CN215841552U - VR game paddle anticreep subassembly - Google Patents
VR game paddle anticreep subassembly Download PDFInfo
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- CN215841552U CN215841552U CN202122181424.0U CN202122181424U CN215841552U CN 215841552 U CN215841552 U CN 215841552U CN 202122181424 U CN202122181424 U CN 202122181424U CN 215841552 U CN215841552 U CN 215841552U
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- gamepad
- connecting piece
- binding band
- loop fastener
- bandage
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Abstract
The utility model discloses a VR (virtual reality) gamepad anti-falling assembly, which belongs to the field of handle anti-falling assemblies and comprises a handle shell, wherein clamping grooves are formed in two sides of the top end of the handle shell, elastic rings are clamped in the clamping grooves, an ear plate is fixedly connected to the bottom end of the handle shell, notches are formed in the side faces of the ear plate, a binding band is arranged on one side of the handle shell, one end of the binding band penetrates through the notches and is connected through a first connecting piece, the other end of the binding band penetrates through the elastic rings and is connected through a second connecting piece, the first connecting piece comprises a clamping seat and a clamping head, the clamping head is embedded in one end of the binding band, the clamping seat is embedded in one side of the clamping head and on the outer side face of the binding band, the clamping head is clamped in the clamping seat, the second connecting piece comprises a magic male face and a magic female face, and the magic male face is fixed at one end of the binding band. According to the utility model, through a series of structures, the VR gamepad can be prevented from falling and being damaged when fingers are opened during playing games.
Description
Technical Field
The utility model relates to a handle anti-falling assembly, in particular to a VR game handle anti-falling assembly.
Background
The game handle is a component of a common electronic game machine, and the control of virtual characters of the game is realized by operating buttons and the like of the game handle, but the existing game handle is difficult to keep pace with the development of the times, and due to the generation of VR, not only the development of the film and television industry is driven, but also the generation of VR games is driven. With the development of VR games, the ordinary gamepad can not meet the requirements of game operations, and people develop a special VR gamepad according to VR games.
However, the existing VR gamepad has the following problems: when a VR player plays a game by using the gamepad, the fingers are opened to cause the VR gamepad to fall and be damaged. Accordingly, one skilled in the art provides a VR gamepad drop prevention assembly to address the problems set forth in the background above.
SUMMERY OF THE UTILITY MODEL
The utility model aims to provide an anti-falling assembly for a VR gamepad, which can prevent the VR gamepad from falling and being damaged when fingers are opened during playing games through a series of structures, so as to solve the problems in the background art.
In order to achieve the purpose, the utility model provides the following technical scheme:
the utility model provides a VR game paddle anticreep subassembly, includes the handle casing, the draw-in groove has all been seted up to the top both sides of handle casing, and the inside joint of draw-in groove has the elastic ring, the bottom fixedly connected with otic placode of handle casing, and the side of otic placode has seted up the notch, handle casing one side is equipped with the bandage, and the one end of bandage passes the notch and connects through first connecting piece, the other end of bandage passes the elastic ring and connects through the second connecting piece.
Through a series of structures that set up, can avoid VR game paddle to drop impaired when playing the recreation and opening the finger.
As a further scheme of the utility model: the first connecting piece comprises a clamping seat and a clamping head, the clamping head is embedded at one end of the binding band, the clamping seat is embedded on one side of the clamping head and the outer side surface of the binding band, and the clamping head is clamped in the clamping seat.
The clamping head is matched with the clamping seat to be used, so that one end of the binding band is fixed in the lower notch of the lower ear plate.
As a still further scheme of the utility model: the second connecting piece comprises a hook-and-loop fastener male surface and a hook-and-loop fastener female surface, the hook-and-loop fastener male surface is fixed at one end of the bandage, the hook-and-loop fastener female surface is fixed on one side of the hook-and-loop fastener male surface and on the outer side surface of the bandage, and the hook-and-loop fastener male surface and the hook-and-loop fastener female surface are fixedly attached together.
The cooperation of public face is pasted with the magic and is used the last notch that is convenient for pass the other end of bandage and go up the otic placode fixed, in addition, can adjust the elasticity of bandage through the laminating length of adjusting public face is pasted with the magic and female face is pasted.
As a still further scheme of the utility model: the battery cover is detachably and fixedly connected to the middle position of the side face of the grip shell.
The battery cover is opened to expose the battery compartment, so that the battery can be conveniently replaced.
As a still further scheme of the utility model: the bandage is made of elastic leather material.
The elastic leather material bandage has texture and is more fit with the hand.
Compared with the prior art, the utility model has the beneficial effects that:
1. adjustable bandage can avoid VR game paddle to drop impaired when playing the recreation and opening the finger.
2. Through adopting the former battery cover of direct replacement VR game paddle, the bandage of cooperation adjustable elasticity can be fit for the consumer of big or small hand, especially the consumer of little hand.
Drawings
FIG. 1 is a schematic structural view of a VR gamepad anti-drop assembly;
fig. 2 is a side view of a grip housing in a VR gamepad drop-off prevention assembly.
In the figure: 1. a grip housing; 2. a game pad; 3. a card slot; 4. an elastic ring; 5. an ear plate; 6. a notch; 7. binding bands; 8. clamping a head; 9. a card holder; 10. magic tape mother surface; 11. magic is pasted on the male surface; 12. a battery cover.
Detailed Description
Referring to fig. 1 to 2, in an embodiment of the present invention, the VR gamepad anti-drop assembly includes a grip housing 1, both sides of a top end of the grip housing 1 are provided with a clamping groove 3, an elastic ring 4 is clamped inside the clamping groove 3, a bottom end of the grip housing 1 is fixedly connected with an ear plate 5, a side surface of the ear plate 5 is provided with a notch 6, one side of the grip housing 1 is provided with a binding band 7, one end of the binding band 7 passes through the notch 6 and is connected through a first connecting piece, and the other end of the binding band 7 passes through the elastic ring 4 and is connected through a second connecting piece. Through a series of structures that set up, can avoid VR game paddle 2 to drop impaired when playing the recreation and opening the finger.
In this embodiment: first connecting piece includes cassette 9 and dop 8, and dop 8 inlays in the one end of bandage 7, and cassette 9 inlays on dop 8 one side, bandage 7 lateral surface, and dop 8 card is gone into in the cassette 9. The matching use of the clamping head 8 and the clamping seat 9 is convenient for fixing one end of the binding band 7 in the lower notch 6 of the lower ear plate 5.
In this embodiment: the second connecting piece includes that male face 11 is pasted to magic and female face 10 is pasted to magic, and male face 11 is fixed in the one end of bandage 7, and female face 10 is pasted to magic is fixed on male face 11 one side, bandage 7 lateral surface, and the laminating is fixed together between male face 11 is pasted to magic and the female face 10 is pasted to magic. The cooperation of male face 11 and female face 10 is pasted to magic is used to be convenient for pass the other end of bandage 7 the last notch 6 of otic placode 5 fixed, in addition, can adjust the elasticity of bandage 7 through the laminating length of adjusting male face 11 and female face 10 is pasted to magic.
In this embodiment: a battery cover 12 is detachably and fixedly connected to the middle position of the side surface of the grip shell 1. The battery cover 12 is opened to expose the battery compartment, which is convenient for replacing the battery.
In this embodiment: the bandage 7 is made of elastic leather material. The elastic leather material straps 7 are textured and fit more closely to the hand.
The working principle of the utility model is as follows: before the VR gamepad anti-drop assembly is used, firstly, the grip shell 1 replaces the original battery cover of the gamepad 2 and is connected to the gamepad 2 in a sliding and clamping mode. Then, the battery cover 12 is closed. Finally, pass notch 6 of otic placode 5 and fixed with dop 8 through cassette 9 with the one end of bandage 7, afterwards, VR recreation personnel adjust the elasticity of bandage 7 according to the palm size of oneself, are about to the other end of bandage 7 and pass elastic ring 4 and adjust the laminating length of magic subsides male surface 11 and magic subsides female surface 10. When the VR game player is used, the palm of a hand of the VR game player penetrates through the binding belt 7 to be held on the grip shell 1, and when the VR game player opens fingers, the grip shell 1 and the game handle 2 cannot fall off due to the constraint of the binding belt 7. When the battery is replaced, the battery bin can be exposed by only opening the battery cover 12, and then the battery is replaced.
The above description is only for the preferred embodiment of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art should be considered to be within the scope of the present invention, and the technical solutions and the utility model concepts of the present invention are equivalent to or changed within the scope of the present invention.
Claims (5)
1. The utility model provides a VR game paddle anticreep subassembly, its characterized in that, includes the handle casing, the draw-in groove has all been seted up to the top both sides of handle casing, and the inside joint of draw-in groove has the elastic ring, the bottom fixedly connected with otic placode of handle casing, and the side of otic placode has seted up the notch, handle casing one side is equipped with the bandage, and the one end of bandage passes the notch and connects through first connecting piece, the other end of bandage passes the elastic ring and connects through the second connecting piece.
2. The VR gamepad drop prevention assembly of claim 1, wherein the first connector comprises a clamp seat and a clamp head, and the clamp head is embedded in one end of the band, the clamp seat is embedded in one side of the clamp head, the outer side of the band, and the clamp head is clamped in the clamp seat.
3. The VR gamepad anti-slip assembly of claim 1, wherein the second connector comprises a male hook and a female hook and loop fastener surface, the male hook and loop fastener surface is fixed at one end of the strap, the female hook and loop fastener surface is fixed on one side of the male hook and loop fastener surface and on the outer side of the strap, and the male hook and loop fastener surface and the female hook and loop fastener surface are fixed together.
4. The VR gamepad drop prevention assembly of claim 1 wherein a battery cover is removably and fixedly attached to a side intermediate of the grip housing.
5. The VR gamepad anti-drop assembly of claim 1, wherein the strap is formed of an elastic leather material.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202122181424.0U CN215841552U (en) | 2021-09-08 | 2021-09-08 | VR game paddle anticreep subassembly |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202122181424.0U CN215841552U (en) | 2021-09-08 | 2021-09-08 | VR game paddle anticreep subassembly |
Publications (1)
Publication Number | Publication Date |
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CN215841552U true CN215841552U (en) | 2022-02-18 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN202122181424.0U Active CN215841552U (en) | 2021-09-08 | 2021-09-08 | VR game paddle anticreep subassembly |
Country Status (1)
Country | Link |
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CN (1) | CN215841552U (en) |
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2021
- 2021-09-08 CN CN202122181424.0U patent/CN215841552U/en active Active
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