CN217794450U - Hitting game machine with automatic righting function - Google Patents

Hitting game machine with automatic righting function Download PDF

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Publication number
CN217794450U
CN217794450U CN202221607439.7U CN202221607439U CN217794450U CN 217794450 U CN217794450 U CN 217794450U CN 202221607439 U CN202221607439 U CN 202221607439U CN 217794450 U CN217794450 U CN 217794450U
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China
Prior art keywords
push rod
righting
target object
state
turntable
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CN202221607439.7U
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Chinese (zh)
Inventor
余计强
许金桥
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Guangzhou Jiuyou Animation Technology Co ltd
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Guangzhou Jiuyou Animation Technology Co ltd
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Priority to CN202221607439.7U priority Critical patent/CN217794450U/en
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Abstract

The utility model relates to the technical field of electronic game equipment, in particular to a hitting game machine with an automatic righting function, wherein a target object is arranged on the circumferential side edge of a turntable and is hinged with the turntable, the target object keeps an upright state on the turntable in an initial state, and the target object can turn over towards one side far away from a push rod under the hitting action of the push rod, so that the upright state is changed into a falling state; the front side edge of the righting frame is obliquely and upwards arranged along the rotating direction of the turntable, and a target object in a falling state can be automatically righted to be in a standing state when passing through the righting frame. The utility model provides a pair of possess and hit playing game machine of hitting of automatic function of rightting, the carousel can drive the object that sets up above that and rotate thereupon, and the player can hit the object through control push rod and make this object become the state of falling from standing the state, and the object of the state of falling can be rightted again automatically when rightting the frame through righting, easy operation, and is interesting good.

Description

Hitting game machine with automatic righting function
Technical Field
The utility model relates to an electronic game equipment technical field specifically is a hitting that possesses automatic function of rightting hits game machine.
Background
In the field of electronic game equipment, the dominant equipment is a doll grabbing machine, but because the doll grabbing game equipment is single, the game process becomes more and more tedious after a user plays for a long time, and more user operations cannot be attracted; therefore, it is urgently needed to design a video game device which is simple to operate and can increase interest.
SUMMERY OF THE UTILITY MODEL
In order to overcome the defect that exists among the prior art, the utility model discloses a task is to provide a hitting that possesses automatic righting function and hits game machine, the carousel can drive the target object that sets up above that and rotate thereupon, and the player can hit the target object through control push rod and make this target object can become the state of falling from standing the state, and the target object of the state of falling can be right again automatically when righting the frame through righting, easy operation, interesting good.
The utility model discloses the task is realized through following technical scheme:
a hitting game machine with a self-righting function, comprising: a machine platform; the turntable is rotatably connected with the machine table, at least one target object is arranged on the circumferential side edge of the turntable and hinged with the turntable, and the target object is kept in a standing state on the turntable in an initial state; the turntable driving mechanism can drive the turntable to rotate relative to the machine table; the push rod mechanism comprises a push rod and a push rod driving mechanism capable of driving the push rod to move telescopically so as to strike the target object, and the target object can turn towards one side far away from the push rod under the striking action of the push rod, so that the target object is changed into a falling state from a standing state; the righting frame is arranged on the machine platform and located behind the corresponding push rod mechanism, so that the target object can pass through the corresponding righting frame after passing through the push rod mechanism, the front side edge of the righting frame is arranged obliquely upwards along the rotating direction of the rotary table, and the target object in a falling state can be automatically righted to be in a standing state when passing through the righting frame.
As a preferred technical scheme, the hitting type game machine further comprises a controller and at least one sensing mechanism electrically connected with the controller, the sensing mechanism is arranged on the machine table and is opposite to the corresponding push rod mechanism, or is located between the corresponding push rod mechanism and the righting frame, the sensing mechanism can be triggered when a target object in a falling state passes through the sensing mechanism, and the controller controls the player to obtain points or gifts after receiving signals sent by the sensing mechanism.
As a preferred technical scheme, the righting frame is in an inverted V shape or a trapezoid shape.
As a preferable technical scheme, a torsion spring and/or a counterweight block are/is arranged at the hinged position of the target object, so that the target object can automatically stand after being righted by the righting frame for a certain angle.
Preferably, the target is provided with a striking part which is convenient for the push rod to strike, the striking part protrudes out of the surface of the target, and the striking depth of the push rod is less than or equal to the protruding depth of the striking part.
As a preferable technical scheme, a doll is sleeved on the outer side of the upper end of the target, and the impact part is a bump protruding out of the surface of the doll.
Compared with the prior art, the utility model provides a pair of hitting that possesses automatic function of rightting hits game machine has following beneficial effect: (1) the turntable can drive a target object arranged on the turntable to rotate along with the turntable, a player can hit the target object by controlling the push rod to enable the target object to be changed from a standing state to a falling state, the falling target object can be automatically righted when passing through the righting frame, and the turntable is simple in operation and good in interestingness; (2) through the arrangement of the induction mechanism, the induction mechanism can be triggered after the target object is hit and falls down, so that the game integral or direct winning is obtained, and the interest of the game is further increased.
The conception, the specific structure and the effects of the present invention will be further described with reference to the accompanying drawings, so as to fully understand the objects, the features and the effects of the present invention.
Drawings
FIG. 1 is a schematic structural diagram of a striking game machine with auto-righting function according to the present embodiment;
FIG. 2 is an enlarged view of a portion of FIG. 1;
fig. 3 is a schematic structural view of the centering frame.
Wherein: the device comprises a machine table 1, a rotary table 2, a push rod mechanism 3, a push rod 31, a centering frame 4, a target object 5, an impact part 51 and a sensing mechanism 6.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more clearly understood, the present invention will be further described in detail with reference to the following embodiments and accompanying drawings. It should be understood that the description of the specific embodiments is intended to be illustrative only and is not intended to be limiting.
It will be understood that when an element is referred to as being "connected" or "mounted" to another element, it can be directly connected or mounted to the other element or be indirectly connected or mounted to the other element through intervening elements. Furthermore, the terms "upper," "lower," "left," "right," "inner," "outer," and the like as used herein are for illustrative purposes only and do not represent the only embodiments.
As shown in fig. 1-3, the utility model provides a hitting game console that possesses automatic righting function, including board 1, carousel 2, carousel actuating mechanism and at least one push rod mechanism 3, carousel actuating mechanism sets up on board 1 and can drive carousel 2 and rotate relative board 1, push rod mechanism 3 is connected on board 1, push rod mechanism 3 includes push rod 31 and can drive the push rod actuating mechanism (not shown) of push rod 31 concertina movement, the circumference side of carousel 2 is equipped with at least one target 5, the lower extreme of target 5 is articulated with carousel 2, target 5 keeps the state of standing up on carousel 2 during initial state, when target 5 was hit to push rod 31, target 5 can be towards the one side upset of keeping away from push rod 31 under the effect of hitting of push rod 31, thereby become the state of falling down by the state of standing up. The hitting type game machine further comprises at least one righting frame 4, the righting frame 4 is arranged on the machine table 1 and located behind the corresponding push rod mechanism 3, so that a target 5 can be hit by the push rod 31 after passing through the push rod mechanism 3, the hit target 5 is turned towards one side far away from the push rod 31, moves along with the rotation of the turntable 2 and passes through the corresponding righting frame 4, the front side edge of the righting frame 4 is obliquely and upwards arranged along the rotation direction of the turntable 2, the target 5 in the falling state can be automatically righted to the standing state when passing through the righting frame, manual righting by a worker is not needed, the righting frame 4 is arranged in the embodiment and can automatically righting the target 5, the time and the labor of the worker are saved, in the hitting process of a player, the target 5 falls down and can be automatically righted to the standing state when passing through the righting frame 4, and the interestingness of the game is increased; the falling target object 5 can be prevented from being not righted in time, so that the player can be prevented from falling empty in the next hitting; the structure of the righting frame 4 is simple, the replacement and the disassembly are convenient, and the righting frame 4 is matched with the target object 5 together, so that the operation of the target object 5 from falling to standing is convenient, and the whole structure is simple.
As a preferred embodiment, the impact type game machine further includes a controller (not shown) and at least one sensing mechanism 6 electrically connected to the controller, the controller is disposed on the machine table 1, the sensing mechanism 6 is disposed on the machine table 1 and opposite to the corresponding push rod mechanism 3, or is located between the corresponding push rod mechanism 3 and the righting frame 4, the sensing mechanism 6 can be triggered when the object 5 in a falling state passes through the sensing mechanism 6, and the controller controls to enable the player to obtain credits or gifts after receiving a signal sent by the sensing mechanism 6, in this embodiment, the sensing mechanism 6 and the righting frame 4 are disposed in a staggered manner. The sensing mechanism is arranged in the design, so that the sensing mechanism can be triggered after the target object is hit and falls down, the game integral is acquired or the prize is directly won, and the interest of the game is further increased.
As the preferred embodiment, the righting frame 4 is in an inverted V shape or a trapezoid shape, and the structure is arranged, so that the turntable 2 mechanism can be automatically righted by the righting frame 4 regardless of forward rotation or reverse rotation, the structure is simple, and the operation is convenient.
In a preferred embodiment, the hinge of the target 5 is provided with a torsion spring and/or a counterweight (not shown), so that the target can automatically rise after being straightened by the righting frame 4 for a certain angle (for example, 70 °), and the target 5 can be prevented from falling down again, so that the target 5 has a certain limiting function, and the target 5 can fall down backwards only when the push rod 31 hits the target 5 again.
In a preferred embodiment, the object 5 is provided with a striking part 51 for facilitating striking by the putter 31, the striking part 51 protrudes from the surface of the object 5, the striking depth of the putter 31 is less than or equal to the protruding depth of the striking part 51, so as to increase the difficulty and interest of the game, and the player must operate the putter 31 to strike the striking part 51 accurately before hitting the object 5.
In a preferred embodiment, a doll (not shown) is sleeved on the outer side of the upper end of the object 5, and the striking part 51 is a bump protruding from the surface of the doll, so that the toy is sleeved to increase the interest of the game and the game experience.
The foregoing description is only exemplary of the preferred embodiments of the application and is illustrative of the principles of the technology employed. It will be appreciated by those skilled in the art that the scope of the invention herein disclosed is not limited to the particular combination of the features set forth above, but is also intended to cover other arrangements in which any combination of the features set forth above or equivalent features thereof can be combined without departing from the spirit of the invention. For example, the above features may be replaced with (but not limited to) features having similar functions disclosed in the present application.

Claims (6)

1. A hitting game machine with a self-righting function, comprising:
a machine platform;
the turntable is rotatably connected with the machine table, at least one target object is arranged on the circumferential side edge of the turntable and hinged with the turntable, and the target object is kept in a standing state on the turntable in an initial state;
the turntable driving mechanism can drive the turntable to rotate relative to the machine table;
the push rod mechanism comprises a push rod and a push rod driving mechanism capable of driving the push rod to move in a stretching mode so as to hit the target object, and the target object can turn towards one side far away from the push rod under the hitting effect of the push rod, so that the standing state is changed into the falling state;
the righting frame is arranged on the machine platform and located behind the corresponding push rod mechanism, so that the target object can pass through the corresponding righting frame after passing through the push rod mechanism, the front side edge of the righting frame is arranged obliquely upwards along the rotating direction of the rotary table, and the target object in a falling state can be automatically righted to be in a standing state when passing through the righting frame.
2. The hitting game machine with the automatic righting function of claim 1, further comprising a controller and at least one sensing mechanism electrically connected with the controller, wherein the sensing mechanism is arranged on the machine table and opposite to the corresponding push rod mechanism or located between the corresponding push rod mechanism and the righting frame, the sensing mechanism can be triggered when a target object in a falling state passes through the sensing mechanism, and the controller receives a signal sent by the sensing mechanism and then controls a player to obtain credits or gifts.
3. The hit gaming machine with auto-righting function as claimed in claim 1, wherein the righting frame is inverted V-shaped or trapezoidal.
4. The hitting game machine with the self-righting function of claim 1, wherein the hinge joint of the target is provided with a torsion spring and/or a counterweight so as to be automatically erected after being righted by the righting frame for a certain angle.
5. The hitting game machine with the self-righting function as claimed in claim 1, wherein the target is provided with a striking part for facilitating striking of the push rod, the striking part protrudes out of the surface of the target, and the striking depth of the push rod is less than or equal to the protruding depth of the striking part.
6. The hitting game machine with the self-righting function as claimed in claim 5, wherein the doll is sleeved outside the upper end of the target, and the striking part is a bump protruding from the surface of the doll.
CN202221607439.7U 2022-06-23 2022-06-23 Hitting game machine with automatic righting function Active CN217794450U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202221607439.7U CN217794450U (en) 2022-06-23 2022-06-23 Hitting game machine with automatic righting function

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202221607439.7U CN217794450U (en) 2022-06-23 2022-06-23 Hitting game machine with automatic righting function

Publications (1)

Publication Number Publication Date
CN217794450U true CN217794450U (en) 2022-11-15

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ID=83994351

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202221607439.7U Active CN217794450U (en) 2022-06-23 2022-06-23 Hitting game machine with automatic righting function

Country Status (1)

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CN (1) CN217794450U (en)

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