CN114712848A - Touch pad gamepad - Google Patents

Touch pad gamepad Download PDF

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Publication number
CN114712848A
CN114712848A CN202210289594.7A CN202210289594A CN114712848A CN 114712848 A CN114712848 A CN 114712848A CN 202210289594 A CN202210289594 A CN 202210289594A CN 114712848 A CN114712848 A CN 114712848A
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China
Prior art keywords
control panel
gamepad
touch pad
side edge
touchpad
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Pending
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CN202210289594.7A
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Chinese (zh)
Inventor
黄翔宇
黄澍裕
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Individual
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Individual
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Priority to CN202210289594.7A priority Critical patent/CN114712848A/en
Publication of CN114712848A publication Critical patent/CN114712848A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Position Input By Displaying (AREA)

Abstract

The invention is suitable for the technical field of game equipment, and discloses a touch pad gamepad, which comprises a gamepad main body and a touch pad, wherein the gamepad main body comprises a control panel, a back panel and a right holding part, the back panel is connected with the control panel and is enclosed by the control panel, and the right holding part is positioned at the enclosed part of the control panel and the back panel; the touch pad comprises a first side edge, a second side edge, a third side edge and a fourth side edge, wherein the second side edge is arranged opposite to the first side edge, the third side edge is connected between the first side edge and the second side edge, and the fourth side edge is arranged opposite to the third side edge; the distance between the first side edge and the right holding part is 1-25 mm; the distance between the first side edge and the second side edge is 50-150 mm; the distance between the third side and the fourth side is 30-70 mm; the angle between the separation section of the right holding part and the control panel is not more than 10 degrees. The invention prevents fatigue and improves the experience of using the gamepad by setting the size and the position of the touchpad in the gamepad and setting the holding mode of the touchpad.

Description

Touch pad gamepad
Technical Field
The invention relates to the technical field of game equipment, in particular to a touchpad game handle.
Background
At present, when a game is played, a game handle is used for operation and control in many times. The common game pad controls the rotation of the visual angle or the movement of the mouse indication in the game through a rocker. The controllable fineness of the rocker in the actual use process is low, so that the use experience in the game process is poor. At present, a part of handles with touch pads are arranged on the market, but due to the fact that the touch area is too small, the touch pad is unreasonably designed in a holding mode, the effect is not ideal in practical use, and even the experience is worse than that of a rocker.
Disclosure of Invention
The invention aims to provide a touchpad gamepad, which aims to solve the technical problem of the relation between the size and the position of a touchpad and the holding mode.
In order to achieve the purpose, the invention provides the following scheme: the touchpad gamepad is characterized by comprising a gamepad body and a touchpad, wherein the gamepad body comprises a control panel, a back panel and a right holding part, the back panel is connected with the control panel and surrounds the control panel, and the right holding part is positioned at the surrounding position of the control panel and the back panel; the touch pad deviates from the symmetrical center line of the control panel and is arranged on the control panel close to the right holding part;
the touch pad comprises a first side edge close to the right side of the control panel, a second side edge far away from the right side of the control panel and opposite to the first side edge, a third side edge connected between the first side edge and the second side edge and close to the upper side of the control panel, and a fourth side edge far away from the upper side of the control panel and opposite to the third side edge;
the distance between the first side and the right holding part is 1-Xmm, wherein 1< X < 25; the distance between the first side edge and the second side edge is 50-150 mm; the distance between the third side and the fourth side is 30-70 mm; the right holding part is provided with a separation section, the included angle between the separation section and the control panel is A degrees, wherein, A is more than 0 and less than 10, and the separation section is the separation section of the thumb and the control panel when being held.
In one possible embodiment, when the separation section is located below the touch panel, then X ═ 25 to 60 tan (a); or when the separation section is positioned above the touch pad, the vertical height difference between the separation section and the touch pad is Bmm, wherein 0<B<80, and
Figure BDA0003561161070000021
in a possible embodiment, the thickness of the right-side holding part is 7-25 mm.
In one possible embodiment, the touch pad controls the view rotation and/or mouse pointer movement in the game by receiving a sliding touch input signal.
In a possible implementation manner, the touchpad gamepad further comprises a plurality of keys which are arranged on the control panel at intervals and used for controlling more game instructions.
In one possible embodiment, the touchpad gamepad further comprises a rumble motor disposed within the gamepad body for enhancing the gaming experience.
In one possible embodiment, the touchpad gamepad further comprises a joystick disposed on the manipulation panel for controlling the direction or angle of a game character.
In one possible embodiment, the touchpad gamepad further comprises a scroll wheel provided on the manipulation panel for enabling fast switching of multiple skills or props or weapons in a game.
In a possible implementation manner, the lower right corner of the touch pad is broken, and a part of the keys is arranged on the control panel at the broken position, so that the touch pad or the keys can be flexibly operated by fingers.
In a possible embodiment, the control panel and the back panel enclose a left side holding portion opposite to the right side holding portion, a raised convex shell is arranged on the back panel of the left side holding portion to facilitate holding, and the vibration motor is arranged between the convex shell and the control panel.
In a possible implementation manner, the upper right corner and the upper left corner of the control panel enclosed with the back panel are provided with operation keys for the left index finger, the right index finger and the middle finger to control the attack or specific function of the operation keys.
According to the touchpad game handle provided by the invention, the size and the position relation of the touchpad are used for ensuring that when a right hand holds the right holding part, fingers can quickly approach a linear mode to move in the horizontal direction, and the thumb of the right hand is not easy to fatigue and is not easy to make errors.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the structures shown in the drawings without creative efforts.
FIG. 1 is a front view of a touchpad gamepad provided by embodiments of the present invention;
FIG. 2 is a schematic perspective view of an angle of a touchpad gamepad provided by an embodiment of the present invention;
FIG. 3 is a top view of FIG. 1;
FIG. 4 is a rear view of FIG. 1;
FIG. 5 is a left side view of FIG. 1;
fig. 6 is a right side view in fig. 1.
The reference numbers illustrate: 1. a touchpad gamepad; 10. a handle body; 11. a control panel; 12. a back panel; 13. a right grip portion; 131. separating cut surfaces; 14. a left side grip portion; 141. a convex shell; 15. operating a key; 20. a touch panel; 21. a first side edge; 22. a second side edge; 23. a third side; 24. a fourth side; 30. pressing a key; 50. a rocker; 60. and a roller.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that all the directional indicators (such as up, down, left, right, front, and rear … …) in the embodiment of the present invention are only used to explain the relative position relationship between the components, the motion situation, and the like in a specific posture, and if the specific posture is changed, the directional indicator is changed accordingly.
It will also be understood that when an element is referred to as being "secured to" or "disposed on" another element, it can be directly on the other element or intervening elements may also be present. When an element is referred to as being "connected" to another element, it can be directly connected to the other element or be indirectly connected to the other element through intervening elements.
In addition, the descriptions relating to "first", "second", etc. in the present invention are used for descriptive purposes only and are not to be construed as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include at least one such feature. In addition, technical solutions between various embodiments may be combined with each other, but must be realized by a person skilled in the art, and when the technical solutions are contradictory or cannot be realized, such a combination should not be considered to exist, and is not within the protection scope of the present invention.
As shown in fig. 1 to 4, a touchpad game pad 1 according to an embodiment of the present invention includes a pad body 10 and a touchpad 20, where the pad body 10 includes a control panel 11, a back panel 12 connected to and enclosed by the control panel 11, and a right grip 13 located at an enclosed position between the control panel 11 and the back panel 12; the touch panel 20 is provided on the manipulation panel 11 near the right grip 13, offset from the center line of symmetry of the manipulation panel 11. In a specific application, the right holding portion 13 is located at the lower right of the enclosed portion of the control panel 11 and the back panel 12, and is shaped to facilitate the holding by human hand, and the touch pad 20 is designed on the control panel 11 above and to the left of the right holding portion 13, such design is to make the thumb of the right hand operate the touch pad 20 better when the right hand is held by the right holding portion 13.
The touchpad 20 includes a first side 21 close to the right side of the manipulation panel 11, a second side 22 away from the right side of the manipulation panel 11 and disposed opposite to the first side 21, a third side 23 connected between the first side 21 and the second side 22 and close to the upper side of the manipulation panel 11, and a fourth side 24 away from the upper side of the manipulation panel 11 and disposed opposite to the third side 23. In specific application, the first side 21, the second side 22, the third side 23 and the fourth side 24 enclose a rectangular touch area, wherein the first side 21 is defined as the right of the touchpad 20, the second side 22 is the left of the touchpad 20, the third side 23 is the upper side of the touchpad 20, and the fourth side 24 is the lower side of the touchpad 20, and in addition, each side is connected by an arc corner, so that fingers are prevented from being scratched due to mistaken touch.
As shown in fig. 6, the distance from the first side 21 to the right grip 13 is 1 to Xmm, where 1< X < 25; the distance between the first side edge 21 and the second side edge 22 is 50-150 mm; the distance between the third side 23 and the fourth side 24 is 30-70 mm; the right grip portion has a separation section 131, an included angle between the separation section 131 and the control panel 11 is a °, where 0< a <10, and the separation section 131 is a separation plane between the thumb and the control panel 11 when the grip portion is held. In specific application, the distance between the first side 21 and the right holding part 13 is defined to be 1-25 mm, so that the operable margin distance of a thumb can be better adapted, the range value in practical use can be met, the distance between the first side 21 and the second side 22 is defined to be 50-150 mm, the operable transverse displacement of the thumb can be better met, the farther transverse stroke of a game character can be better operated at one time through the touch pad 20, the distance between the third side 23 and the fourth side 24 is defined to be 30-70 mm, and the farther longitudinal stroke of the game character can be operated at one time on the limited control panel 11; the right holding part 13 has a separation section 131, the included angle between the separation section 131 and the control panel 11 is a °, the separation section 131 is defined as the separation plane between the thumb and the control panel 11 when holding, and the included angle is not greater than 10 degrees, so as to avoid the tiredness caused by using the gamepad 1 of the touch pad 20.
Referring to fig. 1 and 3, in one possible embodiment, when separating the cutsWhen the surface 131 is located below the touch panel 20, X is 25 to 60 tan (a); alternatively, when the separation plane 131 is located above the touch pad 20, the vertical height difference between the separation plane 131 and the touch pad 20 is Bmm, wherein 0<B<80, and
Figure BDA0003561161070000061
in a specific application, when the separation plane 131 is located above the touch pad 20, the angle relationship between the separation plane 131 and the control panel 11 may not be limited to the angle a.
Referring to fig. 1 and 6, in one possible embodiment, the thickness of the right grip 13 is 7 to 25 mm. In the specific application, the thickness of the right holding part 13 is 7-25 mm, the thickness of the right holding part 13 determines the remaining operable range of the thumb to a certain extent, when the right holding part 13 is thicker, the stroke of the touch pad 20 operable by the thumb is reduced, when the right holding part 13 is thinner, the thumb can obtain a larger operation stroke, because the thinning of the holding part needs to consider the internal assembly relation, and simultaneously, higher requirements are provided for the process, the cost is higher, and therefore, the thickness of the holding part needs to be controlled to be 7-25 mm, which is relatively appropriate.
Referring to FIG. 1, in one possible implementation, the touchpad 20 implements control of in-game view rotation and/or mouse pointer movement by receiving a sliding touch input signal. In particular applications, the functions of the touchpad 20 may be combined to control in-game view rotation and/or mouse pointer movement to implement more gaming functions.
Referring to fig. 1, in one possible embodiment, the touchpad gamepad 1 further comprises a plurality of keys 30 spaced apart on the manipulation panel 11 for manipulating further game commands. In a specific application, the touchpad game handle 1 is arranged on the control panel 11, and the plurality of keys 30 form a unique keyboard, so that more game function operations can be realized by defining the function mode of each key 30.
Referring to fig. 2, in one possible embodiment, the touchpad gamepad 1 further comprises a vibrating motor (not shown) disposed within the grip body 10 for enhancing the gaming experience. In particular, the vibration motor can simulate the sound in the game, thereby improving the game experience of the user.
Referring to fig. 1, in one possible embodiment, the touchpad gamepad 1 further comprises a joystick 50 provided on the manipulation panel 11 for controlling the direction or angle of a game character. In specific application, the rocker 50 is arranged at the upper left position of the control panel 11, so that the direction or angle of a game can be conveniently controlled by operating the rocker 50 with the left hand, and the use convenience is improved.
Referring to fig. 1, in one possible embodiment, the touch pad gamepad 1 further comprises a scroll wheel 60 provided on the manipulation panel 11 for enabling rapid switching of multiple skills or props or weapons in a game. In a specific application, the roller 60 is disposed at a position below the middle of the control panel 11, so that it can be ensured that a skill or a prop or a weapon can be rapidly switched in a game to rapidly operate a function in the game, and meanwhile, the roller 60 is disposed at the position of the control panel 11 to effectively prevent false triggering.
Referring to fig. 1, in a possible embodiment, the lower right corner of the touch pad 20 has a break, and a portion of the keys 30 are disposed on the manipulation panel 11 at the break, so that the finger can flexibly manipulate the touch pad 20 or the keys 30. In a specific application, the key 30 is located at the lower right of the touch pad 20 as a common key in a game. The design enables the right hand to switch between the attachment of the right grip 13 and the outward flaring of the grip, thereby achieving the quick and flexible operation of the keys 15 and the quick switching between the operation of the keys 30 and the operation of the touch pad 20.
Referring to fig. 1, 4 and 5, in one possible embodiment, the control panel 11 and the back panel 12 enclose a left grip 14 opposite to the right grip 13, the back panel 12 of the left grip 14 is provided with a raised convex shell 141 for gripping, and a vibrating motor is provided between the convex shell 141 and the control panel 11. In a specific application, the left hand only needs to be tightly attached to the left-side grip 14, so that the protruding shell 141 bulging from the back panel 12 of the left-side grip 14 is provided to fit the grip shape, and a vibration motor can be arranged between the protruding shell 141 and the control panel 11 to enhance the game experience.
Referring to fig. 1 to 4, in one possible embodiment, the upper right corner and the upper left corner of the manipulation panel 11 enclosed with the back panel 12 are provided with operation keys 15 for the left and right index and middle fingers to manipulate the attack or specific function of the operation keys 15. In specific application, the operation key 15 is controlled by the left index finger, the right index finger and the middle finger, so that the game can be ensured to be attacked or otherwise operated in the walking and visual angle moving processes, and the multi-finger can be used for fast control as far as possible.
The above description is only a preferred embodiment of the present invention, and is not intended to limit the scope of the present invention, and all modifications and equivalents of the present invention, which are made by the contents of the present specification and the accompanying drawings, or directly/indirectly applied to other related technical fields, are included in the scope of the present invention.

Claims (11)

1. A touchpad gamepad comprising:
the handle body comprises a control panel, a back panel connected and enclosed with the control panel and a right holding part positioned at the enclosed position of the control panel and the back panel;
the touch pad deviates from the symmetrical center line of the control panel and is arranged on the control panel close to the right holding part;
the touch pad comprises a first side edge close to the right side of the control panel, a second side edge far away from the right side of the control panel and opposite to the first side edge, a third side edge connected between the first side edge and the second side edge and close to the upper side of the control panel, and a fourth side edge far away from the upper side of the control panel and opposite to the third side edge;
the distance between the first side and the right holding part is 1-Xmm, wherein 1< X < 25; the distance between the first side edge and the second side edge is 50-150 mm; the distance between the third side and the fourth side is 30-70 mm; the right holding part is provided with a separation section, the included angle between the separation section and the control panel is A degrees, wherein, A is more than 0 and less than 10, and the separation section is the separation section of the thumb and the control panel when being held.
2. The touchpad gamepad of claim 1, wherein when the separate section is located below the touchpad, then X-25-60 tan (a); or when the separation section is positioned above the touch pad, the vertical height difference between the separation section and the touch pad is Bmm, wherein 0<B<80, and
Figure FDA0003561161060000011
3. a touch pad gamepad according to claim 1, wherein the thickness of the right hand grip is 7 to 25 mm.
4. A touch pad gamepad as defined in claim 1, wherein said touchpad implements control of in-game view rotation and/or mouse pointer movement by receiving swipe touch input signals.
5. A touch pad gamepad according to any of claims 1 to 4, wherein said touchpad gamepad further comprises a plurality of keys spaced apart on said dashboard for manipulating further game instructions.
6. A touch pad gamepad according to any of claims 1 to 4, wherein the touchpad gamepad further comprises a rumble motor disposed within the body of the gamepad for enhancing the gaming experience.
7. A touch pad gamepad according to any one of claims 1 to 4, wherein said touchpad gamepad further comprises a joystick arranged on the control panel for controlling the direction or angle of a game character.
8. A touch pad gamepad according to any one of claims 1 to 4, wherein said touchpad gamepad further comprises a scroll wheel provided on the manipulation panel for enabling rapid switching of multiple skills or props or weapons in a game.
9. A touch pad gamepad according to claim 5, wherein the lower right corner of the touch pad is interrupted and a part of the keys is provided on the control panel at the interruption, so that the touch pad or the keys can be flexibly operated by a finger.
10. A touch pad gamepad according to claim 6, wherein said control panel and said back panel enclose a left grip opposite said right grip, the back panel of said left grip being provided with a raised boss to facilitate gripping, said vibration motor being provided between said boss and said control panel.
11. A touch pad gamepad according to any of claims 1 to 4, wherein the upper right and left corners of the manipulation panel enclosed by the back panel are provided with manipulation keys for the left and right index and middle fingers to manipulate the attacks or specific functions of said manipulation keys.
CN202210289594.7A 2022-03-23 2022-03-23 Touch pad gamepad Pending CN114712848A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210289594.7A CN114712848A (en) 2022-03-23 2022-03-23 Touch pad gamepad

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210289594.7A CN114712848A (en) 2022-03-23 2022-03-23 Touch pad gamepad

Publications (1)

Publication Number Publication Date
CN114712848A true CN114712848A (en) 2022-07-08

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