DE102009001127A1 - Method for displaying a scene of a metaverse - Google Patents
Method for displaying a scene of a metaverse Download PDFInfo
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- DE102009001127A1 DE102009001127A1 DE102009001127A DE102009001127A DE102009001127A1 DE 102009001127 A1 DE102009001127 A1 DE 102009001127A1 DE 102009001127 A DE102009001127 A DE 102009001127A DE 102009001127 A DE102009001127 A DE 102009001127A DE 102009001127 A1 DE102009001127 A1 DE 102009001127A1
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-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/004—Artificial life, i.e. computing arrangements simulating life
- G06N3/006—Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
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-
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- G06T15/10—Geometric effects
- G06T15/30—Clipping
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
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Abstract
Offenbart ist ein Verfahren zur Darstellung einer Szene eines Metaversums, die auf einem Server (3) für einen Client (5) definiert ist und eine Sicht auf in dem Metaversum definierte Objekte (7) umfasst, wobei der Server (3) dem Client (5) ein Abbild der Szene übermittelt, das gegenüber der Szene nach einer für den Client (5) definierten Regel eingeschränkt ist, und wobei der Client (5) ein Bild der Szene darstellt. Um die Darstellung des Bilds und die Interaktion in Echtzeit auch bei geringen und instabilen Übertragungsraten zwischen Metaversum und Client (5) zu ermöglichen, wird vorgeschlagen, dass der Server (3) nach der Regel gegenüber den Objekten (7) eingeschränkte Objektbilder (8) bestimmt und die Objektbilder (8) in dem Abbild dem Client (5) übermittelt und dass der Client (5) aus den Objektbildern (8) das Bild synthetisiert.Disclosed is a method for representing a scene of a metaverse, which is defined on a server (3) for a client (5) and comprises a view of objects (7) defined in the metaverse, the server (3) serving the client (5 ) conveys an image of the scene that is restricted to the scene according to a rule defined for the client (5), and wherein the client (5) displays an image of the scene. In order to enable the representation of the image and the interaction in real time even at low and unstable transmission rates between metaverse and client (5), it is proposed that the server (3) determines restricted object images (8) in relation to the objects (7) and transmitting the object images (8) in the image to the client (5) and that the client (5) synthesizes the image from the object images (8).
Description
Die Erfindung betrifft ein Verfahren zur Darstellung einer Szene eines Metaversums, die auf einem Server für einen Client definiert ist und eine Sicht auf in dem Metaversum definierte Objekte umfasst, wobei der Server dem Client ein Abbild der Szene übermittelt, das gegenüber der Szene nach einer für den Client definierten Regel eingeschränkt ist und wobei der Client ein Bild der Szene darstellt.The The invention relates to a method for displaying a scene of a Metaversums defined on a server for a client and includes a view of objects defined in the metaverse, wherein the server transmits an image of the scene to the client, that towards the scene after one for the client defined rule is restricted and whereby the client represents a picture of the scene.
Ein „Metaversum” im Sinne der Anmeldung ist (in Anlehnung an Stephenson, Neal: Snow Crash. Random House, USA 1992) eine virtuelle dreidimensionale Anordnung von Objekten, in der Nutzer spezielle Objekte als grafische Stellvertreter („Avatare”) steuern und mittels dieser Avatare agieren und mit anderen Nutzern interagieren. „Objekte” in einem Metaversum bestehen aus Grundbausteinen („Primitiven”), die im Wesentlichen durch polygonale Oberflächen und deren optische Eigenschaften, insbesondere Farbe, Deckkraft, Leuchtkraft und Textur beschrieben werden. Eine „Szene” ist ein dreidimensionaler Ausschnitt eines Metaversums im Umfeld einer Kameraposition. Ein zweidimensionales Bild einer Szene, insbesondere eine Sicht aus der Kameraposition auf die in der Szene enthaltenen Objekte wird durch Synthese („Rendern”) bestimmt.A "metaverse" in the Meaning of the application is (following Stephenson, Neal: Snow Crash. Random House, USA 1992) a virtual three-dimensional arrangement of objects in which users have special objects as graphic substitutes ("Avatars") and through these avatars act and interact with other users. "Objects" in a metaverse consists of basic building blocks ("primitives"), essentially by polygonal surfaces and their optical properties, in particular color, opacity, luminosity and texture are described. A "scene" is a three-dimensional cutout of a metaverse in the vicinity of a camera position. A two-dimensional image of a scene, especially a view from the camera position to the objects contained in the scene is determined by synthesis ("rendering").
Derartige
Metaversen sind beispielsweise in „Second Live” (
Der Client stellt einerseits ein Bild der für den Nutzer jeweils aktuellen Szene dar und ermöglicht dem Nutzer andererseits über Bedienelemente die Steuerung seines Avatars in der Szene. Der Grid übermittelt dem Client Positionen, Bewegungszustände und optische Eigenschaften der in der Szene enthaltenen und aus der Kameraposition sichtbaren Objekte. Der Client synthetisiert mit diesen Informationen das zweidimensionale Bild der Szene und sendet an den Grid insbesondere Kommandos zur Steuerung der Kameraposition – beispielsweise wenn die Kameraposition mit der Position des Avatars des Nutzers verknüpft ist mittelbar durch Steuerung des Avatars.Of the Client presents on the one hand a picture of the user for each current scene and allows the user on the other hand via Controls the control of his avatar in the scene. The grid transmitted the client positions, movement states and optical properties the objects contained in the scene and visible from the camera position. The client synthesizes the two-dimensional with this information Picture of the scene and sends commands to the grid in particular Control the camera position - for example when the camera position associated with the user's avatar location indirectly by controlling the avatar.
Verfahren
der eingangs genannten Art ermöglichen die Darstellung
eines Bilds der Szene auf einem gegenüber einem vorgegebenen
Standard (der die Szene uneingeschränkt darzustellen vermag)
eingeschränkten Client. Ein solches Verfahren ist beispielsweise
aus
Die Nutzung des bekannten Verfahrens setzt eine nicht nur schnelle, sondern insbesondere auch stabile Verbindung zwischen dem Proxy und dem mobilen Endgerät voraus – eine Restriktion, die in der realen Welt nur selten als gesichert angenommen werden kann: Die einem Nutzer eines mobilen Endgeräts in einer Zelle des Mobilfunknetzes zur Verfügung stehende Übertragungsrate kann vielmehr aus verschiedenen Gründen vorübergehend – oder dauerhaft – eingeschränkt sein. Wenn die dem Nutzer zur Verfügung stehende Übertragungsrate einen für die Übertragung in Echtzeit erforderlichen minimalen Wert unterschreitet, so wird (im günstigsten Fall) das Bild auf dem mobilen Endgerät nicht mehr ruckfrei dargestellt oder die Übertragung bricht sogar vollständig zusammen.The Use of the known method sets a not only fast, but especially a stable connection between the proxy and the mobile device ahead - a restriction, rarely accepted as secure in the real world can: The one user of a mobile device in one Cell of the mobile network available transmission rate Rather, for various reasons, can be temporary - or permanent - restricted. When the user to Available transmission rate one for the transmission in real time required minimum value, it will (in the best case) the image on the mobile device no longer displayed jerk-free or the transmission breaks even completely together.
Die Berechnung, Übertragung und Verarbeitung der Videodaten bedingt darüber hinaus eine signifikante zeitliche Verzögerung zwischen dem „realen” Geschehen im Metaversum auf dem Grid und dessen Darstellung auf dem mobilen Endgerät, die die Steuerung durch den Nutzer deutlich erschwert: Zu dem Zeitpunkt, wenn beispielsweise ein Avatar im Bild auf dem mobilen Endgerät ein Objekt der Szene erreicht, ist er im Metaversum auf dem Grid schon daran vorbei gelaufen. Eine exakte Positionierung ist so praktisch unmöglich.The Calculation, transmission and processing of video data also requires a significant delay between the "real" happenings in the metaverse on the grid and its presentation on the mobile device, which makes control by the user much more difficult: at the time, For example, if an avatar in the picture on the mobile device reached an object of the scene, he is in the metaverse on the grid already passed it. An exact positioning is so convenient impossible.
Aufgabetask
Der Erfindung liegt die Aufgabe zugrunde, die Darstellung des Bilds und die Interaktion in Echtzeit auch bei geringen und instabilen Übertragungsraten zwischen Metaversum und Client zu ermöglichen.Of the Invention is based on the object, the representation of the image and the interaction in real time even at low and unstable transfer rates between Metaversum and client.
Lösungsolution
Ausgehend von den bekannten Verfahren wird nach der Erfindung vorgeschlagen, dass der Server nach der Regel gegenüber den Objekten eingeschränkte Objektbilder bestimmt und die Objektbilder in dem Abbild dem Client übermittelt und dass der Client aus den Objektbildern das Bild synthetisiert.outgoing of the known methods is proposed according to the invention, that the server is restricted to the objects according to the rule Object images are determined and submitted the object images in the image to the client and that the client synthesizes the image from the object images.
Durch die technische Weiterentwicklung und Miniaturisierung von elektronischen Baugruppen zeichnen sich auch mobile Endgeräte zunehmend durch die Fähigkeit aus, selbständig Berechnungen unterschiedlicher Art – wie die Synthese („Rendern”) von Bildern aus vorgegebenen Daten von 3D-Objekten – auszuführen. Nach der Erfindung übermittelt der Server anstelle der Objekte der Szene im Datenvolumen eingeschränkte („unscharfe”) Objektbilder an den Client. Die Synthese des Bilds der Szene im Client ergibt entsprechend einen eingeschränkten („unscharfen”) Eindruck der Szene, der aber in vielen Anwendungsfällen für die weitere (interaktive) Nutzung des Metaversums dem Nutzer bereits ausreichende Informationen vermittelt.By the technical advancement and miniaturization of electronic Subassemblies are becoming increasingly popular with mobile devices the ability to independently calculate different Art - as the synthesis ("rendering") of Pictures from given data of 3D objects - to execute. According to the invention, the server transmits instead of the Objects of the scene in the data volume restricted ("blurred") Object images to the client. The synthesis of the image of the scene in the client results in a limited ("fuzzy") Impression of the scene, but in many cases for the further (interactive) use of the metaverse Users already provided sufficient information.
Die Art und der Grad der Einschränkung – und damit der Reduktion des Datenvolumens – wird im Server anhand der für den Client festgelegten Regel bestimmt.The Type and degree of restriction - and thus the reduction of the data volume - is based in the server determines the rule set for the client.
Vorzugsweise werden in einem erfindungsgemäßen Verfahren anhand der Regel Texturbilder von Texturen der Objekte bestimmt, die eine gegenüber einer Texturqualität der Texturen verminderte Texturbildqualität aufweisen und mit den Objektbildern dem Client übermittelt. Eine gegenüber der Texturqualität verminderte Texturbildqualität kann sich hierbei einerseits durch eine reduzierte Auflösung und/oder reduzierte Farbtiefe, andererseits durch die Verwendung weniger aufwändiger Schnittstellen (beispielsweise OpenGL anstelle JPEG2000) auszeichnen. Beispielsweise kann – wenn das zum Client übertragbare Datenvolumen extrem reduziert ist – die Regel vorsehen, dass dem Client als Texturbild (eines Objektbilds) lediglich ein einzelner mittlerer Farbwert der Textur des Objekts übermittelt wird.Preferably are used in a method according to the invention The rule texture texture of textures of the objects that determines a texture quality of textures reduced texture image quality and transmitted with the object images to the client. A reduced compared to the texture quality Texture image quality can be on the one hand by a reduced resolution and / or reduced color depth, on the other hand through the use of less expensive interfaces (for example OpenGL instead of JPEG2000). For example - if extremely reduces the amount of data transferable to the client is - provide the rule that the client as a texture image (a Object image) only a single mean color value of the texture of the object is transmitted.
In einem erfindungsgemäßen Verfahren werden weiterhin bevorzugt anhand der Regel einzelne der Objekte aus dem Abbild ausgeschlossen. Der Server kann anhand der Regel beispielsweise ein Objekt ausschließen, also – zumindest vorläufig – für dieses kein Objektbild dem Client übermitteln wenn das Objekt zwar Teil des Umfelds (der „Szene”) der Kameraposition, aber aktuell weit außerhalb des Blickwinkels der Kamera ist. Gerade bei mobilen Clients mit im Allgemeinen vergleichsweise kleinem Bildschirm kann die Regel zudem vorsehen, dass der Server dem Client für kleine Objekte außerhalb einer abhängig von der Größe der Objekte definierten Sichtweite („Z-Buffer”) der Kamera kein Objektbild übermittelt.In a method according to the invention will continue prefers the rule to exclude individual objects from the image. For example, the server can use the rule to exclude an object So - at least for the time being - for this do not submit an object image to the client if the object while part of the environment (the "scene") of the camera position, but currently far out of the camera's perspective is. Especially for mobile clients with in general comparatively In addition, the small screen may also provide that the server the client for small objects outside of a dependent Visibility defined by the size of the objects ("Z-Buffer") of the camera no object image transmitted.
Vorteilhafter Weise wird in einem erfindungsgemäßen Verfahren die Regel abhängig von einem Parameter eines für die Übermittlung des Abbilds von dem Server zu dem Client vorgesehenen Kommunikationskanals definiert. Die Regel wird beispielsweise in Kommunikation mit dem Client und abhängig von dem jeweils aktuell übertragbaren Datenvolumen kontinuierlich dynamisch definiert. In einem solchen erfindungsgemäßen Verfahren mit dynamischer Regel ermittelt vorzugsweise der Server den Parameter unmittelbar vor der Übermittlung des Abbilds. Alternativ kann die Regel für bestimmte Typen von Clients im Server fest definiert sein.Favorable Way is in a method according to the invention the rule depends on a parameter of a the transmission of the image from the server to the client defined communication channel defined. The rule becomes, for example in communication with the client and depending on each one currently transferable data volume continuously dynamic Are defined. In such an invention The dynamic rule method preferably determines the server the parameter immediately before the image is transmitted. Alternatively, the rule may apply to certain types of clients Server be defined.
Im Rahmen eines erfindungsgemäßen Verfahrens ist typischer Weise der Server ein Proxy, der die Szene für den Client von einem Grid empfängt. Das Grid des Metaversums wird so von der Anpassung an die Übertragungs- und Darstellungsrestriktionen des an den Proxy angeschlossenen Clients entlastet.in the Frame of a method according to the invention typically, the server is a proxy that sets the scene for receives the client from a grid. The grid of the metaverse becomes so from the adaptation to the transmission and representation restrictions of the client connected to the proxy.
Ausführungsbeispielembodiment
Die
Erfindung wird nachfolgend anhand eines Ausführungsbeispiels
erläutert. Die Zeichnungsfigur zeigt eine symbolische Darstellung
einer Konstellation zur Ausführung des erfindungsgemäßen Verfahrens:
Ein zentrales Grid
Auf
dem Grid
Für
die Verbindung eines Client
Ein Szenenprozessor empfängt von dem
Grid
A scene processor receives from the grid
Ein
Texturprozessor empfängt von dem Grid
In
einer Datenbank des Servers
Die
Kriterien für die Vereinfachung von Objekten
Ein
Avatarprozessor empfängt von dem Grid
Ein
Bewegungsprozessor empfängt von dem Grid
Ein
Interaktionsprozessor empfängt von dem Grid
Ein
Keepalive-Prozessor verwaltet die An- und Abmeldung des Clients
Bei
Verbindungsproblemen zum mobilen Client
Wird
die Verbindung zwischen Client
Der
mobile Client
Erkennt
der Client
- 11
- GridGrid
- 22
- InternetInternet
- 33
- Serverserver
- 44
- Mobilfunknetzmobile network
- 55
- Clientclient
- 66
- Nutzeruser
- 77
- Objektobject
- 88th
- Objektbildobject image
- 99
- Befehlcommand
ZITATE ENTHALTEN IN DER BESCHREIBUNGQUOTES INCLUDE IN THE DESCRIPTION
Diese Liste der vom Anmelder aufgeführten Dokumente wurde automatisiert erzeugt und ist ausschließlich zur besseren Information des Lesers aufgenommen. Die Liste ist nicht Bestandteil der deutschen Patent- bzw. Gebrauchsmusteranmeldung. Das DPMA übernimmt keinerlei Haftung für etwaige Fehler oder Auslassungen.This list The documents listed by the applicant have been automated generated and is solely for better information recorded by the reader. The list is not part of the German Patent or utility model application. The DPMA takes over no liability for any errors or omissions.
Zitierte PatentliteraturCited patent literature
- - WO 2007/066329 A2 [0005, 0005] - WO 2007/066329 A2 [0005, 0005]
Zitierte Nicht-PatentliteraturCited non-patent literature
- - www.secondlife.com, [0003] - www.secondlife.com, [0003]
- - www.there.com [0003] - www.there.com [0003]
- - www.activeworlds.com [0003] - www.activeworlds.com [0003]
- - www.worldofwarcraft.com, [0003] - www.worldofwarcraft.com, [0003]
Claims (6)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102009001127A DE102009001127A1 (en) | 2009-02-25 | 2009-02-25 | Method for displaying a scene of a metaverse |
PCT/EP2010/052393 WO2010097430A2 (en) | 2009-02-25 | 2010-02-25 | Method for reproducing a scene of a metaverse |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102009001127A DE102009001127A1 (en) | 2009-02-25 | 2009-02-25 | Method for displaying a scene of a metaverse |
Publications (1)
Publication Number | Publication Date |
---|---|
DE102009001127A1 true DE102009001127A1 (en) | 2010-09-09 |
Family
ID=42538247
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE102009001127A Ceased DE102009001127A1 (en) | 2009-02-25 | 2009-02-25 | Method for displaying a scene of a metaverse |
Country Status (2)
Country | Link |
---|---|
DE (1) | DE102009001127A1 (en) |
WO (1) | WO2010097430A2 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE102011050867A1 (en) | 2011-06-06 | 2012-12-06 | Schott Ag | High-strength colored. smooth glass ceramic as a cooking surface on both sides |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6912565B1 (en) * | 1997-10-22 | 2005-06-28 | British Telecommunications Public Limited Company | Distributed virtual environment |
US20050216346A1 (en) * | 2000-05-15 | 2005-09-29 | Avatizing, Llc | System and method for consumer-selected advertising and branding in interactive media |
WO2007066329A2 (en) | 2005-12-05 | 2007-06-14 | Vollee Ltd. | Method and system for enabling a user to play a large screen game by means of a mobile device |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6684255B1 (en) * | 1999-10-26 | 2004-01-27 | International Business Machines Corporation | Methods and apparatus for transmission and rendering of complex 3D models over networks using mixed representations |
-
2009
- 2009-02-25 DE DE102009001127A patent/DE102009001127A1/en not_active Ceased
-
2010
- 2010-02-25 WO PCT/EP2010/052393 patent/WO2010097430A2/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6912565B1 (en) * | 1997-10-22 | 2005-06-28 | British Telecommunications Public Limited Company | Distributed virtual environment |
US20050216346A1 (en) * | 2000-05-15 | 2005-09-29 | Avatizing, Llc | System and method for consumer-selected advertising and branding in interactive media |
WO2007066329A2 (en) | 2005-12-05 | 2007-06-14 | Vollee Ltd. | Method and system for enabling a user to play a large screen game by means of a mobile device |
Non-Patent Citations (4)
Title |
---|
www.activeworlds.com |
www.secondlife.com, |
www.there.com |
www.worldofwarcraft.com, |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE102011050867A1 (en) | 2011-06-06 | 2012-12-06 | Schott Ag | High-strength colored. smooth glass ceramic as a cooking surface on both sides |
Also Published As
Publication number | Publication date |
---|---|
WO2010097430A3 (en) | 2011-07-21 |
WO2010097430A2 (en) | 2010-09-02 |
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