GB2148135A - Electronic video lottery system - Google Patents

Electronic video lottery system Download PDF

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Publication number
GB2148135A
GB2148135A GB08423031A GB8423031A GB2148135A GB 2148135 A GB2148135 A GB 2148135A GB 08423031 A GB08423031 A GB 08423031A GB 8423031 A GB8423031 A GB 8423031A GB 2148135 A GB2148135 A GB 2148135A
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United Kingdom
Prior art keywords
agent terminal
lottery
central computer
terminal
game
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GB08423031A
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GB8423031D0 (en
Inventor
Peter D Dickinson
Logan L Pease
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International Game Technology
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International Game Technology
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Publication of GB8423031D0 publication Critical patent/GB8423031D0/en
Publication of GB2148135A publication Critical patent/GB2148135A/en
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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/006Generating random numbers; Lottery apparatus electronically
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • A63F2003/082Raffle games that can be played by a fairly large number of people electric with remote participants
    • A63F2003/086Raffle games that can be played by a fairly large number of people electric with remote participants played via telephone, e.g. using a modem

Abstract

The system includes a central computer system (10), a plurality of lottery agent terminals (44) in direct dial-up communication with the computer system over the telephone line, and a plurality of lottery game terminals (45a-45h) associated with each lottery agent terminal (44) and coupled in parallel for serial communication with said lottery agent terminals. The central computer system consists of three minicomputers (16, 20, 24) intercoupled on a common network. Each minicomputer includes a data memory storage disc and display keyboard. A first of said minicomputers (16) provides a primary central processor for maintaining a lottery system data base. The lottery agent terminal (44) is connected for encrypted communication with the central computer (10) and provides statistical data from lottery game terminals, communicates high-tier lottery wins and malfunctions (including security breaches), provides a hard copy audit trail of significant events, provides a means of ticket validation and payment record, and provides daily and weekly accounting information on demand as necessary to the central computer and the lottery agent. <IMAGE>

Description

SPECIFICATION Video Lottery System The present invention relates to a video gaming computer, terminal, and game architecture. More particularly, the present invention relates to an electronic video lottery system including a central site computer system, lottery agent terminals, and lottery game terminals.
Description of the Prior Art State run lotteries are well known and popular revenue raising enterprises. Such lotteries are a benign form of taxation that allow the ticket purchaser to buy a chance to win a large cash prize.
In exchange for this legalized gambling, the state makes a favorable profit running the lottery. Most lotteries involve the sale of a ticket that may be either an instant winner or scratch-off ticket, wherein the purchaser reveals an obscured number pattern in a matrix to determine if he is a winner; or a a large jackpot ticket, wherein the purchaser awaits selection and posting of a winning ticket number.
Recent improvements in solid-state electronic technology have revolutionized casino gambling.
For example, video slot machines and poker games are replacing the traditional mechanical slot machines and table poker sessions. Electronic gambling, in addition io being generally more exciting and interesting, also offers a higher level of game security. State lotteries generally lack such security, as is exemplified by the recent presentation of two winning tickets at a stateoperated lottery. One of the tickets was a forgery, but it was not palpably different from the valid ticket. As a result, the lottery paid two prizes and significant revenue was thereby lost.
Although some equipment manufacturers such as Bally Manufacturing Corporation of Chicago, Illinois, have proposed video or electronic lottery systems, the seemingly insurmountable problems involved in developing such systems have previously remained unsolved. It is for this reason that state lotteries have been hesitant to adopt a video or electronic lottery system.Among the heretofore unsolved stumbling blocks to the development of a video or electronic lottery system are the following: 1) Agent terminal/game terminal intercommunications and security; 2) Independent game operation allowing a statewide network of lottery game terminals to operate off of a single central computer system; 3) The unavailability of integrated central computer management and data base systems; and 4) The actual implementation of such a system in a a form reduced to practice, rather than in the form of an unimplemented proposal.
Summary of the Invention The present invention is an electronic video lottery system including a central computer system, a a plurality of lottery agent terminals, and a plurality of lottery game terminals. The central computer system consists of three minicomputers intercoupled on a common network, each of which includes a disc drive memory and a display terminal. A first of the minicomputers is a primary central processor which creates and maintains a lottery system data base. In the event of primary central processor failure, a secondary central processor is switched to control the data base and system communications. A third central processor provides a management and administrative system, but may also be used as a data base and communications management system, should a system failure require such performance.
A A plurality of lottery agent terminals are coupled via answer/originate dial-up modems to the telephone lines and are capable of processing or receiving information from the central computer system. Each lottery agent terminal gathers statistical data from lottery game terminals and transmits the data to the central computer system.
The lottery agent terminals initiate communication with the computer system on a high-tier lottery game win or malfunction (including security breaches) as they occur; it provides a hard copy audit trail of all significant events, including copies of all winning tickets; it provides a means of ticket validation and record of payment; and it provides daily and weekly accounting information to the lottery system central computer and to the lottery agent.
Agent terminal/lottery game terminal communications are in the form of serial encrypted data along a serial data bus. Each of a plurality of lottery game terminals is connected in parallel along said serial communications bus. Each lottery game terminal is uniquely identified by hardware and/or software ID labels. In this way, game security is assured.
Intercommunication between the lottery agent terminal and the central computer is on an on demand basis. Accordingly, a single centralized computer system can handle a very large number of lottery agent terminals, and their associated game terminals, without sacrificing speed or system resource availability. The central computer includes a powerful data base management system that allows it to poll each agent terminal at selected intervals (such as when the system is not available for game play) for significant meter data relating to game activity.
Brief Description of the Drawings Fig. 1 is a block diagram of an electronic lottery system according to the present invention; Fig. 2 is a block diagram of an agent site installation according to the present electronic lottery system invention; Fig. 3 is a block diagram of a central computer system according to the present electronic lottery system invention; Fig. 4 is a block diagram of the central computer system software and data base management system; Fig. 5 is a block diagram of a lottery agent terminal according to the present electronic lottery system invention; Fig. 6 is a schematic diagram of a central processing unit circuit used in lottery agent's terminal; Fig. 7 is a schematic diagram of a CMOS memory used in lottery agent's terminal; Fig. 8 is a schematic diagram of an interface circuit used in the lottery agent's terminal;; Fig. 9 is a schematic diagram of a power and game terminal interface circuit used in the lottery agent's terminal; and Fig. is a flow diagram of an exemplary lottery system including a preferred embodiment of the present invention.
Detailed Description of a Preferred Embodiment The present invention is an electronic video lottery system including the following primary elements (shown in Fig. 1): 1)Acentral site computer system 10; 2) A plurality of lottery agent terminals located at agent sites 12/14; and 3) A plurality of lottery game terminals 45a-h (shown in Fig. 2).
A block diagram of the video lottery system is shown in Fig. 1. The central site computer system consists ofthree minicomputers 16/20/24 intercoupled on a common network. Each of said minicomputers is accessed by lottery personnel via respective consoles 17,21, and 25, which include a keyboard for entering data and commands and a display for viewing data.
A primary minicomputer 16 serves as the communications front end and creates a data base on a primary disc memory 18. A secondary minicomputer 20 monitors the performance of first minicomputer 16 and creates a backup data base on a secondary disc memory 22. In the event of a malfunction of primary minicomputer 16, secondary minicomputer 20 switches the communications and performs the role the faulty unit had been performing. In this way, a high degree of security is provided by the redundant nature of the system.
A third minicomputer 24 and associated memory disc 26 is used in a management function, such as creating reports, and also as a third backup for further system security through redundancy. In all cases, very little custom software is used in the present system. Rather, commercially available software modules are operated by a master software module, a copy of which is included as a microfiche appendix to this application.
The three minicomputers are coupled via interface 28to a 300 line-per-minute, 132-column printer 30. Communications to and from the computer system are multiplexed by multiplexers 32 and 33 (a third multiplexer 34, shown in phantom, may be included if desired). The multiplexed communications signals are then carried on via 300-baud or higher dial-up compatible modems 36. In other embodiments of the invention, higher baud rates are possible, but overall system reliability is maximized by using 300 baud. Further, with a dial-up approach, higher baud rates are not necessary.
The present invention is fully capable of handling 10,000 or more lottery game terminals. To insure security, the central site computer system is equipped with an uninterruptible power supply (not shown) having sufficient capacity to cover temporary power interruption or to bring the site to an orderly shutdown. However, with the dial-up system, the entire lottery network has the capacity to function for several days without the computer system being operational, as is explained in further detail below.
A lottery agent location 12/14 and a lottery agent's terminal 44 are shown in Fig. 2. Lottery agent terminal 44 is a logical extension of the central site computer system and serves the following functions: 1) It gathers statisticial data from lottery game terminal(s) 45a-c and transmits the data to the central computer system; 2) It communicates with the computer system on high-tier wins or malfunctions (including security breaches) as they occur; 3) It provides a hard copy audit trail of all significant events, including copies of all winning tickets; 4) It provides a means of ticket validation and a record of payment; and 5) It provides daily and weekly accounting information to the lottery agent.
Although each agent location is configured to operate between one and five lottery game terminals, one agent terminal in the present embodiment of the invention can control as many as 64 game terminals. Communication between the agent terminal and the central site computer is via a self-contained, autodialer 108 and originate/answer modem 106 (as shown in Fig. 5).
Each agent terminal has two levels of data encryption and decryption: 1) Level 1 is used to and from the lottery game terminal; and 2) Level 2 is used to and from the central site computer system.
Each agent terminal has a battery backed-up CMOS RAM (complementary symmetry metal oxide semiconductor random access memory) module (101 in Fig. 5) that prevents loss of data in the event of a power failure. A memory module having a similar back-up scheme is described in detail in Patent Application Serial No.447,358, entitled Look Ahead State-Saving Device, filed 6 December1982, and assigned to the assignee of the present invention, IGT Corporation of Reno, Nevada.
Each agent terminal has a CMOS real time clock (102 in Fig. 5) including a battery back-up. The real time clock is set by command from the central site computer system. The agent terminal is also equipped with a printer (107 in Fig. 5) to record high tier wins, cash out events, malfunctions, and statistical and accounting data. All printer events are date and time stamped. A keyboard (94 in Fig. 5) is also included to allow the agent to validate winning tickets, obtain printouts of lottery game performance, and commence or terminate play at the location.
A low tier winning ticket (low value) is printed at the lottery game terminal when a player with accumulated winnings presses a Collect Winnings button (not shown) on the lottery game terminal.
The ticket is printed only after the agent terminal is notified and grants permission to the game terminal to do so. A copy of the ticket is also printed on the agent terminal as an audit trail and for validation purposes. The player then presents his winning ticket to the agent, who verifies the special ticket paper and enters the validation number on his keyboard. A 20-character display (104 in Fig. 5) indicates the winning amount, game type, time, and date. The agent then make payment and indicates "paid" on the agent terminal. The transaction is recorded on printer 107. Typically, the agent keeps the ticket. Winning tickets that are not redeemed on the same day by the appropriate agent are processed through a lottery claim center.
A high tier win (large amount) causes a printout at the lottery agent terminal and initiates a communication to the central site computer system to inform the system of the win. When the computer system has verified the high tier win information, it permits the agent terminal to print the high tier winning ticket. If, for any reason, after several attempts, the computer system cannot be reached, the winning ticket is printed, the win information is stored locally, and the computer system is updated when it is next available. The high tier win must be redeemed in person at, or by registered mail to, the lottery Validation is accomplished by interrogation of the data base in the computer system. The agent terminal printer provides an additional audit trail.
The lottery game terminal should be of a type that provides maximum flexibility and reliability. These requirements are necessary because the game terminal is subjected to heavy use for many years.
Additionally, the game terminal must accommodate future games that have not yet been created. The lottery game terminal is typically of a microprocessor controlled type, such as that described in the copending patent application entitled Lottery Game Terminal, no. 8423030 and assigned to the assignee of the present patent application, IGT Corporation, of Reno, Nevada.
The lottery game terminal should be attractively styled; it may be for either sitting or standing use.
To encourage game play, the lottery game terminal should include a color video display, ticket printer, and two coin entry slots for quarter and dollar play.
Player interaction should be accomplished with push buttons and/or a light pen.
The above referenced lottery game terminal uses a dual processor architecture to insure maximum flexibility in implementing new games. The lottery game terminal control logic performs the following functions: 1) Transmits all game play data to the controlling agent terminal; 2) Monitors data from the input/output logic to detect: a) insertion of coins; b) activation of switches by players during normal game play; c) activation of switches during terminal maintenance; d) activation of switches in accounting and jackpot verification modes; and e) attempts at cheating; 3) Provides data to the output logic to cause: a) winning tickets to be printed; b) mechanical accounting meters to be updated; c) sound effects to be played; d) lights and indicator lamps to be illuminated as required; and e) further play to be inhibited by preventing the insertion of coins; and 4) Provides data to the video logic to keep the game video screen properly updated during all modes of operation.
A block diagram of the central site computer system is shown in Fig. 3. Each lottery agent terminal can communicate with the central site computer system via telephone, and is capable of dialing the computer system or answering calls from it. Transmission to the computer system occurs whenever there is a high tier win, a security violation, or an equipment failure at an agent's location. Vital information concerning the transmission is displayed on the computer system's console display (17,21, or 25). If desired by the lottery, this notice could be displayed on the management reporting station (40) at the lottery commission's administrative offices.
During a maintenance interval, when lottery game terminals are not in play, the central site computer system calls every lottery agent terminal to obtain accounting data. After checking the information for completeness and accuracy, the computer system disconnects the interrogated agent terminal from the phone lines and calls the next agent terminal. As with all communications to and from the lottery agent terminals, these transmissions are encrypted to prevent unauthorized monitoring or manipulating of the data. A full ACK-NA key (acknowledge/not acknowledge) protocol with error detection is implemented. Retransmission occurs automatically in the event of transmission error. Erroneous transmissions are reporated to the computer system operator for investigation.
Alternate actions received from the agent terminals are redundantly stored in a data base in the computer system (see Fig. 4). The data base may be interrogated, reported, or copied to magnetic tape for computer analysis.
The central site computer system contains three discrete central processor units primary system 16, a secondary system 20, and a management system 24. Primary system 16 polls each of the agent's terminals daily, receives incoming calls reporting prize and maintenance information, and updates its data base with the latest accounting and transaction information. Secondary system 20 constantly monitors the incoming information via an interprocessor communications link 54/62 and 55/63, updates its redundant data base, checks the validity of the incoming data, and verifies that the primary system's reaction to that data was correct. If the secondary system detects a problem with the primary system, it notifies the operator and automatically assumes the role of the primary system.Management system 24 maintains a third copy of the data, and generates reports for the lottery. The management system can also assume the role of primary system to the other computer system should the primary system fail.
A number of safeguards to protect personnel, property, and integrity of the data base are implemented at the computer center. The following details some of the safety equipment installed at the central site according to the present invention. An uninterruptible power supply is installed to insure continued operation of the central site computer system during power failures. Even though operation of the lottery game terminals may continue for an indefinite period of time without any intervention from the central site computer system, an uninterruptible power supply is an additional measure of protection against brownouts, full power failures, and surges. An alarm notifies the operations staff that a power failure has occurred.
The uninterruptible power supply is capable of maintaining power to the central site computer system in the event of temporary power loss.
The central site computer system is an integrated software/hardware system. All central site computer system components may be purchased from major manufacturers. In selecting hardware, strong emphasis is given to equipment with demonstrated reliability. The present invention incorporates minicomputers manufactured by the Digital Equipment Corporation (DEC) of Cambridge, Massachusetts. Three DEC PDP-1 1/2416-bit minicomputers form the central site computer system. Each central processor (50, 58, and 66) includes 256 kbytes of random access memory (52, 60, and 68), with an expansion potential to 4 million bytes. Memory expansion is possible, in part, because of the inclusion of a physical address extension circuit (51,59, and 67) associated with each central processor (50, 58, and 66).
Two types of mass storage are employed by the central site computer system: 1) Magnetic disc (18, 22, and 26) using Winchester recording technology; and 2) Industry standard IBM compatible magnetic tape (29).
A DEC RA-80 cabinet-mounted disc drive or Winchester fixed disc drive is combined with a DEC UDA-50 disc controller at a disc controller (53, 61, or 69). This combination provides storage capacity for 121 Mbytes of data. Twelve vectors of buffering provide a transfer rate of 1.2 million bytes per second. Fixed disc technology improves reliability since the storage medium is never exposed to contaminating elements.
The DEC UDA-50 disc controller reorders up to twelve I/O (input/output) requests in a command queue to minimize seek time in single or multidrive configurations. The preferred embodiment of the present invention includes one DEC RA-80/UDA-50 storage disc drive and disc controller for each central processing unit. Up to four DEC RA-80 disc drives may be attached to each DEC UDA-50 controller for an expansion capacity of 484 million bytes of on-line storage for alternate embodiments of the invention. Two DEC UDA-50 controllers may be provided on each DEC PDP-11 central processing unit.
A single DEC TE-16 magnetic tape drive 29 is included in the preferred embodiment of the present invention. The DEC TE 16 magnetic tape drive stores data at 800/1600 BPI (bits per inch) and is connected to the management computer system. System software provides for ANSI or unlabelled magnetic tape formats which may be interchanged with IBM 3420-8 magnetic tape units currently used by many state lotteries.
Each central processor unit is interfaced to the other two central processor units via a high speed interprocessor communications link 54/62/70 and 55/63/71. Any time an update to the on-line data base is made on any computer system, the remaining two are notified of the change through this link.
A single 300 line-per-minute printer/piotter 30 is provided for printing reports, graphs, charts, etc. at the computer center. Each central processor unit has a video console terminal (17,21, or 25). All diagnostic messages are displayed on this terminal.
A system operator can also direct the operations of the computer next to the support software from these consoles. An alarm (not shown) alerts the operator to potential problems.
Voice grade telephone lines are required and are typically supplied by the local telephone company.
The lines are on a "rotary" system (42 in Fig. 1) which automatically places an incoming call on the first available phone line. Modems 75a-75d, which provide an interface between the central site computer system and the telephone lines, may be of the type supplied by Rixon, a division of Sangamol Schlumberger, of Switzerland. Each modem can communicate at either 300- or 1200-baud over dial-up or leased (dedicated) telephone lines.
Automatic call answering and dialing is configured into the modem hardware. Surplus capacity is provided to prevent a bottleneck should a modem fail during unusually high communications traffic, such as during times of peak game play.
An electronic switch 74a-74h is provided to switch the modems between the three computer systems. The switch is actuated by the interprocessor integrity checks. If the primary system fails, the secondary system detects the failure and takes control of the modems.
Multiplexers 32~34 interface the modems to each central processor unit, may be of a type supplied by Emulex of Santa Ana, California. Each multiplexer has the capacity to interface 32 modem lines to an associated central processor via an associated port module (56,64, or 72). Up to four 32-line multiplexers may be included in the preferred embodiment of the invention for a total of up to 128 dial-up communication lines.
A number of remote terminal units 38, some with hard copy printers 41, may be provided for use by lottery personnel. These units provide inquiry/ display functionality, in addition to validating winning tickets. Up to four remote stations may be included in any combination of report or validation terminals required by the lottery.
Each remote terminal uses a dial-up or dedicated leased telephone line to the central site computer system and a pair of 1200-baud modems 39a/48, one modem at each end of the communications line.
A DEC video terminal 40 with keyboard printer may be used to provide inquiry and file maintenance function access. A 1 20-CPS (characters per second) hard copy printer 41 is also supplied with the management report station. Most system reports are printed on these devices. If desired, a maintenance printer 76 may also be included to provide an audit trail of system operation and communications.
A block diagram of the central site computer system software and data base management system is shown in Fig. 4. All system software described in this application (unless otherwise specified) may be of a type supplied by Digital Equipment Corporation. Accordingly, off-the-shelf operational and tested software is used wherever possible.
The DEC RFTS/E timesharing system for minicomputers is used. With this system, up to 127 users can be currently active, given sufficient hardware to support processing requirements. Full interprocessor timesharing is available with the addition of DECNET/E.
The DEC RFTS/E timesharing system has the added advantage of providing optional software components which allow direct communication with remote IBM mainframe computers. The "cross vendor" communication option provides full compliance with IBM S and A (system network architecture) protocol. DEC RJE/HASP communications are also available for use with the present invention.
A lottery accounting data base system 78 is implemented using the DEC RMS-11 record management system. The DEC RMS-11 record management system provides a record management system having sequential. random, or index access of any filed defined data base. Up to 225 keys can be used for the record access. A DEC RMS-11 utility 81 is supplied for copying the data base to an IBM compatible ANSI or unlabelled magnetic tape for analysis on another computer, if desired.
The DEC RMS-11 record management system data base organization is transparent to a system user. All inquiries of the data base are performed using a utility report generator 80, such as the DEC Datatrieve report generator. The DEC Datatrieve report generator allows the user to access the data base using an English command directive. Afull user command assistance facility is provided by the system.
Interprocessor communications software 154/155 may be of the type such as the DEC DECNET/E communications program. Facilities are provided for transferring files across computer systems, accessing files on one computer from another, and downloading system software to an auxiliary processor unit. The DEC DECNET/E communications program communicates using DNA (digital network architecture), or protocols.
A novel front end communications program 86 (a listing of which is included as an appendix to this application) interfaces the modems to data base 78.
Modem control program 86 transmits and receives characters over the dial-up telephone lines to and from agent terminals.
Security and data integrity are of primary concern in dealing with remote communications. Afull protocol supporting error detection with ACK/NA key transmission and full data encryption is implemented in the present invention. Trouble situations, such as garbled transmission or potential security violations, are immediately reported to the system operator.
Modem control program 86 interacts with the DEC DECNET/E communications program for transmitting incoming messages from one central processor to the other two central processors.
Directives may also be received from the system operator at interprocessor integrity check software 84 to request that a particular modem control program take charge of the modems.
An interprocessor modem switch is actuated by modem control program 86. Interprocessor communications are under the control of the DEC DECNET/E communications software. Full error detection and retransmission of inaccurate data are supported by this system, The present invention includes a modification to the DEC DECNET/E communications program that checks the integrity of the primary central processor. This modification accompanies the computer program listing included as an appendix to this application. If an error is found with the primary central processor's processing of a network message, the DEC DECNET/E communications program directs modem control software 86 to switch the modems to the secondary central processor.
Data base 78 is broken into several unique file entries including the following: 1) Transaction file (daily poll software 87Wthe transaction file records summary transaction data for each lottery game terminal. Both incoming and outgoing switches are retained, allowing lottery personnel to see the summary of all activity at any given lottery game terminal; 2) Accounting histories-accounting histories summarized as follows: daily, week-to-week, month-to-day, year-to-date, this-day-last-month, and this-day-last-year information is maintained for each lottery game terminal.Items recorded for each accounting period include coins in, winnings paid, free-plays, wins, and maintenance control information; 3) Network configuration files 8Sthe network file records equipment locations, the last maintenance activity (stored in network maintenance file 89), site configurations, machine types, phone numbers, and date/time of last transmission.
When the lottery games are shut down for maintenance intervals (generally under control of file maintenance functions software 79), the central computer system calls each agent terminal and requests the daily accounting summary. The daily accounting summary is posted to a daily accounting file by daily poll software 87 for subsequent posting to data base 78.
Should a communication be interrupted, the agent terminal is redialed and another attempt is made to receive the accounting information. After a predetermined number of unsuccessful attempts, the system operator is alerted by maintenance inquiry and reporting software 82 and the details of the prompt are displayed to allow immediate dispatch of service personnel.
After each lottery agent terminal has been contacted, a background processing program (data validation software 83) posts the data received to data base 78. A report is printed under control of report generator 80 listing each agent terminal that did not respond to the poll or that did nottransmit correct data. The daily accounting summary is also printed at this time.
A number of utility programs are provided with the present invention for interaction with the data base from the video display terminals. These prog rams also provide validation of wins and management inquiry functions. These validation and inquiry functions are available with each of the remote validation and management report stations.
All changes made to the data base are logged in an audit trail. The audit trail includes an indication of who made the change, when the change occurred, and the location of the terminal from which the change was initiated. A complete system of access codes and authorization parameters is maintained by the system's operation staff to prevent unauthorized access to the data base. State lottery officials may assume the responsibility of issuing authorization levels and passwords if they so desire.
As indicated above, an English language report generator 80 is used for custom printing of "on demand" reports. The report generator allows report formats to be stored on disc and recalled using a single command such as: "print daily sales report".
In the exemplary embodiment of the present invention, three types of communications links exist; 1) the modem lines from the central site computer system into the CRT terminal at the lottery headquarters; 2) the modem link between each lottery agent terminal in the computer system; and 3) the hardwired link between each lottery game terminal and its associated lottery agent terminal.
Communications between each lottery agent terminal and the computer system use a 300-baud modem link. The data sent over these links is encrypted by data encryption software 83 according to the DES data encryption standard promulgated bythe National Bureau of Standards under the auspices of the National Security Administration.
The only communications initiated by the central site computer is a game shutdown (either statewide or individual games), and a once per day data collection request. All computer system data collection occurs during system off hours for daily accounting, exception reporting, and uncashed low tier ticket information. The lottery agent terminals initiate communication with the computer system for all high tier wins, and any major game exceptions, such as attempts at tampering.
Communication between each lottery agent terminal and its associated lottery game terminals is on a single, three-wire serial data link at 4800 baud.
All communications on this link are initiated by the lottery agent terminal and in the form of encrypted messages. Each lottery game terminal (up to 64 in a single agent terminal), is polled within two seconds for any pressing items such as high tier wins, cashouts, and invalid door openings.
Lottery agent terminal 12 (Fig. 5) requests and receives a complete set of each lottery game terminals data meters within a two minute interval.
In addition, the lottery game terminal meters may be requested within two seconds of the occurrence of any pressing item during game play. If any lottery game terminal is not polled within an eight second span, the lottery game terminal declares the lottery agent terminal inoperable, and shuts down upon completion of any game in progress. If any lottery game terminal does not respond to a poll by the lottery agent terminal, the lottery agent terminal declares that lottery game terminal shut down, and does not allow it to resume play until a check is made of its data meters and its program code has been verified.
Messages between the game and agent terminal and vice-versa are generally of the following format: 1) Address byte. This is the address of the game responding or being polled.
2) Function code byte. This code indicates the function being requested or performed. For example, the agent terminal might send a soft down command and the game should respond with an acknowledgement of the soft down.
3) Checksum. This byte is chosen so that the sum (modulo 256) of all the bytes in the message is FF hex. When either the agent terminal or the game receives a message with a bad checksum, it ignores that message and proceeds as if the message had never been received.
The messages that do not follow the above 3-byte format are in the following general form: 1) Address byte as above.
2) Function code byte as above.
3) Length byte. This byte contains the length of the entire message starting with the address byte and ending with the checksum byte.
4) "Other data" depending on the particular function.
5) Checksum as above.
The function codes sent by the agent terminal are: 0 POLL (Status is on-line) 1 1 POLL (Status is soft down) 2 POLL (Status is hard down) 3 Request meters 4 *Cash-out ticket data The hex function codes sent by the game are: 0 O ACK (Nothing to report) 1 ACK (Cash-out in progress) 2 ACK (Door is open) 3 ACK (Paper out) 7~B ACK C ACK (Bad escrow tilt) 10 *Meter data 11 *Cash-out request including CREDIT meter For the "cash-out ticket-data" function, the "other data" consists of: 1) 4 bytes of authorization number; 2) One print line consisting of the date and time in ASCII; and 3) The name and address of the agent (multiple ASCII lines).
Multiple consecutive spaces are coded as 80H+xx where xx is the number of consecutive spaces to print.
For the "meter data" function, the "other data" is: 4 bytes (MSD first) for CCTOT (cash total) 4 bytes (MSD first) for SBATOT (Susan B. Anthony dollars total) 4 bytes (MSD first) for CITLT 4 bytes (MSD first; for RSTOT 4 bytes (MSD first) for DOORS 4 bytes (MSD first) for CITOT (coins-in total) for game 1 4 bytes (MSD first) for COTOT (coins-out total) for game 1 4 bytes (MSD first) for CPTOT (coins played total) for game 1 4 bytes (MSD first) for LOTOT (total losses) for game 1 4 bytes (MSD first) for WNTOT (total wins) for game 1 4 bytes (MSD first) for FRETOT (total free games) for game 1 4 bytes (MSD first) for GP2 for game 1 4 bytes (MSD first) for GP4 for game 1 32 bytes for CITOT-GP4 for game 2 if applicable 32 bytes for CITOT-GP4 for game 3 if applicable 32 bytes for CITOT--G P4 for game 4 if applicable 32 bytes for ClTOT-GP4 for game 5 if applicable For the "cash-out request" function, the "other data" consists of 4 bytes (MSD first) for CREDIT.
All communication is initiated by the agent terminal. The agent terminal polls all addresses from 0 to 63 in sequence. Each game that is present responds to every message sent by the agent terminal.
Normally, the agent terminal sends one of the POLL functions and the game responds with one of the ACK functions. This way, the agent terminal constantly controls whether the game is up or down, and the game constantly informs the agent terminal of its status. The agent terminal therefore keeps track of the game's previous status to accommodate CHANGES in status from the game.
The most common exception to the POLACK sequence is when the agent terminal requests meters. The agent terminal sends a meter request and the game responds with the meter data message. No additional communication (ACK's or NAK's) is required. If the agent terminal does not receive a valid set of meters, it asks for them again (up to three times) when that game comes up in the polling sequence the next time around.
The cash-out sequence is the most complicated.
The agent terminal sends a POLL to the game, and the game responds with a cash-out request including credit meter. On the next polling sequence, the agent terminal sends the cash-out data to the game. The game replies with the ACK1cash-out in progress code. The agent terminal can process only one cash-out at a time. Therefore, if a game requests a cash-out while a cash-out is being processed or while the agent terminal is trying to get authorization from the central computer system for a high tier win, the agent terminal ignores the request until it can process it. If the agent doesn't send the cash-out data, the game requests it again. While the game is printing the ticket, the agent terminal POLLs as usual and the game responds with the ACK/cash-out code.When the game finishes cashing out, it sends the ACK/ Nothing to report code in response to POLL's to let the game know it is finished cashing out.
If either processor receives a message that does not fit into this scheme, that message is ignored.
Examples are: 1. Responses from the wrong game.
2. Unsolicited meter data messages or cash-out data messages.
3. Responses other than meter data when meter data is requested.
The preferred embodimentofthe present invention provides a two-second limit on a complete polling sequence of all 64 games. To poll 64 games in two seconds, the agent terminal is allowed 31 msec per game. With three characters being sent each way, the polling process uses only 13 msec at 4800 baud. Accordingly, there is adequate time left for interrupt latency and processing. If the agent terminal times out after 25 msec when a complete message is not received (except when requesting meters), the game terminal has adequate time to be within the 31 msec limit. (The timer starts when the first character of the polling message is sent.) When it is time for the agent terminal to collect meters, it asks the first machine for meters and all other machines receive their normal POLLs. Then on the next polling sequence, the second machine is polled.The worst case here is if one machine responds with meters while the other 63 time out.
This would be (not including interrupt latency, etc): 25 msec* 64 machines+375 msec for transmitting meters=1.975 seconds.
The worst case for cashing out is 63 timeouts and one game requesting a cash-out and receiving immediate authorization. Depending on the amount of print data, this could take slightly over two seconds.
A block diagram of lottery agent terminal 12 is shown in Fig. 5. The exemplary embodiment of the lottery agent terminal includes a keyboard 94 which provides agent maintenance inputs into an agent terminal system data bus 98. Keyboard 94 initiates lottery game terminal start/stop, low tier win validation, encryption key entry, and testing modes.
An agent lock 97 enables the lottery game terminals to start/stop and to issue low tier win validations. A security lock 98 enables all agent lock functions, plus encryption key entry and maintenance. Security lock 96 also provides physical access to terminal cabinet electronics assemblies and disables tamper sensing devices 95.
An isolated internal input is provided to report a burglar alarm, or other alarm.
An agent terminal control system 92 is a microprocessor-based circuit that communicates with agent terminal inputs 90, a control system support circuit 91, agent terminal outputs 93, and agentterminal communications 99 via system data bus 98 and also by agent terminal direct lines.
Control system 92 software is in a non-volatile memory within the control system. The software controls all agent terminal functions. An exemplary listing of the agent terminal software accompanies a microfiche appendix included with this application.
Data memory 101 is 64 kbytes of battery backedup random access memory. All lottery game terminal meters, cash transactions, and alarms are stored in this non-volatile memory. The battery provides at least 15,000 hours (625 days) of memory retention over a five year period and may be of a lithium or other such long life type. Data memory 101 is a removable module under security lock. In the unlikely event of a massive failure in the agent terminal, the data memory module can be transferred to the new agent terminal with no loss of stored data.
Secure memory 100 contains 2 kbytes of battery backed-up random access memory. Encryption keys and other secure data are stored here. When tampering is detected, and security lock 96 is not in the "on" position, secure memory 100 contents are erased by agent terminal hardware and software.
Without the security information, a lottery agent terminal which has been stolen ortamperedwith could not communicate with the central site computer system and would therefore be useless.
Real time clock 102 provides year, month, date, hour, minutes, and seconds for winning tickets. cash transactions, and alarms. Real time clock 102 is backed-up with the same battery used for secure memory 100. Similarly, if tampering is detected, real time clock 102 memory contents are erased by agent terminal hardware and software. The time may only be set by the central site computer system.
A lottery agent terminal which had been tampered with can not provide a correct time stamp to a winning ticket.
The agent terminal includes a display 104 to provide visual feedback to the agent or maintenance person. Display 104 has full numeric display capability. Control system 92 software controls display 104 with commands issued over system data bus 98.
A printer 107 is included to provide a hard copy journal record of lottery agent terminal transactions.
Printer 107 is a dot matrix impact printer in the present embodiment of the invention, to allow multiple paper copies to be used. The printed paper is rolled up within the lottery agent terminal. A paper load sensor (not shown) provides a front panel alarm. Access to printer 107 for paper or ribbon changing is provided under control of agent lock 97. This arrangement prevents unauthorized access to any other part of the agent terminal electronics assemblies or wiring. Printer 107 is controlled by control system 92 software with commands issued over system data bus 98.
A chime 105 is included to provide audible feedback to the agent terminal operator or maintenance person. Chime 105 verifies keyboard entry and also provides alarm indications. Control system 92 software controls chime 105 by commands issued over system data bus 98.
The agent terminal includes alarm LEDs (light emitting diodes) 106, to provide information to pinpoint a failure in the lottery system. Alarm LEDs 106 are controlled by control 92 system software by commands issued over system data bus 98. Any failure of the alarm circuit produces a condition that causes alarm LEDs 106 to be illuminated. Alarm LEDs 106 include the following indications: agent terminal failure, lottery game failure, central site communications failure, printer paper low (on agent terminal printer 107), and battery low (on agent terminal back-up battery).
A computer system failure alarm indicates that the central site computer system cannot be contacted after it has declared itself shut down. A lottery game failure alarm indicates a problem with one of the lottery game terminals. The display shows which terminal and what kind of alarm. A local failure identifies problems within the lottery agent terminal. Two local failures are further identified by alarm LEDs 106: 1) paper low; and 2) battery low.
All of the local alarms are also identified or defined on display 104. A paper low alarm tells the agent to change the printer paper. A battery low alarm indicates the back-up battery is not functional to prevent loss of memory contents in the event of a power outage.
The lottery game terminal link to the agent terminal is a half duplex, serial, RFI (radio frequency interference~) shielded communications line. The link is completely isolated and protected from all other agent terminal circuitry and is connected to agent terminal control system 92 through this isolation circuitry and via system data bus 98.
An autodialer 108 converts telephone numbers supplied by control system 92 over system data bus 98 to dial pulses. The dial pulses control the on/off hook state of a modem 106. Modem 106 converts dial pulses from autodialer 108 to on/off hook states.
Modem 106 also converts data from control system 92, supplied over system data bus 98, to a standard FSK (frequency shift keying) tone; data from the telephone line is converted to data read by control system 92 as supplied over system data bus 98 by modem 106. Modem 106 meets FCC rules, Part 68 and may be of the type manufactured by RACAL VADIC Corp. of California.
A schematic diagram of central processing unit circuitry used in a lottery agent terminal is shown in Fig. 6. Table 1 is included to identify the various integrated circuits shown in Figs. 6~9according to industry standard parts numbers. Fig. 6A provides a tamper sensor circuit U & 4; a power supply U9; a back up battery BT1 and low battery detector circuit U8-2; and a reset circuit U7.
TABLE 1 Integrated Circuit Identification Industry Identifier Figure part no.
U6 6A 4093 U7 4584 U8 LM3302 U9 LM323 U3 6B LS74 U4 S74 US S04 U14 8031 U15 LS24 U16 LS30 U17 LS04 U21/U22 2764 U24 GN139 U28 LS373 U29/U30/U32 LS244 U31 LS245 US 6C S04 U10 LS74 U11 LS32 U12 8294 U13 146818 U17 LS04 U18 LS32 U19 LS138 U20 LS139 U23 6116 U25 LS30 U26/U27 LS244 TABLE 1 (contd.) Integrated Circuit Identification Industry Identifier Figure part no.
U9/U10/U20/U21/ 7A LS138 U32/U33/U34/U45 U11 LM323 U22 LS139 U23 4093 U35 LM3302 U42/U43 LS244 U44 LS245 U46 LS00 U47 S74 U1-U8/U12-U19/ 78 7C5516APL U24--U31/U36U41 U7 8A LM323 U9 74LS139 U11/U13/U19/U20 74LS244 U16 74LS00 U17 74LS32 U21 74LS245 U22 74LS74 U23 4069 Ul/U3/U6 88 7407 U4 74LS245 U8/U9 74LS139 U10 74LS374 U14 74LS123 U18 74LS32 U20 74LS244 U22 74LS74 U1/U2 9 GN139 U3 LM309K Fig. 4 is a schematic diagram of a lottery game terminal interface module. The diagram shows a plurality of latches that are addressable according to a decoded memory address present at decoder U2.
When addressed, each latch produces an output signal indicative of a signal condition at the latches input. Accordingly, optoisolated output signals are provided to operate various lottery game terminal features. Some such operation is the result of address and data information provided by the microprocessor module. Other such control is a function of combinational logic in the interface module itself. The interface module also provides a data bus which couples the microprocessor module to the tone generator module.
Fig. 5 is a schematic diagram of an exemplary tone generator module. Data from the interface module is coupled to the tone generator module by means of optoisolators U 1 2-U1 8. A sound generator circuit U7-U10 produces tones in accordance with data supplied from the interface module and under the control of a central processing unit U23. The CPU operates the sound generator circuit to generate these tones in accordance with tone program instructions stored in EPROM U22.Signals output from tone generator U7-U10 are mixed at a summing amplifier U#U7, filtered by low pass filter U61, and amplified for reproduction by speaker at a cabinet mounted amplifier U34. Various switches S1 are included that may be set to preprogram certain sound effects.
Fig. 6B is a schematic diagram showing microprocessor U14. The microprocessor controls all operation of the agent terminal. Various signals generated by the support circuits shown in Fig. 6A are coupled directly to the microprocessor to provide game operation interrupts in the event of extraordinary events, such as low power or tampering. Fig. 6B also shows data and address bus buffering and latches U2 & 2. Microprocessor clock circuit U4-U5 provides a clock input signal for driving microprocessor U14. Agent terminal program instructions are stored in EPROM memory U21-U22. A program listing of the EPROM contents is included as part of the microfiche appendix accompanying this application.
Fig. 6C is a schematic diagram showing various control circuitry devices coupled to microprocessor U14 via the data and address buses. A scratch pad memory U23 is included as a work space for the microprocessor in which the microprocessor may make calculations and store short term information.
Real time clock 102 is shown consisting of a clock circuit U13 and clock control crystal Y2. Data encryption circuit 103 is shown consisting of a data encryption device U12 which may be of a type commonly known and readily available commercially. Telephone line interfacing is controlled by modem interface circuit U26 as operated by modem control circuit U10/U20 in response to control signals from microprocessor U14.
A variety of circuit options may be included by setting the combination of switches at dual in-line pin (DIP) switch assembly S1. The switch setting is coupled to the data bus by a buffer circuit U27 and, when scanned by microprocessor U14, produces a unique data word that may correspond to any programmed sequence of instructions contained in EPROM circuit U21/U22. In this way, customized features may be added to the agent terminal, such as selectable polling intervals, agent location payout amount authorization (changing the value of a high tier win).
A schematic diagram of CMOS memory module 101, used in a lottery agent terminal, is provided by Fig. 7. Fig. 7A shows memory address decoders U42/U43, a power down detect circuit U35, a reset circuit U23/U46, a regulator and battery backup circuit U11/U35~2, and a secure memory consisting of memory circuits U9/U10/U20/U21/U32/U34/U35.
Fig. 7B is data memory 101 and comprises integrated circuit memory U1-U8/U1 2-1 9/U2# U31/U3#U41.
A schematic diagram of an interface circuit used in the lottery agent terminal is shown in Fig. 8. Fig.
8A includes data bus buffering circuitry for interfacing a printer U13 and a keyboard U11.
Circuitry is also provided for regulating various voltages supplied throughout the agent terminal.
Fig. 8B provides buffering in interface circuitry for a 20 character line at a time display U4, additional keyboard strobing circuitry U8, printer control and interface circuitry U12, and keyboard contact strobe circuitry U10. Additionally, a regulator circuit U14 is included for providing regulated voltages to various points in the agent terminal.
A schematic diagram of a power and game terminal interface circuit used in the lottery agent terminal is shown in Fig. 9. Fig. 9A shows an optoelectric coupler U1/U2 for coupling the agent terminal serial port to a plurality of parallel connected lottery game terminals. Fig. 9C shows an agent terminal power supply circuit.
Video lottery system operation is as follows: In a standy mode, lottery agent terminal software polls each associated lottery game terminal. The software reads the game terminal meters and stores the data in the data memory. Old meter readings are overwritten by the most recent meter readings.
From the lottery agent terminal, any one or all lottery game terminals at any site may be started or stopped. Starting a lottery game terminal initiates the attract mode, allowing normal play. Stopping a lottery game terminal allows a game in progress to continue to completion. No coins are accepted and no credits can be played thereafter. When the game in play is completed, a winning ticket is automatically issued for any remaining accumulated winnings.
To print a winnings ticket, a player presses a "collect winnings" button on the lottery game terminal. During game terminal polling, the agent terminal detects the collect winnings request and the amount of the win. The agent terminal replies with a ticket number, time stamp, and validation number, which the game terminal uses to print the winning ticket. The player may redeem the ticket the same business day, in which case the ticket number is entered into the lottery agent terminal from keyboard 94 by the agent, including a time stamp, validation number, and winning amount. The agent pays validated low tier wins and indicates payment has been made with the agent terminal keyboard.
Low tier winnings that are not collected the same day at the location of the win can be collected by processing a claim from a lottery claim office.
A high tier winner or accumulation of low tier winnings over $599 in the present embodiment of the invention causes an automatic generation of request for a winning ticket. During lottery agent terminal polling, the agent terminal detects the request of a high tier collect winnings, dials the central computer system, and sends the win information to the central computer system. The central computer system replies with a validation code, which the agent terminal sends, along with the ticket number and a time stamp, to the lottery game terminal at which the win occurred. The game terminal prints a winning ticket that the player must redeem by sending a claim form to the lottery headquarters. Validiation is supplied from the central site computer system through a validation terminal at the lottery headquarters.
At the end of each business day, the central computer system dials each lottery agent terminal.
The lottery agent terminal responds by encrypting and transmitting all of the day's transactions as recorded in its meters. The central computer system can request further back up information as required.
If at any time lottery agent terminal data memory 101 is too full, there is a dangerofoverwriting information not yet transmitted to the central computer system. To prevent this from occurring, the agent terminal dials the central computer system and requests data transmission.
At the end of each business day, each lottery agent terminal prints a hard copy summary of cash, alarms, and unclaimed ticket transactions. This information is available as a subtotal on display 104 at the agent's request.
There are four basic types of alarms used in the exemplary embodiment of the present invention.
These four alarms, plus two local advisory alarms, comprise alarm LEDs 106 located on the agent terminal front panel, as discussed above. Display 104 provides a further definition of LED indicated alarms. All alarms are reported to the central computer system.
A red LED indicates failure in one or more of the lottery game terminals. Display 104 indicates the lottery game terminal number and the type of failure. Another red LED indicates a failure in the central computer system or in the communications link to it. Display 104 indicates the nature of this failure. A further red LED indicates a failure within the lottery agent terminal. This failure is defined by display 104 and by two other LEDs, that indicate paper low and battery low. If the data memory battery is about to fail, the agent terminal also dials up the computer system and requests permission to transmit all of its data.
The lottery agent terminal constantly tests and verifies operation of associated hardware and software. Any errors encountered are reported as an LED alarm, and also as a message on display 104.
Specific test software is available to the maintenance person from keyboard 94 under control of security lock 96. Such software is listed as part of the microfiche appendix included with this patent application.
System saturation is at the point where any given line is overloaded by incoming traffic. Because the present invention is a dial-up system, the traffic demands upon it are greatly reduced. During off hours, all units are interrogated to gather data base information. This arrangement does not preclude interrogation at any other portion of a 24 hour day.
During a typical day of operation, computer communication traffic to the central computer system is low, comprised only of high tier wins and reported malfunctions. The computer system described in the present invention is of a size to preclude any throughput problems. The lottery agent terminal may operate up to 64 lottery game terminals, far in excess of the number generally included in any lottery location. System saturation from a communications point of view is also avoided with a large margin of reserve capacity.For purposes of an exemplary system saturation analysis, the following assumptions may be made: 1) Two lottery game terminals to lottery agent terminal; 5,000 agent lottery terminals supporting 10,000 lottery game terminals; 2)4 hour data polling time; 3) 300 baud communications rate; and 4) 2 minute hook up time from the central computer system to the agent terminal.
Although the worse case hook up time is 120 seconds, the average time is much less. The difference between average and worse case in the exemplary embodiment of the present invention is here used for data failure retransmission.
Each game's data consist of 2,000 bytes. Using an assumed average often lottery game terminals per agent terminal providing 5,000 agent terminals supporting a full complement of 10,000 games, the following analysis applies: 2,000x1/300 baudxl0 bit/bytex2 (games+120 second hook up time= 33.33 seconds transaction time+ 120 seconds=253.33 seconds computer to agent terminal time Using 253.33 secs:: 5,000 agent terminals over 3,600 seconds/hour=261 .47 modem hours.
Using 4 hours polling time, the number of modems is equal to 351.8/4=87 modems per4 hour polling cycle. The above analysis indicates that by increasing the number of lottery game terminals per lottery agent terminal, or by increasing the number of modems, the system can be increased well beyond that described herein for the exemplary embodiment of the invention.
Fig. is a flow diagram showing an examplary state lottery incorporating one embodiment of the present video lottery system. Game play begins when a player deposits a coin (200) into a lottery game terminal. The coin is held in escrow (201) until after the game play has been completed for a particular game sequence. Upon completion of the game, the coin is dropped into the coin box (203).
If the player wins (202), a determination is made as to whether the win is a low tier win (205) or a high tier win (207). For a low tier win, a payout is made by the agent at the agent location (206). Low tier winning tickets at the agent location are periodically collated (210) and forwarded to the central computer site for accounting purposes (214).
If there is a high tier win, a claim form is prepared by the agent at the agent location (208). Winnings are collected by presenting the claims form to the lottery commission (222). Information relating to the high tier payout is forwarded to the central computer site for accounting purposes (214).
Each lottery game terminal stores metered data providing an audit trail of game operation (202).
This information is monitored by polling of the lottery game terminals at the agent location by the agent terminal (204). Agent terminal information is in t'Jrn provided to the central computer and added to the central computer's data base (215).
System activity totals are directly reported to the lottery commission (220). Additionally, various reports are prepared by the central computer system (216) and forwarded to the lottery commission in the form of a hard copy print out (221).
Coins accumulated in the coin box at each lottery game terminal are periodically collected (209) and deposited (212) to a state bank account (213).
Deposits to the state bank account are noted in the central computer data base (218). After collection, there is a reconciliation (211) between metered coin collection and actual coin collection. Resulting data are provided to the central computer data base for accounting purposes (214). A weekly reconciliation and winning ticket summary is produced by the central computer data base (217) and stored in an electronic file (219).
The foregoing was given for purposes of illustration and example of a preferred embodiment of the present invention. The invention may be provided in a variety of selected features in other embodiments equivalent to the one described herein. For example, a smaller or larger central site computer system may be provided as lottery system needs vary; various types of lottery game terminals may be provided featuring any one or several of the many popular lottery type games; and commercial hardware and software specified herein as being of a preferred type may be readily replaced by other similar commercial hardware and software as desired. Therefore, the scope of the invention should be limited only by the breadth of the claims.

Claims (23)

1. A video game system, comprising: a central computer for providing a game system data base; and a remotely located agent terminal, coupled for answer/originate communication with said central computer, for gathering, and for reporting to said central computer on demand, game system data corresponding to system game activity at said agent terminal location, and for immediately reporting extraordinary system game activity to said central computer.
2. The system of claim 1, further comprising at least one game terminal coupled for communication with said agent terminal in response to agent terminal polling of said game terminal.
3. The system of claim 2, said central computer comprising a primary central processor for managing said game system data base and for controlling communications with said agent terminal.
4. The system of claim 3, said central computer further comprising at least one secondary central processor, coupled to said primary central processor for communication therewith, said secondary central processor being capable of managing said game system data base and controlling communications with said agent terminal in the event of a primary central processor failure.
5. The system of claim 1, wherein said agent terminal is coupled via telephone lines for communication with said central computer, said agent terminal and said central computer further comprising modem means for interfacing said agent terminal and said central computer to said telephone lines.
6. The system of claim 5, said modem means further comprising answer/originate means for automatically initiating an outgoing telephone call in response to agent terminal and central computer control and for automatically answering an incoming call.
7. The system of claim 5, further comprising means associated with said agent terminal and with said central computer, for encrypting all communications between said agent terminal and said central computer.
8. A video lottery system, comprising: a multiprocessor central computer including a primary central processor for managing a lottery system data base and for controlling central computer communications, and at least one secondary central processor, coupled to said primary central processor for communication therewith, said secondary central processor managing said lottery system data base and controlling central computer communications in the event of a primary central processorfailure; at least one remotely located agent terminal, coupled via telephone lines for answer/originate communication with said central computer, for concentrating lottery system data by gathering, and reporting on demand, lottery system activity at said agent terminal location and by immediately reporting extraordinary lottery system activity to said central computer on the occurrence thereof; and at least one video lottery game terminal coupled for serial communication with said agent terminal, and providing a meter summary of lottery game terminal activity to said agent terminal in response to agent terminal polling thereof.
9. The system of claim 8, wherein said agent terminal and said central computer further comprise answerioriginate modem means for interfacing said agent terminal and said central computer to said telephone lines, for automatically initiating an outgoing telephone call in response to agent terminal and central computer control, and for automatically answering an incoming telephone call.
10. The system of claim 9, said central computer further comprising at least one computer terminal including a display and a keyboard.
11. The system of claim 10, said central computer further comprising memory means for storing said lottery system data base.
12. The system of claim 11, said memory means comprising a disc memory device.
13. The system of claim 11, said memory means comprising a tape storage device.
14. The system of claim 11, said central computer further comprising a printer.
15. The system of claim 8, further comprising encryption means, associated with said central computer, said agent terminal, and said lottery game terminal, for encrypting all communications therebetween.
16. A video lottery system, comprising: a central site computer system, including: a) a primary central processor having associated therewith a display/keyboard and a data storage memory, said primary central processor providing a lottery system data base and controlling central computer communications; b) a secondary central processor, having associated therewith a display/keyboard and a data storage memory, said secondary central processor coupled for communication with said primary central processor and being capable of managing said lottery system data base and controlling central computer communications in the event of a primary central processor failure; and c) a management central processor, having associated therewith a display/keyboard and a data storage memory, for alternately supervising said lottery system data base and for managing said lottery system data base and controlling central computer communications in the event of a primary central processor failure; a plurality of remotely located agent terminals, coupled for two way answer/originate communication with said central computer, for gathering, and for reporting on demand in response to central computer polling thereof, lottery system data corresponding lottery system activity at said agent terminal location, and for immediately reporting extraordinary lottery system activity at said agent terminal location to said central computer;; a multiplexed communications interface at said central computer including a plurality of answer/ originate modem means for interfacing said central computer to a plurality of central computer site telephone lines; modem means, associated with said agent terminal, for interfacing said agent terminal to central computer site telephone lines, said modem means capable of automatically initiating outgoing telephone calls in response to agent terminal control and capable of automatically answering an incoming telephone call from said central computer; and a plurality of video lottery game terminals associated with each agent terminal and coupled for communication with said agent terminal to provide metered lottery game terminal activity summaries to said agent terminal in response to agent terminal polling thereof.
17. The system of claim 16, said primary central processor further comprising: a central processor interconnecting bus; a minicomputer central processing unit coupled to said bus; a random access memory, coupled to said bus for storing and retrieving data in response to minicomputer control; a a data storage disc memory and disc controller, coupled to said bus, for storing and retrieving data and for retrieving system program instructions in response to minicomputer control; an interprocessor linking means, coupled between said primary central processor, and said secondary central processor and management central processors, for providing network communications between said primary central processor and said secondary and management central processors; and a communications port means, coupled to said bus, for providing two-way communication under minicomputer control between said primary central processor and said communications interface.
18. The system of claim 16, said lottery system data base further comprising: means for controlling central computer communications; means for encrypting and decrypting data exchanged between said central computer and said agent terminal; means for establishing communication links between said primary, secondary, and management central processors; means for maintaining data base files; means for generating data base reports; means for maintaining central computer network files; accounting means for processing polled data; and means for archiving system data to said data storage memory.
19. The system of claim 16, said agent terminal further comprising: an agent terminal interconnecting bus; an agent terminal control system coupled to said bus, for controlling agent terminal operation; an agent terminal communications module including an autodial modem for responding to and establishing a communications link via telephone lines with said central computer, said communications module responsive to commands from said control system coupled thereto by said bus; an input module, coupled to said control system via said bus, for coupling agent terminal associated events and agent terminal input data to said agent terminal; an output module, coupled to said bus, for operating agent terminal associated data and information reporting devices; and a support module, coupled to said bus, for providing control system support including data memory storage, data encryption/decryption, and a real time clock.
20. In an electronic lottery system, a method for concentrating lottery game terminal metered activity data and for communicating said data from a plurality of said lottery game terminals to a central computer system, comprising the steps of: metering game activity at each of said lottery game terminals; continuously polling each of said lottery game terminals and agent terminal to collect metered data; periodically polling said agent terminal with said central computer to collect said lottery game terminal data; immediately reporting extraordinary lottery game terminal events to said central computer with said agent terminal; and supervising lottery game terminal operation with said agent terminal to permit and inhibit lottery game terminal operation.
21. The method of claim 20, further comprising: receiving winning information from a lottery game terminal at said agent terminal; generating and transmitting a validation code from said agent terminal to said winning lottery game terminal; and transmitting permission to print a winning ticket to said winning lottery game terminal.
22. The method of claim 21, further comprising the step of comparing said validation code printed on said winning ticket by said winning lottery game with the validation code generated by said agent terminal and displayed thereon.
23. A game system substantially as hereinbefore described with reference to and as illustrated in the accompanying drawings.
GB08423031A 1983-09-14 1984-09-12 Electronic video lottery system Withdrawn GB2148135A (en)

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EP0450520A2 (en) * 1990-03-29 1991-10-09 Zvi Ganot Lottery terminal
WO1992021107A1 (en) * 1991-05-24 1992-11-26 Richard Finocchio Method and apparatus for validating tickets
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FR2693295A1 (en) * 1992-07-01 1994-01-07 Trt Telecom Radio Electr Gaming machine including continuously operating timer
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EP0665036A1 (en) * 1994-01-28 1995-08-02 La Francaise Des Jeux Gaming system
WO1996042073A1 (en) * 1995-06-08 1996-12-27 Paul Stercken Game-playing apparatus
GB2307184A (en) * 1995-11-07 1997-05-21 Arthur Jacobs Gaming network
US5769716A (en) * 1996-09-30 1998-06-23 International Game Technology Symbol fall game method and apparatus
US5833537A (en) * 1996-09-30 1998-11-10 Forever Endeavor Software, Inc. Gaming apparatus and method with persistence effect
US5855515A (en) * 1996-02-13 1999-01-05 International Game Technology Progressive gaming system
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US6024640A (en) * 1995-06-30 2000-02-15 Walker Asset Management Limited Partnership Off-line remote lottery system
WO2000048145A1 (en) * 1999-02-12 2000-08-17 Gtech Rhode Island Corporation Electronic instant ticket lottery system and method
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US7666093B2 (en) 2004-08-03 2010-02-23 Igt Gaming method and device involving progressive wagers
US7674179B2 (en) 2006-06-09 2010-03-09 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7674178B2 (en) 2006-06-09 2010-03-09 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7690977B2 (en) 2005-09-06 2010-04-06 Igt Gaming system and method for providing multiple players multiple bonus awards
US7713124B2 (en) 2005-09-06 2010-05-11 Igt Gaming system and method for providing group play with divided bonus features
US7727070B2 (en) 2001-09-28 2010-06-01 Igt Method and apparatus for authenticating and verifying communication on a network of gaming devices
US7749077B2 (en) 1994-10-12 2010-07-06 Igt Method and apparatus for operating multiple games on a network of gaming devices
US7753784B2 (en) 2005-09-06 2010-07-13 Igt Gaming device having progressive awards and supplemental awards
US7780520B2 (en) 2006-03-15 2010-08-24 Igt Gaming device having multiple different types of progressive awards
US7780523B2 (en) 2005-09-09 2010-08-24 Igt Server based gaming system having multiple progressive awards
US7794322B2 (en) 2001-09-28 2010-09-14 Igt System for awarding a bonus to a gaming device on a wide area network
US7806763B2 (en) 1996-12-30 2010-10-05 Igt System and method for remote automated play of a gaming device
US7854654B2 (en) 2004-08-19 2010-12-21 Igt Gaming system having multiple gaming machines which provide bonus awards
US7892093B2 (en) 2004-08-19 2011-02-22 Igt Gaming system having multiple gaming machines which provide bonus awards
US7905778B2 (en) 2005-09-09 2011-03-15 Igt Server based gaming system having multiple progressive awards
US7914377B2 (en) 2006-11-07 2011-03-29 Igt Gaming device with dynamic progressive and bonus architecture
US7942737B2 (en) 2000-09-07 2011-05-17 Igt Gaming device having a game with multiple selections and progressive game incrementation
US7963845B2 (en) 2006-11-08 2011-06-21 Igt Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels
US7963847B2 (en) 2004-08-19 2011-06-21 Igt Gaming system having multiple gaming machines which provide bonus awards
US8012014B2 (en) 2006-08-22 2011-09-06 Igt Gaming system having awards provided based on rate of play
US8021230B2 (en) 2004-08-19 2011-09-20 Igt Gaming system having multiple gaming machines which provide bonus awards
US8021222B2 (en) 1997-12-31 2011-09-20 Igt Game based on speed of play
US8070597B2 (en) 2006-08-03 2011-12-06 Igt Gaming device and method having multiple progressive award levels and a secondary game for advancing through the progressive award levels
US8105149B2 (en) 2006-11-10 2012-01-31 Igt Gaming system and method providing venue wide simultaneous player participation based bonus game
US8128492B2 (en) 2005-09-09 2012-03-06 Igt Server based gaming system having multiple progressive awards
US8147338B2 (en) 2007-09-25 2012-04-03 Aristocrat Technologies Australia Pty Limited Gaming network
US8162743B2 (en) 2002-06-19 2012-04-24 Igt Elimination games for gaming machines
RU2449826C2 (en) * 2008-10-14 2012-05-10 Анатолий Валентинович Барановский Method of lottery conducting and lottery system for its implementation
US8251791B2 (en) 2004-08-19 2012-08-28 Igt Gaming system having multiple gaming machines which provide bonus awards
US8500537B2 (en) 2007-05-17 2013-08-06 Walker Digital, Llc Group play of a lottery game
US8523665B2 (en) 2006-10-11 2013-09-03 Igt Gaming system and method having multi-level mystery triggered progressive awards
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US8651935B2 (en) * 2001-09-07 2014-02-18 Gtech Rhode Island Corporation On-line combined optional instant and future draw game of chance and method of playing same
US9047733B2 (en) 2006-11-08 2015-06-02 Igt Gaming system and method for providing multiple level progressive awards with increased odds of winning higher level progressive awards
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US4652998A (en) * 1984-01-04 1987-03-24 Bally Manufacturing Corporation Video gaming system with pool prize structures
US4713787A (en) * 1984-08-31 1987-12-15 Fork, Inc. Electronic numeric generator
WO1989002139A1 (en) * 1987-09-01 1989-03-09 American Telephone & Telegraph Company Use of telecommunications systems for lotteries
US4922522A (en) * 1988-06-07 1990-05-01 American Telephone And Telegraph Company Telecommunications access to lottery systems
US5249800A (en) * 1990-02-20 1993-10-05 Bally Gaming International, Inc. Progressive gaming control and communication system
EP0450520A2 (en) * 1990-03-29 1991-10-09 Zvi Ganot Lottery terminal
EP0450520A3 (en) * 1990-03-29 1992-07-01 Zvi Ganot Lottery terminal
WO1992021107A1 (en) * 1991-05-24 1992-11-26 Richard Finocchio Method and apparatus for validating tickets
US5317135A (en) * 1991-05-24 1994-05-31 Richard Finocchio Method and apparatus for validating instant-win lottery tickets
EP0525363B1 (en) * 1991-06-28 1999-03-17 Gtech Corporation Color video display controller for multi-player gaming systems
EP0525363A2 (en) * 1991-06-28 1993-02-03 Gtech Corporation Color video display controller for multi-player gaming systems
US5282620A (en) * 1991-11-20 1994-02-01 Keesee Roger N Lottery game and method of playing a lottery game
US5286023A (en) * 1991-11-20 1994-02-15 Bke, Incorporated Video lottery game
US5324035A (en) * 1991-12-02 1994-06-28 Infinational Technologies, Inc. Video gaming system with fixed pool of winning plays and global pool access
US5326104A (en) * 1992-02-07 1994-07-05 Igt Secure automated electronic casino gaming system
US5489095A (en) * 1992-07-01 1996-02-06 U.S. Philips Corporation Device for protecting the validity of time sensitive information
FR2693295A1 (en) * 1992-07-01 1994-01-07 Trt Telecom Radio Electr Gaming machine including continuously operating timer
FR2693296A1 (en) * 1992-07-01 1994-01-07 Trt Telecom Radio Electr Gaming machine including continuously operating timer
EP0577220A1 (en) * 1992-07-01 1994-01-05 Philips Cartes Et Systemes Game device including a continuously working time-piece
WO1994012256A1 (en) * 1992-12-01 1994-06-09 Infinational Technologies, Inc. Video gaming system with fixed pool of winning plays and global pool access
FR2711263A1 (en) * 1993-12-23 1995-04-21 France Telecom Electronic device for date-stamped certification
FR2715576A1 (en) * 1994-01-28 1995-08-04 Jeux Franc Game system.
EP0665036A1 (en) * 1994-01-28 1995-08-02 La Francaise Des Jeux Gaming system
US5628684A (en) * 1994-01-28 1997-05-13 La Francaise Des Jeux Game system including an instant win game and a second game initialized by a winning instant win game ticket
USRE43727E1 (en) 1994-10-12 2012-10-09 Igt Method for operating networked gaming devices
US7749077B2 (en) 1994-10-12 2010-07-06 Igt Method and apparatus for operating multiple games on a network of gaming devices
WO1996042073A1 (en) * 1995-06-08 1996-12-27 Paul Stercken Game-playing apparatus
US6607439B2 (en) 1995-06-30 2003-08-19 Walker Digital, Llc Off-line remote system for lotteries and games of skill
US7874906B2 (en) 1995-06-30 2011-01-25 Walker Digital, Llc Systems and methods for allocating an outcome amount among a total number of events
US7285045B2 (en) 1995-06-30 2007-10-23 Walker Digital, Llc Off-line remote system for lotteries and games of skill
US6024640A (en) * 1995-06-30 2000-02-15 Walker Asset Management Limited Partnership Off-line remote lottery system
US7887405B2 (en) 1995-06-30 2011-02-15 Walker Digital, Llc Off-line remote system for lotteries and games of skill
US7878894B2 (en) 1995-06-30 2011-02-01 Walker Digital, Llc Systems and methods for allocating an outcome amount among a total number of events
US6402614B1 (en) 1995-06-30 2002-06-11 Walker Digital, Llc Off-line remote system for lotteries and games of skill
US7303468B2 (en) 1995-06-30 2007-12-04 Walker Digital, Llc Off-line remote system for lotteries and games of skill
US7867076B2 (en) 1995-06-30 2011-01-11 Walker Digital, Llc Systems and methods for allocating an outcome amount among a total number of events
US6942570B2 (en) 1995-06-30 2005-09-13 Walker Digital, Llc Off-line remote system for lotteries and games of skill
US7179168B1 (en) 1995-06-30 2007-02-20 Walker Digital, Llc Systems and methods for allocating an outcome amount among a total number of events
US7008318B2 (en) 1995-06-30 2006-03-07 Walker Digital, Llc Off-line remote system for lotteries and games of skill
GB2307184A (en) * 1995-11-07 1997-05-21 Arthur Jacobs Gaming network
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US5769716A (en) * 1996-09-30 1998-06-23 International Game Technology Symbol fall game method and apparatus
US5833537A (en) * 1996-09-30 1998-11-10 Forever Endeavor Software, Inc. Gaming apparatus and method with persistence effect
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US8388430B2 (en) 1996-12-30 2013-03-05 Walker Digital, Llc System and method for automated play of lottery games
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US8721437B2 (en) 1997-12-31 2014-05-13 Igt Game based on speed of play
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US9318004B2 (en) 1997-12-31 2016-04-19 Igt Game based on speed of play
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US7819746B2 (en) 2001-09-28 2010-10-26 Igt System for awarding a bonus to a gaming device on a wide area network
US7794322B2 (en) 2001-09-28 2010-09-14 Igt System for awarding a bonus to a gaming device on a wide area network
US8162743B2 (en) 2002-06-19 2012-04-24 Igt Elimination games for gaming machines
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US7690977B2 (en) 2005-09-06 2010-04-06 Igt Gaming system and method for providing multiple players multiple bonus awards
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US8500537B2 (en) 2007-05-17 2013-08-06 Walker Digital, Llc Group play of a lottery game
US8147338B2 (en) 2007-09-25 2012-04-03 Aristocrat Technologies Australia Pty Limited Gaming network
US8900059B2 (en) 2007-09-25 2014-12-02 Acei Ab Gaming network
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