CN213252951U - VR recreation experience formula tactics undershirt - Google Patents
VR recreation experience formula tactics undershirt Download PDFInfo
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- CN213252951U CN213252951U CN202022163019.1U CN202022163019U CN213252951U CN 213252951 U CN213252951 U CN 213252951U CN 202022163019 U CN202022163019 U CN 202022163019U CN 213252951 U CN213252951 U CN 213252951U
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- 238000004891 communication Methods 0.000 claims abstract description 8
- 230000003321 amplification Effects 0.000 claims description 4
- 238000003199 nucleic acid amplification method Methods 0.000 claims description 4
- 230000005611 electricity Effects 0.000 claims description 3
- 230000000694 effects Effects 0.000 abstract description 3
- 230000035939 shock Effects 0.000 abstract description 3
- 230000001360 synchronised effect Effects 0.000 abstract description 3
- 101000914628 Homo sapiens Uncharacterized protein C8orf34 Proteins 0.000 description 5
- 102100027225 Uncharacterized protein C8orf34 Human genes 0.000 description 5
- 238000005516 engineering process Methods 0.000 description 2
- 238000005094 computer simulation Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 210000000697 sensory organ Anatomy 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
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Abstract
The utility model relates to the technical field of virtual reality, in particular to a VR game experience type tactical vest, which comprises a front vest, a rear vest and a connecting part, wherein a zipper is arranged in the middle of the front vest, a plurality of electrifying grooves are arranged on the front vest and the rear vest, the bottom of each electrifying groove is a load plate, the inner wall of each electrifying groove is provided with an electrifying fixing spring, an electric shock module is arranged in each electrifying groove, the electric shock module is arranged in each electrifying groove through each electrifying fixing spring, and each electrifying groove and each electric shock module can be disassembled; the back vest is also provided with a controller, and the controller comprises a control unit for controlling the switch of the electrified groove, a wireless communication module connected with the control unit and used for communicating with an external device, and a power supply module used for supplying power. The utility model discloses can simulate out the body to the body sense that each position of human body was hit, can realize that the virtual character receives the picture of hitting and the body sense of true character synchronous, simulate out the effect more lifelike, immerse the virtual reality that feels stronger, more shock and experience.
Description
Technical Field
The utility model relates to a virtual reality technical field, in particular to VR recreation experience formula tactics undershirt.
Background
Virtual reality, abbreviated as VR technology, also called smart technology or artificial environment, is a three-dimensional virtual world generated by computer simulation, and provides the user with simulation of sense organs such as vision, hearing, touch, etc. to make the user look like the own situation and observe the things in the three-dimensional space in time without limitation. Among the prior art, user experience VR mainly still realizes through VR helmet or glasses device, and this type of device can restore three-dimensional, lifelike VR scene, but its experience also only stops in the audition aspect, can not bring the impression of health and body sense aspect, especially gunfight class recreation lacks all-round virtual and real combination recreation experience, can not be real experience the fierce of gunfight, consequently, the utility model provides a VR recreation experience formula tactics undershirt makes VR experience abundanter, more shocking.
SUMMERY OF THE UTILITY MODEL
To the above-mentioned not enough among the prior art, the utility model provides a VR recreation experience formula tactics undershirt, its simple structure, convenient popularization.
A VR game experience type tactical vest comprises a front vest, a rear vest and a connecting part, wherein a zipper is arranged in the middle of the front vest, a plurality of electrifying grooves are formed in the front vest and the rear vest, the bottom of each electrifying groove is a load plate, electrifying fixing springs are arranged on the inner walls of the electrifying grooves, electric shock modules are arranged in the electrifying grooves, the electric shock modules are clamped in the electrifying grooves through the electrifying fixing springs, and the electrifying grooves and the electric shock modules can be detached;
the back core is also provided with a controller, the controller comprises a control unit for controlling the switch of the electrified groove, a wireless communication module which is connected with the control unit and is used for communicating with an external device, and a power supply module for supplying power, the control signal output end of the control unit is connected with the input end of the amplification unit, and the output end of the amplification unit is connected with the signal input end of the electrified groove;
the connecting part is an adjustable device in tightness between the front vest and the rear vest.
Preferably, the power module is a rechargeable battery module, and the controller is further provided with a charging interface connected with the rechargeable battery module.
Preferably, the wireless communication module is a WIFI module or a bluetooth module.
Preferably, the bottom of the stun module is electrically connected to the load board contacts; when the vest is worn, the bottom of the load plate is in contact with the human body and releases low voltage electricity.
Preferably, the voltage range of the electric shock module is 12-24V.
Preferably, the VR game experience type tactical vest is sized to fit a human body.
The utility model has the advantages that:
the utility model discloses VR recreation experience formula tactics undershirt can simulate out the body sense of striking each position of human body, and it shows the device with the VR and combines to use, can realize that the picture that the virtual character receives the strike is synchronous with the body sense of true character, simulates out that the effect is more lifelike, immerse the virtual reality experience that feels stronger, more shock.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention, and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
Fig. 1 is a schematic view of the structure of the present invention;
fig. 2 is a rear view of the present invention;
FIG. 3 is a schematic structural view of a power-on groove;
FIG. 4 is a schematic block diagram of the present invention;
the electric shock protection device comprises a front vest 1, a rear vest 2, a connecting part 3, a zipper 4, an electrified groove 5, a load plate 6, an electrified fixing spring 7, an electric shock module 8, a control unit 9, a communication module 10, a power module 11 and a controller 12.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention easier to be clearly understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all embodiments of the present invention. The components of embodiments of the present invention, as generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only used for convenience of description and simplification of description, but do not indicate or imply that the device or element referred to must have a specific orientation, be constructed in a specific orientation, and be operated, and thus, should not be construed as limiting the present invention.
As shown in the attached drawings, the VR game experience type tactical vest comprises a front vest 1, a back vest 2 and a connecting part 3, wherein a zipper 4 is arranged in the middle of the front vest 1, a plurality of electrifying grooves 5 are formed in the front vest 1 and the back vest 2, the bottom of each electrifying groove 5 is a load plate 6, an electrifying fixing spring 7 is arranged on the inner wall of each electrifying groove 5, an electric shock module 8 is arranged in each electrifying groove 5, the electric shock module 8 is clamped in each electrifying groove 5 through each electrifying fixing spring 7, and each electrifying groove 5 and each electric shock module 8 are detachable;
the rear vest 2 is also provided with a controller, the controller comprises a control unit 9 for controlling the switch of the electrifying groove 5, a wireless communication module 10 connected with the control unit 9 and used for communicating with an external device, and a power supply module 11 used for supplying power, the control signal output end of the control unit 9 is connected with the input end of the amplifying unit, and the output end of the amplifying unit is connected with the signal input end of the electrifying groove 5;
the connecting part 3 between the front vest 1 and the back core 2 is an elasticity-adjustable device.
In this embodiment, the power module 11 is a rechargeable battery module, and the controller is further provided with a charging interface connected with the rechargeable battery module.
In this embodiment, the wireless communication module 10 is a WIFI module or a bluetooth module.
In the embodiment, the bottom of the electric shock module 8 is in contact and electric connection with the load board 6; when the vest is worn, the bottom of the load plate 6 contacts the human body and releases low voltage electricity.
In this embodiment, the voltage range of the electric shock module 8 is 12-24V, which is in accordance with the human body safety voltage.
In this embodiment, the VR game experience type tactical vest is sized to fit a human body.
Methods and principles of use:
when the electric shock type VR shooting vest is used, a user puts on the VR game experience type tactical vest, pulls the zipper 4, after external equipment sends a control instruction to the controller 12, the controller 12 controls the corresponding power-on groove 5 to be connected with the circuit, then the electric shock module 8 transmits weak current to a human body through the load plate 6, the corresponding part of the human body feels slightly numb, a hitting feeling is generated, and VR shooting experience is richer and shocked;
if the user does not want a certain part to have a shooting feeling, the corresponding electric shock module 8 can be taken down, the circuit of the part is interrupted, no current is transmitted into a human body, and even if the part is shot, the part does not have a slightly numb feeling, so that the user can select the part according to the requirement.
The utility model discloses VR recreation experience formula tactics undershirt can simulate out the body sense of striking each position of human body, and it shows the device with the VR and combines to use, can realize that the picture that the virtual character receives the strike is synchronous with the body sense of true character, simulates out that the effect is more lifelike, immerse the virtual reality experience that feels stronger, more shock.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not intended to limit the present invention, and all modifications, equivalents, improvements and the like that are made within the spirit and principles of the present invention are intended to be included within the scope of the present invention.
Claims (6)
1. The VR game experience type tactical vest is characterized by comprising a front vest (1), a back vest (2) and a connecting part (3), wherein a zipper (4) is arranged in the middle of the front vest (1), a plurality of power-on grooves (5) are formed in the front vest (1) and the back vest (2), a load plate (6) is arranged at the bottoms of the power-on grooves (5), a power-on fixing spring (7) is arranged on the inner wall of the power-on groove (5), an electric shock module (8) is arranged in the power-on groove (5), the electric shock module (8) is clamped in the power-on groove (5) through the power-on fixing spring (7), and the power-on groove (5) and the electric shock module (8) are detachable;
the rear vest (2) is also provided with a controller (12), the controller comprises a control unit (9) for controlling the switch of the power-on groove (5), a wireless communication module (10) which is connected with the control unit (9) and is used for communicating with an external device, and a power supply module (11) for supplying power, the control signal output end of the control unit (9) is connected with the input end of the amplification unit, and the output end of the amplification unit is connected with the signal input end of the power-on groove (5);
the connecting part (3) is an adjustable device in tightness between the front vest (1) and the rear vest (2).
2. The VR game experience tactical vest of claim 1, wherein: the power module (11) adopts a rechargeable battery module, and the controller is also provided with a charging interface connected with the rechargeable battery module.
3. The VR game experience tactical vest of claim 1, wherein: the wireless communication module (10) is a WIFI module or a Bluetooth module.
4. The VR game experience tactical vest of claim 1, wherein: the bottom of the electric shock module (8) is in contact and electric connection with the load board (6); when the vest is worn, the bottom of the load plate (6) is in contact with a human body and releases low-voltage electricity.
5. The VR game experience tactical vest of claim 1, wherein: the voltage range of the electric shock module (8) is 12-24V.
6. The VR game experience tactical vest of claim 1, wherein: the size of the VR game experience type tactical vest fits a human body.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202022163019.1U CN213252951U (en) | 2020-09-28 | 2020-09-28 | VR recreation experience formula tactics undershirt |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202022163019.1U CN213252951U (en) | 2020-09-28 | 2020-09-28 | VR recreation experience formula tactics undershirt |
Publications (1)
Publication Number | Publication Date |
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CN213252951U true CN213252951U (en) | 2021-05-25 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN202022163019.1U Expired - Fee Related CN213252951U (en) | 2020-09-28 | 2020-09-28 | VR recreation experience formula tactics undershirt |
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CN (1) | CN213252951U (en) |
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2020
- 2020-09-28 CN CN202022163019.1U patent/CN213252951U/en not_active Expired - Fee Related
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Legal Events
Date | Code | Title | Description |
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GR01 | Patent grant | ||
GR01 | Patent grant | ||
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20210525 |
|
CF01 | Termination of patent right due to non-payment of annual fee |