CN118715044A - 信息处理程序、信息处理方法和信息处理系统 - Google Patents
信息处理程序、信息处理方法和信息处理系统 Download PDFInfo
- Publication number
- CN118715044A CN118715044A CN202380021511.9A CN202380021511A CN118715044A CN 118715044 A CN118715044 A CN 118715044A CN 202380021511 A CN202380021511 A CN 202380021511A CN 118715044 A CN118715044 A CN 118715044A
- Authority
- CN
- China
- Prior art keywords
- character
- game
- event
- player
- displayed
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022023315A JP7268216B1 (ja) | 2022-02-17 | 2022-02-17 | 情報処理プログラム、情報処理方法および情報処理システム |
| JP2022-023315 | 2022-02-17 | ||
| PCT/JP2023/005480 WO2023157922A1 (ja) | 2022-02-17 | 2023-02-16 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN118715044A true CN118715044A (zh) | 2024-09-27 |
Family
ID=86270075
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202380021511.9A Pending CN118715044A (zh) | 2022-02-17 | 2023-02-16 | 信息处理程序、信息处理方法和信息处理系统 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240408501A1 (enExample) |
| JP (2) | JP7268216B1 (enExample) |
| KR (1) | KR20240132049A (enExample) |
| CN (1) | CN118715044A (enExample) |
| WO (1) | WO2023157922A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7625670B1 (ja) * | 2023-09-28 | 2025-02-03 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4990301B2 (ja) * | 2009-01-16 | 2012-08-01 | 株式会社コナミデジタルエンタテインメント | 育成ゲームプログラム、育成ゲーム制御方法及び育成ゲーム装置 |
| JP5909517B2 (ja) * | 2014-03-31 | 2016-04-26 | 株式会社スクウェア・エニックス | ゲームプログラム、ゲームシステム及びゲーム進行方法 |
| JP6510226B2 (ja) * | 2014-12-16 | 2019-05-08 | 株式会社バンダイ | ゲーム装置、プログラム及びゲームシステム |
| JP6296508B2 (ja) * | 2015-06-18 | 2018-03-20 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
-
2022
- 2022-02-17 JP JP2022023315A patent/JP7268216B1/ja active Active
-
2023
- 2023-02-16 KR KR1020247025776A patent/KR20240132049A/ko active Pending
- 2023-02-16 WO PCT/JP2023/005480 patent/WO2023157922A1/ja not_active Ceased
- 2023-02-16 CN CN202380021511.9A patent/CN118715044A/zh active Pending
- 2023-04-20 JP JP2023069228A patent/JP2023120177A/ja active Pending
-
2024
- 2024-08-07 US US18/797,126 patent/US20240408501A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023120177A (ja) | 2023-08-29 |
| WO2023157922A1 (ja) | 2023-08-24 |
| KR20240132049A (ko) | 2024-09-02 |
| JP2023120100A (ja) | 2023-08-29 |
| JP7268216B1 (ja) | 2023-05-02 |
| US20240408501A1 (en) | 2024-12-12 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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