CN1320860A - Game device, image display device and computer readable recording medium - Google Patents
Game device, image display device and computer readable recording medium Download PDFInfo
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- CN1320860A CN1320860A CN01110776A CN01110776A CN1320860A CN 1320860 A CN1320860 A CN 1320860A CN 01110776 A CN01110776 A CN 01110776A CN 01110776 A CN01110776 A CN 01110776A CN 1320860 A CN1320860 A CN 1320860A
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- dice
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- local route
- armory
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00075—War games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0468—Electronic dice; electronic dice simulators
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- General Engineering & Computer Science (AREA)
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Abstract
In a game device for use in extending each region formed on a board by a combination of partial paths, from a player to an opponent, a plurality of the partial paths are prepared to be selected one by one and are arranged on the board without any overlap with any other partial paths. In this event, each partial path is located on the board and does not exceed a board boundary. Such partial paths may be formed by opening dice.
Description
The present invention relates to a kind of game device that is used to see the Trivial Pursuit Unhinged recreation that display monitor is shown, the invention still further relates to a kind of image display device and be used on display monitor, showing the method for recreation.
Generally speaking, many kinds of Trivial Pursuit Unhingeds, Japanese as chess with chess, go, mahjong etc. have designed and have sold in the whole world.In addition, many kinds of computer game or video-game also designed in case on display device the above-mentioned Trivial Pursuit Unhinged of recreation.Such computer game often is to use the Trivial Pursuit Unhinged rule that does not add change to realize and according to these computer games of playing of computer game rule, and the chessboard Regularia of wherein said computer game rule and Trivial Pursuit Unhinged seemingly.
In contrast, we turn to sight and have delineated a caricature magazine from the remote dreamland of real world below.In a kind of interesting and popular caricature magazine of Japan distribution, described to fight mutually between the role of a kind of very special Trivial Pursuit Unhinged and caricature.Especially the form with the dice group has a large amount of exclusive especially dices, the chessboard that is divided into row and column in addition that the while is equipped with together, the chessboard of the similar chess of this chessboard in this special Trivial Pursuit Unhinged.Therefore, just abbreviate this special Trivial Pursuit Unhinged as dice game for the sake of simplicity below.
Each dice all is decorated with symbol and mark on its six planes, these symbols and be marked at the specific connotation of expression in the dice game.In the beginning of dice game, each role is ready to a secondary dice and selects three dices from this secondary dice, and wherein this secondary dice is to form by the dice that chooses predetermined quantity from the dice group.Then, rolling or throwing out three dices and on chessboard, show three symbols or mark on the chessboard by each role.When three symbols or mark satisfy predetermined condition, for example, when two or three dices show identical symbol or mark, on chessboard, open or launch in institute's rolled die any by each role.During dice game, the dice of opening is launched on chessboard to form local route in the selected shape and to extend towards adversary's position.From the dice of opening, jump out and appear on the chessboard by the determined monster of the dice of opening.The monster can move along the local route that the dice of opening or launching forms.Because each monster has attacking ability and defend ability, it and adversary's monster fight on chessboard with according to distributing to that this monster attacks and defend ability causes any damage to adversary's monster.As mentioned above, open or six planes of launching dice are used to form local route, this route is made up of six square sheets.Therefore, when this monster and adversary's monster meets at every turn, all will repeat fight to have decided victory or defeat on chessboard, in this case, each fight defeated person's in back vital index all will reduce.At last, wherein during any one role's vital index vanishing Trivial Pursuit Unhinged finish.
Dice game in the caricature has absorbing characteristics, is about to a plurality of rollings or the dice thrown out is opened on chessboard or launched to be used for and forms local route and extend to adversary's position by launching dice.In addition, the difference of dice game and other any Trivial Pursuit Unhingeds is that the monster occurs from the dice that each is opened.
What this place will be considered is that above-mentioned dice game is become computing machine or video-game.The computer game that yet the dice game of playing in non-true and dreamland will be come true is very difficult.
In caricature, what mainly describe is to form local route of extending to the adversary position and the combination that arrives the local route in adversary position with the multiple shape of each dice generate.
Yet, the method for the combination of the symbol of determining to be placed on three dices on the chessboard automatically or mark is not described in caricature.
And, do not mention that in caricature what shape of determining each dice of opening is suitable for forming the local route on the chessboard yet.Be that caricature does not have open shape how to select each dice of opening.In addition, caricature does not have to disclose each monster residing position on the square sheet of the dice of opening yet.
The form that therefore dice game will be embodied as computing machine or video-game needs many technical modifications and consideration at least.
One object of the present invention is to provide a kind of game device or system, and it can actual dice/Trivial Pursuit Unhinged of realizing such as above-mentioned recreation, so each player's position is by selecting a local route definite in proper order from multiple pattern.
Another object of the present invention provides a kind of game device of the above-mentioned type, and this game device can come the game board recreation by open the domain that each dice that rolls forms each player on chessboard.
Another object of the present invention is to provide a kind of above-mentioned similar game device, and it can be automatically and determines the combination of symbol or mark electronically, and wherein these symbols are called armory.
According to an aspect of the present invention, a kind of game device is used for carrying out recreation by the chessboard that uses display monitor to show.This game device comprises and is used to store the memory storage that will be placed on a plurality of local route on the chessboard, be used for the local route that will select is presented at display device on the display monitor, and be used for collating unit that selected route is arranged on the chessboard that display monitor shows, so the local route of each selection can not overlap each other on chessboard.In this case, each local route on the chessboard is determined a game area for each player.
In addition, collating unit comprises being used to judge whether each local route exceeds the judgment means of the chessboard that shows that monitor is shown, and is used for each local route is placed on the chessboard the not overlapped device on chessboard of each local route when all not exceeding chessboard with each local route of box lunch.
Each local route all is by on shown chessboard dice being launched to form herein.
According to another aspect of the present invention, device used for image display is in showing chessboard so that carry out Trivial Pursuit Unhinged on display monitor.This image display device comprises and is used to store the memory storage that is presented at a plurality of local route on the display monitor, and treating apparatus, this treating apparatus be used to handle the local route of reading in the memory storage so that display monitor shows the local route that will select and at chessboard with selected each local route series arrangement.Image display device also comprises the device that is used to store a plurality of dices, and wherein dice takes on a different character and will show on display monitor, and is used for selected dice is wherein launched to form the device of local route.
According to another aspect of the present invention, computer-readable recording medium has been stored the program of carrying out recreation by the chessboard that utilizes display monitor to show.This program may further comprise the steps: store and a plurality ofly will be arranged on the chessboard and the local route that is differing from one another in shape, select any shown local route of display monitor, and with selected local route series arrangement on the shown chessboard of display monitor.
This program also can may further comprise the steps: prepare a secondary dice, this pair dice is made up of a plurality of dices that have armory, from this pair dice, select the dice of predetermined quantity, the dice of this predetermined quantity is thrown on the chessboard that display monitor shows, whether judgement satisfies predetermined condition throwing out of dice on the chessboard is launched a dice of throwing out will selecting allowing on chessboard, make the local route of storing in the selected dice that this is thrown out and the storing step consistent simultaneously.
In this case, determining step may further comprise the steps: monitor the combination of the armory on the dice of throwing out, and whether the combination of detection armory satisfies predetermined condition.
At this, as the combination of armory, predetermined condition is met when specific armory occurs.
The predetermined quantity of dice thrown out on chessboard can be three.
Program can also may further comprise the steps: be produced as the random number series that each dice is determined, and determine the appearance of specific armory by random number series.In addition, program also can may further comprise the steps: survey the border whether selected local route exceeds shown chessboard on the display monitor, and refuse this arrangement when the arrangement of selected local route has exceeded the border.
Figure 1A and Figure 1B are used to describe the operator scheme synoptic diagram that portable game machine maybe can be used as the machine of game device of the present invention;
Fig. 2 is the block diagram of the CPU main body that comprised in each game machine shown in Figure 1A and Figure 1B;
Fig. 3 is the skeleton view that is used for the dice of dice game of the present invention;
Fig. 4 is the open mode of dice shown in Fig. 3;
Fig. 5 A to Fig. 5 F is by opening the formed multiple local route of dice shown in the image pattern 4;
Fig. 6 is an image in the dice game according to the present invention;
Fig. 7 is the monster's that may occur example from dice when dice is opened;
Fig. 8 is the shown image in the selected back of local route;
Fig. 9 is according to a game image of the present invention;
Figure 10 is the process flow diagram according to embodiment of the invention dice or Trivial Pursuit Unhinged;
Figure 11 is for finishing the block diagram of the game device of operating shown in Figure 10;
With reference to Figure 1A and Figure 1B, below a kind of game device is described, wherein the present invention is applicable to this game device and is that example is described by the known portable game machine in existing field.Yet, need to prove that the present invention is not limited to portable game machine, it is applicable to other any game devices, as the arcading game machine, family game machine, personal computer etc.
In Figure 1A, player's (not shown) can solitary play Trivial Pursuit Unhinged or dice game related to the present invention by cassette 12 being connected or being fixed on its oneself the portable game machine 11, and this can be used as single-mode.Cassette 12 has been stored the program of dice game and as computer readable recording medium storing program for performing just needless to say.In this single-mode, the player is with the computing machine antagonism as the adversary, and wherein computing machine is included in the portable game machine.
Be the AC mode of dice game shown in Figure 1B, wherein two players have themselves portable game machine respectively, and their game machine links together by communication cable 13.Can replace communication cable 13 that two portable game machines are linked together with infrared ray.In AC mode, all as the adversary in the dice game, this is readily appreciated that each player.
Each portable game machine 11 shown in Figure 1A and Figure 1B all has a LCD (LCD) panel 14 and control or control panel 15, in this game machine control panel 15 be positioned at LCD panel 14 below.Control panel 15 has the control button 111 and the selector button 112 of across.As mentioned above, cassette 12 connects with each portable game machine 11 as the computer-readable recording medium and storage be used to the to play program of dice game of the present invention.
With reference to figure 2, CPU main body 23 comprises CPU core body part 26, the port 27 between control panel 15 and CPU core body part, and RAM28 and ROM30, wherein RAM28 and ROM30 are connected with CPU core body part 26.In addition, CPU core body part 26 is connected with impact damper 31 and is used for reception/transmitting time, address, and data, and CPU core body part 26 also is connected with Communication Control part 50 simultaneously.In addition, CPU core body part 26 is connected with LCD panel 14 by display driver circuit 35, and display driver circuit 35 connects with display RAM42 by RAM interface 40 and is used to store role shown on the LCD panel etc.Portable game machine 11 has a plurality of connectors as 24 and 51.In example shown in Figure 2, connector 24 is used for cassette 12 is installed on the CPU main body 23 and connector 51 is used for this portable game machine is connected with another portable game machine (not shown).Here need to prove that the ROM23 storage is used for whole control control LCD panel 14, display driver circuit 35, the OS (control system) of Communication Control part 50 grades.
Allow portable game machine 11 shown in Figure 2 load cassette 12 at this, wherein cassette 12 stores according to Trivial Pursuit Unhinged program of the present invention, and especially cassette 12 connects with CPU main body 23 by connector 24.In this case, when by pressing power key or reset key when portable game machine being switched on, CPU main body 23 starts the OS that is stored in the ROM30.Consequently Trivial Pursuit Unhinged program and the data that portable game machine all is initialised and at least a portion is stored in the cassette 12 are moved to and are stored in RAM28 and the display random access memory 42.Therefore, RAM28 is exercisable as primary memory in portable game machine.In this state, CPU core body part 26 utilizes on the LCD panel 14 data presented to carry out Trivial Pursuit Unhinged according to player's manipulation.The demonstration of data is by display random access memory 24 is inserted the display random access memory interfaces, reading out from display random access memory 42 such as data such as role data, and the data of reading is delivered to 14 realizations of LCD panel through display driver circuit 35.
Now the example of above mentioned dice game as the Trivial Pursuit Unhinged according to the present invention is described.In dice game, at first prepare a large amount of dices, its quantity surpasses 500 and they and has different abilities and level.These dices are divided into five groups or five classes.When the recreation beginning, at first be to form to comprise 13 or 15 dice one secondary dices.
Need to prove that at this each dice has six planes, have the armory that serves as a mark and different level and ability on six planes and be by armory on the dice and color assignment thereof.
With reference to figure 3 and Fig. 4, an example to dice is described below.As shown in Figure 3, the dice that uses in the dice game has cubical shape and is drawn in six armorys on the plane, and these armorys are with mark on the common dice or round dot difference.Shown in dice among the figure, six different armorys are drawn in respectively on the corresponding plane.This shows that the probability that each armory occurs on the dice is a sixth up.Yet the quantity of each armory may be different on each dice.
Dice shown in Figure 3 opened in mode shown in Figure 4 or launch and be layered on local route on the chessboard (not shown) with six square sheets with formation.When the dice of opening like this or local route were layered on the chessboard, the surface with armory was with the chessboard contact and therefore be called as front surface.Therefore, the armory that is positioned on the front surface when dice is opened on chessboard directly be can't see.As shown in Figure 4, when dice was opened as local route or launched, the monster who is determined by dice ejected from dice on local route and stands on the predetermined party sheet of local route.Dice of opening shown in Fig. 4 or local route are examples, but clearly they can open or be launched into other multiple shapes.
Below with reference to Fig. 3 and Fig. 4 each armory on each plane of dice is described.In the drawings in six of dice planes, first planar S 11 has its expression of a magic armory and uses or implement magic and second planar S 12 has its expression of a calling armory call the monster the dice from chessboard when dice is opened.In addition, the 3rd planar S 13 has one and catches monster that its expression of armory catches any other and the face S14 of Siping City has one and advances or its expression of mobile armory is advanced or mobile monster along the arrow on the face S14 of Siping City.Other the 5th planar S 15 has a defence armory its expression defence capability and the 6th planar S 16 and has one and attack its expression attacking ability of armory.The diagram dice can move two square sheets with the monster along the direction of arrow, because numeral " 2 " belongs to the face S14 of Siping City.
In illustrated armory, when each armory occurs up, except the calling armory, magic, catch, advance, defence and attack armory can be stored in the armory storehouse at every turn.These stocks' armory can be used in influence oneself or adversary's monster.
For example, when dice is rolled or throws out, suppose that the face S14 of Siping City occurs up on chessboard.Because numeral " 2 " belongs to the armory that advances, in player's armory storehouse, store two armorys that advance so.The player can two armorys that advance cost the monster is moved two square sheets on chessboard.
In Fig. 3 and dice shown in Figure 4, the calling armory only is drawn on the plane in six planes.This surface is a sixth by the calling monster's that shakes the elbows probability.In other words, it is difficult using dice calling monster.Consider like this, according to the numeral of calling armory on each dice dice is divided into four groups, and the monster also is divided into first to the fourth stage and consistent with calling armory number respectively.Particularly, the monster who occurs from the dice with single calling armory incorporates the fourth stage into and from having two, and the monster who occurs in the dice of three and four calling armorys incorporates the three, the second and the first order into.In this case, fourth stage monster's attack and defence capability than all the other monsters' attack and defence capability height and third level monster's attack and defence capability than second and first order monster's attack and defence capability height.
Be readily appreciated that from above-mentioned practical work Fig. 4 and Fig. 5 have the monster of the fourth stage, especially deep is the numeral " 4 " of calling armory on second planar S 12.
In the above-mentioned dice game of recreation, each player takes out three dices and simultaneously they is thrown on chessboard from its preprepared one secondary dice.If the calling armory of at least two dices up in three dices, the player selects to call any local route (dungeon just) opening or launch to be made up of six square sheets to form in armory at least two dices up on chessboard so.Local route is placed on the chessboard and order is extended to adversary's position from player's position.In this case, each is opened the plain film of dice or plane or local route a unit route all is provided.Therefore, when each dice is opened with the formation local route, local route wait adversary monster's arrival appears from the dice of opening and stands in for the definite monster of dice on chessboard.
On the other hand, except the calling armory, when all the other armorys on the rolled die occurred up, each armory just order was stored in the armory storehouse.Stock's armory can be used in dice game and can be that cost is brought predetermined effect with them like this, as advances, and attacks, and defends magic and catching.
When the local route by the dice that will launch in conjunction with forming position from the player behind the route in adversary position, player's monster goes to reduce adversary's vital index with regard to the position of passing route and marching the adversary.At last, game over when any one player's vital index is zero.
As mentioned above, above-mentioned dice game be in dreamland, play and can not be embodied as computer game simply.Especially, consider to determine armory method up, the method for the dice shape that selection is opened, definite each monster's who from the dice of opening, occurs position and method of moving direction or the like.
Embodiment as the dice game example is described to solve the above-mentioned problem that exists Trivial Pursuit Unhinged according to the present invention below.
With reference to figure 5A to Fig. 5 F and in conjunction with Fig. 3 and Fig. 4, local route among the figure (dungeon just) can form by opening each dice.In the dice game of opening each dice, local route should be placed on the chessboard so that each local route is not overlapped with another local route that before had been arranged on the chessboard.In addition, when at least two dices in three dices that roll are when calling armory up, consider the monster's who occurs attack and defence capability from the dice of selecting on chessboard, each player should select a dice at least from these two dices.After having selected dice, the monster in the selected dice must be presented on the display screen together with its characteristic such as attacking ability and defence capability.
As shown in Figure 6, three the dice 60a that on chessboard 61, throw out or roll, 60b, and 60c.In illustrated embodiment, two dice 60a and 60b are parked on the chessboard 61, thus they determine up armory and uncertain its armory of a remaining dice 60c.For each armory of determining that dice occurs up, present embodiment has used random number.Especially, the random number on each selected dice is determined in order to producing a random number series by the player, and each number in the random number series is consistent with the armory of each dice.In this case, the many random number series numeral that can in operation timing, select and be selected as determining by the player.The numeral of determining is consistent with armory up.
In this case, three dices can be thrown on chessboard 61 and three dices armory up can use random number series to determine simultaneously.In addition, each armory up of dice also can singlely one by one be determined.Operation timing also can be by replacing by definite timings such as timers.
With reference to figure 7, suppose that two of two dices shown in Figure 6 calling armorys occur and the player selects one of them dice to open up in image shown in Figure 6.Therefore, image shown in Figure 7 will be presented on the display screen.On display screen, flue is presented on the screen together with its title and characteristic.Be readily appreciated that from Fig. 7 flue has following characteristic: hitting index H.P. (being vital index) is 40, and attacking ability (representing with sword) is 30, and defence capability (representing with shield) is 10, and rank is 1.And flue also has capture ability that is called " absorption " and the magic that is called " dungeon is subdued ".
When flue shown in Figure 7 is used as after the monster calls out by opening dice, attacking ability is that 30 flue can be defeated any attacking ability and is lower than 30 flue.In addition, when attacking ability is 10 a flue when being subjected to other attacking abilities and being higher than 10 monster's attack, its can be defeated by other monster and disappear from screen.
After the player has selected monster shown in Figure 7 by the selection dice, on LCD panel 14 (Figure 1A and 1B), can demonstrate a plurality of local route and select for the player.In other words, the monster's image transitions shown in Fig. 7 is that local route shown in Figure 8 is selected image.Select image as local route, the local route shown in Fig. 4 and Fig. 5 A to Fig. 5 F is presented on the LCD panel 14 with the form of first to the 7th route style and selects for the player, and wherein first to the 7th route style is numbered (1) to (7).The player comes a pattern in the selection schemer style (1) to (7) by the represented cursor of mobile Fig. 8 intermediate cam shape.In illustrated embodiment, although all local route all are presented on the single display screen, the player can select it by each local route of rolling in proper order.In addition, first to the 7th is numbered (1) each to the local route of (7) all has monster's position or square sheet, and this position is represented by a cross spider in each style and have a monster on this position in the drawings.
Now, when the player has selected any one local route as the local route of selecting, the player handles the control button 111 on portable game machine 11 (Figure 1A and the 1B) control panel 15 so that adjust the angle of selected local route and it is directed into ideal position on the chessboard 61 (Fig. 6).Therefore, selected local route in location on the chessboard 61 in case its link on player's the position or with the local route or the route adjacency of previous arrangement.
With reference to figure 9, the arrangement on chessboard 61 is described to each local route (shown in Fig. 8) below.As shown in Figure 9, player's position 64 form by four square sheets and along one of chessboard be sidelong put and adversary's position (not shown) along relative one being sidelong and putting of chessboard.Call armory to occur up by three dices of player rolls and at least two dices.The player selects one and further any local route of selecting in the local route shown in Figure 8 from have the dice of calling armory up.Selected local route is placed on the chessboard shown in Figure 9 61.In this case, need to prove that in the local route first should contact with player's position 64, as shown in Figure 9.
In example shown in Figure 9, after the calling armory occurs on two in the dice in player rolls at least up, select first route (1) shown in Fig. 8 and it be arranged on the chessboard 61 and with player's position 64 to contact as 65 (1).In the reality, although monster's image also is presented on the predetermined party sheet of selected local route 65 (1), for graphic simplicity has been omitted the monster in Fig. 9.
In example shown in Figure 9, after adversary's round, the player selects second local route 65 (2) again and it is arranged in the mode that contacts with first local route 65 (1).And, local route 65 (3), 65 (7), 65 (2) and 65 (5) by arrange on select progressively and the chessboard in Fig. 9 61 with form extend to the adversary position route.Although do not show among Fig. 9, with the same in the local route 65 (1), the monster is in local route 65 (2), all occurs on each of 65 (3) etc.
Each monster can but also can be that cost is finished other any actions with the armory that is placed in the armory storehouse with other any monster's fights not only, as catches, and waves one's magic wand, and moves etc.
In addition, each local route all should be arranged or be placed on the chessboard 61 so that it does not exceed the border of chessboard 61, clearly finds out from the local route 65 (2) of arranging along the border of chessboard 61.If the arrangement of any local route has exceeded the border of chessboard 61, this arrangement will be rejected so.
We also can be defined as Trivial Pursuit Unhinged according to dice game of the present invention as can be seen from foregoing description, wherein the local route of oneself are planar extended to adversary's position.Here each local route preferably has different styles, as Fig. 8 and shown in Figure 9.
With reference to Figure 10 and 11, below the game device according to the embodiment of the invention is described, this game machine can be the portable game machine shown in Figure 1A, 1B and 2, arcading game machine, computing machine etc.In any case this game machine can be carried out dice game or Trivial Pursuit Unhinged according to games shown in Figure 10.What next describe is that hypothesis cassette 12 (Fig. 2) is ready to as recording medium and is connected with the portable game machine 11 as game device of the present invention, and wherein cassette 12 has been stored according to the present invention the games of Trivial Pursuit Unhinged.In this case, the make program is partly transmitted or is moved on among the RAM28 from cassette 12.Allow the player or the holder of portable game machine select single-mode and to resist this Trivial Pursuit Unhinged of recreation mutually with the computing machine that is included in the portable game machine.When Trivial Pursuit Unhinged began, setting operation was finished to form a secondary dice group by the selection dice at step S1 in CPU main body 23.Forming that a secondary dice winding gets off is step S2, selects three dices this step player from this pair dice group.
Aforesaid operations is finished in CPU main body 23 in the following manner.In Figure 11, program is read out in RAM28 under the control of command processor 71 and is handled by command processor 71, and wherein command processor 71 is included in the CPU core body part 26.Image displaying part 72 is driven according to the result of command processor 71.Image displaying part 72 is being controlled the display driver circuit 35 shown in Fig. 2, and RAM interface 40 and display random access memory 42 are provided with image, dice image, dice group image etc. to show on LCD panel 14.
With reference to Figure 10, the player rolls three dices by manipulation control button 111 or throws out (step S3) on chessboard.Seeing LCD panel 14 when rolling three dices.In this case, the command processor shown in Figure 11 71 makes LCD panel 14 show that by image displaying part 72 chessboard and each player's position is as 64.In illustrated embodiment, comprise the dice data of the classification of selected dice, the armory of each selected dice, the monster who from each dice, occurs, each monster's characteristic etc. is all read out from RAM28 delivers to dice judgment part 73.Be readily appreciated that thus RAM28 comprises in order to store the dice data storage part of above-mentioned data.
In Figure 10, dice judgment part 73 is judged to determine three dices calling armory number up at step S4.Whether have two or more calling armorys to appear at step S4 up in three dices throwing out on chessboard 61 all judges.
So far, dice judgment part 73 is finished decision operation by utilization from serial the reaching by handling control panel 15 of random number that randomizer 74 comes.Therefore, each armory that occurs on each dice in three dices is up determined by dice judgment part 73, and is presented on the LCD panel 14 by image displaying part 72 and display driver circuit 35.Then, the step S4 of dice judgment part 73 in Figure 10 judges that whether the quantity of calling armory is less than two.When except calling other armorys appearance the armory up when (step S4:No), the quantity of armory is sent to armory storehouse 75 and is stored in this (step S5).
Hypothesis local route storer 76 has loaded the local route data from RAM28 now.In this case, when dice judgment part 73 determines two or more dices when having shown calling armory (step S4:Yes), step S4 follows step S6.
In step 6, the player is seeing that the dice that LCD panel 14 is selected to open reaches the monster consistent with dice.During selecting dice and monster, the dice of opening and the monster consistent with dice divide at monster's image read-out control part under the control of 80 (Figure 11) and are presented on the LCD panel 14 by image displaying part 72, and wherein monster's image read-out control part divides 80 by command processor 71 manipulations.
In Figure 10, next step S6 is step S7, all has been determined in step S7 any one in the local route after having selected the dice of opening.In step 7, local route storer 76 enters active state to show the alternative route of local route (shown in Figure 8) on LCD panel 14 mountains under the control of command processor 71.Therefore, local route storer 76 is used to store a plurality of local route as storage area.
After selecting any one local route in step 7, execution in step 8 is arranged control section 78 (Figure 11) and is arranged selected local route at chessboard 61 to drive route.At this moment, command processor 71 access monster image read-out control parts divide 80 so that corresponding monster's data are read from RAM28.Monster's data of reading are presented on the LCD panel 14 with image format by image displaying part 72 and display driver circuit 35.
In addition, route is arranged control section 78 and is judged whether selected local route has exceeded the chessboard border of chessboard 61, does not exceed under the condition on chessboard border selected local route arrangement in selected local route then.
Next step S8 is step S9, as shown in figure 10, whether has carried out fight and judge between step 9 pair is arranged in monster on the chessboard 61.Fight (step S9:Yes) has taken place between the monster, has finished the processing of determining victory or defeat at step S10.Victory or defeat processing such in Figure 11 divides 80 by utilize the monster's image read-out control part that moves under the control of command processor 71, image displaying part 72, and armory storehouse 75 and manipulation control section 77 are finished.
Take place when fighting or after step S10 finished victory or defeat and handles, step S11 was performed so that judge player's vital index whether reduce to zero at step S9.If vital index (LP) vanishing, Trivial Pursuit Unhinged finishes.
As mentioned above, local route storer 76 and route are arranged control section 78 and on the chessboard that LCD panel 14 shows selected local route are arranged towards adversary's position according to player's indication being used under player's the manipulation.In this case this, route is arranged control section 78 and is determined whether each local route can be placed on the chessboard, and judges whether this local route is overlapping with the local route that before has been arranged on the chessboard 61.Therefore, recreation according to the present invention is that each player enlarges its field by each local route of series arrangement.In addition, recreation according to the present invention is by combining the recreation that can provide how interesting with dice game with Trivial Pursuit Unhinged.
Although in conjunction with the embodiments the present invention is described in detail above, be easy to for a person skilled in the art the present invention be tried out in many other modes.For example, the present invention is applicable to and need not reaches the recreation of arranging multiple local route on chessboard by any dice.
Claims (14)
1. one kind is used for by using the shown chessboard of display monitor to carry out the game device of recreation, and this device comprises:
Memory storage, this device are used to store a plurality of local route that will be placed on the chessboard;
Be used for the local route that will select is presented at display device on the display monitor;
Be used for selected route is arranged in collating unit on the shown chessboard of display monitor.
2. game device according to claim 1, each local route on the wherein said chessboard is determined the zone of a recreation for each player.
3. game device according to claim 1, wherein said collating unit comprises:
Be used to judge whether each local route exceeds the judgment means of shown chessboard;
Be used for each local route is placed on the chessboard the not overlapped device on chessboard of each local route when all not exceeding chessboard with each local route of box lunch.
4. game device according to claim 1, wherein this game device also comprises:
Be used for by on the chessboard that shows, dice being launched to form the device of each local route.
5. one kind is used for showing chessboard so that carry out the image display device of Trivial Pursuit Unhinged on display monitor, and this image display device comprises:
Be used to store the memory storage of the shown a plurality of local route of display monitor;
Treating apparatus, this treating apparatus be used to handle the local route of reading in the memory storage so that display monitor shows the local route that will select and at chessboard with selected each local route series arrangement.
6. image display device according to claim 5, wherein this image display device also comprises:
Be used to store the device of a plurality of dices, these dices take on a different character and will show on display monitor; And
Be used for a wherein selected dice is launched to form the device of local route.
7. a computer-readable is got recording medium, this recorded medium stores carry out the program of recreation by the chessboard that utilizes display monitor to show, this program may further comprise the steps:
Store a plurality of local route, wherein these local route will be arranged on the chessboard and they are differing from one another in shape;
Select any shown local route on the display monitor; And
With selected local route series arrangement on the shown chessboard of display monitor.
8. computer-readable according to claim 7 is got recording medium, wherein also comprises the following steps:
Prepare a secondary dice, this pair dice is made up of a plurality of dices that have armory;
From this pair dice, select the dice of predetermined quantity;
The dice of this predetermined quantity is thrown out on the chessboard that display monitor shows;
Whether judgement satisfies predetermined condition throwing out of dice on the chessboard is launched a selected dice of throwing out allowing on chessboard, and makes the local route of storing in the selected dice that this is thrown out and the storing step consistent.
9. computer-readable according to claim 8 is got recording medium, and wherein said determining step may further comprise the steps:
The combination of the armory on the dice that supervision is thrown out; And
Survey the combination of armory and whether satisfy predetermined condition.
10. computer-readable according to claim 9 is got recording medium, and wherein as the combination of armory, described predetermined condition is met when occurring on the dice that specific armory is being thrown out.
11. computer-readable according to claim 10 is got recording medium, wherein said specific armory is to be the determined calling armory of dice.
12. computer-readable according to claim 8 is got recording medium, the predetermined quantity of the dice of wherein throwing out on chessboard is 3.
13. computer-readable according to claim 10 is got recording medium, comprising following steps:
Be produced as the determined random number series of each dice; And
Determine the appearance of specific armory by random number series.
14. computer-readable according to claim 7 is got recording medium, and is wherein further comprising the steps of:
Survey the border whether selected local route exceeds the shown chessboard of display monitor; And
When having exceeded the border, the arrangement of selected local route refuses this arrangement.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP121516/2000 | 2000-04-21 | ||
JP2000121516A JP2001300134A (en) | 2000-04-21 | 2000-04-21 | Game device, image display device and recording medium |
Publications (1)
Publication Number | Publication Date |
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CN1320860A true CN1320860A (en) | 2001-11-07 |
Family
ID=18632148
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN01110776A Pending CN1320860A (en) | 2000-04-21 | 2001-04-20 | Game device, image display device and computer readable recording medium |
Country Status (6)
Country | Link |
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EP (1) | EP1147793A3 (en) |
JP (1) | JP2001300134A (en) |
KR (1) | KR100490458B1 (en) |
CN (1) | CN1320860A (en) |
HK (1) | HK1038519A1 (en) |
TW (1) | TWI230089B (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003117243A (en) * | 2001-10-17 | 2003-04-22 | Konami Co Ltd | Program and method for controlling game progress, and video game apparatus |
NZ536481A (en) | 2002-05-14 | 2007-05-31 | Screenlife Llc | |
US7285044B2 (en) | 2002-05-14 | 2007-10-23 | Screenlife, Llc | Party play DVD game |
AU2002950161A0 (en) | 2002-07-15 | 2002-09-12 | Imagination Holdings Pty Ltd | Dvd improvements |
US7892095B2 (en) | 2007-02-13 | 2011-02-22 | Screenlife, Llc | Displaying information to a selected player in a multi-player game on a commonly viewed display device |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06238061A (en) * | 1993-03-29 | 1994-08-30 | Takara Co Ltd | Game device |
JPH0751467A (en) * | 1993-08-13 | 1995-02-28 | Ii C S:Kk | Portable manipulator for game machine |
US5417425A (en) * | 1994-04-08 | 1995-05-23 | Michael Ganor | Puzzle device |
CA2128634C (en) * | 1994-06-22 | 2005-09-27 | Richard Channing Garfield | Trading card game components and method of play |
US5810666A (en) * | 1996-05-08 | 1998-09-22 | Mero; George T. | Role playing game |
DE69730095D1 (en) * | 1996-06-03 | 2004-09-09 | Sega Enterprises Kk | PICTURE PROCESSING DEVICE AND METHOD, GAME DEVICE AND RECORDING MEDIUM |
KR20000011551U (en) * | 1998-12-04 | 2000-07-05 | 조성재 | Mobile Communicator with Game Console |
-
2000
- 2000-04-21 JP JP2000121516A patent/JP2001300134A/en active Pending
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2001
- 2001-04-20 CN CN01110776A patent/CN1320860A/en active Pending
- 2001-04-20 EP EP01109791A patent/EP1147793A3/en not_active Withdrawn
- 2001-04-20 TW TW090109693A patent/TWI230089B/en not_active IP Right Cessation
- 2001-04-21 KR KR10-2001-0021600A patent/KR100490458B1/en not_active IP Right Cessation
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2002
- 2002-01-10 HK HK02100176.4A patent/HK1038519A1/en unknown
Also Published As
Publication number | Publication date |
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KR20010098801A (en) | 2001-11-08 |
HK1038519A1 (en) | 2002-03-22 |
EP1147793A2 (en) | 2001-10-24 |
EP1147793A3 (en) | 2002-01-23 |
JP2001300134A (en) | 2001-10-30 |
KR100490458B1 (en) | 2005-05-17 |
TWI230089B (en) | 2005-04-01 |
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