CN207776498U - A kind of VR experience room - Google Patents
A kind of VR experience room Download PDFInfo
- Publication number
- CN207776498U CN207776498U CN201721224809.8U CN201721224809U CN207776498U CN 207776498 U CN207776498 U CN 207776498U CN 201721224809 U CN201721224809 U CN 201721224809U CN 207776498 U CN207776498 U CN 207776498U
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- Prior art keywords
- wall
- room
- experience
- layer
- experience room
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Abstract
The utility model is related to VR to experience equipment field, and in particular to a kind of VR experiences room, and VR analog machines are provided in the experience room of the experience room, and the VR analog machines insertion is arranged in the wall of the experience room;The VR analog machines are connected with VR glasses by data connecting line;Several headlamps are provided at the top of the experience room, interior wall side is provided with camera;The wall external layer of the experience room is mixed mud wall, the inner wall of the mixed mud wall is provided with one layer of priming paint, the inner surface stickup of the priming paint is provided with one layer of porous material layer, the inner surface of the porous material layer is fixedly installed several springs, and the other end of the spring is connected with one layer of rubber layer;The inner surface of the rubber layer is provided with one layer of bed of cloth.The utility model can effectively avoid noise and external environmental interference VR experience, and wall safety is higher, has preferable practical value.
Description
Technical field
The utility model is related to VR to experience equipment field, and in particular to a kind of VR experience room.
Background technology
Virtual reality head-mounted display equipment, i.e. VR aobvious, VR glasses, the addresses such as glasses VR, and it is to utilize emulation that VR aobvious
The product of the multiple technologies set such as technology and computer graphics human-machine interface technology multimedia technology sensing technology network technology,
It is a kind of brand-new human-computer interaction means by computer and newest sensor technology creation.
In VR experience of the process, what is relatively lacked at present is the special place of VR experience, and existing VR experience place is most
It is not only larger by external interference all in market or some play places, it is even more important that during VR game experiencings, by
It is indulged in virtual reality in experiencer, it will usually make the impulsive action not being inconsistent with actual environment situation, some even can be because
Cause to collide the safety accident of hard object or miscellaneous equipment and injury to be difficult to extricate oneself.
Utility model content
The purpose of this utility model is that:For in current VR experience of the process, due to lacking special place, and lead to body
It is larger by external interference during testing, and there is also the deficiencies of security risk, and providing one kind can subtract in VR experience of the process
Small external interference, and the VR experience room of protective action can be played.
To achieve the goals above, the technical solution adopted in the utility model is:
A kind of VR experience room, including room is experienced, VR analog machines are provided in the experience room, the VR simulations are set
Standby insertion is arranged in the wall of the experience room;The VR analog machines are connected with VR glasses by data connecting line;
Several headlamps are provided at the top of the experience room, interior wall side is provided with camera;Outside the wall of the experience room
Layer is mixed mud wall, and the inner wall of the mixed mud wall is provided with priming paint, and the inner surface stickup of the priming paint is provided with porous material
Layer, the inner surface of the porous material layer are fixedly installed several springs, and the other end of the spring is connected with rubber layer;
The inner surface of the rubber layer is provided with bed of cloth, and the inner surface of the rubber layer is frosting.
The utility model experiences room, internal installation VR analog machines and VR glasses by the way that special VR is arranged, and is convenient for user
VR game environments can be experienced in independent space interior, avoid extraneous interference.
The setting of the headlamp can facilitate the illumination in VR experience room, the setting of camera to be then conducive to experiencing user
Security monitoring is carried out, can be found and be handled in time when user being avoided abnormal conditions occur.
The wall external layer of the experience room is mixed mud wall, can ensure the intensity of the experience room;The priming paint is set
It sets conducive to the secured stickup between enhancing porous material layer and mixed mud wall;The inner surface of the priming paint pastes the porous material of setting
The bed of material is conducive to absorb sound, reduces the noise jamming external world, and outside noise is also avoided to interfere the experience effect inside the experience room
Fruit;The setting of the spring, rubber layer and bed of cloth can enhance the wall elasticity inside the experience room, when VR bodies
When testing user and colliding wall inner wall in experience of the process, injury can be reduced or avoided, wall safety is higher;
And the inner surface of rubber layer is frosting, is that bed of cloth thereon is enable preferably to be attached to rubber layer first
On, on the other hand, when user by wall when falling, larger frictional force can be generated between bed of cloth and rubber layer, on the one hand
It is to play a supporting role to user, on the other hand also this entirety of placement bed of cloth is shut down, and improves the fastness of bed of cloth.
The utility model can effectively avoid noise and external environmental interference VR experience, and wall safety is higher, has
Preferable practical value.
Preferably, the VR analog machines are fixed on the concrete walls, the outer wall of the VR analog machines with
The outer wall flush of the bed of cloth.
Preferably, the quantity of the headlamp is 2 or 2 or more, and main purpose is for the experience room
Providing light inside.
Preferably, the camera is arranged on the top of the experience room interior wall side, is conducive to inside experience room
Situation be monitored, when there are abnormal conditions to prevent experiencer, can in time find and make timely and effectively to handle.
Preferably, the material of the priming paint is water epoxy seal coat, sealing acrylic priming paint or silica sol modified envelope
Close one or more of priming paint.
Preferably, the length of the spring is 10mm~15mm.
Preferably, the thickness of the priming paint is 2mm~3mm.
Preferably, the material of the porous material layer is one kind in porous metals, porous ceramics or cellular glass.
Preferably, the thickness of the rubber layer is 3mm~5mm.
By adopting the above-described technical solution, the utility model has the beneficial effects that:
First, the utility model experiences room, internal installation VR analog machines and VR glasses by the way that special VR is arranged, and is convenient for
User can experience VR game environments in independent space interior, avoid extraneous interference.
Secondly, the setting of the headlamp can facilitate the illumination in VR experience room, the setting of camera to be then conducive to body
It tests user and carries out security monitoring, can be found and be handled in time when user being avoided abnormal conditions occur.
Again, the wall external layer of the experience room is mixed mud wall, can ensure the intensity of the experience room;The priming paint
Setting be conducive to enhancing porous material layer and mixed mud wall between secured stickup;The inner surface of the priming paint pastes the more of setting
Porous materials layer is conducive to absorb sound, reduces the noise jamming external world, and outside noise is also avoided to interfere the body inside the experience room
Test effect;The setting of the spring, rubber layer and bed of cloth can enhance the wall elasticity inside the experience room, when
When VR experience users collide wall inner wall in experience of the process, injury can be reduced or avoided, wall safety is higher;And
And the inner surface of rubber layer is frosting, is that bed of cloth thereon is preferably attached in rubber layer first, it is another
Aspect can generate larger frictional force, on the one hand be to using when user by wall when falling between bed of cloth and rubber layer
Person plays a supporting role, and on the other hand also this entirety of placement bed of cloth is shut down, and improves the fastness of bed of cloth
Finally, the utility model can effectively avoid noise and external environmental interference VR experience, and wall safety is higher,
With preferable practical value.
Description of the drawings
Fig. 1 is the structural schematic diagram of the utility model;
Fig. 2 is the wall body structure and VR analog machine scheme of installation of the utility model.
In figure:1, room is experienced;2, headlamp;3, camera;4, VR analog machines;5, data connecting line;6, VR glasses;
7, mixed mud wall;8, priming paint;9, porous material layer;10, spring;11, rubber layer;12, bed of cloth.
Specific implementation mode
It is new below in conjunction with this practicality to keep the purpose, technical scheme and advantage of the utility model embodiment clearer
Attached drawing in type embodiment, the technical scheme in the utility model embodiment is clearly and completely described, it is clear that is retouched
The embodiment stated is the utility model a part of the embodiment, instead of all the embodiments, based on the implementation in the utility model
Example, the every other embodiment that those of ordinary skill in the art are obtained without creative efforts belong to
The range of the utility model protection.
Embodiment 1, as shown in Fig. 1~2:
A kind of VR experiences room, and VR analog machines 4, the VR analog machines 4 are provided in the experience room 1 of the experience room
It is embedded to be arranged in the wall of the experience room;The VR analog machines 4 are connected with VR glasses 6 by data connecting line 5;
The top in the experience room 1 is provided with several headlamps 2, and interior wall side is provided with camera 3;The wall of the experience room
Outer layer is mixed mud wall 7, and the inner wall of the mixed mud wall 7 is provided with one layer of priming paint 8, and the inner surface of the priming paint 8 pastes setting
Have one layer of porous material layer 9, the inner surface of the porous material layer 9 is fixedly installed several springs 10, the spring 10 it is another
One end is connected with one layer of rubber layer 11;The inner surface of the rubber layer 11 is provided with one layer of bed of cloth 12.
The utility model experiences room, internal installation VR analog machines 4 and VR glasses 6 by the way that special VR is arranged, convenient for using
Family can experience VR game environments in independent space interior, avoid extraneous interference.
The setting of the headlamp 2 can facilitate the illumination in VR experience room 1, the setting of camera 3 to be then conducive to experience
User carries out security monitoring, can be found and be handled in time when user being avoided abnormal conditions occur.
The wall external layer of the experience room is mixed mud wall 7, can ensure the intensity of the experience room;The priming paint 8
It is arranged conducive to the secured stickup between enhancing porous material layer 9 and mixed mud wall 7;The inner surface of the priming paint 8 pastes setting
Porous material layer 9 is conducive to absorb sound, reduces the noise jamming external world, outside noise is also avoided to interfere inside the experience room 1
Experience effect;The setting of the spring 10, rubber layer 11 and bed of cloth 12 can enhance inside the experience room 1
Injury, wall peace can be reduced or avoided when VR experience users collide wall inner wall in experience of the process in wall elasticity
Full property is higher.
Preferably, in the headlamp 2, at least one super bath lamp can opening by super bath lamp to a certain extent
Stop, to control the temperature in experience room, keeping the virtual environment of simulation VR more life-like, the use feeling of user is provided.
The utility model can effectively avoid noise and external environmental interference VR experience, and wall safety is higher, has
Preferable practical value.
Preferably, the VR simulates 4 equipment and is fixed on the concrete walls 7, the outer wall of the VR analog machines 4
With the outer wall flush of the bed of cloth 12.
Preferably, the quantity of the headlamp 2 is 2 or 2 or more, and main purpose is for the experience room 1
Providing light inside.
Preferably, the camera 3 is arranged on the top of the experience 1 interior wall side of room, is conducive to in experience room 1
The situation in portion is monitored, and when there are abnormal conditions to prevent experiencer, can in time find and make timely and effectively to handle.
Preferably, the material of the priming paint 8 is water epoxy seal coat 8, sealing acrylic priming paint 8 or silica sol modified
One or more of seal coat 8.
Preferably, the length of the spring 10 is 10mm~15mm.
Preferably, the thickness of the priming paint 8 is 2mm~3mm.
Preferably, the material of the porous material layer 9 is one kind in porous metals, porous ceramics or cellular glass, this
The porous material layer of application is by being mutually communicated or closed hole constitutes the material of network structure, the boundary or surface of hole
It is made of pillar or tablet, is on the one hand the bonding strength that can enhance between adjacent layer, another party using such material
Face also has the effect of sound insulation and heat preservation due to the presence of hole, moreover, it can also provide certain deformation, further
User is avoided to wound.
Preferably, the thickness of the rubber layer 11 is 3mm~5mm.
Above description is only a specific implementation of the present invention, but the scope of protection of the utility model is not limited to
In this, any one skilled in the art can readily occur in variation in the technical scope that the utility model discloses
Or replace, it should be covered within the scope of the utility model.Therefore, the scope of protection of the utility model should be wanted with right
Subject to the protection domain asked.
Claims (8)
1. a kind of VR experiences room, it is characterised in that:It is provided with VR analog machines, the VR moulds in the experience room of the experience room
Standby insertion is proposed to be arranged in the wall of the experience room;The VR analog machines are connected with VR by data connecting line
Mirror;Several headlamps are provided at the top of the experience room, interior wall side is provided with camera;The wall of the experience room
Outer layer is mixed mud wall, and the inner wall of the mixed mud wall is provided with one layer of priming paint, and the inner surface stickup of the priming paint is provided with more
The inner surface of Porous materials layer, the porous material layer is fixedly installed several springs, and the other end of the spring is connected with
Rubber layer;The inner surface of the rubber layer is provided with bed of cloth.
2. VR as described in claim 1 experiences room, it is characterised in that:The quantity of the headlamp is 2 or 2 or more.
3. VR as claimed in claim 2 experiences room, it is characterised in that:The camera is arranged in experience room interior wall side
The top in face.
4. VR as claimed in claim 3 experiences room, it is characterised in that:The material of the priming paint be water epoxy seal coat,
One or more of sealing acrylic priming paint or silica sol modified seal coat.
5. VR as claimed in claim 4 experiences room, it is characterised in that:The length of the spring is 10mm~15mm.
6. VR as claimed in claim 5 experiences room, it is characterised in that:The VR analog machines are fixed at the mixed mud
On wall, the outer wall of the VR analog machines and the outer wall flush of the bed of cloth.
7. VR as claimed in claim 6 experiences room, it is characterised in that:The material of the porous material layer is porous metals, more
One kind in hole ceramics or cellular glass.
8. VR as claimed in claim 7 experiences room, it is characterised in that:The inner surface of the rubber layer is frosting.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201721224809.8U CN207776498U (en) | 2017-09-22 | 2017-09-22 | A kind of VR experience room |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201721224809.8U CN207776498U (en) | 2017-09-22 | 2017-09-22 | A kind of VR experience room |
Publications (1)
Publication Number | Publication Date |
---|---|
CN207776498U true CN207776498U (en) | 2018-08-28 |
Family
ID=63219383
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201721224809.8U Expired - Fee Related CN207776498U (en) | 2017-09-22 | 2017-09-22 | A kind of VR experience room |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN207776498U (en) |
-
2017
- 2017-09-22 CN CN201721224809.8U patent/CN207776498U/en not_active Expired - Fee Related
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
GR01 | Patent grant | ||
GR01 | Patent grant | ||
CF01 | Termination of patent right due to non-payment of annual fee | ||
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20180828 Termination date: 20190922 |