EP1155391A1 - A system, method and apparatus for interactive data presentation on a network - Google Patents
A system, method and apparatus for interactive data presentation on a networkInfo
- Publication number
- EP1155391A1 EP1155391A1 EP99960620A EP99960620A EP1155391A1 EP 1155391 A1 EP1155391 A1 EP 1155391A1 EP 99960620 A EP99960620 A EP 99960620A EP 99960620 A EP99960620 A EP 99960620A EP 1155391 A1 EP1155391 A1 EP 1155391A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- predefined
- user
- performance level
- interactive
- primary program
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/02—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
- G09B7/04—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation
Definitions
- the present invention relates, generally, to a system, method and apparatus for interactive data presentation on a network, and more specifically, in preferred embodiments, to a system, method and apparatus for creating and embedding an interactive data presentation within a primary program for presentation on a network.
- WWW World Wide Web
- banner advertisement which is frequently used on web pages.
- the banner advertisement is a portion of the web page that contains promotional information.
- the banner advertisement does not typically contain the full advertisement.
- the user To review the advertisement, the user must affirmatively interact with the banner to link, or access, the product page associated with the product or service promoted on the banner advertisement.
- Other types of advertisements employ a window that is presented to the user upon the activation of a web page. To view this type of advertisement, the user must wait for the information to download into the window. As such, these windows can be closed by the user prior to the presentation of the advertisement, thereby defeating the purpose of the advertisement.
- television advertising which is similar to radio advertising, is designed such that the information for the product or service is interspersed during and between the television programming. Indeed, “breaks”, or interruptions, during the primary program are specifically created such that the advertisements, commonly known as “commercials", could be inserted. In general, the commercials are short messages that promote a particular product or service, wherein the commercial lasts for about 15 or 30 seconds.
- the advantage to placing commercials between predefined interruptions in the primary program is that the audience is generally a captive audience for purposes of the primary program, that is, the audience has usually voluntarily chosen to view the primary program. As such, the audience is usually present at the beginning of the commercial. However, as is commonly known, the novelty of these short diversions diminished, as did the attention of the audience. Indeed, one disadvantage with television commercials is the inability to keep the audience captive such that they remain watching for the entirety of the commercial. Commercial breaks soon became a break in the primary program that allowed the audience to engage in other activities. Thus, similar to current advertising modalities on the WWW, television type advertising fails in that it cannot always maintain the attention of the audience.
- Embodiments of the present invention relate to a system, method and apparatus for - interactive data presentation on a network.
- the present invention relates to a system, method and apparatus for creating, embedding and displaying an interactive data presentation within a primary program for presentation on a network.
- Embodiments of the present invention for presenting interactive data to a user on a network comprises a primary program, an interactive data module and a user interface.
- the primary program is any type of program that a user may desire to view.
- the primary program comprises a plurality of intervals, wherein the intervals are sequentially presented to the user with "breaks" such that the primary program is presented in its totality.
- the interactive data module comprises a plurality of performance levels, target data and a predefined reward.
- the interactive data module is segmented into the performance levels, wherein each performance level includes a predefined goal that the user must accomplish in a given time period. If the user accomplishes the goal within the given time period, the user advances to the next performance level; otherwise, the user must repeat the given performance level until the goal is achieved. If the user accomplishes each goal for each performance level, the user achieves the predefined reward.
- the target data is embedded into the interactive data module and is predefined by the provider, such as, an advertisement for a product or service that the provider desires to promote.
- the performance levels of the interactive data module are presented between the intervals of the primary program. The placement of a performance level in-between the intervals is similar to a television advertisement, or series of television advertisements, which are placed in the commercial breaks during the television program.
- the user receives the predefined reward which is a prize for successfully completing the interactive data module.
- the user engages a user interface, such as, a menu.
- a feature of embodiments of the instant invention is the interspersing of an interactive program with a primary program.
- a further feature of embodiments of the instant invention is that target data is embedded into the interactive data.
- An advantage to this feature is that the user is exposed to the information that the provider or sponsor desires the user to view without interrupting the- user's activities.
- a further advantage to this feature is that the user is voluntarily exposed to the target data as the user voluntarily engages in the interactive program.
- a still further feature of embodiments of the present invention is that a reward is offered to the user.
- An advantage to this feature is that the user is provided with an incentive to participate in the interactive program and thereby voluntarily reviews the target data which is embedded in the interactive program.
- Figure 1 is a network system environment in accordance with a preferred embodiment of the instant invention.
- Figure 2 is a representation of a primary program in accordance with a preferred embodiment of the present invention.
- Figure 3 is a representation of an interactive data module in accordance with a preferred embodiment of the present invention.
- Figure 4 is a representation of the primary program interspersed with the interactive data module in accordance with the embodiment in Figures 2 and 3.
- Figure 5 is a preferred embodiment of a reward form.
- Figure 6 is a user interface in accordance with a preferred embodiment of the present invention.
- Figure 7 is a listing of primary programs in accordance with the preferred embodiment of Figure 6.
- Figure 8 is a block diagram of the operation of the system for presenting predefined data to users in accordance with a preferred embodiment of the present invention. Detailed Description of the Preferred Embodiments
- Embodiments of the instant invention are directed to a system, method and apparatus for displaying content to users on a wide area network.
- Embodiments of the instant invention employ a network of computers and programs for retrieving and displaying content to users on a wide area network, such as, the WWW or the Internet.
- Preferred embodiments of the instant invention operate with a network comprising a plurality of networked computers, such as, for example, at least one user computer and at least one provider computer which are coupled together in a communications network, such as, for example, the Internet or WWW.
- Figure 1 depicts a simplified representation of an example network system 10 that is operated in accordance with preferred embodiments of the invention.
- the network system 10 includes at least two user computers 12 and at least one provider, or content, computer 14 coupled for communication therebetween by the remainder of the network, generally represented at 16. In the illustrated embodiment, three user computers 12 and one provider computer 14 are shown in the network system. It will be understood that further embodiments may employ any suitable number of user and provider computers.
- the network system 10 may comprise a closed or intranet configuration, an open or public-access network configuration or combinations of such configurations, as is well known in the art.
- the user and provider computers 12 and 14 may be included in smaller, interconnected networks which compose the overall network system 10.
- the network system 10 comprises a combination of a large number of interconnected internets and intranets.
- the various hardware components for example, host servers, routers, connectors
- software necessary for communication between computers on the network system are not described herein in detail.
- Such hardware and software are well within the scope of one of ordinary skill in the art and are at least partially dependent upon the type of network system employed and the desired application of use.
- the user computer 12 may comprise any suitable network device capable of communicating with other network devices in the network system.
- the user computer 12 comprises a programmable processor capable of operating in accordance with programs stored on one or more computer readable media (for example, but not limited to floppy disc, hard disc, computer network, random access memory (RAM), CD Rom, or the like), a display device for providing a user-perceivable display (for example, but not limited to visual displays, such as cathode ray tube CRT displays, light- emitting-diode LED or liquid-crystal-diode LCD displays, plasma displays or the like, audio displays or tactile displays), and a user input device (for example, but not limited to, a keyboard, mouse, microphone, or the like).
- a programmable processor capable of operating in accordance with programs stored on one or more computer readable media
- a display device for providing a user-perceivable display for example, but not limited to visual displays, such as cathode ray tube CRT displays, light- emitting-diode LED or liquid-crystal-diode LCD displays, plasma
- the user computer comprises a personal computer system having a CRT display, a keyboard and a mouse user- input device.
- the user computer 12 is controlled by suitable software, including network communication and browser software to allow a user to request, receive and display information (or content) from or through a content provider computer 14 on the network system 10.
- the user computer 12 employs a program, such as a browser, for displaying content received from a provider computer 14.
- the provider computer 14 may comprise any suitable network device capable of providing content (data representing text, hypertext, photographs, graphics video and/or audio) for communication over the network.
- the provider computer comprises a programmable processor capable of operating in accordance with programs stored on one or more computer readable media (for example, but not limited to, floppy disks, hard disks, random access memory RAM, CD-ROM), to provide content for communication to a user computer 12.
- the provider computer may comprise, for example, but is not limited to, a personal computer, a mainframe computer, network computer, portable computer, personal data assistant (such as, a 3Com Palm Pilot), or the like.
- the provider computer 14 may include one or more internal data storage devices (not shown) for storing content for communication to a user computer 12.
- the provider computer 14 may be coupled to an external data storage device, computer or other means, from which the provider computer 14 may obtain content for communication to a user computer 12.
- the external device may comprise a further network device coupled in the network 16.
- Embodiments of the present invention for presenting interactive data to a user on a network comprises a primary program 18, an interactive data module 20 and a user interface 22.
- the primary program 18 is a program of a predefined duration and is any type of program, including, but not limited to, a documentary, a soap opera, a weekly series or a movie. If the primary program 18 is in an analog format, the primary program 18 must be digitized prior to its importation onto the provider computer 14 or any other storage means, such as, a server. In one embodiment, the importation of the primary program 18 onto the provider computer 14 is accomplished through the use of a video input card, a sound input card, and capturing software. Any capturing software that is capable of importing the primary program 18 onto the provider computer is suitable, including, but not limited to, VidCap32 or Adobe Premiere.
- the primary program 18 is converted to streaming data.
- software programs such as Real Publisher from Real Networks, or QuickTime 3.0 from Apple are used for streaming the programming of the primary program, although any software capable of streaming the programming is suitable.
- other parameters of the primary program 18 can be adjusted so as to maximize the transfer time to the users, including, but not limited to, the size of the viewing screen, the frame rate, audio sampling rate, contrast and color usage.
- the primary programs can be obtained from any source, or a combination of sources.
- the primary program 18 comprises a plurality of segments or intervals 24, wherein the intervals 24 are portions of the primary program. In preferred embodiments, the intervals 24 are sequentially presented such that when viewed by the user, the primary program 18 is presented from beginning to end.
- the intervals 24 are of a predefined duration of time t.
- the time durations for each interval (tl, t2, t3, t4) are approximately equal, however, in some embodiments, the time duration for one or more of the intervals 24 can differ.
- tl is equivalent to t2, but tl is greater than t3 and less than t4.
- the interactive data module 20 is interactive in nature and is intended to engage the user.
- the interactive data module 20 can include any type of interactive means, including, - but not limited to, a survey, a game, a trivia questionnaire, a combination thereof, or any other means suitable for requiring interactive involvement with the user.
- the interactive data module 20 is of an overall time duration that is shorter than the primary program 18 and requires varying levels of skill on the part of the user. As stated above, the interactive data module 20 can merely require the user to participate in a survey or can require the user to demonstrate mental skills or skills involving dexterity, such as, skills required for a video arcade. With reference to Figure 3, the interactive data module 20 comprises a plurality of performance levels 26, target data 28 and a predefined reward 30. The interactive data module 20 is segmented into the performance levels 26, wherein each performance level 26 includes a predefined goal 32 that the user must accomplish in a given time period.
- the time period in which to accomplish the goal 32 is 30 seconds, however, other time periods, including, but not limited to, 15, 45 or 60 seconds can also be suitable.
- the time periods to accomplish the goals are similar to the time period for a television or radio commercial, or a set of commercials.
- each performance level 26 builds upon, or evolves from the previous performance level. For instance, if the interactive data module 20 is a series of rooms that a user must traverse to reach a particular room which contains a prize, the entering and exiting of a room in the first performance level 26 is necessary in order to allow the user to enter the next room at the second performance level. In this manner, the advancement to subsequent performance levels 26 is dependent upon the accomplishments of the previous performance levels 26. As stated above, if the user accomplishes the goal 32 within the given time period, the user advances to the next performance level. If the user fails to reach the goal 32 within the given time period, the user must repeat the given performance level 26 until the goal 32 is achieved. As the user achieves each goal 32 of a given performance level 26, the user advances through the performance levels. If the user accomplishes each goal 32 for each performance level, the user achieves the predefined reward 30.
- the target data 28 is embedded into, or coupled with, the interactive data module 20.
- the target data 28 is predefined by the provider, and can include an advertisement for a product or service that the provider desires to promote or that the provider is paid to promote by an advertiser or sponsor.
- the target data 28 can be textual, graphic or auditory, such as.-a jingle.
- the target data 28 is the advertisements of a sponsor of the primary program.
- the target data 28 is the subject matter of the interactive data module.
- the interactive data module 20 is directed to a game that requires the user to find hidden food products that are sold by a particular company.
- the company's logo, as well as, the names of the food products, and characters which are normally associated with the food products, if any, can be included in the presentation of the interactive data module 20.
- the subject of the interactive data module 20 is the target data 28, that is, the information that the sponsor desires the user to view.
- the target data 28 can merely be associated with, or related to, the subject matter of the interactive data module.
- an interactive football game can include the logo of the manufacturer of an athletic shoe. In this manner, the user is presented with the desired target data 28 during the interactivity with the module even though the target data 28 is not the direct subject matter of the interactive data module.
- intervals 24 of the primary program 18 are not contiguously played or performed; rather, the cessation of an interval 24 is succeeded by an interlude 31, or predefined amount of time, prior to the commencement of the subsequent interval 24. In this manner, the primary program 18 is suspended for a given amount of time after each interval 24 has been presented to the user.
- a performance level 26 of the interactive data module 20 is placed in the interlude 31, that is, between the intervals 24 of the primary program.
- This placement of a performance level 26 in-between the intervals 24 of the primary program 18 is similar to a television advertisement, or series of television advertisements, which are placed in the commercial breaks during the television program.
- the user is tasked with the challenge of reaching the goal 32 of a particular performance level 26 during the period of time of the interlude 31, which corresponds to the time period allotted for the given performance level. If the user reaches the goal, the user advances to the next performance level 26 and is presented with the next performance level 26 at the next "commercial break" of the primary program. In some embodiments, if the user achieves the goal 32 of the performance level 26 prior to the expiration of the interlude 31, the subsequent performance level 26 can commence.
- the interactive data module 20 is terminated via the use of meta refresh tags or any other means, such as, cookies or small tracking files, capable of terminating the performance level 26 of the interactive data module, and directing the user to the appropriate position in the primary program.
- the cookie provides the ability for the user's specific placement in the interactive data module 20 to be 'remembered' or logged. In this manner, the user is able to rejoin the interactive data module 20 at the exact place where the user left during the last commercial. Thus, if desired, the user can rejoin the interactive data module 20 at any place in a particular performance level 26 and is not required to recommence the performance level 26 at its beginning at the next interlude.
- the predefined reward 30 is a prize that is awarded to the user.
- the reward 30 can include, but is not limited to, coupons, entries into drawings, gift certificates, discounts, free promotional items and tickets. It is to be understood that in some embodiments, no prize is awarded and the user's reward 30 is the sense of accomplishment.
- a reward form 34 is presented to the user.
- the form 34 requests the user to user information 35 necessary to award the prize.
- the form 34 includes a submit button 36 which the user depresses to transmit the form to the provider computer.
- the form can be printed via a print button 37 and redeemed at a retailer or service center which is operated by the sponsor of the target data 28.
- the user is notified of the reward 30 which is then forwarded to the user by any suitable means, including, but not limited to, the network and postal services.
- the user interface 22 is a menu comprising a program selection section 40, user information section 42 and a submit button 44.
- the menu 22 is accessible on a web site from the user's browser.
- the program selection section 40 lists a selection of the types of primary programs 46 from which the user can choose. For instance, the menu will allow a user to select from programming, such as, sports, educational, movies, comedy, drama, action, mystery, sit-coms and re-runs. Once the user has selected the type of programming the user desires to watch, the user will be given a selection of programs 47 from which to choose. In one embodiment, a pull down menu lists the selection of the primary programs 47 for a particular type of selection. The user then chooses the specific program to view by any suitable means, including, but not limited to, checking a box next to the selection, highlighting and clicking on the selection.
- the user information section 42 is an information gathering section which can be used to formulate a profile of the user.
- the user information section 42 allows the users to indicate their preferences for a variety of information, such as, types of movies, foods, hobbies, sports.
- the preferences are a series of boxes that the user selects, although any manner of obtaining user information is suitable, including, but not limited to, presenting questions to the user and fill-in the blank.
- the user depresses the submit button 44.
- the information is then transmitted to the primary computer which retrieves the primary program 18 and selects the interactive data module. If no user data is included, the interactive data module 20 is selected based upon the selection of the primary program. If however, the user information section 42 is included in the menu and the user chooses to indicate preferences, the selection of the interactive data module 20 can also be based, in part, on the user information.
- the user selects a primary program 18 from the menu 48.
- the menu includes a user preference section, the user is invited to submit user profile information.
- the request is transmitted to the provider computer.
- the interactive data module 20 is selected.
- the primary program 18 is segmented into intervals II, 12, 13 and 14.
- the interactive data module 20 is segmented into performance levels PI, P2 and P3.
- the primary program 18 is commenced 50 and interval II is presented to the user. The interval II plays until the interval is completed.
- a first "commercial break" occurs.
- the interactive data module 20 commences 52 and performance level PI is initiated.
- the user plays, or responds to performance level PI for the predetermined amount of time 54.
- interval 12 begins to play 56 and plays through completion.
- a determination is made as to whether the user completed performance level PI and achieved the preestablished goal 58. If the user achieved the goal 32 for performance level PI, performance level P2 is presented to the user 60. If the user did not achieve the goal 32 for performance level PI, performance level PI is replayed for the user 62.
- interval 13 is played 64.
- interval 13 Upon the completion of interval 13, a determination is made as to whether the user completed the goal 32 of the previously played performance level 66. If the user achieved the goal 68, then the subsequent performance level 26 is presented to the user. Thus, in this instance, performance level P2 or P3 might be played. For instance, if the user failed performance level PI during the first attempt, but succeeded on the second attempt, then performance level P2 will be presented. However, if the user has successfully completed each performance level, then performance level P3 will be presented to the user. However, if the user has failed to achieve the goal 32 of the previous performance level, that performance level 26 will be presented again. At the expiration of the time period for the final performance level, interval 14 is presented to the user 72.
- a user might complete more than one performance level 26 prior to the commencement of the next segment 20 of the primary program.
- the user's "place" is saved such that at the next interlude, the user will begin interaction with the appropriate performance level.
- tracking technology can be included in the interactive data system.
- the tracking technology such as, software, allows the tracking and documenting of any type of statistical data that can be predefined by the sponsor or provider. For instance, information regarding the identification of the user, the geographic location of the user, the times that the user participates in the program and the general levels of skill the user is capable of achieving can be tracked.
- the collected variable can be recorded in a database or log file. This information can also be used to determine the type of interactive data module 20 to present to the user if the user decides to view more than one primary program. Thus, a more targeted and enjoyable type of interactive data module 20 can be presented to the particular user.
- custom CGI programming records the Environment ("ENN") variables obtained from common Internet protocols.
- ENN Environment
- the interactive data modules can be created to complement any type of primary program 18 or promote any desired target data. Indeed, sets of interactive data modules can be created that are theme oriented or target data 28 oriented. Further still, sets of interactive data modules can be created that are directed to a type of target data 28 or directed to unrelated target data. Although some features of the interactive data module 20 has been discussed above, an explanation of at least one embodiment of the method of creating the interactive data module 20 will be presented.
- the method of creating the interactive data module 20 comprises creating an event sequence having a plurality of performance levels, determining the final goal 32 or reward 30 and developing the event sequence.
- the event sequence is the story-line or sequence of activities that the user will encounter throughout the interactive data module.
- a story board or flowchart is created which sets forth the event sequence.
- the event sequence is a series of steps that a user must accomplish, wherein the story-line of the interactive data module 20 is designed to expose the user to specified target data 28 and could further include a message regarding the benefits of the target data.
- each performance level 26 is not limited to a single goal, but could include multiple goals depending upon the length of the primary program, the time allotted for the - interactive data module, and the skill level or difficulty of each goal. Typically, the goals should be attainable within a predefined amount of time, such as 30 or 60 seconds.
- Each performance level 26 is designed so as to require some skill from the user, such as, for example, reasoning skills; hand-eye coordination; knowledge regarding trivia, history, or sports; or specialized skills in math or spelling.
- the final reward 30 is one of the incentives for the user to participate in the interactive data module, and as discussed above, can include, for example, coupons, entries into drawings, gift certificates, discounts, free promotional items and tickets.
- the development of the event sequence includes programming graphics and text into a series of programs that can be executed for the user. Indeed, text, graphics and other embellishments, such as, sounds, are imported into the event sequences in the appropriate places in the story line to create the story or events.
- the development of the event sequences is accomplished via software programs.
- the choice of software programs, or developmental tools depends, in part, on the type of interactive data module 20 that is to be created.
- Some suitable development tools include, but are not limited to, Macromedia Flash and Director.
- a signal such as, a meta refresh tag or command from within the secondary programming, which is triggered by a user action, is included at the end of each performance level.
- the signal When activated, the signal indicates that the user has completed the performance level 26 or that the time allotted for the performance level 26 has expired.
- the signal is a custom scripting language.
- a Director native scripting language known as Lingo, can be used.
- the signal interfaces with tracking management software, wherein the tracking management software tracks or memorizes the user's position of achievement in the performance level 26 such that the user commences the interactive data module 20 in the appropriate position at the next commercial break.
- the performance level 26 of the user is determined by the interactive data module 20 at the next interlude 31.
- the custom script sends commands to the tracking software.
- the tracking software responds to the custom script with an indication of the user's position.
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- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Claims
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
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US11081298P | 1998-12-03 | 1998-12-03 | |
US110812P | 1998-12-03 | ||
US12523899P | 1999-03-19 | 1999-03-19 | |
US125238P | 1999-03-19 | ||
PCT/US1999/028264 WO2000033281A1 (en) | 1998-12-03 | 1999-11-30 | A system, method and apparatus for interactive data presentation on a network |
Publications (2)
Publication Number | Publication Date |
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EP1155391A1 true EP1155391A1 (en) | 2001-11-21 |
EP1155391A4 EP1155391A4 (en) | 2004-04-28 |
Family
ID=26808408
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP99960620A Withdrawn EP1155391A4 (en) | 1998-12-03 | 1999-11-30 | A system, method and apparatus for interactive data presentation on a network |
Country Status (6)
Country | Link |
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EP (1) | EP1155391A4 (en) |
JP (1) | JP2002531200A (en) |
AU (1) | AU1747900A (en) |
CA (1) | CA2353551A1 (en) |
HK (1) | HK1043854A1 (en) |
WO (1) | WO2000033281A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2002035415A (en) * | 2000-07-26 | 2002-02-05 | Masaya Oshima | Game system |
US9870362B2 (en) | 2014-11-11 | 2018-01-16 | Microsoft Technology Licensing, Llc | Interactive data-driven presentations |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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US4602279A (en) * | 1984-03-21 | 1986-07-22 | Actv, Inc. | Method for providing targeted profile interactive CATV displays |
US5283734A (en) * | 1986-03-10 | 1994-02-01 | Kohorn H Von | System and method of communication with authenticated wagering participation |
WO1997012486A1 (en) * | 1995-09-29 | 1997-04-03 | Boston Technology, Inc. | Multimedia architecture for interactive advertising |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
USH1452H (en) * | 1992-08-25 | 1995-06-06 | Duncan Kennedy | Interactive information delivery system and method of training |
US5749736A (en) * | 1995-03-22 | 1998-05-12 | Taras Development | Method and system for computerized learning, response, and evaluation |
US5961333A (en) * | 1996-09-05 | 1999-10-05 | Harrison; Robert G. | Educational and training devices and methods |
US5907831A (en) * | 1997-04-04 | 1999-05-25 | Lotvin; Mikhail | Computer apparatus and methods supporting different categories of users |
-
1999
- 1999-11-30 EP EP99960620A patent/EP1155391A4/en not_active Withdrawn
- 1999-11-30 WO PCT/US1999/028264 patent/WO2000033281A1/en not_active Application Discontinuation
- 1999-11-30 AU AU17479/00A patent/AU1747900A/en not_active Abandoned
- 1999-11-30 JP JP2000585850A patent/JP2002531200A/en not_active Withdrawn
- 1999-11-30 CA CA002353551A patent/CA2353551A1/en not_active Abandoned
-
2002
- 2002-05-21 HK HK02103816.4A patent/HK1043854A1/en unknown
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4602279A (en) * | 1984-03-21 | 1986-07-22 | Actv, Inc. | Method for providing targeted profile interactive CATV displays |
US5283734A (en) * | 1986-03-10 | 1994-02-01 | Kohorn H Von | System and method of communication with authenticated wagering participation |
WO1997012486A1 (en) * | 1995-09-29 | 1997-04-03 | Boston Technology, Inc. | Multimedia architecture for interactive advertising |
Non-Patent Citations (1)
Title |
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See also references of WO0033281A1 * |
Also Published As
Publication number | Publication date |
---|---|
CA2353551A1 (en) | 2000-06-08 |
JP2002531200A (en) | 2002-09-24 |
AU1747900A (en) | 2000-06-19 |
HK1043854A1 (en) | 2002-09-27 |
WO2000033281A1 (en) | 2000-06-08 |
EP1155391A4 (en) | 2004-04-28 |
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