EP0103581A1 - Game - Google Patents

Game

Info

Publication number
EP0103581A1
EP0103581A1 EP19830900626 EP83900626A EP0103581A1 EP 0103581 A1 EP0103581 A1 EP 0103581A1 EP 19830900626 EP19830900626 EP 19830900626 EP 83900626 A EP83900626 A EP 83900626A EP 0103581 A1 EP0103581 A1 EP 0103581A1
Authority
EP
European Patent Office
Prior art keywords
game
line
board
pegs
cards
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP19830900626
Other languages
German (de)
English (en)
French (fr)
Inventor
Erling Freudendahl
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SEVI PLAST AS
Original Assignee
SEVI PLAST AS
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SEVI PLAST AS filed Critical SEVI PLAST AS
Publication of EP0103581A1 publication Critical patent/EP0103581A1/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0093Punchboards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games

Definitions

  • the invention relates to a game comprising an opaque board provided with holes and pegs for these holes.
  • the object of the invention is to provide a hitherto 5 unknown game which is exciting and stimulating to adults as well as children and which is simple to manufacture.
  • the game is characteristic in that the pegs are adapt- 10 ed to protrude from the underside of the board s that at the underside of the board there is provided a line which at one end is adapted to be removably secured to one of the pegs, that over a certain distance there are means for exerting a pull at the 15 other end of- the line, and that there is a means for indicating the position of said other end.of the line on or at the top side of the board.
  • Pig. 1 is a top plane view of an embodi- ment of the game according to the invention.
  • Pig. 2 is a side view along the line II-II in Pig. 1 of the game shown in Pig. l .
  • the game shown in the drawing comprises an opaque board 1 provided with legs 2 and holes 3 and 4.
  • the board with legs is preferably moulded integrally of plastics material thereby obtaining an easily manu- factured product suitable for mass production with low unit costs.
  • pegs 5 can be arranged - in the present case at a number of thirty-five. The pegs 5 being removed from the holes 3 during the game can be placed in the holes 4.
  • a house 6 wherein is anchored a tension mechanism (not shown) which is connected to a string 7.
  • This string is secured to a playing piece 8 which in the present case is a mouse, but it is obvious that any type of playing piece may form, a means for indicating 'the position of the end of the string.
  • the playing piece 8 can be fixed roughly in the position shown in Pigs. 1 and 2 where it is under tension in that a pin 9 is slidable in a hole in the board for engagement with a suitable recess or the like in the playing piece.
  • a line 10 ending in or being secured to a ring 11 is also secured to the playing piece 8. Close to the locking pin.9 the line 10 passes through an eye or hole 12 in the board to the underside thereof. There the line passes through eg. an eye 13 or a fixed starting point 13 situated at the same end of the
  • the line 10 can be zigzagged between the downwardly protruding ends of the pegs 5 . and by means of the ring 11 its free end can be secured to any one of said pegs 5.
  • The- ull at the playing piece 8 can be exerted in a number of different ways.
  • the string 7 can be secur-
  • the string 7 can also be an elastic string, made of eg. rubber or a similar elastic material, which through a hole in the board
  • the pull can also be exerted by fixing a weight to the string 7 opposite the piece 8 and then pass the string through a hole or over a pulley so that, the
  • the game board shown in the drawing has a rectangular shape with the piece "8 moving in one side, the game itself being played on the centre area of the board
  • the game can be designed with a number of holes and corresponding pegs being less than or exceeding thirty-five as shown in the drawing.
  • a game- is played in the following manner by one player
  • the player setting the problem pulls the spring-load- ed playing piece 8 out of the house 6 and fastens it by means of the pin 9 as far away as possible from the house.
  • the game board is then placed in a verti ⁇ cal position with the underside towards the player setting the problem.
  • the player setting tlie problem now extends the line 10 between the pegs protruding from the underside of the board without letting the other player or players see it, and finally he places the ring 11 secured to one end of the line on one of the pegs 5 - the socalled final peg 14.
  • the pin 9 is then removed from the playing piece 8 so that the line is tightened, the board 1 is .._. replaced in its horizontal position, and the game may start. On the top side of the board the player or players may consider the moves to be made on the basis of the movement-of the playing piece and the position of the remaining pegs. In case peg 14 is .removed, the playing piece will finally return. .
  • the following types of game may for example be played
  • the game is played by two players.
  • the final peg can be an arbitrary one.
  • the two players alternately decide the path of the line at the underside of the board, and winner is the player who has removed the
  • the final peg must be any one of the four pegs in line adjacent the house ⁇ . In this line the three pegs over and above the final peg each count 100 penalty points. All remaining pegs count 1 point each. The players alternately arrange the line 10 times and the player with the lowest number of penalty points after a number of rounds is declared winner.
  • the game is played by three or more players.
  • the path of the line 10 is made by someone not participating in the game.
  • the final peg may be an arbitrary one.
  • the players alternately remove a peg, and a) if the playing piece does not move, the next play ⁇ er is to remove a peg, and b) if the playing piece moves towards the house 6, the same player is allowed to remove yet one or more pegs until the last peg removed does not carry the playing piece further towards the house.
  • the play ⁇ er removing the final peg has won.
  • the game is played by two players.
  • the final peg may be an arbitrary one.
  • the path of the -line 10 is made by the players in turn, and the player having removed most pegs after one round has won.
  • Game 5
  • the game is played by three or more players.
  • the path of the line ' 10 is decided by someone not participating in the game.
  • the final peg can be an arbitrary one.
  • the players alternately remove one peg, and a) if the playing piece does not move, the same player is allowed to remove yet one or more pegs until the last peg removed carries the playing piece closer to the house, and b) if the playing piece moves closer to the house, the next player is allowed to remove a peg.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)
EP19830900626 1982-02-10 1983-02-09 Game Withdrawn EP0103581A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DK55682A DK55682A (da) 1982-02-10 1982-02-10 Spil
DK556/82 1982-02-10

Publications (1)

Publication Number Publication Date
EP0103581A1 true EP0103581A1 (en) 1984-03-28

Family

ID=8094868

Family Applications (1)

Application Number Title Priority Date Filing Date
EP19830900626 Withdrawn EP0103581A1 (en) 1982-02-10 1983-02-09 Game

Country Status (4)

Country Link
EP (1) EP0103581A1 (da)
AU (1) AU1222683A (da)
DK (1) DK55682A (da)
WO (1) WO1983002730A1 (da)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3672679A (en) * 1971-01-25 1972-06-27 Mattel Inc Movable boundary board game apparatus
US4179129A (en) * 1977-10-20 1979-12-18 Loomis Louie P Structuralization of rules
GB2021958A (en) * 1978-05-31 1979-12-12 Seven Towns Ltd Apparatus for extending filamentary material between two points on a game board

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See references of WO8302730A1 *

Also Published As

Publication number Publication date
WO1983002730A1 (en) 1983-08-18
AU1222683A (en) 1983-08-25
DK55682A (da) 1983-08-11

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Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

AK Designated contracting states

Designated state(s): AT BE CH DE FR GB LI LU NL SE

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN

18D Application deemed to be withdrawn

Effective date: 19840111

RIN1 Information on inventor provided before grant (corrected)

Inventor name: FREUDENDAHL, ERLING