CN205195880U - Watch equipment and watch system - Google Patents

Watch equipment and watch system Download PDF

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Publication number
CN205195880U
CN205195880U CN201520951011.8U CN201520951011U CN205195880U CN 205195880 U CN205195880 U CN 205195880U CN 201520951011 U CN201520951011 U CN 201520951011U CN 205195880 U CN205195880 U CN 205195880U
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component
viewing device
watch
viewing
window
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Chinese (zh)
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陈悦
王竞
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Lenovo Beijing Ltd
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Lenovo Beijing Ltd
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Abstract

The utility model relates to a watch equipment and watch system. Watch equipment, include: fixed part, fixed part can fix the head the people for watch equipment and head to keep static relatively, the window part sets up on fixed part, and people's eye can see through the window part and watch display frame, acquisition member for the health position of gathering the user is for the motion of watching equipment. Watch the system to include: the foretell equipment of watching, and player, watch equipment with the player electricity is connected, people's eye can see through the display frame that the player was watched to the window part, acquisition member can gather user's health position for watch the motion of equipment, watch the visual angle of equipment according to the information display frame of acquisition member collection. Thereby make the user may not rotate the head with following the picture and watch the picture, but the motion adjustment picture through the health position watch the visual angle to convenience of customers watches whole pictures.

Description

Viewing apparatus and viewing system
Technical Field
The utility model relates to an electron technical field especially relates to a watch equipment and watch system.
Background
The 360-degree panorama is obtained by capturing image information of the whole scene by a professional camera, splicing pictures by using software, and playing the pictures by using a special player, namely changing a plane photograph and a computer into the 360-degree panorama. The two-dimensional plane graph is simulated into a real three-dimensional space and presented to an observer. And provides various functions of manipulating images for the viewer, and can enlarge and reduce the images and move in various directions to watch the scene so as to achieve the effect of simulating and reproducing the real environment of the scene.
In the existing panoramic playing device, when people watch videos, the users can only adjust the watching visual angle by rotating the head to watch pictures which can not be seen by eyes at a certain position. This results in inconvenience in viewing panoramic video in inconvenient situations, such as where there are many people, or when a person is lying down for viewing, due to inconvenient rotation of the head.
SUMMERY OF THE UTILITY MODEL
In view of this, the present invention provides a viewing device and a viewing system, which can adjust the viewing angle of the image through the movement of the body part without following the image and rotating the head to view the image, thereby facilitating the viewing of the user.
In order to achieve the above object, the utility model mainly provides the following technical scheme:
in one aspect, an embodiment of the utility model provides a viewing device, include:
a securing component securable to a person's head such that the viewing device remains relatively stationary with the head;
the window component is arranged on the fixed component, and human eyes can watch a display picture through the window component;
an acquisition component for acquiring movement of a body part of a user relative to the viewing device.
The purpose of the utility model and the technical problem thereof can be further realized by adopting the following technical measures.
The aforementioned viewing device further includes:
the processor is arranged on the fixed part or the window part;
the processor is electrically connected with the acquisition component;
the acquisition component inputs the acquired motion of the body part of the user to the processor, and the processor adjusts the visual angle of the display picture according to the input information of the acquisition component.
In the above viewing device, when the head drives the viewing device to move, the processor adjusts the display image accordingly.
In the viewing device, the collecting component includes an image collector, the image collector is disposed on the fixing component or the window component, and the image collector can shoot the movement of the eyeballs of human eyes.
In the above viewing device, the image collector is disposed on the window component, and a camera of the image collector penetrates through the window component or directly collects movements of eyeballs of human eyes.
In the viewing device, the fixing component is in a helmet type, the image collector is arranged on the fixing component, and a camera of the image collector directly collects the actions of eyeballs of human eyes.
In the above viewing device, the collecting component includes a touch unit, and the touch unit is disposed on the fixing component or the window component;
the viewing equipment can adjust the visual angle of the picture according to the touch information of the touch unit.
In the above viewing device, the touch unit is disposed on the window member.
In the above viewing device, the fixing member is a helmet type, and the touch unit is disposed on the fixing member.
In the aforementioned viewing device, the acquisition component includes a remote control unit, and the remote control unit includes a remote control transmitter and a receiver;
the receiver receives the signal of the remote control transmitter, and the viewing equipment adjusts the picture visual angle according to the received signal of the receiver.
In the foregoing viewing device, the viewing device is in a helmet type or a glasses type.
In the aforementioned viewing device, the window component includes a lens, and the lens corresponds to human eyes.
In another aspect, an embodiment of the present invention provides a viewing system, including:
the above-described viewing device; and
a player;
the viewing device is electrically connected with the player;
human eyes can watch the display picture of the player through the window component;
the collecting component can collect the movement of the body part of the user relative to the watching equipment, and the watching equipment adjusts the visual angle of the display picture according to the information collected by the collecting component.
Borrow by above-mentioned technical scheme, the utility model discloses watching equipment has following advantage at least:
the utility model discloses viewing equipment makes through setting up fixed part, window part and collection part fixed part can be fixed at people's head, the window part sets up on the fixed part, the people's eye can see through the display screen is watched to the window part. The acquisition component is used for acquiring the movement of the body part of the user relative to the viewing device. Therefore, the display picture can be adjusted to meet the watching requirement of the user through the movement of the body part of the user. The user can watch the picture by rotating the head without following the picture, but the watching visual angle of the picture is adjusted by the movement of the body part, thereby being convenient for the user to watch all the pictures.
The above description is only an overview of the technical solution of the present invention, and in order to make the technical means of the present invention clearer and can be implemented according to the content of the description, the following detailed description is made with reference to the preferred embodiments of the present invention and accompanying drawings.
Drawings
Fig. 1 is a schematic structural diagram of a first implementation manner of a viewing device according to an embodiment of the present invention;
fig. 2 is a schematic structural diagram of a second implementation manner of a viewing device according to an embodiment of the present invention;
fig. 3 is a schematic structural diagram of a third implementation manner of a viewing device according to an embodiment of the present invention;
fig. 4 is a schematic structural diagram of a viewing system according to another embodiment of the present invention.
Detailed Description
To further illustrate the technical means and effects of the present invention adopted to achieve the intended purpose of the present invention, the following detailed description is given with reference to the accompanying drawings and preferred embodiments, in order to explain the detailed embodiments, structures, features and effects of the present invention. In the following description, different "one embodiment" or "an embodiment" refers to not necessarily the same embodiment. Furthermore, the particular features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
As shown in fig. 1, a viewing apparatus according to an embodiment of the present invention includes a fixing member 10, a window member 20, and a collecting member 30. The fixing member 10 can be fixed to the head of a person so that the viewing apparatus remains relatively stationary with respect to the head. The window part 20 is disposed on the fixing part 10, and a display picture can be viewed through the window part 20 by human eyes. The acquisition component 30 is used to acquire the movement of the body part of the user relative to the viewing apparatus. For example, when the viewing device is used to view a virtual reality picture, the window assembly 20 may be electrically connected to a panoramic player, and human eyes can view a display picture of the panoramic player through the window assembly 20 and form the virtual reality picture. The collecting member 30 may be disposed on the fixing member 10 or on the window member 20. The capturing unit 30 may be electrically connected to the panoramic player, specifically, the capturing unit 30 is electrically connected to the panoramic player through a cable, or the capturing unit 30 is electrically connected to the panoramic player through a wireless transmission manner, which is not limited herein. The collecting component 30 can adjust the viewing angle of the display picture according to the movement of the hands or eyes of the person or the movement of other parts, so that the human eyes can watch all parts of the virtual reality picture, including the parts behind the person in the virtual reality picture, at this time, the user can adjust the viewing angle of the display picture through the movement of the body part, for example, only the movement of the hands or the rotation of the eyes or the movement of other parts of the body, without rotating the head to watch the picture along with the picture, thereby realizing that the collecting component 30 controls the viewing angle of the display picture. Therefore, the user can watch all pictures conveniently, and the watching requirement of the user is met. The viewing device may be of the helmet or glasses type.
Here, it should be explained that: virtual reality is a combination of technologies including real-time three-dimensional computer graphics, wide-angle (wide-field) stereoscopic display, tracking of the observer's head, eyes, and hands, and haptic/haptic feedback, stereo, network transmission, voice input/output technologies, etc. The description is focused on a real-time three-dimensional computer graphics technique, a wide-angle (wide-field) stereoscopic display technique, and a technique for tracking the head, eyes, and hands of an observer, respectively.
1. Real-time three-dimensional computer graphics
In comparison, it is not difficult to generate graphic images using computer models. If there is a sufficiently accurate model and sufficient time, we can generate accurate images of various objects under different lighting conditions, but here the key is real time. For example, in flight simulation systems, refreshing of the image is important, and the requirements on image quality are high, and the problem becomes difficult due to the very complex virtual environment.
2. Wide-angle (wide-field) stereo display technology
When a person looks at the surrounding world, due to the fact that the positions of the two eyes are different, the obtained images are slightly different, the images are merged together in the brain, and an overall scene about the surrounding world is formed, and the scene comprises information of the distance. Of course, the distance information may be obtained by other methods, such as distance of the focal length of the eye, comparison of the size of the object, and the like.
In a virtual reality system, binocular stereoscopic vision plays a great role. The different images seen by the two eyes of the user are generated separately and displayed on different displays. Some systems adopt a single display, but after a user wears special glasses, one eye can only see odd frame images, the other eye can only see even frame images, and the difference between the odd and even frames is the parallax, so that the stereoscopic impression is generated.
3. Tracking of the user (head, eyes): in a man-made environment, each object has a position and pose relative to the coordinate system of the system, as does the user. The view seen by the user is determined by the position of the user and the direction of the head (eyes). The prior art is implemented by tracking head movements through a virtual reality headset.
In the traditional computer graphic technology, the change of the visual field is realized by a mouse or a keyboard, the visual system and the motion perception system of a user are separated, and the visual system and the motion perception system of the user can be connected by using head tracking to change the visual angle of an image, so that the feeling is more vivid. Another advantage is that the user can not only recognize the environment through binocular stereo vision, but also observe the environment through the movement of the head. In user interaction with a computer, a keyboard and a mouse are the most common tools at present, but neither are suitable for three-dimensional space. Because there are six degrees of freedom in three-dimensional space, it is difficult to find out a relatively intuitive method to map the planar motion of the mouse into any motion in three-dimensional space.
The utility model discloses viewing equipment makes through setting up fixed part, window part and collection part fixed part can be fixed at people's head, the window part sets up on the fixed part, the people's eye can see through the display screen is watched to the window part. The acquisition component is used for acquiring the movement of the body part of the user relative to the viewing device. Therefore, the display picture can be adjusted to meet the watching requirement of the user through the movement of the body part of the user. The user can watch the picture by rotating the head without following the picture, but the watching visual angle of the picture is adjusted by the movement of the body part, thereby being convenient for the user to watch all the pictures.
The working principle of the collecting member 30 will be described in detail below in several cases.
In the first case, as shown in fig. 1, the capturing part 30 may include an image collector, and the image collector may be disposed on the fixing part 10 or the window part 20. The image collector can shoot the actions of eyeballs of human eyes. When the panoramic player is watched, the image collector is electrically connected with the panoramic player, specifically, the image collector is electrically connected with the panoramic player through a cable, or the image collector is electrically connected with the panoramic player through a wireless transmission mode, which is not limited specifically here. And the panoramic player adjusts the view angle of the picture according to the eyeball action change shot by the image collector. For example, when the eyeball rotates from left to right or from right to left by a certain angle, the display screen of the panoramic player rotates by a corresponding angle in a corresponding direction. When the eyeball rotates to the corner of the eye and stops moving, the display picture of the panoramic player continues to rotate in the previous direction until the eyeball returns to the middle position. Of course, the specific conditions may be set as needed, and are not particularly limited herein.
When the image collector is arranged on the window part 20, the camera of the image collector penetrates through the window part 20 or directly collects the actions of eyeballs of human eyes.
When the fixing component is in a helmet type, the image collector can be arranged on the fixing component 10, and a camera of the image collector directly collects the actions of eyeballs of human eyes.
In a second case, as shown in fig. 2, the collecting component 30 may include a touch unit, and the touch unit is disposed on the fixing component 10 or disposed on the window component 20. When the panoramic player is watched, the touch unit is electrically connected with the panoramic player, specifically, the touch unit is electrically connected with the panoramic player through a cable, or the touch unit is electrically connected with the panoramic player through a wireless transmission mode, which is not limited specifically here. And the panoramic player adjusts the image visual angle according to the touch information of the touch unit. For example, when one touch point is touched, for example, when a finger slides up, down, left, and right on the touch unit, the screen moves along the moving direction of the touch point or moves along the direction opposite to the moving direction of the touch point. When the touch points are multiple, for example, two touch points, the two fingers move towards or away from the touch unit at the same time, so that the display screen can be reduced or enlarged. Other specific applications are similar to the touch part in a notebook computer, and will not be explained in detail here.
In a third case, as shown in fig. 3, the acquisition means may further comprise a remote control unit comprising a remote control transmitter and receiver. The receiver may be disposed on the fixing member 10 or the window member 20, or may be disposed on the player.
Because the receiver is electrically connected with the player, the receiver receives the signal of the remote control transmitter and transmits the signal to the player, and the player adjusts the picture visual angle according to the received signal of the receiver.
Further, the viewing device may further include a processor (not shown), and the processor may be disposed on the fixing member 10 or the window member 20. The processor is electrically connected to the acquisition component 30. The acquisition component 30 inputs the acquired motion of the body part of the user to the processor, and the processor adjusts the view angle of the display picture according to the input information of the acquisition component 30. Specifically, there may be the following cases:
in a first case, when the collecting component 30 includes an image collector, the image collector may be electrically connected to the processor, the processor performs calculation and processing according to the received eyeball motion photographed by the image collector, and then sends a signal to the viewing device or the player, and the viewing device or the player adjusts a display picture according to the received signal;
in the second case, when the acquisition component 30 includes a touch unit, the touch unit may be electrically connected to the processor, the processor performs calculation and processing according to the received touch information of the touch unit, and then sends a signal to the viewing device or the player, and the viewing device or the player adjusts a display image according to the received signal;
in a third case, when the collecting component 30 includes a remote control unit, the receiver may be disposed on the fixing component 10 or the window component 20, and the receiver is electrically connected to the processor, the processor sends a signal to the viewing device or the player after performing calculation and processing according to the remote control information received by the receiver from the remote control transmitter, and the viewing device or the player adjusts a display picture according to the received signal.
The viewing device can also drive the viewing device to move through the head to realize the visual angle adjustment of the picture. Specifically, the viewing device further comprises a motion sensor for acquiring and recording the motion track of the head and transmitting the motion track to the processor, and then the processor correspondingly adjusts the display picture. The motion sensor can sense the motion of the head, and the processor adjusts the display picture correspondingly according to the motion of the head. In order to simulate real viewing experience, a picture at an initial angle is displayed in an initial state, and when the head drives the viewing equipment to move, the picture at a corresponding angle is displayed according to the deflection angle of the head. The method comprises the steps that a first angle coordinate is obtained according to a deviation angle and the first angle coordinate, and a second angle coordinate is obtained according to the deviation angle and the first angle coordinate when a head drives a viewing device to move.
Further, the processor adjusts the viewing angle of the display picture according to the input information of the acquisition component 30, that is, adjusts the initial viewing angle position seen by the user, and then may continue to adjust the viewing angle by the head movement based on the adjusted initial viewing angle position. For example, the current picture viewed by the user is the first viewing angle, and the viewing angle of the display picture is adjusted by the input information of the collecting component 30, that is, the initial viewing angle is adjusted, so that the picture viewed by the user is changed into the second viewing angle. Then when the user moves the viewing device with the head, the processor will use the second angular coordinate corresponding to the second viewing angle as the initial state. And then calculating to obtain a third angular coordinate according to the offset angle of the head movement and the second angular coordinate, and further displaying a mapping picture of the third angular coordinate, namely a third visual angle.
Further, the window member 20 may include a lens corresponding to the human eye. The human eye views the display through the lens of the window member 20.
In particular, the lens may be a lenticular lens. The convex lens has the function of amplification, and the amplification function of the biconvex lens is more obvious. The human eye is positioned at the focus of one side of the double-convex lens, the screen is positioned at the other side of the double-convex lens, and the human eye sees that the position at the top of the screen is higher than the actual position due to the function of bending light rays of the lens, namely, the double-convex lens enlarges the picture of the screen. The immersion of the virtual reality to the user depends on the size of the screen on the one hand and on the ability of the lens to bend the light on the other hand.
Further, the viewing device may further include a diopter adjustment knob (not shown in the drawings). The diopter adjusting button is disposed on the fixing member 10 or on the window member 20. The lens is a plurality of and range upon range of each other. The diopter adjusting button can adjust the distance between any two of the plurality of stacked lenses. By rotating the diopter adjusting button, a user with myopia in a certain range can clearly see the display picture of the player without wearing glasses. The principle is that the diopter adjusting button can achieve the effect of changing the divergence or convergence degree of light rays entering human eyes by adjusting the distance between two lenses through a plurality of independent lenses, and the diopter adjusting button can be equivalent to a zoom lens. The focal length between the human eyes and the lenses is changed by adjusting the distance between the lenses, so that the diopter of the human eyes is adjusted. Therefore, the myope can clearly watch the virtual reality picture without wearing additional myopic glasses.
As shown in fig. 4, another embodiment of the present invention provides a viewing system including a viewing apparatus 1 and a player 2. The viewing device 1 is electrically connected to the player 2. Human eyes can watch the display picture of the player through the window component; the collecting component can collect the movement of the body part of the user relative to the watching equipment, and the watching equipment adjusts the visual angle of the display picture according to the information collected by the collecting component.
Wherein,
the viewing device includes:
a securing component securable to a person's head such that the viewing device remains relatively stationary with the head;
the window component is arranged on the fixed component, and human eyes can watch a display picture through the window component;
an acquisition component for acquiring movement of a body part of a user relative to the viewing device.
The player 2 is another implementation form of the processor in the previous embodiment. That is, the player 2 may provide a picture source, and may adjust the viewing angle of the display picture according to the input information of the collecting component 30, and/or may adjust the viewing angle of the picture by driving the viewing device to move by the head.
The specific implementation manner of the viewing device may refer to the specific implementation manner in the previous embodiment, which is not described herein again.
The utility model discloses viewing equipment makes through setting up fixed part, window part and collection part fixed part can be fixed at people's head, the window part sets up on the fixed part, the people's eye can see through the display screen is watched to the window part. The acquisition component is used for acquiring the movement of the body part of the user relative to the viewing device. Therefore, the display picture can be adjusted to meet the watching requirement of the user through the movement of the body part of the user. The user can watch the picture by rotating the head without following the picture, but the watching visual angle of the picture is adjusted by the movement of the body part, thereby being convenient for the user to watch all the pictures.
The above description is only a preferred embodiment of the present invention, and is not intended to limit the present invention in any way, and any simple modification, equivalent change and modification made by the technical spirit of the present invention to the above embodiments are all within the scope of the technical solution of the present invention.

Claims (13)

1. A viewing device, comprising:
a securing component securable to a person's head such that the viewing device remains relatively stationary with the head;
the window component is arranged on the fixed component, and human eyes can watch a display picture through the window component;
an acquisition component for acquiring movement of a body part of a user relative to the viewing device.
2. The viewing device of claim 1, further comprising:
the processor is arranged on the fixed part or the window part;
the processor is electrically connected with the acquisition component;
the acquisition component inputs the acquired motion of the body part of the user to the processor, and the processor adjusts the visual angle of the display picture according to the input information of the acquisition component.
3. The viewing device of claim 2,
when the head drives the viewing device to move, the processor correspondingly adjusts the display picture.
4. The viewing device of claim 1,
the collection component comprises an image collector, the image collector is arranged on the fixing component or the window component, and the image collector can shoot the action of eyeballs of human eyes.
5. The viewing device of claim 4,
the image collector is arranged on the window component, and a camera of the image collector penetrates through the window component or directly collects the actions of eyeballs of human eyes.
6. The viewing device of claim 4,
the fixing component is in a helmet type, the image collector is arranged on the fixing component, and the camera of the image collector directly collects the actions of eyeballs of human eyes.
7. The viewing device of claim 1,
the acquisition component comprises a touch unit, and the touch unit is arranged on the fixed component or the window component;
the viewing equipment can adjust the visual angle of the picture according to the touch information of the touch unit.
8. The viewing device of claim 7,
the touch unit is arranged on the window component.
9. The viewing device of claim 7,
the fixing part is in a helmet type, and the touch unit is arranged on the fixing part.
10. The viewing device of claim 1,
the acquisition component comprises a remote control unit which comprises a remote control transmitter and a receiver;
the receiver receives the signal of the remote control transmitter, and the viewing equipment adjusts the picture visual angle according to the received signal of the receiver.
11. A viewing apparatus according to any one of claims 1 to 10,
the viewing device is of a helmet type or a glasses type.
12. A viewing apparatus according to any one of claims 1 to 10,
the window component comprises a lens, and the lens corresponds to human eyes.
13. A viewing system, comprising:
the viewing device of any of the preceding claims 1-12; and
a player;
the viewing device is electrically connected with the player;
human eyes can watch the display picture of the player through the window component;
the collecting component can collect the movement of the body part of the user relative to the watching equipment, and the watching equipment adjusts the visual angle of the display picture according to the information collected by the collecting component.
CN201520951011.8U 2015-11-25 2015-11-25 Watch equipment and watch system Active CN205195880U (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106405845A (en) * 2016-12-08 2017-02-15 广东佳居乐厨房科技有限公司 Virtual reality experience device
CN106708259A (en) * 2016-12-01 2017-05-24 福建网龙计算机网络信息技术有限公司 Positioning method and system for VR video
WO2018000797A1 (en) * 2016-06-28 2018-01-04 姜冬英 Screen externally hung type vr glasses, method for adjusting screen displaying and screen display device
WO2018019256A1 (en) * 2016-07-26 2018-02-01 北京小鸟看看科技有限公司 Virtual reality system, and method and device for adjusting visual angle thereof
CN108881706A (en) * 2017-05-16 2018-11-23 北京三星通信技术研究有限公司 Control the method and device of multimedia equipment work
CN109442254A (en) * 2018-09-27 2019-03-08 广东小天才科技有限公司 Learning auxiliary method based on intelligent desk lamp and intelligent desk lamp
CN117340914A (en) * 2023-10-24 2024-01-05 哈尔滨工程大学 Humanoid robot human body feeling control method and control system

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018000797A1 (en) * 2016-06-28 2018-01-04 姜冬英 Screen externally hung type vr glasses, method for adjusting screen displaying and screen display device
WO2018019256A1 (en) * 2016-07-26 2018-02-01 北京小鸟看看科技有限公司 Virtual reality system, and method and device for adjusting visual angle thereof
CN106708259A (en) * 2016-12-01 2017-05-24 福建网龙计算机网络信息技术有限公司 Positioning method and system for VR video
CN106708259B (en) * 2016-12-01 2019-06-25 福建网龙计算机网络信息技术有限公司 A kind of localization method and system of VR video
CN106405845A (en) * 2016-12-08 2017-02-15 广东佳居乐厨房科技有限公司 Virtual reality experience device
CN108881706A (en) * 2017-05-16 2018-11-23 北京三星通信技术研究有限公司 Control the method and device of multimedia equipment work
CN108881706B (en) * 2017-05-16 2023-10-10 北京三星通信技术研究有限公司 Method and device for controlling operation of multimedia equipment
CN109442254A (en) * 2018-09-27 2019-03-08 广东小天才科技有限公司 Learning auxiliary method based on intelligent desk lamp and intelligent desk lamp
CN117340914A (en) * 2023-10-24 2024-01-05 哈尔滨工程大学 Humanoid robot human body feeling control method and control system
CN117340914B (en) * 2023-10-24 2024-05-14 哈尔滨工程大学 Humanoid robot human body feeling control method and control system

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