CN118648293A - 信息处理设备和信息处理方法 - Google Patents

信息处理设备和信息处理方法 Download PDF

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Publication number
CN118648293A
CN118648293A CN202280089543.8A CN202280089543A CN118648293A CN 118648293 A CN118648293 A CN 118648293A CN 202280089543 A CN202280089543 A CN 202280089543A CN 118648293 A CN118648293 A CN 118648293A
Authority
CN
China
Prior art keywords
game zone
mounted display
user
obstacle
boundary
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202280089543.8A
Other languages
English (en)
Chinese (zh)
Inventor
瞿佳雯
早川雄登
南野孝范
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Publication of CN118648293A publication Critical patent/CN118648293A/zh
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/20Scenes; Scene-specific elements in augmented reality scenes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
CN202280089543.8A 2022-02-15 2022-12-23 信息处理设备和信息处理方法 Pending CN118648293A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2022021304A JP7843152B2 (ja) 2022-02-15 2022-02-15 情報処理装置および情報処理方法
JP2022-021304 2022-02-15
PCT/JP2022/047634 WO2023157471A1 (ja) 2022-02-15 2022-12-23 情報処理装置および情報処理方法

Publications (1)

Publication Number Publication Date
CN118648293A true CN118648293A (zh) 2024-09-13

Family

ID=87578006

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202280089543.8A Pending CN118648293A (zh) 2022-02-15 2022-12-23 信息处理设备和信息处理方法

Country Status (5)

Country Link
US (1) US20250144511A1 (https=)
EP (1) EP4482164A4 (https=)
JP (1) JP7843152B2 (https=)
CN (1) CN118648293A (https=)
WO (1) WO2023157471A1 (https=)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2024127082A (ja) * 2023-03-08 2024-09-20 キヤノン株式会社 情報処理装置、情報処理装置の制御方法、及びプログラム
JP1793298S (ja) * 2023-05-31 2025-03-12 プレイエリア設定用画像
JP1765502S (ja) * 2023-05-31 2024-03-13 プレイエリア設定用画像
EP4693008A1 (en) 2023-07-25 2026-02-11 Samsung Electronics Co., Ltd. Head-mounted device for displaying screen corresponding to content, and operation method thereof
JP7719133B2 (ja) * 2023-09-04 2025-08-05 キヤノン株式会社 情報処理装置、情報処理システム、情報処理方法、プログラム

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9690374B2 (en) * 2015-04-27 2017-06-27 Google Inc. Virtual/augmented reality transition system and method
US20190033989A1 (en) * 2017-07-31 2019-01-31 Google Inc. Virtual reality environment boundaries using depth sensors
US10803663B2 (en) 2017-08-02 2020-10-13 Google Llc Depth sensor aided estimation of virtual reality environment boundaries
US10832477B2 (en) * 2017-11-30 2020-11-10 International Business Machines Corporation Modifying virtual reality boundaries based on usage
US10901081B2 (en) * 2018-10-02 2021-01-26 International Business Machines Corporation Virtual reality safety
US11602691B2 (en) * 2020-03-13 2023-03-14 Harmonix Music Systems, Inc. Techniques for virtual reality boundaries and related systems and methods
US11126850B1 (en) * 2020-04-09 2021-09-21 Facebook Technologies, Llc Systems and methods for detecting objects within the boundary of a defined space while in artificial reality
CN113284258B (zh) 2021-07-13 2021-11-16 北京京东方技术开发有限公司 安全区域的设置方法、装置和虚拟现实设备

Also Published As

Publication number Publication date
EP4482164A1 (en) 2024-12-25
JP2023118379A (ja) 2023-08-25
US20250144511A1 (en) 2025-05-08
JP7843152B2 (ja) 2026-04-09
EP4482164A4 (en) 2026-01-21
WO2023157471A1 (ja) 2023-08-24

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