EP0665036A1 - Spielsystem - Google Patents
Spielsystem Download PDFInfo
- Publication number
- EP0665036A1 EP0665036A1 EP95400091A EP95400091A EP0665036A1 EP 0665036 A1 EP0665036 A1 EP 0665036A1 EP 95400091 A EP95400091 A EP 95400091A EP 95400091 A EP95400091 A EP 95400091A EP 0665036 A1 EP0665036 A1 EP 0665036A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- computer
- terminal
- winning
- central site
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/08—Raffle games that can be played by a fairly large number of people
- A63F3/081—Raffle games that can be played by a fairly large number of people electric
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07C—TIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
- G07C15/00—Generating random numbers; Lottery apparatus
- G07C15/006—Generating random numbers; Lottery apparatus electronically
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3248—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/329—Regular and instant lottery, e.g. electronic scratch cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2413—Magnetic
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2419—Optical
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2419—Optical
- A63F2009/242—Bar codes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2429—IC card, chip card, smart card
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
- A63F2009/2435—Detail of input, input devices with other kinds of input using a video camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/14—Coin operated
- A63F2250/142—Coin operated with pay-out or rewarding with a prize
- A63F2250/144—Dispensing a gift
- A63F2250/146—Dispensing a gift by issuing a winning ticket
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/14—Coin operated
- A63F2250/142—Coin operated with pay-out or rewarding with a prize
- A63F2250/148—Enabling replay, e.g. giving a bonus ball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/065—Tickets or accessories for use therewith
- A63F3/0665—Tickets or accessories for use therewith having a message becoming legible after rubbing-off a coating or removing an adhesive layer
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
- A63F7/048—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths used for generating random numbers
Definitions
- the invention relates to a game system intended to be installed in a public place and placed under the control of a duly authorized company.
- the operation of a game of the "on line" type is based on a computer processing of data collected from the players by means of game taking terminals which issue game receipts.
- terminals are connected by a transmission network to a computer located in a central site where a draw is carried out using an independent device, such as a draw sphere containing numbered balls, and the result of which is then transmitted by the computer to the various terminals to check the winning game receipts before proceeding with the delivery of the prize won according to a predetermined table of prizes which is published in advance.
- an independent device such as a draw sphere containing numbered balls
- a game of the "off line" type is based on the marketing of lottery tickets for which the allocation by lot lot is done either a posteriori in the case of a traditional national lottery by means of a device such as the aforementioned draw sphere, a priori in the case of an instant lottery by means of a computer.
- this type of game there are no terminals for taking a game and a network for transmission to a central computer.
- the main object of the invention is to design a game system which is inspired by the aforementioned games and which is more attractive by giving players the means to be able to directly access a game and participate in it according to predetermined rules.
- the invention provides a game system which is characterized in that it comprises a first instant game based on the purchase of a game support which carries a result which proves to be a winner or a loser, and at least one game terminal initialized by a winning game medium of the first game to participate in at least a second game of the video type, for example, presented on the game terminal.
- the game terminal is connected by a transmission network to a computer located in a central site, this site being equipped with an apparatus for performing live at least one second game. and means for transmitting to the video terminal information on the progress and the result of the second game, and the game terminal is itself equipped with a display unit to allow the players to see the progress and the result of the second game executed at the central site, game taking means for transmitting to the central site computer game data before and / or during the course of the second game, and a printing unit for editing a gain receipt under computer control at the end of the second game.
- the second game is the result of a draw using a sphere-type device containing numbered balls
- the means for transmitting to the video terminal the progress and the result of the second game include a camera pointed at the draw sphere and connected to the computer.
- the second game may result from a computer processing operation corresponding to the execution of game software prerecorded in a memory of the computer of the central site, the computer generating computer generated images transmitted to the gaming terminal. to allow players to follow the progress and see the result of the second game.
- the second games that we can offer to players can be games of chance, skill and / or strategy such as numbers and letters, chess, ..., for example.
- the winning receipt edited by the printing device of the game terminal includes printed information concerning the amount of winning won, and identification information prerecorded in a memory. from the central site computer to check the validity of the winning receipt.
- the identification information of a winning receipt can be coded in the form of a bar code readable by optical or magnetic means.
- the gaming system also comprises at least one gaming terminal connected to the central site computer, this terminal comprising at least one reading device for reading the identification information of a gain receipt and transmit them to the central site computer to verify the agreement of the identification information received with those prerecorded in its memory, before transmitting to the terminal a signal authorizing the payment of the gain recorded on the gain receipt.
- the game terminals and game taking terminals are installed at authorized retailers who also sell the game supports relating to the first instant game.
- These game supports can be either tickets or cards, tokens or electronic chip keys, for example.
- the support for the first instant game is a ticket or ticket purchased from a retailer and which includes game data in the form of at least one printed sign indicating, after scratching, the winning or losing character.
- the ticket and pre-recorded identification information in the memory of the central site computer to check the validity of a winning ticket.
- the identification information of a ticket for the first instant game is coded by a bar code readable by optical or magnetic means.
- a gaming terminal also includes a reading device for reading the identification information of a ticket for the first instant game, in order to transmit it to the computer of the central site which checks the agreement of this information. with those pre-stored in its memory when the ticket is printed before confirming access to the gaming terminal.
- the support for the first game is a card, a token or an electronic chip key for example, which is also purchased from a retailer and in which several instant games are pre-recorded materialized by data having a character winner or loser and which are readable by the gaming terminal which automatically performs an operation similar to a scratching operation to determine whether the aforementioned data have a winning or losing character.
- the reader of the game terminal reads the identification information and the game data of at least one first game recorded in a medium such as a card, this information and data being transmitted to the computer of the central site for controlling the card and determining whether the game data is of a winning or losing nature, the result being displayed on the display unit of the terminal to inform the player and indicate to him whether or not he can participate in the second game .
- the gaming terminal can be integrated into the gaming terminal.
- the game terminal does not work from a coin or a token, on the one hand, and does not issue a sum of money in cash or in the form of tokens at the end of the second game, d 'on the other hand, so that it is safe from acts of vandalism aimed at recovering by offense sums of money or winning tokens stored inside the terminal.
- the game system can take place safely, because the winning result of the first game is controlled by the central site computer to be able to access the second game, and the winning receipt edited at the end of the second game is also controlled by the central site computer to obtain authorization to collect the amount of money, the amount of which is printed on the winning receipt.
- the operation of the game terminal is not based on chance, since the winning result at the end of the execution of the second game is determined at the central site.
- the game system is not such as to be able to disturb public order.
- the game terminal is only a non-intelligent terminal for taking data, for viewing the progress of a second game which is executed at the level from the central site, communicating the result of the second game and printing a winning receipt edited from the computer at the central site.
- the game terminal can also be used as an information distributor and thus create a certain animation at the place of its installation.
- the second games offered by the central site and presented by the game terminal can be designed in such a way that they are considered as multipliers of a gain which can already be acquired following the first game, with preferably the possibility given to players of choose for themselves their hope of gain and therefore their risk.
- FIG. 1 The structure of a game system according to an embodiment of the invention is illustrated diagrammatically in FIG. 1.
- This game system comprises a first game 1 of the instant type which is combined with a second game 2, of the video type by example, access to which is conditioned by the result of the first game 1.
- the first game 1 is based, for example, on the purchase of a game medium such as a printed ticket T1 which will prove to be a winner or a loser.
- a game medium such as a printed ticket T1 which will prove to be a winner or a loser.
- Each printed ticket T1 includes identification information D1 and pre-defined game data to determine whether the ticket T1 is a winner or a loser.
- the identification information D1 is for example materialized in the form of a bar code consisting of a bundle of alternating parallel black and white bands with variable widths and spacings to encode data making it possible to control the uniqueness of the ticket , its provenance and its character winner or loser. All this information is prerecorded in a memory M of a computer C located in a central site SC, protected and placed under the control of the Company which manages the game system.
- the game data of the ticket T1 are for example materialized by signs or symbols which include at least one winning sign S1 or a losing sign S2 which, once printed in the central part of the ticket T1, is masked by a thin removable film 7 , in a manner known per se.
- T1 tickets are printed in a printing center 8 approved by the Company which manages the game system and then sold over the counter in distribution centers or retailers also approved by said Company and open to the public.
- the second game 2 is a video game for example, accessible from a game terminal 10 which is connected to the computer C of the central site SC by a transmission network materialized by an electrical connection l1 with interposition, at each end , an I / O input-output interface.
- the game system also comprises at least one game terminal 12 installed at each retailer and connected to the computer C of the central site SC by an electrical connection l2 with the interposition, at each end, of an input interface. I / O output.
- Each distribution center is for example equipped with a gaming terminal 12 and several gaming terminals 10.
- All these circuits of the game terminal 10 are interconnected by a control, data and address bus b .
- the game terminal 10 also includes a first slot f1 for the introduction of a ticket T1 resulting from the first instant game 1, and a second slot f2 for recovering a winning receipt T2 at the outcome of the second game 2.
- the winning receipt T is edited by the printing device I1 of the terminal 10 under conditions which will be explained below, includes identification information D2 and the recording of a gain or sum of money, for example FF 10,000.00.
- the identification information D2 is coded in the form of a bar code with optical reading, for example.
- the terminal 12 for taking a game includes in particular a reader 13, of the optical type for example, for reading the identification information D2 of a gain receipt T2 introduced into a slot f3 of the terminal 12. This information D2 is then transmitted by the link l2 to the computer C for validation of the gain receipt T2 before authorization of the payment of the amount entered on this receipt.
- the second game is performed at the central site SC.
- this second game can consist of a lottery, the drawing of which is carried out using an apparatus A, such as a sphere. of draw containing balls numbered b ...., b2, .... b n , this apparatus A not being physically connected to the computer C.
- an apparatus A such as a sphere. of draw containing balls numbered b ...., b2, .... b n , this apparatus A not being physically connected to the computer C.
- a camera 15 for taking pictures connected to the computer C for transmitting live to the game terminal 10 the images of the apparatus A which performs the second game.
- a player buys a ticket T1 from the first instant game 1 from a retailer.
- the player scrapes off the film 7 to reveal either a winning sign S1 or a losing sign S2.
- the player is thus in possession of either a winning ticket T 1g , or a losing ticket T 1p .
- the player in possession of a winning ticket T 1g following the first game 1, is granted the possibility of accessing by his winning ticket a second game 2 offered by the gaming terminal 10. For this, the player introduces his winning ticket T 1g in the slot f1 of the terminal 10.
- the optical reader L1 reads the identification information D1 written on the ticket T 1g and then transmits them the computer C of the central site SC to verify the uniqueness of this ticket, its provenance and its winning character. Following this interrogation, access to terminal 10 is authorized or not by computer C.
- the computer C offers at least one second game, the presentation of which is carried out on the display unit E1 of the game terminal 10, with materialization of tactile keys t to allow the player to transmit game data to computer C.
- the player communicates to the computer C its game data which are recorded in the memory M, and an authorized person of the central site SC launches the second game whose progress is followed live by the player on the video screen of the display unit E1 of the game terminal 10.
- an authorized person enters the result of the draw into computer C which will compare it with the player's play data.
- the computer C determines the gain and orders the edition of a gain receipt T2 which is printed by the printing unit I1 of terminal 10.
- the player takes possession of the winning receipt T2 which is issued by the slot f2 of the terminal 10, knowing that he must present himself at a terminal 12 for taking the game before he can touch the amount of the gain recorded on his winning receipt T2.
- the payment of this gain is subject to the control of the identification data D2 which is recorded on the receipt of gain T2.
- the authorized person who manages the terminal 12 introduces the gain receipt T2 into the slot f3 of the terminal 12 and the optical reader 13 reads the identification information D2 from the receipt T2 and transmits them to the computer C which, in return, validates or not the payment.
- the second game is a computerized game in the form of software recorded in the memory M and which is executed by the computer C of the central site SC.
- the second game it is possible to record in the memory M of the computer several second games of a different type, one of these games being selected by the player.
- computer C can invite the player, before and / or during the course of the game, to enter game data materializing a choice, the nature of this choice obviously being depending on the type of game.
- This game data is transmitted to computer C by via the touch keys t made available to the player on the display unit E1 of the gaming terminal 10.
- the computer C of the central site SC selects or calculates a result and an amount of gain.
- This result and the associated gain are in particular a function of the choice made by the player when he has transmitted his game data to computer C.
- computer C compares the result corresponding to the choice of the player and the calculated result, and controls the edition of a gain receipt T2 by the printing unit I1 of the game terminal 10 in the event of agreement between the two results.
- several successive choices can be made by the player during the course of the second game, before arriving at the end of the game.
- the second game 2 offered to the player can be a skill game which consists of visualizing on the video screen of the display unit E1 of the game terminal 10, the movement of a basketball player between two basketball hoops. As the basketball player approaches one of the baskets, the chances of scoring a basket increase, but the winning potential decreases. Under these conditions, the player has the possibility of choosing his risk and his expectation of gain, according to his choice of the moment when he decides to have the basket pulled by the basketball player.
- the computer C of the central site SC calculates for example a time sequence of several windows linked to the movement of the basketball player. For each window, the computer C determines whether the result of the shooting of a basket will be successful or not, and allocates to the window a gain in the case of a successful basket. Thus, the result of the second game is conditioned by the window into which the choice of the player will fall.
- the second game 2 proposed to the player can be a game of chance which consists in viewing on the display unit E1, a series of eight cards: four cards visible in each suit and four cards hidden and associated with the visible cards. For each color, the player will have to determine if the hidden card is, according to the case, of a value greater, equal or less than the discovered card. The player decides for himself which cards he wishes to turn over by increasing his winnings by a "QUIT OR DOUBLE" mechanism for example.
- the player takes possession of a winning receipt T2 which is issued by the slot f2 of the terminal 10, knowing that he must appear at a terminal 12 for taking the game in order to be able to receive the amount of the gain entered on his T2 gain receipt.
- the payment of this gain is subject to control by the computer C of the identification data D2 which is recorded on the receipt of gain T2.
- the game support materialized in the form of printed T1 tickets or tickets can be replaced by cards, tokens or electronic chip keys with a memory in which several first instant games are pre-recorded.
- each first game includes identification information D1 and game data S1 or S2 of a winning or losing nature.
- the players buy a game medium such as a card 20 from a retailer and then introduce their card into the slot f1 of the game terminal 10 which is read by the reading device L1, and the winning character or Loser of at least one first recorded game is displayed on the video screen of the display unit E1 of the game terminal 10 before being able to participate in the second game which takes place as previously described.
- a game medium such as a card 20 from a retailer
- the winning character or Loser of at least one first recorded game is displayed on the video screen of the display unit E1 of the game terminal 10 before being able to participate in the second game which takes place as previously described.
- the gaming terminal 10 and the gaming terminal 12 have been considered as two separate units located at retailers, but it is possible to combine them into one and the same unit without modifying the principle of the gaming system.
- Each game terminal 10 can also be used as a means of distributing information of any type, so as to create an animation at the retailer where it is installed, this information being disseminated from the computer of the central site.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Medicines That Contain Protein Lipid Enzymes And Other Medicines (AREA)
- Apparatus For Radiation Diagnosis (AREA)
- Eye Examination Apparatus (AREA)
- Prostheses (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR9400945A FR2715576B1 (fr) | 1994-01-28 | 1994-01-28 | Système de jeu. |
FR9400945 | 1994-01-28 |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0665036A1 true EP0665036A1 (de) | 1995-08-02 |
EP0665036B1 EP0665036B1 (de) | 1998-11-11 |
Family
ID=9459507
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP95400091A Expired - Lifetime EP0665036B1 (de) | 1994-01-28 | 1995-01-18 | Spielsystem |
Country Status (5)
Country | Link |
---|---|
US (1) | US5628684A (de) |
EP (1) | EP0665036B1 (de) |
AT (1) | ATE173172T1 (de) |
DE (1) | DE69505854D1 (de) |
FR (1) | FR2715576B1 (de) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1997014482A1 (en) * | 1995-10-16 | 1997-04-24 | Babn Technologies Corp. | Printed document including bar code authentication system |
FR2800492A1 (fr) * | 1999-10-27 | 2001-05-04 | Jeux Franc Des | Systeme de jeu de loterie et procede de mise en oeuvre d'un tel systeme |
EP1449177A2 (de) * | 2001-11-16 | 2004-08-25 | Gtech Corporation | Artikelverkaufsmaschine und verfahren |
EP1907084A2 (de) * | 2005-07-14 | 2008-04-09 | Gamelogic Inc. | Verfahren und vorrichtung zur reinvestition von gewinnen |
WO2009032487A1 (en) * | 2007-08-29 | 2009-03-12 | Scientific Games International, Inc. | System and method for a terminal-based lottery game with subsequent interactive component |
Families Citing this family (249)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5810664A (en) * | 1992-05-06 | 1998-09-22 | Clapper, Jr.; Ronald C. | Electronic gaming apparatus and method |
US5980385A (en) * | 1992-05-06 | 1999-11-09 | Clapper, Jr.; Ronald C. | Electronic apparatus and method of assisting in the play of a game and tickets used therewith |
US6048269A (en) | 1993-01-22 | 2000-04-11 | Mgm Grand, Inc. | Coinless slot machine system and method |
US5823874A (en) | 1994-09-23 | 1998-10-20 | Anchor Gaming | Method of playing game and gaming device with an additional payout indicator |
US6334814B1 (en) | 1994-09-23 | 2002-01-01 | Anchor Gaming | Method of playing game and gaming games with an additional payout indicator |
US5772509A (en) * | 1996-03-25 | 1998-06-30 | Casino Data Systems | Interactive gaming device |
US6358146B1 (en) | 1996-09-30 | 2002-03-19 | Anchor Gaming | Method of playing game and gaming device comprising a primary gaming unit and a pinball-type game |
US5791990A (en) * | 1996-12-03 | 1998-08-11 | Dittler Brothers Incorporated | Lottery system |
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WO1997014482A1 (en) * | 1995-10-16 | 1997-04-24 | Babn Technologies Corp. | Printed document including bar code authentication system |
FR2800492A1 (fr) * | 1999-10-27 | 2001-05-04 | Jeux Franc Des | Systeme de jeu de loterie et procede de mise en oeuvre d'un tel systeme |
EP1449177A2 (de) * | 2001-11-16 | 2004-08-25 | Gtech Corporation | Artikelverkaufsmaschine und verfahren |
EP1449177A4 (de) * | 2001-11-16 | 2009-11-04 | Gtech Corp | Artikelverkaufsmaschine und verfahren |
EP1907084A2 (de) * | 2005-07-14 | 2008-04-09 | Gamelogic Inc. | Verfahren und vorrichtung zur reinvestition von gewinnen |
EP1907084A4 (de) * | 2005-07-14 | 2010-10-13 | Gamelogic Inc | Verfahren und vorrichtung zur reinvestition von gewinnen |
WO2009032487A1 (en) * | 2007-08-29 | 2009-03-12 | Scientific Games International, Inc. | System and method for a terminal-based lottery game with subsequent interactive component |
AU2008296647B2 (en) * | 2007-08-29 | 2011-09-29 | Scientific Games Holdings Limited | System and method for a terminal-based lottery game with subsequent interactive component |
Also Published As
Publication number | Publication date |
---|---|
US5628684A (en) | 1997-05-13 |
FR2715576A1 (fr) | 1995-08-04 |
DE69505854D1 (de) | 1998-12-17 |
EP0665036B1 (de) | 1998-11-11 |
ATE173172T1 (de) | 1998-11-15 |
FR2715576B1 (fr) | 1996-03-29 |
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