EP0049237A2 - Electronic game - Google Patents

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Publication number
EP0049237A2
EP0049237A2 EP81890153A EP81890153A EP0049237A2 EP 0049237 A2 EP0049237 A2 EP 0049237A2 EP 81890153 A EP81890153 A EP 81890153A EP 81890153 A EP81890153 A EP 81890153A EP 0049237 A2 EP0049237 A2 EP 0049237A2
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EP
European Patent Office
Prior art keywords
screen
counter
pen
signal
control unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP81890153A
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German (de)
French (fr)
Other versions
EP0049237B1 (en
EP0049237A3 (en
Inventor
Christian Pohanka
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
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Individual
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Publication date
Priority claimed from AT0485980A external-priority patent/AT384370B/en
Priority claimed from AT0296181A external-priority patent/AT387338B/en
Application filed by Individual filed Critical Individual
Publication of EP0049237A2 publication Critical patent/EP0049237A2/en
Publication of EP0049237A3 publication Critical patent/EP0049237A3/en
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Publication of EP0049237B1 publication Critical patent/EP0049237B1/en
Expired legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • A63F2009/246Computer generated or synthesized image

Definitions

  • the invention relates to an electronic device with a screen and a pen which, when placed on the screen, sends a signal corresponding to the position of the screen to a control unit, a random number generator being connected to the control unit.
  • US Pat. No. 4,126,851 describes an electronic game which has a screen, a setting pen, a control device and a random number generator.
  • the known device is designed for several players and each player is assigned a setting pin.
  • a possible game of chance is the simulation of a dice game mentioned in the patent specification, in which type of play the setting pens apparently have no function.
  • the invention has set itself the goal of providing an electronic device with which a player is given the opportunity to gamble without actuating switches.
  • This goal is achieved in that the screen is designed to display a roulette-like playing field and a display board for the number selected by the random number generator is provided, the control unit being assigned a counter which corresponds to the number or the time period of the application of the pen to the screen increased the stake.
  • the screen is designed to display an image similar to a chip.
  • the invention avoids these disadvantages in that an optical fiber is provided for the transmission of light pulses from the screen, which extends into the interior of the device, these light pulses being converted into electrical signals by a phototransistor, which is located on a printed circuit board directly next to the electronics.
  • a phototransistor which is located on a printed circuit board directly next to the electronics.
  • FIG. 1 shows the diagrammatic view of a game of chance designed according to the invention
  • FIG. 2 shows the display board
  • FIG. 3 shows the placement board
  • FIG. 4 shows a circuit arrangement of a device with a setting pin that is equipped with an optical fiber
  • FIG Arrangement of such a device Fig. 6, the pulse flow diagram and Fig. 7, the program flow.
  • the device gerräß Figs. 1 to 3 consists of a stand housing 10, which can either be placed on a table or can be set up directly with a base 11 individually. Power is supplied by high-voltage current and a built-in power supply unit, which supplies the necessary voltages to supply the video monitor and the microprocessor as well as the controlled lights. In the upper part of the housing there is an arrangement of 25 lamps which illuminate a printed plexiglass pane from behind so that the impression of a roulette wheel 1 is created (FIG. 2).
  • a color video monitor or screen 2 on which the image of a roulette setting field is shown.
  • a setting pin 3 In the vicinity of the monitor 2 there is a setting pin 3 and a corresponding holding device 13. Furthermore, an insertion slot 3 and three function keys 4, 5 and 6 are provided.
  • the screen 2 shown in FIG. 3 is a colored video monitor which is supplied with three color signals of vertical and horizontal synchronization by the control electronics.
  • a credit counter 16 which can be increased by credit points by inserting mint or tokens; The profit is also added up on this counter.
  • the win of the game just completed is indicated on a WIN PAID counter 17 in order to enable the player to control it in a simple form and thereby give him a certain security.
  • the individual betting options are marked by yellow lines 18, the background 19 of the playing field is green. Within the yellow lines 18 is the name of the betting opportunity as it is known from a conventional roulette game.
  • the lettering "O”, “MANOUE”, “PASSE”, "PAIR”, “IMPAIR” are in yellow.
  • the setting pen 8 can use the setting pen 8 to place points in the 34 yellow-outlined fields. To do this, take the setting pin 8 and press the tip on the picture tube 2 within a yellow field. With a short press, a colored token 20 (dark) with white letters appears in the dark field. The number indicates the value of the token and can be from 1 to 99. If you press the setting pin again to the same position, the value of the token increases from 1 to 2. However, if you wait in the pressed position, the value of the token increases by one point twice per second. With each chip bet, the corresponding number of points is deducted from the credit counter 16. When the setting is finished, the start button 4 lights up.
  • the win to which the player is entitled is displayed on the WIN METER 17 and added to the count of the credit counter 16. Now the player can check his winnings by comparing the odds set with the random number of the roulette wheel. By setting new numbers or deleting the set numbers, the WIN METER counter 17 is deleted and the insert "WIN PAID" is displayed on the screen 2. This means that a later complaint by the player can be clearly checked.
  • the device is ready for a new game. If the player does not want to continue playing, he can have his game prize in the form of mints paid out via the cash collecting cup 7 by pressing the button 6 "Payout". The coins fall into the collecting cup 7. In a possible device version without cup 7, the supervisory staff transfers the credit status to an internal counter and the amount can then be paid out in cash.
  • the assessment of the payout rate of the device can only be determined in the long term in a practical experiment, since it depends on the type of game system.
  • the maximum payout ratio is theoretically 96% of the total stake. With 25 numbers, each number comes on average the same number of times. The profit on guessing a number is 24 times the bet; that's 1/25 for the device or 4%. However, if the stake is less than 99, e.g. "4", then you can only double a single chance three times and thus have a much worse starting position than a player because one color can come up to 10 times in a row; this changes the payout rate of the video roulette that can be observed for a long time.
  • the device Since the device is mainly used by one player, the number of 25 numbers on the field is completely sufficient as it is for the player is able to bet on 2x, 3x and 24x.
  • the light signals 116 available from the TV monitor 101 on the picture tube surface 115 are passed through a lens 117 and an optical fiber 118 to a phototransistor 119.
  • the phototransistor is located on a printed circuit board 120, on which a matching amplifier 121 and a microprocessor 107 are also mounted.
  • the microprocessor 107 reads the output of the buffer 134 according to the following system: the program 108 (FIG. 7) is designed as a subroutine and at the end of the program the coordinates are in the variable A. If the variable I is not equal to ⁇ , the value in A is invalid. The condition is that 5 times at intervals of 30 msec. the coordinates A must be the same - then the value A most likely corresponds to the position of the marking pen 102 on the setting field 105 of the coordinate system 106.
  • the main program thus recognizes from the proximity of the value I whether the marker pen 102 points to the picture tube surface 104 or not.
  • the light pulses generated on the monitor 101 are fed through the optical fiber 118 to a phototransistor 119. These bright pulses are amplified at 123 and are available at point 124 as a TTL level.
  • the gate 137 only opens after a delay of 30 msec. As a result, only the pulse packets of the subsequent field in line 126 are offered to buffer 134 as SHIFT-IN pulses. This delay ensures that there is no extraneous light.
  • the output of the time delay 136 is connected to the "reset" of the buffer 134; this causes the buffer to show the code ⁇ when there are no regular pulses coming from the picture tube.
  • the pulse on line 126 causes the current position coordinates to be adopted at output 138 of buffer memory 143, where they can be scanned at any time by a microprocessor system.
  • the coordinates 106 are not read if the brightness of the picture tube surface 115 is too weak, since the program does not accept incorrect readings and the value I of the program 108 the number of readings that are 30 times apart msec. succeeded one another, indicates; This represents a direct connection with the image brightness.
  • a crystal generator 127 generates a frequency of 4 MHz.
  • a connected binary counter 128 counts up to 256 and thus divides the Frequency to 15.625 KHz, which corresponds to the horizontal signal of 15.625 KHz.
  • the binary code supplied by the counter stage 128 corresponds to the horizontal position of the light pulse generated in the picture tube.
  • four to eight BITs are buffered by the buffer 134.
  • the frequency at point 129 is divided by means of a binary counter 130 to the vertical frequency 131 of approximately 50 Hz.
  • the binary code of the counter 130 corresponds to the vertical position, from which four to nine BITs are also fed to the buffer 134.
  • the counter codes of the counters 128 and 130 serve as the address line of the PROM module 132 which, depending on the position, transfers eight BIT data to the shift register 133, which converts these eight BITs into a serial signal 139 at the point frequency of 4 MHz.
  • This signal 139 can be used directly to control the picture tube of a black and white monitor or as one of the three primary colors of a color monitor.
  • components 132 and 133 can be operated two to four times in parallel, depending on the color variety.
  • a video signal amplifier 140 can also be used to generate a standard-compliant video signal which can be fed to the monitor 101.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Closed-Circuit Television Systems (AREA)

Abstract

1. Electronic gambling machine with a video monitor including a screen (2, 101) and a pen (8, 120) which, whenever it is pressed against the screen (2, 101), transmits a signal corresponding to this very point on the screen (2, 101) to a control unit (103), whereby a random generator is connected with the control unit (103), characterised by the fact that the playing area on the screen (2, 101) features the image of a roulette table and that there is a display (1) of the number selected by the random generator, whereby the control unit (103) corresponds to a counter which, according to the number of times or the period of pressing the pen against the screen (2, 101), raises the bet.

Description

Die Erfindung bezieht sich auf eine elektronische Einrichtung mit einem Bildschirm sowie einem Stift, der bei Anlegen an den Bildschirm ein der Stelle des Bildschirmes entsprechendes Signal an ein Steuergerät sendet, wobei mit dem Steuergerät ein Zufallszahlengenerator verbunden ist.The invention relates to an electronic device with a screen and a pen which, when placed on the screen, sends a signal corresponding to the position of the screen to a control unit, a random number generator being connected to the control unit.

In der US-PS 4,126.851 ist ein elektronisches Spiel beschrieben, das einen Bildschirm, einen Setzstift, ein Steuergerät und einen Zufallszahlengenerator aufweist. Das bekannte Gerät ist für mehrere Spieler ausgelegt und jedem Spieler ist ein Setzstift zugeordnet.US Pat. No. 4,126,851 describes an electronic game which has a screen, a setting pen, a control device and a random number generator. The known device is designed for several players and each player is assigned a setting pin.

Als mögliches Glücksspiel ist in der Patentschrift die Simulierung eines Würfelspieles erwähnt, bei welcher Spielart die Setzstifte jedoch offenbar keine Funktion besitzen.A possible game of chance is the simulation of a dice game mentioned in the patent specification, in which type of play the setting pens apparently have no function.

Die Erfindung hat es sich zum Ziel gesetzt, eine elektronische Einrichtung zu schaffen, mit der einem Spieler die Möglichkeit gegeben wird, ohne Betätigung von Schaltern ein Glücksspiel zu spielen. Erreicht wird dieses Ziel dadurch, daß der Bildschirm zur Wiedergabe eines roulettartigen Spielfeldes ausgebildet und eine Anzeigetafel für die vom Zufallszahlengenerator ausgewählte Zahl vorgesehen ist, wobei dem Steuergerät ein Zählwerk zugeordnet ist, das entsprechend der Anzahl bzw. der Zeitdauer des Anlegens des Stiftes an den Bildschirm den Einsatz erhöht.The invention has set itself the goal of providing an electronic device with which a player is given the opportunity to gamble without actuating switches. This goal is achieved in that the screen is designed to display a roulette-like playing field and a display board for the number selected by the random number generator is provided, the control unit being assigned a counter which corresponds to the number or the time period of the application of the pen to the screen increased the stake.

Um dem Spieler die Höhe seines Einsatzes in eindeutiger Weise anzuzeigen, ist es zweckmäßig, wenn der Bildschirm zur Anzeige eines einen Jeton ähnlichen Abbildes ausgebildet ist.In order to clearly indicate the amount of the bet to the player, it is expedient if the screen is designed to display an image similar to a chip.

In den gebräuchlichen Markierstiften befindet sich ein optoelecktronischer Empfänger, der die Lichtsignale, die vom Bildschirm erzeugt werden, empfängt. Ferner befindet sich ein Schalter im Stift, der bei leichtem Druck gegen den Bildschirm ein Signal an die Elektronik sendet, die erst dann die Lichtimpulse verstärkt und auswertet. Dazu braucht man mindestens eine dreipolige Leitung, wobei ein Pol abgeschirmt sein nuß. Durch den Einsatz von mechanisch bewegten Teilen entsteht ein entsprechender Serviceaufwand. Durch die elektronische Verbindung besteht ferner die Möglichkeit, die Elektronik kapazitiv zu beeinflussen, wobei besonders beim Einsatz von Markierstiften in Verbindung mit Glücksspielautomaten große Probleme entstehen können.In the usual marker pens there is an optoelectronic receiver that receives the light signals generated by the screen. There is also a switch in the pen which, when pressed lightly against the screen, sends a signal to the electronics, which only then amplifies and evaluates the light pulses. For this you need at least a three-pole cable, one pole must be shielded. The use of mechanically moving parts creates a corresponding service effort. Through the electronic connection there is also the possibility of influencing the electronics capacitively, whereby great problems can arise especially when using marking pens in connection with gaming machines.

Die Erfindung vermeidet diese Nachteile dadurch, daß zur Übertragung von Lichtimpulsen des Bildschirmes eine Lichtleitfaser vorgesehen ist, die ins Innere des Gerätes reicht, wobei diese Lichtimpulse von einem Phototransistor, der auf einer Printplatte direkt neben der Elektronik liegt, in elektrische Signale umgewandelt werden. Bei einer erfindungsgemäßen Einrichtung gibt es keine beweglichen Teile, wodurch sich eine einfache Konstruktion ergibt. Durch die Verwendung einer Lichtleitfaser befinden sich alle elektronischen Bauteile auf der servicefreundlichen Printplatte. Der ausserhalb des Gerätes befindliche Markierstift ist für eine Massenproduktion billiger zu erzeugen und kann ohne etwas Nachzujustieren leicht ausgetauscht werden.The invention avoids these disadvantages in that an optical fiber is provided for the transmission of light pulses from the screen, which extends into the interior of the device, these light pulses being converted into electrical signals by a phototransistor, which is located on a printed circuit board directly next to the electronics. In a device according to the invention there are no moving parts, which results in a simple construction. By using an optical fiber, all electronic components are located on the service-friendly printed circuit board. The marking pen located outside the device is cheaper to produce for mass production and can be easily replaced without having to readjust.

Nachstehend ist die Erfindung an Hand von in den Zeichnungen dargestellten Ausführungsbeispielen näher beschrieben. Dabei zeigen: Fig. 1 die schaubildliche Ansicht eines erfindungsgemäß ausgebildeten Glücksspieles, Fig. 2 dessen Anzeigetafel, Fig. 3 dessen Setztafel, Fig. 4 eine Schaltungsanordnung einer Einrichtung mit einem Setzstift, der mit einer Lichtleitfaser ausgestattet ist, Fig. 5 schaubildlich die grundsätzliche Anordnung einer solchen Einrichtung, Fig. 6 das Impul sablaufdiagramm und Fig. 7 den Programmablauf.The invention is described in more detail below on the basis of exemplary embodiments illustrated in the drawings. 1 shows the diagrammatic view of a game of chance designed according to the invention, FIG. 2 shows the display board, FIG. 3 shows the placement board, FIG. 4 shows a circuit arrangement of a device with a setting pin that is equipped with an optical fiber, FIG Arrangement of such a device, Fig. 6, the pulse flow diagram and Fig. 7, the program flow.

Das Gerät gerräß den Fig. 1 bis 3 besteht aus einem Standgehäuse 10, das entweder auf einen Tisch gestellt werden kann oder direkt mit einem Unterbau 11 einzeln aufgestellt werden kann. Die Stromversorgung erfolgt über Starkstrom und einen eingebauten Netzteil, der die notwendigen Spannungen zur Versorgung des Videomonitors und des Mikroprozessors sowie der angesteuerten Lämpchen liefert. Im oberen Teil des Gehäuses befindet sich eine Anordnung von 25 Lämpchen, die eine bedruckte Plexiglasscheibe von hinten so anleuchten, daß der Eindruck eines Roulettekessels 1 entsteht (Fig. 2).The device gerräß Figs. 1 to 3 consists of a stand housing 10, which can either be placed on a table or can be set up directly with a base 11 individually. Power is supplied by high-voltage current and a built-in power supply unit, which supplies the necessary voltages to supply the video monitor and the microprocessor as well as the controlled lights. In the upper part of the housing there is an arrangement of 25 lamps which illuminate a printed plexiglass pane from behind so that the impression of a roulette wheel 1 is created (FIG. 2).

Im Mittelteil des Gehäuses 10, der leicht schräg ist, befindet sich ein Farb-Video-Monitor bzw. Bildschirm 2, auf dem das Bild eines Roulettesetzfeldes dargestellt ist. In der Nähe des Monitors 2 befindet sich ein Setzstift 3 und eine entsprechende Haltevorrichtung 13. Ferner sind ein Einwurfschlitz 3 und drei Funktionstasten 4, 5 und 6 vorgesehen.In the middle part of the housing 10, which is slightly oblique, there is a color video monitor or screen 2 on which the image of a roulette setting field is shown. In the vicinity of the monitor 2 there is a setting pin 3 and a corresponding holding device 13. Furthermore, an insertion slot 3 and three function keys 4, 5 and 6 are provided.

Unterhalb des Bildschirmes 2 befindet sich eine Geldauffangtasse 7, in die der ausbezahlte Gewinn fällt. Außerdem sind alle für einen Glücksspielautomaten notwendigen Besonderheiten, wie versperrbare Kasse 14, Sicherheitsschloß 15 usw. vorhanden.Below the screen 2 there is a cash collecting cup 7 into which the profit paid falls. In addition, all the special features necessary for a slot machine, such as a lockable cash register 14, security lock 15, etc., are available.

Der insbes. in Fig. 3 dargestellte Bildschirm 2 ist ein farbiger Video-Monitor, der mit drei Farbsignalen vertikaler und horizontaler Synchronisation von der Steuerelektronik versorgt wird. Auf dem Bildschirm 2 befinden sich zwei Zählwerke. Ein Credit-Zählwerk 16, das durch Einwerfen von Minzen oder Jetons um Creditpunkte erhöht werden kann; auf diesem Zählwerk wird auch der Gewinn addiert. Auf einem WIN PAID-Zählwerk 17 wird der Gewinn des soeben abgeschlossenen Spiels angegeben, um den Spieler eine Kontrolle in einfacher Form zu ermöglichen und ihm dadurch eine gewisse Sicherheit zu geben. Die einzelnen Setzmöglichkeiten sind durch gelbe Linien 18 markiert, der Hintergrund 19 des Spielfeldes ist grün. Innerhalb der gelben Linien 18 befindet sich die Bezeichnung der Setzchance, so wie sie von einem herkömmlichen Roulettespiel bekannt ist. Die Schriftzüge "O", "MANOUE", "PASSE", "PAIR", "IMPAIR", sind in gelb. die Symbole für Schwarz und Rot in den entsprechenden Farben schwarz und rot. Die Zahlen 1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21 23 sind rot, die Zahlen 2, 4, 6, 8, lo, 11, 13, 15, 17, 20 22, 24 sind schwarz. Die gleiche Farbzuteilung ist auch beim Roulettekessel 1 eingehalten, jedoch ist dort die Null grün. Für die Kolonnen sind drei leere quadratische Felder vorgesehen. Diese sind gelb umrandet, haben jedoch keine Beschriftung, da sie geometrisch eindeutig als Kolonnen erkannt werden können.The screen 2 shown in FIG. 3 is a colored video monitor which is supplied with three color signals of vertical and horizontal synchronization by the control electronics. There are two counters on screen 2. A credit counter 16 which can be increased by credit points by inserting mint or tokens; The profit is also added up on this counter. The win of the game just completed is indicated on a WIN PAID counter 17 in order to enable the player to control it in a simple form and thereby give him a certain security. The individual betting options are marked by yellow lines 18, the background 19 of the playing field is green. Within the yellow lines 18 is the name of the betting opportunity as it is known from a conventional roulette game. The lettering "O", "MANOUE", "PASSE", "PAIR", "IMPAIR" are in yellow. the symbols for black and red in the corresponding colors black and red. The numbers 1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21 23 are red, the numbers 2, 4, 6, 8, lo, 11, 13, 15, 17, 20 22, 24 are black. The same color allocation is also observed for roulette wheel 1, but the zero is green there. Three empty square fields are provided for the columns. These are outlined in yellow, but have no labeling, since they can be clearly identified as columns.

Ist auf dem Creditzähler 16 ein positiver Stand, so kann man mit dem Setzstift 8 in die 34 gelb umrandeten Felder Punkte hineinsetzen. Hiezu nimmt man den Setzstift 8 und drückt mit der Spitze innerhalb eines gelben Feldes auf die Bildröhre 2. Bei einmaligem kurzen Drücken erscheint nun ein färbiges Jeton 20 (dunkel) mit weisser Schrift im dunklen Feld. Die Zahl zeigt den Wert des Jetons an und kann von 1 bis 99 sein. Drückt man mit dem Setzstift nochmals auf die gleiche Position, so erhöht sich der Wert des Jetons von 1 auf 2. Wartet man jedoch in gedrückter Stellung, so erhöht sich der Wert des Jetons zweimal je Sekunde um einen Punkt. Bei jedem Jetoneinsatz wird die entsprechende Punkteanzahl vom Creditzählwerk 16 abgezogen. Nach Beendigung des Setzens leuchtet die Starttaste 4 auf. Durch Drücken dieser Taste 4 wird aus einem Zufallsgenerator eine Zahl zwischen 0 und 24 gelesen und das Lichtrad des Roulettekessels 1 im Oberteil läuft schnell weg, wird langsamer und bleibt nach ca. 3 Urrdrehungen auf der durch den Zufallsgenerator bestimmten Zahl stehen. Das Laufen des Lichtes wird durch ein Geräusch ähnlich dem eines Kugelrollens begleitet.If the credit counter 16 is positive, you can use the setting pen 8 to place points in the 34 yellow-outlined fields. To do this, take the setting pin 8 and press the tip on the picture tube 2 within a yellow field. With a short press, a colored token 20 (dark) with white letters appears in the dark field. The number indicates the value of the token and can be from 1 to 99. If you press the setting pin again to the same position, the value of the token increases from 1 to 2. However, if you wait in the pressed position, the value of the token increases by one point twice per second. With each chip bet, the corresponding number of points is deducted from the credit counter 16. When the setting is finished, the start button 4 lights up. By pressing this key 4, a number between 0 and 24 is read from a random generator and the light wheel of the roulette wheel 1 in the upper part runs away quickly, becomes slower and stops after approx. 3 turns of the number on the number determined by the random generator. The running of the light is accompanied by a sound similar to that of a ball rolling.

Nach Stillstand des Lichtrades wird der dem Spieler zustehende Gewinn auf dem WIN METER 17 angezeigt und zu dem Zählstand des Creditzählers 16 addiert. Nun kann der Spieler durch Vergleichen der gesetzten Chancen mit der Zufallszahl des Roulettekessels seinen Gewinn kontrollieren. Durch Setzen von neuen Zahlen oder Löschen der gesetzten Zahlen wird das WIN METER Zählwerk 17 gelöscht und das Insert "WIN PAID" auf dem Bildschirm 2 angezeigt. Dadurch ist eine spätere Reklamation des Spielers eindeutig überprüfbar.After the light wheel has come to a standstill, the win to which the player is entitled is displayed on the WIN METER 17 and added to the count of the credit counter 16. Now the player can check his winnings by comparing the odds set with the random number of the roulette wheel. By setting new numbers or deleting the set numbers, the WIN METER counter 17 is deleted and the insert "WIN PAID" is displayed on the screen 2. This means that a later complaint by the player can be clearly checked.

jetzt ist das Gerät für ein neues Spiel hereit. Möchte der Spieler nicht mehr weiterspielen, so kann er durch Drücken der Taste 6 "Auszahlen" seinen Spielgewinn in Form von Minzen über die Geldauffangtasse 7 auszahlen lassen. Dabei fallen die Münzen in die Auffangtasse 7. Bei. einer möglichen Geräteversion ohne Tasse 7 wird durch das Aufsichtspersonal der Creditstand auf ein internes Zählwerk übertragen und der Betrag kann dann in bar ausgezahlt werden.now the device is ready for a new game. If the player does not want to continue playing, he can have his game prize in the form of mints paid out via the cash collecting cup 7 by pressing the button 6 "Payout". The coins fall into the collecting cup 7. In a possible device version without cup 7, the supervisory staff transfers the credit status to an internal counter and the amount can then be paid out in cash.

Die Beurteilung der Auszahlrate des Gerätes kann nur langfristig im praktischen Versuch ermittelt werden, da es von der Art der Spielsvsteme abhängt. Die maximale Auszahlquote beträgt theoretisch 96 % des Gesamteinsatzes. Bei 25 Zahlen kommt jede Zahl durchschnittlich gleich oft. Der Gewinn bei Erraten einer Zahl beträgt den 24fachen Einsatz; das sind 1/25 für das Gerät oder 4 %. Wenn der Einsatz jedoch kleiner als 99 ist, z.B. "4", dann kann man eine einfache Chance nur dreimal verdoppeln und hat dadurch eine wesentlich schlechtere Ausgangsposition als Spieler, weil eine Farbe bis zu 10 mal hintereinander kamen kann; dadurch verändert sich die über lange Zeit zu beobachtende Auszahlprozentrate des Videoroulettes.The assessment of the payout rate of the device can only be determined in the long term in a practical experiment, since it depends on the type of game system. The maximum payout ratio is theoretically 96% of the total stake. With 25 numbers, each number comes on average the same number of times. The profit on guessing a number is 24 times the bet; that's 1/25 for the device or 4%. However, if the stake is less than 99, e.g. "4", then you can only double a single chance three times and thus have a much worse starting position than a player because one color can come up to 10 times in a row; this changes the payout rate of the video roulette that can be observed for a long time.

Das vorliegende Roulettespiel ist von dem europäischen 37 Zahlenroulette abgeleitet und besitzt folgende Setz- und Gewinnmöglichkeiten:

  • Setzmöglichkeiten Einsatzhöhe Gewinn bei Einsatz 1 Höchstgewinn
    Figure imgb0001
The present roulette game is derived from the European 37 number roulette and has the following betting and winning options:
  • Put options Altitude gain when using 1 g peak ewinn
    Figure imgb0001

Daraus ergibt sich ein maximaler Gewinn bei Volleinsatz, d.h. 99 Punkte auf die Gewinnzahl, Gewinnkolonne und die drei Einfachchancen von 3267 Punkten bei einem Einsatz von 495 Punkten.This results in a maximum profit at full stake, i.e. 99 points on the winning number, winning column and the three single chances of 3267 points with a stake of 495 points.

Da das Gerät vorwiegend von einem Spieler verwendet wird, ist die Anzahl von 25 Zahlen im Spielfeld vollauf ausreichend, da es für den Spieler möglich ist, auf 2fachen, 3fachen und 24fachen Gewinn zu setzen.Since the device is mainly used by one player, the number of 25 numbers on the field is completely sufficient as it is for the player is able to bet on 2x, 3x and 24x.

Das in den Fig. 4 bis 7 dargestellte System weist die in nachstehender Liste aufgezählten Einzelteile auf:

  • 101 ... TV Monitor gesamt
  • 102 ... Markierstift gesamt
  • 103 ... Elektronik gesamt
  • 104 ... Bild auf Bildschirm
  • 105 ... Setzfelder bzw. Markierfelder
  • 107 ... Microprocessoreinheit
  • 108 ... Microprocessorprogramrmblauf
  • 115 ... Bildröhrenoberfläche
  • 116 ... Lichtsignal
  • 117 ... Linse
  • 118 ... Lichtleitfaser
  • 119 ... Phototransistor
  • 120 ... Printplatte
  • 121 ... Verstärker
  • 123 ... verstärktes Signal von Phototransistor
  • -124 ... Signal vor Zeitglied
  • 125 ... Signal nach Zeitglied
  • 126 ... Signal-Impuls Ausgang
  • 127 ... Punktfrequenz
  • 128 ... Counter-Zählerstufe
  • 129 ... Zeilenfrequenz
  • 130 ... Counter-Zählerstufe
  • 131 ... Bildwechselfrequenz
  • 132 ... Prom
  • 133 ... Schieberegister
  • 134 ... Zwischenspeicher (Latch)
  • 135 ... Verstärker mit Impulsverzögerung
  • 136 ... Delay-Elektronik (Verzögerung)
  • 137 ... UND - GATTER
  • 138 ... Ausgang der Zwischenspeicher
  • 139 ... Bildsignal
  • 140 ... Videosignalverstärker
The system shown in FIGS. 4 to 7 has the individual parts listed in the list below:
  • 101 ... total TV monitor
  • 102 ... total marker pen
  • 103 ... all electronics
  • 104 ... image on screen
  • 105 ... setting fields or marking fields
  • 107 ... microprocessor unit
  • 108 ... microprocessor program run
  • 115 ... picture tube surface
  • 116 ... light signal
  • 117 ... lens
  • 118 ... optical fiber
  • 119 ... phototransistor
  • 120 ... printed circuit board
  • 121 ... amplifier
  • 123 ... amplified signal from phototransistor
  • -124 ... signal before timer
  • 125 ... signal by timer
  • 126 ... signal pulse output
  • 127 ... point frequency
  • 128 ... counter counter level
  • 129 ... line frequency
  • 130 ... counter counter level
  • 131 ... frame rate
  • 132 ... Prom
  • 133 ... shift register
  • 134 ... latch
  • 135 ... amplifier with pulse delay
  • 136 ... delay electronics
  • 137 ... AND - GATE
  • 138 ... output of the buffer
  • 139 ... image signal
  • 140 ... video signal amplifier

Die vom TV-Monitor 101 auf der Bildröhrenoberfläche 115 zu Verfügung stehenden Lichtsignale 116 werden durch eine Linse 117 und eine Lichtleitfaser 118 zu einem Phototransistor 119 geleitet. Der Phototransistor befindet sich auf einer Printplatte 120, auf dem auch ein dazupassender Verstärker 121 und ein Microprozessor 107 montiert ist.The light signals 116 available from the TV monitor 101 on the picture tube surface 115 are passed through a lens 117 and an optical fiber 118 to a phototransistor 119. The phototransistor is located on a printed circuit board 120, on which a matching amplifier 121 and a microprocessor 107 are also mounted.

Programmbeschreibung:Program description:

Der Microprocessor 107 liest den Ausgang der Zwischenspeicher 134 nach folgendem System: das Programm 108 (Fig. 7) ist als Subroutine ausgebildet und am Programmende befinden sich die Koordinanten in der Variablen A. Ist die Variable I ungleich φ, dann ist der Wert in A ungültig. Die Bedingung lautet, daß 5 mal im Abstand von 30 msec. die Koordinanten A gleich sein müssen - dann entspricht der Wert A mit hoher Wahrscheinlichkeit der Position des Markierstiftes 102 auf dem Setzfeld 105 des Koordinatensystems 106.The microprocessor 107 reads the output of the buffer 134 according to the following system: the program 108 (FIG. 7) is designed as a subroutine and at the end of the program the coordinates are in the variable A. If the variable I is not equal to φ, the value in A is invalid. The condition is that 5 times at intervals of 30 msec. the coordinates A must be the same - then the value A most likely corresponds to the position of the marking pen 102 on the setting field 105 of the coordinate system 106.

Das Hauptprogramn erkennt also an der Nähe des Wertes I, ob der Markierstift 102 auf die Bildröhrenoberfläche 104 zeigt oder nicht.The main program thus recognizes from the proximity of the value I whether the marker pen 102 points to the picture tube surface 104 or not.

Beschreibung des Signalweges und der Lichtimpulsumsetzung:Description of the signal path and the light pulse conversion:

Die am Monitor 101 erzeugten Lichtimpulse werden durch die Lichtleitfaser 118 einem Phototransistor 119 zugeführt. Diese hellen Impulse werden bei 123 verstärkt und stehen im Punkt 124 als TTL-Pegel zur Verfügung. Durch eine Verzögerungselektronik 136 öffnet das Gatter 137 erst nach einer Verzögerung von 30msec. Dadurch werden erst die Impulspakete des darauffolgenden Halbbildes in Leitung 126 dem Zwischenspeicher 134 als SHIFT - IN Impulse angeboten. Diese Verzögerung stellt sicher, daß es sich um kein Fremdlicht handelt. Außerdem ist der Ausgang der Zeitverzögerung 136 mit dem "Reset" der Zwischenspeicher 134 verbunden; dies bewirkt, daß der Zwischenspeicher den Kode φ zeigt, wenn keine regelmäßigen Impulse, wie sie von der Bildröhre kommen, anliegen. Der Impuls an der Leitung 126 bewirkt eine Übernahme der momentanen Positionskoordinaten auf dem Ausgang 138 der Zwischenspeicher 143, wo sie von einem Microprocessorsystem jederzeit abgetastet werden können.The light pulses generated on the monitor 101 are fed through the optical fiber 118 to a phototransistor 119. These bright pulses are amplified at 123 and are available at point 124 as a TTL level. By means of a delay electronics 136, the gate 137 only opens after a delay of 30 msec. As a result, only the pulse packets of the subsequent field in line 126 are offered to buffer 134 as SHIFT-IN pulses. This delay ensures that there is no extraneous light. In addition, the output of the time delay 136 is connected to the "reset" of the buffer 134; this causes the buffer to show the code φ when there are no regular pulses coming from the picture tube. The pulse on line 126 causes the current position coordinates to be adopted at output 138 of buffer memory 143, where they can be scanned at any time by a microprocessor system.

Verwendung als Helligkeitseinstellhilfe:Use as brightness adjustment aid:

Durch die besondere Eigenschaft des Zusammenwirkens des Empfangsverstärkers 135 mit dem Microprocessorleseprogramm 108 werden die Koordinaten 106 bei zu schwacher Helligkeit der Bildröhrenoberfläche 115 nicht gelesen, da das Programm Fehllesungen nicht akzeptiert und der Wert I des Programms 108 die Anzahl der Lesungen, die im Abstand von 30 msec. aufeinander folgten, angibt; Dies stellt einen direkten Zusamnenhang mit der Bildhelligkeit dar.Due to the special property of the interaction of the receiving amplifier 135 with the microprocessor reading program 108, the coordinates 106 are not read if the brightness of the picture tube surface 115 is too weak, since the program does not accept incorrect readings and the value I of the program 108 the number of readings that are 30 times apart msec. succeeded one another, indicates; This represents a direct connection with the image brightness.

Beschreibung der Videobilderzeugung:Description of video imaging:

Ein Ouarzgenerator 127 erzeugt eine Frequenz von 4 MHz. Ein angeschlossener Binärcounter 128 zählt bis 256 und teilt damit die Frequenz auf 15,625 KHz, das dem Horizontal signal von 15,625 KHz entspricht. Der von der Zählerstufe 128 gelieferte Binärcode entspricht der horizontalen Position des in der Bildröhre erzeugten Lichtimpulses. Davon werden je nach Größe der Setzfelder vier bis acht BIT vom Zwischenspeicher 134 zwischengespeichert. Die Frequenz bei Punkt 129 wird mittels eines Binärcounters 130 auf die Vertikalfrequenz 131 von ca. 50 Hz geteilt. Der Binärcode des Counters 130 entspricht der vertikalen Position, von dem ebenfalls vier bis neun BIT dem Zwischenspeicher 134 zugeführt werden. Die Zählercode der Counter 128 und 130 dienen als Adressleitung des PROM-Bausteins 132, der je nach Position acht BIT Daten an das Schieberegister 133 übergibt, welches diese acht BIT mit der Punktfrequenz von 4 MHz in ein serielles Signal 139 umwandelt. Dieses Signal 139 kann direkt zur Bildröhrenansteuerung eines schwarz-weiß Monitors verwendet werden oder als eine der drei Grundfarben eines Farbmonitors. Bei Verwendung eines Farbmonitors sind die Bauteile 132 und 133 je nach Farbvielfalt zweibis vierfach parallel zu betreiben. Durch Zusammensetzen des Bildsignales 139 mit dem Horizontalsignal 129 und dem Vertikalsignal 131 läßt sich mit einem Videosignalverstärker 140 auch ein normgerechtes Videosignal erzeugen, das dem Monitor 101 zugeführt werden kann.A crystal generator 127 generates a frequency of 4 MHz. A connected binary counter 128 counts up to 256 and thus divides the Frequency to 15.625 KHz, which corresponds to the horizontal signal of 15.625 KHz. The binary code supplied by the counter stage 128 corresponds to the horizontal position of the light pulse generated in the picture tube. Depending on the size of the setting fields, four to eight BITs are buffered by the buffer 134. The frequency at point 129 is divided by means of a binary counter 130 to the vertical frequency 131 of approximately 50 Hz. The binary code of the counter 130 corresponds to the vertical position, from which four to nine BITs are also fed to the buffer 134. The counter codes of the counters 128 and 130 serve as the address line of the PROM module 132 which, depending on the position, transfers eight BIT data to the shift register 133, which converts these eight BITs into a serial signal 139 at the point frequency of 4 MHz. This signal 139 can be used directly to control the picture tube of a black and white monitor or as one of the three primary colors of a color monitor. When using a color monitor, components 132 and 133 can be operated two to four times in parallel, depending on the color variety. By combining the image signal 139 with the horizontal signal 129 and the vertical signal 131, a video signal amplifier 140 can also be used to generate a standard-compliant video signal which can be fed to the monitor 101.

Claims (4)

1. Elektronische Einrichtung mit einem Bildschirm sowie einem Stift, der bei Anlegen an den Bildschirm ein der Stelle des Bildschirmes entsprechendes Signal an ein Steuergerät sendet, wobei mit dem Steuergerät ein Zufallszahlengenerator verbunden ist, dadurch gekennzeichnet, daß der Bildschirm zur Wiedergabe eines roulettartigen Spielfeldes ausgebildet und eine Anzeigetafel für die vom Zufallszahlengenerator ausgewählte Zahl vorgesehen ist, wobei dem Steuergerät ein Zählwerk zugeordnet ist, das entsprechend der Anzahl bzw. der Zeitdauer des Anlegens des Stiftes an den Bildschirm den Einsatz erhöht.1. Electronic device with a screen and a pen that sends a signal corresponding to the location of the screen to a control device when applied to the screen, a random number generator being connected to the control device, characterized in that the screen is designed to reproduce a roulette-like playing field and a display panel for the number selected by the random number generator is provided, the control unit being assigned a counter which increases the use in accordance with the number or the time period for which the pen is applied to the screen. 2. Einrichtung nach Anspruch 1, dadurch gekennzeichnet, daß der Bildschirm zur Anzeige eines einem Jeton ähnlichen Abbildes ausgebildet ist.2. Device according to claim 1, characterized in that the screen is designed to display an image similar to a chip. 3. Einrichtung nach Anspruch 1 oder 2, dadurch gekennzeichnet, daß zur Übertragung von Lichtimpulsen des Bildschirmes eine Lichtleitfaser vorgesehen ist, die ins Innere des Gerätes reicht, wobei diese Lichtimpulse von einem Phototransistor, der auf einer Printplatte direkt neben der Elektronik liegt, in elektrische Signale umgewandelt werden.3. Device according to claim 1 or 2, characterized in that an optical fiber is provided for the transmission of light pulses of the screen, which extends into the interior of the device, these light pulses from a phototransistor, which is located on a printed circuit board directly next to the electronics, in electrical Signals are converted. 4. Einrichtung nach Anspruch 3, dadurch gekennzeichnet, daß diese auch für die Helligkeitseinstellung der Bildröhre verwendbar ist, indem durch die Zusanmenarbeit von Verstärkerelektronik mit Microprocessorprogramn eine eindeutige Unterlichtgrenze feststellbar ist.4. Device according to claim 3, characterized in that it can also be used for adjusting the brightness of the picture tube by a clear lower light limit can be determined by the cooperation of amplifier electronics with microprocessor programs.
EP19810890153 1980-09-29 1981-09-22 Electronic game Expired EP0049237B1 (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
AT0485980A AT384370B (en) 1980-09-29 1980-09-29 ELECTRONIC GAMBLING DEVICE
AT4859/80 1980-09-29
AT2961/81 1981-07-03
AT0296181A AT387338B (en) 1981-07-03 1981-07-03 ELECTRONIC GAMBLING DEVICE

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EP0049237A2 true EP0049237A2 (en) 1982-04-07
EP0049237A3 EP0049237A3 (en) 1982-06-16
EP0049237B1 EP0049237B1 (en) 1986-02-26

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0092597A1 (en) * 1982-04-26 1983-11-02 Corona Co., Ltd. Video television game unit

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1435565A (en) * 1972-05-17 1976-05-12 Sperry Rand Corp Light pen assemblies for use with cathode ray tube displays
US4126851A (en) * 1975-11-03 1978-11-21 Okor Joseph K Programmable television game system
FR2416510A1 (en) * 1978-02-03 1979-08-31 Anvar billiard game on TV screen simulating system - uses photosensitive optical pen and spot to simulate cue and ball
DE2912193A1 (en) * 1979-03-28 1980-10-09 Ringleben Hans Karl Wilhelm Electronic roulette game including computer - generates random numbers and calculates wins and losses for any number of players
US4260159A (en) * 1979-08-22 1981-04-07 Tritech Corporation Electronic roulette game
CH624305A5 (en) * 1977-11-04 1981-07-31 Polymat Automaten Ag Automatic gambling machine for roulette-like games

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1435565A (en) * 1972-05-17 1976-05-12 Sperry Rand Corp Light pen assemblies for use with cathode ray tube displays
US4126851A (en) * 1975-11-03 1978-11-21 Okor Joseph K Programmable television game system
CH624305A5 (en) * 1977-11-04 1981-07-31 Polymat Automaten Ag Automatic gambling machine for roulette-like games
FR2416510A1 (en) * 1978-02-03 1979-08-31 Anvar billiard game on TV screen simulating system - uses photosensitive optical pen and spot to simulate cue and ball
DE2912193A1 (en) * 1979-03-28 1980-10-09 Ringleben Hans Karl Wilhelm Electronic roulette game including computer - generates random numbers and calculates wins and losses for any number of players
US4260159A (en) * 1979-08-22 1981-04-07 Tritech Corporation Electronic roulette game

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0092597A1 (en) * 1982-04-26 1983-11-02 Corona Co., Ltd. Video television game unit

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EP0049237B1 (en) 1986-02-26
EP0049237A3 (en) 1982-06-16
DE3173889D1 (en) 1986-04-03

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