EP0090529A1 - Board Game - Google Patents
Board Game Download PDFInfo
- Publication number
- EP0090529A1 EP0090529A1 EP83301308A EP83301308A EP0090529A1 EP 0090529 A1 EP0090529 A1 EP 0090529A1 EP 83301308 A EP83301308 A EP 83301308A EP 83301308 A EP83301308 A EP 83301308A EP 0090529 A1 EP0090529 A1 EP 0090529A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- counters
- player
- game
- colour
- allocated
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00088—Board games concerning traffic or travelling
Definitions
- This invention relates to a board game which is a Backgammon-like game, but which is an extension of Backgammon in much the same way as hexagonal and three-dimensional Chess are extensions of the game of Chess.
- board as used herein is meant to include any suitable form of support means which may for example be made from one of cardboard, wood or cloth.
- Backgammon is well known and for details as to how to play Backgammon reference may be made to "Win at Backgammon” by Millard Hopper published by Dover Publications Inc, 180 Varick Street, New York, N.Y. 10014, ISBNO-486-22894-0.
- Backgammon is essentially a board game for two players utilising a square or rectangular board with a series of twelve isosceles triangles having their bases facing each player along opposing sides of the board and with a bar extending from one player to another and bisecting the triangles of each player.
- the board is arranged such that six isosceles triangles are provided with their bases facing each player in one half of the board which may be denoted "whites" home table and “blacks” home table respectively (assuming white and black counters respectively are used) and on the other half of the board, are six further isosceles triangles having their bases directed toward each player.
- the triangles for "whites" home table say, are numbered 1-6 from the right hand side of the board (as viewed by white) and black's isosceles triangles in his home table are numbered 1-6 from the left hand side of the board (as viewed by black).
- the remaining isosceles triangles on the side of the board adjacent to white and black respectively are given virtual numbers 7-12 inclusive and referred to as "white's” or “black's” outer table respectively.
- virtual number has been employed since the isosceles triangles in the respective outer tables are not in fact numbered on the board. With such an arrangement, the isosceles triangles are given alternate colours in a continuous direction around the board, so that triangle 1 on "white's" home table may, for example, be coloured white, whereas the opposing triangle in "black's" home table numbered 1 may be coloured black.
- Black's counters are set up opposing, i.e. facing, white's counters.
- the object of the game is to throw a pair of dice so that in accordance with the rules of the game of Backgammon, the counters (or men as they are called) of white and black are moved to their respective home tables and thence to be borne off the board; the winner being the first person to bear all his counters off the board.
- the present invention seeks to provide a board game which may be played by two to four inclusive players.
- a board game for two or more players including a support means marked with a playing area, the playing area being divided by bars to thereby form four or an even number of more home areas each separated one from another by a bar, each home area being divided into a plurality of marked positions of alternating colours so that no two adjacent marked positions are the same colour, one colour being the same in all home areas with the other colour being a different hue in each home area, a set of counters for each said another colour and having a like colour therewith, each set of counters having a plurality of counters, one set of counters being provided for each player, and a pair of dice, whereby in playing the game, a player is allocated a particular one of said another colour and the counters are initially disposed about the support means in like fashion for each player, the players take turns in throwing the dice and in dependence thereof move the counters allocated thereto into the home area marked with a colour allocated to said player, and a player subsequently bears off the counters allocated thereto from
- a board game for two to four inclusive players including a support means marked with a circular playing area, the playing area being diametrically divided by two orthogonal bars to thereby form quadrants, each quadrant being divided into nine segments of alternating colour so that no two adjacent segments are the same colour, one colour being the same in all quadrants with the other colour being a different hue in each quadrant, a set of counters for each said another colour and having a like colour therewith, each set of counters having a like plurality of counters, one set of counters being provided for each player, and a pair of dice, whereby in playing the game, a player is allocated a particular one of said another colours and the counters are initially disposed about the support means in like fashion for each player, the players take turns throwing the dice and in dependence thereon move the counters allocated thereto into the quadrant marked with the colour allocated to said player, and a player subsequently bears off the counters allocated thereto from the support means, the first player to bear his allocated counter
- the colour in the segments is provided in the area of an isosceles triangle having the base thereof touching the radices of the segments where they intersect the circumference of the playing area, and in a preferred embodiment, the apex of the triangle is positioned at substantially two third of the radius of the segment.
- the adjacent players move the counters thereof in opposing directions.
- the direction of moving counters from alternate quadrants is the same, i.e. clockwise or anticlockwise.
- the segments of each quadrant are numbered in descending order in the direction of play for that quadrant with the remaining segments on the support means taking corresponding virtual numbers (the term virtual number being herein defined).
- fifteen counters form each set of counters, although when played by four players, preferably eleven counters are initially utilised by each player.
- each player is allocated a predetermined another colour and the counters of that another colour are arranged for each players as follows:
- the game may be played with thirteen or fifteen counters per player, by adding one or two counters, as required, to segment numbered 9 or virtual numbered segment 25 respectively.
- fifteen counters are used per player and initially arranged as forenoted.
- the support means is a board or cloth and with advantage, a pair of dice are supplied for each player.
- the dice have the same colour as the counters allocated a player.
- the game according to the invention is played in accordance with the rules hereinafter defined.
- the board 1 shown in Figure 1 has a circular playing area 2 with the playing area being divided by orthogonally disposed bars 3, 4 to thereby divide the playing area into quadrants designated as home board in A, B, C and D respectively.
- Each of the quadrants is divided into nine segments with each of the segments being marked with a respective isosceles triangle Al-A9, B1-B9, C1-C9 and D1-D9 respectively.
- Each triangle has its base touching the radices of the segments where they intersect the circumference of the playing area and the height of the apex of each of the triangles is positioned at approximately two thirds the radius of the segments.
- triangles or points as they are called are numbered in alternate directions, such that the points of quadrant A are referenced A1-A9 in a clockwise direction and similarly quadrant C points are referenced Cl-C9, whereas the points of quadrants B and D are referenced B1-B9 and D1-D9 respectively in an anticlockwise direction.
- the purpose for this is that players from adjacent quadrants traverse the board in opposing directions.
- Each of the points around the board is a different colour from an adjacent point.
- the points are arranged to be alternately different colours around the playing area, but with one of the colours (preferably white) being the same in all quadrants, so that, for example, A8, A6, A4, A2, B1, B3, B5 etc are white, whereas the remaining points in a quadrant are a different colour and the different colour in each quadrant is different from that of any other quadrant.
- points A9, A7, A5, A3, Al are red in colour
- points B2, B4, B6, B8 are black in colour
- points C9, C7, C5, C3, C1 are yellow in colour
- points D2, D4, D6 and D8 are blue in colour.
- a player is allocated a particular home board colour, i.e. red, black, yellow or blue and assigned up to fifteen counters or men of the same colour as the colour of his home board.
- the player assigned home board A which is red will have red counters, and so on.
- the men for the player using home board A are disposed counting in a clockwise direction from point A1.
- a similar procedure is adopted for a player using home board C, but for players home boards B and D an anticlockwise count from their point 1 is effected.
- the game may be played with thirteen of fifteen men per player, in which case one or two men respectively are added to points 9 and 25 for each player.
- fifteen men per player should be used and the game may be played to Backgammon rules.
- each player there is provided a pair of dice AD, BD, CD and DD for home boards A-D respectively, and the dice are arranged to be the same colour as the distinguishing colour of each quadrant and the counters assigned to each player.
- a doubling cube 10 is provided similarly to the cube used in Backgammon and the cube has sides marked 2, 4, 8, 16, 32, 64 respectively and the players decide at the outset of the game whether the cube 10 is to be employed.
- the function of the doubling cube 10 will be described later herein.
- the object of the game in order to claim victory is for a player to have moved all of his men into his own home board and have borne them off before his opponent or opponents has borne all of his men off the board.
- the players must decide the number of men to be set up on the board and each of them rolls a die with the highest roll starting play. If there are four players, then the order of play continues in a clockwise direction of players with the players rolling both their allocated dice. If only three players are playing the game, then one player will advance in the opposite direction to the other two players. Thus, in a game for players using home boards A, B and C, player B will advance in the opposite direction to players A and C. In such an instance where there are three players, the following rules apply:
- the player When the game is to be played by two players, the player shall set up their men on home boards going in opposite directions only. Thus it is proposed that the player having home board A shall not play the player having home board C and the player having board B shall not play the player having home board D. The men will be set up as shown in Figure 1 for the two home boards only, with the other sets of men remaining off the board.
- the game As in the Backgammon, the game is to be played with fifteen men per player with the arrangement being as previously described. With only two players, the game may be played in accordance with the rules of Backgammon.
- Players A and C move their men in an anticlockwise direction and players B and D move their men in a clockwise direction.
- a player may move one man the distance to correspond to the total number shown by both dice he has thrown, or he may move two men, one the distance corresponding to the number shown on one die and the other, by the distance corresponding to the number shown on the other die.
- Players must move their men, the number shown by the dice unless all possible moves are blocked, in which case the player forfeits his roll.
- a double number or doublet is rolled a player must move twice the number shown; the move may be in any combination of up to four men, e.g. suppose a player has rolled two two's on his dice, then he may move one man eight points, two men four points, four men two points, or one man six points and one man two points. If having rolled a doublet and a player finds his men are blocked at any stage, he must move his men the highest possible total of the roll.
- a point is owned when a player has two or more men on a particular point and a point may be owned by only one player.
- a man moved to a vacant point and left on its own may be hit and removed from play by another player. It is part of the strategy of the game to hit an opponent's man at a player's convenience.
- player A has rolled his dice AD 3 and 1 and decides to play his moves so that he can hit player B's counter BC on point A8 by playing the 1 first from point A9.
- the number rolled by the dice must correspond either individually or in combination with the point number of the re-entry home board upon which the man may be positioned i.e. a vacant point as defined herein or a point owned by the player attempting to re-enter.
- player D has rolled his dice DD 6 and 1. Because point C6 is owned by player B's counter's BC, the number 6 rolled on one of the dice may not be used by player D having his counter DC on the bar 4, but the total rolled, i.e. 7, may be used as shown by the solid arrow headed line. However, counter DC on the bar 4 may also be moved to point Cl as determined by the roll number indicated by one of the dice. Such a move is indicated by broken arrow headed lines and is permitted since point C1 is occupied by only one counter AC which isowned by player A. Player D may therefore hit the counter AC at point Cl thereby sending man AC to the bar.
- player C who has rolled his dice CD 5 and 3 may bear off one man the total number thrown, i.e. 8, from point C8 as shown by broken arrow headed lines or one man each from point C5 and C3 as shown by the solid arrow headed lines.
- a player is unable to use his roll to bear off, because he has no men on the points corresponding with the numbers rolled, he may move his men toward position 1 of his home board in accordance with the number rolled.
- the player rolls a higher number then he requires, he must bear his men off from the nearest highest point. If any man is left on a vacant point when bearing off, it may be hit by an opponent.
- player A has rolled his dice AD two sixes so that he has a total of twenty four points which may be used by any combination of four men.
- Player A decides to move two men from point A5 and two men from A4 as shown by the solid arrow headed lines (it being remembered a maximum of four men may be moved at any one time), but this then leaves him with a vacant point A4, which having only a single counter AC thereon, is liable to be hit. If the man AC on position A4 is hit, it must be re-entered at the furthest home board from his own, i.e. in the present example at home board B and then worked round the board back to home board A before the player A may bear off any further men.
- the game is won by the first player to bear off the board all his men.
- the points scored per player will multiply accordingly.
- the use of the doubling cube is optional and must be decided before the start of play. Assuming it is being decided to employ the doubling cube 10, then at the start of play the doubling cube is placed at the centre of the board showing the 64 number uppermost.
- the doubling cube becomes operational when a player decides to double up the value of the game. The player shall wait for his turn to roll the dice before deciding to double the game. He shall then place the doubling cube on the top corner on his home board showing the number 2 uppermost and announcing his intention. Once the doubling cube is offered, players will accept or decline in clockwise direction around the board.
- Players who decline the offer shall withdraw their men from the board and loose the game to the player who doubled the game.
- the game is considered doubled when at least one opponent accepts the doubling cube from then on, the single game win will be worth 2 points, the double game worth 4 points, etc. Play resumes with the doubling player rolling his dice in the normal fashion. Any player may double up the game again to 4, 8, 16, 32 or 64 at any time according to the above rules, but a player may not double the game up twice in succession at any time.
- the present game may be played by two, three or four players and that when four players are playing the game, any one player has to get his men through three opponent's territories to get them home, while seeing his opponent's men go through his home board to get home.
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Slot Machines And Peripheral Devices (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB8206938 | 1982-03-10 | ||
| GB8206938 | 1982-03-10 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP0090529A1 true EP0090529A1 (en) | 1983-10-05 |
Family
ID=10528898
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP83301308A Withdrawn EP0090529A1 (en) | 1982-03-10 | 1983-03-09 | Board Game |
Country Status (8)
| Country | Link |
|---|---|
| EP (1) | EP0090529A1 (en:Method) |
| JP (1) | JPS58185183A (en:Method) |
| AU (1) | AU1218183A (en:Method) |
| ES (1) | ES270753Y (en:Method) |
| GB (1) | GB2116051A (en:Method) |
| GR (1) | GR78452B (en:Method) |
| PT (1) | PT76365A (en:Method) |
| ZA (1) | ZA831654B (en:Method) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| AU632119B2 (en) * | 1989-05-12 | 1992-12-17 | John Steele | Board game |
Families Citing this family (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CA1175457A (en) * | 1982-06-18 | 1984-10-02 | Wayne R. Borland | Board game for three players |
| WO1985005282A1 (en) * | 1984-05-14 | 1985-12-05 | Quartararo Jack M | Crossword puzzle game |
| US4934700A (en) * | 1988-12-27 | 1990-06-19 | Turek Alice N | Dice word game method |
| GB2240279A (en) * | 1990-01-30 | 1991-07-31 | Merrivale | Board game apparatus |
| AUPO074096A0 (en) * | 1996-07-01 | 1996-07-25 | Gainquartz Pty Ltd | A game |
| JP6310308B2 (ja) | 2014-04-15 | 2018-04-11 | キヤノン株式会社 | 色処理装置およびその方法 |
Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR401042A (fr) * | 1909-03-19 | 1909-08-17 | Edmond Canive | Nouveau genre de jeu de jacquet à trois |
| FR474319A (fr) * | 1913-11-18 | 1915-02-17 | Henri Queille | Nouveau jeu |
| FR602963A (fr) * | 1925-07-22 | 1926-04-06 | Perfectionnements apportés aux damiers pour jeux de dames, jeux d'échecs, jeux de jacquet et jeux analogues | |
| FR722494A (fr) * | 1931-09-05 | 1932-03-17 | C Michel Ets | Dispositif permettant de transformer un jeu de jacquet ordinaire en un jeu similaire à plus de deux joueurs |
| US4058319A (en) * | 1976-05-12 | 1977-11-15 | Robert Melvin Thomas | Multi-player backgammon |
| GB2028668A (en) * | 1978-07-24 | 1980-03-12 | Youngcraft Pty Ltd | Modular game boards |
| GB1586176A (en) * | 1978-05-09 | 1981-03-18 | Taylor A L G | Board game |
| US4286787A (en) * | 1980-05-12 | 1981-09-01 | Double Backgammon Enterprises, Inc. | Four player backgammon |
-
1983
- 1983-03-08 GB GB08306336A patent/GB2116051A/en not_active Withdrawn
- 1983-03-09 ES ES1983270753U patent/ES270753Y/es not_active Expired
- 1983-03-09 PT PT76365A patent/PT76365A/pt unknown
- 1983-03-09 EP EP83301308A patent/EP0090529A1/en not_active Withdrawn
- 1983-03-09 AU AU12181/83A patent/AU1218183A/en not_active Abandoned
- 1983-03-10 ZA ZA831654A patent/ZA831654B/xx unknown
- 1983-03-10 JP JP58039961A patent/JPS58185183A/ja active Pending
- 1983-03-10 GR GR70761A patent/GR78452B/el unknown
Patent Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR401042A (fr) * | 1909-03-19 | 1909-08-17 | Edmond Canive | Nouveau genre de jeu de jacquet à trois |
| FR474319A (fr) * | 1913-11-18 | 1915-02-17 | Henri Queille | Nouveau jeu |
| FR602963A (fr) * | 1925-07-22 | 1926-04-06 | Perfectionnements apportés aux damiers pour jeux de dames, jeux d'échecs, jeux de jacquet et jeux analogues | |
| FR722494A (fr) * | 1931-09-05 | 1932-03-17 | C Michel Ets | Dispositif permettant de transformer un jeu de jacquet ordinaire en un jeu similaire à plus de deux joueurs |
| US4058319A (en) * | 1976-05-12 | 1977-11-15 | Robert Melvin Thomas | Multi-player backgammon |
| GB1586176A (en) * | 1978-05-09 | 1981-03-18 | Taylor A L G | Board game |
| GB2028668A (en) * | 1978-07-24 | 1980-03-12 | Youngcraft Pty Ltd | Modular game boards |
| US4286787A (en) * | 1980-05-12 | 1981-09-01 | Double Backgammon Enterprises, Inc. | Four player backgammon |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| AU632119B2 (en) * | 1989-05-12 | 1992-12-17 | John Steele | Board game |
Also Published As
| Publication number | Publication date |
|---|---|
| GR78452B (en:Method) | 1984-09-27 |
| AU1218183A (en) | 1983-09-15 |
| GB2116051A (en) | 1983-09-21 |
| ES270753Y (es) | 1984-10-01 |
| PT76365A (en) | 1983-04-01 |
| ZA831654B (en) | 1983-11-30 |
| GB8306336D0 (en) | 1983-04-13 |
| ES270753U (es) | 1984-03-01 |
| JPS58185183A (ja) | 1983-10-28 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
| AK | Designated contracting states |
Designated state(s): AT BE CH DE FR IT LI LU NL SE |
|
| 17P | Request for examination filed |
Effective date: 19840405 |
|
| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
| 18D | Application deemed to be withdrawn |
Effective date: 19851001 |
|
| RIN1 | Information on inventor provided before grant (corrected) |
Inventor name: CHAVEZ-MUNOZ, RICARDO |