CN211912631U - Balance training entertainment system - Google Patents
Balance training entertainment system Download PDFInfo
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- CN211912631U CN211912631U CN202020238114.0U CN202020238114U CN211912631U CN 211912631 U CN211912631 U CN 211912631U CN 202020238114 U CN202020238114 U CN 202020238114U CN 211912631 U CN211912631 U CN 211912631U
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- balance
- wireless communication
- communication module
- balance training
- entertainment system
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- 230000002452 interceptive effect Effects 0.000 claims abstract description 24
- 230000001133 acceleration Effects 0.000 claims abstract description 11
- 238000004891 communication Methods 0.000 claims description 29
- 230000000694 effects Effects 0.000 abstract description 11
- 230000036541 health Effects 0.000 abstract description 2
- 230000008901 benefit Effects 0.000 description 3
- 238000010586 diagram Methods 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 3
- 230000006872 improvement Effects 0.000 description 3
- 238000000034 method Methods 0.000 description 3
- 230000004048 modification Effects 0.000 description 3
- 238000012986 modification Methods 0.000 description 3
- 230000008569 process Effects 0.000 description 2
- 208000012639 Balance disease Diseases 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 201000010099 disease Diseases 0.000 description 1
- 208000037265 diseases, disorders, signs and symptoms Diseases 0.000 description 1
- 239000012636 effector Substances 0.000 description 1
- 230000004438 eyesight Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000009023 proprioceptive sensation Effects 0.000 description 1
- 230000001720 vestibular Effects 0.000 description 1
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Abstract
The embodiment of the utility model discloses balance training amusement system, the system includes at least one balance plate, interactive display screen or projection screen and computer, is provided with inclination acceleration sensor in the balance plate and can be used to gather participant's health balance state information to show or play the interdynamic according to this balance state information on interactive display screen or projection screen, have recreational and interesting concurrently when improving participant's equilibrant power, endurance skill, have better balance training effect, rehabilitation training effect and entertainment effect.
Description
Technical Field
The embodiment of the utility model provides a relate to amusement and balance training equipment technical field, concretely relates to balance training entertainment system.
Background
With the progress of science and technology and the improvement of living standard of people, the demand of people on fitness and entertainment equipment is higher and higher. Balance is an important health index of human body, if problems occur in the balance function of human body, normal work and life of people can be seriously influenced, the balance of human body depends on the control of the central system on the movement effector for coordination of vision, proprioception and vestibular information, and many diseases can cause balance disorder, so that the balance training is very necessary. Most of the existing balance training equipment is pure mechanical equipment, the structure is complex, the operation method is fixed, the entertainment interest is poor, tired psychology can be generated after long time, and the training effect is not good.
SUMMERY OF THE UTILITY MODEL
Therefore, the embodiment of the utility model provides a balance training entertainment system to it is complicated to solve current balance training equipment structure, and the amusement is interesting poor, the not good problem of training effect.
In order to achieve the above object, the embodiment of the present invention provides the following technical solutions: the utility model provides a balance training entertainment system, the system includes at least one balance plate, interactive display screen or projection screen and computer, the balance plate includes the supporting disk and connects the semicircular balance ball of supporting disk bottom, be provided with inclination acceleration sensor, first wireless communication module and MCU in the balance ball, inclination acceleration sensor and first wireless communication module all connect MCU, interactive display screen or projection screen set up the front side of balance plate, interactive display screen or projection screen connect computer, computer is connected with second wireless communication module, second wireless communication module and first wireless communication module wireless connection.
Furthermore, a power module is arranged in the balance ball and connected with the MCU.
Further, the first wireless communication module comprises a wifi or bluetooth module.
Further, the second wireless communication module comprises a wireless router or a bluetooth module.
Further, the number of the balance discs is one or more.
Furthermore, the computer host and the second wireless communication module are both arranged at the rear side of the interactive display screen or the projection screen, or are independently arranged in the control cabinet.
Furthermore, the computer host and the second wireless communication module are connected in a wired or wireless mode.
Further, the system also comprises a safety handrail, and the safety handrail is arranged on one side of the balance disc.
Further, a buffer pad is arranged on the supporting disc.
The embodiment of the utility model provides a have following advantage:
the embodiment of the utility model provides a balance training amusement system, the system includes at least one balance plate, interactive display screen or projection screen and computer, is provided with inclination acceleration sensor in the balance plate and can be used to gather participant's body balance state information to show or play the interdynamic on interactive display screen or projection screen according to this balance state information, have recreational and interesting concurrently when improving participant's equilibrant power, endurance skill, have better balance training effect, rehabilitation training effect and entertainment effect.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below. It should be apparent that the drawings in the following description are merely exemplary, and that other embodiments can be derived from the drawings provided by those of ordinary skill in the art without inventive effort.
The structure, ratio, size and the like shown in the present specification are only used for matching with the content disclosed in the specification, so as to be known and read by people familiar with the technology, and are not used for limiting the limit conditions which can be implemented by the present invention, so that the present invention has no technical essential significance, and any structure modification, ratio relationship change or size adjustment should still fall within the scope which can be covered by the technical content disclosed by the present invention without affecting the efficacy and the achievable purpose of the present invention.
Fig. 1 is a schematic structural diagram of a balance training entertainment system provided in embodiment 1 of the present invention;
fig. 2 is another schematic structural diagram of a balance training entertainment system provided in embodiment 1 of the present invention;
fig. 3 is a block diagram illustrating a control principle of a balance training entertainment system according to embodiment 1 of the present invention.
In the figure: the mobile phone comprises a balance disc 100, an interactive display screen or projection screen 200, a computer host 300, a safety handrail 500, a support disc 110, a balance ball 120, a tilt angle acceleration sensor 121, a first wireless communication module 122, an MCU123, a power supply module 124 and a second wireless communication module 400.
Detailed Description
The present invention is described in terms of specific embodiments, and other advantages and benefits of the present invention will become apparent to those skilled in the art from the following disclosure. Based on the embodiments in the present invention, all other embodiments obtained by a person skilled in the art without creative work belong to the protection scope of the present invention.
Example 1
This embodiment presents a balance training entertainment system, as shown in fig. 1 and 2, comprising at least one balance board 100, an interactive display screen or projection screen 200 and a computer host 300.
The interactive display screen or projection screen 200 is disposed at the front side of the balance plate 100, the interactive display screen or projection screen 200 is connected to the computer host 300, the computer host 300 is connected to the second wireless communication module 400, and the computer host 300 and the second wireless communication module 400 can be connected by wire or wirelessly. The computer main unit 300 and the second wireless communication module 400 are both disposed at the rear side of the interactive display screen or the projection screen 200, or are separately disposed in the control cabinet. The second wireless communication module 400 is wirelessly connected to the first wireless communication module 122, and the second wireless communication module 400 includes a wireless router or a bluetooth module.
The number of the balance discs 100 can be one or more, and single training or multi-person fighting can be realized. The support plate 110 may be circular, square or some other ergonomic shape, and a cushion may be disposed thereon, a participant may step on the support plate 110, or may lean on the support plate 110 by supporting with both hands, the tilt angle acceleration sensor 121 in the balance ball 120 transmits the collected information of the balance state of the participant's body to the MCU123, the MCU123 processes the obtained information of the balance state and wirelessly transmits the processed information to the computer host 300, and displays or plays a game interaction on the interactive display screen or projection screen 200, for example, each participant may control a respective ball of a corresponding color on the interactive display screen or projection screen 200 to roll on a platform surface in real time, when the controlled ball hits a cube in the platform, the cube disappears, and the balls accumulate to count a point, when all cubes disappear, the score of each challenger is counted, and a final winner is determined, in addition to the above-mentioned interactive process, other interactive games can be used, and the existing interactive game technology can be easily implemented.
The system further comprises a safety handle 500, wherein the safety handle 500 is arranged on one side of the balance disc 100 to guarantee the safety of the participants.
The balance training entertainment system comprises at least one balance disc, an interactive display screen or a projection screen and a computer host, wherein an inclination angle acceleration sensor is arranged in the balance disc and can be used for collecting body balance state information of a participant, the participant is displayed or played interactively on the interactive display screen or the projection screen according to the balance state information, the balance force and endurance skill of the participant are improved, meanwhile, the balance training entertainment system has entertainment and interest, and the balance training entertainment system has a better balance training effect, a rehabilitation training effect and an entertainment effect.
Although the invention has been described in detail with respect to the general description and the specific embodiments, it will be apparent to those skilled in the art that modifications and improvements can be made based on the invention. Therefore, such modifications and improvements are intended to be within the scope of the invention as claimed.
Claims (9)
1. The utility model provides a balance training entertainment system, its characterized in that, the system includes at least one balance plate, interactive display screen or projection screen and computer, the balance plate includes the supporting disk and connects the semicircular balance ball of supporting disk bottom, be provided with inclination acceleration sensor, first wireless communication module and MCU in the balance ball, inclination acceleration sensor and first wireless communication module all connect MCU, interactive display screen or projection screen set up the front side of balance plate, interactive display screen or projection screen connect computer, computer is connected with second wireless communication module, second wireless communication module and first wireless communication module wireless connection.
2. The balance training entertainment system of claim 1 wherein the balance ball further comprises a power module, the power module is connected to the MCU.
3. The balance training entertainment system of claim 1 wherein the first wireless communication module comprises a wifi or bluetooth module.
4. The balance training entertainment system of claim 1 wherein the second wireless communication module comprises a wireless router or a bluetooth module.
5. A balance training amusement system according to claim 1 wherein the number of said balance discs is one or more.
6. The balance training entertainment system of claim 1 wherein the host computer and the second wireless communication module are both disposed behind the interactive display screen or the projection screen, or are disposed separately in the control cabinet.
7. The balance training entertainment system of claim 1 wherein the host computer is wired or wirelessly connected to the second wireless communication module.
8. The balance training amusement system of claim 1, further comprising a safety handle disposed on one side of the balance pan.
9. A balance training amusement system according to claim 1 wherein said support plate is provided with a cushion.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202020238114.0U CN211912631U (en) | 2020-03-02 | 2020-03-02 | Balance training entertainment system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202020238114.0U CN211912631U (en) | 2020-03-02 | 2020-03-02 | Balance training entertainment system |
Publications (1)
Publication Number | Publication Date |
---|---|
CN211912631U true CN211912631U (en) | 2020-11-13 |
Family
ID=73351936
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202020238114.0U Expired - Fee Related CN211912631U (en) | 2020-03-02 | 2020-03-02 | Balance training entertainment system |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN211912631U (en) |
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2020
- 2020-03-02 CN CN202020238114.0U patent/CN211912631U/en not_active Expired - Fee Related
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CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20201113 |
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CF01 | Termination of patent right due to non-payment of annual fee |