CN219475922U - Novel virtual reality interaction helmet - Google Patents
Novel virtual reality interaction helmet Download PDFInfo
- Publication number
- CN219475922U CN219475922U CN202320544042.6U CN202320544042U CN219475922U CN 219475922 U CN219475922 U CN 219475922U CN 202320544042 U CN202320544042 U CN 202320544042U CN 219475922 U CN219475922 U CN 219475922U
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- China
- Prior art keywords
- connecting seat
- block
- device main
- virtual reality
- reality interaction
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D10/00—Energy efficient computing, e.g. low power processors, power management or thermal management
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- Helmets And Other Head Coverings (AREA)
Abstract
The utility model belongs to the technical field of VR head display equipment, and particularly relates to a novel virtual reality interaction helmet, which comprises a device main body, wherein a connecting block is arranged on the device main body, a first adjusting belt is connected to the connecting block, an audio interface is arranged on the lower bottom surface of the first adjusting belt, an earphone is connected to the lower part of the audio interface, a first plug block is arranged at one end, far away from the connecting block, of the first adjusting belt, a first connecting seat is connected to one side, far away from the first adjusting belt, of the first plug block, a plug groove is formed in the first connecting seat, a fastening pressing plate is arranged in the plug groove, and a pressing block is connected to the upper part of the fastening pressing plate. According to the utility model, the two groups of first adjusting belts are symmetrically arranged at the two ends of the device main body, the first connecting seat is arranged at the end part of the first adjusting belts, the second connecting seat is arranged above the first connecting seat, and meanwhile, the second adjusting belts are connected at the central position of the upper surface of the device main body, so that the purpose of wearing the device conveniently can be achieved.
Description
Technical Field
The utility model relates to the technical field of VR head display equipment, in particular to a novel virtual reality interaction helmet.
Background
The utility model provides a virtual reality interaction helmet is equipped with, namely VR head display, VR glasses, and the VR eyes show that the product that utilizes multiple technique sets such as emulation technique and computer graphics man-machine interface technique multimedia technology sensing technology network technique is a brand-new man-machine interaction means of creating with the help of computer and latest sensor technique, and the main functions of VR glasses lie in: on one hand, the video processing method provides shocked panoramic video for VR video, games and the like, so that a user experiences a real virtual world; on the other hand, the 3D picture is provided for the user, so that a better display effect can be achieved, and the picture experience is higher and more true.
The prior art has the following problems:
the existing virtual reality interaction helmet is characterized in that the helmet is fixed on the head of a user by an elastic adjusting belt when being worn, and the length of the adjusting belt is changed due to shaking of the body of the user in the use process of the device due to the elasticity of the adjusting belt, so that the device body with the front end for VR display can shake, and the watching experience of the user can be reduced.
Disclosure of Invention
Aiming at the defects of the prior art, the utility model provides a novel virtual reality interaction helmet, which solves the problem that the existing device is easy to shake.
In order to achieve the above purpose, the present utility model provides the following technical solutions: the utility model provides a novel virtual reality interaction helmet, includes the device main part, be provided with the connecting block in the device main part, and be connected with first regulation area on the connecting block, the lower bottom surface of first regulation area is provided with the audio jack, and the below of audio jack is connected with the earphone, the one end that the connecting block was kept away from to first regulation area is provided with first grafting piece, and one side that first regulation area was kept away from to first grafting piece is connected with first connecting seat, the jack groove has been seted up on the first connecting seat, and the jack inslot is provided with fastening clamp plate, fastening clamp plate's top is connected with presses the piece, and is connected with the spring on pressing the piece, the top of first connecting seat is provided with the second connecting seat, and one side of second connecting seat is connected with the second regulation area, the one end that the second regulation area is close to the second connecting seat is provided with the second grafting piece.
As a preferable technical scheme of the utility model, the number of the connecting blocks and the number of the first adjusting belts are two, and the two groups of connecting blocks are symmetrically arranged at two ends of the device main body.
As a preferable technical scheme of the utility model, the inserting groove penetrates through the first connecting seat, and two groups of fastening pressing plates and pressing blocks are symmetrically arranged at two ends of the first connecting seat.
As a preferable technical scheme of the utility model, the second connecting seat and the first connecting seat are of arc plate-shaped structures, and the second connecting seat and the first connecting seat are of integrated structures.
As a preferable technical scheme of the utility model, the end part of the second connecting seat, which is close to the second adjusting belt, is provided with a plugging groove matched with the second adjusting belt in size, and a fastening pressing plate is arranged in the plugging groove.
As a preferable technical scheme of the utility model, the surfaces of the first plug-in block and the second plug-in block are respectively provided with a non-slip protrusion, and a clamping groove for connecting the second adjusting belt is arranged at the central position of the upper surface of the device main body.
Compared with the prior art, the utility model provides a novel virtual reality interaction helmet, which has the following beneficial effects:
1. this novel virtual reality interaction helmet through set up two sets of first regulation area at the both ends symmetry of device main part to set up first connecting seat at the tip of first regulation area, set up the second connecting seat in the top of first connecting seat, the second regulating belt is connected in the central point department of device main part upper surface simultaneously, fastening briquetting in through first connecting seat during the use, can fix first grafting piece, when need adjust the length of inserting of first grafting piece, press down the pressing block on first connecting seat surface, remove first grafting piece, loosen the pressing block after accomplishing the regulation, fastening clamp plate can form the fixed to first grafting piece again under the effect of spring, can adjust the second regulating belt in the same way, compare in traditional elastic band, this elastic plastic structure's first regulating belt and second regulating belt can not take place the change of length, in case accomplish the fixed back to the device main part, just can not lead to the rocking of device main part because of user's health, this structure can also be convenient for the user of different heads wears the device simultaneously.
2. This novel virtual reality interaction helmet through setting up connecting block and first regulation area at the tip of device main part to set up the audio interface in the lower bottom surface of first regulation area, the audio interface is connected with the device main part through the inside transmission line of first regulation area simultaneously, and this design is through adopting disconnect-type structure with earphone and device main part, sets up the audio interface on first regulation area, compares in traditional earphone lug connection mode in the device main part, and this structure has not only been convenient for wear and loading and unloading of earphone, has still avoided the earphone connecting wire overlength simultaneously, and touching user's face when leading to the connecting wire to drop then reduce user's use experience.
Drawings
FIG. 1 is a schematic diagram of the overall structure of the present utility model;
FIG. 2 is a schematic view of a first adjustment belt according to the present utility model;
FIG. 3 is a schematic side view of the present utility model;
FIG. 4 is a schematic diagram of a jack slot according to the present utility model.
In the figure: 1. a device body; 2. a connecting block; 3. a first adjustment belt; 4. an audio interface; 5. an earphone; 6. a first plug block; 7. a first connection base; 8. a plug-in groove; 9. fastening the pressing plate; 10. pressing the blocks; 11. a spring; 12. a second connecting seat; 13. a second adjustment belt; 14. a second plug block; 15. a non-slip bump.
Detailed Description
The following description of the embodiments of the present utility model will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present utility model, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the utility model without making any inventive effort, are intended to be within the scope of the utility model.
Referring to fig. 1 to 4, in the present embodiment: the utility model provides a novel virtual reality interaction helmet, including device main part 1, be provided with connecting block 2 on the device main part 1, be connected with first regulation area 3 on the connecting block 2, the lower bottom surface of first regulation area 3 is provided with audio jack 4, audio jack 4's below is connected with earphone 5, the one end that connecting block 2 was kept away from to first regulation area 3 is provided with first spliced block 6, one side that first spliced block 6 kept away from first regulation area 3 is connected with first connecting seat 7, the jack groove 8 has been seted up on the first connecting seat 7, be provided with fastening clamp plate 9 in the jack groove 8, be used for fixed first spliced block 6, fastening clamp plate 9's top is connected with pressing block 10, be connected with spring 11 on the pressing block 10, first connecting seat 7's top is provided with second connecting seat 12, one side of second connecting seat 12 is connected with second regulation area 13, second regulating area 13 is close to second connecting seat 12's one end is provided with second spliced block 14.
In this embodiment, the number of the connection blocks 2 and the first adjusting belts 3 is two, and the two groups of connection blocks 2 are symmetrically arranged at two ends of the device main body 1, so that the second adjusting belts 13 can be kept right above the head of the user through simultaneous adjustment of the two groups of first adjusting belts 3; the inserting groove 8 penetrates through the first connecting seat 7, and two groups of fastening pressing plates 9 and pressing blocks 10 are symmetrically arranged at two ends of the first connecting seat 7 so as to fix the two groups of first inserting blocks 6; the second connecting seat 12 and the first connecting seat 7 are of arc plate structures, and the second connecting seat 12 and the first connecting seat 7 are of integrated structures, so that the first connecting seat 7 and the second connecting seat 12 can be better attached to the head of a user; the end part of the second connecting seat 12, which is close to the second adjusting belt 13, is provided with a plugging groove 8 matched with the second adjusting belt 13 in size, and a fastening pressing plate 9 is arranged in the plugging groove 8 so as to fix a second plugging block 14; the surfaces of the first plug-in block 6 and the second plug-in block 14 are provided with anti-slip protrusions 15, and a clamping groove for connecting the second adjusting belt 13 is formed in the center of the upper surface of the device main body 1, so that the device main body 1 is prevented from loosening after being worn.
The working principle and the using flow of the utility model are as follows: when the device is used, the device main body 1 is placed at a proper position of eyes of a user, two groups of first adjusting belts 3 are placed on two sides of the head of the user, the second adjusting belts 13 are placed on the top of the head of the user, then the pressing block 10 on the first connecting seat 7 is pressed, the first inserting block 6 is slowly inserted into the inserting groove 8 on the first connecting seat 7 until the first adjusting belts 3 are attached to the head of the user, the second adjusting belts 13 are adjusted in the same way, finally the earphone 5 is worn, and the connecting wire of the earphone 5 is inserted into the audio inserting port 4.
Finally, it should be noted that: the foregoing description is only a preferred embodiment of the present utility model, and the present utility model is not limited thereto, but it is to be understood that modifications and equivalents of some of the technical features described in the foregoing embodiments may be made by those skilled in the art, although the present utility model has been described in detail with reference to the foregoing embodiments. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present utility model should be included in the protection scope of the present utility model.
Claims (6)
1. The utility model provides a novel virtual reality interaction helmet, includes device main part (1), its characterized in that: be provided with connecting block (2) on device main part (1), and be connected with first regulation area (3) on connecting block (2), the lower bottom surface of first regulation area (3) is provided with audio jack (4), and the below of audio jack (4) is connected with earphone (5), the one end that connecting block (2) was kept away from to first regulation area (3) is provided with first splicing block (6), and one side that first splicing block (6) kept away from first regulation area (3) is connected with first connecting seat (7), jack groove (8) have been seted up on first connecting seat (7), and be provided with fastening clamp plate (9) in jack groove (8), the top of fastening clamp plate (9) is connected with pressing block (10), and is connected with spring (11) on pressing block (10), the top of first connecting seat (7) is provided with second connecting seat (12), and one side of second connecting seat (12) is connected with second regulation area (13), second regulation area (13) are close to second connecting seat (12) and are provided with second inserting block (14).
2. The novel virtual reality interaction helmet of claim 1, wherein: the number of the connecting blocks (2) and the number of the first adjusting belts (3) are two, and the two groups of connecting blocks (2) are symmetrically arranged at two ends of the device main body (1).
3. The novel virtual reality interaction helmet of claim 1, wherein: the inserting groove (8) penetrates through the first connecting seat (7), and two groups of fastening pressing plates (9) and pressing blocks (10) are symmetrically arranged at two ends of the first connecting seat (7).
4. The novel virtual reality interaction helmet of claim 1, wherein: the second connecting seat (12) and the first connecting seat (7) are of arc plate-shaped structures, and the second connecting seat (12) and the first connecting seat (7) are of integrated structures.
5. The novel virtual reality interaction helmet of claim 1, wherein: the end part of the second connecting seat (12) close to the second adjusting belt (13) is provided with a plugging groove (8) matched with the second adjusting belt (13) in size, and a fastening pressing plate (9) is arranged in the plugging groove (8).
6. The novel virtual reality interaction helmet of claim 1, wherein: the surfaces of the first plug-in block (6) and the second plug-in block (14) are respectively provided with a non-slip protrusion (15), and a clamping groove for connecting the second adjusting belt (13) is arranged at the central position of the upper surface of the device main body (1).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202320544042.6U CN219475922U (en) | 2023-03-20 | 2023-03-20 | Novel virtual reality interaction helmet |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202320544042.6U CN219475922U (en) | 2023-03-20 | 2023-03-20 | Novel virtual reality interaction helmet |
Publications (1)
Publication Number | Publication Date |
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CN219475922U true CN219475922U (en) | 2023-08-04 |
Family
ID=87458704
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN202320544042.6U Active CN219475922U (en) | 2023-03-20 | 2023-03-20 | Novel virtual reality interaction helmet |
Country Status (1)
Country | Link |
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CN (1) | CN219475922U (en) |
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2023
- 2023-03-20 CN CN202320544042.6U patent/CN219475922U/en active Active
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