CN202217152U - Three-dimensional scene real experience simulation system - Google Patents

Three-dimensional scene real experience simulation system Download PDF

Info

Publication number
CN202217152U
CN202217152U CN2011203240545U CN201120324054U CN202217152U CN 202217152 U CN202217152 U CN 202217152U CN 2011203240545 U CN2011203240545 U CN 2011203240545U CN 201120324054 U CN201120324054 U CN 201120324054U CN 202217152 U CN202217152 U CN 202217152U
Authority
CN
China
Prior art keywords
simulation system
dimensional scenic
actual experience
experience simulation
performance element
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
CN2011203240545U
Other languages
Chinese (zh)
Inventor
黄飞
江民中
黄振华
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SHENZHEN PLAYFUN CULTURE & TECHNOLOGY INC.
Original Assignee
Shenzhen Playfun Culture & Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen Playfun Culture & Technology Co Ltd filed Critical Shenzhen Playfun Culture & Technology Co Ltd
Priority to CN2011203240545U priority Critical patent/CN202217152U/en
Application granted granted Critical
Publication of CN202217152U publication Critical patent/CN202217152U/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Abstract

The utility model provides a three-dimensional scene real experience simulation system which includes a computer unit, a control unit, and an execution unit carrying out the movie playing and the game interaction. The computer unit is connected with the control unit. The execution unit carries out the wireless connection and communication with the control unit. The beneficial effects are that a user can wear the execution unit in a real building scene, and through the communication and control of the execution unit by a control system, the user can experience a thrilling and exciting movie and a reality-combined game in a three-dimensional scene.

Description

Three-dimensional scenic actual experience simulation system
Technical field
The utility model relates to control system, relates in particular to three-dimensional scenic actual experience simulation system.
Background technology
Along with high-tech flourish, outlook that people are open begins quality of life is required increasingly high, and the rest after the tense working is even more important, and the fitness campaign of rest period and decompression activity become the problem that People more and more is paid close attention to.But the combination of film and recreation and interactive system are not also occurred as yet.
The utility model content
In order to solve the problems of the prior art, the utility model provides a kind of three-dimensional scenic real simulation system.
The utility model provides a kind of three-dimensional scenic actual experience simulation system; Comprise computer unit, control module and the performance element that carries out movie and game interactive; Said computer unit links to each other with said control module, and said performance element and said control module carry out wireless connections and communication.
Further improvement as the utility model; Said performance element comprises radio receiving transmitting module, eyeglass device and game device; Said eyeglass device is used to play film and said eyeglass device links to each other with said radio receiving transmitting module, and said game device is used for carrying out interaction with the film of playing and said game device links to each other with said radio receiving transmitting module.
As the further improvement of the utility model, this three-dimensional scenic actual experience simulation system also comprises the real building scene, and the user carries said performance element.
As the further improvement of the utility model, said performance element also comprises lasergyro, and said control module is through the position of said lasergyro consumer positioning.
As the further improvement of the utility model, said performance element also comprises sensor, and this three-dimensional scenic actual experience simulation system also comprises the flip flop equipment that is triggered by said sensor, and said flip flop equipment is installed in the said real building scene.
As the further improvement of the utility model, said flip flop equipment comprises perforated water spray, sprayer, smell blowoff.
As the further improvement of the utility model, this three-dimensional scenic actual experience simulation system also comprises audio unit, and said audio unit links to each other with said control module.
The beneficial effect of the utility model is: the user adorns oneself with performance element and places oneself in the midst of in the real building scene, through communication and the control of control system to performance element, the user is placed oneself in the midst of in the three-dimensional scenic, experiences thrilling, film that stimulates and the recreation that truly combines.
Description of drawings
Fig. 1 is the theory diagram of the utility model.
Fig. 2 is the theory diagram of a kind of embodiment of the utility model.
Embodiment
As shown in Figure 1; The utility model discloses a kind of three-dimensional scenic actual experience simulation system; Comprise computer unit 1, control module 2 and the performance element 3 that carries out movie and game interactive; Said computer unit 1 links to each other with said control module 2, and said performance element 3 carries out wireless connections and communication with said control module 2.
As shown in Figure 2; Said performance element 3 comprises radio receiving transmitting module 31, eyeglass device 32 and game device 33; Said eyeglass device 32 is used to play film and said eyeglass device 32 links to each other with said radio receiving transmitting module 31, and said game device 33 is used for carrying out interaction with the film of playing and said game device 33 links to each other with said radio receiving transmitting module 31.The user has on eyeglass device 32; Hold game device 33 on hand; Eyeglass device 32 all carries out communication through radio receiving transmitting module 31 and control module 2 with game device 33; Eyeglass device 32 can be play film, and control module 2 goes out eyeglass device 32 with the film wireless transmission of playing, and eyeglass device 32 just can have been play film like this.Game device 33 can be the cutter that has wire-less inductive devices, rifle, sword etc.; When monster occurring in the film; The user can utilize the monster in 33 pairs of films of game device to attack; Meanwhile, control module 2 receives the signal that game device 33 is being attacked, and control module 2 just can be controlled the data transmission that monster in the film falls down or monster is lost blood and give eyeglass device 32 so; Play through eyeglass device 32, the data that monster falls down or monster is lost blood are accomplished through the data that control module 2 calls in the storer.
This three-dimensional scenic actual experience simulation system also comprises the real building scene, and the user carries said performance element 3.The scene that occurs in real building scene and the film is consistent, increases the sense of reality with this, for example, a face wall is arranged in the film, and a face wall is just really arranged in the real building scene so.
Said performance element 3 also comprises lasergyro 34, and said control module 2 is through the position of said lasergyro 34 consumer positionings.Position through 34 couples of users of lasergyro positions, and makes the position of the clear and definite user of control system in the real building scene, thus the interaction that the better fit film is played.
Said performance element 3 also comprises sensor 35, and this three-dimensional scenic actual experience simulation system also comprises the flip flop equipment that is triggered by said sensor 35, and said flip flop equipment is installed in the said real building scene.Said flip flop equipment comprises perforated water spray, sprayer, smell blowoff.In order to increase the sense of reality, this three-dimensional scenic actual experience simulation system also comprises the flip flop equipment that is triggered by said sensor 35, for example; Rain in the film, after the user went to assigned address, sensor 35 had triggered flip flop equipment so; Flip flop equipment just can be signal back control module 2 so; Thereby control rainfall system makes the user experience the rainfall effect, reaches magical, on the spot in person psychological feelings.
This three-dimensional scenic actual experience simulation system also comprises audio unit 5, and said audio unit 5 links to each other with said control module 2.Audio unit 5 playing back music are with the broadcast of cooperation film and the carrying out of recreation, and are effective.
The user adorns oneself with radio receiving transmitting module 31, lasergyro 34, eyeglass device 32, game device 33; Place oneself in the midst of in the real building scene; Accurately locate through 2 pairs of radio receiving transmitting modules 31 of control module, lasergyro 34 and sensor 35; Cooperate audio unit 5, the user is placed oneself in the midst of in the three-dimensional scenic, experience thrilling, film that stimulates and the recreation that truly combines.And each cell layout of this three-dimensional scenic actual experience simulation system is reasonable, transmits signal through radio receiving transmitting module 31, and convenient and practical, reliability is high.
Above content is the further explain that combines concrete preferred implementation that the utility model is done, and can not assert that the practical implementation of the utility model is confined to these explanations.For the those of ordinary skill of technical field under the utility model, under the prerequisite that does not break away from the utility model design, can also make some simple deduction or replace, all should be regarded as belonging to the protection domain of the utility model.

Claims (7)

1. three-dimensional scenic actual experience simulation system; It is characterized in that: comprise computer unit, control module and the performance element that carries out movie and game interactive; Said computer unit links to each other with said control module, and said performance element and said control module carry out wireless connections and communication.
2. three-dimensional scenic actual experience simulation system according to claim 1; It is characterized in that: said performance element comprises radio receiving transmitting module, eyeglass device and game device; Said eyeglass device is used to play film and said eyeglass device links to each other with said radio receiving transmitting module, and said game device is used for carrying out interaction with the film of playing and said game device links to each other with said radio receiving transmitting module.
3. three-dimensional scenic actual experience simulation system according to claim 1 and 2 is characterized in that: this three-dimensional scenic actual experience simulation system also comprises the real building scene, and the user carries said performance element.
4. three-dimensional scenic actual experience simulation system according to claim 3, it is characterized in that: said performance element also comprises lasergyro, said control module is through the position of said lasergyro consumer positioning.
5. three-dimensional scenic actual experience simulation system according to claim 4; It is characterized in that: said performance element also comprises sensor; This three-dimensional scenic actual experience simulation system also comprises the flip flop equipment that is triggered by said sensor, and said flip flop equipment is installed in the said real building scene.
6. three-dimensional scenic actual experience simulation system according to claim 5 is characterized in that: said flip flop equipment comprises perforated water spray, sprayer, smell blowoff.
7. three-dimensional scenic actual experience simulation system according to claim 6 is characterized in that: this three-dimensional scenic actual experience simulation system also comprises audio unit, and said audio unit links to each other with said control module.
CN2011203240545U 2011-08-31 2011-08-31 Three-dimensional scene real experience simulation system Expired - Lifetime CN202217152U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN2011203240545U CN202217152U (en) 2011-08-31 2011-08-31 Three-dimensional scene real experience simulation system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN2011203240545U CN202217152U (en) 2011-08-31 2011-08-31 Three-dimensional scene real experience simulation system

Publications (1)

Publication Number Publication Date
CN202217152U true CN202217152U (en) 2012-05-09

Family

ID=46016400

Family Applications (1)

Application Number Title Priority Date Filing Date
CN2011203240545U Expired - Lifetime CN202217152U (en) 2011-08-31 2011-08-31 Three-dimensional scene real experience simulation system

Country Status (1)

Country Link
CN (1) CN202217152U (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103592911A (en) * 2013-10-28 2014-02-19 浙江大学 Underwater environment simulation system and simulation method
WO2017147848A1 (en) * 2016-03-03 2017-09-08 易达科技(深圳)有限公司 Naval mine sweeping interactive game apparatus and method
CN109771953A (en) * 2019-01-04 2019-05-21 东莞理工学院 A kind of 3D fighting games system based on instant messages display technology

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103592911A (en) * 2013-10-28 2014-02-19 浙江大学 Underwater environment simulation system and simulation method
CN103592911B (en) * 2013-10-28 2016-01-13 浙江大学 A kind of underwater environment simulation system and analogy method
WO2017147848A1 (en) * 2016-03-03 2017-09-08 易达科技(深圳)有限公司 Naval mine sweeping interactive game apparatus and method
CN109771953A (en) * 2019-01-04 2019-05-21 东莞理工学院 A kind of 3D fighting games system based on instant messages display technology

Similar Documents

Publication Publication Date Title
AU2018256672A1 (en) Personal Electronic Device for Gaming and Bonus System
EA201591981A1 (en) SYSTEM FOR MANAGING DIRECT CHALLENGES BETWEEN USERS PARTICIPATING IN VIRTUAL SPORTS COMPETITIONS AND OTHER GAMES
CN202217152U (en) Three-dimensional scene real experience simulation system
GB201208351D0 (en) Electronic smoking device
GB2532594A (en) Golf game management and entertainment system
WO2014194143A3 (en) Dynamic wager updating gambling hybrid game
CN202844462U (en) 4D outdoor scene simulation treadmill
CN104436651B (en) The control method and system of intelligent toy
CN204233735U (en) A kind of 5D body sense interactive game device
TWI488674B (en) Method and device for executing drama instructions
CN103209255B (en) Mobile terminal network games system
CN204428768U (en) A kind of multi-functional match timing device for scoring
CN204275477U (en) Outdoor multifunctional chess and card table
CN103929456A (en) Far-end space simulation method
CN204073454U (en) A kind of sight arrangement system
CN107854839A (en) A kind of long-range mahjong device with entity feel
CN104826331A (en) Method and system for simulating game input
CN205108970U (en) Toy machine of shooting of timing and scoring
CN103721407A (en) Multi-side interaction running game system based on mobile Internet
CN104571484A (en) Virtual fishing interaction device and using method thereof
CN203368707U (en) Mode switchable game earphone
CN203338656U (en) Demonstration device for science popularization of fire fighting
CN202682650U (en) Network interactive type bicycle fitness device
CN102508428A (en) Intelligent alarm clock robot
CN203169982U (en) Portable projection chessboard

Legal Events

Date Code Title Description
C14 Grant of patent or utility model
GR01 Patent grant
C56 Change in the name or address of the patentee
CP03 Change of name, title or address

Address after: Room 501-525B39 Huarong Building 518000 Guangdong city of Shenzhen province Futian District Futian District Center Street

Patentee after: SHENZHEN PLAYFUN CULTURE & TECHNOLOGY INC.

Address before: 518000 Guangdong city of Shenzhen province Futian District Shennan Avenue and Xiangmi Lake at the junction of the southeast side of Green Plaza building 23 layer 23G

Patentee before: Shenzhen Playfun Culture & Technology Co., Ltd.

CP02 Change in the address of a patent holder
CP02 Change in the address of a patent holder

Address after: 518000 Chegongmiao Tianan Innovation Technology Plaza A1403-28, Shatian Street, Futian District, Shenzhen City, Guangdong Province

Patentee after: SHENZHEN PLAYFUN CULTURE & TECHNOLOGY INC.

Address before: 518000 Room 501-525B39, Huarong Building, Futian Street Center, Futian District, Shenzhen City, Guangdong Province

Patentee before: SHENZHEN PLAYFUN CULTURE & TECHNOLOGY INC.

CX01 Expiry of patent term
CX01 Expiry of patent term

Granted publication date: 20120509