DK3337585T3 - Fremgangsmåde til at skabe et virtuelt spilmiljø og interaktivt spilsystem under anvendelse af fremgangsmåden - Google Patents

Fremgangsmåde til at skabe et virtuelt spilmiljø og interaktivt spilsystem under anvendelse af fremgangsmåden Download PDF

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Publication number
DK3337585T3
DK3337585T3 DK16753350.4T DK16753350T DK3337585T3 DK 3337585 T3 DK3337585 T3 DK 3337585T3 DK 16753350 T DK16753350 T DK 16753350T DK 3337585 T3 DK3337585 T3 DK 3337585T3
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DK
Denmark
Prior art keywords
creating
game system
interactive
environment
virtual
Prior art date
Application number
DK16753350.4T
Other languages
English (en)
Inventor
Jesper Soederberg
Philip Kongsgaard Døssing
Andrei Zavada
Bjørn Carlsen
Original Assignee
Lego As
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lego As filed Critical Lego As
Priority claimed from PCT/EP2016/069403 external-priority patent/WO2017029279A2/en
Application granted granted Critical
Publication of DK3337585T3 publication Critical patent/DK3337585T3/da

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/08Volume rendering

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
DK16753350.4T 2015-08-17 2016-08-16 Fremgangsmåde til at skabe et virtuelt spilmiljø og interaktivt spilsystem under anvendelse af fremgangsmåden DK3337585T3 (da)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DKPA201570531 2015-08-17
PCT/EP2016/069403 WO2017029279A2 (en) 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method

Publications (1)

Publication Number Publication Date
DK3337585T3 true DK3337585T3 (da) 2022-11-07

Family

ID=62164629

Family Applications (1)

Application Number Title Priority Date Filing Date
DK16753350.4T DK3337585T3 (da) 2015-08-17 2016-08-16 Fremgangsmåde til at skabe et virtuelt spilmiljø og interaktivt spilsystem under anvendelse af fremgangsmåden

Country Status (4)

Country Link
US (2) US11504623B2 (da)
EP (1) EP3337585B1 (da)
CN (1) CN108136257B (da)
DK (1) DK3337585T3 (da)

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Also Published As

Publication number Publication date
CN108136257A (zh) 2018-06-08
CN108136257B (zh) 2021-09-21
US11504623B2 (en) 2022-11-22
EP3337585A2 (en) 2018-06-27
US11938404B2 (en) 2024-03-26
US20230068796A1 (en) 2023-03-02
EP3337585B1 (en) 2022-08-10
US20180264365A1 (en) 2018-09-20

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