CN219167690U - Touch panel game handle - Google Patents
Touch panel game handle Download PDFInfo
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- CN219167690U CN219167690U CN202220649166.6U CN202220649166U CN219167690U CN 219167690 U CN219167690 U CN 219167690U CN 202220649166 U CN202220649166 U CN 202220649166U CN 219167690 U CN219167690 U CN 219167690U
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- side edge
- panel
- control panel
- touch pad
- game
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- 238000000926 separation method Methods 0.000 claims description 21
- 210000003811 finger Anatomy 0.000 claims description 11
- 210000003813 thumb Anatomy 0.000 claims description 11
- 230000002708 enhancing effect Effects 0.000 claims description 4
- 238000000034 method Methods 0.000 description 4
- 230000000694 effects Effects 0.000 description 2
- 230000008094 contradictory effect Effects 0.000 description 1
- 238000006073 displacement reaction Methods 0.000 description 1
- 206010016256 fatigue Diseases 0.000 description 1
- 235000012149 noodles Nutrition 0.000 description 1
- 208000016255 tiredness Diseases 0.000 description 1
- 230000003867 tiredness Effects 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
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Abstract
The utility model is applicable to the technical field of game equipment, and discloses a touch panel game handle which comprises a handle main body and a touch panel, wherein the handle main body comprises a control panel, a back panel connected with the control panel in a surrounding manner and a right holding part positioned at the surrounding position of the control panel and the back panel; the touch panel comprises a first side edge, a second side edge opposite to the first side edge, a third side edge connected between the first side edge and the second side edge, and a fourth side edge opposite to the third side edge; the distance between the first side edge and the right holding part is 1-25 mm; the distance between the first side edge and the second side edge is 50-150 mm; the distance between the third side edge and the fourth side edge is 30-70 mm. The utility model prevents fatigue and improves the experience of using the game handle by setting the size and the position of the touch pad in the game handle and setting the holding mode.
Description
Technical Field
The utility model relates to the technical field of game equipment, in particular to a touch pad game handle.
Background
At present, when playing games, a game handle is used for controlling in many cases. Common gamepads are used to control rotation of a view angle or movement of a mouse pointer in a game through a joystick. The manipulable fineness of the rocker in the actual use process is low, so that the use experience in the game process is poor. At present, part of handles with touch pads are on the market, but because the touch area is too small, the design of the holding mode of the touch pad is unreasonable, so that the actual use effect is not ideal, and even worse than the experience of a rocker.
Disclosure of Invention
The first object of the present utility model is to provide a touch pad game pad, which aims to solve the technical problem of the relation between the size and the position of the touch pad and the holding mode.
In order to achieve the above purpose, the utility model provides the following scheme: the touch panel game handle is characterized by comprising a handle main body and a touch panel, wherein the handle main body comprises a control panel, a back panel connected with the control panel in a surrounding manner and a right holding part positioned at the surrounding position of the control panel and the back panel; the touch pad deviates from the symmetrical center line of the control panel and is arranged on the control panel close to the right holding part;
the touch panel comprises a first side edge close to the right side of the control panel, a second side edge far away from the right side of the control panel and opposite to the first side edge, a third side edge connected between the first side edge and the second side edge and close to the upper side of the control panel, and a fourth side edge far away from the upper side of the control panel and opposite to the third side edge;
the distance between the first side edge and the right holding part is 1-Xmm, wherein 1< X <25; the distance between the first side edge and the second side edge is 50-150 mm; the distance between the third side edge and the fourth side edge is 30-70 mm.
In one possible implementation manner, the right holding portion has a separation section, an included angle between the separation section and the control panel is a °, wherein 0< a <10, and the separation section is a separation section between a thumb and the control panel when holding.
In one possible embodiment, the thickness of the right grip is 7 to 25mm.
In one possible implementation, the touchpad controls angular rotation and/or mouse pointer movement in a game by receiving a sliding touch input signal.
In one possible implementation, the touch pad game pad further includes a plurality of keys spaced apart from the control panel for controlling further game instructions.
In one possible embodiment, the touch pad game paddle further includes a vibration motor disposed within the paddle body for enhancing the game experience.
In one possible embodiment, the touch pad game pad further includes a joystick disposed on the manipulation panel for controlling the direction or angle of the game character.
In one possible embodiment, the touch pad gamepad further includes a scroll wheel disposed on the dashboard for enabling rapid switching of multi-skills or props or weapons in a game.
In one possible implementation manner, the lower right corner of the touch pad is broken, and a part of the keys are arranged on the control panel at the broken part, so that the finger can flexibly operate the touch pad or the keys.
In one possible implementation manner, the control panel and the back panel are enclosed to form a left holding part opposite to the right holding part, the back panel of the left holding part is provided with a raised convex shell so as to facilitate holding, and the vibration motor is arranged between the convex shell and the control panel.
In one possible embodiment, the right and left upper corners of the manipulation panel enclosed with the back panel are provided with manipulation keys for the attack or specific function of manipulating the manipulation keys by the left and right index and middle fingers.
According to the touch pad game handle provided by the utility model, the size and the position relation of the touch pad are used for ensuring that when a right hand holds a right holding part, fingers can quickly approach to a straight line in the horizontal direction to move, and the thumb of the right hand is not easy to fatigue and is not easy to miss.
Drawings
In order to more clearly illustrate the embodiments of the present utility model or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described, and it is obvious that the drawings in the following description are only some embodiments of the present utility model, and other drawings may be obtained according to the structures shown in these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a front view of a touch pad game paddle provided by an embodiment of the present utility model;
FIG. 2 is a schematic perspective view of a touch pad game pad according to an embodiment of the present utility model;
FIG. 3 is a top view of FIG. 1;
FIG. 4 is a rear view of FIG. 1;
FIG. 5 is a left side view of FIG. 1;
fig. 6 is a right side view of fig. 1.
Reference numerals illustrate: 1. a touch pad gamepad; 10. a handle body; 11. a control panel; 12. a back plate; 13. a right grip; 131. separating the cut noodles; 14. a left-side grip portion; 141. a convex shell; 15. operating the key; 20. a touch panel; 21. a first side; 22. a second side; 23. a third side; 24. a fourth side; 30. a key; 50. a rocker; 60. and a roller.
Detailed Description
The following description of the embodiments of the present utility model will be made clearly and fully with reference to the accompanying drawings, in which it is evident that the embodiments described are only some, but not all embodiments of the utility model. All other embodiments, which can be made by those skilled in the art based on the embodiments of the utility model without making any inventive effort, are intended to be within the scope of the utility model.
It should be noted that all directional indications (such as up, down, left, right, front, and rear … …) in the embodiments of the present utility model are merely used to explain the relative positional relationship between the components, the movement condition, etc. in a specific posture, and if the specific posture is changed, the directional indication is changed accordingly.
It will also be understood that when an element is referred to as being "mounted" or "disposed" on another element, it can be directly on the other element or intervening elements may also be present. When an element is referred to as being "connected" to another element, it can be directly connected to the other element or be indirectly connected to the other element through intervening elements.
Furthermore, the description of "first," "second," etc. in this disclosure is for descriptive purposes only and is not to be construed as indicating or implying a relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defining "a first" or "a second" may explicitly or implicitly include at least one such feature. In addition, the technical solutions of the embodiments may be combined with each other, but it is necessary to base that the technical solutions can be realized by those skilled in the art, and when the technical solutions are contradictory or cannot be realized, the combination of the technical solutions should be considered to be absent and not within the scope of protection claimed in the present utility model.
As shown in fig. 1 to 4, the touch panel game handle 1 provided by the embodiment of the utility model is characterized by comprising a handle main body 10 and a touch panel 20, wherein the handle main body 10 comprises a control panel 11, a back panel 12 connected with the control panel 11 and enclosed, and a right holding part 13 positioned at the enclosed position of the control panel 11 and the back panel 12; the touch panel 20 is disposed on the manipulation panel 11 offset from the center line of symmetry of the manipulation panel 11 and near the right grip 13. In a specific application, the right holding portion 13 is located at the lower right portion of the surrounding portion of the control panel 11 and the back panel 12, the shape is designed to be convenient for a person to hold, the touch pad 20 is designed on the control panel 11 at the upper left side of the right holding portion 13, and the design is for better manipulating the touch pad 20 by the thumb of the right hand when the right hand holds the right holding portion 13.
The touch panel 20 includes a first side 21 near the right side of the control panel 11, a second side 22 far from the right side of the control panel 11 and opposite to the first side 21, a third side 23 connected between the first side 21 and the second side 22 and near the upper side of the control panel 11, and a fourth side 24 far from the upper side of the control panel 11 and opposite to the third side 23. In a specific application, the first side 21, the second side 22, the third side 23 and the fourth side 24 enclose a rectangular touch area, wherein the first side 21 is defined as the right side of the touch panel 20, the second side 22 is the left side of the touch panel 20, the third side 23 is the upper side of the touch panel 20, and the fourth side 24 is the lower side of the touch panel 20.
As shown in fig. 6, the distance between the first side edge 21 and the right grip portion 13 is 1 to Xmm, wherein 1< x <25; the distance between the first side edge 21 and the second side edge 22 is 50-150 mm; the distance between the third side edge 23 and the fourth side edge 24 is 30-70 mm; the right holding part is provided with a separation section 131, the included angle between the separation section 131 and the control panel 11 is A DEG, wherein 0< A <10, and the separation section 131 is the separation surface between the thumb and the control panel 11 when holding. In a specific application, the distance from the first side edge 21 to the right holding part 13 is defined to be 1-25 mm, so that the distance can better adapt to the operable margin of the thumb, meanwhile, the range value which can be used in practice is met, the distance from the first side edge 21 to the second side edge 22 is defined to be 50-150 mm, so that the operable transverse displacement of the thumb can be better met, the longer transverse stroke of the game character can be better operated through the touch pad 20 at one time, the distance from the third side edge 23 to the fourth side edge 24 is defined to be 30-70 mm, and the longer longitudinal stroke of the game character can be controlled on the limited control panel 11 at one time.
Referring to fig. 1 and 3, in one possible embodiment, the right grip portion 13 has a separation section 131, where an angle between the separation section 131 and the control panel 11 is a °, and the separation section 131 is defined as a separation surface between the thumb and the control panel 11 when the grip is gripped, and the angle is not greater than 10 degrees, so as to avoid tiredness caused by using the game handle 1 of the touch pad 20.
Referring to fig. 1, in one possible embodiment, when the separation plane is located below the touch pad, then x=25-60 tan (a); alternatively, when the separation section is located above the touch pad, the vertical height difference between the separation section and the touch pad is Bmm, wherein 0<B<80, and
referring to fig. 1 and 3, in one possible embodiment, when the separation plane 131 is located below the touch pad 20, then x=25-60 tan (a); alternatively, when the separating section 131 is located above the touch panel 20, the vertical height difference between the separating section 131 and the touch panel 20 is Bmm, wherein 0<B<80, andin particular, when the separation section 131 is located above the touch pad 20, the angle relationship between the separation section 131 and the control panel 11 is not limited to the angle a. />
Referring to fig. 1 and 6, in one possible embodiment, the right grip portion 13 has a thickness of 7 to 25mm. In a specific application, the thickness of the right grip portion 13 is 7-25 mm, the thickness of the right grip portion 13 determines the remaining operable range of the thumb to a certain extent, when the right grip portion 13 is thicker, the stroke of the thumb operable touch panel 20 is reduced, when the right grip portion 13 is thinner, a larger operation stroke of the thumb is facilitated, and because the thinning of the grip portion needs to consider the internal assembly relationship, and meanwhile, higher requirements are put forward on the process, the cost is higher, and therefore, the thickness of the grip portion needs to be controlled to be in a range of 7-25 mm relatively suitable.
Referring to FIG. 1, in one possible embodiment, the touch pad 20 receives a sliding touch input signal to effect control of angular rotation and/or mouse pointer movement in a game. In particular applications, the functionality of the touch pad 20 may be combined to control angular rotation and/or mouse pointer movement in a game to achieve more game functionality.
Referring to fig. 1, in one possible embodiment, the touch pad game pad 1 further includes a plurality of keys 30 spaced apart from the control panel 11 for controlling more game instructions. In a specific application, the touch pad game paddle 1 is arranged on the control panel 11 and has a plurality of keys 30 to form a unique keyboard, and more game function operations can be realized by defining the function mode of each key 30.
Referring to fig. 2, in one possible embodiment, the touch pad game paddle 1 further includes a vibration motor (not shown) disposed within the paddle body 10 for enhancing the game experience. In particular reference, the vibration motor may simulate sounds in a game, thereby enhancing the user's game experience.
Referring to fig. 1, in one possible embodiment, the touch pad game pad 1 further includes a joystick 50 provided on the manipulation panel 11 for controlling the direction or angle of the game character. In a specific application, the rocker 50 is disposed at a position above the left of the control panel 11, so that the left hand operation of the rocker 50 is facilitated to control the direction or angle of the game, thereby improving the convenience of use.
Referring to fig. 1, in one possible embodiment, the touch pad game paddle 1 further includes a scroll wheel 60 disposed on the dashboard 11 for enabling rapid switching of multiple skills or props or weapons in a game. In a specific application, the roller 60 is disposed at a position below the middle of the control panel 11, so that it can ensure that skills, props or weapons can be quickly switched in the game to quickly operate functions in the game, and meanwhile, the roller 60 is disposed at the position of the control panel 11 to effectively prevent false triggering.
Referring to fig. 1, in one possible embodiment, the lower right corner of the touch pad 20 has a break, and a portion of the keys 30 are provided on the manipulation panel 11 at the break, so that the finger can flexibly operate the touch pad 20 or the keys 30. In a specific application, the key 30 is located on the lower right side of the touch panel 20 as a common key in games. The design makes the right hand only need to switch between the right hand holding part 13 and the outward micro-stretching holding, so that the key 15 can be rapidly and flexibly operated, and meanwhile, the key 30 and the touch pad 20 can be rapidly switched.
Referring to fig. 1, 4 and 5, in one possible embodiment, the control panel 11 and the back panel 12 are enclosed to form a left grip portion 14 opposite to the right grip portion 13, and the back panel 12 of the left grip portion 14 is provided with a convex case 141 that is bulged so as to facilitate gripping, and a vibration motor is provided between the convex case 141 and the control panel 11. In a specific application, the left hand only needs to cling to the left holding portion 14, so that the convex shell 141 swelled on the back panel 12 of the left holding portion 14 is in order to cling to the holding shape, and meanwhile, a vibration motor can be arranged between the convex shell 141 and the control panel 11, so that the game experience is enhanced.
Referring to fig. 1-4, in one possible embodiment, the upper right and upper left corners of the manipulation panel 11 enclosing with the back panel 12 are provided with operation keys 15 for the left and right index and middle fingers to manipulate the attack or specific function of the operation keys 15. In a specific application, the operation key 15 is controlled by the left index finger, the right index finger and the middle finger, so that the attack or other operations of the game in the running and visual angle moving process can be ensured, and the rapid control of multiple fingers can be utilized as much as possible.
The foregoing description is only of the preferred embodiments of the present utility model and is not intended to limit the scope of the utility model, and all equivalent structural changes made by the description of the present utility model and the accompanying drawings or direct/indirect application in other related technical fields are included in the scope of the utility model.
Claims (11)
1. A touch pad gamepad, comprising:
the handle body comprises a control panel, a back panel connected with the control panel in a surrounding manner and a right holding part positioned at the surrounding position of the control panel and the back panel;
the touch panel deviates from the symmetrical central line of the control panel and is arranged on the control panel close to the right holding part;
the touch panel comprises a first side edge close to the right side of the control panel, a second side edge far away from the right side of the control panel and opposite to the first side edge, a third side edge connected between the first side edge and the second side edge and close to the upper side of the control panel, and a fourth side edge far away from the upper side of the control panel and opposite to the third side edge;
the distance between the first side edge and the right holding part is 1-Xmm, wherein 1< X <25; the distance between the first side edge and the second side edge is 50-150 mm; the distance between the third side edge and the fourth side edge is 30-70 mm.
2. The touch pad game paddle of claim 1 wherein the right hand grip has a separation section that is at an angle a ° to the control panel, wherein 0< a <10, the separation section being a separation section of a thumb from the control panel when gripped.
3. The touch pad game paddle of claim 1 wherein the right grip has a thickness of 7-25 mm.
4. The touch pad gamepad of claim 1 wherein the touch pad is configured to control in-game angular rotation and/or mouse pointer movement by receiving a sliding touch input signal.
5. The touch pad gamepad of any one of claims 1-4, further comprising a plurality of keys spaced apart from the manipulation panel for manipulating further game instructions.
6. The touch pad gamepad of any one of claims 1-4, further comprising a vibration motor disposed within the handle body for enhancing a gaming experience.
7. The touch pad gamepad of any one of claims 1-4, further comprising a joystick disposed on the manipulation panel for controlling the direction or angle of a game character.
8. The touch pad gamepad of any one of claims 1-4, further comprising a scroll wheel disposed on the manipulation panel for enabling rapid switching of multi-skills or props or weapons in a game.
9. The touch pad game pad of claim 5, wherein the lower right corner of the touch pad has a break, and a portion of the keys are provided on the control panel at the break so that a finger can flexibly operate the touch pad or the keys.
10. The touch panel game paddle of claim 6 wherein the control panel and the back panel enclose a left hand grip opposite the right hand grip, the back panel of the left hand grip having a raised convex hull for ease of grip, the convex hull and the control panel being interposed therebetween the vibration motor.
11. The touch panel game pad according to any one of claims 1 to 4, wherein the upper right and upper left corners of the manipulation panel enclosed with the back panel are provided with manipulation keys for attack or specific functions of manipulating the manipulation keys by left and right index and middle fingers.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN202220649166.6U CN219167690U (en) | 2022-03-23 | 2022-03-23 | Touch panel game handle |
Applications Claiming Priority (1)
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CN202220649166.6U CN219167690U (en) | 2022-03-23 | 2022-03-23 | Touch panel game handle |
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CN219167690U true CN219167690U (en) | 2023-06-13 |
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CN202220649166.6U Active CN219167690U (en) | 2022-03-23 | 2022-03-23 | Touch panel game handle |
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- 2022-03-23 CN CN202220649166.6U patent/CN219167690U/en active Active
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