CN215841551U - VR game paddle anti-disengaging structure - Google Patents
VR game paddle anti-disengaging structure Download PDFInfo
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- CN215841551U CN215841551U CN202122163651.0U CN202122163651U CN215841551U CN 215841551 U CN215841551 U CN 215841551U CN 202122163651 U CN202122163651 U CN 202122163651U CN 215841551 U CN215841551 U CN 215841551U
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Abstract
The utility model discloses a VR game handle anti-falling structure, which belongs to the field of handle anti-falling structures and comprises a handle shell, wherein an upper lug plate is fixedly connected to the top end of the handle shell, an upper notch is formed in the side surface of the upper lug plate, a lower lug plate is fixedly connected to the bottom end of the handle shell, a lower notch is formed in the side surface of the lower lug plate, a binding band is arranged on one side of the handle shell, one end of a through hole penetrates through the lower notch and is connected with the through hole through a first connecting piece, the other end of the binding band penetrates through the upper notch and is connected with the through hole through a second connecting piece, a through hole is formed in the side surface of the handle shell, which is close to the lower end, a spring clamping column is movably connected into the through hole, the first connecting piece comprises a clamping seat and a clamping head, the clamping head is embedded into one end of the binding band, the clamping seat is embedded into one side of the clamping head and the outer side surface of the binding band, and the clamping head is clamped into the clamping seat. According to the utility model, through a series of structures, the VR gamepad can be prevented from falling and being damaged when fingers are opened during playing games.
Description
Technical Field
The utility model relates to a handle anti-disengaging structure, in particular to a VR gamepad anti-disengaging structure.
Background
The game handle is a component of a common electronic game machine, and the control of virtual characters of the game is realized by operating buttons and the like of the game handle, but the existing game handle is difficult to keep pace with the development of the times, and due to the generation of VR, not only the development of the film and television industry is driven, but also the generation of VR games is driven. With the development of VR games, the ordinary gamepad can not meet the requirements of game operations, and people develop a special VR gamepad according to VR games.
However, the existing VR gamepad has the following problems: when a VR player plays a game by using the gamepad, the fingers are opened to cause the VR gamepad to fall and be damaged. Accordingly, those skilled in the art have provided a VR gamepad anti-slip structure to solve the problems set forth in the background art.
SUMMERY OF THE UTILITY MODEL
The utility model aims to provide an anti-falling structure of a VR gamepad, which can prevent the VR gamepad from falling and being damaged when fingers are opened during playing games through a series of structures, so as to solve the problems in the background art.
In order to achieve the purpose, the utility model provides the following technical scheme:
the utility model provides a VR game paddle anti-disengaging structure, includes the handle casing, the top fixedly connected with of handle casing goes up the otic placode, and goes up the side of otic placode and seted up the notch, the otic placode under the bottom fixedly connected with of handle casing, and the side of otic placode has seted up down the notch, handle casing one side is equipped with the bandage, and the one end of through-hole passes down the notch and connect through first connecting piece, the other end of bandage passes the notch and connects through the second connecting piece, the side of handle casing is close to the position of lower extreme and has seted up the through-hole, and swing joint has the spring card post in the through-hole.
Through a series of structures that set up, can avoid VR game paddle to drop impaired when playing the recreation and opening the finger.
As a further scheme of the utility model: the first connecting piece comprises a clamping seat and a clamping head, the clamping head is embedded at one end of the binding band, the clamping seat is embedded on one side of the clamping head and the outer side surface of the binding band, and the clamping head is clamped in the clamping seat.
The clamping head is matched with the clamping seat to be used, so that one end of the binding band is fixed in the lower notch of the lower ear plate.
As a still further scheme of the utility model: the second connecting piece comprises a hook-and-loop fastener male surface and a hook-and-loop fastener female surface, the hook-and-loop fastener male surface is fixed at one end of the bandage, the hook-and-loop fastener female surface is fixed on one side of the hook-and-loop fastener male surface and on the outer side surface of the bandage, and the hook-and-loop fastener male surface and the hook-and-loop fastener female surface are fixedly attached together.
The cooperation of public face is pasted with the magic and is used the last notch that is convenient for pass the other end of bandage and go up the otic placode fixed, in addition, can adjust the elasticity of bandage through the laminating length of adjusting public face is pasted with the magic and female face is pasted.
As a still further scheme of the utility model: the through holes are made of elastic leather materials.
The through holes of the elastic leather material have texture and are more fit with the hands.
Compared with the prior art, the utility model has the beneficial effects that:
1. adjustable through-hole can avoid VR game paddle to drop impaired when playing the recreation and opening the finger.
2. The through hole is convenient to use with the cooperation of the spring clamping column, the grip shell is quickly detached, and then the battery is convenient to replace.
3. Through adopting the former battery cover of direct replacement VR game paddle, the through-hole of the adjustable elasticity of cooperation can be fit for the consumer of big or small hand, especially the consumer of little hand.
Drawings
FIG. 1 is an overall schematic view of a VR gamepad anti-drop structure;
FIG. 2 is a side view of a grip housing in a VR gamepad drop-off prevention structure.
In the figure: 1. a grip housing; 2. a game pad; 3. an upper ear plate; 4. an upper notch; 5. a lower ear plate; 6. a lower notch; 7. a through hole; 8. a spring clip post; 9. binding bands; 10. magic tape mother surface; 11. magic is pasted on the male surface; 12. clamping a head; 13. a card seat.
Detailed Description
Referring to fig. 1-2, in an embodiment of the present invention, an anti-disengaging structure for a VR gamepad includes a grip housing 1, an upper ear plate 3 is fixedly connected to a top end of the grip housing 1, an upper notch 4 is formed in a side surface of the upper ear plate 3, a lower ear plate 5 is fixedly connected to a bottom end of the grip housing 1, a lower notch 6 is formed in a side surface of the lower ear plate 5, a binding band 9 is disposed on one side of the grip housing 1, one end of the through hole 7 penetrates through the lower notch 6 and is connected through a first connecting member, the other end of the binding band 9 penetrates through the upper notch 4 and is connected through a second connecting member, a through hole 7 is formed in a position, close to a lower end, of the side surface of the grip housing 1, and a spring clip 8 is movably connected in the through hole 7. Through a series of structures that set up, can avoid VR game paddle to drop impaired when playing the recreation and opening the finger.
In this embodiment: the first connecting piece comprises a clamping seat 13 and a clamping head 12, the clamping head 12 is embedded at one end of the binding band 9, the clamping seat 13 is embedded on one side of the clamping head 12 and the outer side surface of the binding band 9, and the clamping head 12 is clamped in the clamping seat 13. The use of the clip 12 in cooperation with the clip base 13 facilitates the securing of one end of the strap 9 in the lower notch 6 of the lower ear plate 5.
In this embodiment: the second connecting piece includes that male face 11 is pasted to magic and female face 10 is pasted to magic, and male face 11 is fixed in the one end of bandage 9, and female face 10 is pasted to magic is fixed on male face 11 one side, bandage 9 lateral surface, and the laminating is fixed together between male face 11 is pasted to magic and the female face 10 is pasted to magic. The cooperation of male face 11 and female face 10 is pasted to magic is used and is convenient for pass last notch 4 of last otic placode 3 with the other end of bandage 9 fixed, in addition, can adjust the elasticity of bandage 9 through the laminating length of adjusting male face 11 and female face 10 is pasted to magic.
In this embodiment: the through hole 7 is made of elastic leather material. The through holes 7 made of elastic leather materials have texture and are more suitable for hands
The working principle of the utility model is as follows: before the VR gamepad anti-drop structure is used, firstly, the spring clamping column 8 is inserted and fixed on one side surface of the gamepad 2 with a battery bin, and then the grip shell 1 replaces an original battery cover of the gamepad 2 and is clamped on the gamepad 2 in a sliding mode. The grip housing 1 is then pushed until the snap studs 8 snap into the through holes 7. Finally, pass notch 6 down with the one end of through-hole 7 and fixed with dop 12 through cassette 13, afterwards, VR recreation personnel adjust the elasticity of through-hole 7 according to the palm size of oneself, be about to the other end of through-hole 7 pass last notch 4 of last otic placode 3 and adjust the laminating length of magic subsides male surface 11 and magic subsides female surface 10. When the hand grip is used, VR players pass the palms through the through holes 7 and hold the hand grip shell 1, and when the fingers of the VR players are opened, the hand grip shell 1 and the game handle 2 cannot fall off due to the constraint of the through holes 7. When the battery is replaced, the grip shell 1 is only required to be slid, so that the spring clamping columns 8 are separated from the through holes 7, the grip shell 1 can be detached, and the battery bin of the game handle 2 is exposed.
The above description is only for the preferred embodiment of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art should be considered to be within the scope of the present invention, and the technical solutions and the utility model concepts of the present invention are equivalent to or changed within the scope of the present invention.
Claims (4)
1. The utility model provides a VR game paddle anti-disengaging structure, its characterized in that, includes the handle casing, the top fixedly connected with of handle casing goes up the otic placode, and goes up the side of otic placode and seted up the notch, the otic placode under the bottom fixedly connected with of handle casing, and the side of otic placode has seted up down the notch, handle casing one side is equipped with the bandage, and the one end of through-hole passes down the notch and connects through first connecting piece, the other end of bandage passes the notch and connects through the second connecting piece, the side of handle casing is close to the position of lower extreme and has seted up the through-hole, and swing joint has the spring card post in the through-hole.
2. The VR gamepad anti-disengagement structure of claim 1, wherein the first connector comprises a clamp seat and a clamp head, and the clamp head is embedded in one end of the strap, the clamp seat is embedded in one side of the clamp head and the outer side of the strap, and the clamp head is clamped in the clamp seat.
3. The VR gamepad anti-disengaging structure of claim 1, wherein the second connector comprises a hook and loop fastener male surface and a hook and loop fastener female surface, the hook and loop fastener male surface is fixed at one end of the binding band, the hook and loop fastener female surface is fixed on one side of the hook and loop fastener male surface and on the outer side surface of the binding band, and the hook and loop fastener male surface and the hook and loop fastener female surface are fixed together.
4. The VR gamepad anti-removal structure of claim 1, wherein the through holes are made of a resilient leather material.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202122163651.0U CN215841551U (en) | 2021-09-08 | 2021-09-08 | VR game paddle anti-disengaging structure |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202122163651.0U CN215841551U (en) | 2021-09-08 | 2021-09-08 | VR game paddle anti-disengaging structure |
Publications (1)
Publication Number | Publication Date |
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CN215841551U true CN215841551U (en) | 2022-02-18 |
Family
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Family Applications (1)
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CN202122163651.0U Active CN215841551U (en) | 2021-09-08 | 2021-09-08 | VR game paddle anti-disengaging structure |
Country Status (1)
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CN (1) | CN215841551U (en) |
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2021
- 2021-09-08 CN CN202122163651.0U patent/CN215841551U/en active Active
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