CN1241097C - Input device for game hot keys and method for initialization - Google Patents

Input device for game hot keys and method for initialization Download PDF

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Publication number
CN1241097C
CN1241097C CN 02122692 CN02122692A CN1241097C CN 1241097 C CN1241097 C CN 1241097C CN 02122692 CN02122692 CN 02122692 CN 02122692 A CN02122692 A CN 02122692A CN 1241097 C CN1241097 C CN 1241097C
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game
shelves
button
setting
built
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CN1464361A (en
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王钦平
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Lite On Technology Corp
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Lite On Technology Corp
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Abstract

The present invention relates to an input device which comprises a key, a setting gear key and a switching key, wherein the key is selectively used for the input of a character element and the input of a game action. When the setting gear key is actuated, and the switching key is in a first state, the input device transmits an extending code of a game action so that the key is used as the input of the game action. When the switching key is in a second state, the input device transmits a standard key code so that the key is used for the input of a character element. The present invention also provides a method for setting the key of the input device to have the function of game actions. The method comprises steps that an integrally built setting gear with an action function table is provided; the action function table comprises a game action function which is corresponding to the key; whether a user accepts the action function table is determined; when the action function table is accepted, a setting gear code is designated so as to be corresponding to the internally built setting gear; the setting gear code is selected so that the key has the function of game actions.

Description

The input media of game hot keys and establishing method thereof
Technical field
The invention relates to a kind of input media and establishing method thereof of game hot keys, particularly relevant for a kind of input media, its button has game hot keys function and standard key function, and the button of setting input device has the method for game action function.
Background technology
Along with the progress of science and technology, computer game or online game become the recreation main flow of a new generation gradually.The central processing unit (CPU) that speed is more and more faster and networking line more and more lower time delay, more computer game is pushed to diversified development.The charming part of computer game is to utilize the Internet more can produce interaction with other game player except can using that PC is single and controlling, and plays jointly.
General user is as long as start games on PC, the setting of computor-keyboard just becomes the hot key input keyboard of recreation usefulness.But different computer games has different instructions and hot key to be set, and various computer game hot key number is numerous and objectionable intermingling again.Therefore, the user is not easy to operate also and can't remembers all hot key functions.In addition, when play in the interactive networking of carrying out simultaneously more than computer game is two people, keyboard also must be simultaneously as the instrument that can import the standard character except the instrument as the input game command.Therefore how fast switching key makes it have the standard character and the game hot keys function promptly becomes another subject under discussion of controlling computer game.
Moreover the hot key majority of computer game is a composite-key, for example must activate two or three buttons simultaneously to reach the purpose of carrying out game action.Thus, except the shortcoming that is not easy to remember, more increased the inconvenience that the game player controls.The instruction of computer game and hot key except unusual because of the difference of recreation, are set in zones different on the keyboard more, no matter make the user all need to strengthen on dirigibility of controlling or convenience.
Therefore,, be necessary to provide a kind of method that button has the game action function of setting, addressing the above problem, and provide better game hot keys input media at the shortcoming of above-mentioned prior art.
Summary of the invention
An aspect of of the present present invention provides a kind of input media, its game hot keys and standard key also are stored on the same singly-bound, and can utilize switch key to switch mutually, so the user can switch to standard key in using the game hot keys way, so that and other players' communications.
Another aspect of the present invention provides a kind of input media, and its a plurality of corresponding different setting shelves of shelves key of setting make the user to switch and set the shelves key to switch the game hot keys of different recreation.
One side more of the present invention provides a kind of method for the pairing game action function of user's selection key, makes the user can specify the button of corresponding game action in the specific region.
Another aspect of the present invention provides a kind of method that button has the game action function of setting, and the feasible game action of finishing with traditional composite-key is reached by one key.
Input media of the present invention comprises: a button, is set a shelves key and a switch key.Button is to supply optionally as the input of a character and the input of a game action.Set shelves key corresponding one built-in setting shelves, it comprises the game action extending codes that this button is provided as the input of game action.Switch key is to be provided as the input of character or the input of game action in order to switching key.Activate when setting the shelves key, and switch key is when one first state, input media transmits the game action extending codes, makes button be provided as the input of game action.When switch key during in one second state, input media transmits the standard key sign indicating number, makes button be provided as the input of character.Input media of the present invention also comprises a display element, in order to show the state of hot key.
The invention provides a kind of method that button becomes game hot keys of setting, it comprises: (1) provides a plurality of built-in setting shelves, the corresponding game name of each built-in setting shelves, and each built-in setting shelves has a holding function table, the corresponding button of the holding function that each holding function table has; (2) show all game names, select, to obtain corresponding built-in setting shelves for the user; (3) show corresponding built-in setting shelves, inspect the holding function table for the user; (4) judge whether to accept the holding function table; (5) when accepting the holding function table, specify one to set the shelves code, with the built-in setting shelves of correspondence; (6) when not accepting the holding function table, set up one and set shelves and given settings shelves code, set shelves with correspondence; And (7) selection setting shelves code, make button have the game action function.Wherein step (6) foundation setting shelves comprise: (a) set up a new game title; (b) set up a new element menu, the new element menu comprises N game action function, the corresponding button of each game action function, and N button altogether, and N button concentrates on a zone of a keyboard; And (c) given settings shelves code, set shelves with correspondence.
Description of drawings
Fig. 1 is an input media of the present invention;
Fig. 2 is the process flow diagram that the present invention sets the method for the pairing game action function of button;
Fig. 3 is that the inventive method is set up the process flow diagram of setting shelves;
Fig. 4 is that the inventive method is revised the built-in process flow diagram of setting shelves.
Embodiment
The present invention discloses the method for the pairing game action function of button of a kind of input media and a kind of setting input device.In order to make narration of the present invention more detailed and complete, be described as follows in conjunction with Fig. 1 to Fig. 4.
Please refer to Fig. 1, input media 100 of the present invention comprises a plurality of buttons 110, and sets the shelves key, as 120a, and a switch key 125.Each button is that 110 confessions are optionally as the input (standard key pattern) of a character and the input (game hot keys pattern) of a game action.Set shelves key 120a corresponding one built-in setting shelves (default profile), as built-in setting shelves A.And these built-in shelves of setting comprise the game action extending codes that related key 110 is provided as the game action input.Activate when setting the shelves key, and switch key 125 is when one first state, input media 100 transmits the game action extending codes, makes button 110 be provided as the input of game action.When switch key 125 during in one second state, input media 100 transmits the standard key sign indicating numbers, makes button 110 be provided as the input of character.
In other words, when setting shelves key 120a actuating, and switch key 125 is to be in when transmitting game action extending codes state, and a plurality of buttons 110 are in order to the input game action, for example " attacks ", " advancing ", " linking up with us " and " with enemy's communication " etc.When in recreation when needing input characters,, make a plurality of buttons 110 in order to import character as must input characters and enemy/when we links up, utilize the handoff functionality of switch key 125.Input media of the present invention has game hot keys and standard key and is stored in same singly-bound, and utilizes the difference of switch key state, makes game hot keys and standard key to switch mutually.Thus, the user can switch to standard key in using the game hot keys way, so that and other players' communications.
Input media 100 of the present invention also comprises a display element 130, and for example light emitting diode (LED) or pilot lamp are in order to the state of display switching key 125.For example when switch key 125 is in transmission game action extending codes state (first state), light emitting diode is represented with bright lamp.Input media 100 of the present invention also comprises a plurality of setting shelves keys, and as 120a, 120b and 120c, and each sets shelves key 120a, 120b and the corresponding different respectively built-in setting shelves (A, B and C) of 120c.Thus, corresponding different recreation (A, B or C), the user can select different set shelves key, to switch the game hot keys of different recreation.
Please also refer to the process flow diagram of Figure 1 and Figure 2.The invention provides a kind of method of setting the pairing game action function of button, its step comprises provides M built-in setting shelves (step 210), and the corresponding game name of each built-in setting shelves, M game name altogether.Built-in setting shelves A, the B and the C of 3 kinds of different recreation for example are provided, and it is corresponding game name A, B and C respectively.And each built-in setting shelves has a holding function table (command list), and each holding function table comprises N game action, and the corresponding button of each game action function, has N button.The for example built-in game action function of setting the holding function table of shelves A be that " attacks ", " advancing ", " linking up with us ", " with enemy's communication " reach " with all communications " etc. and the corresponding different key of difference.
Step 220 shows M game name, selects for the user, to obtain corresponding built-in setting shelves.For example, on display screen, show recreation A, B and C, and the recreation that the user selects is A, to obtain corresponding built-in settings grade A.
Step 230 shows corresponding built-in setting shelves, inspects the holding function table for the user.That is, demonstrate the game action function of all settings and relevant composite-key thereof, inspect for the user.For example show the built-in holding function table of setting shelves A, it comprises and shows the pairing button of each game action.Step 240 judges whether to accept the holding function table, comprises: the relation of the corresponding button of recreation holding function in the display action menu; And judge whether corresponding button of game action function.
When step 250 is accepted the setting of holding function table as the user, specify one to set the shelves code with the built-in setting shelves of correspondence.In other words, each game action is pairing during by key assignments in the user accepts to play A, then sets a shelves code and is appointed as 1 with built-in settings of correspondence grade A.
Step 260 selects to set the shelves code, makes button have the game action function.When selecting to set shelves code 1, relevant button is promptly finished setting, and this moment, button had the function of game action.Wherein setting shelves code 1 can be corresponding with the setting shelves key 120a of Fig. 1, that is when setting shelves key 120a actuating, selects to set shelves code 1.And switch key 125 is when being in first state, and input media 100 transmits relevant game action extending codes according to the built-in holding function table of setting among the shelves A, makes button 110 be provided as the input of game action.The inventive method also comprises repeating step 210 to 240, specifies all built-in setting shelves codes of setting shelves to finish.For example repeating step 210 to 240, and specifying the setting shelves code of recreation A, B and C respectively is 1,2 and 3.
When the inventive method also comprises the holding function table of filing in not accepting, set up one and set shelves, wherein set shelves and comprise a game name and a holding function table.Fig. 3 sets up the process flow diagram 300 of setting shelves, and its step comprises sets up a game name (step 310); Set up holding function table (step 320); And specify one to set the shelves code with correspondence setting shelves (step 330).The step 210 of wherein setting up game name comprises newly-built or chooses game name.
The step 320 of setting up the holding function table comprises sets up the corresponding button of a game action function.For example the composite-key of " attack " (combination key) is Crtl+Alt+A, then display screen shows virtual key (virtual keys) or utilizes the button of input media, supply the user to set the composite-key (Crtl+Alt+A) of tool attack function earlier, specify one key X then as game hot keys correspondence " attack ".The composite push-button of " linking up with us " in perhaps for example playing is Ctrl+Alt+B, the user can set the composite-key (Crtl+Alt+B) that has with our communication function earlier, the action of specifying one key Y " to link up with us " as the game hot keys correspondence then.
The method that the game action of composite-key is changed into corresponding one key comprises: make button possess extending codes (extension code) and standard code (standard code) simultaneously, and utilize extending codes to make one key reach the game action function of recreation composite-key.Thus, can repeat to set up other game actions and link up object, make game hot keys set one key for, for example repeatedly setting N the corresponding N of a game action difference button by composite-key originally.In addition, the step of wherein setting up the holding function table comprises: make N button concentrate on a zone of a keyboard.For example, please refer to the area I of Fig. 1, have nine to concentrate the button of setting in the area I, its corresponding respectively nine kinds of different game actions and communication object are controlled to make things convenient for the user.
Step 330 is to specify one to set the shelves code with corresponding these setting shelves.In other words, when the user finish in the recreation each game action pairing by key assignments after, then specify one to set the shelves code and set shelves with corresponding this.The inventive method also comprises repeating step 310 to 330, specifies all to set the setting shelves code of shelves to finish.When selecting to set the shelves code, relevant button is promptly finished setting, and this moment, button had the function of game action.
In addition, please refer to the process flow diagram 400 of Fig. 4, the inventive method also comprises revises the built-in step of setting shelves, and it comprises provides built-in setting shelves to comprise a default game name and a deliberate action menu (step 410).Wherein the deliberate action menu comprises the corresponding programmable button of a game action function.This game name of step 420 decision.Wherein determine the step of game name to comprise: the acceptance presupposition game name is that game name or newly-built one are called game name.Step 430 is set up the holding function table, makes the corresponding button of game action function.The step of wherein setting up the holding function table comprises: change deliberate action menu, make corresponding another button of game action function, and not corresponding programmable button.
Step 440 specifies one to set the shelves code with corresponding these setting shelves.In other words, to finish in the recreation each game action pairing during by key assignments as the user, then specifies one to set the shelves code and set shelves with corresponding this.The inventive method also comprises repeating step 410 to 440, specifies all to set the setting shelves code of shelves to finish.When selecting this to set the shelves code, relevant button is promptly finished setting, and this moment, button had the function of game action.
Method of the present invention provides built-in setting shelves to select for the user on the one hand, allows the user revise voluntarily or to set up on the other hand and sets shelves.Therefore, programmable button be specified or directly be used to the game action corresponding key can by the user.Thus, the user can be set in the game action button in the zone of conveniently controlling according to individual hand motion custom.
The above is preferred embodiment of the present invention only, is not in order to limit claim of the present invention; All other do not break away from the equivalence of being finished under the disclosed spirit and changes or modification, all should be included in the following claim.

Claims (18)

1. input media comprises:
One button supplies optionally as the input of a character and the input of a game action;
One sets the shelves key, corresponding one built-in setting shelves, and these built-in setting shelves comprise the game action extending codes that this button is provided as the input of this game action; And
One switch key is to be provided as the input of this character or the input of this game action in order to switch this button;
Wherein setting the shelves key when this activates, and this switch key is when one first state, this input media is to transmit this game action extending codes, make this button be provided as the input of this game action, when this switch key during in one second state, this input media transmits a standard key sign indicating number, makes this button be provided as the input of this character.
2. input media as claimed in claim 1 also comprises a display element, in order to show the state of this hot key.
3. a method is selected the pairing game action function of a button for a user, comprises:
(1) set up one and set shelves, these setting shelves comprise a game name and a holding function table;
(2) specify one to set the shelves code with to setting shelves; And
(3) select this setting shelves code, make this button have this game action function.
4. method as claimed in claim 3, wherein this step of setting up these setting shelves comprises:
(1) sets up this game name; And
(2) set up this holding function table, this holding function table comprises M game action function, the corresponding button of each game action function, total M button.
5. method as claimed in claim 4, wherein this step of setting up this holding function table comprises: make this M button concentrate on a zone of a keyboard.
6. method as claimed in claim 3, wherein this step of setting up these setting shelves comprises:
(1) provide built-in setting shelves, these built-in setting shelves comprise a default game name and a deliberate action menu, and this deliberate action menu comprises the corresponding programmable button of a game action function;
(2) determine this game name; And
(3) set up this holding function table, make this game action function to should button.
7. method as claimed in claim 6, wherein the step of this this game name of decision comprises: accept should default game name to be called this game name for this game name or newly-built one.
8. method as claimed in claim 6, wherein this step of setting up this holding function table comprises: change this deliberate action menu, make this game action function to should button, and not to should programmable button.
9. set the method that a button has a game action function for one kind, comprise:
(1) provide built-in setting shelves, this built-in settings grade has a holding function table, and this holding function table comprises this game action function to should button;
(2) judge whether a user accepts this holding function table;
(3) when accepting this holding function table, specify one to set a shelves code, with to should built-in settings grade; And
(4) select this setting shelves code, make this button have this game action function.
10. method as claimed in claim 9, corresponding game name of these built-in setting shelves wherein, and this step of judging whether the user accepts this holding function table comprises:
(1) shows this game name;
(2) show that this game action function in this holding function table is to relation that should button; And
(3) judge that this game action function is whether to should button.
11. method as claimed in claim 9 also comprises and ought not accept this holding function table, sets up one and sets shelves.
12. method as claimed in claim 11, wherein this step of setting up these setting shelves comprises:
(1) set up one and set shelves, these setting shelves comprise a game name and this holding function table; And
(2) specify one to set the shelves code with to setting shelves.
13. method as claimed in claim 12, wherein this step of setting up these setting shelves comprises:
(1) sets up this game name; And
(2) set up this holding function table, this holding function table comprises M game action function, the corresponding button of each game action function, total M button.
14. method as claimed in claim 13, wherein this step of setting up the holding function table comprises: make this M button concentrate on a zone of a keyboard.
15. method as claimed in claim 12, wherein this step of setting up these setting shelves comprises:
(1) provide one second built-in setting shelves, these second built-in setting shelves comprise a default game name and a deliberate action menu, and this deliberate action menu comprises the corresponding programmable button of this game action function;
(2) set up this game name; And
(3) set up this holding function table, make this game action function to should button.
16. method as claimed in claim 15, wherein this step of setting up this game name comprises: accept should default game name to be called this game name for this game name or newly-built one.
17. method as claimed in claim 16, wherein this step of setting up this holding function table comprises this deliberate action menu of change, makes this game action function to should button, and not to should programmable button.
18. confession one user selects a button to become the method for a game hot keys, comprises:
(1) provide M built-in settings shelves, the corresponding game name of each built-in settings shelves, individual this game name of M, and each built-in setting altogether grade have a holding function table, and each this holding function table tool one holding function is to should button;
(2) show this M game name, select, to obtain these corresponding built-in setting shelves for the user;
(3) show the built-in setting shelves of this correspondence, inspect this holding function table for the user;
(4) judge whether to accept this holding function table;
(5) when accepting this holding function table, specify one to set a shelves code, with to should built-in settings grade;
(6) when not accepting this holding function table, set up one and set shelves and specify this settings grade code, with to setting shelves; And
(7) select this setting shelves code, make this button have this game action function;
Wherein this step (6) is set up this setting shelves and is comprised:
(a) set up a new game title;
(b) set up a new element menu, this new element menu comprises M game action function, and the corresponding button of each game action function be total to N this button, and this N button concentrates on a zone of a keyboard; And
(c) specify this setting shelves code, with to setting shelves.
CN 02122692 2002-06-20 2002-06-20 Input device for game hot keys and method for initialization Expired - Lifetime CN1241097C (en)

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Application Number Priority Date Filing Date Title
CN 02122692 CN1241097C (en) 2002-06-20 2002-06-20 Input device for game hot keys and method for initialization

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN 02122692 CN1241097C (en) 2002-06-20 2002-06-20 Input device for game hot keys and method for initialization

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CN1464361A CN1464361A (en) 2003-12-31
CN1241097C true CN1241097C (en) 2006-02-08

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI454972B (en) * 2007-09-19 2014-10-01 Razer Asia Pacific Pte Ltd System and method for key function switching

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI454972B (en) * 2007-09-19 2014-10-01 Razer Asia Pacific Pte Ltd System and method for key function switching
US9417707B2 (en) 2007-09-19 2016-08-16 Razer (Asia-Pacific) Pte Ltd. System and method for key function switching
US10114472B2 (en) 2007-09-19 2018-10-30 Razer (Asia-Pacific) Pte. Ltd. System and method for key function switching

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Assignee: XULI ELECTRONIC DONGGUAN Co.,Ltd.

Assignor: Lite-On Technology Co.,Ltd.

Contract fulfillment period: 2006.7.10 to 2022.12.24

Contract record no.: 2009990000944

Denomination of invention: Input device for game hot keys and method for initialization

Granted publication date: 20060208

License type: Exclusive license

Record date: 20090824

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Free format text: EXCLUSIVE LICENSE; TIME LIMIT OF IMPLEMENTING CONTACT: 2006.7.10 TO 2022.12.24; CHANGE OF CONTRACT

Name of requester: XULI ELECTRONICS( DONGGUAN ) CO., LTD.

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