CN215916445U - Unattended intelligent intelligence-developing gate-violation game machine - Google Patents

Unattended intelligent intelligence-developing gate-violation game machine Download PDF

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Publication number
CN215916445U
CN215916445U CN202122450882.XU CN202122450882U CN215916445U CN 215916445 U CN215916445 U CN 215916445U CN 202122450882 U CN202122450882 U CN 202122450882U CN 215916445 U CN215916445 U CN 215916445U
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game
handle
violation
annular
charging
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CN202122450882.XU
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Chinese (zh)
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李腾峰
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Abstract

The utility model relates to an unattended intelligent intelligence-developing gateway-running game machine, which comprises a metal game track and a game handle, wherein a plurality of ID card tags are arranged on the metal game track; the game handle comprises a handheld handle and an annular conductive coil assembly connected to the front end of the handheld handle, a main control circuit board and a power supply are arranged inside the handheld handle, and the front end of the main control circuit board is connected with a non-contact ID tag reader; the annular conductive coil assembly comprises an annular insulating main body and two exposed leads wound on the surface of the annular insulating main body, the two exposed leads are not in contact with each other, and the inner ends of the two exposed leads are respectively connected with a contact switch arranged in the handheld handle; the game equipment is convenient to operate, high in safety and strong in sensitivity, game links can be enriched conveniently, interestingness and playability are improved, the function of unattended and independent business can be realized by matching with various functional interfaces of the charging bin box and the game business management system module, and operation cost can be saved.

Description

Unattended intelligent intelligence-developing gate-violation game machine
The technical field is as follows:
the utility model relates to the technical field of intelligence-developing game machines, in particular to an unattended intelligent intelligence-developing breakthrough-running game machine.
Background art:
various intelligence development game equipment is available in the market, and aims to cultivate or train the hand-brain coordination ability, psychological development, team cooperation ability or increase the relationship between parents and children of children. The 'through fire' game is a new game or training item, and is favored by the masses of young people. The existing game equipment for passing through the live wire mainly comprises a metal track and a game handle, wherein the metal track is electrified weakly, the game handle is electrically conductive, and if the handle touches the metal track in the game process, weak punishment electric shock reaction occurs, the mode has certain danger and is easy to bring discomfort to a player.
The utility model has the following contents:
the utility model aims to overcome the defects in the prior art and provides an unattended intelligent gate-opening-violation game machine.
The technical scheme adopted by the utility model is as follows: an intelligent gate-violation game machine without being attended by people, which comprises a metal game track and a game handle, wherein:
a plurality of ID card tags are arranged on the metal game track; arranging a plurality of blocking balls and sharp turning points in the middle of the track;
the game handle comprises a handheld handle and an annular conductive coil assembly connected to the front end of the handheld handle, a main control circuit board and a power supply are arranged inside the handheld handle, the front end of the main control circuit board is connected with a non-contact ID tag reader, and an MCU controller, a contact switch and a prompt element are further arranged on the main control circuit board;
the annular conductive coil assembly comprises an annular insulating main body and two exposed leads wound on the surface of the annular insulating main body, the two exposed leads are not in contact with each other, and the inner ends of the two exposed leads are respectively connected with a contact switch arranged in the handheld handle; the annular insulation main body is also provided with a gap part, the gap part is provided with a locking valve which can be opened and closed, and the locking valve is used as a master control switch of the game handle and is connected with the MCU controller in the handheld handle; when the locking valve is opened, the annular insulating main body forms a gap and breaks a circuit, and when the locking valve is closed, the annular insulating main body forms a closed annular whole;
the annular insulating body has an inner diameter greater than a maximum diameter in the metal play track.
Further, the distance between the two bare wires is 3-5 mm.
The handle of the game handle is cylindrical and is a hollow insulating glue shell.
The main control circuit board is also provided with a data storage module, a Bluetooth communication module, a wireless charging module and a charging interface; the power supply is a rechargeable lithium battery and the prompting element comprises a sound horn and an alarm lamp.
The ID card tags include a start ID card tag, an end ID card tag, and at least one verification ID card tag.
The game machine further comprises a charging bin box, wherein a handle charging bin for charging the gamepad is arranged on the charging bin box, and the charging bin box is internally provided with an internet of things communication module for networking and data transmission, a Bluetooth communication and control module for data transmission with the gamepad, and a charging bin unlocking and controlling module for controlling the unlocking and locking of the handle charging bin.
The gamepad is also provided with a plurality of indicator lights, including a power-on indicator light, a game state indicator light, a charging indicator light, a Bluetooth indicator light and the like.
In the game equipment, the metal game track is not electrified, and the current is converted into sound or light for prompting after the game handle touches the metal game track and is conducted, so that the game equipment is not through a human body and has high safety; the non-contact ID tag reader is adopted to sense the ID card tag to trigger the start of a game, an intermediate event and the end of the game, the sensitivity is high, the game links can be enriched conveniently, and the interestingness and the playability are improved. The gamepad adopts wireless design, no cable is wound during the game, the experience during the game is better, and the functions of unattended operation and independent business can be realized by matching with various functional interfaces of the charging bin and the game business management system, so that the operation cost can be saved.
Description of the drawings:
FIG. 1 is a schematic view of a metal game track according to one embodiment of the present invention;
FIG. 2 is a schematic structural diagram of a gamepad according to an embodiment of the utility model;
FIG. 3 is a schematic diagram of the internal functional blocks of the gamepad of the embodiment of FIG. 2;
fig. 4 is a functional block diagram of a charging magazine according to an embodiment of the present invention.
The specific implementation mode is as follows:
as shown in fig. 1-3, the present invention relates to an unattended intelligent gate-violation game machine, which comprises a metal game track 1 and a game handle 2, wherein:
a plurality of ID card tags are arranged on the metal game track 1, wherein the ID card tags comprise a starting ID card tag 101, a finishing ID card tag 102 and at least one verification ID card tag 103, and three verification ID card tags 103 are arranged in the embodiment; arranging a plurality of blocking balls and sharp turning points in the middle of the track;
the game handle 2 comprises a handheld handle 21 and an annular conductive coil assembly 22 connected to the front end of the handheld handle 21, a main control circuit board 201 and a power supply (a rechargeable lithium battery is adopted in the embodiment) are arranged inside the handheld handle 21, the front end of the main control circuit board 201 is connected with a non-contact ID tag reader 202, the card reading distance of the non-contact ID tag reader 202 is 2-5cm, and an MCU controller 203, a contact switch 204 and a prompt element are further arranged on the main control circuit board 201;
the annular conductive coil assembly 22 comprises an annular insulating main body 221 and two exposed leads 222 wound on the surface of the annular insulating main body 221, the two exposed leads 222 are not in contact with each other, and the inner ends of the two exposed leads 222 are respectively connected with the contact switch 204 arranged in the handheld handle 21; the annular insulating main body 221 is also provided with a gap part, the gap part is provided with a locking valve 223 which can be opened and closed, and the locking valve 223 is used as a master control switch of the game handle 2 and is connected with the MCU controller 203 in the handheld handle 21; the annular insulating body 221 forms a gap and opens a circuit when the latch valve 223 is open, and the annular insulating body 221 forms a closed annular whole when the latch valve 223 is closed; the latch valve 223 may be opened or closed in a rotary manner, or may be opened in a detachable manner or closed in an assembled manner.
The inner diameter of the annular insulating body 221 is larger than the largest diameter in the metal game track 1.
When playing, the locking valve 223 is opened, the game handle 2 is sleeved on the starting point of the metal game track 1 from the gap part, then, the locking valve 223, that is, the master control switch, is closed, so that after the gamepad 2 is powered on, the non-contact ID tag reader 202 in the gamepad 2 senses the start ID card tag 101, and sends a prompt to start a game, then, the gamepad 2 is moved along the metal game track 1, during the moving process, the gamepad 2 can not contact the metal game track 1, otherwise, the game is finished, if the annular conductive coil assembly 22 of the gamepad 2 contacts the metal game track 1, two exposed wires 222 wound on the surface of the annular insulating main body 221 are in contact with the metal game track 1 to conduct a circuit, at the moment, the passing failure is prompted, the game is finished, the starting point needs to be returned to start again, and the passing success is prompted only after the gamepad 2 keeps not in contact with the metal game track 1 and senses the end point ID card label 102.
Further, the distance between the two bare wires 222 is 3-5mm, and the bare wires 222 are copper wires with a flat and wide shape; the smaller the distance between the two wires is, the higher the probability of conduction after the gamepad 2 touches the metal game track 1 is, i.e. the more sensitive the gamepad is, the more susceptible the gamepad is, and the more susceptible the gamepad is, the better the distance is 3-5 mm.
The handheld handle 21 of the game handle 2 is cylindrical and is a hollow insulating glue shell, so that the game handle is more convenient to hold.
The main control circuit board 201 is also provided with a data storage module 205, a Bluetooth communication module 206, a wireless charging module 207 and a charging interface 208; the power supply is a rechargeable lithium battery 209, and the prompting elements comprise a voice control 2010, a loudspeaker 2011, a lamp control 2012 and an alarm lamp 2013.
When the gamepad 2 reaches the tag 102 of the verification ID card and senses the tag, a relevant game time prompt, a score prompt, a prize prompt and the like can be sent; or setting related game limits by using the check ID card label, for example, if the check ID card label is not reached within a specified time, indicating that the game fails;
as shown in fig. 4, the game machine further includes a charging bin box 3, the charging bin box 3 is provided with a handle charging bin 31 for charging the game handle 2, and the charging bin box 3 is provided with an internet of things communication module 32 for networking and data transmission, a bluetooth communication and control module 33 for data transmission with the game handle, and a charging bin unlocking control module 34 for controlling unlocking and locking of the handle charging bin.
According to the use scene of use recreation of difference, thereby can make corresponding molding with storehouse box 3 that charges and will charge in the storehouse box embedding other parts, handle charge storehouse 31 is three-dimensional box-like, and in gamepad 2 put into handle charge storehouse 31 according to the direction of suggestion, the storehouse of charging establishes wireless charging device, and the back is put into to the handle, carries out wireless charging to the handle automatically.
The player can take out the game handle after unlocking the handle charging bin 31 by means of code scanning and the like; the charging bin 3 can sense the position of the game handle, and can give a prompt if the sensing distance is exceeded; the bluetooth communication and control module 33 of the charging bin box 3 is connected with the bluetooth of the gamepad 2 for data acquisition, and the internet of things communication module 32 is connected with terminals such as a game business management system and a user mobile phone for networking and data transmission.
After the game player successfully passes the clearance or reaches the stage of being able to receive the real prize, the real prize or the virtual prize is received on the game business management system (the real prize is sent by express delivery under the line), thereby increasing the attraction of the game device.
In addition, a plurality of indicator lights including a power-on indicator light, a game state indicator light, a charging indicator light, a Bluetooth indicator light and the like are further arranged on the game handle 2 so as to prompt the working state of the game device.
In the game equipment, the metal game track is not electrified, and the current is converted into sound or light for prompting after the game handle touches the metal game track and is conducted, so that the game equipment is not through a human body and has high safety; the non-contact ID tag reader is adopted to sense the ID card tag to trigger the start of a game, an intermediate event and the end of the game, the sensitivity is high, the game links can be enriched conveniently, and the interestingness and the playability are improved. The gamepad adopts wireless design, no cable is wound during the game, the experience during the game is better, and the functions of unattended operation and independent business can be realized by matching with various functional interfaces of the charging bin and the game business management system, so that the operation cost can be saved.

Claims (7)

1. An intelligent gate-violation game machine of unmanned on duty, includes metal recreation track and game paddle, its characterized in that:
a plurality of ID card tags are arranged on the metal game track;
the game handle comprises a handheld handle and an annular conductive coil assembly connected to the front end of the handheld handle, a main control circuit board and a power supply are arranged inside the handheld handle, the front end of the main control circuit board is connected with a non-contact ID tag reader, and an MCU controller, a contact switch and a prompt element are further arranged on the main control circuit board;
the annular conductive coil assembly comprises an annular insulating main body and two exposed leads wound on the surface of the annular insulating main body in the same direction, the two exposed leads are not in contact with each other, and the inner ends of the two exposed leads are respectively connected with a contact switch arranged in the handheld handle; the annular insulation main body is also provided with a gap part, the gap part is provided with a locking valve which can be opened and closed, and the locking valve is used as a master control switch of the game handle and is connected with the MCU controller in the handheld handle; when the locking valve is opened, the annular insulating main body forms a gap and breaks a circuit, and when the locking valve is closed, the annular insulating main body forms a closed annular whole;
the annular insulating body has an inner diameter greater than a maximum diameter in the metal play track.
2. The unattended intelligent educational gate-violation gaming machine of claim 1, wherein: the distance between two bare wires is 3-5 mm.
3. The unattended intelligent educational gate-violation gaming machine of claim 1, wherein: the handle of the game handle is cylindrical and is a hollow insulating glue shell.
4. The unattended intelligent educational gate-violation gaming machine of claim 1, wherein: the main control circuit board is also provided with a data storage module, a Bluetooth communication module, a wireless charging module and a charging interface; the power supply is a rechargeable lithium battery; the prompting element comprises a sound horn and a warning lamp.
5. The unattended intelligent educational gate-violation gaming machine of claim 1, wherein: the ID card tags include a start ID card tag, an end ID card tag, and at least one verification ID card tag.
6. The unattended intelligent educational gate-violation gaming machine of claim 1, wherein: the game machine further comprises a charging bin box, wherein a handle charging bin for charging the gamepad is arranged on the charging bin box, and the charging bin box is internally provided with an internet of things communication module for networking and data transmission, a Bluetooth communication and control module for data transmission with the gamepad, and a charging bin unlocking and controlling module for controlling the unlocking and locking of the handle charging bin.
7. The unattended intelligent educational gate-violation gaming machine of claim 1, wherein: the gamepad is also provided with a plurality of indicator lamps, including a power-on indicator lamp, a game state indicator lamp, a charging indicator lamp and a Bluetooth indicator lamp.
CN202122450882.XU 2021-10-11 2021-10-11 Unattended intelligent intelligence-developing gate-violation game machine Active CN215916445U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202122450882.XU CN215916445U (en) 2021-10-11 2021-10-11 Unattended intelligent intelligence-developing gate-violation game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202122450882.XU CN215916445U (en) 2021-10-11 2021-10-11 Unattended intelligent intelligence-developing gate-violation game machine

Publications (1)

Publication Number Publication Date
CN215916445U true CN215916445U (en) 2022-03-01

Family

ID=80407423

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202122450882.XU Active CN215916445U (en) 2021-10-11 2021-10-11 Unattended intelligent intelligence-developing gate-violation game machine

Country Status (1)

Country Link
CN (1) CN215916445U (en)

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