EP0945155B1 - Lernspielvorrichtung mit verschiebbaren Ziegeln, die in bestimmten Folgen anzuordnen sind - Google Patents

Lernspielvorrichtung mit verschiebbaren Ziegeln, die in bestimmten Folgen anzuordnen sind Download PDF

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Publication number
EP0945155B1
EP0945155B1 EP19990105899 EP99105899A EP0945155B1 EP 0945155 B1 EP0945155 B1 EP 0945155B1 EP 19990105899 EP19990105899 EP 19990105899 EP 99105899 A EP99105899 A EP 99105899A EP 0945155 B1 EP0945155 B1 EP 0945155B1
Authority
EP
European Patent Office
Prior art keywords
track
tiles
game
game device
principal
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP19990105899
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English (en)
French (fr)
Other versions
EP0945155A2 (de
EP0945155A3 (de
Inventor
Bruno Lerda
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP0945155A2 publication Critical patent/EP0945155A2/de
Publication of EP0945155A3 publication Critical patent/EP0945155A3/de
Application granted granted Critical
Publication of EP0945155B1 publication Critical patent/EP0945155B1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
    • A63F9/0807Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged requiring vacant positions or gap migration, e.g. two-dimensional sliding puzzles

Definitions

  • the present invention relates to an educational game device with sliding tiles to arrange in predetermined sequences.
  • Game devices of the type specified are known in the prior art, for instance from US-A-4097049 which shows a game device with all the features set out in the preamble of claim 1.
  • the object of the present invention is to provide an educational game device with sliding tiles to arrange in predetermined sequences, that is designed to stimulate and develop, in the form of an "intelligent game” the user's perceptive insight, logic and sense of geometry, by exchanging the positions of sliding tiles.
  • Another object is to provide a game device as specified, that will allow the level of difficulty of the game to be graduated to suit the ability of the player.
  • a further object is to provide a game device as indicated, that is also suitable for visually disabled or illiterate players.
  • the present invention provides an educational game device with sliding tiles to arrange in predetermined sequences, whose essential features form the subject of the characterizing part of Claim 1.
  • FIG. 10 (Figs. 1, 2) denotes the whole of the educational game device according to the present invention.
  • the said device 10 comprises a quadrilateral support or board 11 (Figs. 3, 4) made of e.g. plastic, on one of whose faces are two mutually adjacent and communicating recessed tracks with rectangular perimeters, namely a principal track 12 and an auxiliary track 13.
  • the track 12 of greater area, comprises a network of longitudinal 12.1 and transverse 12.2 straight perpendicular intersecting slideways (slots) (Fig. 3).
  • the track 12 comprises four longitudinal ways 12.1 and six transverse ways 12.2.
  • the auxiliary track 13 of smaller area comprises a single straight slideway 13.1 that is parallel to the said longitudinal ways 12.1 and lies between two transverse ways 12.2, with which this way 13.1 communicates at its ends.
  • the way 13.1 communicates with the second and penultimate of the six transverse ways 12.2.
  • each tile 14 is at its own intersection between a longitudinal way 12.1 and a transverse way 12.2.
  • each tile 14 includes a foot with a frustoconical end 14.1 (Fig. 9) engaged with play in a corresponding slideway, 12.1, 12.2, and a flat head 14.2 (of square base in accordance with the example illustrated) which is juxtaposed with play against the head 14.2 of another tile or against an edge of the track 12.
  • An opening 13.2 (Fig. 3) in the way 13.1 allows insertion of the foot 14.1 of each tile, which is then slid, beyond the way 13.1, around the network of ways 12.1, 12.2.
  • a block 15 (Figs. 1, 2) is then inserted, once again through the opening 13.2, into the slideway 13.1 via its foot part 15.1 with the frustoconical end (Fig. 10).
  • the said block 15, which may be made e.g. of plastic, comprises a flat head 15.2 (of rectangular base in accordance with the example illustrated), that occupies part of the track 13, but leaves in this track an unoccupied space 15.3 of variable position and corresponding approximately to the dimensions of the head 14.2 of one tile 14.
  • the block 15 is able to slide along the track 13 in the longitudinal direction only, between two extreme positions, one against the right-hand end of the track, in which the unoccupied space 15.3 is on its left (Fig. 2) and the other against the left-hand end of the same track, in which the unoccupied space 15.3 is on its right (Fig. 1).
  • one tile 14 of the row of tiles adjacent to the track 13 (specifically the tile belonging to the second column or to the fifth column) is next to the unoccupied space 15.3, which this tile can occupy by sliding in a direction perpendicular to that of the block 15.
  • This opens up an unoccupied space between the tiles 14 which, by making moves in perpendicular directions, can be rearranged relative to each other within the track 12.
  • each tile 14 As illustrated in Fig. 1, the basic face visible from the outside of the head 14.2 of each tile 14 is coloured, so that at the beginning of the game the said tiles form, for example, in the corners of the track 12, a geometrical arrangement of four identical right-angled triangles having mirror symmetry and having the same colour, and in the centre of the track a rhombus whose sides coincide with the hypotenuses of the four right-angled triangles.
  • the object of the game is, according to the example illustrated, by moving the tiles 14 and the block 15, to exchange the colour of the rhombus with that of the right-angled triangles inscribed within said track 12, so as to obtain the game configuration illustrated in Fig. 2.
  • the visible basic face of the head 14.2 of each tile 14 may include knurling, depressions or reliefs, either instead of or in addition to the chromatic configuration.
  • the support 11 In the bottom wall of the support 11 are four holes 16.1 and one hole 16.2.
  • the axes of the holes 16.1 are each aligned with the vertices of the perimeter of the track 12, while the axis of the hole 16.2 is aligned with the intersection of the diagonals of the perimeter of this said track.
  • Each hole 16.1, 16.2 houses a respective moveable peg 17.1, 17.2 (Fig. 6) that can be placed in two different positions with respect to the support 11, one being a working position (Fig. 7) and the other a rest position (Fig. 8), corresponding to the peg being pushed in or pulled out manually, respectively.
  • Eight modified tiles denoted 14' have in their head 14.2' a cutout 14.3 of essentially cylindrical surface.
  • each peg 17.1, 17.2 In its rest position, each peg 17.1, 17.2 does not emerge into the track 12 and therefore does not interfere with the movement of the tiles 14.
  • the pegs 17.1 emerge into their respective corners of the track 12, preventing the head 14.2 of an ordinary tile 14 from occupying a position corresponding to these corners.
  • the corner positions can instead be occupied only by four modified tiles 14' correctly oriented in such a way that the head of each with the cutout 14.3 is juxtaposed correctly against a respective peg 17.1.
  • the peg 17.2 in its working position emerges in the centre of the track 12, preventing four ordinary tiles 14 from occupying the central position of the track.
  • the centre of the said track 12 can instead be occupied only by four modified tiles 14', correctly oriented in such a way that their heads with the cutouts 14.3 are juxtaposed correctly around the said peg 17.2.
  • the working position of play of the pegs 17.1 raises the difficulty of the game (difficulty level 2) compared with their rest condition (difficulty level 1).
  • the difficulty of the game is even greater (difficulty level 3) if the central peg 17.2 is in the working position, while the pegs 17.1 are in the rest position.
  • the pegs 17.1, 17.2 have a head which, in the working position, is juxtaposed against the board 11, while a spring ring 17.4 is mounted on the body of the peg, thus increasing the friction against the wall of the corresponding housing hole.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Food-Manufacturing Devices (AREA)
  • Dental Tools And Instruments Or Auxiliary Dental Instruments (AREA)
  • Optical Radar Systems And Details Thereof (AREA)

Claims (8)

  1. Lernspielvorrichtung zum Anordnen verschiebbarer Platten in bestimmten Reihenfolgen mit einem Träger oder Brett (11) und in dem Träger (11) zwei gegenseitig benachbarten und miteinander verbundenen Spuren (12, 13), einer Hauptspur (12) mit einer größeren Fläche und einer Nebenspur (13) mit einer kleineren Fläche, und wobei zu Beginn und am Ende des Spiels die Hauptspur (12) von mehreren Platten (14) vollständig besetzt ist, die Seite an Seite in einer Reihen- und Spaltenanordnung angeordnet sind, wobei jede Platte (14) in senkrechten Richtungen verschiebbar ist,
    dadurch gekennzeichnet, dass
    die Nebenspur (13) nur teilweise von einem Block (15) besetzt ist, der nur in einer Richtung parallel zu einer Verschieberichtung der Platten (14) zwischen zwei Spielstellungen verschiebbar ist, wobei der Block (15) in jeder davon in der Nebenspur (13) einen unbesetzten Raum (15.3) in einer veränderbaren Stellung und mit Abmessungen etwa entsprechend den Abmessungen einer Platte (14) zurücklässt, so dass in jeder der beiden Spielstellungen des Blocks (15) eine entsprechende Platte (14) in der Plattenreihe neben der Nebenspur (13) neben dem unbesetzten Raum (15.3) liegt, der durch diese Platte durch ihr Verschieben in einer Richtung senkrecht zu der des Blocks (15) besetzt werden kann, wodurch in der Hauptspur (12) ein entsprechender unbesetzter Raum zwischen den Platten (14) geöffnet wird, der - während des Spiels - durch Bewegungen in senkrechten Richtungen in der Hauptspur (12) zueinander neu angeordnet werden kann.
  2. Spielvorrichtung nach Anspruch 1, dadurch gekennzeichnet, dass die Hauptspur (12) ein Netz aus länglichen (12.1) und querlaufenden (12.2), geraden, senkrecht sich schneidenden Verschiebewegen umfasst, während die Nebenspur (13) einen einzigen geraden Verschiebeweg (13.1) umfasst, der parallel zu den Längswegen (12.1) verläuft und zwischen zwei Querwegen (12.2) liegt, mit dem dieser Weg (13.1) an seinen Enden in Verbindung steht.
  3. Spielvorrichtung nach Anspruch 2, dadurch gekennzeichnet, dass zu Beginn und am Ende des Spiels jede Platte (14) in der Hauptspur (12) an ihrem eigenen Schnittpunkt zwischen einem Längs- (12.1) und einem Querweg (12.2) angeordnet ist.
  4. Spielvorrichtung nach Anspruch 1, dadurch gekennzeichnet, dass die Hauptspur (12) grundsätzlich vierseitig ist und die Platten (14) eine von außen sichtbare Fläche haben, die mindestens teilweise farbig ist, so dass die benachbarten Platten zu Beginn des Spiels in den Ecken der Spur (12) eine geometrische Anordnung aus vier identischen rechtwinkligen Dreiecken mit gespiegelter Symmetrie und derselben Farbe und in der Mitte der Spur einen Rhombus bilden, dessen Seiten mit den Hypotenusen der vier rechtwinkligen Dreiecke (Fig. 1) deckungsgleich sind, während das Ziel des Spieles darin besteht, durch Bewegen der Platten (14) und des Blocks (15) die Farbe des Rhombus mit der der rechtwinkligen Dreiecke zu tauschen, die innerhalb der Spur (12) (Fig. 2) gebildet werden.
  5. Spielvorrichtung nach Anspruch 1 oder 4, dadurch gekennzeichnet, dass die Platten (14) jeweils eine Außenseite umfassen, die mit einer Oberfläche ausgestattet ist, die mindestens teilweise unregelmäßig, zum Beispiel gerändelt, oder mit Vertiefungen und/oder Senken versehen ist, so dass die Spielvorrichtung auch von sehbehinderten Menschen benutzt werden kann.
  6. Spielvorrichtung nach einem oder mehreren der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass sie mindestens einen Stöpsel (17.1, 17.2) umfasst, der verhindert, dass eine der Platten (14) die ihr entsprechende Stellung in der Spur (12) vollständig besetzt, und dass sie mindestens eine veränderte Platte (14') (Ausschnitt 14.3) umfasst, so dass sie gegen den Stöpsel angeordnet werden kann und die diesem Stöpsel entsprechende Stellung in der Hauptspur (12) vollständig besetzen kann.
  7. Spielvorrichtung nach Anspruch 6, dadurch gekennzeichnet, dass sie mindestens einen beweglichen Stöpsel (17.1, 17.2) umfasst, der zwischen zwei unterschiedlichen Stellungen gegenüber der Hauptspur (12), einer Ruhestellung und einer Arbeitsstellung, bewegt werden kann, wobei sie in der Arbeitsstellung verhindert, dass eine der Platten (14) die Stellung entsprechend dem Stöpsel in der Spur (12) vollständig besetzen kann, und dass sie mindestens eine veränderte Platte (14') (Ausschnitt 14.3) umfasst, so dass sie gegen den Stöpsel angeordnet werden kann und die dem Stöpsel entsprechende Stellung in der Hauptspur (12) vollständig besetzen kann.
  8. Spielvorrichtung nach Anspruch 7, in dem die Hauptspur (12) grundsätzlich vierseitig ist, dadurch gekennzeichnet, dass sie fünf bewegliche Stöpsel (17.1, 17.2), die jeweils in den vier Ecken und in dem Zentrum der Hauptspur (12) angeordnet sind, und acht veränderte Platten (14') umfasst, so dass die Schwierigkeitsstufe des Spiels erhöht werden kann, nämlich aus der Ruhestellung der Stöpsel (Schwierigkeitsgrad 1), indem die Stöpsel (17.1), die sich in den Ecken der Spur (12) befinden (Schwierigkeitsgrad 2), in die Arbeitsstellung gebracht werden, oder noch weiter erhöht werden kann, indem der mittige Stöpsel (17.2) in die Arbeitsstellung (Schwierigkeitsgrad 3) gebracht wird, während die Stöpsel (17.1), die sich in den Ecken der Hauptspur (12) befinden, im Ruhezustand sind.
EP19990105899 1998-03-27 1999-03-24 Lernspielvorrichtung mit verschiebbaren Ziegeln, die in bestimmten Folgen anzuordnen sind Expired - Lifetime EP0945155B1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
ITCN980003 IT1306398B1 (it) 1998-03-27 1998-03-27 Dispositivo a tasselli mobili a superficie quadrata policromaticavariamente configurata con movimentazione manuale bidirezionale in
ITCN980003 1998-03-27

Publications (3)

Publication Number Publication Date
EP0945155A2 EP0945155A2 (de) 1999-09-29
EP0945155A3 EP0945155A3 (de) 2001-03-07
EP0945155B1 true EP0945155B1 (de) 2004-10-13

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ID=11347695

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Application Number Title Priority Date Filing Date
EP19990105899 Expired - Lifetime EP0945155B1 (de) 1998-03-27 1999-03-24 Lernspielvorrichtung mit verschiebbaren Ziegeln, die in bestimmten Folgen anzuordnen sind

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EP (1) EP0945155B1 (de)
DE (1) DE69921000T2 (de)
IT (1) IT1306398B1 (de)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6776414B1 (en) 2002-08-05 2004-08-17 Paule Messac Original universal board
NL1028969C2 (nl) * 2005-05-04 2006-11-07 Johannes Gerardus Clemens Zon Schuifpuzzel.

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE847276C (de) * 1948-12-24 1952-08-21 Paul Fr Schmidt Schiebespiel, bestehend aus mit Aufdrucken versehenen und in einem Aufnahmebehaelter, z. B. Rahmen, gegeneinander verschieblich angeordneten Spielsteinen
NL7510190A (nl) * 1975-08-28 1977-03-02 Vos Marc Francois De Schuifpuzzle.
US4480839A (en) * 1982-07-08 1984-11-06 Waters Jr James B Board blocks with pieces moved by interconnected end blocks

Also Published As

Publication number Publication date
ITCN980003A1 (it) 1999-09-27
EP0945155A2 (de) 1999-09-29
DE69921000T2 (de) 2005-11-03
EP0945155A3 (de) 2001-03-07
DE69921000D1 (de) 2004-11-18
IT1306398B1 (it) 2001-06-06

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