DE102005038876A1 - Gaming device for use in entertainment industry, has melody investigation device extracting time point, at which note begins in melody that forms basis of audio signal, which is extracted as part of rhythm information - Google Patents
Gaming device for use in entertainment industry, has melody investigation device extracting time point, at which note begins in melody that forms basis of audio signal, which is extracted as part of rhythm information Download PDFInfo
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- DE102005038876A1 DE102005038876A1 DE102005038876A DE102005038876A DE102005038876A1 DE 102005038876 A1 DE102005038876 A1 DE 102005038876A1 DE 102005038876 A DE102005038876 A DE 102005038876A DE 102005038876 A DE102005038876 A DE 102005038876A DE 102005038876 A1 DE102005038876 A1 DE 102005038876A1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0053—Apparatus generating random stimulus signals for reaction-time training involving a substantial physical effort
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0686—Timers, rhythm indicators or pacing apparatus using electric or electronic means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/361—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
- G10H1/368—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems displaying animated or moving pictures synchronized with the music or audio part
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- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0625—Emitting sound, noise or music
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2244/00—Sports without balls
- A63B2244/22—Dancing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0028—Training appliances or apparatus for special sports for running, jogging or speed-walking
- A63B69/0035—Training appliances or apparatus for special sports for running, jogging or speed-walking on the spot
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/031—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
- G10H2210/076—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for extraction of timing, tempo; Beat detection
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- G—PHYSICS
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- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/031—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
- G10H2210/081—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for automatic key or tonality recognition, e.g. using musical rules or a knowledge base
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- G—PHYSICS
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- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/031—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
- G10H2210/091—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for performance evaluation, i.e. judging, grading or scoring the musical qualities or faithfulness of a performance, e.g. with respect to pitch, tempo or other timings of a reference performance
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/341—Floor sensors, e.g. platform or groundsheet with sensors to detect foot position, balance or pressure, steps, stepping rhythm, dancing movements or jumping
- G10H2220/346—Hopscotch sensing mats, i.e. including several step sensing zones, e.g. for detection of rhythmic dancing in time to background music according to stepping indications
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- G10—MUSICAL INSTRUMENTS; ACOUSTICS
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- G10H2240/00—Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
- G10H2240/011—Files or data streams containing coded musical information, e.g. for transmission
- G10H2240/046—File format, i.e. specific or non-standard musical file format used in or adapted for electrophonic musical instruments, e.g. in wavetables
- G10H2240/056—MIDI or other note-oriented file format
Abstract
Description
Die vorliegende Erfindung bezieht sich auf eine Benutzereingabevorrichtung mit Benutzereingabebewertung. Solche Benutzereingabevorrichtungen werden beispielsweise als Spielgeräte in der Unterhaltungsindustrie eingesetzt.The The present invention relates to a user input device with user input rating. Such user input devices will be for example as play equipment used in the entertainment industry.
Im Bereich der Unterhaltungsindustrie und dort insbesondere im Bereich der Unterhaltungssoftware erfreuen sich seit einigen Jahren Videospiele einer großen Beliebtheit, die auf der rhythmusbasierten Auslösung bestimmter Sensoren, die in Eingabegeräte eingebaut sind, basieren. Insbesondere existiert eine Vielzahl von Spielen, die diese Abfrage über sog. Tanzmatten, die eine Vielzahl von Drucksensoren umfasst, realisieren. Dabei ist eine auf dem Fußboden liegende Tanzmatte vor einem Bildschirm angeordnet. Passend zum Takt einer gleichzeitig abgespielten Musik werden Symbole auf dem Monitor eingeblendet, die dem in der Mitte der Tanzmatte stehenden Spieler mitteilen, welchen Sensor er aktivieren soll. In der Tanzmatte sind Folienschalter als Sensoren eingebaut, die überprüfen, ob der Benutzer die vorgegebenen "Tanzschritte" „taktgemäß", d.h. zu den geforderten Zeitpunkten, durchgeführt hat. Es gibt eine Vielzahl anderer Spiele, die mit ähnlichen Prinzipien und/oder anderer Hardware arbeiten. So sind in einem anderen Spiel die Sensoren beispielsweise in Trommeln untergebracht.in the Area of the entertainment industry and there especially in the area The entertainment software has been enjoying video games for several years a big one Popularity based on the rhythm-based release of certain sensors, the in input devices are built based. In particular, a variety of Play, this question about so-called. Dance mats, which includes a variety of pressure sensors realize. There is one on the floor lying dance mat arranged in front of a screen. Matching Clock of a simultaneously played music will be symbols on the Monitor, which is the one in the middle of the dance mat Tell players which sensor to activate. In the dance mat Foil switches are incorporated as sensors which check whether the user is able to follow the predetermined "dance steps" "in time", i.e. at the required times, carried out Has. There are a lot of other games that use similar principles and / or other hardware. So are in another game the sensors housed for example in drums.
Damit die Muster, die am Bildschirm angezeigt werden, zu der gleichzeitig abgespielten Musik passen, werden die Muster bzw. Pattern von musikalisch vorgebildeten "Pattern-Kreierern" manuell und individuell an die Musikstücke angepasst erstellt, wobei dieselben dabei alle musikalischen Eigenschaften der Musikstücke in die Patterns mit einfließen lassen können.In order to the patterns that are displayed on the screen at the same time played music, the patterns or patterns of musical preformed "pattern creators" manually and individually to the music pieces adapted, while the same all musical properties the music pieces into the patterns can let.
Alle bisher auf dem Markt befindlichen Spiele haben die Gemeinsamkeit, dass der Nutzer die Spiele nicht um seine eigene Musik erweitern kann. Er ist immer auf die Musikstücke angewiesen, die auf der zugehörigen Spiele-CD oder -DVD enthalten oder per Download-Dienst beispielsweise vom Spielevertreiber verfügbar sind. Die bisher erhältlichen Varianten dieser Spiele sind im Bezug auf die Musikauswahl folglich limitiert, was einen durchaus großen Nachteil darstellt. Die Akzeptanz unter den Spielern für Spiele der oben genannten Art wäre sicherlich größer, wenn die Musikauswahl nicht eingeschränkt wäre.All Games on the market so far have the commonality of that the user does not extend the games to his own music can. He always depends on the music on the accompanying game CD or -DVD included or download service, for example from Game drivers available are. The previously available Variants of these games are therefore in relation to the music selection limited, which is quite a disadvantage. The Acceptance among the players for Games of the kind mentioned above would be certainly bigger, though the music selection would not be restricted.
Die Aufgabe der vorliegenden Erfindung besteht deshalb darin, eine Benutzereingabevorrichtung mit Benutzereingabebewertung und ein Verfahren zur Benutzereingabe mit Benutzerbewertung zu schaffen, die eine flexiblere Anwendung ermöglichen.The It is therefore an object of the present invention to provide a user input device with user input rating and a method for user input with user assessment to create a more flexible application enable.
Diese Aufgabe wird durch eine Benutzereingabevorrichtung gemäß Anspruch 1 und ein Verfahren gemäß Anspruch 10 gelöst.These The object is achieved by a user input device according to claim 1 and a method according to claim 10 solved.
Der Kerngedanke der vorliegenden Erfindung besteht darin, dass eine flexiblere Anwendbarkeit einer Benutzereingabevorrichtung mit Benutzereingabebewertung, die begleitend zu einer Musikwiedergabe eine visuelle Anzeige ansteuert, um visuell eine Vorgabeweise anzuzeigen, auf die ein Benutzer Benutzereingaben an einer Eingabeeinrichtung vornehmen soll, dadurch erzielt werden kann, dass über eine Melodieerkennung an dem Audiosignal Melodieinformationen mit Rhythmusinformationen aus dem Audiosignal erhalten werden, die dann verwendet werden, um die visuelle Anzeige anzusteuern, nämlich auf eine Art und Weise, die zu dem Audiosignal passt. Diese Vorgehensweise ermöglicht es insbesondere, jegliches Audiosignal in die Benutzereingabevorrichtung eingeben zu können. Mit anderen Worten ausgedrückt, ist das System nicht auf einen vorbestimmten Satz von Audiosignalen eingeschränkt.Of the The core idea of the present invention is that a more flexible applicability of a user input device with user input rating, accompanying a music playback to a visual display, to visually indicate a default way in which a user inputs user information to make an input device, thereby achieved can that over one Melody recognition on the audio signal Melody information with rhythm information are obtained from the audio signal, which are then used to control the visual display, in a way which matches the audio signal. This procedure makes it possible in particular, any audio signal into the user input device to be able to enter. In other words, is the system does not respond to a predetermined set of audio signals limited.
Gemäß einem speziellen Ausführungsbeispiel der vorliegenden Erfindung werden aus der Melodieerkennung Tempoinformationen erhalten, die für jeden vorbestimmten Zeitpunkt der Audiodatei ein zugehöriges Tempo definieren. Mit einer Geschwindigkeit, die von diesen Tempoinformationen abhängt, wird dann eine Folge von visuellen Mustern abgespielt, die beispielsweise im Vornhinein erzeugt worden ist.According to one special embodiment According to the present invention, the melody recognition becomes tempo information get that for everyone predetermined time of the audio file define an associated tempo. With a speed that depends on these tempo information becomes then a sequence of visual patterns played, for example has been generated in advance.
Gemäß einem weiteren Aspekt der vorliegenden Erfindung wird die Folge von visuellen bzw. graphischen Mustern zufällig erzeugt. Die Erzeugung der Folge von Mustern kann jedoch auch abhängig von Melodie- bzw. Songaufbau-Informationen durchgeführt werden, die aus dem Audiosignal extrahiert werden können.According to one Another aspect of the present invention is the consequence of visual or graphic patterns at random generated. However, the generation of the sequence of patterns can also be dependent on Melody or song structure information is carried out from the audio signal can be extracted.
Gemäß einem speziellen Ausführungsbeispiel der vorliegenden Erfindung umfasst die Benutzereingabevorrichtung als Eingabeeinrichtung eine Tanzmatte, als Ausgabeeinrichtung einen Monitor, als Wiedergabeeinrichtung einen Lautsprecher und als Bereitstellungseinrichtung einen CD-, DVD- oder MP3-Spieler, wobei die Benutzereingabevorrichtung als Spielgerät fungiert und einen Vergleich zwischen den Benutzereingaben und der durch die visuelle Anzeige definierten Vorgabeweise anstellt, um eine Benutzereingabebewertung zu erhalten.According to one special embodiment The present invention includes the user input device as input device a dance mat, as output device a Monitor, as a display device a speaker and as a provision device a CD, DVD or MP3 player, wherein the user input device functions as a game device and a comparison between the user input and the by set the visual display defaults to one Get user input rating.
Bevorzugte Ausführungsbeispiele der vorliegenden Erfindung werden nachfolgend Bezugnehmend auf die beiliegenden Zeichnungen näher erläutert. Es zeigen:preferred embodiments The present invention will be described below with reference to FIGS enclosed drawings closer explained. Show it:
Es wird darauf hingewiesen, dass sich die folgenden, bezugnehmend auf die Figuren beschriebenen Ausführungsbeispiele auf ein spezielles Spielgerät beziehen, bei dem die vorliegende Erfindung implementierbar ist. Die vorliegende Erfindung ist jedoch nicht auf dieses Spielgerät mit Tanzmatte begrenzt. Zudem können Eingabevorrichtungen gemäß der vorliegenden Erfindung nicht nur im Unterhaltungssektor eingesetzt werden. Denkbar wäre es ferner, Benutzereingabevorrichtungen mit Benutzereingabebewertung auch zu medizinischen Zwecken einzusetzen, wie z.B. zur Untersuchung der Konzentrationsfähigkeit, der motorischen Fähigkeit oder der Reaktionsfähigkeiten eines Patienten, oder zur therapeutischen Behandlung von Patienten bezüglich dieser Fähigkeiten.It It should be noted that the following, referring to the figures described embodiments on a special game device in which the present invention is implementable. However, the present invention is not applicable to this dance mat game machine limited. In addition, you can Input devices according to the present invention Invention are not used only in the entertainment sector. Conceivable would it be further, user input devices with user input rating also for medical purposes, such as for examination the ability to concentrate, the motor ability or the reaction skills a patient, or for the therapeutic treatment of patients in terms of of these skills.
Auf
dem Computer
Während der
Computer
Die
Bereitstellungseinrichtung
Nachdem
im Vorhergehenden im Wesentlichen lediglich der Aufbau des Spielgeräts von
Das
Spiel beginnt mit der Bereitstellung einer Audiodatei in Schritt
Nachdem
auf diese Weise bei Start des Spielprogramms der Nutzer seine Audiodatei
ausgewählt
hat, unterzieht der Computer
Im
Rahmen des ablaufenden Spielprogramms führt der Computer
In
dem vorliegenden Ausführungsbeispiel können die
Muster beispielsweise aus vielen Einzelpattern zusammengesetzt sein,
die ihrerseits jeweils aus vier oder acht oder einer anderen Anzahl
von Zeilen bestehen. In einer Zeile befinden sich ein oder zwei
Pfeile. Anders ausgedrückt,
kann die Pattergenerierung
Die
Pattergenerierung bzw. die Auswahl unter den Einzelpattern bzw.
Mustern kann zufallsgesteuert sein. Die Pattergenerierung oder Patternauswahl
kann aber auch vom Songaufbau und melodischen Aspekten abhängig gemacht
werden. So könnten
beispielsweise mittels einer Filterbank im Computer
Nachdem
die Tempoerkennung
Am
Ende des Spiels, das beispielsweise durch das Erreichen des Endes
der Audiodatei bestimmt ist, findet eine Auswertung
Nachdem
der Computer
Während des
Abspielens
Im
Rahmen des Abfrageprozesses
Im
Rahmen der graphischen Patterndarstellung
Wie
bereits im Vorhergehenden erwähnt
definiert ein Zeitpunkt, zu dem ein Pfeil
In
dem Prozess
Im
Gegensatz zu den in der Beschreibungseinleitung beschriebenen Spielen,
die nicht die Möglichkeit
bieten, eigene Musik in das Spiel einzubinden oder zu diesen spielen,
ermöglicht
das Spielgerät
Bezugnehmend
auf die vorhergehende Beschreibung wird darauf hingewiesen, dass
das Spielgerät
Bei
dem vorhergehenden Ausführungsbeispiel
führte
die Rhythmuserkennungseinrichtung
Ferner
könnte
das im Vorhergehenden beschriebene Spielgerät auch insofern verbessert
werden, als dass die erstellten Patterns nicht nur rhythmisch zur
Musik passen, sondern auch vom Songaufbau und melodischen Aspekten
abhängen.
So könnten
beispielsweise mittels einer Filterbank, die beispielsweise in dem
Computer
Das
vorhergehende erwähnte
Spielprogramm, das auf dem Computer
Bezugnehmend
auf
Im
Vorhergehenden wurde bereits darauf hingewiesen, dass als Eingabeeinrichtung
auch etwas anderes verwendet werden könnte als eine Tanzmatte. Auf ähnliche
Weise ist es natürlich
ebenfalls möglich,
zur visuellen Anzeige eine andere Anzeigeeinrichtung zu verwenden
als den Monitor
Eine
mögliche
Verallgemeinerung besteht beispielsweise darin, dass im Rahmen der
Mustererzeugung abhängig
von den Rhythmusinformationen für
jede einzelne Teilbenutzereingabevorrichtung – in
Ferner
wäre es
möglich,
eine andere Wiedergabeeinrichtung als die integrierten Lautsprecher
Bezugnehmend
auf die von der Bereitstellungseinrichtung (
Im
vorhergehenden wurde bereits erwähnt und
kurz skizziert, dass bzw. wie zur Muster- bzw. Patternerzeugung
auch eine Melodieerkennung verwendet werden kann.
Explizit wird noch mal darauf hingewiesen, dass abhängig von den Gegebenheiten das erfindungsgemäße Schema zur Generierung polyphoner Melodien in Software implementiert sein kann. Die Implementation kann auf einem digitalen Speichermedium, insbesondere einer Diskette oder einer CD mit elektronisch auslesbaren Steuersignalen erfolgen, die so mit einem programmierbaren Computersystem zusammenwirken können, dass das entsprechende Verfahren ausgeführt wird. Allgemein besteht die Erfindung somit auch in einem Computerprogrammprodukt mit auf einem maschinenlesbaren Träger gespeicherten Programmcode zur Durchführung des erfindungsgemäßen Verfahrens, wenn das Computerprogrammprodukt auf einem Rechner und/oder einem entsprechenden Digital- oder Analogbaustein abläuft. In anderen Worten ausgedrückt kann die Erfindung somit als ein Computerprogramm mit einem Programmcode zur Durchführung des Verfahrens realisiert werden, wenn das Computerprogramm auf einem Computer abläuft.explicit it is again pointed out that depending on the circumstances the scheme of the invention be implemented in software for generating polyphonic melodies can. The implementation can be done on a digital storage medium, in particular a floppy disk or a CD with electronically readable Control signals are made that way with a programmable computer system can work together that the corresponding procedure is carried out. Generally there is the Invention thus also in a computer program product on a machine-readable carrier stored program code for carrying out the method according to the invention, if the computer program product on a computer and / or a corresponding digital or analog module expires. In other words, can the invention thus as a computer program with a program code to carry out the process can be realized when the computer program is up a computer expires.
Claims (11)
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WO2012123780A1 (en) * | 2011-03-17 | 2012-09-20 | Mxp4 | Method for generating a scenario on the basis of a piece of music, game and systems comprising means for implementing such a method |
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WO2012123780A1 (en) * | 2011-03-17 | 2012-09-20 | Mxp4 | Method for generating a scenario on the basis of a piece of music, game and systems comprising means for implementing such a method |
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