CN1257260A - Game machine - Google Patents

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Publication number
CN1257260A
CN1257260A CN 99125297 CN99125297A CN1257260A CN 1257260 A CN1257260 A CN 1257260A CN 99125297 CN99125297 CN 99125297 CN 99125297 A CN99125297 A CN 99125297A CN 1257260 A CN1257260 A CN 1257260A
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CN
China
Prior art keywords
coin
game money
game
feedway
game machine
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Pending
Application number
CN 99125297
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Chinese (zh)
Inventor
有泽仁士
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Konami Group Corp
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Konami Corp
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Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of CN1257260A publication Critical patent/CN1257260A/en
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  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Pinball Game Machines (AREA)

Abstract

This game machine is provided with a hopper for pay-out for storing the medal fed by a player and paying out the medal to the player and a lower hopper 50 and an upper hopper 60 as a game body supplier for storing the medal made to pass through a game panel part 20 and supplying the medal to a game panel part 20 based on an indication from the player. The moving route of the medal through the hopper for pay-out and the moving route of the medal circulated between the lower hopper 50 and the upper hopper 60 are separated from each other. This game machine improves the moving route of a game body such as a medal and to appropriately manage the game body circulated inside a game machine.

Description

Game machine
The invention relates to a kind of game machine of playing with game moneys such as coins.
In this game machine, above vertical card, the coin feeding device is being set, according to player's the instruction or the generation of the match in the recreation, with mechanical means insert coin (for example consult the spy opens flat 7-59905 communique, the spy opens flat 8-299587 communique).
In the device in above-mentioned past, have plenty of beyond the route of inserting coins of coin feeding device and establish the route that the player directly inserts coin along card in addition; Have plenty of coin feeding device double as and pay player's payment mechanism, the coin mobile alignment that moves on card and the circuit of paying coin to the player or receiving coin from the player are separating.Therefore, after card dropped into, the coin that round-robin coin and player drop in game machine mixed easily from feeding device.Thereby both must be same specification coin, this brings restriction for the design games machine.For example, in order to prevent to utilize the devious conduct of magnet, inquire into when card is used the nonmagnetic material coin, because generally contain the nickel composition at the coin of uses such as game center, this coin enters card, even use the nonmagnetic material coin also not gather effect on game machine.
Therefore, the objective of the invention is to provide a kind of new game machine, the mobile alignment of game moneys such as its improvement coin is eliminated the restriction to round-robin game money in the game machine.
Introduce the present invention below.In order to understand the present invention easily, figure number in the accompanying drawing with the bracket note in the back, this does not also mean that the present invention only limits in the diagram form.
The 1st invention of the present invention is, have the 1st game money of storage player input and the 1st game money feedway (10) of described player being paid described the 1st game money, with 2nd game money (M) of storage by institute's price fixing face (20), and according to described player's indication, described card portion is supplied with the 2nd game money feedway (50 of described the 2nd game money, 60), described the 1st game money mobile alignment by described the 1st game money feedway and described the 2nd game money mobile alignment game machine disconnected from each other by described the 2nd game money feedway solve above-mentioned problem.
According to this invention, the player drops into the 1st game money, the words that indication drops into the 2nd game money to card portion, the 2nd game money feedway is supplied with the 2nd game money to card portion, therewith correspondingly, in card portion, begin to carry out the recreation relevant with the motion of the 2nd game money.By the 2nd game money of card portion, be retracted and preserve the 2nd game money feedway, the player requires to pay the award that obtains in recreation, and the 1st game money feedway is paid the player the 1st game money of some.Because the route that the 1st and the 2nd game money moves respectively is disconnected from each other, the game money that the player drops into can not sneaked into the mobile alignment of the 2nd game money, so the 1st game money and the 2nd game money can make a distinction in game machine clearly.Therefore, there is no need the mat woven of fine bamboo strips 2 game moneys that slide into card portion are incorporated into the 1st game money, the situation of combining game machine can freely be selected the 2nd game money, for example nonmagnetic material or the appearance design of combining game machine, the special game money of decorating.In addition, do not have out-of-spec game money and sneak in the card, so on the 2nd game money feedway, phenomenons such as obstruction can not occur.Because on the route that the 2nd game money moves, the game money that a fixed number is always arranged is in circulation, so the quantity of manageable game money.
The 2nd invention of the present invention, it is characterized in that in the described game machine of the 1st invention to the invention described above, input indication operation according to the player, can output institute drop into the input media (5) of command signal and the described input command signal of exporting according to described input media surely, drive described the 2nd game money feedway (60), and have the input control device (100) of described the 2nd game money being put into described card portion (20).According to this invention, player's input device, the input of indication game money is supplied with the 2nd game money to card portion so.Use one's brains to study between the operation of input media and the response thereof and concern, various input patterns can be set the 2nd game money feedway.
The 3rd invention of the present invention, it is characterized in that in the 2nd game machine of inventing of the invention described above, described input control device (100), have to described input media (5) distinguish fixed input continue whether operation carried out continue to require condition discriminating apparatus, if when having carried out with described feeding device continuation operation, till fixed stop condition is met, the continuous input control device of described the 2nd game money feedway of continuous drive.Therefore, if the player carry out fixed input continue operation, on card, supply with game money continuously.Thus, for example the running fire game money because its relation develops the content of playing, can increase player's interest.
The 4th invention of the present invention, it is characterized in that in the 1st game machine of inventing of the invention described above, there is difference of height in described card portion (20) on above-below direction, when described the 2nd game money feedway has described the 2nd game money that can preserve under the described card clan, to the underfeed device (50) that can launch in the described card portion with when can preserve described the 2nd game money from described underfeed device emission, the top feedway (60) that can drop into to described card portion.
According to this invention, the top feedway is as the input means of carrying out the 2nd game money; The underfeed device is the means of supplementing out economy of conduct to the 2nd game money of top feedway, can be respectively its function sharing.Because drop into game money from the top feedway, so can promptly supply with game money.
The 5th invention of the present invention, it is characterized in that game machine in the 4th invention of the invention described above, have when described underfeed device (50) is sent described the 2nd game money, pick-up unit (112) is sent in the bottom of energy detection signal that output is decided, when sending described the 2nd game money from described top feedway (60), pick-up unit (113) is sent on the top of energy detection signal that output is decided, with according to sending the detection signal that pick-up unit is sent on pick-up unit and described top respectively from described bottom, described the 2nd game money numerical control of storage is built in the control device (100) of deciding scope on the feedway of described top.
According to this invention, utilize and to send pick-up unit and top from the bottom and send the signal that pick-up unit is sent, can count respectively the number of the game money of sending from underfeed device and top feedway.Therefore, remember to be stored in game money number in the feedway of top earlier in suitable reference time (when for example game machine begins to put into operation), behind this benchmark, calculate the number of the game money of sending from each device, just can often grasp the game money number that is stored in the top feedway.Therefore; control is from the past top of underfeed device feedway supplemental game coin; game money number in the feedway of top is remained in the suitable scope; like this; can prevent because the savings of game money is superfluous or deficiency causes that the action of top feedway is bad; often in the best condition, supply with game money to card portion.
The present invention's the 6th invention, it is characterized in that in the 5th game machine of inventing of the invention described above, described control device (100) has described top feedway, the action that action can continue of sending of described the 2nd game money continues device, with the detection signal of sending pick-up unit according to the above-mentioned top in the action continuation, detect the dummy status pick-up unit of the dummy status of described top feedway, corresponding with the detection of described dummy status, when described top feedway is stopped, start described underfeed device, make it send the actuation switching device that action is proceeded, with the detection signal of sending pick-up unit according to the described bottom in the action continuation, detect the savings pick-up unit of described the 2nd game money number that stores in the feedway of described top, with count the detected number of pick-up unit with described savings, reach decide scope, stop the indicating device that stops of described underfeed device.
According to this invention, the top feedway is sent game money to the bottom feedway, up to becoming dummy status, sends game money from the underfeed device to the top feedway thereafter, calculates its number, just can hold the game money number that stores in the feedway of top.Machine carries out such operation in due course, can correctly manage the game money number in the feedway of top.
The 7th invention of the present invention, it is characterized in that in the 4-6 of the invention described above invention arbitrarily in the described game machine, be provided with coin (M) as described the 2nd game money, described underfeed device and described top feedway have described coin storage portion (50a, 50b) respectively, with rotary body (50c, 60c) in the setting of the bottom of this storage portion, can take out one piece of one piece of ground of described coin, send outside Coined funnel (50,60).Funnel (50,60) is used widely as the coin feedway, by the present invention, adopts the sort of funnel, can be easy to realize the game machine of 4-6 invention of the present invention.
The 8th invention of the present invention, it is characterized in that in the 7th game machine of inventing of the invention described above, the capacity of the described storage portion (60a) of the funnel (60) that is provided with as described top feedway is less than the capacity of the described storage portion (50a) of the funnel (50) that is provided with as described underfeed device.Because the storage portion capacity of funnel is more little, it is good more to respond, so the top feedway adopts low capacity, according to player's indication, can throw in coin rapidly.Because capacity is little, when the storage of coin piece number is not enough, selects suitable opportunity, get final product from lower hopper is additional.Funnel as the top feedway is less, so the mechanism of card portion top can do compactly.
The 9th invention of the present invention, it is characterized in that to provide having the card of difference in height portion (20) is arranged on above-below direction, in the time of with the game money (M) that can preserve under the described card clan, can be to the underfeed device (50) of described card portion top emission, when can preserve the described game money that is launched from described underfeed device, the game machine of the top feedway (60) that can drop into towards described card portion.
According to this invention, owing to will put into card portion at the game money that the top feedway is preserved.Therefore, when needs drop into, compare, can promptly supply with game money with the situation that drops into game money from the below.In addition, in the underfeed device, also preserve game money, so the underfeed device also can be as the supply source to the game money of top feedway.Therefore, there is no need whole game moneys required on the game machine and all be housed in the feedway of top, as long as taking place to provide game money just passable from the underfeed device to the top feedway under the not enough situation.Its result compares with the structure of the whole recreation of storage body on the feedway of top, and the top feedway can make compact.
Below accompanying drawing is carried out simple explanation.
Fig. 1 is for adopting the oblique view of Coin-freed video game machine of the present invention.
Fig. 2 is the front view of Fig. 1 game machine.
Fig. 3 is the right view of Fig. 1 game machine.
Fig. 4 is the vertical view of Fig. 1 game machine.
Fig. 5 is the operating portion internal structural map that is arranged on Fig. 1 game machine.
Fig. 6 is the cut-away view of Fig. 1 game ontology.
Fig. 7 is the sectional view of major part that is arranged on the panel part device of body front.
Fig. 8 is in the game panel portion of Fig. 1 game machine, the arrangenent diagram of chuck etc.
Fig. 9 is the IX portion enlarged drawing of Fig. 6.
Figure 10 is the X portion enlarged drawing of Fig. 6.
Figure 11 is the main station diagram that is arranged on the carriage on Fig. 8 game machine panel part top.
Figure 12 is Fig. 1 game machine control system block scheme.
Figure 13 is the flow chart of the initial stageization order of the upper funnel carried out of the CPU of Figure 12.
Upper funnel management processing in proper order the flow chart of Figure 14 for carrying out after the initial stage processing of Figure 13.
Figure 15 manages the flow chart of processing sequence for the coin of carrying out in recreation.
Figure 16 handles the coin of carrying out as the subroutine of Figure 15 to drop into the flow chart of processing sequence.
Figure 17 is the continuation of Figure 16 process flow diagram.
Figure 18 is a program flow diagram of handling the payment processes of carrying out as the subroutine of Figure 15.
Figure 19 is the basic flow sheet of the recreation carried out in Fig. 1 game machine.
Figure 20 is that Figure 19 " arranges 5 points " when recreation, is illustrated in a routine picture figure of picture.
Figure 21 is in Figure 19 recreation of " arranging 5 points ", the illustration when prize-winning.
Figure 22 is the expression of the picture lower end of Figure 20, the figure corresponding with lower jaw.
Figure 23 be coin at every turn when the chuck, the CPU of Figure 12 inserts and carries out the process flow diagram of coin by the memory processing sequence.
Figure 24 is the game processing process flow diagram in proper order that the CPU of Figure 12 carries out in recreation.
Figure 25 is the continuation of Figure 24 process flow diagram.
Figure 26 is in the processing of Figure 24, the process flow diagram of the spark match processing sequence of carrying out when transferring to the spark match.
Among Fig. 1,1. game machine, 2. body, 3. operating portion, 4. operator's console, 5. pushbutton switch (input media), 6. payment switch, 7. coin slot is 10. paid with funnel (the 1st game money feedway) 20. game panel portions (card portion), 50. lower hopper (the 2nd game money feedway, the underfeed device), 60. upper funnel (the 2nd game money feedway, top feedway), (100.CPU control device), 112. lower hopper sensor (pick-up unit is sent in the bottom), 113. upper funnel sensors (pick-up unit is sent on top), M. coin (the 2nd game money).
Fig. 1-Fig. 4 is for adopting Coin-freed video game machine outward appearance of the present invention, and Fig. 1 is an oblique view, and Fig. 2 is a front view, and Fig. 3 is a right view, and Fig. 4 is a vertical view.As shown in the figure, game machine 1 is made of body 2 and the operating portion 3 that is arranged on its front.Be provided with 4 operator's console 4 that the player plays games on the operating portion 3.The upper central of each operator's console 4 is provided with round button switch 5, on its right rectangular buttons switch 6 is set.The top of pushbutton switch 6 is provided with coin slot 7, above this input port 7, is provided with rectangular buttons switch H and P.Pushbutton switch 5 is that the player indicates the switch that inserts coin, pushbutton switch 6 is Coin-freed video game machines of present embodiment, the coin that the player obtains to reward piece number, be converted to the coin that is called the credit record keeping and keep piece switch of number indication, pushbutton switch P is the payment switch that the player indicates payment coin (paying), pushbutton switch H is the information such as method of operating of player's handle recreation, is illustrated in the assistance switch of the indication usefulness of the watch-dog 23 that will narrate later.Be provided with specie payment mouth 8 in the front of each operator's console 4.
Fig. 5 represents the inner structure of operator's console 4.In the left side of figure body 2 is set.7 coins that drop into are along separation vessel 9 from the input port, the lattice of establishing rules meeting with separating of falling short of specifications.Coin up to specification enters the 10a of storage portion of funnel 10, and other coins are got back to specie payment mouth 8 (omitting among Fig. 5) through guidess 11.Funnel 10 is to rotate the disk with holes (not shown) be arranged in the 10a of storage portion bottom with motor 10b, takes out coin one by one in the disk hole, the institute's allocation on the disk path circumscribed, the well-known structure that one piece of one piece of ground of coin is got.
Coin from funnel 10 is got only enters specie payment mouth 8, can not supply to body 2.That is to say that 10 in funnel plays the storage of the coin that the player drops into and pays coin to the player.Below funnel 10, be provided with the preservation container 12 of the coin of preserving overflow.Funnel 10 can respectively be established one on each operator's console 4, also can be shared on a plurality of operator's console 4.But when shared, be necessary to add the device that sorts the specie payment mouth.
As depicted in figs. 1 and 2, on body 2,, be provided with vertical recreation board 20...20, be provided with top plate 21 above it corresponding to each operator's console 4.As shown in Figure 6, on the recreation board 20, be provided with the face equipment 22 in the space 25 (with reference to figure 7) that the coin of game money up to specification can fall,, watch-dog 23 be installed in its behind.Face equipment 22 respectively is provided with one in each game panel portion 20.On the watch-dog 23, for example use plasma display system.2 are linked up the screen 23a of watch-dog 23 about face equipment 22, and size is basic identical.Just, watch-dog 23 is worn at 2 game panel portions 20,20 and always has 2 on body 2.The screen 23a of watch-dog 23 almost is close to face equipment 22 behind.Face equipment 22 all is transparent, can clearly observe reflection on the watch-dog 23 by it.
Fig. 7 is the sectional view of face equipment 22, and the right side of figure is exactly the side relative with watch-dog 23.Face equipment 22 is made up parallel to each other by header board 30A and back plate 30B, the space 25 that the coin of the wide W of formation falls between them.The wide W in the space 25 that coin falls is more bigger than the thickness of coin M.
Substrate 32, fender 33 are arranged on the header board 30A and be clipped in image printing film 34 between them.Equally, back plate 30B also has substrate 35, fender 36 and is clipped in image printing film 37 between them.Substrate 32 and fender 33,36 are made up of transparent poly (methyl methacrylate) plate respectively.Fender 33,36 is fallen surperficial 33a, the 36a in space 25 towards coin, carry out cure process respectively, so that wear-resisting when contacting with coin M, substrate 32 also can be used glass plate.
The substrate 35 of back plate 30B is made of the polycarbonate also soft but more transparent than acryl resin.Its reason is, falls on the space 25 at coin, in order to hinder the route of coin M, individual rivet 38 nails of plural number (only representing 1 in Fig. 7) is set on substrate 35.Certainly, the material of substrate 35 is not limited to polycarbonate, also can adopt the resistance to impact organic glass.Diaphragm 36 is passed in rivet 38 stainless steel manufacturing, its tip one side and coin falls the fender 33 that space 25 arrives the opposite.Perhaps fender 33 is not passed at the tip of rivet 38, and it is also passable to touch its surface.
On the fender 33,36, suitably be provided with through hole 33b, 36b.On image printing film 34,37, constitute the illuminating part 40A and the light accepting part 40B of top photoelectric sensor (pick-up unit) 40, with through hole 33b, 36b difference aligned position.Thus, through hole 33b, 36b just become the recess of sensor installation 40.Illuminating part 40A penetrates infrared light; Light accepting part 40B is according to the infrared light intensity output signal that receives.Illuminating part 40A and light accepting part 40B are fixed on the conduction image (not shown) that is formed on the image printing film 34,37 with conductive adhesive respectively, by those conduction images, link to each other with electric signal with the control device of game machine 1.Lithographic film 34,37 is by transparent material, and for example PET (polyethylene terephthalate) makes, and the conduction image also uses the high material of transparency, for example uses the image of carbon and silver, uses as the conduction image.But and do not require from the complete invisible transparency in game machine 1 the place ahead.Certainly, if understand the problem of the resistance value that conduction image has, with transparent conductive body form the conduction image also can, at this moment the picture recognition performance of watch-dog 23 further improves.In the time of before game machine 1, can identifying the conduction image, can utilize conduction image performance style, symbol etc. on the contrary.The conduction image can also be directly printed onto on the substrate 32,35, can save film 34,37.The thickness of fender 33,36 is to be projected into coin according to illuminating part 40A and light accepting part 40B to fall space 25, does not contact to principle with coin M and decides.
When coin M crosscut light accepting part divides the front of 40B, the infrared light that illuminating part 40A penetrates is covered, and the output signal of light accepting part 40B changes.The light income of light accepting part 40B reduces, and correspondingly detects signal, falls at coin on the desirable position in space 25 and detects the signal that coin M passes through.Because on the plate 30B of back, light accepting part 40B is set, detect from the light of game machine 1 the place ahead irradiation, so the light that penetrates from watch-dog 23 directly is not mapped to light accepting part 40B, because watch-dog 23 does not have accuracy of detection chaotic possibility takes place.And, the reduction of the light income of light accepting part 40B, with coin M pass through correspondingly, the light beyond the infrared light that penetrates from illuminating part 40A even incide light accepting part 40B from the place ahead of header board 30A, can not exported the signal that expression coin M passes through yet.Therefore, the place lighting condition of game machine 1 is set, can bring the possibility that detects error.Even not positive behavior such as useful electric torch illumination sensor 40 grades, detection can not make a mistake yet.
Fig. 8 represents in 1 game panel portion 20 to arrange upper jaw sensor 40 grades, and a pair of transparent guide plate 41a that has above-below direction to extend in game panel portion 20 forms upper jaw 41 by 41a.Upper jaw 41 has 1 in the central authorities of game panel 20, also has 8 round its diamondwise, has 9.Chuck sensor 40 is arranged in the central authorities of each chuck 41.Guide plate 41a, 41a are made of transparent polycarbonate, are fixed on for example the inner face 36a of header board 30A (with reference to figure 7), and the blocking coin falls space 25.Near the guide plate 41a restriction upper jaw 41 coin M falls route, because so restriction falls route, only detects by near the coin M the central authorities of chuck sensor 40, reduces and detects error.The material of guide plate 41a is the same with the material of bonded fixing fender 36, so the bonding operation is easy.
As can be seen,,, arranging equally spacedly mutually among Fig. 8 by 12 transparent guide plate 43...43 of extending of direction up and down in the lower end of game panel 20.Guide plate 43, for example the same with guide plate 41a method is fixed, and limits the route that falls of coin M.By these guide plates 43,, form 13 lower jaw 44...44 in the lower end of face equipment 22.The coin that arrives face equipment 22 falls the coin M of 25 bottoms, space, will pass through in the lower jaw 44 any one at last, drops to the below of face equipment 22.Below face equipment 22, be provided with the lower jaw sensor 46 (with reference to figure 9) that the coin M of lower jaw 44 is passed through in detection respectively.These chuck sensors 46 can be arranged on the below of the screen 23a of watch-dog 23, and can hide with the lower panel cover 26 that covers face equipment 22 lower ends (with reference to figure 1 and Fig. 6).Therefore, there is no need to adopt the such structure of upper jaw sensor 40.For example, reflection sensor is set, utilizes the reflected light of coin M, detect passing through of it in the behind of panel part 20.
As Fig. 6, Fig. 9 and shown in Figure 10,, be provided with lower hopper 50 and upper funnel 60 in the inside of body 2. Funnel 50,60 is respectively established 1 in game panel portion 20.Therefore, each 4 funnel 50,60 is set altogether on 1 body 2.The 50a of storage portion, the 60a bottom of each funnel 50,60 is provided with disk 50c with holes, 60c, rotated by motor 50b, 60b, on the hole of disk 50c, 60c, one piece one piece ground takes out coin, on the path circumscribed of disk 50c, 60c fixed position, coin is got on one piece of one piece of ground.
Passed through the coin of game panel portion 20, through guide part 51,52, to the 50a of storage portion (with reference to figure 9) of lower hopper 50.Be stored in the coin of the 50a of storage portion, driven by motor 50b, process hoister 53 and chute 54 import to the 60a of storage portion of upper funnel 60.Be stored in the coin of the 60a of storage portion, drive by motor 60b and get to 61, one pieces of one piece of ground of chute.Therefore, got the coin of chute 61, drop to the coin that is provided with on the face equipment 22 of game panel portion 20 and fall space 25 (with reference to Figure 10).
Coin from lower hopper 50 is got only takes upper funnel 60 to, and from the coin that upper funnel 60 is got, only drops to coin and fall space 25.The coin that each funnel 50,60 comes out can not supply to operating portion 3 (Fig. 1).Just 50 of lower hoppers carry out falling the recovery of the coin that space 25 falls and the effect that replenishes coins to upper funnel 60 from coin, and 60 of upper funnel carry out falling the effect that space 25 inserts coin to coin.Therefore, independent from the specie payment route of operating portion 3, at the circulation route of body 2 formation coins.
Upper funnel 60 is littler than lower hopper 50, coin storage piece number the lacking than lower hopper 50 of upper funnel 60.60 of upper funnel carry out falling the work that space 25 inserts coin to coin, and the coin that there is no need to keep a large amount of comprises to the player pays the coin number, tighten storage piece number, improve response, can promptly get coin.In addition because from the input port 7 coins of coming in, do not enter coin and fall space 25, so, can not occur dropping into the different coin of specification and the possibility that produces faults such as obstruction.The coin that circulates on the circulation route of body 2 can not paid the player, and therefore, the coin number that will store on the lower hopper 50 also can be less.But the coin of body 2 does not limit the versatility coin that can be used on other game machines.Therefore, be applicable to that game machine 1 can adopt special decoration, for example can use the coin of decoration and the last reflection of representing of screen 23a of watch-dog 23 to be in harmonious proportion just.In order to prevent to utilize the not positive behavior of magnet, can use the special coin of nonmagnetic material as the stainless steel.
From Fig. 8 and Figure 10 as can be seen, the upper end of each game panel portion 20 is provided with sliding panel arrangement 70.Sliding panel arrangement 70 is for coin being fallen space 25, changes the coin lowering position and is provided with, and it has at coin and falls a pair of support arm of arranging on the space 25 71,71 and shake the head motion 72 of these support arms 71,71 within the specific limits.
As shown in Figure 10 and Figure 11, head motion 72 has the motor 73 (Figure 10) of band moment hold function and goes up fixing a pair of pin 75 at the fixing drive plate 74 of its output shaft and the basket 2a (with reference to figure 6) of body 2,75 and a pair of lever 76 on this pin 75, installed freely to rotate, 76 and at the tip of lever 76, by the slide mass 78 of pin 77,77, connection freely to rotate and the connecting rod 79 that this slide mass 78 links to each other with sliding panel 74.
One end of connecting rod 79 is connected the locational of its center of rotation off-centre to drive plate 74.The upper end of lever 76,76 and support arm 71,71 connects into and can rotate with pin 75,75.Therefore, drive motor 73, rotating drive plate 74, its rotation converts the to-and-fro movement on slide mass 78 left and right directions to, and simultaneously, support arm 71,71 is done back and forth within the specific limits and is shaken.The coin of getting from upper funnel 60 is brought between the support arm 71,71, falls falling space 25.Therefore, along with the inclination of support arm 71, change the direction that coin falls.
In order to detect the optional position of support arm 71,71 end about its swing range, above slide mass 78, a pair of slide sensor 80,80 is set at the right and left.Each slide sensor 80 is for having the permeability sensor of a pair of illuminating part and light accepting part.When slip support arm 71 arrives the almost terminal position of its swing range, be arranged on the block 78a of slide mass 78 upper ends and any one of sensor 80 and coincide, blocking is mapped to the inspection light of light accepting part.Like this, can detect the position of support arm 71,71.
Figure 12 is arranged on the control system block scheme of game machine 1.In the game machine 1 of present embodiment,, 1 CPU100 is set to 2 game panel portions 20,20.In other words, to 1 watch- dog 23,1 CPU100 is set.Therefore, concerning game machine 1 was all, the formation of Figure 12 was provided with 2 groups.
CPU100 has microprocessor unit and moves required outside line, carries out to advancing the necessary calculation of recreation and controlling the action of each one.As the input parameter of CPU100, above-mentioned pushbutton switch 5, payment switch P, chuck sensor 40,46 and slide sensor 80 connect by bus 101.In Figure 12, chuck sensor 40,46 has only been represented 1 in each game panel portion 20, but as mentioned above, to 1 game panel portion 20,9 upper jaw sensors 40 and 13 lower jaw sensors 46 is set, and these output signals are all received CPU100.The signal that CPU100 comes each sensor, for example add that mutually different access numbers manages, so can judge the signal of coming from which sensor.
Except described sensor, on CPU100, only illustrated input detecting sensor 110, payment sensor 111, lower hopper sensor 112 and upper funnel sensor 113 link to each other by bus on Figure 12.Drop into detecting sensor 110 and be coin from coin slot 7, each when arriving payment through separation vessel 9 with funnel 10, the signal that output expression coin drops into.Payment sensor 111 is from funnel 10, when paying 1 coin at every turn, and the signal of output expression payment coin.Lower hopper sensor 112 and upper funnel sensor 113, respectively the time at every turn from lower hopper 50 and upper funnel 60 payment coins, the signal of output expression payment coin.
The last watch-dog 23 as detected object of CPU100, loudspeaker 120, electricity decorations device 121 connect (except that watch-dog 23, only illustrating) respectively by expression operation circuit 122, the sound operation circuit 123 and the operation circuit 124 of lighting a lamp on Figure 12.Expression operation circuit 122 is on the screen 23a of watch-dog 23, and expression is videoed accordingly with the requirement of CPU100.Sound operation circuit 123 is to require corresponding music, sound, effect sound etc. with CPU100, from loudspeaker 120 outputs.The operation circuit 124 of lighting a lamp is orders that response comes from CPU100, and lighting and extinguishing of the electricity that is provided with in game machine 1 each one decorations device 121 (for example stroboscopic lamp etc.) switched.Also motor 10b, the 50b of above-mentioned each funnel 10,50,60 of controlling object, 60b and sliding panel motor 73 are connected by driver circuit 130 on the CPU100.
Last RAM140, ROM141 and the external memory (for example harddisk storage device and CD-ROM and reading device thereof) 42 that is also connecting its memory storage by bus 101 of CPU100.Storing the necessary program of control and the data of the elemental motion of game machine 1 in the ROM141, the data that change one by one in the storage recreation at any time in the RAM141, the coin of for example the storing chuck at any time state etc. of winning a prize.Externally can store the data (for example in order on watch-dog 23, to represent animation data etc.) under depositing not in the ROM141 on the memory storage.When if the memory capacity of ROM141 is enough, can save external memory 142.On CPU100, also connect communication control unit 150 by bus 101.Communication control unit 150 and be arranged on that exchange message is provided with between the CPU of other set control systems on the game machine 1.
Below with reference to Figure 13-Figure 18, introduce the action control of the CPU100 that relevant coin flows on the game machine 1.
Figure 13 represented to carry out on the game machine 1 during fixed initial stage operation (for example operation of energized or reset switch), the order of the upper funnel initial stage processing that CPU100 carries out.This processing is a coin piece number of grasping upper funnel 60 li storages for CPU100, and the funnel 50,60 of each game panel portion 20 is equally carried out.
At first, at step S10, begin to drive upper funnel 60, then a second number (step S11) is decided in standby.Then, upper funnel sensor 113 distinguishes whether detect coin (step S12), if when detecting, gets back to step S11.If when a second number standby did not detect coin yet through decide, being judged as 60 li of upper funnel did not have coin, enters step S13, stops the driving of upper funnel 60.Step S11 to decide a second number be according to judging that 60 li of upper funnel do not have the required time of coin to set really.Usually, because the driving of funnel 60, coin is discharged off and on institute's fixed cycle, considers that the sky of the coin of discharging from funnel 60 is beaten (do not get coin the disk 60c of funnel 60, the discharge of coin becomes irregular), for example is set at more than the plural number cycle.
Then, RAM140 decide the zone, as the coin piece number of upper funnel 60, remember fixed initial value (for example 0) (step S14), begin to drive lower hopper 50, stamp coin (step S15) to upper funnel 60.
Thereafter, lower hopper sensor 112 distinguishes whether detect coin (step S16), adds 1 (step S17) on the coin piece number of the upper funnel 60 of RAM140 memory when detecting.Afterwards, distinguish whether the coin piece number of upper funnel 60 reaches institute's definite value (step S18),, just get back to step S16 if also do not reach institute's definite value.If reached institute's definite value, enter into step S19, stop the driving of lower hopper 50, finish the processing of upper funnel initial stage.
Here, institute's definite value of step S18 is to decide according to the relation that upper funnel 60 so-called empty beaten between the incidence of phenomenon.Just as mentioned above, upper funnel 60 is rotating band hole circle dishes, gets that the coin in the hole that enters it constitutes.In such funnel, the coin piece number that is stored in the 60a of storage portion too much or very little, coin can not enter in the disk hole sleekly, even the disk rotation is not shown the sky of coin and beaten phenomenon.In this game machine 1, player's Push switch 5, response falls space 25 from upper funnel 60 to coin and casts coin therewith, and therefore the empty phenomenon of beating takes place, and gives factitious impression of player.Therefore, to upper funnel 60, the empty scope of beating the minimum coin of incidence piece number of investigation in advance, the state that the coin of upper funnel 60 piece number is in optimum range begins recreation, institute's definite value of step S18 for this reason is set near the higher limit of optimum range for example or its.
When step S16 can not detect coin, enter step S20, distinguish whether state that detection does not go out coin has continued institute and fixed time.If be judged as when it's not time yet, get back to step S15, lower hopper 50 is indicated once more begin to drive.If time is up, enter step S21, carry out fixed fault processing, the processing of end initial stage.This is that any one breaks down in the funnel 50,60 because have, perhaps the not enough situation of coin piece number in the funnel 50,60.
As mentioned above, after the coin of upper funnel 60 a piece number was set in optimum range, CPU100 carried out upper funnel management processing shown in Figure 14 with the suitable cycle.In this is handled, at first obtain the coin piece number (step S30) of the upper funnel 60 of RAM140 memory.This piece number is by the processing of the Figure 16 that will narrate in the back etc., when coin is put into coin at every turn and fallen space 25, subtracts the value that changes that waits of calculation from the memory value of RAM140.
Then, in step S31, the coin of the coin of obtaining piece number and upper funnel 60 a piece number optimum range is compared, judge whether and to replenish.Do not replenish if be judged as, finish the upper funnel management processing,, enter step S32, begin to drive lower hopper 50 if be judged as in case of necessity.Then, in step S33, judge whether lower hopper sensor 112 detects coin,, on the coin piece number of the upper funnel 60 of RAM140 memory, add 1 (step S34) if when detecting.Afterwards, judge whether the coin piece number of upper funnel 60 reaches institute's definite value (step S35), when also not reaching institute's definite value, get back to step S33.If reached institute's definite value, enter step S36, stop the driving of lower hopper 50, finish the upper funnel management processing.Institute's definite value of step S35 can be the same with the step S18 of Figure 13.
When can not detecting coin among the step S33, enter step S37, judge whether the state that can not detect coin has continued institute and fixed time.If be judged as the time that also is less than, get back to step S32, indicate lower hopper 50 to begin to drive once more.If time is up, enter step S38, carry out institute and decide fault processing, finish the upper funnel management processing.
Processing with suitable number of times implementation Figure 14 in upper funnel, stores the coin of optimum range all the time.Therefore, to the input of coin, keep optimum condition all the time.
Figure 15 is illustrated in the recreation, to fall space 25 to coin and inserts coin or pay coin to the player, the processing that CPU100 carries out in order to manage.This processing is 2 operator's console 4,4 and the funnel 50,60 corresponding with it, equally carries out.The coin management processing of Figure 15 is in service at game machine 1, except because the relation of other processing is carried out outside the forbidden situation, carries out repeatedly.
The coin management processing at the beginning, CPU100 at first uses step S40, judge to drop into the input whether detecting sensor 110 detects coin, judges just whether the player from the input port 7, drops into coin up to specification.Be judged as when dropping into, on the credit of RAM140 memory is kept accounts piece number, add 1 (step S41), then enter step S42.If be judged as when not dropping into, just directly enter step S42.Above-mentioned credit record keeping piece number is a coin piece number that the player holds, game machine 1 understanding.
In step S42, distinguish whether Push switch 5 of player.If during ON, distinguish whether the credit piece number of keeping accounts is 0 (step S43); Not 0 o'clock, in step S44, carry out the coin input and handle, enter step S45 then.If be not ON in step S42, judge among the step S43 that perhaps credit record keeping piece number is at 0 o'clock, skips steps S44 enters step S45.The subroutine of step S44 is handled, and will narrate in the back.
At step S45, distinguish whether the player presses the payment switch P.If during ON, distinguish credit whether 0 (the step S46) of piece number that keep accounts, if not 0, carry out payment processes with step S47, get back to step S40 afterwards, do not judge among ON or the step S46 that credit record keeping piece number is at 0 o'clock in step S45 if be not, skips steps S47 gets back to step S40.
Figure 16 and Figure 17 handle as the subroutine of the step S44 of above-mentioned Figure 15, and the coin of implementation drops into the flow chart of processing sequence.This processing is corresponding to the operation of player to switch 5, falls space 25 from upper funnel 60 to coin, inserts coin and the processing carried out.
The coin of Figure 16 is handled at the beginning, and CPU100 is at first in order to detect the duration by switch 5, and pick up counting (step S50) then begins to drive upper funnel 60 (step S51).Afterwards, upper funnel sensor 113 distinguishes whether detect coin (step S52), if when detecting, enters step S53, stops the driving of upper funnel 60.Then, subtract 1 (step S54), subtract 1 (step S55), distinguish whether the credit that subtracts after the calculation piece number of keeping accounts is 0 (step S56) from the credit piece number of keeping accounts from the coin number of the upper funnel 60 of RAM140 memory.
Piece number is not 0 o'clock if credit is kept accounts, and uses step S57, distinguishes whether the ON state of switch 5 continues; When not continuing, finish the coin input and handle.When if switch 5 is pressed constantly, enter step S58, distinguish the back elapsed time that picks up counting with step S50, whether reach institute and fix time (for example 1-2 second), when not reaching, get back to step S57, as reaching, enter the step S59 of Figure 17.
In step S59, upper funnel 60 begins to drive, and then upper funnel sensor 113 distinguishes whether detect coin (step S60).When detecting, enter step S61, subtract 1, then subtract 1 (step S62), distinguish through subtracting whether credit after the calculation piece number of keeping accounts is 0 (step S63) from the credit piece number of keeping accounts from the coin number of the upper funnel 60 of RAM140 memory.The credit piece number of keeping accounts is not 0 o'clock, enters step S64, after the step S58 affirmative determination, distinguishes whether OFF of switch 5.If there is not OFF, get back to step S60, if OFF enters step S65.In step S65, distinguish whether again ON of switch 5, if not ON, get back to step S60.If ON enters step S66, stop the driving of upper funnel 60,, finish the coin input afterwards and handle.In step S63, judge that the credit piece number of keeping accounts is also to enter step S66 at 0 o'clock.
At the step S52 of Figure 16 or the step S60 of Figure 17, when can not detecting coin, enter step S70 or S75 respectively, distinguish whether state that detection does not go out coin has continued institute and fixed time.If be judged as when being less than the time, get back to step S51 or S59, indicate upper funnel 60 to begin to drive again.If to the time, enter step S71 or S76, carry out fixed fault processing, the processing of end initial stage.
According to above-mentioned processing, player's Push switch 5 at first has 1 piece of coin from upper funnel 60, puts into coin and falls space 25.Afterwards, switch 5 is continued by fixing time to institute above, fall space 25 from upper funnel 60 to coin, coin continues to drop into, up to a credit record keeping piece number become 0 or the player switch 5 OFF after again till the ON.Step S65 can omit.At this moment, the player continues switch 5 by during second, discharging coin to decide continuously; If the operation of shutdown switch 5, the input of coin just stops.
Figure 18 handles as the subroutine of the step S47 of above-mentioned Figure 15, the flow chart of the payment processes order of implementation.This processing is operated the payment switch P by the player, the coin piece number that time point is kept accounts, pays the player and carries out.Piece number of keeping accounts is to change by consuming, divide sharp in the coin of player's input or the recreation.
The payment processes of Figure 18 at the beginning, CPU100 is at first the present record keeping piece number that is recorded in RAM140, as payment of balance (step S80), then, begins to drive payment with funnel 10 (step S81).Afterwards, payment sensor 111 distinguishes whether detect coin (step S82), if detected, enters step S83, subtracts 1 from present payment of balance.Then, distinguish through subtracting whether calculation back payment of balance is 0 (step S84).Payment of balance is not 0 o'clock, gets back to step S82.Payment of balance is 0 o'clock, enters step S85, and non-payment finishes payment processes with the driving of funnel 10.When step S82 can not detect coin, distinguish whether state that detection does not go out coin has continued institute fix time (step S86).If the time of being judged as when being less than, is got back to step S81, to the payment with funnel 10 indicate again begin the driving.Since coin is not enough or payment with the fault of funnel 10, waited for that institute fixes time, can not detect the payment of coin, become that time is up, enter step S87, carry out institute and decide fault processing, the processing of end initial stage.
Below with reference to Figure 19-Figure 26, be presented in the game content of 1 li implementation of game machine.As shown in figure 19, in this example, 5 recreation of row as basic game, according to the coin that enters upper jaw 41 and lower jaw 44 state of winning a prize, are played the flow process that moves on to spark match, bonus step or fanatic recreation.Spark match is the coin of decide piece number, the match that falls continuously from upper funnel 60.
Figure 20 represents, when arranging 5 recreation, and the basic game picture 200 of expression on watch-dog 23.In the game machine 1 of this example, the face equipment 22 that the regulation coin falls space 25 is transparent, and coin falls the background in space 25, is that watch-dog 23 is shown the game picture 200 of breaking forth and.200 pairs of game panel portions 20 of picture represent 1.Just on the screen 23a of a watch-dog 23, the picture about 200 of Figure 20 is represented 2 groups abreast.
Picture 200 comprises that game information represents that portion 201, symbolic representation portion 202, LIFF instrument show portion 203 and lower jaw information representation portion 204.Represent in the portion 201 express time, the information such as piece number, the coin piece number of winning a prize of keeping accounts at game information.In the symbolic representation portion 202, on each position corresponding to 9 upper jaw sensors 40, express label 202a, 202b and symbol 202c, 202d etc.After the recreation beginning, the chuck 41 that coin does not also pass through, allow the player grasp the position of chuck 41, figure label 202a appears, coin is by chuck 41, and the situation of winning a prize is in its position of winning a prize, prize-winning symbol 202c, the 202d of expression replaces label 202a or overlaps, and symbol 202c, 202d be an example only.
As shown in figure 21,3 symbol alinements become row's 5 points, and the coin of decide piece number is rewarded to the player.Symbol on the straight line is all the same, transfers to the bonus step.When expressing special symbol sometimes, comprise that this special symbol forms straight line, can transfer to fanatic recreation.In addition, 2 symbols are arranged side by side, 1 remaining chuck 41 is won a prize, and row's five dotted state take place, and on the position of 1 chuck 41 correspondence of its residue, demonstrates target plate state symbol 202b shown in Figure 20.
In the lower jaw information representation portion 204, express the information relevant with lower jaw 44.As shown in figure 22, in 13 lower jaw 44, having in 3 chucks has coin to pass through, and just can transfer to the spark match, is defined as and triggers chuck 44a.No matter which triggering chuck 44a goes up coin and passes through, can both transfer to the spark match, from upper funnel 60, send the coin piece number that its counter 204a that triggers chuck 44a represents continuously.
Triggering the coin piece number of representing on the chuck 44a, be arranged in the storage coin chuck 44b that respectively triggers chuck 44a both sides, the last each coin of 44b by the time, increase institute's definite value (for example 1 piece).In addition, when coin passes through storage coin chuck 44b, trigger chuck 44a and clamp its a pair of storage coin chuck 44b, 44b, stride the length of the spirit-leveling instrument 204b of 3 expressions, unit quantity that upwards increase is decided.When the length of spirit-leveling instrument 204b reached institute's definite value, with the triggering chuck 44a of this spirit-leveling instrument 204b opposite position, it was the same by it to can be regarded as coin, can transfer to the spark match.
The outside of storage coin chuck 44b is defined as out-of-bounds chuck 44c.Coin is by out-of-bounds chuck 44c, and the increase of out-of-bounds number of times once.When the out-of-bounds number became 3 times, the symbol of representing in the portion of symbolic representation at that time 202 disappeared, and recreation need be restarted.The LIF instrument is shown in the portion 203, expresses the accumulative total information of this out-of-bounds number of times.The instrument amount of the value of counter 204a and spirit-leveling instrument 204b is not subjected to the influence of out-of-bounds.
In the present embodiment, all face equipment 22 is transparent, be it seems by the player, mainly sees the picture 200 of watch-dog 23 expressions, the position that is difficult for seeing clearly chuck 41,44.Therefore with chuck 41,44 corresponding positions on, express mark, symbol etc. at ordinary times, make the player discern the position of chuck 41,44 easily.Like this, aiming chuck 41,44 makes the input action of coin do more easily.
Figure 23-Figure 26 is expressed as the handling procedure block scheme of the CPU100 implementation that realizes above-mentioned recreation.In recreation is carried out, from any one chuck sensor 40,46, the signal that the output coin passes through, the coin of CPU100 reeve Figure 23 is handled by memory so.In this is handled, (step S100) will be decided in the position of the chuck sensor 40 of the signal that output expression coin passes through (perhaps 46), the information corresponding with this position, passing through on the resume buffer area in RAM140 can distinguish that the state of detection order is remembered.(step S101) like this, returns to the processing before injecting.
CPU100 carries out Figure 24 and game processing shown in Figure 25 repeatedly in the implementation of recreation.This processing be management RAM140 to pass through the information remembered on the resume buffer area corresponding, arrange to judge elected in 5 recreation and transfer to the processing of spark match etc., carry out concurrently with above-mentioned Figure 14 or Figure 15 processing.
Whether in the game processing of Figure 24, CPU100 at first distinguishes passing through on the resume buffer area of RAM140, storing untreated by resume (information corresponding with the position) (step S110).If do not store, standby is always passed through till the resume to record.In addition, pass through resume, the detection order resume that pass through are the earliest begun to handle, distinguish whether this belongs to " winning a prize " (step S111) by resume if storing.Said here " winning a prize " means that coin has passed through on the upper jaw 41.
Be judged as when not belonging to " winning a prize ", enter step S112, distinguish by resume whether belong to " out-of-bounds ", just be equivalent to whether pass through out-of-bounds chuck 44c.If when belonging to " out-of-bounds ", on the out-of-bounds number of RAM140 memory, add 1 (step S113), distinguish that the out-of-bounds number after adding is 3 (step S114).The out-of-bounds number is not 3 o'clock, enter step 118, the LIF instrument of picture 200 shows that the out-of-bounds number of expression in the portion 203 increases by 1, get back to step S110 afterwards, if the out-of-bounds number is 3 o'clock, the prize-winning state of RAM140 memory, just understand fully the prize-winning resume (step S115) of coin on the upper jaw 41, the expression of the symbolic representation portion 202 of picture 200 is updated to the only A-stage of underlined 202a (step S116), pass through the resume buffer area from RAM140, cancellation is handled passes through resume (step S117), gets back to step S110 afterwards.
When in step S111, being judged as " winning a prize ", enter step S120,, just, determine the symbol that to represent on the position of specific chuck 41 according to by record information in its prize-winning position.Therefore, can remember its prize-winning resume, upgrade the record (step S121) of the prize-winning state of RAM140, be determined the symbolic representation (step S122) on picture 200 of getting off.This expression is the also passable of several symbols animation chip that can alternately show.
After the symbolic representation,, in symbolic representation portion 202, distinguish and whether set up straight line (step S123),, enter step S117 if do not set up straight line according to the memory of the prize-winning state that is updated among the step S121.
When setting up straight line, enter the step S124 of Figure 25, distinguish and whether satisfy the condition that shifts to the bonus step,, use step S125, distinguish whether satisfy the condition that shifts to the fanaticism recreation if do not satisfy.If when the condition that changes over to fanaticism recreation does not satisfy, enter step S126, carry out fixed reservation process.So-called reservation process from distinguishing that prize-winning time point crosses the resume that pass through till certain hour (for example about the 3 seconds) back, reads, one by one the processing of renewal prize-winning state in the meantime exactly in order.The reasons are as follows of reservation process is set:
The situation of this game machine 1, prize-winning coin on the upper jaw 41 sometimes, and on another one upper jaw 41 prize-winning situation, set up straight line initial in prize-winning, in its back prize-winning, have the possibility of other straight line establishment.In this case, the situation of the so-called dual WIN that a plurality of straight lines set up simultaneously occurs, this preferably provides the award of great number than the situation that single straight line is set up.But when 1 straight line was set up, decision was at once rewarded, and that straight line is disappeared, and the dual WIN of above-mentioned mistiming is arranged so, just detects not come out.Therefore, decide award during wait is certain, can detect above-mentioned dual WIN, the award that output matches therewith.In between retention period,, preferably prevent 3 out-of-bounds and straight line is disappeared according to this purpose.Even between retention period, condition can satisfy, and can transfer to spark match, bonus step or fanatic recreation.
Finish reservation process, can enter step S127, according to the situation of winning a prize on that time point, decision is rewarded.Therefore, this is rewarded on the record keeping piece number that piece number is added to the player (step S128), the coin that falls to handle is by resume (step S129) clearly, make all upper jaw 41 of setting up on the straight line, think all not prize-winning, upgrade the prize-winning state (step S130) of RAM140 memory, the state after upgrading according to this, upgrade the expression of symbolic representation portion 202, the symbol on the straight line that disappears (step S131).Get back to the step S110 of Figure 24 afterwards.
Among the step S112 of Figure 24, be characterized as when not being out-of-bounds, distinguish the resume of handling now that pass through, whether belong to store coin chuck 44b pass through resume (step S150).Belong to passing through of storage coin chuck 44b if be judged as, memory corresponding to the RAM140 of the count number of the expression number of the counter 204a of that storage coin chuck 44b that passes through and spirit-leveling instrument 204b, upgrade 11 ground of its value and increase (step S151), the then expression (step S152) of refresh counter 204a and spirit-leveling instrument 204b.Afterwards, distinguish the amount of spirit-leveling instrument 204b, whether reach the necessary institute of the generation definite value (step S153) of spark match,, fall back on step S117 if do not reach institute's definite value.
Be judged as when not being storage coin chuck at step S150, just be judged as and trigger chuck 44a when prize-winning, perhaps on step S153, when the amount that is judged as spirit-leveling instrument 204b reaches institute's definite value, enter spark match (step S160), get back to step S110 after the end.
Among the step S124 of Figure 25, when being judged as the condition that satisfies the bonus step, perhaps among the step S125, judge when fanatic condition of playing has been met, enter step S140 or step S141, beginning bonus game or fanatic recreation.Therefore, monitor with step S142 whether these recreation finish, game over, the coin that falls the RAM140 memory with step S143 clearly passes through resume, enters step S130.
Bonus game is on the optional position of for example upper jaw 41 or lower jaw 44, the reflection of the expression target of fixing time, the player fix time in, be exactly successfully by coin on the chuck 41,44 of reflection expression, can not by the time think that the operation of failure carries out institute repeatedly and decide number of times, pay the method for coin according to number of success and play.In addition, fanatic recreation is not limited to transfer to the game panel portion 20 that fanatic condition of playing is met, and other 3 game panel portions 20 transfer to fanatic recreation simultaneously also by injecting disposal route, personnel's cooperation can be carried out the recreation that reaches 1 instruction.For example, on all screens of a pair of watch- dog 23,23, show 1 unified role, the player of each operator's console 4, on panel part 20 separately, as long as by appointed chuck 41,44, this role falls down, and recreation is success just.In the implementation of this fanatic recreation, by Data transmission between 150,2 groups of CPU100 of communication control unit.
Figure 26 represents the processing sequence of spark match.Transfer to the spark match, CPU100 at first utilizes watch-dog 23, loudspeaker 120, electricity decorations device 121 etc. to begin to show the performance (step S161) that the spark match starts, and then, RAM140 falls the untreated coin of memory clearly by resume (step S162).Then, RAM140 obtains the coin piece number (value that is equivalent to counter 204a) (step S163) that uses in the prize-winning state of memory and the spark match, according to the prize-winning state of obtaining, and the coin lowering position (step S164) that decision is fallen down from sliding panel 70.Specifically, which side is many in the right side of game panel portion 20 or left side to judge prize-winning upper jaw 41, and coin falls and is biased to a more side or a few side, the support arm stop position of decision sliding panel.By this position control, can increase and decrease the probability that straight line is set up to a certain extent.
Signal according to 80,80 outputs of sliding panel sensor, judge slip support arm 71 whether move on the fixed position (step S165), if conclude to reach desired lowering position, stop the driving of sliding panel with motor 73, support arm 71 (step S166) stops to slide.
Afterwards, begin to carry out the driving (step S167) of upper funnel 60, distinguish then whether upper funnel sensor 113 detects coin (step S168).When detecting, enter step S169, the coin number of the upper funnel 60 of RAM140 memory subtracts 1, and after then spark was started the clock, the coin of going up record with reference to RAM140 distinguished by resume whether new prize-winning (step S170) is arranged.If have prize-winningly, memorize, be updated in the record of prize-winning state among the step S171, enter step S172.If there be not new winning a prize, skips steps S171 enters step S172.
At step S172, after spark is started the clock, distinguish the coin piece number that drops into from upper funnel 60, whether reach the coin piece number that uses in the spark match that step S163 obtains.This judgement is that the reduction of coin number is carried out in the upper funnel 60 after starting the clock according to spark.If the input of coin piece number does not reach piece number that uses in the spark match, get back to step S168, if reached, enter step S173.In step S173, stop the driving of upper funnel 60.Then, the driving (step S174) of beginning sliding panel 70, stop the performance (step S175) of spark match, prize-winning state according to the RAM140 memory, determine the award (step S176) in the spark match, the coin of this piece number of determining is added on player's the record keeping piece number (step S177).
Afterwards, the straight line upper jaw of setting up in the spark match 41 is upgraded the prize-winning state (step S178) of RAM140 memory as not prize-winning state, in view of the above, upgrades the demonstration of symbolic representation portion 202, the symbol on the straight line that disappears (step S179).So far, finish the spark match, get back to the processing of Figure 24.If at step S168, when not detecting coin, enter step S180, distinguish that whether state that detection does not go out coin continues institute and fix time.It's not time yet if be judged as, and gets back to step S167, indicates the driving to upper funnel 60 to begin once more.If time is up, enter step S181, carry out institute and decide fault processing, finish the spark match.
In the processing of Figure 26, in the spark match, stopped slip support arm 71, step S166 and step S174 have been omitted, slip support arm 71 moves to the moment on the coin lowering position, begin to insert coin from upper funnel 60, also the same in the spark match with other situations, can shake slip support arm 71 all the time.
The invention is not restricted to above-mentioned example, can carry out many variations.For example, the 2nd game money can adopt coin object in addition.The 1st game money is the same good with the 2nd game money, and is different also passable.
In above-mentioned example, the combination of CPU100 and specific software, can realize continue requiring to distinguish means, drop into control device, action continuation means, dummy status detection means, action switch means, savings number detection means and stop indicatory device continuously, these a part can be replaced with logics such as LSI.
As mentioned above, at game machine of the present invention, the mobile alignment of first game money that the player drops into, disconnected from each other with the mobile alignment of the 2nd game money that passes through game machine card portion, therefore, there is no need the 2nd game money is incorporated into the 1st game money, the appearance design of the object of nonmagnetic material or combining game machine, the special objects of decorating etc., the situation of combining game machine can freely be selected the 2nd game money.Do not have specification game money in addition yet and be blended into card portion, on the 2nd game money feedway, can not produce bad phenomenon such as obstruction.About the mobile alignment of the 2nd game money, the game money that a fixed number is arranged all the time is at circulation, the number of manageable game money.Therefore; funnel of being provided with respectively of the bottom of card portion and top etc. particularly; the combination of feedway; when constituting the 2nd game money feedway; input rapidly to card portion the 2nd game money becomes possibility; and can prevent the surplus of game money or the bad action of the top feedway that very few savings brings, and remain optimum condition, supply with game money to card portion.

Claims (9)

1. game machine, it is characterized in that having the 1st game money of storage player input and the 1st game money feedway of described player being paid described the 1st game money, with 2nd game money of storage by institute's price fixing face, and according to described player's indication, described card portion is supplied with the 2nd game money feedway of described the 2nd game money, described the 1st game money mobile alignment by described the 1st game money feedway and disconnected from each other by described the 2nd game money mobile alignment of described the 2nd game money feedway.
2. the described game machine of claim 1, it is characterized in that having input indication operation according to the player, can output drop into the input media of command signal surely, with described input command signal according to described input media output, drive described the 2nd game money feedway, and have the input control device of described the 2nd game money being put into described card portion.
3. the described game machine of claim 2, it is characterized in that described input control device have to described input media distinguish fixed input continue the continuation whether operation carried out and require to distinguish means, if when having carried out with described input continuation operation, till fixed stop condition is met, the continuous input control device of described the 2nd game money feedway of continuous drive.
4. the described game machine of claim 1, it is characterized in that there is difference of height in described card portion on above-below direction, when described the 2nd game money feedway has described the 2nd game money that can preserve under the described card clan, the underfeed device that in described card portion, can launch, in the time of with described the 2nd game money that can preserve from the emission of described underfeed device, the top feedway that can drop into to described card portion.
5. the described game machine of claim 4, it is characterized in that having when described underfeed device is sent described the 2nd game money, pick-up unit is sent in the bottom of energy detection signal that output is decided, when sending described the 2nd game money from described top feedway, pick-up unit is sent on the top of energy detection signal that output is decided, with according to sending the detection signal that pick-up unit is sent on pick-up unit and described top respectively from described bottom, described the 2nd game money numerical control of storage is built in the control device of deciding scope on the feedway of described top.
6. the described game machine of claim 5, it is characterized in that described control device has described top feedway, the action that action can continue of sending of described the 2nd game money continues device, with the detection signal of sending pick-up unit according to the described top in the action continuation, detect the dummy status pick-up unit of the dummy status of described top feedway, corresponding with the detection of described dummy status, when described top feedway is stopped, start described underfeed device, make it send the actuation switching device that action is proceeded, with the detection signal of sending pick-up unit according to the described bottom in the action continuation, the savings that detects described the 2nd game money number that stores in the feedway of described top is counted pick-up unit, count the detected number of pick-up unit with described savings, reach decide scope, stop the indicating device that stops of described underfeed device.
7. the game machine of narration in claim 4-6 any, it is characterized in that being provided with coin as described the 2nd game money, described underfeed device and described top feedway have described coin storage portion respectively, with rotary body in the setting of the bottom of this storage portion, can take out one piece of one piece of ground of described coin, send outside Coined funnel.
8. the described game machine of claim 7 is characterized in that the capacity of the described storage portion of the funnel that is provided with as described top feedway, is feature less than capacity as the described storage portion of the funnel of described underfeed device setting.
9. game machine, it is characterized in that having the card of difference in height portion is arranged on above-below direction, in the time of with the game money that can preserve under the described card clan, can be to the underfeed device of described card portion top emission, when can preserve the described game money that is launched from described underfeed device, the top feedway that can drop into towards described card portion.
CN 99125297 1998-12-01 1999-12-01 Game machine Pending CN1257260A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP34214798A JP3781568B2 (en) 1998-12-01 1998-12-01 game machine
JP342147/1998 1998-12-01

Publications (1)

Publication Number Publication Date
CN1257260A true CN1257260A (en) 2000-06-21

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CN 99125297 Pending CN1257260A (en) 1998-12-01 1999-12-01 Game machine

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JP (1) JP3781568B2 (en)
CN (1) CN1257260A (en)
TW (1) TW483773B (en)

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JP4549326B2 (en) * 2006-08-24 2010-09-22 株式会社タイトー Medal game device
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CN102034317A (en) * 2009-10-07 2011-04-27 科乐美数码娱乐株式会社 Management system, game device, management device and management method
CN102034317B (en) * 2009-10-07 2013-06-26 科乐美数码娱乐株式会社 Management system, game device, management device and management method
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine
CN102049133B (en) * 2009-10-30 2014-03-12 京乐产业.株式会社 Game machine
CN115359600A (en) * 2017-06-14 2022-11-18 Arb实验室公司 Tray apparatus, method, and medium for monitoring gaming tokens in a tray

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JP2000167230A (en) 2000-06-20
TW483773B (en) 2002-04-21
JP3781568B2 (en) 2006-05-31

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