CN219185833U - Game interaction cinema - Google Patents
Game interaction cinema Download PDFInfo
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- CN219185833U CN219185833U CN202223504195.2U CN202223504195U CN219185833U CN 219185833 U CN219185833 U CN 219185833U CN 202223504195 U CN202223504195 U CN 202223504195U CN 219185833 U CN219185833 U CN 219185833U
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Abstract
The application provides a game interaction cinema, which comprises a game room, wherein a seat system, a screen and an interaction device for interacting with the screen are arranged in the game room; also comprises an interaction area and an interaction device, wherein the interaction area is adjacent to the game room, and a window is arranged between the interaction area and the game room, and the interaction device is arranged in the game room. The interactive device capable of interacting with the screen is arranged in the game room of the game interactive cinema, so that a player can watch the screen and participate in an interactive game, and the interestingness is improved. In particular, the interactive area adjacent to the game room is further provided, so that a player waiting in the interactive area can interact with the player in the game room through the interactive device, and the interest of the game is further increased.
Description
Technical Field
The utility model relates to the technical field of cinema, in particular to a game interactive cinema.
Background
With the progress of display technology, 3D, 4D, 5D cinema appear on the market, can reach lifelike visual effect, bring the amusement experience of sense organ for the user. However, the cinema is still mainly observed from the view angle of the user, such as wearing AR glasses, but the user and the game cannot interact, so that the entertainment is insufficient.
Disclosure of Invention
The application provides a game interaction cinema, which comprises a game room, wherein a seat system, a screen and an interaction device for interacting with the screen are arranged in the game room; the game device further comprises an interaction area and an interaction device, wherein the interaction area is adjacent to the game room, a window is arranged between the interaction area and the game room, and the interaction device is arranged in the game room.
In one embodiment, the window is fitted with a one-way glass through which the interaction zone is able to view the game room.
In one embodiment, the interaction device comprises at least one of a jet device and a water jet device.
In one embodiment, the interactive device is an electric simulated pistol.
In one embodiment, the floor of the game room is provided with a foundation pit, and the seat system comprises a seat and a driving device for driving the seat to move, wherein the driving device is at least partially positioned in the foundation pit, and the seat is positioned above the floor.
In one embodiment, the game room is provided with at least two rows of the seating systems.
In a specific embodiment, the interaction area is provided with a console, and the console is connected with the interaction device in the game room.
In a specific embodiment, the game device further comprises an embedded circuit, one end of the embedded circuit is connected to the console of the interaction area, and the other end of the embedded circuit is connected to the interaction device in the game room.
In one embodiment, the console is a slot machine.
In one embodiment, the interaction zone is located in a back direction of the seating system.
The interactive device capable of interacting with the screen is arranged in the game room of the game interactive cinema, so that a player can watch the screen and participate in an interactive game, and the interestingness is improved. In particular, the interactive area adjacent to the game room is further provided, so that a player waiting in the interactive area can interact with the player in the game room through the interactive device, and the interest of the game is further increased.
Drawings
FIG. 1 is a schematic diagram of an interactive cinema according to an embodiment of the present application;
FIG. 2 is a cross-sectional view taken along line A-A of FIG. 1;
FIG. 3 is a cross-sectional view taken along B-B in FIG. 1;
FIG. 4 is a schematic diagram of a console disposed in an interactive zone of a game interactive cinema in accordance with an embodiment of the present application;
fig. 5 is a sectional view of the console 14 in fig. 4 in the height direction;
FIG. 6 is a schematic diagram of a seat system of a theatre in an embodiment of the present application mounted to a support platform;
fig. 7 is a schematic diagram of an electric simulated pistol for a game interactive cinema in an embodiment of the present application.
The reference numerals in fig. 1-7 are illustrated as follows:
100-wall body; 200-sandy soil layer;
1-a game room; 1a, foundation pit; 1 b-a concrete layer; 1 c-a ground beam;
2-a central control room;
3-inlet channel;
4-screen;
5-an interaction zone; 51-unidirectional glass; 52-wall body;
61-embedding a line; 62-embedding a line;
7-a seat;
8-a driving device;
81-inlet; 82-outlet; 83-machine room entrance;
9-supporting a platform; 91-a platform body; 92-supporting frames; 93-staircase; 94-cover plate;
10-an electric simulation pistol;
11-an electric box;
12-isolating layer;
13-bridge frame;
14-a console; 14 A-A control panel; 14 b-coin-freed apparatus; 14 c-a console body; 14 d-fuselage; 14 e-storage box; 14 f-guiding tube; 14 g-expansion bolts; 14 e-storage box; 14 h-gate.
Detailed Description
In order to better understand the aspects of the present utility model, the present utility model will be described in further detail with reference to the accompanying drawings and detailed description.
Referring to fig. 1-3, fig. 1 is a schematic diagram of a game interactive cinema according to an embodiment of the present application, and fig. 1 is a game interactive cinema in a top view; FIG. 2 is a cross-sectional view taken along line A-A of FIG. 1; fig. 3 is a sectional view taken along the direction B-B in fig. 1.
The game interaction cinema in this embodiment comprises a game room 1, wherein the game room 1 is formed by enclosing a floor beam 1c, a wall body 100 and a top, the top can comprise a partition layer 12 as shown in fig. 2, and a bridge 13 can be further arranged, and the bridge 13 extends from the upper side of the partition layer 12 to the inner side of the wall body 100 of the game room 1. The game room 1 is provided with a seat 7 system, a screen 4 and an interaction device for interacting with the screen 4, taking fig. 1 as an example, the screen 4 is a curved screen, and the width dimension of the screen is approximately equal to the width dimension of the game room 1, so that the space of the game room 1 is utilized as much as possible, a better large screen display effect is achieved, and the game experience of a player is improved.
The front of the screen 4 is provided with a seat 7 system, in fig. 1, the game room 1 is provided with two rows of seat 7 systems, the front row of seat 7 systems close to the screen 4 comprises three seat 7 systems, the rear row of seat 7 systems comprises four seat 7 systems, the front row of seat 7 systems and the rear row of seat 7 systems are staggered with each other, and thus players in the front row of seat 7 systems do not block the vision of players in the rear row of seat 7 systems. Of course, the front seat 7 system and the rear seat 7 system may be aligned, or more rows of seat 7 systems may be provided, or only one row of seat 7 systems may be provided, or a plurality of seat 7 systems may be randomly distributed in the game room 1, which is not particularly limited in this embodiment.
It should be emphasized that the game interaction cinema in this embodiment is further provided with an interaction zone 5 adjacent to the game room 1, the interaction zone 5 comprises a surrounding wall 52, and the interaction zone 5 may be a relatively open area, so that the player can enter the area to participate in the interaction. A window is further provided between the interaction area 5 and the game room 1 so that the interior of the game room 1 can be observed from the interaction area 5, in this embodiment, the interaction area 5 and the game room 1 are separated by a unidirectional glass 51, the interior of the game room 1 can be observed only from the interaction area 5, and the game room 1 cannot observe the interaction area 5, however, it is also possible to observe each other between the interaction area 5 and the game room 1, for example, a whole piece of bidirectional transparent glass is provided.
When a plurality of players play, for example, players of mutually known team may play equipment in two or more batches, at this time, the player who plays the game first may arrive at the interaction area 5, and the interaction device in the game room 1 is controlled in the interaction area 5 to achieve the purpose of external and internal interaction, for example, the interaction device may be an air injection device or a water injection device, etc. disposed in the game room 1, and then the player in the interaction area 5 may control the air injection device or the water injection device, etc. to perform air injection, water injection, etc. on the player who plays the game in the game room 1, thereby achieving the purpose of external and internal interaction.
Therefore, the game room 1 of the game interaction cinema in the embodiment is provided with the interaction device capable of interacting with the screen 4, so that a player can watch the screen 4 and participate in the interaction game, and the interestingness is improved. In particular, in this embodiment, the interaction area 5 adjacent to the game room 1 is further provided, so that the player waiting in the interaction area 5 can interact with the player in the game room 1 through the interaction device, thereby further increasing the interest of the game.
As shown in fig. 1, the game room 1 and the interaction area 5 may be electrically connected by arranging an embedded circuit 61, as shown in fig. 2, the embedded circuit 61 is embedded underground, where the underground may be the underground of the land, or the sandy soil layer 200 between floors, etc., one end of the embedded circuit 61 is connected to the game room 1, and the other end is connected to the interaction area 5 (located at the left side of the left side wall body 100 in fig. 2), so that the control of the interaction device in the game room 1 in the interaction area 5 can be realized, and the embedded circuit 61 is beneficial to protecting the circuit.
In fig. 2, the embedded line 61 penetrates through the side wall of the foundation pit 1a, and may directly extend out of the side wall of the foundation pit 1a, or a connection port is formed on the surface of the side wall, so as to be connected to the inside of the game room 1 without occupying the floor space of the game room 1.
In the interaction between the interaction zone 5 and the game room 1, a console 14 may be provided, and the player may control the interaction device in the game room 1 through the console 14.
With continued reference to figures 4 and 5, FIG. 4 is a schematic view of a console 14 disposed in an interactive zone 5 of a game interactive cinema in accordance with an embodiment of the present application; fig. 5 is a sectional view of the console 14 in fig. 4 in the height direction.
The control is performed by the console 14, which is simple, and of course, other handheld control devices are also possible. The console 14 includes a console body 14c, where the console body 14c may be formed by sheet metal welding, and a console panel 14a is disposed on an upper portion of the console body, and a player may control the console panel 14a by using a button or a touch screen. The console 14 further includes a body 14d supported below the console body 14c, and an angle frame is provided at the bottom of the body 14d, which can be mounted to the floor of the interaction zone 5 by expansion bolts 14 g.
The console 14 may be a slot machine, as shown in fig. 5, a slot machine 14b is disposed on one side of a console body 14c of the console 14, a guide tube 14f is disposed inside the console 14, and game pieces can be thrown into the slot machine 14b and slid into a storage box 14e disposed in a machine body 14d via the guide tube 14f to be collected. The body 14d is also provided with a door 14h, and the door 14 can be locked by a latch.
Further, as can be understood with continued reference to fig. 1-3, in this embodiment, the foundation pit 1a is provided on the ground of the game room 1, i.e. the foundation pit 1a can be dug out on the ground of the game room 1, or the ground at the peripheral position of the game room 1 is lifted by stacking, so that the foundation pit 1a is correspondingly formed in the middle part, and the specific forming mode of the foundation pit 1a can be determined according to the actual field working condition. Furthermore, as shown in fig. 2 and 3, the seat 7 system specifically includes a seat 7 and a driving device 8 for driving the seat 7 to move, wherein the driving device 8 is at least partially located in the pit 1a, and the seat 7 is located above the ground.
So set up, on the one hand, foundation ditch 1a provides the mounted position of drive arrangement 8, and conceal in foundation ditch 1a, can play the effect of protection to drive arrangement 8, on the other hand, seat 7 is located above the ground, drive arrangement 8 is located under the ground at least partially, in fig. 2, drive arrangement 8 is located under the ground entirely, only part stretches out ground and is connected with seat 7, or seat 7 foundation ditch 1a is connected with drive arrangement 8, in this way, from the player experience perspective, can't observe drive arrangement 8 under seat 7, and provide the equipment of power for drive arrangement 8 etc. whole recreation room 1 is neater, compactly, the experience of player is better.
Specifically, the driving device 8 in the present embodiment includes an electric cylinder, and can drive the seat 7 to move up and down, thereby achieving lifting. The electric cylinder is driven by the servo motor, so that the telescopic length of the electric cylinder can be accurately controlled, and the continuous and stable power of the electric cylinder is ensured. In this way, in the game process, the player can experience up-and-down movement, and can combine with the game content in the screen 4, for example, when the player sits on the seat 7 and moves up-and-down through the interaction device and the screen 4 in the interaction process, the electric cylinder can drive the seat 7 to synchronously move up-and-down so as to achieve the game experience of being in the scene. For example, the game in the embodiment of the application may be a play mouse, and the player of the game plays the role of the play mouse, and the up-and-down movement may represent the action of the play mouse drilling into the ground and out during the game. It will be appreciated that the drive means 8 may also drive the seat 7 to perform other actions, such as to rotate the seat 7 in a horizontal plane, or to pitch, etc., which may also be combined at the same time.
With continued reference to fig. 6, fig. 6 is a schematic diagram of the system of seats 7 of the interactive cinema installed on the supporting platform 9 according to the embodiment of the present application.
As shown in fig. 6, the supporting platform 9 includes a platform body 91 and a supporting frame 92, where the platform body 91 is flat and is embedded in the upper notch of the foundation pit 1a, so that the platform body 91 and the ground around the foundation pit 1a are flush to form the ground of the game room 1 together. The support frame 92 of the support platform 9 is supported between the platform body 91 and the bottom of the foundation pit 1a to support the platform 9 body, the platform body 91 is provided with openings corresponding to each seat 7 system, the seat 7 of each seat 7 system at each opening position is located above the opening, the driving device 8 can be connected with the seat 7 in a transmission manner through the position of the opening, as mentioned before, the driving connection end of the driving device 8 can extend out of the opening to be connected with the seat 7, or the transmission connection end of the seat 7 can extend into the lower part of the opening to be connected with the driving device 8. So set up, the upper notch of foundation ditch 1a can be sealed to platform body 91 to maintain the flat, complete of ground, set up the opening again as the interface simultaneously, in order to satisfy the connection of seat 7 and drive arrangement 8.
Further, as shown in fig. 6, the platform body 91 in this embodiment may be provided with an operation port communicating the inside and outside of the foundation pit 1a and a cover plate covering the operation port. When maintenance or the like is required, an operator can enter the interior of the foundation pit 1a from the operation port, and perform maintenance, replacement or the like on the driving device 8, equipment for powering the driving device 8, and the like. In fig. 6, an escalator 93 is further provided, and the foundation pit 1a has a certain height (for example, 1500mm, meeting the equipment installation requirement of the driving device 8), and the escalator 93 is provided to facilitate the operator to safely enter the interior of the foundation pit 1 a.
In addition, as shown in fig. 1, the game interactive cinema in this embodiment further includes a central room 2, the central room 2 is adjacent to the game room 1, and the central room 2 is provided with a room entrance 83. And, still include the pre-buried line 62, pre-buried line 62 pre-buried is underground, and here underground can be the underground of soil, perhaps sand soil layer 200 etc. between the floor, and pre-buried line 62's one end is connected to recreation room 1, and the other end is connected to central control room 2, can realize controlling seat 7 system etc. in recreation room 1 in central control room 2 like this, and pre-buried line 62 does benefit to the protection circuit moreover. An electric box 11 can be arranged in the central control room 2 and is provided with a main cable, and an external network can be reserved in the central control room 2 to fix an IP address.
The floor of the game room 1 and the control room in this embodiment may be provided with a floor beam 1c, and the floor beam 1c may effectively partition the game area of the game room 1 and the operation area of the control room. The central control room 2 may be provided with a separate entrance for the entrance or exit of the staff.
In fig. 2, the embedded circuit 62 penetrates through the side wall of the foundation pit 1a, and may directly extend out of the side wall of the foundation pit 1a, or form a connection port on the surface of the side wall, so that the driving device 8 or other electrical equipment at the bottom of the foundation pit 1a is connected.
With continued reference to fig. 2, the ground with the game room 1 and the platform body 91 being flush in this embodiment may be further paved with a concrete layer 1b, where the concrete layer 1b is a platform with a steel structure as a framework, and has better strength and supporting performance, and the concrete layer 1b is also paved at the bottom and the side wall of the foundation pit 1a, i.e. the concrete layer 1b is paved at the ground and the foundation pit 1a, so that the integrity and the bearing performance of the whole ground of the game room 1 are better.
As shown in fig. 1, the game interactive cinema further comprises an entrance channel 3 in a rotary arrangement, and the rotary arrangement of the entrance channel 3 is beneficial to dispersing game staff. The whole game interactive cinema is provided with at least one inlet 81 and at least one outlet 82, the inlet 81 communicates with the above-mentioned whirling inlet channel 3, and the dashed arrow in fig. 1 illustrates the path of the personnel in and out. The inlet 81 and outlet 82 may be positioned opposite to each other so as to facilitate the entrance of a player from one side and exit from the other side, enabling orderly flow of personnel.
The seat 7 in this embodiment may include a seat 7 skeleton, a glass fiber reinforced plastic housing, a step, a safety belt, and a sound box, where the step is provided for a player to step on to sit on the seat 7, and the sound box may play music, dialogue, etc. related to a game, and may be separately provided with the seat 7, or may be provided with a headset.
As shown in fig. 7, fig. 7 is a schematic diagram of an electric simulated pistol 10 of the game interactive cinema according to the embodiment of the present application.
It should be noted that, the interaction device in the above embodiment is the electric simulation pistol 10. At the time of firing, the electric simulated pistol 10 is used to aim at the target on the screen 4 and then the trigger is actuated. When the trigger is pulled down, a vibrating recoil force is generated by the electric simulated pistol 10, shooting sound is also generated by sound on two sides of the seat 7, and a striking point of the electric simulated pistol 10 is displayed on the screen of the screen 4. When the multiple seats 7 are in the grouping mode in the system game, the front and rear light colors of the seats 7 of different groups can be different, and the patterns of the striking points are different.
The electric simulation pistol 10 mainly comprises a left outer shell, a right inner shell, a left inner shell and a right inner shell which are formed by injection molding, wherein the left and right shells are clamped to form the shell of the electric simulation pistol 10, and the left and right shells can be fastened by screws. The electric simulation pistol 10 further comprises an infrared capturing camera, the shooting direction can be captured and then uploaded to the controller so as to control the display to display the shooting point, and the electric simulation pistol 10 can also control the screen of the screen 4 to display the concentrated corresponding pictures, so that interaction with the screen 4 is realized, and the electric simulation pistol 10 is simultaneously provided with a camera radiator to radiate heat for the infrared capturing camera.
The principles and embodiments of the present utility model have been described herein with reference to specific examples, the description of which is intended only to facilitate an understanding of the method of the present utility model and its core ideas. It should be noted that it will be apparent to those skilled in the art that various modifications and adaptations of the utility model can be made without departing from the principles of the utility model and these modifications and adaptations are intended to be within the scope of the utility model as defined in the following claims.
Claims (10)
1. The game interactive cinema is characterized by comprising a game room, wherein a seat system, a screen and an interaction device for interacting with the screen are arranged in the game room; the game device further comprises an interaction area and an interaction device, wherein the interaction area is adjacent to the game room, a window is arranged between the interaction area and the game room, and the interaction device is arranged in the game room.
2. The game interactive cinema of claim 1 wherein the window is fitted with unidirectional glass through which the interactive zone can view the game room.
3. The game interactive cinema of claim 2 wherein the interactive means comprises at least one of a jet means, a water jet means.
4. The game interactive cinema of claim 1 wherein the interaction means is an electrically powered simulated pistol.
5. The interactive cinema of claim 1 wherein the floor of the room is provided with a pit, the seating system comprising a seat and a drive for driving the seat to move, the drive being located at least partially in the pit, the seat being located above the floor.
6. The game interactive cinema of claim 1 wherein the game room is provided with at least two rows of the seating systems.
7. The game interactive cinema of any one of claims 1-6 wherein the interactive zone is provided with a console, the console being connected to the interactive means within the game room.
8. The interactive cinema of claim 7 further comprising an embedded circuit having one end connected to the console of the interactive zone and another end connected to the interactive means within the game room.
9. The game interactive cinema of claim 8 wherein the console is a slot machine.
10. The game interactive cinema of any one of claims 1-6 wherein the interactive zone is located in a back direction of the seating system.
Priority Applications (1)
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CN202223504195.2U CN219185833U (en) | 2022-12-27 | 2022-12-27 | Game interaction cinema |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN202223504195.2U CN219185833U (en) | 2022-12-27 | 2022-12-27 | Game interaction cinema |
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CN219185833U true CN219185833U (en) | 2023-06-16 |
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CN202223504195.2U Active CN219185833U (en) | 2022-12-27 | 2022-12-27 | Game interaction cinema |
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