DE6933027U - CALCULATING GAME DEVICE - Google Patents

CALCULATING GAME DEVICE

Info

Publication number
DE6933027U
DE6933027U DE6933027U DE6933027U DE6933027U DE 6933027 U DE6933027 U DE 6933027U DE 6933027 U DE6933027 U DE 6933027U DE 6933027 U DE6933027 U DE 6933027U DE 6933027 U DE6933027 U DE 6933027U
Authority
DE
Germany
Prior art keywords
game device
child
twice
away
arithmetic
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
DE6933027U
Other languages
German (de)
Inventor
Wentzel Luise-Charlotte
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to DE6933027U priority Critical patent/DE6933027U/en
Publication of DE6933027U publication Critical patent/DE6933027U/en
Expired legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)
  • Toys (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

Lulee-Charlotte Wentael
87II Ühterelsenhelm-Bhf»
Lulee-Charlotte Wentael
87II Ühterelsenhelm-Bhf »

He.Nr. I5I Rechen-Splelgerät He.Nr. I5I arithmetic unit

Spielregeln: Rules of the game :

Das Rechen-Spielgerät ("Rechen-Flöte") dient der gründlichen Erlernung dee Rechnens im Vorschulalter und ersten Schuljahr.The arithmetic play device ("arithmetic flute") is used for thorough learning of arithmetic in preschool and first year of school.

Voraussetzung ist die Kenntnis der Ziffern» Besonders wichtig ist die Kenntnis der Zusammensetzung der Zahlen 1-10 für das Rechnen über den Zehner hinaus, alsoJ 8+4=8+ (2+2)Knowledge of the digits is required » Knowing the composition of the numbers 1-10 is particularly important for calculating beyond the tens, i.e.J 8 + 4 = 8 + (2 + 2)

8 + 2 =108 + 2 = 10

10 + 2 = 1210 + 2 = 12

Die Mutter kann dem Kind Aufgaben geben, während sie ei» Arbeit tut.The mother can give the child tasks while she Work does.

Sie sagt z.B.j "Zieh alle Plättchen heraasI 2 + wieviel = 3?" (Die Frage soll so gestellt sein, daß das Kind antwortend die Aufgabe wiederholt und sie sioh dadurch einprägt) Das Kind schiebt bei der Lösungsziffer 3 die 2 herein und antwortet: "2 + 1 = 3". Darauf schiebt es auch die 1 herein. Die Mutter sagt: "Wieviel ist 3 weg 1?" Das Kind zieht unter der Lösungsziffer 3 die 1 weg und antwortet: "3 weg 1 = 2." Das Kind schiebt die 1 wieder herd.n» Die Mutter: "1 + wieviel = k?" She says, for example, "Pull out all the tiles I 2 + how many = 3?" (The question should be posed in such a way that the child repeats the task in response and thereby memorizes it) The child inserts the 2 into the answer number 3 and answers: "2 + 1 = 3". It also pushes the 1 into it. The mother says: "How much is 3 away 1?" The child removes the 1 from the number 3 and answers: "3 away 1 = 2." The child pushes the 1 back in. »The mother:" 1 + how much = k? "

Das Kind schiebt bei der Lösungsziffer k die 1 herein und antwortet: "1 + 3 = k". Darauf schiebt es auch die 3 herein» Die Mutter: "Wieviel ist k weg 11" The child puts 1 in the answer number k and answers: "1 + 3 = k". Then it pushes the 3 in »The mother:" How much is k gone 11 "

Das Kind zieht unter der Lösungsziffer k die 1 weg und antwortet: "*f weg 1 = 3·" Das Kind schiebt die 1 wieder herein« Die Mutter: "2 + wieviele^?"
usw ·
The child removes the 1 under the number k and replies: "* f away 1 = 3 ·" The child pushes the 1 back in «The mother:" 2 + how many ^? "
etc ·

Das Heraus- bezw. Hereinschieben macht das Spiel für die Kinder unterhaltend«The out- resp. Pushing in makes the game for them Entertaining children "

Eingereicht am 19.8.69Submitted on 8/19/69

Luise-Charlotte Wentzel 8711 Unterelsenheim-Bhf.Luise-Charlotte Wentzel 8711 Unterelsenheim-Bhf.

Hs.Nr. 151 Rechen- Spielgerät No. 151 arithmetic game device Besehreibungt Description t

Das Rechen-Spielgerät dient der Erlernung des Rechnens, Indem durch verschiebbare Ziffern Aufgaben gestellt und gelöst werden können.The arithmetic game device is used to learn how to calculate, by tasks can be set and solved by sliding numbers.

Das Rechen-Spielgerät besteht aus zwei Seihen von Klötzchen bezw. Plättchen, die auf einer Unterlage so befestigt sind, daß sie sich aufeinander zu bezw. von einander weg schieben lassen. Jedes Klötzchen bezw. Plättchen trägt eine Ziffer· Die einzelnen Zahlengruppen werden durdh festsitzende Klötzchen bezw9 Plättchen abgeteilt. Auf beiden Seiten dient eine über den Klötzchen bezw· Plättchen angebrachte Leiste dazu, beim Wegziehen die Ziffern zu verdecken.The arithmetic play device consists of two rows of blocks respectively. Platelets that are attached to a base so that they are towards each other or. let them slide away from each other. Each block or The tile has a number · The individual groups of numbers are separated by fixed blocks or 9 tiles. On both sides, a bar attached to the blocks or plates serves to cover the digits when you pull them away.

Eingereicht am 19.8.I969Submitted on August 19, 1969

Claims (1)

·■ · ti· ■ · ti Of «MilOf «Mil ItI (IiIItI (IiI III· ·<·III · · <· I II I I II I itit Luise-Charlotte Wentzel 8711 Unterelsenheim-BhfLuise-Charlotte Wentzel 8711 Unterelsenheim-Bhf 2Q.IO.I9692Q.IO.I969 Betr.: G 69 33 Re: G 69 33 ΟΖ?Λ ΟΖ? Λ 71017101 SchutzanspruchClaim to protection Rechenspielgerät, Arithmetic game machine , dadurch gekennzeichnet, daß zwei Reihen von je Zh Klötzchen •der Plättchen auf einer Unterlage se befestigt sind, daß äLe eich auf einander zu/von einander weg schieben lassen· Die Klötzchen bezw. Plättchen sind in Abständen von:characterized in that two rows of each Zh blocks • the platelets are attached to a base se that äLe can be pushed towards each other / away from each other. Platelets are at intervals of: einmal einem, zweimal zwei, zweimal drei, zweimal vier, einmal fünf Stück jeder Seite abgeteilt«once one, twice two, twice three, twice four, once divided into five pieces on each side « ,^iiP^, ^ iiP ^
DE6933027U 1969-08-19 1969-08-19 CALCULATING GAME DEVICE Expired DE6933027U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
DE6933027U DE6933027U (en) 1969-08-19 1969-08-19 CALCULATING GAME DEVICE

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE6933027U DE6933027U (en) 1969-08-19 1969-08-19 CALCULATING GAME DEVICE

Publications (1)

Publication Number Publication Date
DE6933027U true DE6933027U (en) 1970-01-08

Family

ID=34124347

Family Applications (1)

Application Number Title Priority Date Filing Date
DE6933027U Expired DE6933027U (en) 1969-08-19 1969-08-19 CALCULATING GAME DEVICE

Country Status (1)

Country Link
DE (1) DE6933027U (en)

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