EP0337344A2 - Set or game for the composition of figures, shapes and patterns - Google Patents

Set or game for the composition of figures, shapes and patterns Download PDF

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Publication number
EP0337344A2
EP0337344A2 EP89106300A EP89106300A EP0337344A2 EP 0337344 A2 EP0337344 A2 EP 0337344A2 EP 89106300 A EP89106300 A EP 89106300A EP 89106300 A EP89106300 A EP 89106300A EP 0337344 A2 EP0337344 A2 EP 0337344A2
Authority
EP
European Patent Office
Prior art keywords
shapes
pieces
figures
faces
composition
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP89106300A
Other languages
German (de)
French (fr)
Other versions
EP0337344A3 (en
Inventor
Rolf Schaefer
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SCHAEFER, ROLF
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from ES8801104U external-priority patent/ES1005663Y/en
Priority claimed from ES8803680U external-priority patent/ES1009382Y/en
Priority claimed from ES8803681U external-priority patent/ES1011706Y/en
Application filed by Individual filed Critical Individual
Publication of EP0337344A2 publication Critical patent/EP0337344A2/en
Publication of EP0337344A3 publication Critical patent/EP0337344A3/en
Withdrawn legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/046Building blocks, strips, or similar building parts comprising magnetic interaction means, e.g. holding together by magnetic attraction

Abstract

A game set or kit for the composition of figures, shapes or patterns of the type consisting of multiple pieces which can be associated in different ways to form different shapes and patterns, characterised essentially in that it com­prises the association of multiple units of pieces of different geometrical shapes which have inter se as common elements res­pective faces of equivalent shape and dimensions, allowing the pieces to be coupled by juxtaposition of the said faces in order to form structures of different configurations, the said pieces consisting of elements in the shape of pyramids, octahedrons equivalent to two pyramids joined at their bases or partial sections of such shapes.

Description

  • The present patent relates to a set, kit or game for the composition of figures, shapes and patterns, of the type compri­sing multiple pieces which can be associated in various ways to form various shapes, figures and patterns, which may or need not represent actual objects.
  • The pieces which constitute the novel set consist of polyhedrons of pyramidal or orthohedral shape or partial sec­tions of such shapes, which when associated in various positions make it possible for the assembly to define the desired objects or shapes. Thus, for example, the repeated grouping together of one of the components of the sets makes it possible to define a cross of pyramids, and another association of shapes makes it possible to reconstruct a cube, a shape which is not one of those of the elemental pieces of the set, etc.
  • The said pieces of the set may be associated directly inter se, there being an adhesive material between them, such as a glue or gum, etc., which helps to keep them together or they may be connected by means of connecting elements which facilitate the formation of stable shapes which are adapted to resist forces of some extent, and also modifications of position in space, providing a suitable system for retention of the rela­tive position established by the player of those component pieces, the combination of which makes it possible to construct the shapes which are of interest.
  • The said connecting means, according to one of the embodiments of this Patent, comprise magnetic elements; when these are attracted to one another by the proximity of dis­similar poles, ensure the appropriate connection.
  • According to another of the embodiments of this Patent, the connection is achieved by coupling matching protuberances and orifices provided on the faces of the various elements.
  • The set or game which is the object of the present invention constitutes a teaching system intended to help with education and the development of a concept of space and in order to help the learning of geometry which undoubtedly will be of great use in the education and training of children and young people.
  • The cohesive geometrical structure of the game which is the object of this Patent and particularly its modular proper­ties mean that it is especially suitable for developing a per­ception of space. In this sense, the game makes it possible to describe a multitude of teaching propositions aimed at develop­ing a spatial intuition in full periods of compulsory education. Along with this, attention must be drawn to its value as a game and as a building set, which can likewise stimulate the creative process in children.
  • From the purely geometrical point of view, the game provides a means of developing strategies which make it possible to discover and visualise various both quantitative and qualita­tive geometrical relationships between spatial structures. The teaching value of the game is therefore evident, since it can be applied to: building construction kits, the combined creation of three-dimensional designs, teaching and development of studies of shape, colour, harmony and transformation, visual memory exercises, development of strategies concerning spatial compo­sition and order, development of solid figures and figures bounded by solids, development of three-dimensional knowledge, strategies and imagination, study of and experimentation with spatial symmetry, particularly the binary, ternary and quater­nary terms of the cube family, determination of angular measure­ments, treatment of empty space/full space equivalence.
  • The various pieces of which the game is constituted may be produced from suitable materials such as wood, plastics, etc., and possibly the pieces of one geometrical shape may be coloured all in the same colour, to facilitate their identifi­cation.
  • In order to facilitate the explanation of the invention, drawings are attached to the present Memorandum and show by way of illustration and implying no limitation an embodiment of a game set or kit for composing figures, shapes and patterns, according to the principles set out in the accompanying Claims.
  • In the drawings:
    • Figs. 1 and 2 are perspective views of pieces which form part of the new game, and Figs. 3 and 4 are groups of dihe­dral projections of the pieces, indicating their rela­tive dimensions;
    • Figs. 5 and 6 show another two pieces which form part of the new game and Figs. 7 and 8 are groups of dihedral pro­jections of the same pieces, indicating their relative dimensions;
    • Figs. 9 and 10 show another two pieces of the game described, and Figs. 11 and 12 are groups of dihedral projections of the same pieces indicating their relative dimensions;
    • Figs. 13 to 16 represent three dihedral projections and one per­spective view respectively of a component having four triangular faces;
    • Figs. 17 to 20 represent a component similar to the previous one which is a mirrored opposite thereof;
    • Figs. 21 to 23 show the association of the components in the pre­ceding figures in order to obtain a new element having four triangular faces;
    • Figs. 24, 25 and 26 are dihedral projections of a figure obtained by repeated association of pieces according to Fig. 2 and which has the shape of a Latin cross when viewed in plan;
    • Fig. 27 shows the association of six pieces identical to that shown in Fig. 2, the juxtaposition of which gives rise to the cube shown in Fig. 28;
    • Fig 29 shows a possible practical embodiment of the new game, constituted by a box which houses the pieces disposed in an arrangement which allows them to be grouped in the minimum of space, while Fig. 30 shows an additional component and Fig. 31 shows a play board for assembling the pieces, all of which can be included inside the box which houses and protects the pieces;
    • Figs.32 and 33 represent a coupling of two components of the new game, achieved by respective magnetic elements inserted in faces corresponding to the two components;
    • Figs. 34 and 35 likewise show the magnetic component of each piece, with the particular feature that in this case one of the magnetic elements is situated on a projection from one component while the other magnetic element is disposed in a recess in the other component;
    • Figs. 36 and 37 show the coupling between two components, one of which has a recess while the other has a projection, recess and projection being of the same shape and size;
    • Figs. 38 and 39 show one of the components of the new game carry­ing a regularly shaped recess in which it is possible optionally to fit a matching projection of the same shape and size;
    • Figs.40 and 41 show two phases in the operation of joining two components which can be fitted together, each of which has a recess of precsie shape, into each of which will be housed one half of a coupling member which, once coupling is completed, will remain simultaneously housed in the two contacting components.
  • Those elements in the drawings which are identified by numbers correspond to the parts referred to hereinafter.
  • The piece 1 shown in Fig. 1 is in the form of an octa­hedron or a right bipyramid of square main cross-section, the length of its minor axis being equal to the edge of the square main section, equivalent to two square pyramids joined at their bases, which side is equivalent to the height or distance bet­ween the vertices which define the vertical axis of symmetry.
  • The piece 2 shown in Fig. 2 consists of a right pyramid with a square base, the height of which is equivalent to one half of the side of the base, this figure being equivalent to one half of the preceding, if this is regarded as having been cut through a plane coincident with the maximum square of its plan according to Fig. 3 and which is the same, the piece in Fig. 1 being equivalent to two units of the piece in Fig. 2 which have been joined at their quadrangular bases.
  • The piece 3 in Fig. 5 is in practice equivalent to half the piece in Fig. 1, assumed to have been cut through a vertical plane passing through the axis of symmetry and through two vertices opposite the quadrangular bottom. In reality, it corresponds to a right pyramid with a rhombic base, of angles 70° 31' 44" and 109° 28' 16" along the side of the base √3/2 units and of a height √2/2 units.
  • The piece 4 in Fig. 6 is equivalent to one half of the piece in Fig. 2, sectioned through a vertical plane containing the axis of symmetry and two vertices opposite the square of the base, corresponding therefore to a right pyramid having as its base an isosceles triangle of dimensions (1,1, √2) units and having lateral faces formed by two triangles of dimensions 1, √3/2, √3/2) units and a triangle of dimensions √2, √3/2, √3/2) units.
  • The piece 5 in Figs. 9 and 11 is equivalent to half the piece 3 in Figs. 5 and 7 sectioned through a plane containing the vertical axis of symmetry and one of the vertices of the horizontal square bottom. In reality, it corresponds to a tetra­hedron formed by two identical triangular faces of dimensions (1, √3/2 and √3/2) units.
  • The piece 6 in Figs. 10 and 12 is equivalent to one half of the piece 5 resulting from ideally cutting the latter through a horizontal plane containing two vertices of the horizontal bottom of the former and perpendicular to the vertical axis. It corresponds to a rectangular tetrahedron formed by three faces shaped as right-angled triangles respectively of dimensions (1, √2/2, √2/2), ( √2/2, √3/2, 1/2) and ( √2/2, √3/2, 1/2) units and an isosceles triangle of the dimensions (1, √3/2, √3/2) units.
  • The pieces 7 and 8 in Figs. 13 to 16 and 17 to 20 res­pectively correspond to the cross-section of the piece 6 through a plane passing through half of its face corresponding to the triangle having sides (1, √3/2, √3/2) and through the opposite edge. They correspond to respective bodies of four triangular faces each of which forms a right-angle, the pieces 7 and 8 being mirroed opposites of and symmetrical with each other in respect of the ideal cutting plane.
  • On a basis of the piece one and by successive decompo­sition into symmetrical modular sections, it is possible to arrive at the following relational diagram:
    Figure imgb0001
  • The shapes and sizes of the faces are reflected in the following Table:
    Figure imgb0002
  • Some elementary knowledge of descriptive geometry and the imagination of the player will make it possible to construct very different patterns and shapes based on the repeated or alternating use of the pieces in the game, and the assemblies illustrated in Figs. 24 to 28 will give some idea of possibili­ties.
  • If the pieces are connected by permanent magnets, these may be housed in the surfaces of the components as shown in Fig. 32 and 33, or they may be situated on projections T and in recesses U as shown in Figs. 34 and 35.
  • When the connection is made without magnets, projections V are provided which match recesses X as shown in Figs. 36 and 37.
  • According to another embodiment of the invention, the connection between components is effected by the disposition of recesses X on the faces of all the components, the pieces being coupled to one another directly or via the auxiliary elements Z which are shaped to match the shape of the recesses X while being of a height which is twice that of their depth, the auxiliary elements Y being of a height which is half that of the elements Z in order to mask the recesses X on the exposed faces of the components, all as illustrated in Figs. 38 and 41.
  • In Figs. 32 and 33, the elements of the new game are connected by the association of faces of the same shape and size which incorporate permanent magnets; those of one sign, for example N, are attracted by those which incorporate magnets of the opposite sign, in this case S, so producing stable connec­tions which can be separated when required. It makes it poss­ible to move the shapes formed as if they were one-piece bodies, and they can also be handled without any change in their geo­metrical shape so long as one of their parts is not intentionally moved in relation to the others. In this case, the magnetic elements N and S will remain flush-fitted in the respective surfaces of the faces in which they are installed. In the case of Figs. 34 and 35, one of the magnetic elements N is situated on the end face of a projection T which is in turn housed in a recess U of the same shape and size, made in the surface of the matching face of the other component.
  • In the case of Figs. 36 and 37, coupling between faces is achieved simply by inserting the nipples V emerging from one of the components into respective recesses X provided in the other component. Figs. 38 and 39 show the use of a complemen­tary element Y shaped like a cylinder or a prism according to the shape of the recess X, while Figs. 40 and 41 show the use of a component Z, the height of which is equivalent to twice the depth of the recesses X in the components to be joined, the said element serving as a connecting member between the surfaces which are placed one against the other.
  • To house the components of the new game, it is advanta­geous to use a box 9 which is so dimensioned that it holds the various pieces which, in order to save space, will be arranged in the most suitable position in which they can be coupled, that is to say by taking advantage of their shape in order to form figures which occupy a minimum of space. The container is com­pleted by a lid 10 and it likewise houses a board or sheet 4 of suitable design to serve as a base on which to form the patterns or shapes. The said sheet may have on its working surface a temporarily adhesive product to maintain cohesion of the shapes formed by association of the pieces.
  • The box 9 will also contain one or several sheets 12 carrying drawings which will show how to construct various shapes by using the pieces in the game, serving as an introduc­tion to users of the game and providing them with inspiration for the construction of new shapes by their own initiative.
  • Any variations which do not affect, alter, change or modify the essence of the game described will be regarded as falling within the scope of this Patent.

Claims (14)

1. A game set or kit for the composition of figures, shapes or patterns of the type consisting of multiple pieces which can be associated in different ways to form different shapes and patterns, characterised essentially in that it com­prises the association of multiple units of pieces of different geometrical shapes which have inter se as common elements res­pective faces of equivalent shape and dimensions, allowing the pieces to be coupled by juxtaposition of the said faces in order to form structures of different configurations, the said pieces consisting of elements in the shape of pyramids, octahedrons equivalent to two pyramids joined at their bases or partial sections of such shapes.
2. A game set or kit for the composition of figures, shapes or patterns according to Claim 1, characterised in that the pyramid-shaped pieces have a square base and are of a height which is equivalent to half the side of the base, being geomet­rically equivalent to the projection of one side of a cube from the geometrical centre thereof.
3. A game set or kit for the composition of figures, shapes or patterns according to Claim 1, characterised in that the pieces which are of bipyramid shape have a square base, the length of their minor axis being equal to the edge of the main square section.
4. A game set or kit for the composition of figures, shapes or patterns according to Claim 1, characterised in that it comprises pieces in the shape of a right pyramid having a rhombic base, the angles of the base being 70° 31' 44" and 109° 28' 16" on the side of the base √3/2 units and of a height √2/2 units, equivalent to the cross-section through a piece of the type described in Claim 3, through a plane containing a quaternary axis of symmetry.
5. A game set or kit for the composition of figures, shapes or patterns according to Claim 1, characterised in that it comprises pieces in the shape of a right pyramid having at the base a right-angled isosceles triangle of dimensions (1, 1, √2) units and having lateral faces formed by two triangles of dimensions (1, √3/2, √3/2) units and a triangle of dimensions ( √2, √3/2, √3/2) units, the said figure being equivalent to a bisection of a piece of the type described in Claim 2 through a diagonal plane of its face and containing the top vertex.
6. A game set or kit for the composition of figures, shapes or patterns according to Claim 1, characterised in that it comprises pieces in the shape of a tetrahedron formed by four identical triangular faces of dimensions (1, √3/2, √3/2) units equivalent to the bisection of a piece of the type described in Claim 3, through a plane defined by a lateral vertex and the inner segment of the quaternary axis.
7. A game set or kit for the composition of figures, shapes or patterns according to Claim 1, characterised in that it comprises pieces in the shape of a right-angled tetrahedron formed by three faces in the form of right-angled triangles of respective dimensions (1, √2/2, √2/2), (√2/2, √3/2, 1/2) and ( √2/2, √3/2, 1/2) units and an isosceles triangle of dimensions (1, √3/2, √3/2) units, defined by a lateral vertex of a piece of the type described in Claim 5 and the internal segment of its quaternary axis.
8. A game set or kit for the composition of figures, shapes or patterns according to Claim 1, characterised in that it comprises two pieces which are mirroed and symmetrical oppo­sites of each other, obtained by division of the piece described in Claim 7 through a plane passing through half of one face corresponding to the triangle of sides (1, √3/2, √3/2) units and its opposite edge.
9. A game set or kit for the composition of figures, shapes or patterns according to the preceding Claims, charac­terised in that the pieces which compose the set comprise on their faces means for their permanent connection to form shapes by juxtaposition of respective identical faces on two or more components, with mutual retention between the pieces.
10. A game set or kit for the composition of figures, shapes or patterns according to Claim 9, characterised in that the said connecting means between the components of the game consist of permanent magnets which can be associated according to polarities of opposite sign in order to form shapes by juxta­position of respective identical faces on two or more components, with mutual retention between the shapes by the effect of mag­netic attraction between the magnets of opposite polarity.
11. A game set or kit for the composition of figures, shapes or patterns according to Claims 9 and 10, characterised in that the magnets are housed in the surface of the faces on the various pieces of which the game is composed.
12. A game set or kit for the composition of figures, shapes or patterns according to Claims 9 and 10, characterised in that the magnetic elements of one polarity are inserted in a regularly shaped projection from faces on some components of the game while the other magnetic elements of opposite polarity are situated in the bottom of a recess of the same shape provided in the matching faces of the components.
13. A game set or kit for the composition of figures, shapes or patterns according to Claim 9, characterised in that the means of connection between the components of the game con­sist of regular projections and recesses of matching shape pro­vided in the matching face of another component.
14. A game set or kit for the composition of figures, shapes or patterns according to Claim 9, characterised in that the means of connection between the components of the game con­sist of recesses provided in the faces of the components in which are housed auxiliary elements of a shape which matches that of the recesses and which are of a height which is twice that of the depth of each of the recesses mentioned, there being provided another auxiliary member of half the height of the latter, and intended to blank off the recesses on the exposed faces of the components.
EP89106300A 1988-04-11 1989-04-10 Set or game for the composition of figures, shapes and patterns Withdrawn EP0337344A3 (en)

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
ES8801104U ES1005663Y (en) 1988-04-11 1988-04-11 GAME OF COMPOSITION OF FIGURES.
ES8801104U 1988-04-11
ES8803680U ES1009382Y (en) 1988-12-12 1988-12-12 GAME OF COMPOSITION OF FIGURES.
ES8803681U ES1011706Y (en) 1988-12-12 1988-12-12 GAME OF GEOMETRIC FIGURES.
ES8803681U 1988-12-12
ES8803680U 1988-12-12

Publications (2)

Publication Number Publication Date
EP0337344A2 true EP0337344A2 (en) 1989-10-18
EP0337344A3 EP0337344A3 (en) 1990-04-04

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EP89106300A Withdrawn EP0337344A3 (en) 1988-04-11 1989-04-10 Set or game for the composition of figures, shapes and patterns

Country Status (10)

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EP (1) EP0337344A3 (en)
JP (1) JPH01305983A (en)
AR (1) AR245381A1 (en)
AU (1) AU3262389A (en)
BR (1) BR8901773A (en)
DK (1) DK171289A (en)
FI (1) FI891723A (en)
IL (1) IL89898A0 (en)
NO (1) NO891494D0 (en)
PT (1) PT90220A (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0502261A1 (en) * 1989-10-31 1992-09-09 Enpros Beheer B.V. Pyramid puzzle
US5329737A (en) * 1991-08-02 1994-07-19 Polyceramics, Inc. Ceramic building block
EP0701850A3 (en) * 1994-09-16 1996-07-03 Trigam Sa Game comprising pieces carrying the elements of at least one pattern to be assembled with the aim of reproducing said pattern entirely
US5560151A (en) * 1995-03-06 1996-10-01 Polyceramics, Inc. Building blocks forming hexagonal and pentagonal building units for modular structures
EP0769314A2 (en) * 1995-10-19 1997-04-23 Trigam S.A. Game
WO2001033004A1 (en) * 1999-11-04 2001-05-10 Dirkse Van Schalkwyk Theunis G Tetrahedron body
FR2804615A1 (en) * 2000-02-09 2001-08-10 Alain Gabriel Bouvier Magnetic game comprises permanent magnets with three polarities with object of constructing module by avoiding neutrals

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5506881B2 (en) * 2012-09-14 2014-05-28 有限会社パスカル Figure board set
RU196366U1 (en) * 2019-12-29 2020-02-26 Леонид Евгеньевич Селявко Square trainer with rows of linear recesses for group exercises on restoration and preventive training of visual-spatial memory
RU196308U1 (en) * 2020-01-01 2020-02-25 Леонид Евгеньевич Селявко The simulator-square with linear recesses for group classes in the restoration and preventive training of visual-spatial memory
RU196240U1 (en) * 2020-01-06 2020-02-21 Леонид Евгеньевич Селявко Simulator-square with round and linear recesses for group exercises on restoration and preventive training of visual-spatial memory
RU196242U1 (en) * 2020-01-07 2020-02-21 Леонид Евгеньевич Селявко Pentagonal chip for group lessons on the restoration of visual memory in patients with a neurological clinic
RU196309U1 (en) * 2020-01-17 2020-02-25 Леонид Евгеньевич Селявко Hexagon simulator for group classes in the restoration and preventive training of visual memory by memorizing the colors of the elements of the composite figure
RU196449U1 (en) * 2020-01-21 2020-02-28 Леонид Евгеньевич Селявко Game six-sided simulator for group exercises to restore the motor functions of the hands and intellectual activity in patients of a neurological clinic

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE314458C (en) *
US1471943A (en) * 1923-01-03 1923-10-23 Chambers Marcus Stanley Puzzle
US3645535A (en) * 1970-04-23 1972-02-29 Alexander Randolph Block construction
US4258479A (en) * 1979-02-12 1981-03-31 Roane Patricia A Tetrahedron blocks capable of assembly into cubes and pyramids
WO1983002401A1 (en) * 1982-01-05 1983-07-21 Dieter Matthes Tridimensional puzzle
FR2529797A1 (en) * 1982-07-09 1984-01-13 Centre Nat Rech Scient EDUCATIONAL BUILDING GAME

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE314458C (en) *
US1471943A (en) * 1923-01-03 1923-10-23 Chambers Marcus Stanley Puzzle
US3645535A (en) * 1970-04-23 1972-02-29 Alexander Randolph Block construction
US4258479A (en) * 1979-02-12 1981-03-31 Roane Patricia A Tetrahedron blocks capable of assembly into cubes and pyramids
WO1983002401A1 (en) * 1982-01-05 1983-07-21 Dieter Matthes Tridimensional puzzle
FR2529797A1 (en) * 1982-07-09 1984-01-13 Centre Nat Rech Scient EDUCATIONAL BUILDING GAME

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0502261A1 (en) * 1989-10-31 1992-09-09 Enpros Beheer B.V. Pyramid puzzle
AU634832B2 (en) * 1989-10-31 1993-03-04 Enpros Beheer B.V. Pyramid puzzle
US5329737A (en) * 1991-08-02 1994-07-19 Polyceramics, Inc. Ceramic building block
EP0701850A3 (en) * 1994-09-16 1996-07-03 Trigam Sa Game comprising pieces carrying the elements of at least one pattern to be assembled with the aim of reproducing said pattern entirely
US5560151A (en) * 1995-03-06 1996-10-01 Polyceramics, Inc. Building blocks forming hexagonal and pentagonal building units for modular structures
EP0769314A2 (en) * 1995-10-19 1997-04-23 Trigam S.A. Game
EP0769314A3 (en) * 1995-10-19 1997-12-03 Trigam S.A. Game
WO2001033004A1 (en) * 1999-11-04 2001-05-10 Dirkse Van Schalkwyk Theunis G Tetrahedron body
FR2804615A1 (en) * 2000-02-09 2001-08-10 Alain Gabriel Bouvier Magnetic game comprises permanent magnets with three polarities with object of constructing module by avoiding neutrals

Also Published As

Publication number Publication date
DK171289A (en) 1989-10-12
EP0337344A3 (en) 1990-04-04
AR245381A1 (en) 1994-01-31
DK171289D0 (en) 1989-04-10
PT90220A (en) 1989-11-10
IL89898A0 (en) 1989-12-15
NO891494D0 (en) 1989-04-11
AU3262389A (en) 1989-10-12
FI891723A0 (en) 1989-04-11
FI891723A (en) 1990-06-13
JPH01305983A (en) 1989-12-11
BR8901773A (en) 1989-11-28

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