shown in Fig. 10, are displayed
while being superimposed with each other. Here, in Fig. 11 color display
directed to the sky display area 127 is omitted.
-
Since the splite image 100 with the highest priority order is displayed
on the splite images 110 and 120, the player can clearly see and recognize
both variable display and stop display of the symbols arranged on the reels
3L, 3C, 3R through the symbols display areas 21L, 21C, 21R corresponding to
the symbol areas 101L, 101C, 101R to which white color is directed. That is
to say, the symbol display areas 21L, 21C, 21R of the liquid crystal display
device 31 (the second display means) through which the reel sheet (the
symbol display part) can be seen, is realized by displaying the splite image
with the highest priority order (the image including the symbol areas 101L,
101C, 101R realizing the symbol display areas 21L, 21C, 21R) among a
plurality of images or by displaying splite images 107L, 107C, 107R
(predetermined image) mentioned later. And the player can clearly see and
recognize the variable display and stop display of symbols, thereby can
precisely conduct "press of stop button for a desirable symbol while seeing
thereof" according to player's faculty. Further, the image with higher
priority order among plural images is displayed in the symbol display area
21L, 21C, 21C in which display of the first display means (the reel 3L, 3C,
3R) and display in the second display means (the liquid crystal display device
31) are harmonized and displayed. Therefore, the predetermined image is
displayed in the symbol display area to which the player's eyes are apt to
concentrate, as a result, the player progresses the game while seeing the
predetermined image for most of gaming time. Thus, there is a case that it
is enough for a developer of the second display means to cope with
development of the predetermined image, which produces large display effect
to the player, with predetermined attention, when the developer develops the
display image of the second display means and control thereof. In this case,
developing points to which attention should be paid become clear, as a result,
labor for development thereof can be reduced.
-
Further, the splite image 110 is displayed on the character display area
121, the firework display area 123, the rocket display area 125 and the sky
display area 127. Here, in the peripheral area 103 of the splite image 110,
the splite image 110 or the images of the splite image 120 is displayed. The
window frame display areas 22L, 22C, 22R are realized by splite images with
lower priority order than the splite image 100.
-
Here, in Fig. 10, though it is constructed that three symbol display
areas to which white color is directed are formed in one image (the splite
image 100), the present invention is not limited to this case. For example,
as shown in Fig. 12, it is conceivable that three symbol display splite images
(the predetermined image) 107L, 107C, 107R, to which the non-transparent
color such as white color is directed, are formed and the priority order thereof
is made highest.
-
As mentioned above, although description is done according to the
embodiment, the present invention is not limited to the above.
-
The sub-control circuit 71 may be constructed so that the priority order
of each splite image is changeable for a predetermined period. As for the
predetermined period, for example, it can be adopted a period that the
demonstration display for collecting players is conducted, the demonstration
display being done during the beneficial state, the non-gaming state or after
a predetermined time is elapsed from occurrence of the non-gaming state, or
a period that the reels are not rotated. Here, "non-gaming state" means a
state that operation to insert medals and to press the BET switch 5 is not
done since one game is ended (for example, rotation of all reels is stopped).
-
Further, for example, there may be a case that the priority order of the
predetermined image is controlled so as to become lower than that of the
image except for the predetermined image, in a case that the game result
leading means lies in a state (by operation of the game result leading means)
that variable display of symbols can be stopped (for example, the stop buttons
are permitted to operate) and the specific winning combinations (for example,
BB, RB, small combination, replay, so-called single bonus and the like), which
are internally won and not materialized, are stored in excess of a
predetermined number in the control means of the gaming machine (for
example, the case that the information based on the number of internal
winning of the specific combination and the number of materialization of the
specific combination, (the number more than 1 (one) are stored as the number
obtained by subtracting the latter number from the former number)). When
seeing the above display mode, the player can expect that a lot of benefits
may be obtained by playing games in such gaming machine, thereby interest
for games can be improved. And if the specific winning combinations, which
are internally won and not materialized, are not stored in excess of a
predetermined number in the control means, there may be a case that the
priority order of the predetermined image is controlled so as to become lower
than that of the image except for the predetermined image, when the
predetermined state (for example, winning of the predetermined random
number lottery, the state based on the information concerning with the game
(including the information of the beneficial state) is materialized and the
images are determined to be displayed (for example, the image except for the
predetermined image is displayed). Thereby, appearance probability of the
above display mode is raised and the player expects that a lot of benefits may
be obtained and can cope with games. Therefore, interest for games can be
improved.
-
It may be constructed so that the predetermined image such as the
image corresponding to the symbol areas 101L, 101C, 101R or the splite
image 107L, 107C, 107R can be deformed, deformation thereof including
variable display by enlargement, reduction, change in shape, color or pattern
thereof. Thereby, effect can be raised. In this case, it is preferable that the
above images are deformed within the areas corresponding to the
non-reflection areas (light transmittable part) 36BL, 36BC, 36BR. Further
in this case, at least a part of the symbol, or one or two symbols can be seen
and recognized. And it is preferable that size of the symbol display area is
substantially same as the area of the reflection film 36 or is smaller than
that thereof. Further, in order to realize (raise) the effect there may be a
case that the predetermined image includes transparent color or
semitransparent color (color other than non-transparent color can be directed
to a part of the predetermined image). There may be a case that it is
enough to direct the non-light transmittable part in the predetermined image
so that the player can sufficiently see and recognize the first display means.
And the predetermined image may be formed from 3D image, In that case,
the effect display can be forcefully conducted.
-
Further, by deforming the predetermined image within the area
corresponding to the light transmittable part, liquid crystal with high market
circulation can be utilized as the second display means. Thereby, it is
preferable because a lot of gaming machines can be produced and effect can
be raised because the predetermined image is deformed in the area to which
the player's eyes are apt to concentrate. Thus, interest for games can be
improved.
-
Further, the gaming machine may be constructed so that the
predetermined image is displayed in a plurality of variable display modes,
one or plural display modes are selected among the above plural display
modes according to type of winning combination determined by the internal
winning combination determination means, type of winning combination
which is internally won but not materialized, or the result of random number
lottery and the like, and the predetermined image is variably displayed based
on the above variable display mode. In that case, the player can see and
recognize the predetermined image displayed in various display modes and
the first display means through the predetermined image displayed in
various display modes. Thus, variegated effect display can be conducted and
interest for games can be improved.
-
Further, display timing or non-display timing of the predetermined
image can be voluntarily decided. For example, when variable display of
symbols lies in a stoppable state by operation of the game result leading
means, as the above timing, it may be utilized various timing such as the
timing substantially at the same time of the predetermined timing (when the
symbols are stopped and displayed and the internal winning combination is
determined to BB), when the specific image is started to display, while the
specific image is displayed, when display of the specific image is ended or
when stop operation (operation of the stop buttons) corresponding to the
predetermined image is conducted and the like timing. If, as the display
timing of the predetermined image (display period), it is utilized the state
that the variable display of symbols can be stopped by operation of the game
result leading means, the player can operate the stop buttons while seeing
the reels 3L, 3C, 3R corresponding thereto. Thereby, both utility and high
effect by efficiently utilizing the symbol display areas can be realized. In
this case, as the specific image, it can utilized the images displayed when
power of the gaming machine is turned on, when the RAM (including the
image control work RAM, the work RAM) is cleared, when backup is restored,
when so-called demonstration images for waiting players (waiting images)
are displayed, when abnormality (error) occurs in the gaming machine and
when warning is done. And as the predetermined timing, it can utilize
timing when variable display is started, while variable display is conducted
and when variable display is ended, in the predetermined display means. In
this case, the predetermined display means may be the game result display
means, the first display means, the second display means (including only the
specific symbols) and the third display means mentioned later and the like.
-
Further, in a case that the variable display of symbols (variable display
of the first display means) can be stopped by operation of the game result
leading means, the predetermined image can be displayed, that is, among the
plural images the predetermined image with high priority order can be
displayed in the symbol display areas 21L, 21C, 21R where display of the
first display means and display of the second display means are harmonized
and displayed. Thereby, the predetermined image is displayed in the symbol
display area to which the player's eyes are easily concentrated to the utmost
and the player eventually progresses games while seeing the predetermined
image for almost gaming time. Thus, there is a case that it is enough for a
developer of the second display means to cope with development of the
predetermined image, which produces large display effect to the player, with
predetermined attention, when the developer develops the display image of
the second display means and control thereof. In this case, developing
points to which attention should be paid become clear, as a result, labor for
development thereof can be reduced.
-
And as the variable display mode (deformable mode) of the
predetermined image, it can be utilized the display mode that visibility of
symbols in the symbol display areas 21L 21C, 21R, that is, light
transmittability (easiness to see the first display means) can be variably
changed. Concretely, by changing concentration of color (non-transparent
color) directed to the predetermined image, the above visibility or light
transmittability can be changed. Thereby, difficulty of "press of stop button
for a desirable symbol while seeing thereof' can be changed, thus interest for
games can be improved. The symbol display areas 21L, 21C, 21R may have
the same light transmittability thereover and plural stages of light
transmittability. As the concrete example, each of the symbol display areas
21L, 21C, 21R may be constructed so as to have high light transmittability
(easier to see the first display means) at circumferential part of the center
thereof and low light transmittability (harder to see the first display means)
at a part according that such part is apart from the circumferential part of
the center thereof. Also in the thus constructed case, variegated effect
display can be conducted, Further, the light transmittability of each of the
symbol display areas 21L, 21C, 21R may be constructed so as to vary in time
series. In that case, velocity in varying of the light transmittability may be
changed. Thereby, more profound effect can be realized. And difficulty of
"press of stop button for a desirable symbol while seeing thereof can be also
changed in time series. In such case, it is enough for light transmittability
that the first display means or the third display means can be seen and
recognized.
-
And the sub-control circuit 71 may be constructed so that light
transmittability of the symbol display area 21L, 21C, 21R is changed
according to type of the winning combination determined by the winning
combination determination means, the winning combination which is
internally won but not materialized, or result of random number lottery and
the like. Further, these symbol display areas, that is, the symbol areas
101L, 101C, 101R or the splite images 107L, 107C, 107R may be moved
substantially at the same time and size thereof may be changed. Thereby, it
concludes that the player expects occurrence of the beneficial state and gazes
display change of the symbol display areas 21L, 21C, 21R. As a result, both
effect and interest for games can be improved.
-
Further, the gaming machine may be constructed so that display mode
of the window frame display area has a connection with variable display
mode of the symbol display areas 21L, 21C, 21R, for example, change in size,
enlargement, reduction, movement, number and change in outline shape of
the symbol display area, and is changed so as to be displayed at a periphery
of the symbol display area which is changed according to the above. Thereby,
when the player's eyes direct to the window frame display area, it can give
the player the thought that the player may be able to see and recognize the
first display means through the symbol display area. Therefore, variegated
effect can be conducted. Further, the above construction can also utilize to
lead the player's eyes. And such case can contribute to improvement of
interest for games.
-
And variable display mode of the symbol display areas 21L, 21C, 21R
can be utilized for so-called assist game. Concretely, the gaming machine
may be constructed so as to include a plurality of stop switches (buttons) and
a plurality of moving and displaying means for moving and displaying
symbols provided corresponding to the plural stop switches, symbol display
areas through which the moving and displaying means can be seen and
recognized, the first control means for determining the internal winning
combination based on an output from the game start instruction means and
for permitting to materialize the internal winning combination (permitting
that a predetermined symbol combination stands in a line) and for
determining operation order of the stop switches, and the second control
means for controlling the moving and displaying means so as to stop based on
the determined result by the first control means and the operation order of
the stop switches by the player, wherein the operation order determined by
the first control means may be notified by the variable display mode in the
symbol display areas. For example, display mode in the symbol display area
can be changed according to the order based on the above operation order.
In this case, if the player operates the stop switch corresponding to the
symbol display area which is changed in the display mode, the internal
winning combination can be materialized without fail or with high probability
Thereby, the player can easily understand the operation order of the stop
switches and interest for games can be also improved.
-
Further, if the gaming machine lies in a state that variable display of
symbols can be stopped by operation of the game result leading means,
predetermined images can be displayed. The window frame display area
may be corresponded to the image with low priority order and may be
variably displayed. Thereby, it concludes that the area with the highest
priority order is constructed from white display in the area corresponding to
the symbol display area 21L, 21C, 21R and the transparent display area
other than such area. That is to say, the splite image (the image displayed
in white) corresponding to the symbol display area 21L, 21C, 21R is formed
and the priority order of the splite image can be raised for a predetermined
period (while corresponding reel is permitted to stop).
-
In the embodiment, although the priority order of the splite image 100
or 107L, 107C, 107R is set so as to become the highest, the present invention
is not limited to this case. For example, in a case that the specific splite
image is formed only in the area other than the area corresponding to the
non-reflection areas 36BL, 36BC, 36BR, it is enough that the priority order of
the splite image 100 or 107L, 107C, 107R is set high in comparison with the
splite image other than the specific splite image.
-
And in the embodiment, though the reels 3L, 3C, 3R are adopted as
the first display means and the liquid crystal display device 31 is adopted as
the second display means, the present invention is not limited to this. For
example, CRT, LCD, plasma display, 7-segment LED, LED dot-matrix, lamp,
LED, fluorescent lamp, organic EL display, disc, electronic paper, flexible
LED, flexible liquid crystal, liquid crystal projector, FED and the like can be
adopted as the first display means, the second display means or the third
display means. Further, the third display means different from the first
display means and the second display means can be arranged at a more front
side than the second display means when seeing the front side of the gaming
machine, between the first display means and the second display means, or
at a more rear side than the first display means when seeing the front side of
the gaming machine. The display result displayed on the first display
means, the second display means or the third display means is constructed
from still images or moving images. The combination, in which two or more
or all of the first display means, the second display means and the third
display means are combined, can be integrally constructed. In this case,
there may be a case that the unit integrally constructed can be wholly
exchanged, and this case is preferable since time and labor for decomposing
work or assembling work thereof can be omitted and maintenance work can
be improved. Further, if parts and construction can be commonly used in
the unit, this case is preferable since it can contribute to cost reduction. Of
course, if the illumination means commonly utilizable for the common
illumination means is included in the unit, the same effect similar to the
above can be expected.
-
Further, the beneficial state includes: a state that a predetermined
combination (for example, replay, BB, RB, small combination, single bonus
and the like) is materialized; free game; a state that information necessary
for the player to favorably advance the game is notified; a state that
probability to get internal winning of a predetermined combination is high; a
state that winning of a predetermined combination is materialized with high
probability, winning of a predetermined combination or a predetermined
combination carried over is permitted to materialize with high probability;
so-called "challenge time" that the reels are basically stopped based on the
operation timing of the stop buttons by the player; small combination;
medium combination; big combination; combination (state that so-called
"symbol start opening" (symbol variable movement is started when a ball
enters in the symbol start opening) is opened or enlarged; so-called
"probability changing state", so-called "time shortening state"); or
combination of the above states. Here, the small combination, the medium
combination and the big combination concern with a state that so-called "big
winning opening" is opened in the so-called Japanese Pachinko gaming
machine.
-
And when the internal winning combination determination means
determines a predetermined combination (for example, bonus) as the internal
winning combination, one or plural or all of the illumination means included
in the common illuminations means can be turned off. For example, the
LED lamps 29 arranged for each of the reels 3L, 3C, 3R can be turned off
every the operation button corresponding thereto is operated or every the
operation button other than the above operation button is operated. Based
on the above constructions, interest for games increases. And the forward
illumination means (the fluorescent lamps 38a, 38b) can be provided for each
of the symbol display parts (the reels 3L, 3C, 3R).
-
Further, one or plural or all of the illumination means included in the
common illumination means can be constructed so as to variably display.
For example, still images or moving images can be displayed on the first
display means (reel sheet) by changing the turning on mode of the LED
lamps 29 or light colors emitted therefrom or by continuously changing those.
And self-emitting type plasma display, organic EL display and the like may
be adopted as the illumination means (one example of the third illumination
means), thereby images can be displayed on the first display means. By this
constructions, interest for games increases.
-
In a case that the special game result (for example, the symbol
combination indicating that bonus winning is materialized) is displayed on
the first display means or the second display means, it can be provided the
special gaming state producing means that the beneficial state for the player
is displayed thereon. And both the special gaming state producing means
and the second display means can be formed on single control circuit board.
And the gaming state can be displayed by superimposing the images
displayed on the first display means and the images displayed on the second
display means. Further, based on the trigger that a predetermined state is
realized, the effect display on the second display means can be done so as to
avoid the specific symbols stopped and displayed on the symbol display part
or so as to superimpose the specific symbols. If the gaming state is
displayed by the superimposed images, the beneficial state for the player may
be produced with high probability in comparison with the case in which the
superimposed images is not displayed. Thereby, it can include the effect
that the player's expectation increases, in excess of the previous case. Thus,
such effect can contribute to increase of interest.
-
In the embodiment, though the start lever 10 is adopted as the game
start instruction means, the present invention is not limited to this. For
example, the BET switch 5, the medal insertion slot 6, the medal sensor 6S
or the start switch 10S can be adopted.
-
The display includes: display by the sense of sight, display by the sense
of hearing, notification by the sense of smelling, turning on of the lamps or
combination of those. The display mode includes: colors, patterns, shapes
(outline shapes, interior shapes) and the like. And the game result can be
displayed after operation of the game start instruction means or the game
result leading means.
-
In the embodiment, though the above mentioned LED drive circuit is
utilized as the display control means for a plurality of the ornamental lamps,
the LED lamps and the fluorescent lamps, each of which is arranged in the
cabinet, the present invention is not limited to this. Turning on control of
the LED lamps may be conducted by another display control means. In this
case, for example, in turning on control of the LED lamps, electric power may
be provided so that the LED lamps are always turned on during a period
from power-on of the gaming machine till power-off thereof. Here, turning
on includes blinking mode that the LED lamps are intermittently blinked
with a very short time interval. Thus, since the LED lamps are always
turned on, light emitted from the LED lamps always illuminates each symbol
display area even if abnormality occurs in the mentioned LED drive circuit.
Thereby, the player can always see the symbols arranged on each of the reels
through the each symbol display areas, thus the above turning on control is
preferable.
-
Further, turning on control of the above mentioned fluorescent lamps
may be done by another display control means. In this case, for example, in
the turning on control of the fluorescent lamps, electric power may be
provided so that the fluorescent lamps are always turned on during a period
from power-on of the gaming machine till power-off thereof. Thereby,
similar to the above, light emitted from the fluorescent lamps always
illuminates each symbol display area even if abnormality occurs in the
mentioned LED drive circuit. Thereby, the player can always see and
recognize the symbols arranged on each of the reels through the each symbol
display areas
-
Further, in the embodiment, though the above mentioned sub-CPU
conducts display control of a plurality of the ornamental lamps arranged in
the cabinet, sound output control and image display control of the liquid
crystal display device, the present invention is not limited to this. Another
sub-CPU separate from the above sub-CPU may conduct the above various
controls. For example, in a case that another sub-CPU separate from the
above sub-CPU conducts the control of a plurality of the ornamental lamps
arranged in the cabinet and, for example, in a case that abnormality occurs
in the display control, it is enough to exchange only the sub-CPU with
abnormality occurrence or only the circuit construction including the
sub-CPU with abnormality occurrence to the normal sub-CPU or circuit
construction having the normal sub-CPU. Therefore, time and labor for
removing the cause of the abnormality occurrence can be omitted and such
construction is very preferable. And in a case that another sub-CPU other
than the above sub-CPU conducts sound output control or image display
control, or for example, in a case that abnormality occurs in the sound output
control or the image display control, it is enough to exchange only the
sub-CPU with abnormality occurrence or only circuit construction including
the sub-CPU with abnormality occurrence.
-
Further, the liquid crystal display device described in the embodiment
may have image enlarging means for enlarging the input images by a
predetermined magnification. For example, the image enlarging means may
convert the image data for 640 x 480 dots into the image data for 1024 x 768
dots and output the converted image data to the display part (above
mentioned terminal part). Thereby, it can use the image data for small
display area, the data quantity thereof being less in comparison with that for
the factual display area. As a result, memory quantity of the ROM and
image data forming time can be reduced.
-
And in the embodiment, though the symbol display area is divided
corresponding to each of three reels 3L, 3C, 3R, the present invention is not
limited to this and the symbol display area may be formed so as not to be
divided. For example, it may be conceivable that two or three of the reels
3L, 3C, 3R can be seen and recognized through one symbol display area.
And if the first display means and the third display means are arranged at
the rear face or side of the second display means, it may be constructed that
the player sees and recognizes through one symbol display area a part or
whole of the first display means and a part or whole of the third display
means. When the reflection means is produced, there may be a case that
the reflection means can be easily produced in comparison with a case that a
plurality of transparent portions are formed dividedly.
-
Further, the present invention can apply to Japanese Pachinko gaming
machine, arrange ball gaming machine, mah-jong ball gaming machine,
video-slot machine, video poker machine and the other machines, in addition
to the slot machine in the embodiment. And even in the game program
imitatively executing operation of the above mentioned slot machine in a
family gaming machine, the present invention can apply and execute the
game. In this case, CD-ROM, FD (flexible disc) and the similar memory
medium can be utilized for the memory medium for storing the game
program.
-
Here, recently in the Japanese Pachinko gaming machine in the main
current, the gaming machine, in which an electric display device such as the
liquid crystal display device is arranged at the center of gaming plate, is
popularized, In this electric display device, a plurality of symbols
(abbreviated as "special symbols" hereinafter) represented by images are
variably displayed, thereby three lines of reels in the slot machine are
imitatively displayed. When variable display of the special symbols stops
and a predetermined stop mode (in which the same special symbols stop such
as 7-7-7 and this stop mode is generally called "big combination"), the game
shifts to the special gaming state beneficial for the player. In general
Japanese Pachinko gaming machine, the variable display of the special
symbols is started on condition that balls shot within the gaming plate by
operation of the shooting handle enter into a predetermined winning hole
(so-called "variable display start hole"). After a predetermined time is
elapsed the variable display of the special symbols stops.
-
In this kind of Japanese Pachinko gaming machine, it may be arranged
the liquid crystal display device (the second display means) and the first
display means (for example, drum-type reels) at the rear side than the
display area (display plane) of the liquid crystal display device when seeing
the front side of the gaming machine. And the special symbols may be
variably displayed on one or both of the first display means (for example, the
liquid crystal display device) and the second display means (for example,
drum-type reels).
-
The above mentioned game result display means may be constructed so
as to include the first display means and the second display means provided
at a more front side than the display area of the first display means when
seeing the front surface of the gaming machine. And the game result
display means may be constructed so as to include the first display means
and the second display means provided at a more front side than the display
area of the first display means when seeing the front side of the gaming
machine.
-
The above mentioned rear illumination means illuminates the second
display means from the backside thereof. And the above mentioned front
illumination means illuminates the second display means from the backside
of thereof. And the front illumination means may illuminate the second
display means from the side plane thereof.
-
The above mentioned first display means and/or the second display
means may be formed in a curved shape. As for extent of the curvature, the
first display means and the second display means may have substantially the
same curvature. Thereby, there may be a case that design of the gaming
machine is improved and the gaming machine is made attractive. Even if
the first display means is curved with a small radius of curvature or with a
large radius of curvature, the above same effect can be obtained.
-
The above mentioned reflection means corresponds to means which has
at least function to refract a part or whole of light led by the light leading
means toward the liquid crystal panel and illuminate the liquid crystal panel.
-
The above mentioned game start instruction means may be a variable
symbol display start hole which produces an output signal when the winning
combination or passage of the ball is detected. The game start instruction
means in the ball flipping machine corresponds to the variable display start
hole for the special symbols (or the start gate), the variable display start hole
for the common symbols, the various judging symbol display start holes (or
the start gates).
-
In a case that the above mentioned internal winning combination
determination means determines the predetermined combination as the
internal winning combination, one or plural illumination means included in
the common illumination means is/are turned off. Or the illumination
means may always be turned off.
-
There may be a case that one or plural illumination means included in
the common illumination means is/are turned off at the substantially same
timing that the above mentioned internal winning combination determination
means determines the predetermined combination as the internal winning
combination. Or the illumination means may always be turned off.
-
As for variable display by the illumination means included in the
common illumination means, it is conceivable various display modes. For
example, it may be constructed so as to be able to execute the special symbol
variable display. Here, the special symbol variable display can be executed
in the mode such as: brightness in a part or whole of the display part in the
illumination means differs from that in the non-specific symbol variable
display; still images, moving images, specific letters, numbers, figures,
characters, which are not displayed in the non-specific symbol variable
display, are displayed; variable display speed differs from that in the
non-specific symbol variable display. Further, voluntary display modes may
be utilized. And in a case that the specific symbol variable display is
conducted, it may be constructed that the beneficial state for the player
occurs with high probability in comparison with the case that the specific
symbol variable display is not done. Thereby, it can be included the effect
that the player's expectation increases, in excess of the previous case. Thus,
such effect can contribute to increase of interest.
-
As for the means adopted as the third display means, it may be
adopted display devices which is applicable as the first display means and the
second display means, as mentioned above. It may be a case that one or
plural effect display reels is/are utilized as the third display means, and both
the first display means and the third means are arranged at the rear surface
or side of the second display means. In this case, the symbol display area
through which the player sees the display area of the third display means
may be provided in the second display means. Thereby, the player can
easily recognize the display contents on the display area of the third display
means, thus this construction is very preferable.
-
Further, it may be controlled so that the images formed by
superimposing the images of the second display means and the images of the
third display means are seen by the player, and when such control occurs, the
beneficial state occurs with higher probability than the case that such control
does not occur. Thereby, it can be included the effect that the player's
expectation increases, in excess of the previous case. Thus, such effect can
contribute to increase of interest.
-
Further, any one of the first display means, the second display means
and the third display means may be constructed form a movable structure
with shapes such as figures, dolls, animals, insects, famous structures, fishes,
vehicles. For example, the above structures may be moved with rotation,
swing, reciprocal movement or vibration in cases that: the special
combination is internally won, the special combination is materialized, the
number of the combination which is as same as the special combination
internally won but not materialized exceeds a predetermined number, the
special images are displayed on the display means different from the above
structures. And there may be a case that the above structure is constructed
from plural members and a part of the members is/are moved. In this case,
there may be a case that it can be further expected more various effects by
displaying on other than the image display device.
-
Further, the front illumination means may be arranged at the front
side of the first display means and the second display means. In this case, if
the inside of the game arcade is dark, the front illumination means can
illuminate both the first display means and the second display means with
enough light. Therefore, there may be a case that the player can clearly
recognize the images displayed on the display means, thus it can be expected
that the player can enjoy more various effects in the gaming machine.
-
Although only some exemplary embodiments of this invention have
been described in detail above, those skilled in the art will readily
appreciated that many modifications are possible in the exemplary
embodiments without materially departing from the novel teachings and
advantages of this invention, Accordingly, all such modifications are
intended to be included within the scope of this invention.