CN118227157A - Method, device and equipment for updating article information in game application - Google Patents

Method, device and equipment for updating article information in game application Download PDF

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Publication number
CN118227157A
CN118227157A CN202211641872.7A CN202211641872A CN118227157A CN 118227157 A CN118227157 A CN 118227157A CN 202211641872 A CN202211641872 A CN 202211641872A CN 118227157 A CN118227157 A CN 118227157A
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China
Prior art keywords
virtual
article
configuration information
version
information
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CN202211641872.7A
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Chinese (zh)
Inventor
练建锋
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202211641872.7A priority Critical patent/CN118227157A/en
Publication of CN118227157A publication Critical patent/CN118227157A/en
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Abstract

The application discloses a method, a device and equipment for updating article information in game application, and relates to the technical fields of computers and Internet. The method comprises the following steps: determining a version of the item configuration information acquired by a client of the game application as a first version; if the article configuration information of the second version stored by the server is different from the article configuration information of the first version acquired by the client, acquiring the configuration information of the n-item-label virtual article from the article configuration information of the second version; the target virtual article is a virtual article with configuration information updated in the second version compared with the first version, and n is a positive integer; and sending configuration update information for synchronizing the configuration information of the n-item-standard virtual articles to the client. The application reduces the time required by information updating, improves the efficiency of client information updating, reduces the flow required in the information updating process, and avoids the waste of flow.

Description

Method, device and equipment for updating article information in game application
Technical Field
The present application relates to the field of computers and internet technologies, and in particular, to a method, an apparatus, and a device for updating article information in a game application.
Background
Some commercial modules (shops and activities) are usually arranged in the hand tour, for example, the shops contain a plurality of commodities, and 2000-3000 commodities are arranged in one hand tour, and each commodity has an independent price. When a player logs in to the game, the hand-tour client pulls configuration information for the merchandise from the server in batches.
In the related art, if an operator mistakenly configures a piece of commodity with an incorrect price, the current purchase of the player fails, and the player cannot purchase the piece of commodity in the current online state, and the player needs to log in again, and the hand-tour client needs to acquire commodity configuration information again, so that the player can purchase normally.
According to the scheme, the configuration information of all commodities in the store is updated in a mode of allowing the player to log in again, so that the data volume loaded by the client is easily excessive, and the flow required by data transmission is consumed excessively.
Disclosure of Invention
The embodiment of the application provides a method, a device and equipment for updating article information in game application. The technical scheme is as follows:
according to an aspect of an embodiment of the present application, there is provided an item information updating method in a game application, the method being performed by a server, the method including:
Determining a version of item configuration information acquired by a client of the game application, wherein the item configuration information comprises configuration information of various exchangeable virtual items provided in a virtual mall of the game application as a first version;
if the second version of the article configuration information stored by the server is different from the first version of the article configuration information acquired by the client, acquiring the configuration information of n items of virtual articles from the second version of the article configuration information; wherein the target virtual article is a virtual article in which configuration information is updated in the second version compared to the first version, and n is a positive integer;
and sending configuration update information for synchronizing the configuration information of the n-item-standard virtual articles to the client.
According to an aspect of an embodiment of the present application, there is provided an item information updating method in a game application, the method being performed by a client, the method including:
Displaying a user interface of the game application, wherein the version of the article configuration information acquired by the client is a first version, and the article configuration information comprises configuration information of each exchangeable virtual article provided in a virtual mall of the game application;
Receiving configuration update information sent by a server, wherein the configuration update information is used for synchronizing configuration information of n project-standard virtual articles, the target virtual articles are virtual articles with updated configuration information in article configuration information of a second version stored by the server compared with the first version, and n is a positive integer;
Updating the article configuration information of the first version according to the configuration updating information to obtain updated article configuration information;
and displaying the redeemable virtual articles provided in the virtual mall based on the updated article configuration information.
According to an aspect of an embodiment of the present application, there is provided an article information updating apparatus in a game application, the apparatus including:
The version determining module is used for determining the version of the article configuration information acquired by the client of the game application, wherein the article configuration information comprises configuration information of each exchangeable virtual article provided in a virtual mall of the game application as a first version;
The information acquisition module is used for acquiring the configuration information of the n project mark virtual articles from the article configuration information of the second version if the article configuration information of the second version stored by the server is different from the article configuration information of the first version acquired by the client; wherein the target virtual article is a virtual article in which configuration information is updated in the second version compared to the first version, and n is a positive integer;
And the information sending module is used for sending configuration update information for synchronizing the configuration information of the n project label virtual articles to the client.
According to an aspect of an embodiment of the present application, there is provided an article information updating apparatus in a game application, the apparatus including:
The interface display module is used for displaying a user interface of the game application, the version of the article configuration information acquired by the client is a first version, and the article configuration information comprises configuration information of each exchangeable virtual article provided in a virtual mall of the game application;
The information receiving module is used for receiving configuration update information sent by a server, the configuration update information is used for synchronizing the configuration information of n project mark virtual articles, the target virtual articles are virtual articles of which the configuration information is updated in the article configuration information of a second version stored by the server compared with the first version, and n is a positive integer;
the information updating module is used for updating the article configuration information of the first version according to the configuration updating information to obtain updated article configuration information;
And the information display module is used for displaying the exchangeable virtual articles provided in the virtual mall based on the updated article configuration information.
According to an aspect of the embodiments of the present application, there is provided a computer device including a processor and a memory in which a computer program is stored, the computer program being loaded and executed by the processor to implement the method for updating item information in the above-described game application on the server side or the method for updating item information in the above-described game application on the client side.
According to an aspect of the embodiments of the present application, there is provided a computer-readable storage medium having stored therein a computer program loaded and executed by a processor to implement the above-described item information updating method in a game application on a server side or the above-described item information updating method in a game application on a client side.
According to an aspect of the embodiments of the present application, there is provided a computer program product comprising a computer program loaded and executed by a processor to implement the above-described method of updating item information in a game application on a server side or the above-described method of updating item information in a game application on a client side.
The technical scheme provided by the embodiment of the application can bring the following beneficial effects:
The configuration information of the virtual article with the difference between the second version of article configuration information stored by the server and the first version of the virtual article in the client is obtained, and the configuration information of the n project label virtual article with the difference is sent to the client. Compared with the prior art that the second version of the article configuration information stored by the server is all sent to the client, the data volume of the configuration update information sent by the server is greatly reduced, so that on one hand, the time required for transmitting the update information can be reduced, the efficiency of updating the client information is improved, on the other hand, the flow required in the process of sending the update information can be reduced, unnecessary flow waste caused by sending all the article configuration information is avoided, and therefore the flow consumed in updating the configuration is saved.
Drawings
FIG. 1 is a schematic illustration of an implementation environment for an embodiment of the present application;
FIG. 2 is a flow chart of a method for updating item information in a gaming application provided in one embodiment of the present application;
FIG. 3 is a schematic diagram of a first version of partial item configuration information provided by one embodiment of the present application;
FIG. 4 is a schematic diagram of a server configured with a first version of item configuration information according to one embodiment of the present application;
FIG. 5 is a schematic diagram of a client obtaining a first version of item configuration information according to one embodiment of the present application;
FIG. 6 is a flow chart of a server configured with a second version of item configuration information provided by one embodiment of the present application;
FIG. 7 is a schematic storage diagram of a server cache module according to an embodiment of the present application;
FIG. 8 is a schematic diagram of a second version of partial item configuration information provided by one embodiment of the present application;
FIG. 9 is a schematic diagram showing a comparison of a first version of partial item configuration information with a second version of partial item configuration information according to an embodiment of the present application;
FIG. 10 is a schematic diagram of the information transfer process of the client and the server when the user exchanges a fire full open box according to one embodiment of the present application;
FIG. 11 is a schematic diagram of a process for transferring information between a client and a server when a user views a virtual mall according to one embodiment of the present application;
FIG. 12 is a flow chart of a method for updating item information in a gaming application provided in accordance with another embodiment of the present application;
FIG. 13 is a schematic diagram of a user interface of a gaming application provided by one embodiment of the present application;
FIG. 14 is a schematic diagram of a user interface of a game application provided by an embodiment of the present application after a client receives a hint;
FIG. 15 is a schematic diagram of a user interface of a gaming application after a transaction has been successful, provided in accordance with one embodiment of the application;
FIG. 16 is a schematic diagram of a user interface of a gaming application with updated information provided by one embodiment of the present application;
FIG. 17 is a schematic diagram of a process for updating a first version of item configuration information by a client according to one embodiment of the present application;
FIG. 18 is a block diagram of an item information update apparatus in a gaming application provided by one embodiment of the present application;
FIG. 19 is a block diagram of an item information update apparatus in a gaming application provided in accordance with another embodiment of the present application;
FIG. 20 is a block diagram of a computer device according to one embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail with reference to the accompanying drawings.
Referring to fig. 1, a schematic diagram of an implementation environment of an embodiment of the present application is shown. The solution implementation environment may be implemented as a system architecture for gaming applications. The implementation environment of the scheme can comprise: a terminal device 10 and a server 20.
The number of terminal devices 10 may be one or more. The terminal device 10 may be an electronic device such as a mobile phone, a tablet computer, a game console, an electronic book reader, a multimedia playing device, a wearable device, a PC (Personal Computer ), an in-vehicle terminal, or the like. A client of a game application can be installed in the terminal device 10.
In embodiments of the present application, the types of gaming applications are not limited, including, but not limited to, shooting applications, racing applications, multiplayer online tactical athletic games, etc. Optionally, a client of the above-described game application is run in the terminal device 10. In some embodiments, the game application is an application program developed based on a three-dimensional virtual environment engine, for example, the virtual environment engine is a Unity engine, and the virtual environment engine can construct a three-dimensional virtual environment, a virtual object, a virtual mall, a virtual article and the like, so as to bring more immersive game experience to a user. The virtual articles provided by the virtual mall may be different for different game applications, and the corresponding functions and prices may be different, which may be designed according to actual requirements, which is not limited by the embodiment of the present application. In some embodiments, there may be some virtual articles participating in the preferential activity of the virtual mall, and the corresponding price of the articles has a certain proportion of discount preferential, which may also be designed according to the actual requirements, which is not limited by the embodiments of the present application.
The virtual mall is a constructed transaction place for the user account to purchase virtual articles, the virtual mall comprises a plurality of virtual articles, and the user account can use the virtual gold coin to exchange the corresponding virtual articles or use the real money to purchase the corresponding virtual articles. The virtual objects refer to objects having specific performance, such as virtual props, virtual skills, virtual clothes, etc., during the running process of the target application, which is not limited in the present application. Taking gaming applications as an example, virtual items include game skills, game props, decorations of game characters, and the like. Optionally, the virtual article includes the number of times the user account participates in the game, such as a life value of a game character, the number of times the user account participates in the game authority, and the like; alternatively, the virtual article includes a virtual gold, and the user account may purchase the virtual gold using real money. The present application is not limited to the category of virtual articles.
The server 20 is used to provide a background service for a client of the terminal device 10 that installs a running game application. For example, the server 20 may be a background server of the above-described game application. The server 20 may be a server, a server cluster comprising a plurality of servers, or a cloud computing service center. Alternatively, the server 20 provides background services for game application clients in a plurality of terminal devices 10 at the same time.
The terminal device 10 and the server 20 can communicate with each other via a network.
In the embodiment of the present application, a client of a game application in which a virtual mall is provided is installed in the terminal device 10, and a user can exchange a virtual gold coin with a real currency and purchase a virtual item in the virtual mall with the virtual gold coin. Wherein, there may be a portion of the virtual items that are participating in the virtual mall's offer, with the corresponding item prices having a proportion of discount offers.
Referring to fig. 2, a flowchart of a method for updating item information in a game application according to an embodiment of the present application is shown. The subject of execution of the steps of the method may be the server 20 in the implementation environment of the solution shown in fig. 1. The method may include at least one of the following steps 210-230:
at step 210, a version of item configuration information obtained by a client of the gaming application is determined, the item configuration information including, as a first version, configuration information of redeemable virtual items provided in a virtual marketplace of the gaming application.
The server takes the version of the item configuration information currently used by the client of the game application as a first version, and the item configuration information of the first version is stored in the server. The article configuration information comprises configuration information of a plurality of items of virtual articles, one virtual article corresponds to one item of configuration information, and one item of configuration information can comprise at least one configuration item and configuration parameters corresponding to each configuration item. The amount of configuration information may be determined based on the specific number of virtual items, which is related to the design requirements of the gaming application.
Referring to the item configuration information table shown in fig. 3, the configuration information of a part of virtual items in the first version is shown, and the actual number of the item configuration information may have 2000 to 3000 items or 3000 to 4000 items, which is not limited in the present application. The configuration information of the virtual article may include configuration items such as an ID (Identity document, an identification number) of the virtual article, a name of the virtual article, a time of putting the virtual article on and taking the virtual article off, a price of the virtual article, discount offers of the virtual article, a redemption link of the virtual article, and corresponding configuration parameters. For example, in the first item configuration information in fig. 3, the virtual item ID is 100001, the name of the virtual item is a fire full-open box, the time for which the virtual mall is put on the shelf is 2022, 9, 1, 0, 00, and 2022, 12, 1, 0, 00 are put off the shelf from the virtual mall. The fire full-open treasure box is participating in the preferential activity of the virtual mall, exchanges a fire full-open treasure box and can enjoy 33% preferential, only needs 4 gold coins, exchanges ten fire full-open treasure boxes and can enjoy 40% preferential, and only needs 36 gold coins.
In some embodiments, the server receives a request message sent by the client, where the request message carries a version number of the first version; and determining the item configuration information acquired by the client as the first version according to the version number of the first version.
As shown in fig. 4, after the server of the game application is started, the item configuration information table shown in fig. 3 may be automatically acquired, and all item configuration information in the table may be loaded into the cache of the virtual mall module. When a game user logs into the game application, the client may automatically pull the item configuration information from the virtual mall module of the server in batches, as shown in fig. 5. For example, in the article configuration information table with version number V1001 shown in fig. 3, there are 4000 articles of article configuration information, and the client may pull 200 articles of article configuration information from the cache of the virtual mall module each time, and 20 pull actions are required to obtain all articles of version V1001, so that the version of the obtained article configuration information in the client should be the first version.
The configuration information of each virtual article in the article configuration information carries a respective version number, and the server can determine that the article configuration information acquired by the client is the first version again according to the version number of the article configuration information carried in the request message sent by the client. The version numbers of the virtual articles in the current virtual mall can be determined again through the version numbers carried in the request message, so that the situation that the client side pulls the configuration information of the virtual articles of other versions in error is avoided.
The request message is illustratively sent by the client upon receipt of a view instruction or redemption instruction for the first virtual item in the virtual mall.
The request message may be a message sent to the server after the client receives a request from the game user to view or redeem the first virtual item in the virtual marketplace. The game user can send a request for viewing the configuration information of the first virtual article to the client by triggering a viewing control for viewing the first virtual article, and can also send a request for converting the first virtual article to the client by triggering a converting control for converting the first virtual article.
The request message is illustratively sent by the client upon receipt of a trigger operation for the portal control of the virtual mall.
The request message may be a message sent to the server after the client receives the entry control of the virtual mall triggered by the game user. The portal control is an operation control used by a user to view the virtual mall, and the game user can send a request for viewing the virtual mall to the client by triggering the portal control of the virtual mall. Optionally, the game user may also send a request to the client to view a particular category of virtual item in the virtual mall by triggering a category control for the virtual item.
Step 220, if the second version of the article configuration information stored by the server is different from the first version of the article configuration information acquired by the client, acquiring the configuration information of the n item mark virtual articles from the second version of the article configuration information; the target virtual article is a virtual article with configuration information updated in the second version compared with the first version, and n is a positive integer.
The target virtual article is a virtual article corresponding to configuration information having a difference between the second version of article configuration information and the first version of article configuration information. The configuration information of the n-item-standard virtual articles is determined from the configuration information of all the target virtual articles according to the request message sent by the client and meets the configuration information of the n-item-standard virtual articles corresponding to the request message.
The flow chart of the server configuring the second version of the item configuration information may refer to fig. 6, where the updated item configuration file is read and interpreted first, and then the second version of the item configuration file is written into the cache of the server. After the first version of the article configuration information is updated to the second version, the server stores the article configuration information of both the first version and the second version, and as shown in fig. 7, the server stores the article configuration information of the V1001 version and the article configuration information of the V1002 version. Therefore, the server can store another version of article configuration information, and the second version of article configuration information is all article configuration information after partial article configuration information is updated on the basis of the first version.
Reference may be made to the item configuration information table shown in fig. 8, in which all item configuration information has a version number V1002, and there is a difference in part information from the item configuration information of version V1001 shown in fig. 3. The information difference between the two versions may include an information difference of at least one configuration item in the configuration information of the at least one virtual item, e.g., a price occurrence update of the at least one virtual item of the second version; the information difference generated by adding or deleting the configuration information of at least one virtual article may also be used, for example, the article configuration information table shown in fig. 8 may only include 3999 items of article configuration information.
For example, a comparison of the specific differences of the item configuration information of version V1001 shown in fig. 3 and the item configuration information of version V1002 shown in fig. 8 may refer to fig. 9, which shows the differences of the partial item configuration information of version V1001 and version V1002. For example, the exchange price of the virtual article named fire full-open treasure box is changed, 4 gold coins are needed to be exchanged for the fire full-open treasure box from the V1001 version to the V1002 version, 6 gold coins are needed to be exchanged for the fire full-open treasure box, and the price benefit of exchanging for one fire full-open treasure box is cancelled. The price preferential of the fully-opened cashbox with ten fire is changed, 40% preferential of the V1001 version is updated to 10% preferential of the V1002 version, the number of gold coins needed for exchanging the fully-opened cashbox with ten fire is also updated to 54 of the V1002 version from 36 of the V1001 version, and the V1002 version enables the number of gold coins needed for exchanging the fully-opened cashbox with the fire of a game user to be improved.
And 230, transmitting configuration update information for synchronizing the configuration information of the n-item-standard virtual articles to the client.
The configuration update information includes configuration information for the second version of the n-item-labeled virtual good. Optionally, the configuration update information treasury includes configuration information of the n-item-standard virtual object of the second version and prompt information for synchronizing corresponding configuration information in the first version. According to the request message sent by the client, determining the configuration information of the n-item-standard virtual items from the configuration information of all the target virtual items, and sending configuration update information for synchronizing the configuration information of the n-item-standard virtual items in the first version to the client, wherein the configuration update information comprises the configuration information of the n-item-standard virtual items in the second version. For example, the configuration update information may include configuration information of a fire full-open box in the V1002 version.
In some embodiments, the configuration items and the corresponding configuration parameters which are updated in the configuration information of the n-item-label virtual article can be determined as configuration update information; and then sending configuration update information to the client.
Illustratively, in the partial difference information comparison shown in fig. 9, the configuration information of the n-item-labeled virtual article is the configuration information of the fire fully-opened box, and the configuration items updated in the V1002 version include a package 1 price of the fire fully-opened box (price of exchanging one fire fully-opened box), a package 1 discount, a package 2 price (price of exchanging ten fire fully-opened boxes), and a package 2 discount. And determining the updated configuration items in the V1002 version and the corresponding configuration parameters as configuration update information, and sending the configuration update information to the client. The configuration parameters corresponding to the configuration items where no update occurs need not be sent to the client, such as the name of the fire full-open box, the number of packages 1, the number of packages 2, etc.
By determining the updated configuration items and the corresponding configuration parameters in the configuration information as configuration update information and sending the configuration update information to the client, the data volume of the configuration update information can be further reduced, so that the flow required in the sending process can be reduced when the configuration update information is sent to the client, the flow waste generated by sending all the article configuration information is avoided, and the information updating efficiency can be improved.
According to the technical scheme provided by the embodiment of the application, the configuration information of the virtual article with the difference between the article configuration information of the second version stored by the server and the first version in the client is obtained, and the configuration information of the n item label virtual article with the difference is sent to the client. Compared with the prior art that the second version of the article configuration information stored by the server is all sent to the client, the data volume of the configuration update information sent by the server is greatly reduced, so that on one hand, the time required for transmitting the update information can be reduced, the efficiency of updating the client information is improved, on the other hand, the flow required in the process of sending the update information can be reduced, unnecessary flow waste caused by sending all the article configuration information is avoided, and therefore the flow consumed in updating the configuration is saved.
In some embodiments, after the server receives the request message sent by the client, the n-item-target virtual articles may be selected from all the target virtual articles according to the message content of the request message.
Illustratively, if the message content of the request message indicates to view or redeem the first virtual article and the first virtual article is included in all of the target virtual articles, then the first virtual article is selected as the n-item subject virtual article.
If the game user indicates that the first virtual article checked or exchanged is a virtual article updated in the second version of article configuration information, the first virtual article can be determined to be an n-item-standard virtual article, the configuration information of the first virtual article is determined to be configuration update information, and the configuration update information is sent to the client. Optionally, the updated configuration item and the corresponding configuration parameter in the configuration information of the first virtual article may be determined as configuration update information, and sent to the client.
Illustratively, taking the first virtual article as the fire full-open box as an example, the game user instructs to exchange one fire full-open box, and the execution process of the server can be described with reference to fig. 10. The client sends a request message for exchanging a fire full-open box to the server, the request message carries a version number V1001 of the first version, and the server can verify the information difference between the article configuration information of the second version and the article configuration information of the first version before updating. And after the partial configuration information of the fire full-open box in the V1002 version is updated, the server can return the configuration information of the fire full-open box to the client, or can return the updated configuration item in the configuration items of the fire full-open box to the client. The client receives updated information about the fire full-open treasured box, can select to exchange 6 gold coins for one updated fire full-open treasured box, and sends a request message for exchanging one fire full-open treasured box to the server again. And the server completes the exchange transaction according to the message content of the request message and returns prompt information of successful transaction to the client.
By pertinently updating information of the first virtual article checked or exchanged by the game user, the data volume of configuration updating information can be reduced as much as possible, the updating efficiency of client information is improved, the user can not perceive the time interval of information updating when checking the first virtual article, and whether the current exchange transaction is completed or not can be confirmed again according to the updating information when exchanging the first virtual article.
Illustratively, if the message content of the request message indicates to view or redeem the first virtual item, then a target virtual item that belongs to the same category as the first virtual item is selected from among all target virtual items as the n-item subject virtual item.
The server may determine, as the n-item target virtual item, a target virtual item belonging to the same category as the first virtual item in all target virtual items, where the first virtual item may be the target virtual item or may not be the target virtual item, which is not limited by the present application. Configuration information corresponding to a target virtual item to which the first virtual item belongs in the same category may be determined as configuration update information and transmitted to the client. Alternatively, the configuration item and the corresponding configuration parameter, in which the update occurs, in the configuration information corresponding to the target virtual item to which the first virtual item belongs in the same category may be determined as the configuration update information, and sent to the client.
The target virtual items belonging to the same category as the first virtual item may be virtual items belonging to the same attribute as the first virtual item, for example, if the first virtual item belongs to a virtual item of a virtual skill class, virtual items of the virtual skill class in all target virtual items may be determined as n-item target virtual items, or if the first virtual item belongs to a virtual item of a virtual prop class, virtual items of the virtual prop class in all target virtual items may be determined as n-item target virtual items. Alternatively, the target virtual item belonging to the same category as the first virtual item may be a virtual item having the same performance as the first virtual item, for example, if the first virtual item belongs to a virtual item of attack skills in a virtual skill class, the virtual item having attack skills in all the target virtual items may be determined as an n-item target virtual item, or if the first virtual item belongs to a virtual item of equipment-type props in the virtual prop class, the virtual item belonging to the equipment-type props in all the target virtual items may be determined as an n-item target virtual item.
The target virtual article belonging to the same category as the first virtual article is updated with information, so that the method is a mode which is relatively attached to the transaction orientation of the game user, and the game user can conveniently check or exchange the virtual articles of the same category.
For example, if the message content of the request message indicates to view or redeem the first virtual item, then selecting a target virtual item located on the same display interface as the first virtual item from all target virtual items as the n-item-labeled virtual item.
The server may determine, as the n-item target virtual item, a target virtual item located in the same display interface as the first virtual item in all target virtual items, where the first virtual item may be a target virtual item or not a target virtual item, which is not limited in the present application. Configuration information corresponding to a target virtual item of which the first virtual item is located on the same display interface can be determined as configuration update information and sent to the client. Optionally, the configuration item and the corresponding configuration parameter, which are updated, in the configuration information corresponding to the target virtual item of the first virtual item located on the same display interface may be determined as configuration update information, and sent to the client.
For example, if the client side displays a plurality of virtual articles on the display interface when sending the instruction of viewing or exchanging the first virtual articles, the number of the virtual articles may be 6. The virtual articles belonging to the target virtual article in the 6 virtual articles are determined to be n-item target virtual articles, the configuration information of the target virtual articles in the 6 virtual articles is determined to be configuration update information, and configuration parameters of all the configuration items or updated configuration items are sent to the client.
The target virtual article which is positioned on the same display interface as the first virtual article is updated with information, so that the target virtual article is another mode which is relatively attached to the transaction orientation of the game user, and the game user can conveniently view or exchange other virtual articles on the same display interface.
Illustratively, if the message content of the request message indicates to view or redeem the first virtual item, a target virtual item having an association with the first virtual item is selected from all target virtual items as the n-item target virtual item.
The server may determine, as the n-item target virtual item, a target virtual item having an association relationship with the first virtual item among all the target virtual items, where the first virtual item may be the target virtual item or may not be the target virtual item, which is not limited by the present application. Configuration information corresponding to a target virtual item having an association relationship with the first virtual item may be determined as configuration update information and transmitted to the client. Optionally, the configuration item and the corresponding configuration parameter, which are updated, in the configuration information corresponding to the target virtual item having the association relationship with the first virtual item may be determined as configuration update information, and sent to the client.
For example, if the first virtual item belongs to a virtual item of a virtual skill class, the virtual item having an association relationship with the first virtual item may be a virtual item having the same skill as the first virtual item, for example, may be a virtual item having all attack skills. A virtual article that provides auxiliary skills to the virtual skills of the first virtual article; the virtual prop may be a virtual prop having an association relationship with the first virtual article, for example, a virtual prop that can improve the virtual skill of the first virtual article and play a role. The present application is not limited to the target virtual article having an association relationship with the first virtual article.
The target virtual article with the association relation with the first virtual article is updated in information, so that the target virtual article is another mode which is relatively attached to the transaction orientation of the game user, and the game user can conveniently check or exchange other virtual articles with the association relation with the first virtual article.
In some embodiments, selecting a target virtual item having an association with the first virtual item from among all target virtual items includes: acquiring a plurality of pieces of historical behavior data, wherein each piece of historical behavior data records the viewing or exchanging behaviors of the same user account for at least two virtual articles, and the time interval between the viewing or exchanging behaviors of two adjacent virtual articles is smaller than or equal to a threshold value; clustering the historical behavior data to obtain a plurality of behavior data sets; wherein each behavior data set comprises at least one piece of historical behavior data; for each behavior data set, extracting virtual articles contained in each piece of historical behavior data contained in the behavior data set to obtain a virtual article set, wherein each virtual article belonging to the same virtual article set has an association relationship.
Historical behavior data refers to data of viewing or redemption behaviors of the same user account for at least two virtual articles. Optionally, the historical behavior data refers to data stored in the server for viewing or redemption behaviors of different user accounts for at least two virtual items. Methods of clustering the pieces of historical behavior data may include a K-Means clustering method, a mean shift clustering method, a DBSCAN (Density-Based Spatial Clustering of Applications with Noise, density-based clustering method), a HAC hierarchical aggregation clustering method, and the like.
Since the association relationship exists among the virtual articles belonging to the same virtual article set, other virtual articles in the virtual article set to which the first virtual article belongs can be determined as virtual articles having the association relationship with the first virtual article, and further, a target virtual article having the association relationship with the first virtual article can be determined from the virtual article set to which the first virtual article belongs.
The target virtual article with the association relation with the first virtual article is determined through the historical behavior data of the game user, so that the transaction orientation of the user can be attached more accurately, and operation convenience is provided for the user to check or exchange the virtual article with willingness.
Illustratively, if the message content of the request message indicates to view the virtual mall, then all of the target virtual items are treated as n-item target virtual items.
In response to the process of checking the virtual mall instruction by the server, as shown in fig. 11, the client sends a request message for checking the virtual mall to the server, where the request message carries a version number V1001 of the first version, and the server can automatically verify the information difference between the item configuration information of the second version and the item configuration information of the first version before updating. And then the configuration information of all the target virtual articles updated in the V1002 version can be determined as configuration update information and returned to the client. Optionally, the updated configuration items and corresponding configuration parameters in the configuration information of all the target virtual articles may also be determined as configuration update information, and returned to the client.
By updating the information of all the target virtual articles in the virtual mall, the game user can directly check the configuration information of the updated virtual articles after opening the virtual mall, and can directly exchange the virtual articles without secondary exchange confirmation, thereby being convenient for the user to operate.
The server determines n project mark virtual articles according to the message content of the request message sent by the client, and achieves the effect of updating the display interface information according to different use demands of game users, so that the data volume in the information transmission process can be minimized while the user demands are met, the flow required in the information updating process is reduced, the flow generated in the updating configuration process is saved for the game users, and better user experience is brought.
Referring to fig. 12, a flowchart of a method for updating item information in a game application according to an embodiment of the present application is shown. The main execution body of each step of the method may be the terminal device 10 in the implementation environment of the scheme shown in fig. 1, for example, each step may be executed by a client of the terminal device 10 that installs a running game application. The method may include at least one of the following steps 1210-1240:
Step 1210, displaying a user interface of the game application, wherein the version of the item configuration information acquired by the client is a first version, and the item configuration information includes configuration information of each redeemable virtual item provided in a virtual mall of the game application.
As shown in the user interface of the gaming application of fig. 13, clicking on the store control 1301 of the user interface may enter the virtual mall of the gaming application, clicking on the time limit key Hui Kongjian 1302 may enter the offer of the virtual mall directly, where the redemption prices of the virtual items in the offer all have a proportion of discount offers. After entering the virtual mall, the configuration information of each virtual article may be correspondingly displayed on the display interface of the game application, for example, the virtual article name shown in fig. 13 is the configuration information of the fire full-open box, and the article configuration information currently displayed on the user interface of the game application is the article configuration information acquired by the client when the game application is opened, where the version of the article configuration information is the first version. Price configuration item 1303 of the fire full-open treasured box shows that 4 gold coins are needed for exchanging one fire full-open treasured box, 36 gold coins are needed for exchanging ten fire full-open treasured boxes, and the fire full-open treasured box is participating in preferential activities of a virtual mall, and the number of gold coins needed for exchanging one or ten fire full-open treasured boxes is preferential to a certain extent.
Step 1220, receiving configuration update information sent by a server, where the configuration update information is used to synchronize configuration information of n items of virtual items, where the target virtual item is a virtual item whose configuration information is updated in item configuration information of a second version stored by the server compared with the first version, and n is a positive integer.
In some embodiments, before receiving the configuration update information sent by the server, a request message needs to be sent to the server, where the request message carries the version number of the first version.
And the client sends a request message based on the operation instruction to the server according to the operation instruction of the game user, and the request message is used for requesting the server to execute the operation instruction.
The method further includes sending a request message to the server upon receiving a trigger operation for the portal control of the virtual mall.
When the game user triggers the entry control for the virtual mall, that is, a viewing instruction for the virtual mall is sent to the client, after the client receives the viewing instruction sent by the game user, a request message can be sent to the server based on the information content of the instruction to request the server to execute the viewing operation for the virtual mall, and the switching process of the game application display interface shown in fig. 13 can be referred to, so that the user interface of the game application is switched to the virtual mall interface of the game application.
The method may further include sending a request message to the server, including sending the request message to the server upon receiving a view instruction or a redemption instruction for the first virtual item in the virtual marketplace.
When the game user triggers the viewing control or the exchange control for the first virtual article, that is, the viewing instruction or the exchange instruction for the first virtual article is sent to the client, the client can send a request message to the server based on the information content of the instruction after receiving the viewing instruction or the exchange instruction sent by the game user, so as to request the server to execute the viewing operation or the exchange operation for the first virtual article.
When the game user triggers the view control for the first virtual article, the server may send configuration update information for synchronizing configuration information of the first virtual article to the client, where the configuration update information includes configuration information of the second version of the first virtual article. And because the information updating speed is extremely high, after the user triggers the viewing operation for the first virtual article, the configuration information of the first virtual article after the information updating can be directly displayed, so that better application experience is brought to the user.
When the game user triggers the redemption control for the first virtual article, the server may send configuration update information for synchronizing configuration information of the first virtual article to the client, where the configuration update information includes configuration information of the first virtual article in the second version and prompt information for synchronizing configuration information of the first virtual article in the first version. In some embodiments, the client may display a hint information indicating that the configuration information of the first virtual item is updated.
If the game user indicates that the first virtual item being viewed or redeemed is a virtual item that is updated in the second version of item configuration information, the server may send prompt information to the client for prompting that the configuration information of the first virtual item is updated in the second version of item configuration information of the server.
The display interface of the game application shown in fig. 14 can be referred to, a prompt card 1401 is jumped out from the display interface, and the prompt card 1401 is displayed with a prompt that the price of the fire power full-open treasure box is changed, the current purchase 1 time is 6 gold coins, and the prompt is to click the payment confirmation purchase again, so as to prompt the game user that the price information of the fire power full-open treasure box is changed, and the user can select whether to exchange the fire power full-open treasure box after the information update. If the user selects the exchange, the user can jump to an exchange success interface shown in fig. 15, and the number of the gold coins required by the current transaction and the transaction objects of the current transaction are displayed on the exchange success interface, and the 6 gold coins exchange shown in fig. 15 obtain 4 skill cards.
The prompt information that the configuration information of the first virtual article is updated is displayed on the user interface of the game application, so that the game user can be prompted that the current price of exchanging the first virtual article is changed, the user can select whether to exchange again, the game interests of the user are ensured, and the game experience of the user is improved.
In step 1230, the first version of the article configuration information is updated according to the configuration update information, so as to obtain updated article configuration information.
The client receives configuration updating information for updating the first version of article configuration information, and updates the configuration information of at least one virtual article corresponding to the acquired first version of article configuration information in the client. Optionally, the configuration parameters of the configuration items updated in the configuration information of the corresponding at least one virtual article may be updated.
Step 1240, displaying the redeemable virtual articles provided in the virtual marketplace based on the updated article configuration information.
As shown in fig. 16, the configuration parameters corresponding to the price configuration item 1303 of the fire full-open box in fig. 16 are updated compared with the item configuration information shown in fig. 13 before the update. The first version of the full-open fire box needs 4 gold coins to be replaced by the second version of the full-open fire box, 6 gold coins are needed by the first version of the full-open fire box, and the first version of the full-open fire box needs 36 gold coins to be replaced by the second version of the full-open fire box, 54 gold coins are needed by the second version of the full-open fire box, so that the preferential strength of the full-open fire box is reduced.
According to the technical scheme provided by the embodiment of the application, the object configuration information corresponding to the first version stored by the client is updated based on the updated virtual object in the object configuration information of the second version stored by the server. The configuration information of part of the virtual articles is updated to reduce the data volume of the configuration update information, improve the speed of refreshing the game interface by the client, reduce the flow generated in the process of sending the configuration update information, and save the flow required by the game user when the game application is operated so as to provide better game experience.
In some embodiments, upon receiving a trigger operation for an entry control of a virtual marketplace, displaying redeemable virtual articles provided in the virtual marketplace based on the first version of the article configuration information; after receiving the configuration update information from the server, a step of displaying redeemable virtual articles provided in the virtual marketplace based on the updated article configuration information is performed.
After triggering the entry control for the virtual mall, the client may display configuration information of the virtual items in the virtual mall based on the item configuration information of the first version acquired from the server when the game application is opened. After receiving the configuration update information sent by the server, the client can update the configuration information of all the target virtual articles in the virtual mall. Optionally, after receiving the viewing instruction or the exchange instruction for the first virtual article in the virtual mall, the client may update the configuration information of the first virtual article, may update the configuration information of the target virtual article that belongs to the same category as the first virtual article, may update the configuration information of the target virtual article that is located at the same display interface as the first virtual article, and may update the configuration information of the target virtual article that has an association relationship with the first virtual article.
The operation speed of information updating is about tens of milliseconds, and the speed is extremely high, so after the method is adopted, a user triggers an entry control for a virtual mall, the article configuration information of a second version can be directly refreshed and displayed, the user can directly see the latest article transaction price, the secondary transaction shown in fig. 14 is avoided, and the game experience of the user is improved.
The update process of the first version of the item configuration information by the client may refer to fig. 17, where the client first pulls the first version of the item configuration information from the server when the game application is opened, and uploads and displays the virtual items in the virtual mall based on the first version of the item configuration information. After a request message based on an operation instruction of a game user is sent to the server, the server compares the first version of the item configuration information acquired by the client with the latest second version of the item configuration information stored in the server. If the article configuration information between the two versions has no information difference, the server executes the request message sent by the client and returns an execution result. If the article configuration information between the two versions has information difference, the configuration information of the target virtual article with the difference is returned to the client, or the updated configuration item and the corresponding configuration parameter in the configuration information of the target virtual article with the difference are returned to the client. The client updates the configuration information of part or all of the target virtual articles in the first version based on the configuration update information sent by the server, so that the game user can conduct transactions based on the latest version of the configuration information.
The following are examples of the apparatus of the present application that may be used to perform the method embodiments of the present application. For details not disclosed in the embodiments of the apparatus of the present application, please refer to the embodiments of the method of the present application.
Referring to fig. 18, a block diagram of an article information updating apparatus in a game application according to an embodiment of the present application is shown. The device has the function of realizing the method example of the server side, and the function can be realized by hardware or can be realized by executing corresponding software by hardware. The device may be a server or may be provided in a server. As shown in fig. 18, the apparatus 1800 may include: a version determination module 1810, an information acquisition module 1820, and an information transmission module 1830.
The version determining module 1810 is configured to determine a version of item configuration information acquired by a client of the game application, where the item configuration information includes, as a first version, configuration information of redeemable virtual items provided in a virtual mall of the game application.
The information obtaining module 1820 is configured to obtain, if the second version of the item configuration information stored in the server is different from the first version of the item configuration information obtained by the client, configuration information of the n project label virtual item from the second version of the item configuration information; the target virtual article is a virtual article with configuration information updated in the second version compared with the first version, and n is a positive integer.
An information sending module 1830 is configured to send configuration update information for synchronizing configuration information of the n-item-labeled virtual article to the client.
In some embodiments, the version determination module 1810 is configured to:
receiving a request message sent by the client, wherein the request message carries a version number of the first version;
and determining the article configuration information acquired by the client as the first version according to the version number of the first version.
In some embodiments, the request message is sent by the client upon receiving a view instruction or a redemption instruction for a first virtual item in the virtual mall.
In some embodiments, the request message is sent by the client upon receipt of a trigger operation for an entry control of the virtual mall.
In some embodiments, the apparatus 1800 further comprises:
and the article selecting module is used for selecting the n project mark virtual articles from all the target virtual articles according to the message content of the request message.
In some embodiments, the article selection module is configured to:
If the message content of the request message indicates to view or exchange a first virtual article and all target virtual articles comprise the first virtual article, selecting the first virtual article as the n-item target virtual article;
or alternatively
If the message content of the request message indicates to view or exchange the first virtual article, selecting a target virtual article belonging to the same category as the first virtual article from all target virtual articles as the n-item target virtual article;
or alternatively
If the message content of the request message indicates to view or exchange the first virtual article, selecting a target virtual article which is positioned on the same display interface as the first virtual article from all target virtual articles as the n-item target virtual article;
or alternatively
And if the message content of the request message indicates to view or exchange the first virtual article, selecting a target virtual article with an association relation with the first virtual article from all target virtual articles as the n-item target virtual article.
In some embodiments, the information sending module 1830 is configured to:
determining updated configuration items and corresponding configuration parameters in the configuration information of the n-item-label virtual articles as configuration update information;
And sending the configuration update information to the client.
The configuration information of the virtual article with the difference between the second version of article configuration information stored by the server and the first version of the virtual article in the client is obtained, and the configuration information of the n project label virtual article with the difference is sent to the client. Compared with the prior art that the second version of the article configuration information stored by the server is all sent to the client, the data volume of the configuration update information sent by the server is greatly reduced, so that on one hand, the time required for transmitting the update information can be reduced, the efficiency of updating the client information is improved, on the other hand, the flow required in the process of sending the update information can be reduced, unnecessary flow waste caused by sending all the article configuration information is avoided, and therefore the flow consumed in updating the configuration is saved.
Referring to fig. 19, a block diagram of an article information updating apparatus in a game application according to another embodiment of the present application is shown. The device has the function of realizing the method of the client side, and the function can be realized by hardware or can be realized by executing corresponding software by hardware. The device may be the terminal device described above, or may be provided in the terminal device. As shown in fig. 19, the apparatus 1900 may include: an interface display module 1910, an information receiving module 1920, an information updating module 1930, and an information display module 1940.
The interface display module 1910 is configured to display a user interface of the game application, where the version of the item configuration information acquired by the client is a first version, and the item configuration information includes configuration information of each item of redeemable virtual items provided in a virtual mall of the game application.
The information receiving module 1920 is configured to receive configuration update information sent by a server, where the configuration update information is used to synchronize configuration information of n project-label virtual articles, the target virtual articles are virtual articles whose configuration information is updated in article configuration information of a second version stored by the server compared with the first version, and n is a positive integer.
The information updating module 1930 is configured to update the first version of the item configuration information according to the configuration update information, so as to obtain updated item configuration information.
And the information display module 1940 is configured to display redeemable virtual articles provided in the virtual mall based on the updated article configuration information.
In some embodiments, the apparatus 1900 further comprises:
And the message sending module is used for sending a request message to the server, wherein the request message carries the version number of the first version.
In some embodiments, the message sending module is configured to send the request message to the server when receiving a viewing instruction or a redemption instruction for a first virtual item in the virtual mall.
In some embodiments, the information display module 1940 is further configured to display a prompt for indicating that the configuration information of the first virtual article is updated if the at least one item-targeted virtual article includes the first virtual article.
In some embodiments, the message sending module is further configured to send the request message to the server when a trigger operation for an entry control of the virtual mall is received.
In some embodiments, the information display module 1940 is further configured to:
when a triggering operation for an entrance control of the virtual mall is received, displaying redeemable virtual articles provided in the virtual mall based on the article configuration information of the first version;
After receiving the configuration update information from the server, the step of displaying redeemable virtual articles provided in the virtual mall based on the updated article configuration information is performed.
According to the technical scheme provided by the embodiment of the application, the object configuration information corresponding to the first version stored by the client is updated based on the updated virtual object in the object configuration information of the second version stored by the server. The configuration information of part of the virtual articles is updated to reduce the data volume of the configuration update information, improve the speed of refreshing the game interface by the client, reduce the flow generated in the process of sending the configuration update information, and save the flow required by the game user when the game application is operated so as to provide better game experience.
It should be noted that, in the apparatus provided in the foregoing embodiment, when implementing the functions thereof, only the division of the foregoing functional modules is used as an example, in practical application, the foregoing functional allocation may be implemented by different functional modules, that is, the content structure of the device is divided into different functional modules, so as to implement all or part of the functions described above. In addition, the apparatus and the method embodiments provided in the foregoing embodiments belong to the same concept, and specific implementation processes of the apparatus and the method embodiments are detailed in the method embodiments and are not repeated herein.
Referring to FIG. 20, a block diagram of a computer device 2000 according to an embodiment of the present application is shown. The computer device 2000 may be any electronic device having data computing, processing, and storage capabilities. The computer device 2000 may be used to implement the item information update method in the game application provided in the above-described embodiments.
Generally, the computer device 2000 includes: a processor 2001 and a memory 2002.
Processor 2001 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so forth. The processor 2001 may be implemented in at least one hardware form of DSP (DIGITAL SIGNAL Processing), FPGA (Field Programmable GATE ARRAY ), PLA (Programmable Logic Array, programmable logic array). Processor 2001 may also include a main processor, which is a processor for processing data in an awake state, also called a CPU (Central Processing Unit ), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 2001 may integrate a GPU (Graphics Processing Unit, image processor) for rendering and drawing of content required to be displayed by the display screen. In some embodiments, the processor 2001 may also include an AI processor for processing computing operations related to machine learning.
Memory 2002 may include one or more computer-readable storage media, which may be non-transitory. Memory 2002 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 2002 is used to store a computer program configured to be executed by one or more processors to implement the above-described method of item information update in a server-side gaming application or to implement the above-described method of item information update in a client-side gaming application.
Those skilled in the art will appreciate that the architecture shown in fig. 20 is not limiting as to the computer device 2000, and may include more or fewer components than shown, or may combine certain components, or employ a different arrangement of components.
In an exemplary embodiment, a computer readable storage medium is also provided, in which a computer program is stored, which, when being executed by a processor of a computer device, implements the above-mentioned method of updating item information in a server-side game application or the above-mentioned method of updating item information in a client-side game application. Alternatively, the above-mentioned computer-readable storage medium may be a ROM (Read-Only Memory), a RAM (Random Access Memory ), a CD-ROM (Compact Disc Read-Only Memory), a magnetic tape, a floppy disk, an optical data storage device, or the like.
In an exemplary embodiment, a computer program product is also provided, the computer program product comprising a computer program stored in a computer readable storage medium. The processor of the computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program to cause the computer device to execute the item information updating method in the game application on the server side or to implement the item information updating method in the game application on the client side.
It should be noted that, the information and data related to the present application (including, but not limited to, data of game application programs, configuration information of virtual articles, historical behavior data of users, etc.) are all obtained under the condition of being authorized by users or being fully authorized by all parties, and the collection, use and processing of the related information and data are required to comply with the related laws and regulations and standards of related countries and regions.
It should be understood that references herein to "a plurality" are to two or more. "and/or", describes an association relationship of an association object, and indicates that there may be three relationships, for example, a and/or B, and may indicate: a exists alone, A and B exist together, and B exists alone. The character "/" generally indicates that the context-dependent object is an "or" relationship. In addition, the step numbers described herein are merely exemplary of one possible execution sequence among steps, and in some other embodiments, the steps may be executed out of the order of numbers, such as two differently numbered steps being executed simultaneously, or two differently numbered steps being executed in an order opposite to that shown, which is not limiting.
The foregoing description of the exemplary embodiments of the application is not intended to limit the application to the particular embodiments disclosed, but on the contrary, the intention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the application.

Claims (19)

1. A method of updating item information in a gaming application, the method performed by a server, the method comprising:
Determining a version of item configuration information acquired by a client of the game application, wherein the item configuration information comprises configuration information of various exchangeable virtual items provided in a virtual mall of the game application as a first version;
if the second version of the article configuration information stored by the server is different from the first version of the article configuration information acquired by the client, acquiring the configuration information of n items of virtual articles from the second version of the article configuration information; wherein the target virtual article is a virtual article in which configuration information is updated in the second version compared to the first version, and n is a positive integer;
and sending configuration update information for synchronizing the configuration information of the n-item-standard virtual articles to the client.
2. The method of claim 1, wherein the determining the version of the item configuration information that has been obtained by the client of the gaming application comprises, as a first version:
receiving a request message sent by the client, wherein the request message carries a version number of the first version;
and determining the article configuration information acquired by the client as the first version according to the version number of the first version.
3. The method of claim 2, wherein the request message is sent by the client upon receipt of a view instruction or a redemption instruction for a first virtual item in the virtual mall.
4. The method of claim 2, wherein the request message is sent by the client upon receipt of a trigger operation for an entry control of the virtual mall.
5. The method according to claim 2, further comprising, after receiving the request message sent by the client:
And selecting the n project mark virtual articles from all the target virtual articles according to the message content of the request message.
6. The method according to claim 5, wherein selecting the n target virtual items from all target virtual items according to the message content of the request message comprises:
If the message content of the request message indicates to view or exchange a first virtual article and all target virtual articles comprise the first virtual article, selecting the first virtual article as the n-item target virtual article;
or alternatively
If the message content of the request message indicates to view or exchange the first virtual article, selecting a target virtual article belonging to the same category as the first virtual article from all target virtual articles as the n-item target virtual article;
or alternatively
If the message content of the request message indicates to view or exchange the first virtual article, selecting a target virtual article which is positioned on the same display interface as the first virtual article from all target virtual articles as the n-item target virtual article;
or alternatively
And if the message content of the request message indicates to view or exchange the first virtual article, selecting a target virtual article with an association relation with the first virtual article from all target virtual articles as the n-item target virtual article.
7. The method of claim 6, wherein the method further comprises:
Acquiring a plurality of pieces of historical behavior data, wherein each piece of historical behavior data records the viewing or exchanging behaviors of the same user account for at least two virtual articles, and the time interval between the viewing or exchanging behaviors of two adjacent virtual articles is smaller than or equal to a threshold value;
Clustering the plurality of pieces of historical behavior data to obtain a plurality of behavior data sets; wherein each behavior data set comprises at least one piece of historical behavior data;
And extracting virtual articles contained in each piece of historical behavior data contained in each behavior data set for each behavior data set to obtain a virtual article set, wherein each virtual article belonging to the same virtual article set has the association relation.
8. The method of claim 1, wherein the sending, to the client, configuration update information for synchronizing configuration information of the n-item subject virtual item comprises:
determining updated configuration items and corresponding configuration parameters in the configuration information of the n-item-label virtual articles as configuration update information;
And sending the configuration update information to the client.
9. A method of updating item information in a gaming application, the method performed by a client, the method comprising:
Displaying a user interface of the game application, wherein the version of the article configuration information acquired by the client is a first version, and the article configuration information comprises configuration information of each exchangeable virtual article provided in a virtual mall of the game application;
Receiving configuration update information sent by a server, wherein the configuration update information is used for synchronizing configuration information of n project-standard virtual articles, the target virtual articles are virtual articles with updated configuration information in article configuration information of a second version stored by the server compared with the first version, and n is a positive integer;
Updating the article configuration information of the first version according to the configuration updating information to obtain updated article configuration information;
and displaying the redeemable virtual articles provided in the virtual mall based on the updated article configuration information.
10. The method of claim 9, wherein prior to receiving the configuration update information sent by the server, further comprising:
And sending a request message to the server, wherein the request message carries the version number of the first version.
11. The method of claim 10, wherein the sending a request message to the server comprises:
And sending the request message to the server when receiving a viewing instruction or a redemption instruction for a first virtual article in the virtual mall.
12. The method of claim 11, wherein the method further comprises:
And displaying prompt information for indicating that the configuration information of the first virtual article is updated under the condition that the at least one project label virtual article comprises the first virtual article.
13. The method of claim 10, wherein the sending a request message to the server comprises:
and sending the request message to the server when receiving the triggering operation of the entrance control of the virtual mall.
14. The method of claim 13, wherein the method further comprises:
when a triggering operation for an entrance control of the virtual mall is received, displaying redeemable virtual articles provided in the virtual mall based on the article configuration information of the first version;
After receiving the configuration update information from the server, the step of displaying redeemable virtual articles provided in the virtual mall based on the updated article configuration information is performed.
15. An article information updating apparatus in a gaming application, the apparatus comprising:
The version determining module is used for determining the version of the article configuration information acquired by the client of the game application, wherein the article configuration information comprises configuration information of each exchangeable virtual article provided in a virtual mall of the game application as a first version;
the information acquisition module is used for acquiring the configuration information of the n project mark virtual articles from the article configuration information of the second version if the article configuration information of the second version stored by the server is different from the article configuration information of the first version acquired by the client; wherein the target virtual article is a virtual article in which configuration information is updated in the second version compared to the first version, and n is a positive integer;
And the information sending module is used for sending configuration update information for synchronizing the configuration information of the n project label virtual articles to the client.
16. An article information updating apparatus in a gaming application, the apparatus comprising:
The interface display module is used for displaying a user interface of the game application, the version of the article configuration information acquired by the client is a first version, and the article configuration information comprises configuration information of each exchangeable virtual article provided in a virtual mall of the game application;
The information receiving module is used for receiving configuration update information sent by a server, the configuration update information is used for synchronizing the configuration information of n project mark virtual articles, the target virtual articles are virtual articles of which the configuration information is updated in the article configuration information of a second version stored by the server compared with the first version, and n is a positive integer;
the information updating module is used for updating the article configuration information of the first version according to the configuration updating information to obtain updated article configuration information;
And the information display module is used for displaying the exchangeable virtual articles provided in the virtual mall based on the updated article configuration information.
17. A computer device comprising a processor and a memory, the memory having stored therein a computer program that is loaded and executed by the processor to implement the item information updating method in a gaming application of any of claims 1 to 8 or to implement the item information updating method in a gaming application of any of claims 9 to 14.
18. A computer-readable storage medium, in which a computer program is stored, the computer program being loaded and executed by a processor to implement the item information updating method in a game application according to any one of claims 1 to 8, or to implement the item information updating method in a game application according to any one of claims 9 to 14.
19. A computer program product, characterized in that the computer program product comprises a computer program that is loaded and executed by a processor to implement the item information updating method in a game application according to any of claims 1 to 8 or to implement the item information updating method in a game application according to any of claims 9 to 14.
CN202211641872.7A 2022-12-20 2022-12-20 Method, device and equipment for updating article information in game application Pending CN118227157A (en)

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