DE847722C - Skill game with a play area that can be swiveled around the horizontal plane, on which playing dummies attached to the area are fed by swiveling - Google Patents

Skill game with a play area that can be swiveled around the horizontal plane, on which playing dummies attached to the area are fed by swiveling

Info

Publication number
DE847722C
DE847722C DEH1339A DEH0001339A DE847722C DE 847722 C DE847722 C DE 847722C DE H1339 A DEH1339 A DE H1339A DE H0001339 A DEH0001339 A DE H0001339A DE 847722 C DE847722 C DE 847722C
Authority
DE
Germany
Prior art keywords
game
playing
skill
attached
area
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
DEH1339A
Other languages
German (de)
Other versions
DE1607437U (en
Inventor
Georg Hilpert
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to DEH1339A priority Critical patent/DE847722C/en
Application granted granted Critical
Publication of DE847722C publication Critical patent/DE847722C/en
Expired legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F7/38Playing surfaces movable during play, i.e. games played on a non-stationary surface, e.g. the ball intended to be in permanent motion
    • A63F7/386Rolling boards adapted to be rocked during play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0076Indoor games using small moving playing bodies, e.g. balls, discs or blocks the playing bodies having the function of playing pieces, imitating a board game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Description

Die Erfindung bezieht sich auf ein der Unter- haltung dienendes mechanisches Geschicklichkeits- und Gesellschaftsspiel. I?s wird nachstehend beschrieben und in den Abbildungen dargestellt, jedoch soll die Erfindung nicht auf die hier angegebene Ausführungsform beschränkt sein. Fig. r zeigt das Spiel in der Sicht von unten, Fig. 2 einen Schnitt senkrecht zur Zeichenebene durch die Linie A-B der Fig. i. In (lern Gehäuserahmen i sitzt die auf einer konischen Feder 2 gehaltene Platte 3, auf der die Figurenscheibe to um ihren Mittelpunkt beweglich gelagert ist. Die Bewegungen der Figurenscheibe io werden mit Hilfe der aus dein Gehäuserahmen i herausragenden 'fasten 5 erzielt. Zu diesem Zweck sind die Tasten 5 mit der Platte 3 durch die Schlösser 7 lose verbunden. Zur Gewährleistung der waagerechten Ruhestellung der Figurenscheibe io dienen Ketten 4, die gleichzeitig den Rückschlag beim Zurückspringen der Figurenscheibe so begren- zest.Will man also im Spielverlauf die Figuren- scheibe io zum Wippen bringen, so geschieht dies fiber die Tasten 5 und die Schlösser 7. Zum Zurück- holen der Druckbewegung auf die Taste 5 dienen die Riickliolfedern g. Will man eine springende Be- der Figurenscheibe io erzielen, so drückt man die Tasten s so weit nieder, bis das jeweilige SchloG'@ 7 so zur Seite gedrückt wird, daß es durch (teil Ausl<iser 6 ausgelöst wird. Die Zurückführung des Schlosses 7 in seine normale Stellung erfolgt mittels der Feder B. Diese Konstruktion des Spiels ermöglicht es, die Figurenscheibe io mit den darauf befestigten Fi- guren 12 mittels der Tasten 5 nach allen Richtungen langsam oder schnell zu bewegen. Man kann rollende und springende Kugeln oder Würfel auf der Figurenscheibe io herunidirigieren oder sogar Fiber die 1, igtiren 12 usw. springen lassen. Damit man bei Bedarf die Spielfläche io leicht gefielt eilte andere, z. B. mit anderen Figuren aus- wecliseiti kann, ist sie auf der Zwischenplatte 3 mittels (tot- Senl;schraullen i t leicht abnehmbar befestigt. The invention relates to one of the posture serving mechanical dexterity and board game. I? S is described below and in Illustrations shown, however, the invention is intended not to the embodiment specified here be limited. Fig. R shows the game from below, 2 shows a section perpendicular to the plane of the drawing by the line AB of Fig. i. In (learn the housing frame i sits on a conical spring 2 held plate 3 on which the Figure disk to movable around its center is stored. The movements of the figure disc io are made with the help of the i outstanding 'fast 5 scored. To this end are the buttons 5 with the plate 3 by the Locks 7 loosely connected. To guarantee the horizontal rest position of the figure disc io serve chains 4, which are also the setback when the figure disc jumps back so- zest. So if you want to move the figure make disk io rock, this is what happens via the buttons 5 and the locks 7. To return fetch the pressure movement on key 5 the back feathers g. If you want a jumping achieve the figure disc io, so pushes keep the s keys down until the respective SchloG '@ 7 is pushed to the side so that it goes through (Part of the trigger 6 is triggered. The return of the lock 7 takes place in its normal position by means of the spring B. This construction of the game enables the Figure disk io with the fi guren 12 by means of buttons 5 in all directions move slowly or quickly. One can be rolling and bouncing balls or dice on the Direct the figure target or even fiber let the 1, igtiren 12 etc. jump. So that you can easily use the playing area if necessary others hurried, z. B. with other figures wecliseiti, it is on the intermediate plate 3 by means of (tot- Senl; schraullen it can be easily removed attached.

Claims (1)

PATENTAINSPRCCH1:: i. Geschicklichkeitsspiel mit einer um die waagerechte Ebene scliweiikl)areti Spielfläche, auf der durch Verschwelil;en der Fläche Spiel- körper auf der Fläche angebrachten St» el- attrappen zugeleitet werden, dadurch gekenn- zeichnet, daß die Spielfläche (io) auf einer kon- zentrischen, unter ihr angeordneten Feder (2) gelagert ist und zur Verschwenkting der Spiel- fläche entgegen Federwirkung lotrecht schwenk- bare, in einen gegebenenfalls die Spielfläche tun- gebenden Gehäuse geführte Tastltebel (5) vor- gesehen sind, deren jeder all einem mit Schlitzen versehenen und gegen Federwirkung beim Ver- schwenken der Taster (5) stach unten ver- schwenkbaren, an der Fläche aufgehiingten Führungsstück (7) angreift. 2., Geschicklichkeitsspiel nach Anspruch i, dadurch gekennzeichnet, daß jedem Führungs- stück an seiner tiefsten Stelle ein Gehäuse- anschlag (6) zugeordnet ist, der (las Zurück- schwenken der Fluche und des Tasters ertiiög- licht. 3. Geschicklichkeitsspiel nach (teil Ansprüchen i oder 2, dadurch gekennzeichnet, daß die auf der Leder gelagerte Spielflüche (i o) durch eitle]- all der Fläche lind andererends an (lern Ge- häusehoden befestigte Ketten (4) gehalten ist, deren Anzahl der Zahl der vorgesehenen Taster entspricht. d. Geschicklichlceitssl)i(#1 nach Anspruch r oder folgenden, dadurch gekennzeichnet, (lall die die Sl)ielfliiclie tragettdc I@ecl(#t- (2) heclig Itu@- geb ldet ist. Geschicklichkeitsspiel nach (teil Alt- spriichen 1 oder folgenden, dadurch gekenn- zeichnet, (laß die Sl)iclflüclle (to) ausweclisel- bar ist. 0. Geschicklichkeitsspiel nach Anspruch i oder folgenden, dadurch gekennzeichnet, daß die Spielfläche (i0) auf einer die l#eder abstützen- den, die Ketten ttil<l l@ülirun@@sstücke haltenden Zwischenplatte (t t) liishar befestigt ist.
PATENTAINSPRCCH1 :: i. Skill game with one to die horizontal level scliweiikl) areti playing surface, on the play- body attached to the surface dummies are supplied, thereby identifying shows that the playing surface (io) is on a con central spring arranged under it (2) is stored and for the pivoting of the game the surface can be swiveled vertically against the spring bare, put the playing area in one of the probe lever (5) provided by the housing are seen, each of which is one with slits provided and against spring action when swivel the button (5) stuck down pivotable, suspended from the surface Guide piece (7) engages. 2., game of skill according to claim i, characterized in that each guide piece at its deepest point a housing stop (6) is assigned to the (read back swivel the curse and the button light. 3. Game of skill according to (partial claims i or 2, characterized in that the on the leather stored game curses (io) through vain] - all of the surface and other end (learn chains (4) attached to the bottom of the house are held, their number of the number of buttons provided is equivalent to. d. Skillfulness (# 1) according to claim r or the following, characterized (lall die die Sl) ielfliiclie tragettdc I @ ecl (# t- (2) heclig Itu @ - is born. Skill game according to (partly old sprites 1 or the following, thus marked draws, (let the sl) iclflüclle (to) is cash. 0. skill game according to claim i or the following, characterized in that the Playing area (i0) on one of the l # supports those who hold the chains ttil <ll @ ülirun @@ pieces Intermediate plate (tt) is attached liishar.
DEH1339A 1950-01-21 1950-01-21 Skill game with a play area that can be swiveled around the horizontal plane, on which playing dummies attached to the area are fed by swiveling Expired DE847722C (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
DEH1339A DE847722C (en) 1950-01-21 1950-01-21 Skill game with a play area that can be swiveled around the horizontal plane, on which playing dummies attached to the area are fed by swiveling

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DEH1339A DE847722C (en) 1950-01-21 1950-01-21 Skill game with a play area that can be swiveled around the horizontal plane, on which playing dummies attached to the area are fed by swiveling

Publications (1)

Publication Number Publication Date
DE847722C true DE847722C (en) 1952-08-28

Family

ID=7142553

Family Applications (1)

Application Number Title Priority Date Filing Date
DEH1339A Expired DE847722C (en) 1950-01-21 1950-01-21 Skill game with a play area that can be swiveled around the horizontal plane, on which playing dummies attached to the area are fed by swiveling

Country Status (1)

Country Link
DE (1) DE847722C (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4023806A (en) * 1975-10-28 1977-05-17 Wiser John A Tiltable game surface device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4023806A (en) * 1975-10-28 1977-05-17 Wiser John A Tiltable game surface device

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