CN118092724A - Method, device, equipment and medium for adjusting virtual reality digital environment - Google Patents
Method, device, equipment and medium for adjusting virtual reality digital environment Download PDFInfo
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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Abstract
The invention provides a method, a device, equipment and a medium for adjusting a virtual reality digital environment, which relate to the technical field of virtual reality experience optimization and comprise the steps of obtaining target physiological information of a target user; determining a current physical condition of the target user based on the target physiological information; determining a target interaction amount and a target interaction time based on the corresponding relation between the physical condition, the interaction amount and the interaction time, wherein the interaction amount is used for representing the number of objects of the target user for interaction in the virtual reality digital environment; and correspondingly adjusting the content of the virtual reality digital environment based on the target interaction amount and the target interaction time. According to the invention, the interaction state of the user is deduced through monitoring and analyzing the physical sign information of the current user, so that the interaction effect and the interaction strength in the current virtual reality digital environment are correspondingly adjusted, personalized virtual reality digital scenes can be provided for different users, and the interaction experience feeling of the user is improved.
Description
Technical Field
The invention relates to the technical field of virtual reality experience optimization, in particular to a method, a device, equipment and a medium for adjusting a virtual reality digital environment.
Background
The application of the virtual reality digital environment often requires users to perform a large number of somatosensory interactive operations and brings relatively real digital environment visual impact, but physical ability limits, mental bearing limits, impact adaptation degrees and the like of different crowds are different, so that sensory feedback of the same virtual reality experience brought to different experimenters is uneven, and meanwhile, most users cannot wear the experience for a long time.
Disclosure of Invention
The invention aims to provide a method, a device, equipment and a medium for adjusting a virtual reality digital environment so as to solve the problems. In order to achieve the above purpose, the technical scheme adopted by the invention is as follows:
in a first aspect, the present application provides a method for adjusting a virtual reality digital environment, including:
Acquiring target physiological information of a target user;
Determining a current physical condition of the target user based on the target physiological information;
Determining a target interaction amount and a target interaction time based on the corresponding relation between the physical condition, the interaction amount and the interaction time, wherein the interaction amount is used for representing the number of objects of the target user for interaction in the virtual reality digital environment, and the interaction time is used for representing waiting time required by the target user to jump to the next interaction object after the target user does not correspondingly perform interaction operation in the virtual reality digital environment;
And correspondingly adjusting the content of the virtual reality digital environment based on the target interaction amount and the target interaction time.
In a second aspect, the present application also provides an adjusting device for a virtual reality digital environment, including:
the first acquisition unit is used for acquiring target physiological information of a target user;
A first determining unit configured to determine a current physical condition of the target user based on the target physiological information;
the second determining unit is used for determining a target interaction amount and a target interaction time based on the corresponding relation between the physical condition, the interaction amount and the interaction time, wherein the interaction amount is used for representing the number of objects of the target user for interaction in the virtual reality digital environment, and the interaction time is used for representing waiting time required by the target user to jump to a next interaction object after the target user does not correspondingly perform interaction operation in the virtual reality digital environment;
and the first adjusting unit is used for correspondingly adjusting the content of the virtual reality digital environment based on the target interaction quantity and the target interaction time.
In a third aspect, the present application also provides an adjustment device for a virtual reality digital environment, including:
a memory for storing a computer program;
And the processor is used for realizing the steps of the adjustment method of the virtual reality digital environment when executing the computer program.
In a fourth aspect, the present application further provides a readable storage medium, on which a computer program is stored, which when executed by a processor, implements the steps of the above-mentioned adjustment method based on a virtual reality digital environment.
The beneficial effects of the invention are as follows:
According to the invention, the interaction state of the user is deduced through monitoring and analyzing the physical sign information of the current user, so that the interaction effect and the interaction strength in the current virtual reality digital environment are correspondingly adjusted, personalized virtual reality digital scenes can be provided for different users, and the interaction experience feeling of the user is improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be apparent from the description, or may be learned by practice of the embodiments of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims thereof as well as the appended drawings.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a flow chart of a method for adjusting a virtual reality digital environment according to an embodiment of the invention;
fig. 2 is a schematic structural diagram of an adjusting device of a virtual reality digital environment according to an embodiment of the invention;
Fig. 3 is a schematic structural diagram of an adjusting device of a virtual reality digital environment according to an embodiment of the invention.
The marks in the figure:
10. A first acquisition unit; 20. a first determination unit; 30. a second determination unit; 40. a first adjusting unit; 50. a third acquisition unit; 60. a second comparing unit; 70. a fourth determination unit; 80. a fifth calculation unit; 90. a fourth adjustment unit; 11. a fourth acquisition unit; 12. a first statistical unit; 13. a second statistical unit; 14. a fifth determination unit; 15. a sixth determination unit; 16. a fifth adjusting unit; 21. a first calculation unit; 22. a second calculation unit; 23. a third calculation unit; 24. a fourth calculation unit; 25. a first comparing unit; 41. a second acquisition unit; 42. a third determination unit; 43. a second adjusting unit; 44. a third adjusting unit; 61. a seventh determination unit; 62. an eighth determination unit; 63. a ninth determination unit; 64. a tenth determination unit; 65. an eleventh determination unit;
800. An adjustment device for a virtual reality digital environment; 801. a processor; 802. a memory; 803. a multimedia component; 804. an I/O interface; 805. a communication component.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments of the present invention. The components of the embodiments of the present invention generally described and illustrated in the figures herein may be designed and arranged in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the invention, as presented in the figures, is not intended to limit the scope of the invention, as claimed, but is merely representative of selected embodiments of the invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without any inventive effort, are intended to be within the scope of the invention.
It should be noted that: like reference numerals and letters refer to like items in the following figures, and thus once an item is defined in one figure, it will not be further defined and explained in subsequent figures. Meanwhile, in the description of the present invention, the terms "first", "second", and the like are used only for distinguishing the description, and are not to be construed as indicating or implying relative importance.
Example 1:
the embodiment provides a method for adjusting a virtual reality digital environment.
Referring to fig. 1, the method is shown to include step S10, step S20, step S30 and step S40.
S10, acquiring target physiological information of a target user;
Specifically, for any virtual reality application program, a user needs to wear equipment for capturing physical sign information, such as physical sign clothing, and the like, then wear VR equipment, such as VR glasses, and the like, finally determine to run the application program through the handle rays of the VR equipment, activate the physical sign equipment after the application program is started, and enable the physical sign equipment to capture the physical information of the user in real time through a sensor.
In consideration, before the user experiences the virtual reality application program, the virtual reality application program needs to firstly generate a corresponding initial virtual reality digital environment, then monitor and analyze the state correspondence of the user to adjust, if the past interaction amount and the past interaction time data of the user exist, the generation of the initial virtual reality digital environment can be correspondingly generated according to the past interaction amount and the past interaction time of the user, and compared with the adoption of the uniform initial interaction amount and the uniform interaction time, the self requirements of each user can be better met, and the user experience is improved.
Specifically, step S10 specifically includes:
S11, acquiring a plurality of historical interaction amounts and a plurality of historical interaction times used by a target user in a historical time period;
s12, counting the occurrence times of each historical interaction quantity in a plurality of historical interaction quantities;
s13, counting the occurrence times of each historical interaction time in a plurality of historical interaction times;
s14, if the fact that the times of occurrence of the plurality of historical interaction amounts and the plurality of historical interaction times are different is determined, taking the historical interaction amount with the largest occurrence as an initial target interaction amount, and taking the historical interaction time with the largest occurrence as an initial target interaction time;
S15, if the fact that the times of occurrence of the plurality of historical interaction amounts and the plurality of historical interaction times are the same is determined to be the same, taking the average value of the plurality of historical interaction amounts with the same times of occurrence as an initial target interaction amount, and taking the average value of the plurality of historical interaction times with the same times of occurrence as an initial target interaction time;
S16, correspondingly adjusting the content of the virtual reality digital environment based on the initial target interaction quantity and the initial target interaction time;
Specifically, the plurality of historical interaction amounts used by the user in the historical time period are regarded as interaction amounts preferred by the user, so that the most frequently occurring historical interaction amounts are screened out as initial interaction amounts, personalized requirements of the user can be met better, when the plurality of the same historical interaction amounts with the most frequently occurring historical interaction amounts exist, the initial interaction amounts can be obtained in a mode of calculating an average value, and the initial interaction time can be calculated in the same way.
S20, determining the current physical condition of a target user based on target physiological information;
Specifically, the real-time physical sign information of the user captured by the physical sign equipment is transmitted into VR equipment worn by the user through a local area network, the VR equipment receives the real-time physical sign information transmitted by the physical sign equipment, the physical condition and the mental state of the user are intelligently analyzed through a series of algorithms by taking the physical sign information as parameters, for example, the interaction strength of virtual reality is analyzed in real time through the heartbeat speed, the breathing speed and the heart rate variability, when the heartbeat and the breathing are faster, the interaction strength can be judged to be too high, when the heartbeat and the breathing are slower, and the heart rate variability fluctuation is smaller, the interaction strength can be judged to be too low, so that the system can analyze the physical state and the mental state of the user in the real-time experience process.
Specifically, step S20 specifically includes:
s21, calculating a heartbeat speed as a first function result of the parameter to obtain a first function value;
S22, calculating a second function result of taking the breathing speed as a parameter to obtain a second function value;
s23, calculating heart rate variability as a third function result of the parameters to obtain a third function value;
s24, calculating products of the first function value, the second function value and the third function value and the respective duty ratio parameters, and summing to obtain a target result;
s25, comparing the target result with a preset state value to determine the physical condition of a target user;
Specifically, the calculation formula based on the heart beat rate, the respiration rate and the heart rate variability is as follows:
X=a*fa(vx)+b*fb(vh)+c*fc(h)
Wherein X is a target result; v x is heart beat rate; f a () is a first function that takes the heart beat rate as a parameter; a is the corresponding duty ratio of the heart beat speed; v h is the respiration rate; f b () is a second function that takes the breathing rate as a parameter; b is the duty cycle of the respiration rate; h is heart rate variability; f c () is a third function that takes heart rate variability as a parameter; c is the duty cycle of heart rate variability;
In general, different states of the user have respective calculation parameters and target result reference values, and the closer the target result is to the reference value, the closer the user is to the state corresponding to the reference value, the different motion sensing information obtained according to different motion sensing devices is considered, and the calculation function for measuring the state of the user is changed, which is not particularly limited herein.
S30, determining a target interaction quantity and a target interaction time based on a corresponding relation between physical conditions, the interaction quantity and the interaction time, wherein the interaction quantity is used for representing the number of objects of a target user for interaction in a virtual reality digital environment, and the interaction time is used for representing waiting time required by the target user to jump to a next interaction object after the target user does not correspondingly perform interaction operation in the virtual reality digital environment;
Specifically, after the current physical condition of the user is determined, the target interaction amount and the target interaction time suitable for the current physical condition can be correspondingly determined.
S40, correspondingly adjusting the content of the virtual reality digital environment based on the target interaction quantity and the target interaction time;
Specifically, according to the analysis result of the current physical condition of the user and according to the type and the content of the virtual reality application, the VR device dynamically adjusts the interaction environment in the virtual reality application to be matched with the interaction requirement of the user, so that the experience of the user is improved.
Specifically, step S40 specifically includes:
S41, acquiring a plurality of environment objects of a virtual reality digital environment;
S42, determining a target environment object from a plurality of environment objects, wherein the target environment object is used for representing the environment object which plays an important role in the interaction experience of a target user;
S43, adjusting the interaction quantity corresponding to the target environment object to be a target interaction quantity;
s44, adjusting the interaction time corresponding to the target environment object to be target interaction time;
Specifically, a plurality of environment objects exist in the virtual reality digital environment, and the environment objects which have important influence on the user interaction experience need to be determined and adjusted, for example, for outdoor shooting scenes, the environment objects include: outdoor background, shooting object dress and shooting object quantity, wherein outdoor background and shooting object dress can not play too big influence to user's interactive experience, but shooting object's quantity is crucial to user's experience, so can be based on user's current health and carry out corresponding adjustment to shooting object's quantity and shooting object's interactive time.
S50, acquiring interaction response time of a target user;
S60, comparing the interaction response time with a preset interaction response time range to obtain a comparison result, wherein the comparison result is used for representing the interaction state of a target user aiming at the current interaction environment;
Specifically, in the experience process, if the VR device determines that the response of the user to the interaction event is slow, the interactive guiding element is properly increased or the number of the interaction events is reduced, and if the response of the user interaction event is fast, the interactive content element is properly increased, so that the user does not feel boring or tired, and the experience comfort of the virtual reality application is increased.
Specifically, step S60 specifically includes:
S61, when the interaction response time is larger than a preset first threshold value, determining a first interaction state;
S62, determining a second interaction state when the interaction response time is smaller than a first threshold and larger than a preset second threshold, wherein the first interaction state and the second interaction state are used for representing that a user is in a tired state;
S63, determining a third interaction state when the interaction response time is smaller than the second threshold and larger than a preset third threshold, wherein the third interaction state is used for representing that a user is in a normal state;
S64, determining a fourth interaction state when the interaction response time is smaller than the third threshold and larger than a preset fourth threshold;
s65, determining a fifth interaction state when the interaction response time is smaller than a fourth threshold value, wherein the fourth interaction state and the fifth interaction state are used for representing that the user is in an excited state;
Specifically, the interactive response time may be divided into five steps, four thresholds may be set to divide, when the interactive response time is greater than the first threshold, the user is considered to be in an extremely tired state currently, when the interactive response time is less than the first threshold and greater than the second threshold, the user is considered to be in a generally tired state currently, when the interactive response time is less than the second threshold and greater than the third threshold, the user is considered to be in a generally normal state currently, when the interactive response time is less than the third threshold and greater than the fourth threshold, the user is considered to be in a generally high state currently, when the interactive response time is less than the fourth threshold, the user is considered to be in an extremely high state currently, and the division of the user state according to different scenes is not the same, which is not particularly limited herein.
S70, determining an interaction adjustment amount based on a comparison result;
specifically, the calculation formula of the interaction adjustment amount is:
T=d*(Y-y)n
wherein T is an interactive adjustment amount; d. n is an adjustment parameter; y is a preset target threshold; y is a preset threshold corresponding to the user state;
the corresponding interactive adjustment amount calculation formulas have differences according to different user state judgment standards, and are not particularly limited herein.
S80, calculating the sum of the interaction adjustment quantity and the target interaction quantity to obtain a final interaction quantity;
step S90, correspondingly adjusting the content of the virtual reality digital environment based on the final interaction quantity;
Specifically, the interaction adjustment quantity and the target interaction quantity are summed up and calculated, so that the final interaction quantity is obtained, the interaction content in the virtual reality digital environment is correspondingly adjusted according to the final interaction quantity, and the use experience of a user is improved.
Example 2:
As shown in fig. 2, the present embodiment provides an adjustment device for a virtual reality digital environment, where the device includes:
a first acquisition unit 10 for acquiring target physiological information of a target user;
a first determining unit 20 for determining a current physical condition of the target user based on the target physiological information;
The second determining unit 30 is configured to determine, based on a correspondence between the physical condition and the interaction amount and the interaction time, a target interaction amount and a target interaction time, where the interaction amount is used to represent the number of objects that the target user performs an interaction in the virtual reality digital environment, and the interaction time is used to represent a waiting time required for the target user to jump to a next interaction object after the target user does not perform an interaction operation in the virtual reality digital environment;
the first adjusting unit 40 is configured to correspondingly adjust the content of the virtual reality digital environment based on the target interaction amount and the target interaction time.
In one embodiment of the present disclosure, the first adjusting unit 40 includes:
A second acquisition unit 41 for acquiring a plurality of environment objects of the virtual reality digital environment;
A third determining unit 42, configured to determine a target environmental object from a plurality of environmental objects, where the target environmental object is used to characterize an environmental object that has an important influence on the interaction experience of the target user;
A second adjusting unit 43, configured to adjust an interaction amount corresponding to the target environmental object to a target interaction amount;
The third adjusting unit 44 is configured to adjust the interaction time corresponding to the target environment object to the target interaction time.
In one embodiment of the present disclosure, the first determining unit 20 includes:
A first calculation unit 21 for calculating a first function result using the heart rate as a parameter, to obtain a first function value;
A second calculation unit 22, configured to calculate a second function result using the breathing rate as a parameter, and obtain a second function value;
A third calculation unit 23, configured to calculate a third function result using the heart rate variability as a parameter, to obtain a third function value;
a fourth calculation unit 24, configured to calculate and sum products of the first function value, the second function value, and the third function value and the respective duty parameters to obtain a target result;
the first comparing unit 25 is configured to compare the target result with a preset state value, and determine the physical condition of the target user.
In one embodiment of the disclosure, the apparatus includes:
a third obtaining unit 50, configured to obtain an interaction response time of the target user;
the second comparing unit 60 is configured to compare the interaction response time with a preset interaction response time range, and obtain a comparison result, where the comparison result is used to characterize an interaction state of the target user with respect to the current interaction environment;
A fourth determining unit 70 for determining an interactive adjustment amount based on the comparison result;
A fifth calculation unit 80, configured to calculate a sum of the interaction adjustment amount and the target interaction amount, to obtain a final interaction amount;
and a fourth adjustment unit 90, configured to correspondingly adjust the content of the virtual reality digital environment based on the final interaction amount.
In one embodiment of the present disclosure, the first acquiring unit 10 includes:
a fourth acquisition unit 11 for acquiring a plurality of historical interaction amounts and a plurality of historical interaction times used by the target user in a historical period of time;
a first statistics unit 12 for counting the number of times each of the plurality of historical interaction amounts appears;
a second statistics unit 13 for counting the number of occurrences of each of the plurality of historical interaction times;
A fifth determining unit 14, configured to, when it is determined that the plurality of historical interaction amounts and the plurality of historical interaction times are different in occurrence number, take the historical interaction amount with the largest occurrence number as an initial target interaction amount, and take the historical interaction time with the largest occurrence number as an initial target interaction time;
A sixth determining unit 15, configured to, when determining that the number of occurrences of the plurality of historical interaction amounts and the plurality of historical interaction times are the same and the number of occurrences is the same, take an average value of the plurality of the historical interaction amounts that occur the number of times is the same and the number of occurrences is the same as an initial target interaction amount, and take an average value of the plurality of the historical interaction times that occur the number of times is the same and the number of occurrences is the same as an initial target interaction time;
And a fifth adjusting unit 16, configured to correspondingly adjust the content of the virtual reality digital environment based on the initial target interaction amount and the initial target interaction time.
In one embodiment of the present disclosure, the second comparing unit 60 includes:
a seventh determining unit 61, configured to determine a first interaction state when the interaction response time is greater than a preset first threshold;
An eighth determining unit 62, configured to determine a second interaction state when the interaction response time is smaller than the first threshold and larger than a preset second threshold, where the first interaction state and the second interaction state are used to represent that the user is in a tired state;
A ninth determining unit 63, configured to determine a third interaction state when the interaction response time is smaller than the second threshold and larger than a preset third threshold, where the third interaction state is used to characterize that the user is in a normal state;
A tenth determining unit 64, configured to determine a fourth interaction state when the interaction response time is smaller than the third threshold and larger than a preset fourth threshold;
The eleventh determining unit 65 is configured to determine a fifth interaction state when the interaction response time is smaller than a fourth threshold, where the fourth interaction state and the fifth interaction state are used to characterize that the user is in an active state.
It should be noted that, regarding the apparatus in the above embodiments, the specific manner in which the respective modules perform the operations has been described in detail in the embodiments regarding the method, and will not be described in detail herein.
Example 3:
Corresponding to the above method embodiment, there is further provided an adjustment device for a virtual reality digital environment in this embodiment, where an adjustment device for a virtual reality digital environment described below and an adjustment method for a virtual reality digital environment described above may be referred to correspondingly with each other.
Fig. 3 is a block diagram of an adjustment device 800 of a virtual reality digital environment, shown in accordance with an exemplary embodiment. As shown in fig. 3, the adjustment apparatus 800 of the virtual reality digital environment may include: a processor 801, a memory 802. The adaptation device 800 of the virtual reality digital environment may also include one or more of a multimedia component 803, an i/O interface 804, and a communication component 805.
The processor 801 is configured to control the overall operation of the adjustment device 800 of the virtual reality digital environment, so as to complete all or part of the steps in the adjustment method of the virtual reality digital environment. The memory 802 is used to store various types of data to support the operation of the adaptation device 800 in the virtual reality digital environment, which may include, for example, instructions for any application or method operating on the adaptation device 800 of the virtual reality digital environment, as well as application related data, such as contact data, messages, pictures, audio, video, and so forth. The Memory 802 may be implemented by any type or combination of volatile or non-volatile Memory devices, such as static random access Memory (Static Random Access Memory, SRAM for short), electrically erasable programmable Read-Only Memory (ELECTRICALLY ERASABLE PROGRAMMABLE READ-Only Memory, EEPROM for short), erasable programmable Read-Only Memory (Erasable Programmable Read-Only Memory, EPROM for short), programmable Read-Only Memory (Programmable Read-Only Memory, PROM for short), read-Only Memory (ROM for short), magnetic Memory, flash Memory, magnetic disk, or optical disk. The multimedia component 803 may include a screen and an audio component. Wherein the screen may be, for example, a touch screen, the audio component being for outputting and/or inputting audio signals. For example, the audio component may include a microphone for receiving external audio signals. The received audio signals may be further stored in the memory 802 or transmitted through the communication component 805. The audio assembly further comprises at least one speaker for outputting audio signals. The I/O interface 804 provides an interface between the processor 801 and other interface modules, which may be a keyboard, mouse, buttons, etc. These buttons may be virtual buttons or physical buttons. The communication component 805 is configured to perform wired or wireless communication between the adjustment device 800 and other devices of the virtual reality digital environment. Wireless communication, such as Wi-Fi, bluetooth, near field communication (Near FieldCommunication, NFC for short), 2G, 3G, or 4G, or a combination of one or more thereof, the corresponding communication component 805 may therefore include: wi-Fi module, bluetooth module, NFC module.
In an exemplary embodiment, the adjustment device 800 of the virtual reality digital environment may be implemented by one or more Application Specific Integrated Circuits (ASIC), digital signal processor (DIGITALSIGNAL PROCESSOR DSP), digital signal processing device (DIGITAL SIGNAL Processing Device DSPD), programmable logic device (Programmable Logic Device PLD), field programmable gate array (Field Programmable GATE ARRAY FPGA), controller, microcontroller, microprocessor, or other electronic components for performing the above-described adjustment method of the virtual reality digital environment.
In a certain exemplary embodiment, there is also provided a computer readable storage medium comprising program instructions which, when executed by a processor, implement the steps of the above-described method of adjusting a virtual reality digital environment. For example, the computer readable storage medium may be the memory 802 including program instructions described above, which are executable by the processor 801 of the adjustment device 800 of the virtual reality digital environment to perform the adjustment method of the virtual reality digital environment described above.
Example 4:
corresponding to the above method embodiment, a readable storage medium is further provided in this embodiment, and a readable storage medium described below and a method for adjusting a virtual reality digital environment described above may be referred to correspondingly.
A readable storage medium having stored thereon a computer program which, when executed by a processor, implements the steps of the method for adjusting a virtual reality digital environment of the above method embodiment.
The readable storage medium may be a usb disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, which may store various program codes.
The above is only a preferred embodiment of the present invention, and is not intended to limit the present invention, but various modifications and variations can be made to the present invention by those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present invention should be included in the protection scope of the present invention.
The foregoing is merely illustrative embodiments of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art can easily think about variations or substitutions within the technical scope of the present invention, and the invention should be covered. Therefore, the protection scope of the invention is subject to the protection scope of the claims.
Claims (10)
1. The method for adjusting the virtual reality digital environment is characterized by comprising the following steps of:
Acquiring target physiological information of a target user;
Determining a current physical condition of the target user based on the target physiological information;
Determining a target interaction amount and a target interaction time based on the corresponding relation between the physical condition, the interaction amount and the interaction time, wherein the interaction amount is used for representing the number of objects of the target user for interaction in the virtual reality digital environment, and the interaction time is used for representing waiting time required by the target user to jump to the next interaction object after the target user does not correspondingly perform interaction operation in the virtual reality digital environment;
And correspondingly adjusting the content of the virtual reality digital environment based on the target interaction amount and the target interaction time.
2. The method of claim 1, wherein the adjusting the content of the virtual reality digital environment based on the target interaction amount and the target interaction time comprises:
acquiring a plurality of environment objects of the virtual reality digital environment;
determining a target environment object from a plurality of environment objects, wherein the target environment object is used for representing the environment object which plays an important role in the interaction experience of the target user;
adjusting the interaction quantity corresponding to the target environment object to be the target interaction quantity;
And adjusting the interaction time corresponding to the target environment object to be the target interaction time.
3. The method of claim 1, wherein determining the current physical condition of the target user based on the target physiological information, the target physiological information including heart beat rate, respiration rate, and heart rate variability, comprises:
calculating the heartbeat speed as a first function result of the parameter to obtain a first function value;
calculating a second function result of the breathing speed as a parameter to obtain a second function value;
Calculating the heart rate variability as a third function result of the parameter to obtain a third function value;
Calculating and summing products of the first function value, the second function value and the third function value and the respective duty ratio parameters to obtain a target result;
and comparing the target result with a preset state value to determine the physical condition of the target user.
4. The method of claim 1, wherein the adjusting the virtual reality digital environment content based on the target interaction amount and the target interaction time comprises:
acquiring interaction response time of the target user;
Comparing the interaction response time with a preset interaction time range to obtain a comparison result, wherein the comparison result is used for representing the interaction state of the target user aiming at the current interaction environment;
determining an interaction adjustment amount based on the comparison result;
calculating the sum of the interaction adjustment quantity and the target interaction quantity to obtain a final interaction quantity;
and correspondingly adjusting the content of the virtual reality digital environment based on the final interaction amount.
5. An adjustment device for a virtual reality digital environment, comprising:
the first acquisition unit is used for acquiring target physiological information of a target user;
A first determining unit configured to determine a current physical condition of the target user based on the target physiological information;
the second determining unit is used for determining a target interaction amount and a target interaction time based on the corresponding relation between the physical condition, the interaction amount and the interaction time, wherein the interaction amount is used for representing the number of objects of the target user for interaction in the virtual reality digital environment, and the interaction time is used for representing waiting time required by the target user to jump to a next interaction object after the target user does not correspondingly perform interaction operation in the virtual reality digital environment;
and the first adjusting unit is used for correspondingly adjusting the content of the virtual reality digital environment based on the target interaction quantity and the target interaction time.
6. The apparatus according to claim 5, wherein the first adjusting unit includes:
a second acquisition unit configured to acquire a plurality of environment objects of the virtual reality digital environment;
the third determining unit is used for determining a target environment object from a plurality of environment objects, wherein the target environment object is used for representing the environment object which has important influence on the interaction experience of the target user;
The second adjusting unit is used for adjusting the interaction quantity corresponding to the target environment object to be the target interaction quantity;
and the third adjusting unit is used for adjusting the interaction time corresponding to the target environment object to be the target interaction time.
7. The apparatus according to claim 5, wherein the first determining unit includes:
The first calculation unit is used for calculating a first function result of taking the heart beat speed as a parameter to obtain a first function value;
a second calculation unit, configured to calculate a second function result using the respiration rate as a parameter, to obtain a second function value;
a third calculation unit, configured to calculate a third function result using the heart rate variability as a parameter, to obtain a third function value;
A fourth calculation unit, configured to calculate and sum products of the first function value, the second function value, and the third function value with respective duty parameters to obtain a target result;
and the first comparison unit is used for comparing the target result with a preset state value and determining the physical condition of the target user.
8. The apparatus for adjusting a virtual reality digital environment of claim 5, further comprising:
A third obtaining unit, configured to obtain an interaction response time of the target user;
The second comparison unit is used for comparing the interaction response time with a preset interaction time range to obtain a comparison result, and the comparison result is used for representing the interaction state of the target user aiming at the current interaction environment;
A fourth determining unit, configured to determine an interaction adjustment amount based on the comparison result;
a fifth calculation unit, configured to calculate a sum of the interaction adjustment amount and the target interaction amount, to obtain a final interaction amount;
And the fourth adjusting unit is used for correspondingly adjusting the content of the virtual reality digital environment based on the final interaction quantity.
9. An adjustment device for a virtual reality digital environment, comprising:
a memory for storing a computer program;
A processor for implementing the steps of the method for adjusting a virtual reality digital environment according to any one of claims 1 to 4 when executing the computer program.
10. A readable storage medium, characterized in that the readable storage medium has stored thereon a computer program which, when executed by a processor, implements the steps of the method for adjusting a virtual reality digital environment according to any of claims 1 to 4.
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