EP1575008A1 - Machine de jeu - Google Patents

Machine de jeu Download PDF

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Publication number
EP1575008A1
EP1575008A1 EP04004686A EP04004686A EP1575008A1 EP 1575008 A1 EP1575008 A1 EP 1575008A1 EP 04004686 A EP04004686 A EP 04004686A EP 04004686 A EP04004686 A EP 04004686A EP 1575008 A1 EP1575008 A1 EP 1575008A1
Authority
EP
European Patent Office
Prior art keywords
display
image
liquid crystal
display means
displayed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP04004686A
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German (de)
English (en)
Inventor
Yoichi c/o ARUZE Corp. Hoshino
Yoichi c/o ARUZE CORPORATION Terui
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Priority to EP04004686A priority Critical patent/EP1575008A1/fr
Publication of EP1575008A1 publication Critical patent/EP1575008A1/fr
Ceased legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • the present invention relates to a gaming machine having variable display means for variably displaying various symbols necessary for a game and control means such as microcomputer and the like for controlling the variable display, the gaming machine including so-called Japanese pachi-slot machine; slot machine; ball flipping machine such as the first grade ⁇ third grade Japanese pachinko machine, arrange ball machine, mah-jong ball gaming machine or slit-slot machine; video slot machine; video poker machine and the like.
  • the Japanese pachi-slot machine has a mechanically variable display device in which it is provided a plurality of rotating reels each of which variably displays plural symbols within a display window arranged in front of the machine, the reels being parallel provided in plural lines.
  • the control means drives and controls the variable display device and the reels are rotated, thereby symbols on the reels are variably displayed.
  • rotation of each reel is stopped automatically or based on stop operation by the player.
  • game media such as medals or coins are paid out, thereby a predetermined benefit is given to the player.
  • a gaming machine having a plurality of reel drums, reel strips each of which is arranged on an outer periphery of each reel drum and on each outer surface of which the symbols are described in a divided manner, light sources each of which illuminates the symbol division on each reel strip from the backside thereof and is arranged within each reel drum and control means for controlling illumination by the light sources.
  • the symbol portion is made semitransparent and the background of the symbol is made transparent or semitransparent
  • the light source is constructed from a plurality of luminous diodes arranged in a dot-matrix manner.
  • the control means controls light emission of each luminous diode, thereby light emission of the light source is controlled so as to display characters or figures by the emitted diodes.
  • the object of the present invention is to provide a gaming machine in which game result display means includes first display means and second display means arranged at a more front side than a display area of the first display means when seen from a front side of the gaming machine, and an image displayed on the second display means is generated by synthesizing a plurality of images according to priority order, and a symbol display area of the second display means through which the first display means is seen and recognized, is realized by displaying a predetermined image with higher priority order among plural images, thereby interest for games can be raised.
  • the gaming machine of the present invention comprises: game result display means for displaying a game result thereon; and beneficial state generating means (for example, the main control circuit 41 mentioned later) for generating a beneficial state for a player when a specific game result is displayed on the game result display means; wherein the game result display means includes first display means (for example, the reels 3L, 3C, 3R mentioned later) and second display means (for example, the liquid crystal display device 31 mentioned later) arranged at a more front side than a display area of the first display means when seen from a front side of the gaming machine, wherein an image displayed on the second display means is generated by synthesizing a plurality of images (for example, the splite images 100, 110, mentioned later) based on a priority order, and wherein a symbol display area (for example, the symbols display area 21L, 21C, 21R mentioned later) of the second display means through which the first display means is seen and recognized, is realized by displaying a predetermined image (for example, the splite image 100 or splite
  • the second display means may be constructed from a liquid crystal display device including a liquid crystal panel (for example, the liquid crystal panel 34 mentioned later), light guide means (for example, the light guide plate 35 mentioned later) arranged at a rear side of the liquid crystal panel, illumination means (for example, the fluorescent lamps 37a, 37b mentioned later) for generating light which is guided to the light guide means and reflection means (for example, the reflection film 36 mentioned later) for reflecting light guided to the light guide means toward the liquid crystal panel arranged at a front side of the light guide means, and an area (for example, the non-reflection area 36BL, 36BC, 36BR mentioned later) of the reflection means corresponding to the first display means may be formed in a light transmittable part.
  • a liquid crystal panel for example, the liquid crystal panel 34 mentioned later
  • light guide means for example, the light guide plate 35 mentioned later
  • illumination means for example, the fluorescent lamps 37a, 37b mentioned later
  • reflection means for example, the reflection film 36 mentioned later
  • the first display means may include a plurality of symbol display parts (for example, the reel sheet mentioned later) in which one or more symbols can be variably displayed and displayed in a stop state thereof, and game result leading means (for example, the stop buttons 11L, 11C, 11R mentioned later) operable by the player to stop the symbols variably displayed may be provided, and a predetermined image may be displayed under a condition that variable display of the symbols is able to be stopped by operation of the game result leading means (for example, the case that the reels 3L, 3C, 3R are rotating or the stop buttons 11L, 11C, 11R corresponding to the reels 3L, 3C, 3R are operable for stop operations, mentioned later).
  • game result leading means for example, the stop buttons 11L, 11C, 11R mentioned later
  • the predetermined image may be changed within an area corresponding to the light transmittable part.
  • non-transparent color may be determined to the predetermined image (for example, the image corresponding to the symbol display areas 101L, 101C, 101R comprising the splite image 100 or the splite image 107L, 107C, 107R, mentioned later).
  • the liquid crystal panel may be set to normally white.
  • the gaming machine comprises: game result display means for displaying a game result thereon; beneficial state generating means for generating a beneficial state for a player when a specific game result is displayed on the game result display means; wherein the game result display means includes first display means and second display means arranged at a more front side than a display area of the first display means when seen from a front side of the gaming machine, wherein an image displayed on the second display means is generated by synthesizing a plurality of images based on a priority order, and wherein a symbol display area of the second display means through which the first display means is seen and recognized, is realized by displaying a predetermined image with higher priority order among the plural images.
  • interest for games can be raised and data quantity necessary for displaying operation in the second display means can be reduced.
  • Fig. 1 is a perspective view showing an outlined shape of a gaming machine 1 according to one embodiment of the present invention.
  • the gaming machine 1 is a so-called Japanese pachi-slot machine.
  • game media such as coins, medals or tokens, or a card in which information of game value given to the player is stored, it will be described hereinafter the gaming machine 1 in which medals are used.
  • the Japanese pachi-slot machine in the main current has a plural kinds of winning modes.
  • a predetermined winning combination when accepted, the player can obtain a more beneficial gaming state than a normal gaming state for a predetermined period without finishing the game by only one payout of medals.
  • this winning combination there exist one winning combination in which the game relatively giving large benefit to the player can be done in predetermined times (this winning combination is called “BIG BONUS” and abbreviated as “BB” hereinafter) and another winning combination in which the game relatively giving small benefit to the player in predetermined times (this winning combination is called “REGULAR BONUS” and abbreviated “RB” hereinafter).
  • a panel display unit 2a, a liquid crystal display unit 2b and a fixed display unit 2c which have substantially vertical planes, are formed.
  • the panel display unit 2a, the liquid crystal display unit 2b and the fixed display unit 2c they will be described with reference to Fig. 2, hereinafter.
  • three reels 3L, 3C, 3R (the first display means comprising the game result display means), on each outer periphery of which symbol line comprising a plural kinds of symbols is described, are rotatably arranged along a horizontal line.
  • the reels 3L, 3C, 3R form the variable display means.
  • each reel rotational drum type display device
  • symbol display areas 21L, 21C, 21R shown in Fig. 2 hereinafter.
  • Each reel is constructed so as to be able to rotate at a constant rotational speed (for example, 80 rotations / minute).
  • a frontward projection portion 4 having a substantially horizontal plane is formed.
  • a BET switch 5 for betting medals credited by button pressing operation.
  • a medal insertion slot 6 is formed.
  • a c/p switch 7 for switching credit/payout of medals obtained in the game by the player based on button pressing operation. On the basis of switching by the c/p switch 7, medals are paid out from a medal payout opening 8 and the paid medals are accumulated in a medal receiving tray 9.
  • a start lever 10 (game start instruction means operable by the player), which starts rotation of the reels when operated by the player and starts variable display of the symbols (starts the game) within each of the symbol display areas 21L, 21C, 21R (see Fig. 2), is provided so as to be able to rotate within a predetermined angle.
  • three stop buttons 11L 11C, 11R (game result leading means operable by the player), which is operated to stop rotation of the reels 3L, 3C, 3R, respectively, are arranged.
  • speakers 12L, 12R are arranged. Between the speakers 12L, 12R, a payout table panel 13 which shows winning combinations of the symbols and the number of medals paid out as awards, is provided.
  • the panel display unit 2a, the liquid crystal display unit 2b and the fixed display unit 2c will be explained.
  • the panel display unit 2a comprises a bonus game information display part 16, BET lamps 17a ⁇ 17c, a payout display part 18 and a credit display part 19.
  • the bonus display part 16 is constructed from 7-segment LEDs and displays the game information during the bonus game.
  • the 1-BET lamp 17a, 2-BET lamp 17b and MAX-BET lamp 17c are turned on according to the medal number betted to conduct the game-
  • the 1-BET lamp 17a is turned on when the betted medal number is "1".
  • the 2-BET lamp 17b is turned on when the betted medal number is "2".
  • the MAX-BET lamp 17c is turned on when the betted medal number is "3”.
  • the payout display part 18 and the credit display part 19 are constructed from 7-segment LEDs respectively-
  • the payout display part 18 displays the payout medal number when the winning is materialized.
  • the credit display part 19 displays the medal number accumulated (credited).
  • the liquid crystal display unit 2b comprises the symbol display areas 21L, 21C, 21R, window frame display areas 22L, 22C, 22R and effect display area 23.
  • the display contents displayed on the liquid crystal display 2b are variably changed according to the variable symbol display mode of the reels 3L, 3C, 3R, stop display mode of the symbols and operation of a liquid crystal display device 31 mentioned hereinafter.
  • the symbol display areas 21L, 21C, 21R are provided corresponding to the reels 3L, 3C, 3R, respectively, and display the symbols arranged on the outer periphery of the reels 3L, 3C, 3R and various effects thereon.
  • the reels 3L, 3C, 3R corresponding to the symbol display areas 21L, 21C, 21R are rotating or the stop buttons 11L, 11C, 11R corresponding to the symbol display areas 21L, 21C, 21R are in a operable state for stop operation of the reels 3L, 3C, 3R
  • each symbol display area 21L, 21C, 21R is transparently displayed so as to be able to easily recognize the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R, and effect effected through still images or moving images by, for example, symbols, letters, figures, marks, characters is not displayed.
  • the window frame display areas 22L, 22C, 22R are formed so as to enclose each symbol display area 21L, 21C, 21R and represents the frames of the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R.
  • the effect display area 23 is formed in an area other than the symbol display areas 21L, 21C, 21R and the window frame display areas 22L, 22C, 22R in the liquid crystal display unit 2b.
  • This effect display area 23 displays the image (representing so-called "WIN LAMP") conclusively indicating that bonus winning is realizable, the effect to increase interest for games and the information necessary for the player to beneficially advance the game.
  • the fixed display unit 2c is an area to display the images determined beforehand. Concretely, the fixed display unit 2c displays" a part of row houses" which is described on a display plate 33 mentioned hereinafter. By combining the image displayed on the fixed display unit 2c and the image displayed on the effect display area 23, one still image or moving image can be displayed. In the embodiment, one complete image of the row houses can be displayed.
  • LED lamps 29 arranged in the reels 3L, 3C, 3R will be described.
  • the LED lamps 29 function as illumination means for illuminate the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R and one of illumination means for illuminating the areas mainly corresponding to the symbol display areas 21L, 21C, 21R within an area of a liquid crystal panel 34 (mentioned later).
  • the LED lamps 29 function as common illumination means for commonly illuminating the above symbols and the areas.
  • the LED lamps 29 also function as rear illumination means for illuminating the first display means from the backside thereof.
  • LED receiving circuit boards 24 which are positioned behind the symbols of three symbol lines (totally nine symbols), each symbol line appearing in each of symbol display areas 21L, 21C, 21R when rotation of the reels 3L, 3C, 3R stops.
  • Each LED receiving circuit board 24 has three LED receiving portions in each of which a plurality of LED lamps 29 are provided-Hereinafter, among nine LED receiving portions, the LED receiving portion is serially represented by Z1, Z2 and Z3 from the left portion in the horizontal upper line, the LED receiving portion is serially represented by Z4, Z5 and Z6 from the left portion in the horizontal center line and the LED receiving portion is serially represented by Z7, Z8 and Z9 from the left portion in the bottom horizontal line.
  • the LED lamp 29 illuminates the rear side of the reel sheet by white light, the reel sheet being attached to the reel 3L, 3C, 3R along the outer periphery thereof
  • the reel sheet is made translucent, thus light emitted from the LED lamp 29 permeates to the front plane of the reel sheet.
  • the reel 3L is constructed from a cylindrical frame construction in which two circular frames 25 and 26 with the same shapes are connected by a plurality of connecting members 27 while separating with a distance (corresponding to the reel width) therebetween, and transmitting members 28 for transmitting driving force of a stepping motor 53L (see Fig. 8) arranged in the center position of the frame construction to the circular frames 25 and 26.
  • a stepping motor 53L see Fig. 8
  • the reel sheet attached to the outer periphery of the reel 3L is omitted.
  • the LED receiving circuit board 24 arranged within the reel 3L has three LED receiving portions Z1, Z4 and Z7, each receiving a plurality of LED lamps 29.
  • the LED receiving circuit board 24 is arranged so that the LED receiving portions Z1, Z4, Z7 position at rear sides of the symbols (totally three symbols), respectively, the symbols being seen through the symbol display area 21L by the player.
  • both reels have the same construction and the LED receiving circuit board 24 is arranged within each reel.
  • a transmission type liquid crystal display device 31 (corresponding to the second display means constructing the game result display means) will be described.
  • Fig. 5 is a perspective view (seeing from the rear side of the cabinet 2) showing outline construction of the liquid crystal display device 31.
  • Fig. 6 is an exploded perspective view showing a partial construction of the liquid crystal display device 31.
  • the liquid crystal display device 31 is constructed from a protect glass 32, a display plate 33, a liquid crystal panel 34, a light guide plate 35, a reflection film 36, fluorescent lamps 37a, 37b, 38a, 38b functioning as so-called white light sources (capable of emitting light including light having all wavelengths with a predetermined ratio so that specific colors are inconspicuous to eyes of persons), lamp holders 39a ⁇ 39h and a flexible circuit board (not shown) comprising a table carrier package (TCP) mounting an IC for driving the liquid crystal panel, the TCP being connected to a terminal portion of the liquid crystal panel 34.
  • TCP table carrier package
  • the liquid crystal display device 31 is arranged at a more front side than the display areas of the reels 3L, 3C, 3R (more front side than the display planes thereof) so as to spread over the reels 3L, 3C, 3R. And the reels 3L, 3C, 3R and the liquid crystal display device 31 are independently arranged (with a predetermined distance therebetween).
  • the protect glass 32 and the display plate 33 are made of light transmittable material.
  • the protect glass 32 is provided with an object to protect the liquid crystal panel 34.
  • images are described.
  • various display parts positioned at the rear side of the area in the display plate 33 corresponding to the panel display unit 2a and electric circuits for operating the BET lamps 17a ⁇ 17c are omitted to show.
  • the liquid crystal panel 34 is formed by filling liquid crystal material in clearance formed between the transparent plate such as a glass plate on which thin film transistor layer is formed and the transparent plate facing thereto.
  • the display mode of the liquid crystal panel 34 is set to normally white.
  • normally white means a construction that the liquid crystal panel 34 becomes in a white display state (light can advance toward the display plane, that is, light transmitted can be seen from outside) when the liquid crystal panel 34 is not driven.
  • the light guide plate 35 is arranged at the rear side of the liquid crystal panel 34 in order to lead the light emitted from the luminescent lamps 37a, 37b to the liquid crystal panel 34 (to illuminate the liquid crystal panel).
  • the light guide plate 35 is constructed from the light transmittable member with thickness of about 2 cm (having light transmitting ability) made of acrylic resin.
  • the reflection film 36 for example, it is used the member that silver deposition layer is formed on white polyester film or aluminium thin film
  • the reflection film 36 reflects light led to the light guide plate 35 toward the front side thereof.
  • This reflection film 36 is constructed from a reflection area 36A and non-reflection areas (non-transmittable areas) 36BL, 36BC, 36BR.
  • the non-reflection areas 36BL, 36BC, 36BR are formed as the light transmittable areas which are made of transparent material and transmit the light led thereto without reflecting, and are arranged at each front position of symbols (totally three symbols) displayed when rotation of the reels 3L, 3C, 3R is stopped. In this case, areas corresponding to the reel sheet function as the light transmittable areas.
  • the reflection area 36A reflects the light led thereto and functions as one of the illumination means for the area mainly corresponding to the window frame display areas 22L, 22C, 22R and the effect display area 23 within the area on liquid crystal panel 34. According to the above construction, since the player can see and recognize variable display and stop display of the symbols in the symbol display areas through the light transmittable areas in reflection means, the player can enjoy the game based on the display mode in the symbol display areas and the liquid crystal display device.
  • the fluorescent lamps 37a and 37b are arranged along the upper edge and the lower edge of the light guide plate 35 and both ends of the fluorescent lamp 37a, 37b are supported by lamp holders 39.
  • the fluorescent lamps 37a and 37b function as illumination means for the area mainly corresponding to the window frame display areas 22L, 22C, 22R and the effect display area 23 within the area on the liquid crystal panel 34. Namely, the fluorescent lamps 37a and 37b emit light led to the light guide plate 35 (the lamps separately lead light to the light guide plate 35).
  • the fluorescent lamps 38a and 38b are arranged so as to face toward the reels 3L, 3C, 3R at the upper and lower positions on the rear side of the reflection film 36.
  • the light which is emitted from the fluorescent lamps 38a and 38b and reflected on the surface of the reels 3L, 3C, 3R, further entered in the non-reflection areas 36BL, 36BC, 36BR; illuminates the liquid crystal panel 34. Therefore, the fluorescent lamps 38a and 38b function as the illumination means for illuminating the symbols arranged on the reels 3L, 3C, 3R and one of the illumination means for the areas mainly corresponding to the symbol display areas 21L, 21C, 21R within the area on the liquid crystal panel 34.
  • the fluorescent lamps 38a and 38b function as common illumination means for illuminating both the above symbols and areas. Further, the fluorescent lamps 38a and 38b also function as the forward illumination means for illuminating the first display means from the front side thereof.
  • the first display means and the second display means are commonly illuminated by the common illumination means. That is to say, since not only the first display means but also the second display means are illuminated by the light emitted from the common illumination means, cost becomes cheaper than a case that the illumination means is independently arranged for each display means. Further, by controlling the common illumination means illumination control can made simple and the same illumination for two display means can be also realized at the same time.
  • Fig. 7 (1) schematically shows function of each lamp when the liquid crystal existing at the symbol display areas 12L, 21C, 21R is not driven (voltage is not added between the transparent plates of portions corresponding to the symbol display areas in the liquid crystal panel 34).
  • a part of the light emitted from the fluorescent lamps 38a. 38b is reflected on the reel sheet. And a part of the light emitted from the LED lamps 29 arranged on the LED receiving circuit board 24 penetrates through the reel sheet. Since the above light penetrates through the non-reflection areas 36BL, 36BC, 36BR, the light guide plate 35 and the liquid crystal panel 36 both of which constructs the liquid crystal display device 31, the player can see and recognize the symbols arranged on the reels. Therefore, in a case that the liquid crystal existing at the symbol display areas 12L, 21C, 21R is not driven, the LED lamps 29 and the fluorescent lamps 38a, 38b function as the illumination means for the symbols arranged on the reels 3L, 3C, 3R.
  • the fluorescent lamps 37a, 37b function as the illumination means for the area in the liquid crystal panel 34 corresponding to the above window frame display areas 22L, 22C, 22R and the effect display area 23.
  • Fig. 7 (2) schematically shows function of each lamp when the liquid crystal existing at the symbol display areas 12L, 21C, 21R is driven (voltage is added between the transparent plates of portions corresponding to the symbol display areas in the liquid crystal panel 34).
  • a part of the light emitted from the fluorescent lamps 38a, 38b is reflected on the reel sheet. And a part of the light emitted from the LED lamps 29 penetrates through the reel sheet. Since a part of the above light is reflected on or absorbed in or penetrated through the areas that the liquid crystal is driven within the area of the liquid crystal panel 34, the player can see and recognize the effect display and the like displayed on the symbol display areas 21L, 21C, 21R. Therefore, in a case that the liquid crystal existing at the symbol display areas 12L, 21C, 21R is driven, the LED lamps 29 and the fluorescent lamps 38a, 38b function as the illumination means corresponding to the symbol display areas 21L, 21C, 21R within the area of the liquid crystal panel 34.
  • the LED lamps 29 and the fluorescent lamps 38a, 38b function as the illumination means for the symbols arranged on the reels 3L, 3C, 3R and as the areas corresponding to the liquid crystal not driven in the symbol display areas 21L, 21C, 21R within the liquid crystal panel 34.
  • Fig. 8 shows the circuitry construction including a main control circuit 41 for controlling game treatment operation in the gaming machine 1, peripheral devices electrically connected to the main control circuit 41, and a sub-control circuit 71 for controlling the liquid crystal display device 31 and speakers 12L, 12R based on the control command transmitted from the main control circuit 41.
  • the main control circuit 41 and the sub-control circuit 71 construct the game result display control means.
  • the main control circuit 41 has functions as the internal winning combination determining means, the first display control means and the beneficial state producing means.
  • the internal winning combination determination means determines the internal winning combination among plural winning combinations based on the output from the game start instruction means.
  • the first display control means controls the first display means based on the determined result by the internal winning combination determination means and the output by the game result leading means.
  • the beneficial state producing means produces beneficial state for the player when a predetermined game result is displayed on the game result display means.
  • the sub-control circuit 71 controls the second display means based on the determined result by the internal winning combination determination means and the output from
  • the main control circuit 41 is mainly constructed from a microcomputer 42 arranged on the circuit board, in addition to a circuit for sampling random number.
  • the microcomputer 42 includes a CPU 43 conducting control operation according to preset program, a ROM 44 and a RAM 45.
  • a clock pulse generator 46 generating reference clock pulses, a frequency divider 47, a random number generator 48 for generating random numbers sampled and a sampling circuit 49 are connected respectively.
  • the means for sampling random number it may construct that random number sampling is done according to the operation program of the CPU 43 in the microcomputer 42.
  • the random number generator 48 and the sampling circuit 49 may be omitted, or these may be remained to back up random number sampling operation.
  • ROM 44 of the microcomputer 42 there are stored a probability lottery table utilized for judging random number sampling conducted every operation of the start lever 10 (start operation), a stop control table for determining stop combination of the reels according to operation of the stop buttons and various control instructions (commands) to transmit to the sub-control circuit 71.
  • the sub-control circuit 71 never transmits commands, information and the like to the main control circuit 41, but one-way transmission from the main control circuit 41 to the sub-control circuit 71 is only done.
  • a hopper 52 as the game value giving means (including drive part for payout) accumulating medals and paying out a predetermined number of medals according to instruction by a hopper drive circuit 51 and stepping motors 53L, 53C, 53R for driving the reels 3L, 3C, 3R to be rotated.
  • a motor drive circuit 54 for driving and controlling the stepping motors 53L, 53C, 53R, a hopper drive circuit 51 for driving and controlling the hopper 52 and a lamp drive circuit 56 for driving and controlling various lamps and a display drive circuit 56 for driving and controlling display parts are connected to the output part of the CPU 43 through an I/O port 57. These drive circuits controls operation in each of the actuators when receiving control commands such as drive commands each of which is output from the CPU 43.
  • the input signal producing means mainly producing input signals which are necessary for the microcomputer 42 to produce the control commands
  • the BET switch 5 the medal sensor 6S for detecting the inserted medals
  • the C/P switch 7 the start switch 10S
  • the reel stop signal circuit 58 the reel position detecting circuit 59
  • the payout completion signal circuit 60 the input signal producing means mainly producing input signals which are necessary for the microcomputer 42 to produce the control commands.
  • the medal sensor 6S detects the medals inserted in the medal insertion slot 6.
  • the start switch 10S detects operation of the start lever 10.
  • the reel stop signal circuit 58 produces stop signal corresponding to operation of each stop button 11L, 11C, 11R.
  • the reel position detecting circuit 59 provides signal to detect the position of each reel 3L, 3C, 3R with the CPU 43 when receiving pulse signal from the reel rotation sensor.
  • the payout completion signal circuit 60 produces signal for detecting the medal payout completion when the count number (corresponding to the medal number paid out from the hopper 52) by the medal detection unit 52S reaches to data of a designated number.
  • the random number generator 48 generates random numbers within a predetermined numeral range and the sampling circuit 49 conducts sampling of one random number at the suitable timing after the start lever 10 is operated. Based on the thus sampled random number and the probability lottery table stored in the ROM 44, the internal winning combination of the symbols is determined. And after the internal winning combination is determined, sampling of the random number is conducted again to select the "stop control table".
  • a symbol table is stored in the ROM 44.
  • both code numbers each of which is serially given every a predetermined rotational pitch of each reel 3L, 3C, 3R by setting the rotational position producing the reset pulse as the reference rotational position
  • symbol codes each of which indicates the symbol provided corresponding to each of the code numbers
  • a winning symbol combination table is stored.
  • winning symbol combinations corresponding to various winnings, medal payout numbers each of which corresponds to each winning and winning determination codes each of which represents each winning are corresponded with each other.
  • the above winning symbol combination table is referred when the stop control of the left reel 3L, the center reel 3C and the right reel 3R is conducted and when the winning is confirmed after all reels 3L, 3C, 3R are stopped.
  • the CPU 43 sends stop signals for conducting stop control of the reels 3L, 3C, 3R to the motor drive circuit 54, based on the operation signals sent-from the reel stop signal circuit 58 at the timing that the player operates the stop buttons 11L, 11C, 11R and the selected stop control table.
  • the CPU 43 If the symbols stop in a stop mode that the winning combination internally won is realized, the CPU 43 provides the payout command signal to the hopper drive circuit 51, thereby a predetermined number of the medals are paid out from the hopper 52. At that time, the medal detection unit 52S counts the number of medals paid out, and when the number of medals paid out reaches to the designated number, the medal payout completion signal is input to the CPU 43. Thereby, the CPU 43 stops driving of the hopper 52 through the hopper drive circuit 51, as a result, the payout treatment of the medals is terminated.
  • Fig. 9 shows a construction of the sub-control circuit 71.
  • the sub-control circuit 71 conducts turning on and off treatment of the LED lamps 29 based on the control command from the main control circuit 41, display control of the liquid crystal display device 31 and output control of sounds output from the speakers 12L, 12R.
  • This sub-control circuit 71 is constructed on a separate circuit board from the circuit board on which the main control circuit 41 is formed and is mainly constructed from a microcomputer (abbreviated as "sub-microcomputer” hereinafter) 72.
  • a microcomputer abbreviated as "sub-microcomputer” hereinafter
  • the sub-control circuit 71 is constructed from a LED drive circuit 77 as the display control means for controlling a plurality of ornamental lamps, the LED lamps 29 and the fluorescent lamps 37a, 37b which are arranged on the cabinet of the gaming machine 1, an image control circuit 81 as the display control means of the liquid crystal display device 31, a sound source IC 78 for controlling sounds output from the speakers 12L, 12R and a power amplifier 79 acting as the amplifier.
  • the sub-microcomputer 72 includes a sub-CPU 73 conducting control operation according to the control command sent from the main control circuit 41, a program ROM 74 acting as the memory means and a work RAM 75.
  • the sub-control circuit 71 does not have the clock pulse generator, the frequency divider, the random number generator and the sampling circuit, it is constructed so that the random sampling is conducted in the operation program of the sub-CPU 73.
  • the program ROM 74 stores the control program executed in the sub-CPU 73. Further, the program ROM 74 also stores the image control program concerning with display on the liquid crystal display device 31 and various select tables.
  • the work RAM 75 is constructed as the temporary memory means utilized when the control program is executed by the sub-CPU 73.
  • the image control circuit 81 is constructed form an image control work RAM 83, an image ROM 86, a video RAM 87 and an image control IC 82.
  • the image control IC 82 determines the display contents displayed on the liquid crystal display device 31 based on parameters designated by the sub-CPU 73.
  • the image control work RAM 83 is used for temporarily storing images when images are formed by the image control IC 82 and when images followingly displayed on the liquid crystal display device 31 are designated to the image control IC 82 by the sub-CPU 73.
  • the image control IC 82 forms images corresponding to display contents determined by the sub-CPU 73 and outputs to the liquid crystal display device 31.
  • the image ROM 86 stores various images to form the images to be displayed.
  • the video RAM 87 is constructed as the temporary memory means utilized when images are formed in the image control IC 82.
  • the embodiment computer graphics technology is utilized so as to improve effect ability in the liquid crystal display unit 2b.
  • a part of image data is extracted and superimposing of image data (splite treatment) is done.
  • image data sinumeric treatment
  • splite image data and background image data and the like are stored in the image ROM 86, the splite image data representing persons, animals, marks, letters, figures and figures including areas to which white color is directed (set) to be able to see and recognize variable displaying and displaying in a stop state of the symbols arranged on the reels.
  • the splite image data represents an image which is displayed by being superimposed as the splite display on the background image (background plane),
  • the image control work RAM 83 the splite image data displayed on the background image are stored.
  • the splite images are stored according to a priority order (order of the splite image when displayed by superimposing thereof). This priority order is uniformly determined by splite number and becomes former according that the splite number becomes bigger. And in the video RAM 87, it is stored image data corresponding to the image displayed on the liquid crystal display unit 2b.
  • the image control IC 82 produces the image data displayed on the liquid crystal display unit 2b, stores such data in the video RAM 87 and displays the stored image data on the liquid crystal display unit 2b. Thereby the image control IC 82 controls imaging of the splite image displayed on the background image. Concretely, when the splite image is displayed, the image control IC 82 conducts various treatment such as judgement of the priority order (display priority) of the splite image, transparent judgement, semitransparent judgement and the like. Further, the image control IC 82 directs the position of the splite image and synthesizes the splite image with the background image at the directed position, thereby displays the splite image.
  • the image displayed on the liquid crystal display device 31 (the second display means) is produced by synthesizing plural images based on the priority order. Thereby, data quantity necessary for computer graphics of moving images can be reduced and development of computer graphics of moving images can be easily done.
  • the color made transparent may be set (set beforehand) in the image control IC 82.
  • the color hard to use in the image or not to use therein can be set as the transparent color-And the color made semitransparent (semitransparent color utilized) may be set (set beforehand) in the image control IC 82.
  • the color hard to use in the image or not to use therein can be set as the semitransparent color.
  • the liquid crystal display with high market circulation is utilized as the second display means, it is preferable (for mass production of gaming machines) that a lot of gaming machines can be produced.
  • the liquid crystal panel 34 is set to normally white, the player can see and recognize displaying in the first display means or displaying of the symbol display part even if troubles are occur in the second display means and the liquid crystal is not driven. Thereby, the player can entirely or partially continue the game while troubles are occurring, as a result, the gaming machines with high reliability can be provided.
  • Fig. 10 is a perspective view conceptually showing display construction of the liquid crystal display unit 2b.
  • Image displayed on the liquid crystal display unit 2b (see Fig. 11 mentioned later) is constructed by superimposing the splite image 100 for seeing and recognizing the symbols, the splite image (small image) 110 utilized for effect and the background image (background splite image) 120 and displaying thereof.
  • the priority order of the splite image 100 is the highest and the priority order of the background image 120 is the lowest.
  • the splite image with low priority order is screened by the splite image with high priority order.
  • non-transparent color color other than the transparent (no imaging) color and the semitransparent color
  • the splite image can be enlarged and reduced by directing enlargement ratio and reduction ratio in a splite attribution table. Enlargement and reduction of the splite image is realized by four-vertex deformation. And free deformation of the splite image (variable display) such as rotation thereof and the like can be done by the four-vertex deformation.
  • the splite image 100 is formed from symbol areas 101L, 101C, 101R to which non-transparent color (for example, white color) is directed and a peripheral area 103 to which transparent color is directed. That is to say, non-transparent color is directed to the image (predetermined image) corresponding to the symbol areas 101L, 101C, 101R forming the splite image 100.
  • White color can be realized by not driving the liquid crystal in the area of the liquid crystal panel 34, the area corresponding to the symbol areas 101L, 101C, 101R.
  • the splite image 100 is constructed by 2D image (2 Dimensional).
  • the position and size of the symbol areas 110L, 101C, 101R coincides with those of the symbol display areas 21L, 21C, 21R of the liquid display unit 2b and the non-reflection areas 36BL, 36BC, 36BR of the reflection film 36.
  • the predetermined image is formed by moving image or still image to which non-transparent color is directed.
  • the predetermined image is not obstructed by the image other than the predetermined image, as a result, effect displaying according to developer's aim can be easily conducted and labor for development thereof can be reduced.
  • the player's concentration for games does not go down by unnecessarily obstructing image, thereby interest for games can be remarkably improved.
  • the splite image 110 represents a ball to which black color is directed. And this splite image 110 comprises 3D image (three Dimensional image).
  • the image data of the splite image 110 is formed by 3D shape data having coordinate points X, Y, Z to define a shape of object, and such data is represented as data indicating 3D shape polygon.
  • the splite image 120 is constructed from a character display area 121 to which voluntary color is directed, a fireworks display area 123, a rocket display area 125 and a sky display area 127.
  • the splite image 120 comprises 2D image.
  • Fig. 11 shows a display example of the liquid crystal display unit 2b in which the splite images 100, 110 and 120, shown in Fig. 10, are displayed while being superimposed with each other.
  • color display directed to the sky display area 127 is omitted.
  • the player can clearly see and recognize both variable display and stop display of the symbols arranged on the reels 3L, 3C, 3R through the symbols display areas 21L, 21C, 21R corresponding to the symbol areas 101L, 101C, 101R to which white color is directed.
  • the symbol display areas 21L, 21C, 21R of the liquid crystal display device 31 (the second display means) through which the reel sheet (the symbol display part) can be seen is realized by displaying the splite image with the highest priority order (the image including the symbol areas 101L, 101C, 101R realizing the symbol display areas 21L, 21C, 21R) among a plurality of images or by displaying splite images 107L, 107C, 107R (predetermined image) mentioned later.
  • the player can clearly see and recognize the variable display and stop display of symbols, thereby can precisely conduct "press of stop button for a desirable symbol while seeing thereof" according to player's faculty.
  • the image with higher priority order among plural images is displayed in the symbol display area 21L, 21C, 21C in which display of the first display means (the reel 3L, 3C, 3R) and display in the second display means (the liquid crystal display device 31) are harmonized and displayed. Therefore, the predetermined image is displayed in the symbol display area to which the player's eyes are apt to concentrate, as a result, the player progresses the game while seeing the predetermined image for most of gaming time.
  • the splite image 110 is displayed on the character display area 121, the firework display area 123, the rocket display area 125 and the sky display area 127.
  • the splite image 110 or the images of the splite image 120 is displayed in the peripheral area 103 of the splite image 110.
  • the window frame display areas 22L, 22C, 22R are realized by splite images with lower priority order than the splite image 100.
  • Fig. 10 though it is constructed that three symbol display areas to which white color is directed are formed in one image (the splite image 100), the present invention is not limited to this case.
  • the present invention is not limited to this case.
  • three symbol display splite images (the predetermined image) 107L, 107C, 107R, to which the non-transparent color such as white color is directed, are formed and the priority order thereof is made highest.
  • the sub-control circuit 71 may be constructed so that the priority order of each splite image is changeable for a predetermined period.
  • the predetermined period for example, it can be adopted a period that the demonstration display for collecting players is conducted, the demonstration display being done during the beneficial state, the non-gaming state or after a predetermined time is elapsed from occurrence of the non-gaming state, or a period that the reels are not rotated.
  • non-gaming state means a state that operation to insert medals and to press the BET switch 5 is not done since one game is ended (for example, rotation of all reels is stopped).
  • the priority order of the predetermined image is controlled so as to become lower than that of the image except for the predetermined image
  • the game result leading means lies in a state (by operation of the game result leading means) that variable display of symbols can be stopped (for example, the stop buttons are permitted to operate) and the specific winning combinations (for example, BB, RB, small combination, replay, so-called single bonus and the like), which are internally won and not materialized, are stored in excess of a predetermined number in the control means of the gaming machine (for example, the case that the information based on the number of internal winning of the specific combination and the number of materialization of the specific combination, (the number more than 1 (one) are stored as the number obtained by subtracting the latter number from the former number)).
  • the player can expect that a lot of benefits may be obtained by playing games in such gaming machine, thereby interest for games can be improved.
  • the specific winning combinations, which are internally won and not materialized, are not stored in excess of a predetermined number in the control means, there may be a case that the priority order of the predetermined image is controlled so as to become lower than that of the image except for the predetermined image, when the predetermined state (for example, winning of the predetermined random number lottery, the state based on the information concerning with the game (including the information of the beneficial state) is materialized and the images are determined to be displayed (for example, the image except for the predetermined image is displayed).
  • the predetermined state for example, winning of the predetermined random number lottery, the state based on the information concerning with the game (including the information of the beneficial state) is materialized and the images are determined to be displayed (for example, the image except for the predetermined image is displayed.
  • the predetermined image such as the image corresponding to the symbol areas 101L, 101C, 101R or the splite image 107L, 107C, 107R can be deformed, deformation thereof including variable display by enlargement, reduction, change in shape, color or pattern thereof.
  • the above images are deformed within the areas corresponding to the non-reflection areas (light transmittable part) 36BL, 36BC, 36BR. Further in this case, at least a part of the symbol, or one or two symbols can be seen and recognized. And it is preferable that size of the symbol display area is substantially same as the area of the reflection film 36 or is smaller than that thereof.
  • the predetermined image includes transparent color or semitransparent color (color other than non-transparent color can be directed to a part of the predetermined image).
  • the predetermined image may be formed from 3D image, In that case, the effect display can be forcefully conducted.
  • liquid crystal with high market circulation can be utilized as the second display means.
  • interest for games can be improved.
  • the gaming machine may be constructed so that the predetermined image is displayed in a plurality of variable display modes, one or plural display modes are selected among the above plural display modes according to type of winning combination determined by the internal winning combination determination means, type of winning combination which is internally won but not materialized, or the result of random number lottery and the like, and the predetermined image is variably displayed based on the above variable display mode.
  • the player can see and recognize the predetermined image displayed in various display modes and the first display means through the predetermined image displayed in various display modes.
  • variegated effect display can be conducted and interest for games can be improved.
  • display timing or non-display timing of the predetermined image can be voluntarily decided.
  • variable display of symbols lies in a stoppable state by operation of the game result leading means
  • various timing such as the timing substantially at the same time of the predetermined timing (when the symbols are stopped and displayed and the internal winning combination is determined to BB), when the specific image is started to display, while the specific image is displayed, when display of the specific image is ended or when stop operation (operation of the stop buttons) corresponding to the predetermined image is conducted and the like timing.
  • the player can operate the stop buttons while seeing the reels 3L, 3C, 3R corresponding thereto.
  • the specific image it can utilized the images displayed when power of the gaming machine is turned on, when the RAM (including the image control work RAM, the work RAM) is cleared, when backup is restored, when so-called demonstration images for waiting players (waiting images) are displayed, when abnormality (error) occurs in the gaming machine and when warning is done.
  • the predetermined timing it can utilize timing when variable display is started, while variable display is conducted and when variable display is ended, in the predetermined display means.
  • the predetermined display means may be the game result display means, the first display means, the second display means (including only the specific symbols) and the third display means mentioned later and the like.
  • the predetermined image can be displayed, that is, among the plural images the predetermined image with high priority order can be displayed in the symbol display areas 21L, 21C, 21R where display of the first display means and display of the second display means are harmonized and displayed.
  • the predetermined image is displayed in the symbol display area to which the player's eyes are easily concentrated to the utmost and the player eventually progresses games while seeing the predetermined image for almost gaming time.
  • variable display mode (deformable mode) of the predetermined image
  • the display mode that visibility of symbols in the symbol display areas 21L 21C, 21R, that is, light transmittability (easiness to see the first display means) can be variably changed.
  • concentration of color non-transparent color
  • the symbol display areas 21L, 21C, 21R may have the same light transmittability thereover and plural stages of light transmittability.
  • each of the symbol display areas 21L, 21C, 21R may be constructed so as to have high light transmittability (easier to see the first display means) at circumferential part of the center thereof and low light transmittability (harder to see the first display means) at a part according that such part is apart from the circumferential part of the center thereof.
  • variegated effect display can be conducted
  • the light transmittability of each of the symbol display areas 21L, 21C, 21R may be constructed so as to vary in time series. In that case, velocity in varying of the light transmittability may be changed. Thereby, more profound effect can be realized. And difficulty of "press of stop button for a desirable symbol while seeing thereof can be also changed in time series. In such case, it is enough for light transmittability that the first display means or the third display means can be seen and recognized.
  • the sub-control circuit 71 may be constructed so that light transmittability of the symbol display area 21L, 21C, 21R is changed according to type of the winning combination determined by the winning combination determination means, the winning combination which is internally won but not materialized, or result of random number lottery and the like. Further, these symbol display areas, that is, the symbol areas 101L, 101C, 101R or the splite images 107L, 107C, 107R may be moved substantially at the same time and size thereof may be changed. Thereby, it concludes that the player expects occurrence of the beneficial state and gazes display change of the symbol display areas 21L, 21C, 21R. As a result, both effect and interest for games can be improved.
  • the gaming machine may be constructed so that display mode of the window frame display area has a connection with variable display mode of the symbol display areas 21L, 21C, 21R, for example, change in size, enlargement, reduction, movement, number and change in outline shape of the symbol display area, and is changed so as to be displayed at a periphery of the symbol display area which is changed according to the above.
  • variable display mode of the symbol display areas 21L, 21C, 21R for example, change in size, enlargement, reduction, movement, number and change in outline shape of the symbol display area, and is changed so as to be displayed at a periphery of the symbol display area which is changed according to the above.
  • variable display mode of the symbol display areas 21L, 21C, 21R can be utilized for so-called assist game.
  • the gaming machine may be constructed so as to include a plurality of stop switches (buttons) and a plurality of moving and displaying means for moving and displaying symbols provided corresponding to the plural stop switches, symbol display areas through which the moving and displaying means can be seen and recognized, the first control means for determining the internal winning combination based on an output from the game start instruction means and for permitting to materialize the internal winning combination (permitting that a predetermined symbol combination stands in a line) and for determining operation order of the stop switches, and the second control means for controlling the moving and displaying means so as to stop based on the determined result by the first control means and the operation order of the stop switches by the player, wherein the operation order determined by the first control means may be notified by the variable display mode in the symbol display areas.
  • display mode in the symbol display area can be changed according to the order based on the above operation order.
  • the player operates the stop switch corresponding to the symbol display area which is changed in the display mode, the internal winning combination can be materialized without fail or with high probability Thereby, the player can easily understand the operation order of the stop switches and interest for games can be also improved.
  • the window frame display area may be corresponded to the image with low priority order and may be variably displayed. Thereby, it concludes that the area with the highest priority order is constructed from white display in the area corresponding to the symbol display area 21L, 21C, 21R and the transparent display area other than such area. That is to say, the splite image (the image displayed in white) corresponding to the symbol display area 21L, 21C, 21R is formed and the priority order of the splite image can be raised for a predetermined period (while corresponding reel is permitted to stop).
  • the priority order of the splite image 100 or 107L, 107C, 107R is set so as to become the highest, the present invention is not limited to this case.
  • the specific splite image is formed only in the area other than the area corresponding to the non-reflection areas 36BL, 36BC, 36BR, it is enough that the priority order of the splite image 100 or 107L, 107C, 107R is set high in comparison with the splite image other than the specific splite image.
  • reels 3L, 3C, 3R are adopted as the first display means and the liquid crystal display device 31 is adopted as the second display means
  • the present invention is not limited to this.
  • CRT, LCD, plasma display, 7-segment LED, LED dot-matrix, lamp, LED, fluorescent lamp, organic EL display, disc, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, FED and the like can be adopted as the first display means, the second display means or the third display means.
  • the third display means different from the first display means and the second display means can be arranged at a more front side than the second display means when seeing the front side of the gaming machine, between the first display means and the second display means, or at a more rear side than the first display means when seeing the front side of the gaming machine.
  • the display result displayed on the first display means, the second display means or the third display means is constructed from still images or moving images.
  • the combination, in which two or more or all of the first display means, the second display means and the third display means are combined, can be integrally constructed.
  • the unit integrally constructed can be wholly exchanged, and this case is preferable since time and labor for decomposing work or assembling work thereof can be omitted and maintenance work can be improved.
  • parts and construction can be commonly used in the unit, this case is preferable since it can contribute to cost reduction.
  • the illumination means commonly utilizable for the common illumination means is included in the unit, the same effect similar to the above can be expected.
  • the beneficial state includes: a state that a predetermined combination (for example, replay, BB, RB, small combination, single bonus and the like) is materialized; free game; a state that information necessary for the player to favorably advance the game is notified; a state that probability to get internal winning of a predetermined combination is high; a state that winning of a predetermined combination is materialized with high probability, winning of a predetermined combination or a predetermined combination carried over is permitted to materialize with high probability; so-called “challenge time” that the reels are basically stopped based on the operation timing of the stop buttons by the player; small combination; medium combination; big combination; combination (state that so-called “symbol start opening” (symbol variable movement is started when a ball enters in the symbol start opening) is opened or enlarged; so-called “probability changing state”, so-called “time shortening state”); or combination of the above states.
  • a predetermined combination for example, replay, BB, RB, small combination, single bonus
  • the internal winning combination determination means determines a predetermined combination (for example, bonus) as the internal winning combination
  • a predetermined combination for example, bonus
  • one or plural or all of the illumination means included in the common illuminations means can be turned off.
  • the LED lamps 29 arranged for each of the reels 3L, 3C, 3R can be turned off every the operation button corresponding thereto is operated or every the operation button other than the above operation button is operated. Based on the above constructions, interest for games increases.
  • the forward illumination means (the fluorescent lamps 38a, 38b) can be provided for each of the symbol display parts (the reels 3L, 3C, 3R).
  • one or plural or all of the illumination means included in the common illumination means can be constructed so as to variably display.
  • still images or moving images can be displayed on the first display means (reel sheet) by changing the turning on mode of the LED lamps 29 or light colors emitted therefrom or by continuously changing those.
  • self-emitting type plasma display, organic EL display and the like may be adopted as the illumination means (one example of the third illumination means), thereby images can be displayed on the first display means.
  • the special gaming state producing means that the beneficial state for the player is displayed thereon.
  • both the special gaming state producing means and the second display means can be formed on single control circuit board.
  • the gaming state can be displayed by superimposing the images displayed on the first display means and the images displayed on the second display means. Further, based on the trigger that a predetermined state is realized, the effect display on the second display means can be done so as to avoid the specific symbols stopped and displayed on the symbol display part or so as to superimpose the specific symbols.
  • the beneficial state for the player may be produced with high probability in comparison with the case in which the superimposed images is not displayed. Thereby, it can include the effect that the player's expectation increases, in excess of the previous case. Thus, such effect can contribute to increase of interest.
  • the start lever 10 is adopted as the game start instruction means, the present invention is not limited to this.
  • the BET switch 5, the medal insertion slot 6, the medal sensor 6S or the start switch 10S can be adopted.
  • the display includes: display by the sense of sight, display by the sense of hearing, notification by the sense of smelling, turning on of the lamps or combination of those.
  • the display mode includes: colors, patterns, shapes (outline shapes, interior shapes) and the like.
  • the game result can be displayed after operation of the game start instruction means or the game result leading means.
  • the present invention is not limited to this.
  • Turning on control of the LED lamps may be conducted by another display control means.
  • electric power may be provided so that the LED lamps are always turned on during a period from power-on of the gaming machine till power-off thereof.
  • turning on includes blinking mode that the LED lamps are intermittently blinked with a very short time interval.
  • turning on control of the above mentioned fluorescent lamps may be done by another display control means.
  • electric power may be provided so that the fluorescent lamps are always turned on during a period from power-on of the gaming machine till power-off thereof.
  • light emitted from the fluorescent lamps always illuminates each symbol display area even if abnormality occurs in the mentioned LED drive circuit.
  • the player can always see and recognize the symbols arranged on each of the reels through the each symbol display areas
  • the present invention is not limited to this.
  • Another sub-CPU separate from the above sub-CPU may conduct the above various controls. For example, in a case that another sub-CPU separate from the above sub-CPU conducts the control of a plurality of the ornamental lamps arranged in the cabinet and, for example, in a case that abnormality occurs in the display control, it is enough to exchange only the sub-CPU with abnormality occurrence or only the circuit construction including the sub-CPU with abnormality occurrence to the normal sub-CPU or circuit construction having the normal sub-CPU.
  • the liquid crystal display device described in the embodiment may have image enlarging means for enlarging the input images by a predetermined magnification.
  • the image enlarging means may convert the image data for 640 x 480 dots into the image data for 1024 x 768 dots and output the converted image data to the display part (above mentioned terminal part). Thereby, it can use the image data for small display area, the data quantity thereof being less in comparison with that for the factual display area. As a result, memory quantity of the ROM and image data forming time can be reduced.
  • the symbol display area is divided corresponding to each of three reels 3L, 3C, 3R
  • the present invention is not limited to this and the symbol display area may be formed so as not to be divided.
  • the symbol display area may be formed so as not to be divided.
  • the first display means and the third display means are arranged at the rear face or side of the second display means, it may be constructed that the player sees and recognizes through one symbol display area a part or whole of the first display means and a part or whole of the third display means.
  • the present invention can apply to Japanese Pachinko gaming machine, arrange ball gaming machine, mah-jong ball gaming machine, video-slot machine, video poker machine and the other machines, in addition to the slot machine in the embodiment. And even in the game program imitatively executing operation of the above mentioned slot machine in a family gaming machine, the present invention can apply and execute the game.
  • CD-ROM, FD (flexible disc) and the similar memory medium can be utilized for the memory medium for storing the game program.
  • the gaming machine in which an electric display device such as the liquid crystal display device is arranged at the center of gaming plate, is popularized,
  • a plurality of symbols (abbreviated as "special symbols” hereinafter) represented by images are variably displayed, thereby three lines of reels in the slot machine are imitatively displayed.
  • variable display of the special symbols stops and a predetermined stop mode in which the same special symbols stop such as 7-7-7 and this stop mode is generally called “big combination"
  • the game shifts to the special gaming state beneficial for the player.
  • variable display of the special symbols is started on condition that balls shot within the gaming plate by operation of the shooting handle enter into a predetermined winning hole (so-called “variable display start hole”). After a predetermined time is elapsed the variable display of the special symbols stops.
  • the liquid crystal display device (the second display means) and the first display means (for example, drum-type reels) at the rear side than the display area (display plane) of the liquid crystal display device when seeing the front side of the gaming machine.
  • the special symbols may be variably displayed on one or both of the first display means (for example, the liquid crystal display device) and the second display means (for example, drum-type reels).
  • the above mentioned game result display means may be constructed so as to include the first display means and the second display means provided at a more front side than the display area of the first display means when seeing the front surface of the gaming machine.
  • the game result display means may be constructed so as to include the first display means and the second display means provided at a more front side than the display area of the first display means when seeing the front side of the gaming machine.
  • the above mentioned rear illumination means illuminates the second display means from the backside thereof.
  • the above mentioned front illumination means illuminates the second display means from the backside of thereof.
  • the front illumination means may illuminate the second display means from the side plane thereof.
  • the above mentioned first display means and/or the second display means may be formed in a curved shape. As for extent of the curvature, the first display means and the second display means may have substantially the same curvature. Thereby, there may be a case that design of the gaming machine is improved and the gaming machine is made attractive. Even if the first display means is curved with a small radius of curvature or with a large radius of curvature, the above same effect can be obtained.
  • the above mentioned reflection means corresponds to means which has at least function to refract a part or whole of light led by the light leading means toward the liquid crystal panel and illuminate the liquid crystal panel.
  • the above mentioned game start instruction means may be a variable symbol display start hole which produces an output signal when the winning combination or passage of the ball is detected.
  • the game start instruction means in the ball flipping machine corresponds to the variable display start hole for the special symbols (or the start gate), the variable display start hole for the common symbols, the various judging symbol display start holes (or the start gates).
  • one or plural illumination means included in the common illumination means is/are turned off. Or the illumination means may always be turned off.
  • the illumination means may always be turned off.
  • variable display by the illumination means included in the common illumination means it is conceivable various display modes.
  • the special symbol variable display can be executed in the mode such as: brightness in a part or whole of the display part in the illumination means differs from that in the non-specific symbol variable display; still images, moving images, specific letters, numbers, figures, characters, which are not displayed in the non-specific symbol variable display, are displayed; variable display speed differs from that in the non-specific symbol variable display.
  • voluntary display modes may be utilized.
  • the specific symbol variable display it may be constructed that the beneficial state for the player occurs with high probability in comparison with the case that the specific symbol variable display is not done. Thereby, it can be included the effect that the player's expectation increases, in excess of the previous case. Thus, such effect can contribute to increase of interest.
  • the means adopted as the third display means it may be adopted display devices which is applicable as the first display means and the second display means, as mentioned above. It may be a case that one or plural effect display reels is/are utilized as the third display means, and both the first display means and the third means are arranged at the rear surface or side of the second display means. In this case, the symbol display area through which the player sees the display area of the third display means may be provided in the second display means. Thereby, the player can easily recognize the display contents on the display area of the third display means, thus this construction is very preferable.
  • the beneficial state occurs with higher probability than the case that such control does not occur.
  • the beneficial state occurs with higher probability than the case that such control does not occur.
  • any one of the first display means, the second display means and the third display means may be constructed form a movable structure with shapes such as figures, dolls, animals, insects, famous structures, fishes, vehicles.
  • the above structures may be moved with rotation, swing, reciprocal movement or vibration in cases that: the special combination is internally won, the special combination is materialized, the number of the combination which is as same as the special combination internally won but not materialized exceeds a predetermined number, the special images are displayed on the display means different from the above structures.
  • the above structure is constructed from plural members and a part of the members is/are moved. In this case, there may be a case that it can be further expected more various effects by displaying on other than the image display device.
  • the front illumination means may be arranged at the front side of the first display means and the second display means. In this case, if the inside of the game arcade is dark, the front illumination means can illuminate both the first display means and the second display means with enough light. Therefore, there may be a case that the player can clearly recognize the images displayed on the display means, thus it can be expected that the player can enjoy more various effects in the gaming machine.
EP04004686A 2004-03-01 2004-03-01 Machine de jeu Ceased EP1575008A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP04004686A EP1575008A1 (fr) 2004-03-01 2004-03-01 Machine de jeu

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EP04004686A EP1575008A1 (fr) 2004-03-01 2004-03-01 Machine de jeu

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EP1575008A1 true EP1575008A1 (fr) 2005-09-14

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Cited By (1)

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Publication number Priority date Publication date Assignee Title
US7942417B2 (en) 2007-11-27 2011-05-17 Aristocrat Technologies Australia Pty Limited Gaming machine with reels

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US20010031658A1 (en) * 2000-02-28 2001-10-18 Masaaki Ozaki Pattern display device and game machine including the same
US20030060271A1 (en) * 2001-08-03 2003-03-27 Gilmore Jason C. Hybrid slot machine
US20030087690A1 (en) * 2001-05-22 2003-05-08 Loose Timothy C. Gaming machine with superimposed display image
WO2003039699A1 (fr) * 2001-11-08 2003-05-15 Aristocrat Technologies Australia Pty Ltd Affichage d'appareil de jeux de hasard

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US20010031658A1 (en) * 2000-02-28 2001-10-18 Masaaki Ozaki Pattern display device and game machine including the same
US20030087690A1 (en) * 2001-05-22 2003-05-08 Loose Timothy C. Gaming machine with superimposed display image
US20030060271A1 (en) * 2001-08-03 2003-03-27 Gilmore Jason C. Hybrid slot machine
WO2003039699A1 (fr) * 2001-11-08 2003-05-15 Aristocrat Technologies Australia Pty Ltd Affichage d'appareil de jeux de hasard

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FERNANDO R., KILGARD M.J.: "The Cg Tutorial -- The Definitive Guide to Programming Real-Time Graphics", 2003, ADDISON-WESLEY *
J. TORBORG AND J.T. KAJIYA: "Talisman: Commodity Realtime 3D Graphics for the PC", PROC. ACM CONF. ON COMPUTER GRAPHICS CONFERENCE(SIGGRAPH '96),, 1996, New York, pages 353 - 363, XP000682751 *
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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7942417B2 (en) 2007-11-27 2011-05-17 Aristocrat Technologies Australia Pty Limited Gaming machine with reels
US8382110B2 (en) 2007-11-27 2013-02-26 Aristocrat Technologies Australia Pty Limited Gaming machine with reels
US8628083B2 (en) 2007-11-27 2014-01-14 Aristocrat Technologies Australia Pty Limited Gaming machine with reels
US9027927B2 (en) 2007-11-27 2015-05-12 Aristocrat Technologies Australia Pty Limited Gaming machine with reels

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