CN119451735A - 信息处理程序、信息处理方法和游戏装置 - Google Patents

信息处理程序、信息处理方法和游戏装置 Download PDF

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Publication number
CN119451735A
CN119451735A CN202380049966.1A CN202380049966A CN119451735A CN 119451735 A CN119451735 A CN 119451735A CN 202380049966 A CN202380049966 A CN 202380049966A CN 119451735 A CN119451735 A CN 119451735A
Authority
CN
China
Prior art keywords
character
game
player
parameter
cultivation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202380049966.1A
Other languages
English (en)
Chinese (zh)
Inventor
平畑光裕
增田瑞树
菊池望
出口友二郎
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Publication of CN119451735A publication Critical patent/CN119451735A/zh
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
CN202380049966.1A 2022-07-01 2023-06-28 信息处理程序、信息处理方法和游戏装置 Pending CN119451735A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2022-106867 2022-07-01
JP2022106867A JP7291274B1 (ja) 2022-07-01 2022-07-01 情報処理プログラム、情報処理方法およびゲーム装置
PCT/JP2023/024002 WO2024005078A1 (ja) 2022-07-01 2023-06-28 情報処理プログラム、情報処理方法およびゲーム装置

Publications (1)

Publication Number Publication Date
CN119451735A true CN119451735A (zh) 2025-02-14

Family

ID=86721505

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202380049966.1A Pending CN119451735A (zh) 2022-07-01 2023-06-28 信息处理程序、信息处理方法和游戏装置

Country Status (5)

Country Link
US (1) US20250128163A1 (enExample)
JP (5) JP7291274B1 (enExample)
KR (1) KR20250012138A (enExample)
CN (1) CN119451735A (enExample)
WO (1) WO2024005078A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2025128883A (ja) * 2024-02-22 2025-09-03 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5507634B2 (ja) * 2012-08-27 2014-05-28 株式会社スクウェア・エニックス ネットワーク育成ゲームシステム、育成ゲーム用サーバ装置及び育成ゲーム用端末装置、キャラクタ表示方法、並びにプログラム及び記録媒体
JP6360325B2 (ja) 2014-02-20 2018-07-18 株式会社 ディー・エヌ・エー ゲーム管理サーバ装置
JP2015154987A (ja) 2015-04-24 2015-08-27 株式会社コナミデジタルエンタテインメント ゲームシステム及びそのパラメータ制御方法
JP7589019B2 (ja) 2019-02-15 2024-11-25 株式会社ポケモン プログラムおよびゲームシステム
JP7161786B2 (ja) * 2019-12-13 2022-10-27 株式会社コナミデジタルエンタテインメント ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム
JP7202672B2 (ja) * 2020-02-28 2023-01-12 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム装置及びゲームシステム
JP6982351B2 (ja) * 2020-05-27 2021-12-17 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法
JP7035123B2 (ja) 2020-07-14 2022-03-14 株式会社Cygames プログラム、方法、システム、及び電子装置
JP7066882B1 (ja) 2021-01-15 2022-05-13 株式会社Cygames プログラム、電子装置、方法、及びシステム

Also Published As

Publication number Publication date
WO2024005078A1 (ja) 2024-01-04
JP2024159998A (ja) 2024-11-08
JP7581562B1 (ja) 2024-11-12
JP2025003721A (ja) 2025-01-09
US20250128163A1 (en) 2025-04-24
JP7562907B1 (ja) 2024-10-07
JP2024161923A (ja) 2024-11-20
JP7650320B2 (ja) 2025-03-24
JP2024007349A (ja) 2024-01-18
KR20250012138A (ko) 2025-01-23
JP7291274B1 (ja) 2023-06-14
JP2024006196A (ja) 2024-01-17

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