CN1645858A - Service system for distributed reciprocal flow media and realizing method for requesting programm - Google Patents

Service system for distributed reciprocal flow media and realizing method for requesting programm Download PDF

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Publication number
CN1645858A
CN1645858A CN 200510008854 CN200510008854A CN1645858A CN 1645858 A CN1645858 A CN 1645858A CN 200510008854 CN200510008854 CN 200510008854 CN 200510008854 A CN200510008854 A CN 200510008854A CN 1645858 A CN1645858 A CN 1645858A
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content
service
client
node
server
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CN100405795C (en
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唐宏
梁洁
陈戈
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Guangdong Research Institute China Telecom Co ltd
China Telecom Corp Ltd
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GUANGDONG TELECOMMUNICATION CO Ltd INST
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Abstract

The invention consists of three logical layers: the traffic control layer composed of resource management server used in implementing management and dispatch of client-side and flow media content; the content service layer composed of original content server; content buffer server and client-side used in providing storage and service of flow media; the network transmission layer composed of wide band IP network taking charge of the transmission of control message and content service message between each server and client-side.

Description

The service system of distributed reciprocity Streaming Media and the implementation method of request program thereof
Technical field
The present invention relates to a kind of service system of distributed reciprocity Streaming Media and the implementation method of program request flow-medium performance thereof, belong to the stream media technology field in the IP network.
Background technology
Streaming media service is the business that the real-time audio and video media play is provided to the user based on the stream transmission technology on IP network.Download just to finish and can realize online watching owing to use streaming media service to need not pending file, greatly facilitate the user, therefore, since releasing, the Streaming Media application just is subjected to user's popular welcome; In recent years, be explosive growth especially along with popularizing of broadband network.
At present, the streaming media service on the IP network mainly realizes based on client/server C/S (Client/Server) framework.Stream media service system is mainly formed (referring to Fig. 1) by streaming media server and client player.When user's program request video-audio program, after the client DST PLAYER connects by IP network and streaming media server, according to user's request video/audio is transferred to the user by streaming media server, realizes the reception of video/audio and broadcast in real time by client player again.
Less relatively at number of users and under the situation that traffic carrying capacity is little, the existing stream media service system of realizing based on the C/S framework is a kind of relatively simple for structure, easy to use and effective network system.But along with Streaming Media user's quick growth, the shortcoming of this system architecture and implementation pattern also manifests day by day:
1, because the amount of transmitted information of streaming media service is big, longer duration, user's number that the separate unit streaming media server can be served is very limited, therefore, provide the streaming media server quantity of service must follow the increase of number of users and increase, this is undoubtedly a huge investment to operator.
2, concentrate the streaming media server group who is provided with all bring great pressure will for central machine room, network egress and backbone network, may produce performance bottleneck, cause service quality to descend.
Though 3 adopt the content push technology to be pushed to network edge to content, provide service by the edge media server to the user, thereby alleviate the pressure of central machine room and network.But the essence of C/S framework has determined it can't reduce the demand of convection media server, and investment only can further increase.
4, the investment of Ang Gui server and content supplying system causes the streaming media service cost high, therefore sees and listens the expense of appreciating flow-medium performance also to be difficult to reduce; So Internet piracy is taken advantage of a weak point, hindered further developing and prosperity of streaming media service to a great extent.
Though 5 hardware investments are huge, the service ability of system is limited all the time; Especially at some in particular cases (as ball match, athletic meeting, theatrical performances live time), still be difficult to satisfy the streaming media service demand of the intensive burst of user.
Summary of the invention
In view of this, the purpose of this invention is to provide a kind of service system of distributed reciprocity Streaming Media and the implementation method of program request flow-medium performance thereof, this system configuration is simple, and hardware investment is with low cost, can realize streaming media service cheaply; Simultaneously, system has the retractility and the autgmentability of height, and service ability can be expanded with user's increase, can satisfy the streaming media service demand of the intensive burst of user well; Promptly when the Streaming Media user rolled up, operator did not need to roll up streaming media server, just can satisfy user's business demand.And this system can manage the transmission of content release and reciprocity streaming medium content and control, and avoids illegal and pirate content propagation, satisfies telecom operators carry out operation and management to this system requirement.
In order to achieve the above object, the invention provides a kind of service system of distributed reciprocity Streaming Media, its technical scheme is: this system includes three logic function levels:
Service control layer comprises content distribution server, resource management server and other background support servers, is used to realize the management and dispatching of client and streaming medium content;
The content service layer comprises original contents server, content caching server and client, is used for the stored stream media content and streaming media service is provided;
Transport network layer is broadband IP network, the various control informations between each server and client side in the responsible realization system and the transmission of content service information.
In the described service control layer, content distribution server is used to realize the issue of programme content and information; Resource management server is used for Dynamic Maintenance content node the Resources list, and according to control strategy, realizes the service dispatch of content distribution control and client; Other background support servers are used to realize comprising at least the function of user management and copyright management.
In the described content service layer, the original contents server is preserved complete original content file, and the content distribution and the user that are used to provide initial serve, and when the other guide node failure maybe can't provide required content service, provide final service to the user; Content caching server is arranged on network edge, is used for group broadcasting program or focus content that buffer memory comes from original contents server active push according to control strategy, so that provide nearby quick service to the user; Client is the user of distributed reciprocity streaming media service, is again the ISP simultaneously: on the basis of content being carried out local storage, set up point-to-point the connection with other clients, for the other side provides content service.
The quantity of all kinds of servers in described system business key-course and the content service layer is to be configured according to service needed, with the expansion and the variation of adaptive system service ability.
Described client is provided with two memory cache districts: be used for connect receiving the packet reception buffer area of line ordering of going forward side by side from equity, and be used for will receiving the broadcast buffer area that packet that buffer area sorted duplicated and carried out enclose one-tenth before broadcast.
Described client is provided with the physical cache district that is used to realize the local storage of content, so that provide reciprocity streaming media service to other clients under the resource management server scheduling; And this physical cache district needs to encrypt, with the integrality of protection memory contents with prevent piracy.
In the described system, the depositing and transmit all of content file based on a minute sheet mode, each file fragment all has unique sign, and carries out encryption, prevents piracy.
In order to achieve the above object, the present invention also provides a kind of implementation method of service system mid point broadcasting flow-medium program of distributed reciprocity Streaming Media, and its technical scheme is: comprise the following steps:
(1) lands and clicks program, realize link: the user moves reciprocity Streaming Media application program in client, log on reciprocity stream media service system, at the content release service page of browing system and after finding required programs, click this program chaining, obtain the unique identification and the pairing resource management server thereof of this program, make client connect this resource management server;
(2) scheduling and returned content service node tabulation: content node the Resources list of searching this program correspondence by resource management server according to the unique identification of this program, and according to predefined control strategy with comprise this IP address and the client terminal attribute that is connected speed at least, content node is dispatched, returned a series of qualified content service node listings to client; Simultaneously, resource management server is determined the content segments scope that these client needs are stored according to client terminal attribute and predefined content distribution policy, and this requirement is returned to client;
(3) set up point-to-point connection and realization broadcast: according to the content service node listing that receives, client selects content service node wherein to set up point-to-point connection, and receive the content corresponding segment from the content service node, being buffered in this locality handles, and after obtaining mandate, realize playing in real time;
(4) client is held concurrently and is the user of streaming media service and content node: when playing, the content stores that client is determined according to resource management server requires programme content is stored in this locality, and report the content stores situation of this client to resource management server every the time interval of setting, the content corresponding node resource tabulation so that resource management server upgrades in time makes this client can be other users the service that transmits programme content is provided.
In the described step (2), comprise the content information of this program in the original contents server node at least in resource management server content node the Resources list for each program maintenance; In addition, according to the actual distribution situation of resource, this content node the Resources list further comprises the content information of this program in other guide caching server and client node.
The foundation and the maintenance process of the content node the Resources list in the described resource management server comprise the following steps:
1. when content distribution server is content distributed, in resource management server, set up the pairing content node the Resources list of this content file, and the original contents server as the initial service resource record in this Resources list;
When 2. client logs on reciprocity stream media service system, system verification and screening client, requirement is reported its local content of storing by the client of authentication to resource management server, so that this client is joined in the tabulation of content corresponding node resource as service node;
When 3. the content of buffer memory changes in the content caching server, in time notify resource management server to upgrade the tabulation of content corresponding node resource;
4. after user's program request, resource management server is dispatched the content service node, when qualified content service node listing is returned to client, and content corresponding node resource tabulation is adjusted, so that reflect the situation that takies of resource in real time;
5. during the client terminal playing program, local memory contents is also being brought in constant renewal in, this client service node is reported its local content change situation of storing every the time interval of setting to resource management server, so that the tabulation of resource management server real-time update content corresponding node resource;
6. after client was received the content corresponding data from certain content service node, this client in time notified resource management server to discharge the content corresponding service node, makes this node can be other users service is provided;
When 7. client withdrawed from service system, the notice resource management server was left out this client service node in the tabulation of content corresponding node resource.
In the described step (2), the principle that resource management server is controlled scheduling to content node includes:
(21), then provide service for the user of first this program of program request among the online user by the original contents server if when having only the original contents server in content node the Resources list of program;
(21) if content node the Resources list of this program includes other client nodes or content caching server, then dispatch according to predefined strategy;
(23) in the content service node listing that the user returns, for same content segments, provide two or more content corresponding service nodes at least, so that when first-selected content service node failure, can adopt the backup services node that service is provided.
The predefine strategy that described resource management server is dispatched content node is including but not limited to following principle:
A. the region is preferential: judge the residing region of client according to the IP address, preferentially select the content node of same region that service is provided, flow to so that optimize network traffics, reduce the flow that passes through backbone network, and improve content response speed and service quality;
B. node type is preferential: the priority of scheduling is that the priority level of other client nodes is the highest, and content caching server is second priority, and the priority level of original contents server is minimum; So that improve system's retractility, the system service ability is increased with the user expand, the reservation server resource provides service for non-popular program simultaneously;
C. stability is preferential: to the selection emphasis of client node is to consider to comprise at least line duration, network connection, system load, the stability factor of service scenario in the past, and the shared weight of each factor can be set; So that in this heterogeneous network system, select the client of stable performance that service is provided, to improve overall quality of service and efficient;
D. buffer memory Cache is preferential: preferential chosen content also provides service at the client node of memory cache, and promptly preferential selection has watched that just the client node of this programme content dispatches, and to improve service response speed, reduces client hard disk operation number of times.
In the described step (3), client receiving stream media programme content and broadcast in real time further comprise the following steps:
(31) client is set up the point-to-point equity with the pairing first-selected content service node of content segments one by one in order and is connected according to the content service node listing that receives, and its maximum concurrent connection number is set by the user;
(32) after each content service node is received request, the content corresponding segment broken into content data packets after, return to client;
(33) after client is received content data packets, content data packets is placed in the reception buffer area, and sorts according to the content segments sign;
(34) every the time of setting, client is checked receiving the buffer area content, if the buffer area content is complete, then it is copied to the broadcast buffer area, and unpacks and be stream medium data, waits pending broadcast; If the content segments of buffer area is incomplete, then thinking provides the first-selected content service node failure of segment, and client and backup services node connect, and obtain the content segments information of losing;
(35) client streaming media playing server reading of data from play buffer, and after obtaining mandate, carry out real-time streaming media playing.
The present invention is a kind of service system of distributed reciprocity Streaming Media and the implementation method of program request flow-medium performance thereof, has the following advantages and innovates effect:
1, service system of the present invention is based on distributed reciprocity stream media system model streaming media service is provided, and will significantly reduce the equipment investment of stream media system, thereby significantly reduces the cost of serving of Streaming Media.In the existing stream media service system, the server apparatus investment is the most important part of whole system investment.But in the distributed reciprocity stream media service system of the present invention, client also is included into to the user and provides in the system of service, and born a large amount of content service work, therefore, most of user will directly directly obtain data from other clients, no longer needs to be connected on the streaming media server.So the streaming media server quantity in the system significantly reduces, and effectively reduces the total investment expenses of whole stream media service system.
2, existing stream media system is subjected to the server count quantitative limitation, and service ability is limited, is difficult to satisfy the streaming media service demand of intensive burst in particular cases.As the part-content node in the service system, therefore, system has good retractility to the distributed reciprocity stream media system of the present invention with client, and service ability can be expanded with Streaming Media user's increase.As long as user capture is the focus content, can deal with the streaming media service demand of any intensive burst fully.
3, the present invention adopts distributed reciprocity stream media system model that streaming media service is provided, and optimizes network traffics greatly and flows to, and network traffics are no longer concentrated on several points.Because the distribution region of client is more extensive, resource management server can connect according to the service between the principle of priority dispatching client of region, realizes that the optimization of network traffics distributes, and most of flow control in local network, is not needed through backbone network.
4, in the system of the present invention except content distribution server and original contents server be provide and manage by the ICP that operator or operator are authorized, other kinds server is directly managed and is runed by operator.Therefore, the whole process that whole system is distributed to content and provides from content release, content all is to carry out under the control of operator and management, the user can't share voluntarily and propagate other guide information, has fundamentally solved the piracy that extensively exists in the present peer-to-peer network and has spread unchecked problem.
5, the present invention's implementation method of putting broadcasting flow-medium has improved the reliability and the service quality of streaming media service.The reliability of the streaming media service of pattern depended on server and many-sided factors such as network condition of leading to server in the past, if some links are out of joint, will influence a lot of users.Yet the service node in the present invention equity stream media system belongs to distributed, and client goes wrong or the network that connects this client goes wrong, and can not cause the failure of this user's service, provides service because also have other clients to can be it.In addition, the service quality of Streaming Media also is improved significantly.Owing to considered Streaming Media bandwidth and cost in the past, the compressed bit stream of Streaming Media is not too large usually, so service quality is not too high.But in the distributed reciprocity stream media system of the present invention, provide service with regard to near-earth to same user by a plurality of service nodes, the user can receive more data, therefore, requirement to compressed bit stream can suitably be relaxed, and can reach the effect that not only improves stream media quality but also do not influence network.
Description of drawings
Fig. 1 is that the structure of existing streaming media video VOD system is formed schematic diagram.
Fig. 2 is the service system structure composition of the distributed reciprocity Streaming Media of the present invention and the implementation method schematic flow sheet of program request flow-medium performance thereof.
Fig. 3 is that the reception buffering area of client of the present invention receives the program content data bag of corresponding sequence number from three content service node sequence to timesharing successively, and sends into the working condition schematic diagram of playing buffer after the reception buffering area is with data packet sequencing.
Embodiment
For making the purpose, technical solutions and advantages of the present invention clearer, the present invention is described in further detail below in conjunction with accompanying drawing.
Referring to Fig. 2, the present invention is a kind of service system of distributed reciprocity Streaming Media, and the maximum characteristics of this system are that client is brought into to the user provides in the system of service, thereby has changed the stream media service system framework of existing C/S pattern.System architecture of the present invention comprises following three logic function levels:
Service control layer 1 comprises resource management server 11, content distribution server 12 and other background support servers 13, is used to realize the management and dispatching of client and streaming medium content.Wherein resource management server 11 is used for Dynamic Maintenance content node the Resources list, and according to control strategy, realizes the service dispatch of content distribution control and client.Content distribution server 12 is responsible in the unified control of operator or is realized the issue of content and information under authorizing.Other background support servers 13 are used to realize correlation functions such as user management and copyright management.
Content service layer 2 comprises original contents server 21, content caching server 22 and client 23, is responsible for providing the storage and the service of streaming medium content, and realizes final streaming media service by it.Wherein original contents server 21 is used to preserve complete original content file, initial content distribution and user's service is provided, and when the other guide node failure maybe can't provide required content service, provides final service to the user.Usually be arranged on the content caching server 22 of network edge, by operator according to its control strategy, relevant group broadcasting program or focus content from original contents server active push to the edge buffer memory, provide nearby quick service to the user.Client 23 is the user of distributed reciprocity streaming media service, also is the ISP simultaneously.On the basis of content being carried out local storage, can set up point-to-point the connection with other clients, for the other side provides content service.
Transport network layer 3 mainly is meant broadband IP network, the various control informations between each server and client side in the responsible realization system and the transmission of content service information.
All kinds of servers in the system of the present invention in service control layer and the content service layer all can dispose many machines according to service needed, to realize the expansion of system service ability.But, in fact, under reciprocity service mode, when the Streaming Media user rolls up, provide the client of service also can roll up thereupon, even under the situation that does not increase content server, the system service ability is still expanded greatly, is enough to satisfy the streaming media service demand of the intensive burst of user.
In the system of the present invention, be reception and the broadcast that realizes reciprocity Streaming Media, equity Streaming Media client is provided with two memory cache districts: be used for connecting from equity and receive the packet reception buffer area of line ordering of going forward side by side, and be used for will receiving the broadcast buffer area that packet that buffer area sorted duplicated and carried out enclose one-tenth before broadcast.Simultaneously, this client also is provided with the physical cache district in machine, is used for realizing under the explorer scheduling this locality storage of content, and provides reciprocity streaming media service to other clients.For avoiding the user to have a mind to or destroy the integrality of memory contents unintentionally and prevent piracy, this physical cache district need encrypt.In addition, in this system architecture, the depositing and transmit all of content file based on the mode of burst, each file fragment all has unique ID to identify, and has done encryption, prevents user's piracy.
Fig. 2 has also described in the distributed reciprocity stream media service system of the present invention, and the flow process of user's program request flow-medium performance is described below:
1. the user moves reciprocity Streaming Media client application in client, logs on the distributed reciprocity stream media service system of the present invention.
2. the service page of the content distribution server of user's browing system finds required programs.
3. the user clicks this program chaining, and this client is obtained the unique identification and the pairing resource management server of this program by link.
4. reciprocity Streaming Media client is connected to corresponding resource management server, search the pairing content node the Resources list of this program by this resource management server according to the unique identification of this program, and according to predefined strategy and client terminal attribute (User IP, be connected speed etc.) content node is dispatched, return a series of qualified content service node listings and give client; Simultaneously, resource management server is determined the content segments scope that these client needs are stored according to this client terminal attribute and content distribution policy, and this requirement is returned to client.
5. according to the content service node listing of receiving, client is set up point-to-point the connection respectively with corresponding each content service node; With dashed lines this client 23 of having drawn is connected with other a plurality of client 23 content service nodes with original contents server 21, content caching server 22 respectively among the figure.Client receives the content corresponding segment from the content service node, carries out caching process in this locality, and after obtaining mandate, realizes playing in real time.
Referring to Fig. 3, because flow-medium performance data all bigger (for example a film will take hundreds of million spaces usually), therefore when common Internet user (being client 23) provides service as the content service node, be subjected to local storage space limitations, a common service node (as each client 23) can not completely provide the service of a film, need provide successively by the content order by a plurality of content service nodes (as a plurality of clients 23), at this moment just need this reception client to realize service with a plurality of different main connecting respectively in timesharing ground successively with the content service node.The reception buffering area of showing a client among the figure is in turn from three content service nodes 2,3,1 working condition signal of the program content data bag of Receive sequence number 5,6,7 in proper order.
Another consideration of Chu Liing is like this: the client on the IP network mainly adopts the ADSL access way at present, this is that asymmetric (the downstream rate maximum can reach 8M in a kind of up-downgoing, upstream rate only is about 500K) access way, therefore, when general Internet user (being client) provides service as the content service node, for satisfying the demand that 2M or the streaming media service more than the 2M are provided to client, must provide content (as shown in Figure 3) to receiving client simultaneously by a plurality of content service nodes, to realize high-quality streaming media service.
Moreover during real work, the content node scheduling strategy of system should also provide the active and standby route of using, so as detect main lost efficacy with service node after, can utilize standby service node to connect service is provided.So also need to reserve a plurality of content service nodes as backup for receiving client.
6. when playing, the content stores that client is determined according to the front resource management server requires to carry out this locality storage of programme content, and report the content stores situation of this client to resource management server every certain time interval, the tabulation of content corresponding node resource makes this client can be other users corresponding service is provided so that resource management server upgrades in time.
The step of above-mentioned flow process 4. in, content node the Resources list that resource management server is safeguarded comprises the information of this program at the original contents server at least, and can comprise the information of this program at other client nodes and content caching server according to the actual distribution situation of resource.
The step of above-mentioned flow process 5. in, client receive and the detailed process of playing stream media program as follows:
1, client is set up the point-to-point equity with the pairing first-selected content service node of content segments one by one in order and is connected according to the content service node listing that receives, and its maximum concurrent connection number is set up on their own by the user.
2, after each content service node is received request, the content corresponding segment broken into content data packets after, return to client.
3, after client is received content data packets, content data packets is placed in the reception buffer area, and sorts according to content segments ID.
4, client was checked receiving buffer area every the regular hour, if the buffer area content is complete, then can copies to and play buffer area and unpack and be stream medium data, waited pending broadcast; If the content segments of buffer area is incomplete, then thinking provides the first-selected content service node failure of segment, and reciprocity Streaming Media client-side program turns to the backup services node and connects, to obtain the content segments information of losing.
5, client streaming media playing server reading of data from play buffer, and obtaining the real-time streaming media playing of mandate back realization.

Claims (13)

1, a kind of service system of distributed reciprocity Streaming Media is characterized in that: this system includes three logic function levels:
Service control layer comprises content distribution server, resource management server and other background support servers, is used to realize the management and dispatching of client and streaming medium content;
The content service layer comprises original contents server, content caching server and client, is used for the stored stream media content and streaming media service is provided;
Transport network layer is broadband IP network, the various control informations between each server and client side in the responsible realization system and the transmission of content service information.
2, the service system of distributed reciprocity Streaming Media according to claim 1 is characterized in that: in the described service control layer, content distribution server is used to realize the issue of programme content and information; Resource management server is used for Dynamic Maintenance content node the Resources list, and according to control strategy, realizes the service dispatch of content distribution control and client; Other background support servers are used to realize comprising at least the function of user management and copyright management.
3, the service system of distributed reciprocity Streaming Media according to claim 1, it is characterized in that: in the described content service layer, the original contents server is preserved complete original content file, the content distribution and the user that are used to provide initial serve, and when the other guide node failure maybe can't provide required content service, provide final service to the user; Content caching server is arranged on network edge, is used for group broadcasting program or focus content that buffer memory comes from original contents server active push according to control strategy, so that provide nearby quick service to the user; Client is the user of distributed reciprocity streaming media service, is again the ISP simultaneously: on the basis of content being carried out local storage, set up point-to-point the connection with other clients, for the other side provides content service.
4, the service system of distributed reciprocity Streaming Media according to claim 1, it is characterized in that: the quantity of all kinds of servers in described system business key-course and the content service layer is to be configured according to service needed, with the expansion and the variation of adaptive system service ability.
5, according to the service system of claim 1 or 3 described distributed reciprocity Streaming Medias, it is characterized in that: described client is provided with two memory cache districts: be used for connect receiving the packet reception buffer area of line ordering of going forward side by side from equity, and be used for will receiving the broadcast buffer area that packet that buffer area sorted duplicated and carried out enclose one-tenth before broadcast.
6, according to the service system of claim 1 or 3 or 5 described distributed reciprocity Streaming Medias, it is characterized in that: described client is provided with the physical cache district that is used to realize the local storage of content, so that provide reciprocity streaming media service to other clients under the resource management server scheduling; And this physical cache district needs to encrypt, with the integrality of protection memory contents with prevent piracy.
7, the service system of distributed reciprocity Streaming Media according to claim 1, it is characterized in that: in the described system, depositing and transmitting of content file all is to adopt to divide sheet mode, and each file fragment all has unique sign, and carry out encryption, prevent piracy.
8, a kind of implementation method of service system mid point broadcasting flow-medium program of distributed reciprocity Streaming Media is characterized in that: comprise the following steps:
(1) lands and clicks program, realize link: the user moves reciprocity Streaming Media application program in client, log on reciprocity stream media service system, at the content release service page of browing system and after finding required programs, click this program chaining, obtain the unique identification and the pairing resource management server thereof of this program, make client connect this resource management server;
(2) scheduling and returned content service node tabulation: content node the Resources list of searching this program correspondence by resource management server according to the unique identification of this program, and according to predefined control strategy with comprise this IP address and the client terminal attribute that is connected speed at least, content node is dispatched, returned a series of qualified content service node listings to client; Simultaneously, resource management server is determined the content segments scope that these client needs are stored according to client terminal attribute and predefined content distribution policy, and this requirement is returned to client;
(3) set up point-to-point connection and realization broadcast: according to the content service node listing that receives, client selects content service node wherein to set up point-to-point connection, and receive the content corresponding segment from the content service node, being buffered in this locality handles, and after obtaining mandate, realize playing in real time;
(4) client is held concurrently and is the user of streaming media service and content node: when playing, the content stores that client is determined according to resource management server requires programme content is stored in this locality, and report the content stores situation of this client to resource management server every the time interval of setting, the content corresponding node resource tabulation so that resource management server upgrades in time makes this client can be other users the service that transmits programme content is provided.
9, the implementation method of program request flow-medium performance according to claim 8, it is characterized in that: in the described step (2), comprise this program content information in the original contents server node at least in resource management server content node the Resources list for each program maintenance; In addition, according to the actual distribution situation of resource, this content node the Resources list further comprises the content information of this program in other guide caching server and client node.
10, the implementation method of program request flow-medium performance according to claim 9 is characterized in that: the foundation and the maintenance process of the content node the Resources list in the described resource management server comprise the following steps:
1. when content distribution server is content distributed, in resource management server, set up the pairing content node the Resources list of this content file, and the original contents server as the initial service resource record in this Resources list;
When 2. client logs on reciprocity stream media service system, system verification and screening client, requirement is reported its local content of storing by the client of authentication to resource management server, so that this client is joined in the tabulation of content corresponding node resource as service node;
When 3. the content of buffer memory changes in the content caching server, in time notify resource management server to upgrade the tabulation of content corresponding node resource;
4. after user's program request, resource management server is dispatched the content service node, when qualified content service node listing is returned to client, and content corresponding node resource tabulation is adjusted, so that reflect the situation that takies of resource in real time;
5. during the client terminal playing program, local memory contents is also being brought in constant renewal in, this client service node is reported its local content change situation of storing every the time interval of setting to resource management server, so that the tabulation of resource management server real-time update content corresponding node resource;
6. after client was received the content corresponding data from certain content service node, this client in time notified resource management server to discharge the content corresponding service node, makes this node can be other users service is provided;
When 7. client withdrawed from service system, the notice resource management server was left out this client service node in the tabulation of content corresponding node resource.
11, the implementation method of program request flow-medium performance according to claim 8 is characterized in that: in the described step (2), the principle that resource management server is controlled scheduling to content node includes:
(21), then provide service for the user of first this program of program request among the online user by the original contents server if when having only the original contents server in content node the Resources list of program;
(22) if content node the Resources list of this program includes other client nodes or content caching server, then dispatch according to predefined strategy;
(23) in the content service node listing that the user returns, for same content segments, provide two or more content corresponding service nodes at least, so that when first-selected content service node failure, can adopt the backup services node that service is provided.
12, the implementation method of program request flow-medium performance according to claim 11 is characterized in that: the predefine strategy that described resource management server is dispatched content node is including but not limited to following principle:
A. the region is preferential: judge the residing region of client according to the IP address, preferentially select the content node of same region that service is provided, flow to so that optimize network traffics, reduce the flow that passes through backbone network, and improve content response speed and service quality;
B. node type is preferential: the priority of scheduling is that the priority level of other client nodes is the highest, and content caching server is second priority, and the priority level of original contents server is minimum; So that improve system's retractility, the system service ability is increased with the user expand, the reservation server resource provides service for non-popular program simultaneously;
C. stability is preferential: to the selection emphasis of client node is to consider to comprise at least line duration, network connection, system load, the stability factor of service scenario in the past, and the shared weight of each factor can be set; So that in this heterogeneous network system, select the client of stable performance that service is provided, to improve overall quality of service and efficient;
D. buffer memory Cache is preferential: preferential chosen content also provides service at the client node of memory cache, and promptly preferential selection has watched that just the client node of this programme content dispatches, and to improve service response speed, reduces client hard disk operation number of times.
13, the implementation method of program request flow-medium performance according to claim 8 is characterized in that: in the described step (3), client receiving stream media programme content and broadcast in real time further comprise the following steps:
(31) client is set up the point-to-point equity with the pairing first-selected content service node of content segments one by one in order and is connected according to the content service node listing that receives, and its maximum concurrent connection number is set by the user;
(32) after each content service node is received request, the content corresponding segment broken into content data packets after, return to client;
(33) after client is received content data packets, content data packets is placed in the reception buffer area, and sorts according to the content segments sign;
(34) every the time of setting, client is checked receiving the buffer area content, if the buffer area content is complete, then it is copied to the broadcast buffer area, and unpacks and be stream medium data, waits pending broadcast; If the content segments of buffer area is incomplete, then thinking provides the first-selected content service node failure of segment, and client and backup services node connect, and obtain the content segments information of losing;
(35) client streaming media playing server reading of data from play buffer, and after obtaining mandate, carry out real-time streaming media playing.
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