EP0063576A1 - Improvements relating to video games - Google Patents
Improvements relating to video gamesInfo
- Publication number
- EP0063576A1 EP0063576A1 EP81902863A EP81902863A EP0063576A1 EP 0063576 A1 EP0063576 A1 EP 0063576A1 EP 81902863 A EP81902863 A EP 81902863A EP 81902863 A EP81902863 A EP 81902863A EP 0063576 A1 EP0063576 A1 EP 0063576A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- video game
- array
- screen
- symbols
- numbers
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 239000003086 colorant Substances 0.000 claims description 5
- 238000005286 illumination Methods 0.000 claims description 3
- 230000000694 effects Effects 0.000 description 2
- 238000000034 method Methods 0.000 description 2
- 238000005096 rolling process Methods 0.000 description 2
- 230000015572 biosynthetic process Effects 0.000 description 1
- 230000009977 dual effect Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000007666 vacuum forming Methods 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- This invention relates to video games. Many different video games have appeared in recent years, their common factors being a coin or token operated mechanism to release the game for play, a television screen, often beneath a transparent table top or outer screen, and controls operable by the player to govern or influence the movement of symbols on the screen. Some are just for amusement while others are arranged to award prizes, usually in monetary form, if certain objects are achieved.
- a video game with a screen providing an array of symbols, a coin, token or credit acceptance system, a first control enabled by the acceptance system to select and distinguish on the screen at least one symbol or combinations of symbols in the array, a second control to initiate after such selection the movement of an indicator image on the screen, which subsequently stops in random fashion, means for comparing said image in its stopped position with the selected symbol or symbols, and means for awarding a prize if the comparison indicates a relationship between them.
- each selection by the first control is indicated by a distinctive illumination in the zone of the selected symbol.
- Each such selection will usually represent a stake of a set value, and there will generally be provision for repeated selection of any symbol or combination of symbols, thereby to multiply the stake, up to a maximum limit.
- a single stake is represented by a single illuminated spot or area, and a multiple stake by a corresponding number of such spots or areas.
- the screen may have a second array of symbols, and the indicator image may traverse this array and stop in registry with one of such symbols.
- the game may be one of the group known as roulette, boule and discrete-trois, with the first array including a grid of numbers, and the second array simulating a wheel with numbers around the periphery.
- the indicator image can be a spot representing a ball.
- the numbers around the "wheel" may be grouped by various colours, and the first array may also provide selectable zones corresponding to said colours. Conventionally, these are red and black. There may also be selectable zones in the first array corresponding to odd and even numbers.
- the indicator image may represent thrown dice.
- the game may be in the group known as Chuck-a-luck, Chuckluck, Crown and Anchor, Hazard and Grand Hazard, and the first array may resemble the board or table for one of such games.
- a screen for a video game wherein a portion of the screen for registering with a permanent part of the display has projecting and/or indented portions to accentuate such part.
- the screen can have a circular dished and/or ribbed formation coincident with it.
- Figure 1 shows the screen and controls of a video roulette game
- Figure 2 is a cross-section of the screen
- Figure 3 is a face view of a video screen for a Chuck-a-luck game
- Figure 4 is a face view of part of a screen for a Hazard game.
- the screen 1 has on the lefthand side a projected or permanently marked four by three grid 2 showing the numbers 1 to 12. Two spaces 3 above the grid are marked for selecting red or black numbers and two spaces 4 below for selecting odd or even numbers. The zero is in an elongated space 5 on the righthand side of the grid, adjacent the roulette "wheel” 6.
- This is a permanent projection or a fixed marking, but it simulates the normal roulette wheel, albeit with less numbers, by having those numbers around the periphery on either red or black backgrounds. In practice, blue may be preferred to black.
- the screen also has small panels 7, 8, 9 and 10 for indicating a credit, a win, a loss or a double win.
- the possible wins are printed on the screen, below the grid 2 for example.
- the controls are a series of buttons 11 to 15, some of which have dual functions, depending on when they are operated. Once there is credit in the machine (the amount being shown in panel 7) a small square or other distinctive spot will be projected onto the grid 2, for example in the space of number '1'. If the player wants to bet on number '5', repeated pressing of stake select button 11 will move the spot in steps through the lower numbers until the '5' space is rea.ched.
- buttons 14 can press cancel button 14 and the spot will move back to the '1' space.
- the button 11 is then operated again until the spot reaches the '4' space.
- a bet can be placed on the corresponding number by pressing the button 12. If there is sufficient credit, the bet can be doubled, trebled and so on up to a limit, preferably five times a single stake, by repeated pressing of the button 12.
- Each press reduces the credit indicated in panel 7.
- a placed bet is indicated by an illuminated area, such as a small bar 16, in the space concerned. Multiple stakes are represented by corresponding numbers of bars. These remain, unless cancelled, until the end of the game.
- the spot can be moved through or stopped in any of the spaces 3 and 4 and bets placed by use of the button 12.
- the cancel button 14 can obliterate all bets and allow a fresh start.
- the order of movement and starting point of the spot is not important.
- the spot automatically moves through the grid in steps with reasonable pauses, and the player presses a button during such a pause when he wants it to stop. In both systems, the position of the spot is memorised within the machine.
- the player can press start button 15. This causes another spot representing a roulette ball, projected onto the screen within the circle of numbers on the wheel 6, to move rapidly around the wheel 6, perhaps accompanied by a clicking noise corresponding to a real roulette wheel spin. Eventually it will stop at random in one of the number sectors. If a bet has been placed on that number, a reward of twelve times the original stake is available. A successful red, black, odd. or even bet produces just double the stake. A loss is indicated by all losing bets shown by bars 16 being removed from the corresponding grid spaces.
- the amount is indicated on the panel 8, and the player can take it by pressing button 14, leave it in the machine as credit for further games or try to double it by pressing button 15.
- the opportunity to gamble for a double win may not always be granted: in some machines it may be available only on a random basis. If the gamble is successful, panel 10 will inform him; if not, the loss will be indicated on panel 9.
- a player uses the 'Repeat Bet' button 13 in the next following game if he wants to gamble in the same way on the same numbers and so on. This information is readily stored in the machine's memory and saves the player time when repeating the betting pattern.
- the machine may also permit bets on combinations of numbers, in which case the control button 11 would allow simultaneous illumination of adjacent squares, for example a bright area spanning the line between numbers three and four (giving odds of six to one) or a. bright area covering the centre of the squares of numbers five, six, nine and ten (giving odds of three to one).
- the entire square or other area could be illuminated, or the numbers themselves could be projected rather than permanently printed on the screen, and the intensity or colour could be altered to indicate their selection.
- the wheel could be made to simulate a spin more realistically, and the illuminated spot could be made to bounce around more like a real roulette ball, and settle into conjunction with one of the numbers as the spin slows and steps.
- the example shows numbers up to twelve, whereas the normal roulette game has numbers up to thirty six. It will be understood that different numbers could be adopted, but it is thought that zero to twelve gives acceptable odds to most players of video games.
- the screen 1 may be shaped as indicated in Figure 2. Where the wheel 6 is printed or projected, the screen 1 is vacuum formed into a bowl configuration with a raised rim 17 and a central dome 18, giving an annular trough 19 resembling that into which a real roulette ball is projected.
- This technique of vacuum forming the outer transparent or translucent screen into a particular shape could be applied to other video games which have a permanent feature as part of the display, and will enhance or provide a three-dimensional effect.
- some of the controls could be duplicated (or even multiplied further) with separate credit and win sensing systems for each player.
- the identification of selected symbols on the grid could be by different shaped spots, for example one player having a round spot and another player a cross, or by different colours.
- Projected dice 23 are "thrown" in the upper half of the screen. This is done by pressing a button (not shown) and. they appear from the upper righthand corner, turning and falling as in a normal threw. They hit a level surface, which may be the top of the grid, bounce against an imaginary wall on the lefthand side and after rolling finally come to rest in the dotted line positions. The numbers showing on their faces are then compared with the selcted numbers on the grid. If there is any correspondence a prize is paid out accordingly.
- the dice are collected as by a rake, being pulled back to the righthand side, sliding over the imaginary table.
- Figure 4 shows a typical Hazard layout which can also be projected or imprinted onto a video screen. The bet selection and the throwing of the dice can be carried out in a similar manner to that described above.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB8035111 | 1980-10-31 | ||
GB8035111 | 1980-10-31 | ||
GB8128665 | 1981-09-22 | ||
GB8128665 | 1981-09-22 | ||
AU80238/82A AU8023882A (en) | 1980-10-31 | 1982-02-05 | Video game |
Publications (1)
Publication Number | Publication Date |
---|---|
EP0063576A1 true EP0063576A1 (en) | 1982-11-03 |
Family
ID=32659549
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP81902863A Withdrawn EP0063576A1 (en) | 1980-10-31 | 1981-10-28 | Improvements relating to video games |
Country Status (6)
Country | Link |
---|---|
EP (1) | EP0063576A1 (it) |
JP (1) | JPS57501813A (it) |
AU (1) | AU8023882A (it) |
ES (1) | ES8206195A1 (it) |
IT (1) | IT1172859B (it) |
WO (1) | WO1982001611A1 (it) |
Families Citing this family (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU536150B2 (en) * | 1982-03-30 | 1984-04-19 | Ainsworth Nominees Pty Ltd | Relating to poker machines |
DE3638100C2 (de) * | 1986-11-07 | 1995-02-09 | Nsm Ag | Münzbetätigtes Spielgerät |
AU613046B2 (en) * | 1987-06-12 | 1991-07-25 | Igt | Video amusement apparatus |
GB8805226D0 (en) * | 1988-03-04 | 1988-04-07 | Grump Ltd | Board game apparatus |
NO165219C (no) * | 1988-07-21 | 1991-01-16 | Uni Pro | Spilleautomat. |
WO1991017529A1 (de) * | 1990-05-07 | 1991-11-14 | Th. Bergmann Gmbh & Co. | Rouletteartiges geldspielgerät |
FR2696855A1 (fr) * | 1992-10-14 | 1994-04-15 | Benhaim Andre | Machine pour calculer le nombre de jetons gagnés par un joueur au jeu de roulette américaine ou anglaise. |
US5755440A (en) * | 1997-01-08 | 1998-05-26 | Sher; Abraham M. | Enhanced roulette-style game |
US6602135B1 (en) | 2000-10-06 | 2003-08-05 | Igt | Gaming device having a changing multiple selection set bonus scheme |
US7192344B2 (en) | 2001-01-30 | 2007-03-20 | Igt | Gaming device having an award level determination competition |
WO2005006264A2 (en) | 2003-07-03 | 2005-01-20 | Wagerworks, Inc. | High low series gambling game |
US7361087B2 (en) | 2003-07-18 | 2008-04-22 | Igt | Gaming device having high-low game |
US7588494B2 (en) | 2003-09-05 | 2009-09-15 | Igt | Gaming device having a high-low game |
GB0417720D0 (en) * | 2004-08-10 | 2004-09-08 | Electrocoin Leisure S Wales Lt | Game playing apparatus |
AT9191U1 (de) | 2005-07-01 | 2007-06-15 | Scientific Games Holdings Ltd | Elektronische wetteinrichtung in der art von roulette |
US8449375B2 (en) | 2006-11-08 | 2013-05-28 | Igt | Gaming machine and method providing a multi-play high-low game |
US8257164B2 (en) | 2007-10-30 | 2012-09-04 | Igt | Gaming system, gaming device and method for providing an outcome enhancing feature |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE2146096C3 (de) * | 1971-09-15 | 1974-02-14 | Waechtler, Guenter, 8183 Rottachegern | Elektronischer Spielautomat nach Art eines Roulettes |
AU436874B2 (en) * | 1972-01-17 | 1973-06-14 | William Castle Trevor | An electronic amusement machine |
GB1553117A (en) * | 1976-06-10 | 1979-09-19 | Glendearg Research Ltd | Gambling apparatus |
GB1596363A (en) * | 1978-05-31 | 1981-08-26 | Barcrest Ltd | Entertainment machines |
DE2912193A1 (de) * | 1979-03-28 | 1980-10-09 | Ringleben Hans Karl Wilhelm | Vorrichtung zur selbsttaetigen ausuebung des multiple-roulettespiels |
-
1981
- 1981-10-28 EP EP81902863A patent/EP0063576A1/en not_active Withdrawn
- 1981-10-28 JP JP56503325A patent/JPS57501813A/ja active Pending
- 1981-10-28 WO PCT/GB1981/000234 patent/WO1982001611A1/en not_active Application Discontinuation
- 1981-10-31 ES ES506755A patent/ES8206195A1/es not_active Expired
- 1981-11-02 IT IT68414/81A patent/IT1172859B/it active
-
1982
- 1982-02-05 AU AU80238/82A patent/AU8023882A/en not_active Abandoned
Non-Patent Citations (1)
Title |
---|
See references of WO8201611A1 * |
Also Published As
Publication number | Publication date |
---|---|
JPS57501813A (it) | 1982-10-14 |
WO1982001611A1 (en) | 1982-05-13 |
ES506755A0 (es) | 1982-08-16 |
IT1172859B (it) | 1987-06-18 |
IT8168414A0 (it) | 1981-11-02 |
AU8023882A (en) | 1983-08-11 |
ES8206195A1 (es) | 1982-08-16 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
AK | Designated contracting states |
Designated state(s): AT DE FR GB NL |
|
17P | Request for examination filed |
Effective date: 19821112 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 19860122 |
|
RIN1 | Information on inventor provided before grant (corrected) |
Inventor name: WATTS, RONALD ARTHUR Inventor name: PARKER, ALAN GEOFFREY |