CN1333071A - Interactive toy and method for generating reaction mode - Google Patents

Interactive toy and method for generating reaction mode Download PDF

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Publication number
CN1333071A
CN1333071A CN01123112.2A CN01123112A CN1333071A CN 1333071 A CN1333071 A CN 1333071A CN 01123112 A CN01123112 A CN 01123112A CN 1333071 A CN1333071 A CN 1333071A
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China
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action
health
swing
reaction
divides
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Chinese (zh)
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斋藤慎矢
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Tomy Co Ltd
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Tomy Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • A63H13/02Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Abstract

An interactive toy with a moving wobbling body. The toy has a stimulus-recognizing part which recognizes the content of an input stimulus, a controlling part which controls reaction of the movable body according to the stimulus recognized by the stimulus-recognizing part, and a point-counting part which counts the summary of action points, which are generated by the reaction. The controlling part makes reactions of the movable body change according to the sum of the action points.

Description

Interactive toy and reaction pattern production method
Background of invention
Invention field
The present invention relates to have the interactive toy of the health that can swing, and relate to the reaction pattern production method.
Description of Related Art
The interactive toy previously known is to exchange with the user.Robot is provided as the typical example of such interactive toy.This robot can have dog, the form of cat or the like.And virtual pet can be the interactive toy of another kind of type, shows this virtual pet that maybe will imprint that will imitate on the display unit of computer system.In present technique explanation, robot made from hardware and the strictly unified interactive toy made from software that is called as of virtual pet.The user might obtain enjoyment by watching interactive toy, and this interactive toy moves according to the stimulation that is given by the external world.As a result, the user might pour into his or his emotion to this interactive toy.
For example, in Japan Patent publication (examining) Tokuko-Hei 7-83794, disclosed a kind of aitiogenic technology that in interactive toy, is used for.More specifically, detect for the specific stimulation that manually gives (for example, speech or sound).Count for number (the input number of times of specific stimulation).The reaction of this interactive toy changes with count value.As a result, might give the sensation that the user is growing up such as this interactive toy.
Brief summary of the invention
An object of the present invention is to provide a kind of new reaction production method, it can produce reaction on the health that can swing of interactive toy.
In addition, another object of the present invention is that the health that swing can be set has the reaction of variation, so that produce the reaction that has very big individual character.
In order to solve the above problems,, provide interactive toy with the health that can swing according to a first aspect of the present invention.This interactive toy comprises: stimulate detecting unit, be used to detect the stimulation of input; Control module is used for according to the reaction of being controlled the health of this swing by the detected stimulation of stimulation detecting unit; And counting unit, the action branch that is used for being caused by this reaction is counted as the target of counting, so that total numerical value that counting divides about action; Wherein the reaction of the health of the feasible swing of this control module changes according to total numerical value that this action divides.
In a first aspect of the present invention, preferably, control module is controlled reaction according to the motion of the health of swing and at least one item in sound or the speech output.This control module makes that the counting target is at least one in motion action branch and sound or the speech action branch.This motion action divides the motion that is according to the health of swing to produce.Sound action branch is that the voice output according to the health of swing produces.In this example, this counting unit can be counted the action branch, so that according to the summation as the motion action branch of counting target and sound action branch, produce numerical value altogether.
In addition, this interactive toy can comprise the amount of exercise detecting unit, is used for the amount of exercise of the health of wobble detection.In this example, this counting unit makes that the counting target is the motion action branch of motion of the health of relevant swing based on reaction.
And this interactive toy can comprise the action table, is used to store the sound action branch corresponding to each sound or voice mode.In this example, this counting unit is meant the action table, and its makes that counting target is corresponding to the sound action branch according to the selecteed acoustic pattern of reaction of the health of swing.
According to a second aspect of the present invention, provide the reaction pattern production method that is used to produce the reaction pattern of swaying that interactive toy has.This reaction pattern production method may further comprise the steps: detect the stimulation of input, according to the stimulation that detects, from a plurality of reaction patterns that set in advance, select a reaction pattern as the reaction pattern of selecting, reaction pattern according to this selection, the reaction of the health of control swing, and the counting action divides as counting target, so that produce the total numerical value that divides about action.Action divide to be what the reaction according to the health of swing produced.This selects step to consider total numerical value that action divides when selecting the reaction pattern of this selection.
In a second aspect of the present invention, this control step is controlled reaction according to the motion of the health of swing and at least one item in the voice output.At least one branch of taking action in this counting step feasible move action branch and the sound action branch is the counting target.Motion action divides the motion that is according to the health of swing to produce.Sound action branch is that the voice output according to the health of swing produces.
In addition, this counting step can be counted action and divides, so that divide and the summation of sound action branch (each is to count target) according to the motion action, produces numerical value altogether.
In addition, this reaction pattern production method can comprise this momental step of swaying of detection.In this example, this counting step makes that the counting target is relevant motion action branch based on the motion of swaying of reacting.
And preferably, this counting step is meant the action table, is used to store the sound action branch corresponding to each acoustic pattern, so that this counting target is corresponding to the sound action branch of the selecteed acoustic pattern of reaction according to the health of swing.
The accompanying drawing summary
From following detailed description that provides and accompanying drawing, will understand the present invention more fully, these accompanying drawings just provide as demonstration, therefore are not used for stipulating scope of the present invention, wherein:
Fig. 1 shows the integrally-built figure that is used to illustrate according to the interactive toy of most preferred embodiment of the present invention;
Fig. 2 shows the figure of the travelling mechanism of the health be used to describe swing;
Fig. 3 is the block diagram of control system;
Fig. 4 is the block diagram that is used for the function of description control unit;
Fig. 5 shows the figure that is used to describe the action branch;
Fig. 6 A shows the figure of trend of the reaction of the health be used to be described in stage of growth swing to 6D;
Fig. 7 demonstration is used to describe the figure of the stage of growth;
Fig. 8 is used to describe the flow chart that reacts the total step that produces;
Fig. 9 is the flow chart that is used to describe reaction pattern; And
Figure 10 is used to describe the flow chart that action divides the step of counting processing procedure.
Most preferred embodiment is described
Fig. 1 shows the integrally-built figure that is used to illustrate according to the interactive toy of the preferred embodiments of the present invention.In interactive toy 1, the health 2 of swing with profile of fish provides travelling mechanism to have in tank 3 swingingly and moves, and the health 2 that just looks like swing swims in the water.A kind of ornament 4, such as pasture and water, rock etc. are placed in the tank 3.Ornament 4a is corresponding to the habitat of the health 2 of swing.Ornament 4a is a kind of of ornament 4.Usually, the health 2 of swing often stops at the position (being hidden in wherein) of habitat.When the health 2 of swing is upset, change such as user's talk or extraneous light, the health 2 of swing moves, or produces sound or speech.Such reaction changes according to the degree (growth rank) of growing up.In addition, according to stimulation, reaction changes.So, might give the user a kind of sensation, so that keep and the exchanging of the health of swinging 2.
The travelling mechanism that is used for operating the health 2 of swing is held in place the housing parts 5 of the bottom portion of tank 3.And, a series of sensors, control modules etc. are placed in the housing parts 5.As shown in Figure 2, the health 2 of swing is placed on the bottom of tank 3.By the operation of travelling mechanism, the health 2 of swing moves on predetermined two track process A and B.Travelling mechanism by a pair of pulley 6 and 7 and the belt 8 that is enclosed on the pulley form.The driving force of CD-ROM drive motor (not shown) is sent to drive pulley 6 by gear mechanism.Drive force or rotation belt 8.Magnet 9 and 10 is respectively on the health 2 attached to belt and swing.Therefore, be placed on the health 2 of the swing on the magnet 9 of belt 8, the magnetic force according between the magnet 10 of the health 2 of the magnet 9 of belt 8 and swing synchronously moves with the rotation of belt 8.Might move the health 2 of swing in a clockwise direction with counterclockwise each direction, and under the control of CD-ROM drive motor, make the health 2 of swing have two step velocitys (high-speed and low velocity).In addition, co-operating pulley 7 is swingingly attached to the drive pulley 6 of adhering to regularly.Corresponding to the track of the magnet 9 of belt 8 a track track in two track tracks (track " A " and " B ") is set, the motor (not shown) is set swing position port position or right position by track.
As shown in Figure 2, feeding district 4b is positioned at the preposition on the track track " B ".When the user operates feeding switch 23, health 2 feeds that the user swings.In this example, the health 2 of swing correctly moves on to feeding district 4b, and produces the sound as the health 2 of swing is eaten feed.
Fig. 3 is the block diagram that is used to describe the control system of interactive toy 1.Control module 20 comprises microcomputer, RAM, ROM etc.Sensor 21 to 23 is connected to control module 20.Each sensor 21 to 23 is used for detecting a series of stimulations that provided by the outside.That is, microphone 21 is to be used to detect the sensor that the user talks, and just, sound or speech stimulate.Optical sensor 22 is to be used to detect the sensor that extraneous light changes, and just, optical sensor 22 detects light stimulus.In addition, feeding switch 23 is to give or provide the switch of stirring under the situation of feed to the health 2 of swing the user.The feeding switch comprises three switch 23a to 23c, respectively corresponding to three kinds of feeds.
On the other hand, sensor 24 to 25 is connected to control module 20.Each sensor 24 to 25 is used for the service condition of the health 2 of wobble detection.More specifically, each sensor 24 to 25 can be a time sensor, is used to detect the passing through of magnet 9 of belt 8.Each position sensor 24a is used for the position of the health 2 of wobble detection to 24d.Position sensor 24a is placed on respectively near four positions (sensing station " a "-" d " that Fig. 2 shows) to 24d.Position sensor 24a detects passing through at health 2 that sensing station " a "-" d " locates to swing respectively to 24d.Position sensor 24a is shifted according to the swing of crew-served pulley 7 to 24d, and the position of health 2 that might wobble detection is even be set to each of " A " and " B " at the track track.By the way, at least one position sensor 24 can be placed near belt 8 places.The number of position sensor and the position of position sensor can correctly be selected.In addition, whether two track sensor 25a and 25b to be used for detecting the track track of setting be any of " A " and " B ".
Control module is determined reaction pattern according to the sensor signal that provides from boost sensor 21 to 23, so that according to reaction pattern control motor 26 and 27, loudspeaker 28, and LED (light emitting diode) 29.So 2 pairs of stimulations that provide of the health that the health 2 of swing seems to swing respond.In order to make the motion of health 2 of swing have a series of variations, the CD-ROM drive motor 26 that is used to drive the health 2 of swing can be forwards to rotating with backward directions.Might adjust the number of the rotation in the CD-ROM drive motor 26.In addition, the track that is used to be provided with track track A and B be provided with motor 27 when connecting track track " A " or " B " with forwards to or the backward directions rotation.Loudspeaker 28 produces the sound of the emotion of the health 2 of representing swing, or the sound (sound of for example, eating) of the action of the health 2 of representative swing.And LED (light emitting diode) 29 is attached to above-mentioned habitat 4a, sends light, so that emotion of the health 2 of expression swing or the like.
By the way, the sound of the health 2 of swing or any output of motion can be controlled in the reaction, though the sound of Bai Dong health 2 or the output of motion in the present embodiment all is controlled in the reaction.
Fig. 4 is the functional block diagram of control module 20.Control module 20 comprises stimulates recognition unit 31, response data storage unit (ROM) 32, and growth condition storage unit (RAM) 33, reaction selected cell 34, mark counting unit 35, and growth condition upgrades judging unit 36.
According to the sensor signal that provides from boost sensor 21 to 23, stimulate recognition unit 31 detection stimulations whether to provide from the external world.Stimulate recognition unit 31 to judge the content of the stimulation that detects.Just as described later, the reaction (output) of the health 2 of swing is according to stimulating (input) to change.Stimulate recognition unit 31 identifications or detect seven kinds of stimulations, in following table, provide.
Table (type of the stimulation of input)
1. feed supply: when pressing feeding switch 23;
2. the sonic stimulation sound of the elongation (input): when the sound that detects by microphone 21 when the duration that is not less than 1 second continues;
3. sonic stimulation (input short sound): when the sound that detects by microphone 21 when continuing less than 1 second duration;
4. light stimulus (from dark to bright): when the output of optical sensor 22 becomes high level;
5. light stimulus (short change): when the output of optical sensor 22 when short duration constantly changes;
6. light stimulus (from becoming clear): when the output of optical sensor 22 becomes low level to dark;
7. do not have sound and do not have to change: be in the condition that does not have sound and do not have to change when the duration that is not less than 5 seconds greatly always.
By the way, the classification of type of last table is an example.Can consider other classification of type.That is, might correctly determine the type of input stimulus according at least one stimulates in feed supply, light stimulus and the sonic stimulation.
Response data storage unit 32 is used for the storage reaction pattern list, action submeter, program or the like.Though will describe in detail in the back, in the reaction pattern table of each stage of growth of the health 2 of relevant swing, input stimulus etc., describe a plurality of reaction patterns.Each reaction pattern comprises the motion and the acoustic pattern of the health 2 of swing.And, the motion of the health 2 of each reaction pattern regulation swing and the order of acoustic pattern.In addition, the sound action divides in action and is described in the submeter.The sound action divides respectively corresponding to acoustic pattern.
Growth condition storage unit 33 is used for storing the present stage of growth of the health 2 of swing.The stage of growth is divided into four-stage, the growth degree of the health 2 of each stage representative swing.The reaction of making according to input stimulus changes according to the stage of growth respectively.And the trend of the reaction of the health 2 of swing changes according to the stage of growth respectively.
With reference to the reaction pattern table, reaction selected cell 34 is selected a reaction pattern according to input stimulus, the present stage of growth and the random number that suitably produces.Reaction selected cell 34 is controlled motor 26 and 27 according to the reaction pattern of selecting, and loudspeaker 28 or the like is so that carry out the voice output of the health of swinging 2 and at least one item in the motion.The action of the health 2 of reaction selected cell 34 feasible swings is to carry out reaction according to input stimulus.
Mark counting unit 35 countings are according to the action branch of the reaction generation of the health 2 of swing, so that obtain representing action to divide total numerical value UPT of sum.Dividing SX and VX in action is under the situation about producing according to reaction, and counting unit 35 divides action the summation of SX and VX to add on till now total numerical value, so that upgrade total numerical value UPT.The health 2 of total numerical value UPT representative swing and the degree of the interchange between the user.The stage of growth is to determine according to total numerical value UPT.When connecting power supply, total numerical value UPT is reset to zero (initial value).
In the above description, two kinds of action branches are provided with individually according to a kind of output.That is, action divides SX to be set to motion action branch according to the motion of the health 2 of swing.Action divides VX to be set to sound or speech action branch according to voice output.Mark counting unit 35 can be counted any action and divide.In other words, mark counting unit 35 can be divided so that the counting target is any action.
The motion action divides SX to relate to the amount of exercise of the health 2 of swing.The amount of exercise of the health 2 of swing is as being obtained to the summation of the position probing number of 24d detection by four position sensor 24a respectively.Summation representative motion action divides SX.Therefore, when the summation of position probing number becomes when very big, produce big motion action and divide SX (in other words, when the amount of exercise of the health 2 of swing increases).Because action divides SX usually to represent positive number, so total numerical value UPT increases when the health 2 of swing moves around.
In addition, the sound action divides the rule that VX may submit to be provided on the action submeter shown in Figure 5.24 kinds of acoustic pattern V (00) have been provided in action on the submeter to V (24).The sound action divides VX to be set to each acoustic pattern.Arrive among the V (07) at acoustic pattern V (00), the negative emotion of the health 2 of each representative swing (for example, indignation or surprised), the sound action of bearing divides VX to be set to each acoustic pattern V (00) to V (07).Except the acoustic pattern V (08) of acoustic pattern V (00) to the V (07) in V (24) (for example, glad or satisfied), have zero or on the occasion of the sound action divide VX to be set to each acoustic pattern V (08) to V (24).Divide under the situation of VX producing negative sound action, negative sound action divides exchanging between the health 2 that VX increases user and swing.As a result, because total numerical value UPT that action divides reduces, the growth of the health 2 of swing may be delayed.
Health 2 in swing is asked under the situation of feeds any feed that the feed of requirement is confirmed as in three kinds of feeds, is provided with at random.That the user presses is that the user suitably selects, the switch of feeding switch 23a in the 23c, so that the health 2 of feed to swing is provided.Four feeding switch 23a to 23c respectively corresponding to three kinds of feeds.Under the feed that provides is similar to situation by the feed of health 2 request of swing, add that predetermined award assigns to total numerical value UPT.On the contrary, be different from the feed that provides under the situation of desired feed, from total numerical value UPT, deduct predetermined penalty values.
The principal character that the present invention has, wherein action branch SX and VX are produced according to the reaction (output) of the health 2 of swing, and wherein the stage of growth of the health 2 of swing is determined according to total numerical value UPT that action divides.Above-mentioned explanation is different from the prior art of the stimulation (input) that counting wherein provided greatly.So, in the scope of above-mentioned content, except above-mentioned action divides account form, can use another kind of suitable mode.More specifically, Fu Jia microphone is placed in the housing parts 5.Time interval of in fact being produced of sound (output) is counted therebetween.The sound action divides VX to be produced, and it is related to the duration (output duration) of counting.In addition, in CD-ROM drive motor 26, monitor driving amount or driving duration.Can produce the motion action that has based on the mark that monitors the result and divide VX.
Growth condition upgrades 36 predetermined judgment value of judging unit and compares with total numerical value UPT (present numerical value) that action divides, so that the judgement of the renewal of the stage of growth of the health 2 of the relevant swing of implementation.Under the situation about being updated in the stage of growth, the stage of growth of renewal is stored in growth condition storage unit 33.Fig. 6 is presented at the reaction tendency of the health of swinging in each stage of growth 2.When the growth stage was shifted, exquisiteness (health 2 of swing has been grown up) was grown in the action of the health 2 of swing.More specifically, because the health of swing resists the user in the phase I (STEP1), the health 2 of swing has the trend nervous and reaction of fearing of representing.Though the health 2 of swing has been removed antagonism in second stage (STEP2), because the health 2 of swing does not become tamingly, the health 2 of swing is according to above-mentioned conditioned response.At phase III (STEP3), the health 2 of swing becomes for the user tames the calling party.At quadravalence section (STEP4), the health 4 of swing loosens in the heart fully, is very glad and fawns on the user.Consider the reaction tendency of each stage of growth, Fig. 6 shows each feature about each reaction pattern of each input stimulus.
Fig. 7 shows the example that must carry out total numerical value UPT stage of growth displacement, that action divides.When being displaced to second stage, must divide according to action to make total numerical value UPT reach the normal numerical value 100 under stage rising condition from the phase I.When second stage is displaced to the phase III, must divide according to action make total numerical value UPT reach the normal numerical value 300 under stage rising condition.When being displaced to the quadravalence section, must divide according to action to make total numerical value UPT reach the normal numerical value 600 under stage rising condition from the phase III.Divide VX to produce so that total numerical value UPT is reduced under the situation that is lower than regime values in negative sound action, the present stage can drop to the lower stage.That is, go out present stage decline.
Then, explanation is provided under the situation of feed to the health 2 of swing the reaction of the health of when first stage of growth, swinging 2 the user.Fig. 8 is the flow chart that is used for the generation of total description reaction.
At first, for the step 1 that stimulates identification (with reference to the type of the input stimulus of table described above),, stimulation is categorized as a kind of stimulation in seven types the stimulation at title according to the sensor signal that provides from boost sensor 21 to 23.Under the situation of user's push switch 23 " supply feed ", (stimulus type 1) is identified as the stimulation of input.
In the step of following 2, carry out reaction control.With reference to the reaction pattern table that is stored in the response data storage unit 32, the stage of growth, the stimulation of input and the random number that suitably produces that reference is present select a reaction pattern as present reaction pattern.Because random number is used for the reaction pattern selected, a series of variations might be given the reaction of selecting according to same stimulation.Reaction selected cell 34 is controlled CD-ROM drive motor 26 according to the explanation of the reaction pattern of selecting, and track is provided with motor 27, loudspeaker 28 or the like.
For example, the health 2 of swing is according to the reaction pattern action, and its expression " provides under the situation of feed to the health 2 of swing in first stage of growth, though feed (with reference to Fig. 5) is not eaten in reaction ".Fig. 9 is the flow chart that is used to describe above-mentioned reaction pattern.In step 11, acoustic pattern V (22), just, from the feeding sound (with reference to Fig. 5) of loudspeaker 28 generations.The health 2 of swing at full speed moves on to sensing station shown in Figure 2.Then, judge in step 12: whether the health 2 of swing is hungry.This is whether amount of exercise according to the health 2 of swing is less than predetermined decision gate limit value TA ThJudge.The amount of exercise of the health 2 of swing is from the back counting of just having enough.The amount of exercise of the health 2 of swing is provided by the summation TA of the number of the position prediction of position sensor (24a-24d) detection.Now, be (TA 〉=TA under the hungry situation at the health 2 of swing Th), be placed near the selected (step 13) of feeding district 4a track track " B ".Selected or be set under the situation of present track track at " A ", track is provided with motor 27 and is driven the track track is forwarded to " B " from " A ".
After this reaction pattern is branched to two kinds of patterns according to the random number (RND) that produces in step 14.Two reaction patterns occur with the probability of 50% (1: 1) respectively.Consider probability of occurrence, according to random number under the selecteed situation, the health 2 of swing moves on to sensing station " c " with low velocity in step 15.In step 16, acoustic pattern V (03), just, the sound of the health 2 of the swing that produces from loudspeaker 28 is shy (with reference to figure 5).The health 2 of swing at full speed moves on to sensing station " a ".By series reaction, the health of expression swing 2 is not eaten feed for guard, though the health 2 of swing responds when the user provides the health 2 of feed to swing.
In step 3,, carry out the counting that divides about action and handle according to the reaction of the health of swinging 2.Figure 10 is the flow chart that is used to describe the detailed sequence of counting processing procedure.At first, in step 21, counting motion action divides SX.Divide SX according to following equation counting motion action, wherein S1 represents the number that is detected to 24d by position sensor 24a respectively during the time interval of carrying out series reaction for certain stimulation to S4.The summation of the number that representative detects, the motion action divides SX, corresponding to the amount of exercise of the health 2 of the swing that relates to reaction.
SX=S1+S2+S3+S4.
For example, under the situation of carrying out above-mentioned reaction pattern (step 11 to 16), be placed on the position sensor 24a at sensing station a place by the health 2 twice (S1=2) of step 11 and 16 wobble detection.In addition, the position sensor 24b that is placed on sensing station b place is by based on the health 2 of the movement detection swing of step 15 once (S2=1).Therefore, in this reaction pattern, motion action divides SX to produce, it with value in have+3 minutes.
In the step of following 22, counting sound action branch.Be implemented in above-mentioned reaction pattern under the situation of (step 11 to 16), the sound action divides VX to produce (under pattern V (22), mark VX equals zero) not according to the output at the acoustic pattern V (22) of step 11.In addition, the sound action divides VX to produce according to the output at the acoustic pattern V (03) of step 16, and it had-1 fen.So in this reaction pattern, the motion action divides SX to produce, it has summation is-1 minute.
In step 23, the total value (SX+VX) of dividing based on the action of these reactions is added to present total numerical value UPT, so that upgrade total numerical value UPT.Under the situation of above-mentioned example since the total value that action divides equal+2 (=3-1), so+2 be added on present total numerical value UPT, so that upgrade total numerical value UPT.
Shown in Figure 8, follow step 4 in step 3 back, total numerical value UPT that action divides (value now) compares (with reference to Fig. 7) with the threshold value that is provided with, so that the judgement stage of growth.
By repeating above-mentioned series of steps 1 to 4, about stage of growth of the health 2 of swing back and forth (on/down) move.Along with the health 2 of swing is grown up, the health 2 of swing reflects gradually tames the user.
As mentioned above, divide SX and VX according to the interactive toy 1 counting action of present embodiment, each action divides the reaction based on stimulating that is according to the health 2 of swing to produce.Interactive toy 1 is according to the growth degree of the health 2 of total numerical value UPT swing.The action that produces according to reaction (output) divides SX and VX, compared with the stimulation of using in the prior art (input) number, is the inscrutable parameter of user.So, the appearance trend of the reaction of the health 2 of the very difficult expection swing of user.As a result, it is happy to give the user during the long time interval, and can not be weary of.
(becoming example 1)
In the above-described embodiment, the motion action divides SX and uses action to divide VX to be added on total numerical value UPT, so that upgrade total numerical value UPT.Therefore, in the personality stage (stage of growth), its determines the reaction and the personality of health 2 of swing, according to total numerical value UPT, on a yardstick, moves on to the quadravalence section from the phase I.On the other hand, the motion action divides SX and sound action to divide VX to be counted individually, so that obtain total numerical value UPT1 and UPT2 respectively.The personality stage can move on two each and every one yardsticks according to two input value UPT1 and UPT2.
For example, prepare the personality state mapping map of a matrix shape, have the 4x4 unit.The personality stage of the health 2 of swing describes with each unit.The trunnion axis of personality state mapping map is represented total numerical value UPT1.The vertical axis of personality state mapping map is represented total numerical value UPT2.In the limited time interval that is provided with randomly, two total numerical value UPT1 and UPT2 are counted, so that be defined in total numerical value UPT1 and the UPT2 of the limited time interval when disappearing.As mentioned above, the personality stage can with reference to the personality state mapping map, and be updated by using fixing two total numerical value UPT1 and UPT2 as input.As a result, might be on two yardsticks the mobile personality stage.Might make reaction that more variation is arranged.
(becoming example 2)
Though in above embodiment, be that the health 2 for the swing of the form with fish describes, the present invention can be widely used in the interactive toy with other form.In addition, can be applicable to the virtual pet of implementing according to reaction pattern production method of the present invention with software.To describe for the example that can use virtual pet of the present invention below.
When carrying out preset program, virtual pet is displayed on the display unit of computer system.Computer system comprises and is used to provide the device of stimulation to virtual pet.For example, might provide light stimulus, feed or the like to virtual pet by clicking the cursor (photoswitch cursor or feed supply cursor) that on the fluorescent screen of display unit, shows.In addition, can provide the conduct of speech or sound from the sonic stimulation of user by the microphone that is connected to computer system to virtual pet.
Providing under the above-mentioned situation of stimulation to virtual pet, the virtual pet on screen is reacted according to the content that stimulates.In this example, according to the reaction (output) of virtual pet, produce corresponding to the running time of action branch at interval.The action of computer system counting divides, and produces total numerical value of counting.Computer system is similar to the mode of the above embodiments by use, makes the reaction pattern of virtual pet suitably change.
Under the situation of the virtual pet of stating on the implementation, computer system comprises and is similar to functional block shown in Figure 4.In addition, might realize the developmental process of virtual pet with the processing sequence that is similar to the above embodiments.
As mentioned above, in the present invention, it is according to the reaction (output) that stimulates is produced that action divides.The action branch is counted, so that draw total numerical value.The one-tenth length (growth level) of the health of swing is determined according to total numerical value.In addition, the reaction of the health of swing is according to becoming length suitably to change.So, might make the reaction of health of swing have many variations.As a result,, and can not be weary of, the interactive toy with highly spectacular version might be provided because it is happy to give the user during the long time interval.
The whole disclosure of the Japanese patent application NO.Tokugan 2000-212944 that on July 13rd, 2000 submitted to comprises technical descriptioon, claim, accompanying drawing and summary, integrally quotes at this, for your guidance.

Claims (12)

1. interactive toy with the health that can swing, this interactive toy comprises:
Stimulate detecting unit, be used to detect the stimulation of input;
Control module is used for according to the reaction by the health that stimulates the detected stimulation control of detecting unit swing; And
Counting unit is used to count the action that is caused by reaction and divides as the target that is counted, so that total numerical value that counting divides about action;
Wherein the reaction of the health of the feasible swing of control module changes according to total numerical value that action divides.
2. the interactive toy described in claim 1, wherein
Control module control is reacted according to the motion output of the health of swing and at least one output in sound or the speech output; And
Control module makes at least one action in motion action branch and sound or the speech action branch divide as the target that will be counted, motion action divides the motion that is according to the health of swing to produce, and sound action branch is that the voice output according to the health of swing produces.
3. the interactive toy described in claim 2, wherein counting unit is counted the total numerical value that divides about action according to the summation that motion action branch and sound action as the target that will be counted divide.
4. the interactive toy described in each of front claim,
Wherein interactive toy also comprises the amount of exercise detecting unit, is used for the amount of exercise of the health of wobble detection; And
The feasible momental motion action based on health reaction, that relate to swing of counting unit divides as the target that will be counted.
5. the interactive toy described in claim 2 or 3, wherein interactive toy also comprises the action table, is used to store the sound action branch corresponding to each acoustic pattern; And counting unit, with reference to action table, make according to the reaction of the health of swing, divide as the target that will be counted corresponding to the sound action of selecteed acoustic pattern.
6. interactive toy with the health that can swing, basically as describe with reference to the accompanying drawings here and as showing in the accompanying drawing.
7. be used to produce the reaction pattern production method of the reaction pattern of swaying that interactive toy has, wherein this reaction pattern production method may further comprise the steps:
Detect the stimulation of input;
According to the stimulation that detects, from a plurality of reaction patterns that set in advance, select a reaction pattern as the reaction pattern of selecting;
According to selected reaction pattern, the reaction of the health of control swing; And
Counting action divides as the target that will be counted, so that produce the total numerical value that divides about action, action divides the reaction that is according to the health of swing to produce;
Wherein select step to consider total numerical value that action divides, choice reaction pattern.
8. the reaction pattern production method described in claim 7,
Wherein control step according to the motion of the health of swing and at least one control reaction in the voice output; And
Counting step makes the motion action divide and sound action at least one action in dividing divides as the target that will be counted, and the motion action divides the motion that is according to the health of swing to produce, and sound action branch is according to the voice output generation of the health of swing.
9. the reaction pattern production method described in claim 8,
Wherein counting step counting action divides, so that divide and the summation of sound action branch (each is the target that will be counted) according to the motion action, produces numerical value altogether.
10. the reaction pattern production method described in each of claim 7 to 9, wherein
The reaction pattern production method also comprises the momental step of the health of wobble detection; And
Counting step makes the motion action based on the motion of health reaction, that relate to swing divide as the target that will be counted.
11. the reaction pattern production method described in claim 8 or 9, counting step wherein is with reference to the action table that is used to store corresponding to the sound action branch of each acoustic pattern, so that divide as the target that will be counted corresponding to the sound action of the acoustic pattern of selecting according to the reaction of the health of swinging.
12. a reaction pattern production method, basically as describe with reference to the accompanying drawings here and as showing in the accompanying drawing.
CN01123112.2A 2000-07-13 2001-07-13 Interactive toy and method for generating reaction mode Pending CN1333071A (en)

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CN102170945A (en) * 2007-07-19 2011-08-31 海德有限公司 Interacting toys
CN102186545A (en) * 2008-08-15 2011-09-14 美泰有限公司 Electronic toy and methods of interacting therewith
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JP3254994B2 (en) * 1995-03-01 2002-02-12 セイコーエプソン株式会社 Speech recognition dialogue apparatus and speech recognition dialogue processing method
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CN106937873A (en) * 2017-04-28 2017-07-11 中国科学院心理研究所 A kind of angry aggressiveness based on crystal methamphetamine addict is excited and appraisal procedure

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