CN212411370U - Children player capable of realizing interaction with children through visual dynamic feedback - Google Patents
Children player capable of realizing interaction with children through visual dynamic feedback Download PDFInfo
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- CN212411370U CN212411370U CN202021179684.3U CN202021179684U CN212411370U CN 212411370 U CN212411370 U CN 212411370U CN 202021179684 U CN202021179684 U CN 202021179684U CN 212411370 U CN212411370 U CN 212411370U
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Abstract
The utility model discloses a children player which realizes the interaction with children through the visual dynamic feedback, comprising a player body, a main control board, a permanent magnet, a coil, a storage battery, a LED lamp, a control button, a loudspeaker and a vibration wing, wherein the main control board, the coil and the loudspeaker are all arranged inside the player body, the storage battery is connected with the main control board, and the main control board is connected with the coil; the control button and the LED lamp are both arranged on the player body and are both connected with the main control board; one end of the vibration wing is hinged to the playing body, the permanent magnet is connected with the vibration wing, and at least part of the permanent magnet extends into the coil. The advantages are that: the vibrating wings can vibrate to form the effect that the chicken flaps the wings, and can convert the sound of the user into the sound matched with the image of the child player, so that the attention of children is attracted, and the effect of interaction with the children is achieved.
Description
Technical Field
The utility model relates to a children's player field especially relates to a realize the children's player interactive with children through vision dynamic feedback.
Background
The children player is an inexperienced speaker, and the interaction with children can be realized by switching on the power supply, so that education is realized through lively activities. When playing with children, the intelligent game can teach knowledge of spelling, learning to read, mathematics, etc. and can play with children to improve children's intelligence and develop children's potential energy.
The child player can help the child culture of language. The language learning of the baby is immaterial, and the child player which can pronounce and is the pronunciation of a real person is very helpful for the baby to listen every day, and has great benefits for the cultivation of the language ability of the child.
At present, the child players circulating on the market are single and common in appearance, far from playing contents, and small in attraction to children, can only be used as players to play some child contents, and the children cannot feel boring and uninteresting when using the children players, so that man-machine interaction is difficult to achieve.
SUMMERY OF THE UTILITY MODEL
An object of the utility model is to provide a realize the children player with children's interdynamic through vision dynamic feedback to solve the aforementioned problem that exists among the prior art.
In order to realize the purpose, the utility model discloses a technical scheme as follows:
a children player capable of achieving interaction with children through visual dynamic feedback comprises a player body, a main control board, a permanent magnet, a coil, a storage battery, an LED lamp, a control button, a loudspeaker and a vibration wing, wherein the main control board, the coil and the loudspeaker are all arranged inside the player body, the storage battery is connected with the main control board, and the main control board is connected with the coil; the control button and the LED lamp are both arranged on the player body and are both connected with the main control board; one end of the vibration wing is hinged to the playing body, the permanent magnet is connected with the vibration wing, and at least part of the permanent magnet extends into the coil.
Preferably, the vibration wing comprises a left wing and a right wing which are respectively hinged with the player body, and the left wing and the right wing are both connected with the permanent magnet so as to vibrate under the control of the permanent magnet.
Preferably, the control button comprises a mode switching button, a content volume comprehensive button and a recording button; the content volume comprehensive button comprises a left button and a right button, and the left button can be used for switching an upper song and reducing the volume; the right button is capable of switching to the next song and increasing the volume.
Preferably, the child player further comprises a charging interface and a USB charging interface, wherein the charging interface and the USB charging interface are arranged on the player body and are connected with the storage battery through the main control panel.
Preferably, the left wing and the right wing are symmetrically arranged on the player body, and are located below the LED lamp and are away from the LED lamp by a certain distance.
Preferably, the left button and the right button are symmetrically arranged on the player body and are respectively close to the left wing and the right wing.
Preferably, a microphone interface and a speaker hole are arranged on the player body, the microphone interface is connected with the main control board, and the speaker is arranged inside the player body in the close vicinity of the speaker hole.
Preferably, the recording button, the microphone interface and the charging interface are sequentially arranged on the player body between the left button and the right button at intervals from top to bottom.
Preferably, the mode switching button, the USB charging port and the speaker hole are sequentially arranged on the player body between the left wing and the right wing at intervals from top to bottom.
Preferably, the child player further comprises two support legs disposed at the bottom of the player body, and each support leg protrudes and extends downward from the bottom of the player body.
The utility model has the advantages that: 1. the appearance of the children player is similar to that of a chicken, and in the using process, the vibrating wings vibrate along with the starting and the mode switching, so that the effect that the chicken flaks the wings is formed, the attention of children is attracted, and the effect of interaction with the children is achieved. 2. The playing content can be matched with the image of the child player, and through switching the modes, the user can convert own sound into sound matched with the image of the child player, so that the attraction to children is improved, and the interaction with the children is enhanced. 3. The LED lights can flash in a single color or emit different colors to enhance the child player's appeal to children.
Drawings
Fig. 1 is a front view of a child player in an embodiment of the invention;
fig. 2 is a rear view of the child player in the embodiment of the present invention.
In the figure: 1. a player body; 2. a left wing; 3. a right wing; 4. a left button; 5. a right button; 6. a record button; 7. a microphone interface; 8. a mode switching button; 9. an LED lamp; 10. a USB charging port; 11. a charging interface; 12. supporting legs; 13. a sound-raising hole.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more clearly understood, the present invention is further described in detail below with reference to the accompanying drawings. It should be understood that the detailed description and specific examples, while indicating the invention, are given by way of illustration only.
As shown in fig. 1 and fig. 2, in this embodiment, a child player that realizes interaction with a child through visual dynamic feedback is provided, where the child player includes a player body 1, a main control board, a permanent magnet, a coil, a storage battery, an LED lamp 9, a control button, a speaker, and a vibration wing, the main control board, the coil, and the speaker are all disposed inside the player body 1, the storage battery is connected to the main control board, and the main control board is connected to the coil; the control button and the LED lamp 9 are both arranged on the player body 1, and the control button and the LED lamp 9 are both connected with the main control board; one end of the vibration wing is hinged to the playing body, the permanent magnet is connected with the vibration wing, and at least part of the permanent magnet extends into the coil.
In this embodiment, the vibration wing includes a left wing 2 and a right wing 3 hinged to the player body 1, and the left wing 2 and the right wing 3 are both connected to the permanent magnet to vibrate under the control of the permanent magnet. The main control board can energize the coil, and after the coil is energized, the inner space of the coil can generate a magnetic field with changeable direction by utilizing the ampere law, so that the vibration effect of the vibration wing is achieved according to the stress principle of the permanent magnet in the magnetic field. Specifically, the number of the permanent magnets can be set according to actual conditions, the left wing 2 and the right wing 3 can be connected with the same permanent magnet, or the left wing 2 and the right wing 3 are respectively connected with a permanent magnet, and then the coil is sleeved on the periphery of the permanent magnet.
In this embodiment, the control buttons include a mode switching button 8, a content volume synthesis button, and a recording button 6; the content volume comprehensive button comprises a left button 4 and a right button 5, and the left button 4 can be used for switching the previous song and reducing the volume; the right button 5 is capable of switching the next song and raising the volume. The mode switching button 8 can control the child player to enter different modes, namely playing only the story content stored in the child player and playing the content spoken by the user. The recording button 6 enables the user to select a content to be recorded in a content mode in which the user speaks himself.
In this embodiment, the child player further includes a charging interface 11 and a USB charging interface 10, where the charging interface 11 and the USB charging interface 10 are both disposed on the player body 1 and connected to the storage battery through the main control board. The charging interface 11 and the USB charging interface 10 are arranged, so that the child player can be charged by using a fixed power supply and can also be charged by using a mobile power supply, and the child player is more portable.
In this embodiment, the left wing 2 and the right wing 3 are symmetrically disposed on the player body 1, and the left wing 2 and the right wing 3 are located below the LED lamp 9 and have a certain distance from the LED lamp 9.
In this embodiment, the left button 4 and the right button 5 are symmetrically disposed on the player body 1, and are respectively disposed close to the left wing 2 and the right wing 3.
In this embodiment, the player body 1 is provided with a microphone interface 7 and a speaker hole 13, the microphone interface 7 is connected to the main control board, and the speaker is disposed inside the player body 1 in close proximity to the speaker hole 13. The user can speak by using the microphone interface 7, and the main control board can converse the words spoken by the user into the sound of the small animal in real time, so that the effect of interaction with children is achieved. The speaker holes 13 can clearly transmit the sound from the speaker to the child player.
In this embodiment, the recording button 6, the microphone interface 7 and the charging interface 11 are sequentially arranged on the player body 1 between the left button 4 and the right button 5 at intervals from top to bottom.
In this embodiment, the mode switching button 8, the USB charging port 10, and the speaker hole 13 are sequentially disposed on the player body 1 between the left wing 2 and the right wing 3 from top to bottom at intervals.
In this embodiment, the child player further includes two support legs 12 disposed at the bottom of the player body 1, and each of the support legs 12 protrudes downward from the bottom of the player body 1.
In this embodiment, the LED lamp 9 can be selected to use a single color lamp that can flash, and can also be selected to use a lamp that can emit different color lights. Moreover, the shell of the LED lamp 9 is made of soft silica gel, and compared with a common hard shell, the shell can protect children and avoid the children from being injured.
In this embodiment, as can be seen from fig. 1 and 2, the shape of the child player is similar to a chicken, the vibrating wings are equivalent to wings of the chicken, and the current in the coil is controlled by the main control board to drive the permanent magnets to drive the vibrating wings to vibrate, so as to form an effect that the wings of the chicken vibrate, so that the child player can attract the attention of children. The user can switch the mode of children's player through operation mode switch button 8 and then at any time, and LED lamp 9 can twinkle in real time when the mode changes, realizes the product and at the visual interaction, attracts child's attention, reinforcing and child's interactive effect. The machine can be turned on and off by controlling the left button 4 and the right button 5, when the machine is turned on, the vibration wing can vibrate like a chicken wing, when a user switches the modes, the child player can convert the content played by the child player from the content played by the child player into the content played by the child player in real time, the user can access the microphone through the microphone interface 7, the user speaks through the microphone, the content played by the child player in real time is changed into the sound of the chicken, the shape and the sound of the child player are matched, and the interaction with children is enhanced.
In this embodiment, the children player is the appearance of chicken, and left wing 2 and right wing 3 are equivalent to the wing of chicken, and recording button 6 is equivalent to the mouth of chicken, and supporting leg 12 is equivalent to the foot of chicken, can also increase eyes and eyebrow part on player body 1, makes the image of children player more close the chicken, more lively, more can attract children's attention.
Through adopting the utility model discloses an above-mentioned technical scheme has obtained following profitable effect:
the utility model provides a realize children's interactive children's player through vision dynamic feedback, children's player appearance looks like the chicken, and at the in-process that uses, vibrations wing can take place vibrations along with start and mode switch, forms the chicken and pat the effect of wing, attracts the attention of children, reaches the effect interactive with children. The playing content can be matched with the image of the child player, and through switching the modes, the user can convert own sound into sound matched with the image of the child player, so that the attraction to children is improved, and the interaction with the children is enhanced. The LED lamp can flash in a single color or emit different colors, so that the attraction of the children player to children is enhanced.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, a plurality of improvements and decorations can be made without departing from the principle of the present invention, and these improvements and decorations should also be viewed as the protection scope of the present invention.
Claims (10)
1. A children player for realizing interaction with children through visual dynamic feedback is characterized in that: the child player comprises a player body, a main control board, a permanent magnet, a coil, a storage battery, an LED lamp, a control button, a loudspeaker and a vibration wing, wherein the main control board, the coil and the loudspeaker are all arranged inside the player body, the storage battery is connected with the main control board, and the main control board is connected with the coil; the control button and the LED lamp are both arranged on the player body and are both connected with the main control board; one end of the vibration wing is hinged to the playing body, the permanent magnet is connected with the vibration wing, and at least part of the permanent magnet extends into the coil.
2. The child player for enabling interaction with a child via visual dynamic feedback of claim 1, wherein: the vibration wing comprises a left wing and a right wing which are respectively hinged with the player body, and the left wing and the right wing are connected with the permanent magnet to vibrate under the control of the permanent magnet.
3. The child player for interacting with a child via visual dynamic feedback of claim 2, wherein: the control buttons comprise a mode switching button, a content volume comprehensive button and a recording button; the content volume comprehensive button comprises a left button and a right button, and the left button can be used for switching an upper song and reducing the volume; the right button is capable of switching to the next song and increasing the volume.
4. The child player for interacting with a child via visual dynamic feedback of claim 3, wherein: the child player further comprises a charging interface and a USB charging interface, wherein the charging interface and the USB charging interface are arranged on the player body and are connected with the storage battery through the main control panel.
5. The child player for interacting with a child via visual dynamic feedback of claim 4, wherein: the left wing and the right wing are symmetrically arranged on the player body, are positioned below the LED lamp and are away from the LED lamp by a certain distance.
6. The child player for interacting with a child via visual dynamic feedback of claim 5, wherein: the left button and the right button are symmetrically arranged on the player body and are respectively close to the left wing and the right wing.
7. The child player for interacting with a child via visual dynamic feedback of claim 6, wherein: the player body is provided with a microphone interface and a speaker hole, the microphone interface is connected with the main control board, and the speaker is arranged inside the player body and close to the speaker hole.
8. The child player for interacting with a child via visual dynamic feedback of claim 7, wherein: the recording button, the microphone interface and the charging interface are sequentially arranged on the player body between the left button and the right button at intervals from top to bottom.
9. The child player for interacting with a child via visual dynamic feedback of claim 8, wherein: the mode switching button, the USB charging port and the loudspeaker hole are sequentially arranged on the player body between the left wing and the right wing at intervals from top to bottom.
10. The child player for enabling interaction with a child via visual dynamic feedback of claim 1, wherein: the child player also comprises two supporting legs arranged at the bottom of the player body, and the supporting legs respectively protrude downwards from the bottom of the player body and extend.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN202021179684.3U CN212411370U (en) | 2020-06-23 | 2020-06-23 | Children player capable of realizing interaction with children through visual dynamic feedback |
Applications Claiming Priority (1)
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CN202021179684.3U CN212411370U (en) | 2020-06-23 | 2020-06-23 | Children player capable of realizing interaction with children through visual dynamic feedback |
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CN212411370U true CN212411370U (en) | 2021-01-26 |
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CN202021179684.3U Active CN212411370U (en) | 2020-06-23 | 2020-06-23 | Children player capable of realizing interaction with children through visual dynamic feedback |
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2020
- 2020-06-23 CN CN202021179684.3U patent/CN212411370U/en active Active
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