CN118079374A - Game control method, device, equipment and storage medium - Google Patents

Game control method, device, equipment and storage medium Download PDF

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Publication number
CN118079374A
CN118079374A CN202410322926.6A CN202410322926A CN118079374A CN 118079374 A CN118079374 A CN 118079374A CN 202410322926 A CN202410322926 A CN 202410322926A CN 118079374 A CN118079374 A CN 118079374A
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China
Prior art keywords
virtual object
area
controlled virtual
scene
controlled
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CN202410322926.6A
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Chinese (zh)
Inventor
周锵
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202410322926.6A priority Critical patent/CN118079374A/en
Publication of CN118079374A publication Critical patent/CN118079374A/en
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Abstract

The application provides a game control method, a game control device and a game control storage medium, and relates to the technical field of games. The method comprises the following steps: controlling the controlled virtual object to move from the scene main area to the scene auxiliary area in response to a control event; triggering a movement control instruction through the scene auxiliary area, controlling the controlled virtual object to move from the scene auxiliary area to the scene main area, and marking the controlled virtual object for the Nth time in the current game stage; responding to the controlled virtual object to finish the target event of the current game stage, and controlling and displaying the controlled virtual object in a first display mode according to the accumulated marking times of the controlled virtual object in the current game stage; and responding to a game settlement instruction, and performing settlement according to game data of the controlled virtual object so as to determine a game result of the controlled virtual object. Compared with the prior art, the problem of poor game experience of players is avoided.

Description

Game control method, device, equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a game control method, apparatus, device, and storage medium.
Background
With the development of the Internet field, games are widely visible in life of people, and become a plurality of entertainment ways for leisure time of people. Among many games, the racing game in the preset scene is now a popular game.
In most of the current racing games, one game has a corresponding preset scene, a plurality of players respectively control virtual objects corresponding to the game, the players start to move to the end position at the starting point position of the preset scene, and the players moving to the end point within a set time acquire winning of the game; in the moving process, the virtual object may fall from a preset scene, and in the prior art, the display of the virtual object at the falling position is restored within a preset time after the virtual object falls by default.
The recovery mode is that whether the player falls in the game, the corresponding display modes after the game is ended are the same, so that the falling times of the player in the game after the game is ended cannot be felt, and the problem of poor game experience of the player is caused.
Disclosure of Invention
The application aims to overcome the defects in the prior art and provide a game control method, a game control device and a game control storage medium, so as to solve the problem that the game experience of a player is poor in the prior art.
In order to achieve the above purpose, the technical scheme adopted by the embodiment of the application is as follows:
In a first aspect, an embodiment of the present application provides a game control method, providing, by a terminal, a graphical user interface including a virtual scene and a controlled virtual object in a current game stage, the method including:
controlling the controlled virtual object to move in a scene main area of the virtual scene in response to a moving operation for the controlled virtual object;
responding to a control event, and controlling the controlled virtual object to move from the scene main area to a scene auxiliary area, wherein the scene main area and the scene auxiliary area are different areas in the virtual scene, and the effect applied by the scene main area to the controlled virtual object is different from the effect applied by the scene auxiliary area to the controlled virtual object;
triggering a movement control instruction through the scene auxiliary area, controlling the controlled virtual object to move from the scene auxiliary area to the scene main area, and marking the controlled virtual object for the Nth time in the current game stage, wherein the N times are more than or equal to 1 time;
Responding to the controlled virtual object to finish the target event of the current game stage, and controlling and displaying the controlled virtual object in a first display mode according to the accumulated marking times of the controlled virtual object in the current game stage, wherein the display mode of the controlled virtual object at least comprises a first display mode and a second display mode which is different from the first display mode;
and responding to a game settlement instruction, and performing settlement according to game data of the controlled virtual object so as to determine a game result of the controlled virtual object.
In a second aspect, another embodiment of the present application provides a game control apparatus, the apparatus comprising: a control module and a determination module, wherein:
The control module is used for responding to the moving operation of the controlled virtual object and controlling the controlled virtual object to move in a scene main area of the virtual scene; responding to a control event, and controlling the controlled virtual object to move from the scene main area to a scene auxiliary area, wherein the scene main area and the scene auxiliary area are different areas in the virtual scene, and the effect applied by the scene main area to the controlled virtual object is different from the effect applied by the scene auxiliary area to the controlled virtual object; triggering a movement control instruction through the scene auxiliary area, controlling the controlled virtual object to move from the scene auxiliary area to the scene main area, and marking the controlled virtual object for the Nth time in the current game stage, wherein the N times are more than or equal to 1 time; responding to the controlled virtual object to finish the target event of the current game stage, and controlling and displaying the controlled virtual object in a first display mode according to the accumulated marking times of the controlled virtual object in the current game stage, wherein the display mode of the controlled virtual object at least comprises a first display mode and a second display mode which is different from the first display mode;
And the determining module is used for responding to the game settlement instruction and performing settlement according to the game data of the controlled virtual object so as to determine the game result of the controlled virtual object.
In a third aspect, another embodiment of the present application provides a game control apparatus including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the game control device is running, the processor executing the machine-readable instructions to perform the steps of the method as described in any of the first aspects above.
In a fourth aspect, another embodiment of the application provides a storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the method according to any of the first aspects described above.
The beneficial effects of the application are as follows: by adopting the game control method provided by the application, a player can control the controlled virtual object to move in the scene main area of the virtual scene in the current game-checking stage, if the controlled virtual object moves from the scene main area to the scene auxiliary area due to the triggering of the control event and the player triggers the movement control instruction in the scene auxiliary area, the controlled virtual object is controlled to move from the scene auxiliary area to the scene main area and the accumulated mark times of the controlled virtual object are updated, after the controlled virtual object finishes the target event of the current game-checking stage, the controlled virtual object can be controlled in a first display mode according to the accumulated mark times of the controlled virtual object in the current game-checking stage, and the game-checking result of the controlled virtual object is determined according to the game data of the controlled virtual object in the game-checking process.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a game control method according to an embodiment of the application;
FIG. 2 is an interface diagram of a graphical user interface according to an embodiment of the present application;
FIG. 3 is an interface diagram of a graphical user interface according to another embodiment of the present application;
FIG. 4 is an interface diagram of a graphical user interface according to another embodiment of the present application;
FIG. 5 is an interface diagram of a graphical user interface according to another embodiment of the present application;
FIG. 6 is an interface diagram of a graphical user interface according to another embodiment of the present application;
FIG. 7 is an interface diagram of a graphical user interface according to another embodiment of the present application;
FIG. 8 is a flow chart of a game control method according to another embodiment of the present application;
FIG. 9 is a flow chart of a game control method according to another embodiment of the present application;
FIG. 10 is a schematic diagram of a game control device according to an embodiment of the present application;
FIG. 11 is a schematic diagram of a game control device according to another embodiment of the present application;
Fig. 12 is a schematic structural diagram of a game control device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are some embodiments of the present application, but not all embodiments of the present application.
The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
The game control method in one embodiment of the present application may be run on a local terminal device or a server. When the game control method is run on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the game control method is stored and operated on the cloud game server, the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a player side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
Additionally, flowcharts used in this disclosure illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be implemented out of order and that steps without logical context may be performed in reverse order or concurrently. Moreover, one or more other operations may be added to or removed from the flow diagrams by those skilled in the art under the direction of the present disclosure.
A game control method provided by the embodiment of the present application is explained below in connection with a plurality of specific application examples. Fig. 1 is a flow chart of a game control method according to an embodiment of the present application, wherein a graphical user interface is provided through a terminal, and the graphical user interface includes a virtual scene and a controlled virtual object in a current game stage, and as shown in fig. 1, the method includes:
S101: and controlling the controlled virtual object to move in the scene main area of the virtual scene in response to the movement operation for the controlled virtual object.
The method provided by the application is applied to a racing game scene, a plurality of virtual objects are included in a game stage, the plurality of virtual objects are controlled by a plurality of players, the initial positions of the plurality of virtual objects are all the initial positions of the current game stage, the current game stage also comprises the final positions, the game stage moves in a platform area (comprising a scene main area and a part of scene auxiliary areas which are all preset platform areas), each game stage has preset time, and within the preset time, the plurality of virtual objects moving from the initial positions to the final positions of the current game stage can obtain the victory of the current game stage, and the virtual objects which are not in communication within the preset time are determined to fail; or moving from the starting position to the end position of the current game within the preset time, and ranking a plurality of virtual objects with the clearance time (the time of moving from the starting position to the end position of the current game) before the preset number to obtain the winning of the current game stage; or whether the current game is winning or not only considers the clearance time, after a plurality of virtual objects are cleared, determining that the current game is ended, determining that the plurality of virtual objects cleared to acquire the winning of the current game stage, and failing to clear the rest virtual objects which are not cleared; it should be understood that the foregoing embodiments are merely illustrative, and the determination rules of winning and losing in the current game stage can be flexibly adjusted according to the needs of the user, and are not limited to the foregoing embodiments.
S102: in response to a control event, a controlled virtual object is controlled to move from a primary region of the scene to a secondary region of the scene.
In the current game stage, the method comprises a main area and a secondary area, wherein the main area and the secondary area of the scene are different areas in the virtual scene, and the effect applied by the main area of the scene to the controlled virtual object is different from the effect applied by the secondary area of the scene to the controlled virtual object.
The scene sub-area includes at least one of: the method comprises the steps that an area which is not configured in the virtual scene and is used for bearing a virtual land block of a game conducted by a controlled virtual object is/are configured in the virtual scene, and/or an area which has negative influence on game data of the controlled virtual object is configured in the virtual scene, and when the controlled virtual object is in a scene auxiliary area, the operation difficulty of the controlled virtual object is higher than that of the controlled virtual object in a scene main area.
For example, a scene sub-area may be included below the platform area, and if the player falls from the platform area, the player falls into the scene sub-area, where the scene sub-area is an area not configured to carry a controlled virtual object for playing a game; the situation that the difficulty is high can be that a deceleration strip is arranged in a scene auxiliary area, so that a player controls the moving speed of the controlled virtual object on the scene auxiliary area, and the moving speed is slower than the normal moving speed of the controlled virtual object; or more virtual barriers may be disposed on the scene auxiliary area, so that the player cannot smoothly pass through the scene auxiliary area, and the specific configuration situation of the scene auxiliary area can be flexibly adjusted according to the needs of the user, which is not limited by the above embodiment.
In some possible embodiments, the scene sub-area may for example comprise a partial platform area, wherein the partial scene sub-area exerts an effect on the controlled virtual object that is different from the effect exerted by the scene main area on the controlled virtual object, e.g. an acceleration zone (the speed of movement of the virtual object over the acceleration zone, greater than the normal speed of movement of the virtual object) may be provided in the scene main area, e.g. a deceleration zone (the speed of movement of the virtual object over the deceleration zone, less than the normal speed of movement of the virtual object) may be provided in the scene sub-area; the main scene area may include a plurality of preset props or a plurality of preset authorities, for example, and if the player touches the preset authorities, for example, the controlled virtual object touches a preset spring, a preset transient prop, etc., during the process of controlling the controlled virtual object to move in the main scene area, a control event is triggered to control the controlled virtual object to be moved from the main scene area to the auxiliary scene area.
Or in other possible embodiments, the scene auxiliary area may further include an area other than a part of the platform area, for example, a preset scene auxiliary area may be included below the whole platform area, and if a player controls the controlled virtual object to move, due to misoperation, or triggers part of trap props, or spring props, etc., a control event is triggered to control the controlled virtual object to fall from the platform area to the auxiliary scene area other than the platform area; it should be understood that the scene type included in the scene sub-area and the movement of the controlled virtual object from the scene main area to the scene sub-area may be flexibly adjusted according to the user needs, and are not limited to the above embodiments, only the effects applied by the scene main area and the scene sub-area to the controlled virtual object are different, and may be specifically flexibly adjusted according to the user needs.
S103: and triggering a movement control instruction through the scene auxiliary area, controlling the controlled virtual object to move from the scene auxiliary area to the scene main area, and marking the controlled virtual object for the Nth time in the current game stage.
When each game is started, the initial value of the marking times corresponding to each controlled virtual object is 0, and each time a movement control instruction is triggered in a scene auxiliary area, the marking times of the controlled virtual object in the current game stage are controlled to be updated, namely, in the current game stage, the marking times are used for marking/recording the times of triggering the movement control instruction in the current game stage, and the marking times are consistent with the times of triggering the movement control instruction in the current game stage.
In some possible embodiments, for example, a virtual gripping fixture/trigger may be provided at a preset position on the scene sub-area, and the control movement control instruction is triggered in response to a contact operation of the controlled virtual object with the virtual gripping fixture/trigger on the scene sub-area; that is, the controlled virtual object is not only on the scene sub-area but also triggers the movement control operation after successfully contacting with the preset grip/trigger on the scene sub-area. Or for example, a scene auxiliary area provided with a trigger is arranged below the whole platform area, and the movement control instruction is triggered in response to the contact operation with the trigger after the controlled virtual object falls from the platform area, namely, the movement control instruction is triggered whenever the controlled virtual object falls from the platform area; it should be understood that the above embodiments are merely exemplary, and the triggering manner of the specific movement control command is related to the setting of the sub-area of the scene, which is not limited in any way herein.
Compared with the prior art that after the controlled virtual object falls down in part of games, the controlled virtual object is directly redisplayed at the position of the storage point corresponding to the falling position, and the feeling of a player is divided, by adopting the method provided by the application, when the controlled virtual object moves to the scene auxiliary area and a movement control instruction is triggered, the controlled virtual object moves to the scene main area directly from the position in the current scene auxiliary area, namely the controlled virtual object is revived in situ, the player can intuitively observe how the controlled virtual object moves from the position in the scene auxiliary area to the scene main area, the game experience of the player is greatly improved, the sense of cutting of the player from falling down to reviving is avoided, and the player can smoothly and intuitively observe how the controlled virtual object moves from the scene auxiliary area to the scene main area.
S104: and responding to the controlled virtual object to finish the target event of the current game stage, and controlling and displaying the controlled virtual object in a first display mode according to the accumulated marking times of the controlled virtual object in the current game stage.
The display mode of the controlled virtual object at least comprises a first display mode and a second display mode which is different from the first display mode; the first display mode may be, for example, a first animation, for example, a relatively frustrating animation that may be represented by the virtual object, the second display mode may be, for example, a second animation, for example, an animation that may be danced by the virtual object, and specific animation settings may be flexibly adjusted according to user needs, so long as the first animation and the second animation are different animations from each other.
Or in other possible embodiments, the first display mode may be, for example, a first decoration, the second display mode may be, for example, a second decoration that is in a region of the first decoration, for example, for a first virtual object whose cumulative marking number of the current checking stage is greater than or equal to a preset number of times threshold, for example, the first decoration (medal/trophy/seal, etc.) may be worn; for example, the second decoration (medal/trophy/seal, etc. different from the first decoration) may be worn on the second virtual object with the accumulated number of marks smaller than the preset number threshold, it should be understood that the above embodiment is only illustrative, and the display contents of the specific first display mode and the second display mode may be flexibly adjusted according to the needs of the user, and not limited to the above embodiment, only the first display mode and the second display mode may be different from each other.
Fig. 2 is an interface schematic diagram of a gui provided by an embodiment of the present application, as shown in fig. 2 (a) and fig. 2 (b), fig. 2 is a schematic diagram of a gui provided by an embodiment of the present application, as shown in fig. 2, in which a virtual scene corresponding to a current game is displayed, the virtual scene includes a controlled virtual object controlled by a current player, a name of the controlled virtual object is displayed in an upper left corner of the gui, as shown in fig. 2, the gui is a game interface on a side of the controlled virtual object, and the name of the controlled virtual object controlled by the current player is "skin cub".
The player may control the movement of the controlled virtual object in the virtual scene by a movement control in the lower left corner of the graphical user interface, including a preset number of skill controls on the right side of the graphical user interface, for example, in an embodiment of the present application, the preset number of skill controls may include: the control system comprises a lying control, a rolling control, a jumping control, a prop control/lifting control and the like, wherein the prop control is used for releasing a virtual prop currently held by a controlled virtual object, if the controlled virtual object does not currently hold the virtual prop, the prop control is displayed on a graphical user interface in a preset display mode (for example, in a preset gray value), and the prop control is forbidden; or the prop control is not displayed; or displaying a lifting control at a position corresponding to the prop control; it should be understood that the foregoing embodiments are merely illustrative, and the display manner and the display number of the specific multiple skill controls may be flexibly adjusted according to the needs of the user, and are not limited to the foregoing embodiments.
Continuing to show in fig. 2, a preset trigger area is preset in the main scene area 131, for example, the preset trigger area may be an area corresponding to the "winning" word in fig. 2 (a) and fig. 2 (b), and as shown in fig. 2 (b), the target event of the current game stage is triggered by responding to the contact operation between the controlled virtual object and the preset trigger area in the main scene area 131, that is, responding to the movement of the controlled virtual object into the preset trigger area; of course, the preset trigger area may be, for example, a finish line of the main area of the scene, and after the controlled virtual object contacts the finish line of the main area of the scene, the controlled virtual object is triggered to complete the target event of the current game stage, and the specific manner of triggering the target event is not limited to the above embodiment, and may be flexibly adjusted according to the needs of the user.
In some possible embodiments, for example, the controlled virtual object may be controlled to move to a first display area corresponding to the accumulated number of marks according to the accumulated number of marks corresponding to the controlled virtual object in the current game stage in response to the controlled virtual object completing the target event in the current game stage, and the controlled virtual object is displayed in the first display area in a first display manner; the display area of the controlled virtual object at least comprises a first display area and a second display area which is different from the first display area.
FIG. 3 is an interface schematic diagram of a graphical user interface according to another embodiment of the present application, as shown in FIG. 3 (a) and FIG. 3 (b), before a controlled virtual object is controlled to move according to the accumulated number of marks, for example, a "quality inspection" result corresponding to the controlled virtual object may be displayed on the graphical user interface according to the accumulated number of marks of the controlled virtual object, for example, as shown in FIG. 3 (a), if the accumulated number of marks of the current controlled virtual object is 5 times greater than a first preset threshold (3 times, of course, may be set to any integer number of 4 times, 5 times, etc., for illustration only, and not limited by the above embodiment), a "you fail quality inspection, quality inspection failure-! "; as shown in fig. 3 (b), if the number of accumulated marks of the current controlled virtual object is 2 times and is smaller than the first preset threshold value, the "you fail quality inspection 2 times and the quality inspection is qualified-! ".
Fig. 4 is an interface schematic diagram of a gui according to another embodiment of the present application, for example, if the number of accumulated marks corresponding to the controlled virtual object at the current game stage is greater than or equal to a first preset threshold, as shown in fig. 4 (a), the controlled virtual object is controlled to move to a first display area 141, and the controlled virtual object is displayed in a first display manner in the first display area; if the number of accumulated marks of the controlled virtual object at the current game stage is smaller than the first preset threshold, as shown in fig. 4 (b), the controlled virtual object is controlled to move to the second display area 142, and the controlled virtual object is displayed in the second display area in a second display mode.
That is, a preset number of times threshold (first preset threshold) may be preset in a current game, if the accumulated number of marking times in the current game stage is greater than or equal to the first preset threshold, it indicates that the player is touching the scene auxiliary area with a larger number of times in the current game, it indicates that the player does not well control the controlled virtual object to move on the scene main area, it indicates that the number of times of errors of the player in the current game is larger, the player has worse control over the controlled virtual object, and at this time, the controlled virtual object can be controlled to move into the first display area to display the first animation in the first display area.
If the accumulated marking times of the current game stage are smaller than or equal to a first preset threshold value, the fact that the player touches the scene auxiliary area with fewer times in the current game stage is indicated, the fact that the player can better control the controlled virtual object to continuously move on the scene main area is indicated, the fact that the error times of the player in the current game stage are fewer, the player controls the controlled virtual object better, and at the moment, the fact that the controlled virtual object moves into the second display area to display the second animation in the second display area is indicated.
For example, the first target area may be, for example, a trash can area in a factory, and the second target area may be, for example, a factory area in a virtual factory, that is, if the number of accumulated marking times in the current check-in stage is greater than or equal to a preset number of times threshold, it is indicated that the player is touching the scene auxiliary area with a greater number of times in the current check-in stage, it is indicated that the player does not well control the controlled virtual object to move on the scene main area, and the number of times of misoperation of the player is greater, and at this time, the virtual object can be controlled to move to the trash can area in the virtual factory; the accumulated marking times of the current game stage are smaller than or equal to a preset times threshold, the fact that the player touches a scene auxiliary area with fewer times in the current game is indicated, the fact that the player well controls the controlled virtual object to continuously move on a scene main area is indicated, the operation error times of the player are fewer, at the moment, the virtual object can be controlled to move to a delivery area in a virtual factory, so that the virtual object is displayed according to a preset packaging result, delivery quality inspection under a real scene is simulated, unqualified virtual objects can be lost into a garbage can, qualified virtual objects can be successfully packaged, the perception of the player on the performance in the game is enhanced, and the game experience of the player is improved.
The manner of determining the player level may be, for example, determining the player level according to a preset ranking ratio, for example, determining that the level corresponding to the virtual object ranked at the top 70% (of course, any ratio such as 65%, 60% or 80%) is better for the virtual objects currently playing in the preset time, and for the virtual object ranked at the bottom 30%, it should be understood that the above embodiment is merely an exemplary illustration, and how to determine the level of each player, how to mark each virtual object, or how to determine the animation played after the current game is finished, and may be flexibly adjusted according to the user needs, and is not limited to the above embodiment.
S105: and responding to the game settlement instruction, and performing settlement according to the game data of the controlled virtual object so as to determine the game result of the controlled virtual object.
The game data may include, for example: the controlled virtual objects controlled by the player correspondingly can be flexibly adjusted according to the user needs through the clearance time of the current game stage, the accumulated marking times in the current game stage, the accumulated times of hitting other controlled virtual objects in the current game stage and the like, and it is to be understood that the above embodiment is only an exemplary illustration, and the data content corresponding to specific game data is not limited by the above embodiment; according to the game data of the player in a plurality of dimensions in the game, the game result of the controlled virtual object corresponding to the player is finally determined, and different game results may correspond to different rewards, or different ranks, etc., specifically, the game result may be flexibly adjusted according to the user needs, and is not limited to the above embodiments.
In one embodiment of the application, the game data does not include accumulated mark times, namely the accumulated mark times are not counted in the game data of the player, the specific playing experience of the player is not involved, only the corresponding performance mechanism after the current game stage is finished is influenced, and the scoring result or the game result of the player is not influenced; the accumulated marking times of the application only relate to the corresponding expression/display effect of each virtual object after the clearance or the corresponding partition placement effect (delivery area/garbage can area) is not used for solving the decision result, so that the accumulated marking times are not counted into the game data of the player, the tension of the player caused by misoperation is avoided, the player can play the game in an easy way, the operation expression of the player in the game only affects the expression information after the clearance, and no influence is caused on the game result.
It should be noted that, in the embodiment of the present application, only the virtual object of the successful clearance will have different display modes for the in-game performance, and for the virtual object of the unsuccessful clearance, the performance of the virtual object only has the performance mode corresponding to the failure of the clearance, and the different display modes of the in-game performance will not be involved; the triggering modes of different display modes of the specific player in-game performance can be flexibly adjusted according to the needs of the user, and the triggering modes are not limited by the embodiment.
By adopting the game control method provided by the application, a player can control the controlled virtual object to move in the scene main area of the virtual scene in the current game-checking stage, if the controlled virtual object moves from the scene main area to the scene auxiliary area due to the triggering of the control event and the player triggers the movement control instruction in the scene auxiliary area, the controlled virtual object is controlled to move from the scene auxiliary area to the scene main area and the accumulated mark times of the controlled virtual object are updated, after the controlled virtual object finishes the target event of the current game-checking stage, the controlled virtual object can be controlled in a first display mode according to the accumulated mark times of the controlled virtual object in the current game-checking stage, and the game-checking result of the controlled virtual object is determined according to the game data of the controlled virtual object in the game-checking process.
In some possible embodiments, the movement trigger area may include, for example: the first area, the second area and the third area respond to the contact operation of the controlled virtual object and the first area and trigger a movement control instruction; the virtual grabbing clamp is controlled to carry the controlled virtual object to move towards a first preset direction so as to move the controlled virtual object to the second area, wherein the first preset direction can be upward movement, namely movement in a direction away from the first area; in the second area, controlling the virtual grabbing clamp to carry the controlled virtual object to move to a third area; in response to the controlled virtual object moving to the third area, canceling the display of the virtual clip and controlling the controlled virtual object to move from the current position to the scene main area; that is, after the virtual grip is triggered to be displayed in the game scene, the virtual object to be controlled is carried to move for a certain distance, and in the process that the virtual grip carries the virtual object to be controlled, the moving speed of the virtual object to be controlled is consistent with the moving speed of the virtual grip, and the moving speed of the virtual object to be controlled and the moving speed of the virtual grip are both greater than the moving speed of the virtual object to be controlled in the normal moving process.
FIG. 5 is an interface schematic diagram of a graphical user interface according to another embodiment of the present application, as shown in FIG. 5, in which the current graphical user interface includes a scene main area 131: the area labeled 131 in fig. 5; first region 132: the area labeled 132 in fig. 5; second region 133: the area labeled 133 in fig. 5; third region 134: the area marked 134 in fig. 5; in some possible embodiments, the display colors of the different areas may be different, for example, the functions corresponding to the areas of the different colors may be different, for example, the first area may be, for example, a blue area, the functions corresponding to the blue area may be, for example, moving in a first preset direction, if the controlled virtual object contacts with the blue area, a movement control instruction may be triggered, a virtual gripper is triggered to be created on top of the head of the controlled virtual object, and the virtual gripper is controlled to grip the controlled virtual object so as to carry the controlled virtual object to move in the first preset direction, so as to move the controlled virtual object into the second area; it should be understood that the positional arrangement relationship between the areas is not limited to that given in fig. 5, and is specifically determined according to the setting of the game developer, and the present application is not limited in any way herein.
The second area may be, for example, a pink area, and the function corresponding to the pink area may be, for example, moving in a direction of increasing the progress of the game, that is, when the controlled virtual object is in the second area, controlling the virtual grip to carry the controlled virtual object to move in a direction of increasing the progress of the game, that is, carrying the controlled virtual object to move in a direction away from the starting position and close to the end position, so as to move into the third area; the third area may be, for example, a red area, and the function corresponding to the red area may be, for example, destroying the virtual clip and stopping the movement of the controlled virtual object, that is, when the controlled virtual object moves into the third area, canceling the display of the virtual clip and controlling the controlled virtual object to move from the current position to the main scene area.
In some possible embodiments, when the controlled virtual object moves to the main scene area, the controlled virtual object is controlled to move from the current position to the main scene area according to the preset speed; the preset speed may be, for example, a speed consistent with a real movement speed of the free-falling body movement, or may be a speed preset by a game developer, and the specific setting of the preset speed may be flexibly adjusted according to the user's needs, which is not limited to the above embodiments.
If the controlled virtual object transversely falls out of the platform area, the controlled virtual object is firstly contacted with the first area, and the controlled virtual object is controlled to move in a first preset direction by the virtual grabbing clamp in the first area so as to move to a fourth area; continuing with FIG. 5, a fourth area 135 is also included in the current graphical user interface: the area marked as 135, where the fourth area may be, for example, a green area, and the function corresponding to the green area may be, for example, a lateral movement function, where in the fourth area, the virtual gripper is controlled to carry the controlled virtual object to move to the second area, that is, in the green area, the virtual gripper is triggered to carry the controlled virtual object to move to the middle position of the platform area, so as to touch the pink area, if the pink area is touched, the virtual gripper is triggered to carry the controlled virtual object to move in a direction of increasing the game progress until the red area is touched, then the display of the virtual gripper is canceled, and the controlled virtual object is controlled to move to the platform area; it should be understood that the colors of the regions corresponding to the regions are only exemplary, and only need to be distinguished from each other, and the embodiment is not limited to the foregoing, and the display colors of the specific regions and the matching manner between the specific regions may be flexibly adjusted according to the needs of the user, and only need to be matched through the settings between the regions, so that the controlled virtual object may be moved from the sub-scene region to the main scene region.
In some possible embodiments, the manner of controlling the controlled virtual object to move from the secondary region of the scene to the primary region of the scene may be, for example: displaying a virtual grapple on top of the controlled virtual object; the virtual pinch grip is controlled to move from the scene auxiliary area to the scene main area carrying the controlled virtual object.
Fig. 6 is an interface schematic diagram of a gui provided by another embodiment of the present application, fig. 7 is an interface schematic diagram of a gui provided by another embodiment of the present application, as shown in fig. 6, when a controlled virtual object moves from a main scene area to a sub scene area 132 and a movement control command is triggered, as shown in fig. 7 (a), the top of a head of a controlled virtual object triggering the movement control command will display a virtual gripper, as shown in fig. 7 (a) and fig. 7 (b), a circular object clamped by the virtual gripper is a controlled virtual object, as shown in fig. 7 (b), the virtual gripper will carry the controlled virtual object to move to carry the controlled virtual object from the sub scene area 132 to the main scene area 131, it should be understood that the controlled virtual object and the display form of the virtual gripper are not limited by the above embodiment, and can be flexibly adjusted according to the needs of a user, in the embodiment of the present application, when the controlled virtual object triggers the movement control command in the moving process in the sub scene area 132, the controlled virtual object is triggered by the movement control command, and the controlled virtual object is still triggered in the main scene area, and the controlled object is restored from the main scene area to the controlled virtual gripper to the main scene area 132 when the controlled object is still moved in the main scene area, as shown in the main scene area, and the controlled object is restored to the controlled virtual object is still moved in the main scene area, the controlled virtual object is still carried by the virtual clip from the scene auxiliary area to the scene main area, and the controlled virtual object carried to the scene main area can still continue to move in the scene main area until the current game stage is finished.
After the head top of the controlled virtual object triggers the display of the virtual grab clip, controlling the virtual grab clip to carry the controlled virtual object and moving the controlled virtual object from the scene auxiliary area to the scene main area at a first speed; the first speed is larger than the normal moving speed of the controlled virtual object; the normal moving speed of the controlled virtual object is the moving speed corresponding to the moving speed when the controlled virtual object is controlled to move in response to the operation of the player on the moving control, in a game scene, the controlled virtual object can also move in a rolling or jumping mode, for example, the moving speed corresponding to the skill control is the moving speed corresponding to the moving control, the normal moving speed is the moving speed corresponding to the moving control, the setting mode is to ensure the game progress of the player, the game time of the player is avoided being wasted, the moving speed of the virtual clamp carried by the controlled virtual object needs to be larger than the normal moving speed of the controlled virtual object, and the problem that the passing speed of the player is influenced due to the fact that the virtual clamp carries the controlled virtual object for too long time is avoided.
In other possible embodiments, the first speed may also be less than or equal to the normal moving speed of the controlled virtual object, and the setting manner may be such that the player moving the controlled virtual object from the scene main area to the scene auxiliary area due to misoperation may be penalized in some time, that is, the controlled virtual object corresponding to the player may move slowly in a certain time, so as to ensure the game experience of other players with better operations, ensure the fairness of the game, and further improve the game experience of the player.
In the embodiment of the application, a moving trigger area or a moving trigger prop is arranged in the scene auxiliary area, and a moving control instruction is triggered in response to the contact operation of the controlled virtual object and the moving trigger area/prop, for example: for example, a scene auxiliary area is arranged below the platform area, and in the scene auxiliary area, the scene auxiliary areas are all mobile trigger areas, namely, if a controlled virtual object falls from the platform area, the controlled virtual object falls into the mobile trigger area, and after the controlled virtual object falls into the mobile trigger area, a mobile control instruction is triggered; or for a scene auxiliary area with a deceleration strip type or for a scene auxiliary area below a platform area, for example, at least one movement triggering prop can be set in the scene auxiliary area, if a controlled virtual object touches the movement triggering prop in the moving process of the scene auxiliary area, a movement control instruction is triggered, and it should be understood that the triggering mode of the specific movement control instruction can be flexibly adjusted according to the needs of a user, and is not limited to the above embodiment.
In the embodiment of the application, when the controlled virtual object triggers the movement control instruction, the update of the accumulated marking times of the controlled virtual object is triggered, so that the times of the controlled virtual object being grabbed back to the scene main area by the virtual grabbing clamp are determined according to the accumulated marking times of the controlled virtual object, namely, the times of the player moving from the scene main area to the scene auxiliary area and being grabbed back to the scene main area by the virtual grabbing clamp can be counted according to the accumulated marking times; by accumulating the marking times, whether the player can better control the controlled virtual object can be determined, so that the controlled virtual object can be continuously controlled to move in the scene main area, namely, under the condition of similar clearance time, the lower the accumulated marking times, the better the controlled virtual object is controlled by the player; the controlled virtual object with higher accumulated marking times indicates that the control of the player is poorer, and the game level of the player can be reflected to a certain degree through the accumulated marking times.
Optionally, on the basis of the foregoing embodiment, the embodiment of the present application may further provide a game control method, and an implementation process of determining the game result in the foregoing method is described below with reference to the accompanying drawings. Fig. 8 is a flowchart of a game control method according to another embodiment of the present application, as shown in fig. 8, S105 may include:
S111: and responding to the game settlement instruction, determining ranking information of the controlled virtual object in all the virtual objects of the current game, and determining a game result of the controlled virtual object according to the ranking information.
The ranking is the time ranking of each virtual object passing through the current exchange stage; that is, in the embodiment of the present application, the final current game result is only related to the time ranking of the player through the current game stage, and is irrelevant to the accumulated marking times in the current game stage, the player only needs to pay attention to the quick pass, and the movement from the main scene area to the auxiliary scene area does not cause the failure of the current game, or does not cause the situation that the player ranks back, and only the time ranking through the current game stage affects the current game result; it should be understood that the foregoing embodiments are merely exemplary, and the content of the game data included in the game data considered specifically for the game result may be flexibly adjusted according to the needs of the user, and is not limited to the foregoing embodiments.
Optionally, on the basis of the foregoing embodiment, an embodiment of the present application may further provide a game control method, and an implementation procedure of controlling movement of a controlled virtual object in the foregoing method is described below by way of example with reference to the accompanying drawings. Fig. 9 is a flowchart of a game control method according to another embodiment of the present application, as shown in fig. 9, S103 may include:
S121: and triggering a movement control instruction through the scene auxiliary area, and controlling the controlled virtual object to move from the current position in the scene auxiliary area to the target position in the scene main area.
Wherein: the target position is other positions except the end position and the start position of the main area of the scene; that is, the movement of the player from the main scene area to the sub scene area does not result in the end of the current game stage, does not result in the failure of the current game stage of the player, and does not result in the back of the progress of the player in the current game stage, the determination of the target position may be, for example, the falling position according to the controlled virtual object (the position moved from the main scene area to the sub scene area), for example, the target position may be the falling position, or the target position may be, for example, a preset distance from the falling position, and the position closer to the preset end point than the falling position, and the determination manner of the specific target position may be flexibly adjusted according to the needs of the user, and is not limited to the above embodiment.
By adopting the game control method provided by the application, if the controlled virtual object moves from the scene main area to the scene auxiliary area in the current game stage and the movement control instruction is triggered, the display of the virtual clamp is triggered to control the virtual clamp to carry the controlled virtual object to move into the scene main area and update the accumulated mark times of the controlled virtual object, finally, after the current game is finished, the corresponding display effect/placement area of the controlled virtual object is determined according to the accumulated mark times of the controlled virtual object, so that the display content after the current game is determined according to the operation of a player in the game, but the accumulated mark times do not influence the final game result in the current game stage, namely the accumulated mark times only influence different display effect/prevention areas, the final game result does not have any influence, and only the controlled virtual object in the current game stage is involved in carrying out different display effect/placement areas according to the different accumulated mark times.
The game control device provided by the present application is explained below with reference to the accompanying drawings, and the game control device can execute any one of the game control methods shown in fig. 1 to 9, and the specific implementation and the beneficial effects thereof are referred to above and are not repeated below.
Fig. 10 is a schematic structural diagram of a game control device according to an embodiment of the present application, as shown in fig. 10, the device includes: a control module 201 and a determination module 202, wherein:
A control module 201 for controlling the controlled virtual object to move in a scene main area of the virtual scene in response to a movement operation for the controlled virtual object; responding to a control event, and controlling the controlled virtual object to move from a scene main area to a scene auxiliary area, wherein the scene main area and the scene auxiliary area are different areas in the virtual scene, and the effect applied by the scene main area for the controlled virtual object is different from the effect applied by the scene auxiliary area for the controlled virtual object; triggering a movement control instruction through a scene auxiliary area, controlling a controlled virtual object to move from the scene auxiliary area to a scene main area, and marking the controlled virtual object for the Nth time in the current game stage, wherein the N times are more than or equal to 1 time; responding to the controlled virtual object to finish the target event of the current game stage, and controlling and displaying the controlled virtual object in a first display mode according to the accumulated marking times of the controlled virtual object in the current game stage, wherein the display mode of the controlled virtual object at least comprises a first display mode and a second display mode which is different from the first display mode;
The determining module 202 is configured to perform settlement according to game data of the controlled virtual object in response to the game settlement instruction, so as to determine a game result of the controlled virtual object.
Optionally, the control module 201 is specifically configured to respond to the target event of the current pairing stage that the controlled virtual object completes, and control the controlled virtual object to move to a first display area corresponding to the accumulated number of marks according to the accumulated number of marks corresponding to the controlled virtual object in the current pairing stage, where the controlled virtual object is displayed in a first display manner; the display area of the controlled virtual object at least comprises a first display area and a second display area which is different from the first display area.
Optionally, the control module 201 is specifically configured to control the controlled virtual object to move to the first display area if the number of accumulated marking times of the controlled virtual object corresponding to the current game stage is greater than or equal to a first preset threshold, and display the controlled virtual object in the first display area in a first display manner; and if the accumulated marking times of the controlled virtual object corresponding to the current game stage are smaller than a first preset threshold value, controlling the controlled virtual object to move to a second display area, and displaying the controlled virtual object in the second display area in the second display mode.
Optionally, the control module 201 is specifically configured to trigger the controlled virtual object to complete the target event of the current game stage in response to a contact operation of the controlled virtual object with a preset trigger area in the main area of the scene.
Optionally, the control module 201 is specifically configured to control the controlled virtual object to be displayed in the first display manner to move the controlled virtual object to a first target area corresponding to the accumulated number of marks, where the virtual scene includes at least the first target area and a second target area different from the first target area.
Optionally, the game data does not include cumulative indicia times.
Optionally, the scene sub-region includes at least one of:
The virtual scene is not configured with a region for bearing a virtual land block of a controlled virtual object for game play; and/or an area which has negative influence on game data of the controlled virtual object is configured in the virtual scene, and when the controlled virtual object is in the scene auxiliary area, the operation difficulty of the controlled virtual object is higher than that of the controlled virtual object in the scene main area.
Optionally, on the basis of the foregoing embodiment, an embodiment of the present application may further provide a game control device, where an implementation process of the device shown in fig. 10 is described below by way of example with reference to the accompanying drawings. Fig. 11 is a schematic structural diagram of a game control device according to another embodiment of the present application, as shown in fig. 11, where the device further includes: a display module 203 for displaying a virtual clip on top of a controlled virtual object;
The control module 201 is specifically configured to control the virtual clip to move from the sub-scene area to the main scene area with the controlled virtual object.
Optionally, the control module 201 is specifically configured to control the virtual clip to carry the controlled virtual object, and move from the scene secondary area to the scene primary area at the first speed; wherein the first speed is greater than a normal moving speed of the controlled virtual object.
Optionally, a moving trigger area/prop is arranged in the scene auxiliary area; the control module 201 is specifically configured to trigger a movement control instruction in response to a contact operation between the controlled virtual object and the movement trigger area/prop.
Optionally, the determining module 202 is specifically configured to determine ranking information of the controlled virtual object in all virtual objects of the current game in response to the game settlement instruction, and determine a game result of the controlled virtual object according to the ranking information; wherein the ranking is a temporal ranking of each virtual object through the current reconciliation phase.
Optionally, the control module 201 is specifically configured to trigger a movement control instruction through the scene secondary region, and control to move the controlled virtual object from the current position in the scene secondary region to the target position in the scene primary region, where: the target position is other positions than the end position and the start position of the scene main area.
Optionally, the moving trigger area includes: the control module 201 is specifically configured to trigger a movement control instruction in response to a contact operation between the controlled virtual object and the first area; controlling the virtual grabbing clamp to carry the controlled virtual object to move towards a first preset direction so as to move the controlled virtual object to a second area; in the second area, controlling the virtual grabbing clamp to carry the controlled virtual object to move to a third area; and in response to the controlled virtual object moving to the third area, canceling the display of the virtual clip, and controlling the controlled virtual object to move from the current position to the scene main area.
Optionally, the control module 201 is specifically configured to control, in the second area, the virtual clip to carry the controlled virtual object to move in a direction of increasing the game progress, so as to move into the third area.
Optionally, the control module 201 is specifically configured to control the virtual clip to move to the fourth area by carrying the controlled virtual object in the first preset direction; in the fourth area, the virtual pinch grip is controlled to carry the controlled virtual object to move to the second area.
Optionally, the control module 201 is specifically configured to control the controlled virtual object to move from the current position to the main area of the scene according to the preset speed.
By adopting the game control device provided by the application, a player can control the controlled virtual object to move in the scene main area of the virtual scene in the current game-checking stage, if the controlled virtual object moves from the scene main area to the scene auxiliary area due to the triggering of the control event and the player triggers the movement control instruction in the scene auxiliary area, the controlled virtual object is controlled to move from the scene auxiliary area to the scene main area, the accumulated mark times of the controlled virtual object are updated, after the controlled virtual object finishes the target event of the current game-checking stage, the controlled virtual object can be controlled in a first display mode according to the accumulated mark times of the controlled virtual object in the current game-checking stage, and the game-checking result of the controlled virtual object is determined according to the game data of the controlled virtual object in the game-checking process.
The above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more Application SPECIFIC INTEGRATED Circuits (ASIC), or one or more microprocessors, or one or more field programmable gate arrays (Field Programmable GATE ARRAY FPGA), etc. For another example, when a module above is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, CPU) or other processor that may invoke the program code. For another example, the modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 12 is a schematic structural diagram of a game control device according to an embodiment of the present application, where the game control device may be integrated in a terminal device or a chip of the terminal device.
As shown in fig. 12, the game control device includes: a processor 501, a bus 502, and a storage medium 503.
The processor 501 is configured to store a program, and the processor 501 invokes the program stored in the storage medium 503 to perform the method embodiments corresponding to fig. 1 to 9.
The specific processor 501 performs the steps of the above game control method, including:
controlling the controlled virtual object to move in a scene main area of the virtual scene in response to a moving operation for the controlled virtual object;
responding to a control event, and controlling the controlled virtual object to move from the scene main area to a scene auxiliary area, wherein the scene main area and the scene auxiliary area are different areas in the virtual scene, and the effect applied by the scene main area to the controlled virtual object is different from the effect applied by the scene auxiliary area to the controlled virtual object;
triggering a movement control instruction through the scene auxiliary area, controlling the controlled virtual object to move from the scene auxiliary area to the scene main area, and marking the controlled virtual object for the Nth time in the current game stage, wherein the N times are more than or equal to 1 time;
Responding to the controlled virtual object to finish the target event of the current game stage, and controlling and displaying the controlled virtual object in a first display mode according to the accumulated marking times of the controlled virtual object in the current game stage, wherein the display mode of the controlled virtual object at least comprises a first display mode and a second display mode which is different from the first display mode;
and responding to a game settlement instruction, and performing settlement according to game data of the controlled virtual object so as to determine a game result of the controlled virtual object.
In some embodiments, when executing the target event that responds to the controlled virtual object completing the current game stage, the processor 501 is further configured to, when controlling to display the controlled virtual object in the first display manner according to the accumulated number of marking times corresponding to the controlled virtual object in the current game stage, execute:
Responding to the controlled virtual object to finish the target event of the current game stage, and controlling the controlled virtual object to move to a first display area corresponding to the accumulated marking times according to the accumulated marking times corresponding to the controlled virtual object in the current game stage, wherein the controlled virtual object is displayed in a first display mode in the first display area; the display area of the controlled virtual object at least comprises a first display area and a second display area which is different from the first display area.
In some embodiments, when executing the accumulated marking times corresponding to the controlled virtual object in the current game stage, the processor 501 is further configured to, when executing the accumulated marking times corresponding to the controlled virtual object, control the controlled virtual object to move to the first display area corresponding to the accumulated marking times, execute:
If the accumulated marking times of the controlled virtual object corresponding to the current game stage is greater than or equal to a first preset threshold value, controlling the controlled virtual object to move to the first display area, and displaying the controlled virtual object in the first display area in a first display mode;
And if the accumulated marking times of the controlled virtual object corresponding to the current game stage are smaller than a first preset threshold value, controlling the controlled virtual object to move to a second display area, and displaying the controlled virtual object in the second display area in the second display mode.
In some embodiments, before executing the target event that responds to the controlled virtual object completing the current game stage, the processor 501 is further configured to, before controlling to display the controlled virtual object in the first display manner according to the accumulated number of marking times corresponding to the controlled virtual object in the current game stage:
And triggering the controlled virtual object to complete the target event of the current game stage in response to the contact operation of the controlled virtual object and a preset trigger area in the scene main area.
In some embodiments, the first display mode controls to display the controlled virtual object to move the controlled virtual object to a first target area corresponding to the accumulated number of marks, where the virtual scene includes at least a first target area and a second target area different from the first target area.
In some embodiments, the game data does not include the cumulative number of indicia.
In some embodiments, the scene sub-region includes at least one of:
The virtual scene is not configured with a region for bearing a virtual land block of the controlled virtual object for game play; and/or an area which has negative influence on game data of the controlled virtual object is configured in the virtual scene, and when the controlled virtual object is in the scene auxiliary area, the operation difficulty of the controlled virtual object is higher than that of the controlled virtual object in the scene main area.
In some embodiments, the processor 501, when executing the control to move the controlled virtual object from the scene secondary region to the scene primary region, is further configured to execute:
Displaying a virtual grapple on top of the controlled virtual object;
And controlling the virtual clip to carry the controlled virtual object to move from the scene auxiliary area to the scene main area.
In some embodiments, the processor 501, when executing the controlling the virtual clip to move the controlled virtual object from the scene secondary area to the scene primary area, is further configured to execute:
Controlling the virtual grab to carry the controlled virtual object, and moving the virtual grab from the scene auxiliary area to the scene main area at a first speed; wherein the first speed is greater than a normal moving speed of the controlled virtual object.
In some embodiments, a mobile trigger area/prop is provided in the scene sub-area; the processor 501 is further configured to, before executing the triggering movement control instruction through the scene sub-area, control moving the controlled virtual object from the scene sub-area to the scene main area, perform:
And triggering a movement control instruction in response to the contact operation of the controlled virtual object and the movement triggering area/prop.
In some embodiments, when executing the response game settlement instruction, the processor 501 is further configured to perform, when performing settlement according to game data of the controlled virtual object to determine a game result of the controlled virtual object:
responding to the game settlement instruction, determining ranking information of the controlled virtual object in all virtual objects of the current game, and determining a game result of the controlled virtual object according to the ranking information; wherein the ranking is a temporal ranking of each of the virtual objects through the current game stage.
In some embodiments, when executing the trigger movement control instruction through the scene sub-area, the processor 501 is further configured to, when executing the trigger movement control instruction, control movement of the controlled virtual object from the scene sub-area to the scene main area, further perform:
Triggering a movement control instruction through the scene auxiliary area to control the controlled virtual object to move from the current position in the scene auxiliary area to the target position in the scene main area, wherein: the target position is other positions than the end position and the start position of the scene main area.
In some embodiments, the movement trigger area includes: the processor 501, when executing the movement control instruction triggered in response to the contact operation of the controlled virtual object with the movement trigger area, is further configured to execute:
Triggering a movement control instruction in response to a contact operation of the controlled virtual object and the first area;
the triggering of the movement control instruction by the scene auxiliary area is further used for executing the following steps when the controlled virtual object is controlled to move from the scene auxiliary area to the scene main area:
controlling the virtual grabbing clamp to carry the controlled virtual object to move towards a first preset direction so as to move the controlled virtual object to a second area;
In the second area, controlling the virtual grabbing clamp to carry the controlled virtual object to move to a third area;
and in response to the controlled virtual object moving to the third area, canceling the display of the virtual clip, and controlling the controlled virtual object to move from the current position to the scene main area.
In some embodiments, when executing the controlling the virtual clip to move to the third area along with the controlled virtual object in the second area, the processor 501 is further configured to execute:
And in the second area, controlling the virtual grabbing clamp to carry the controlled virtual object to move in the direction of increasing the game progress so as to move into the third area.
In some embodiments, when executing the controlling the virtual grapple to move the controlled virtual object to the first preset direction, the processor 501 is further configured to execute:
controlling the virtual grabbing clamp to carry the controlled virtual object to move towards a first preset direction so as to move to a fourth area;
And in the fourth area, controlling the virtual grabbing clamp to carry the controlled virtual object to move to the second area.
In some embodiments, the processor 501, when executing the controlling the controlled virtual object to move from the current position to the scene main area, is further configured to execute:
and controlling the controlled virtual object to move from the current position to the scene main area according to the preset speed.
By adopting the game control equipment provided by the application, a player can control the controlled virtual object to move in the scene main area of the virtual scene in the current game-checking stage, if the controlled virtual object moves from the scene main area to the scene auxiliary area due to the triggering of the control event and the player triggers the movement control instruction in the scene auxiliary area, the controlled virtual object is controlled to move from the scene auxiliary area to the scene main area, the accumulated mark times of the controlled virtual object are updated, after the controlled virtual object finishes the target event of the current game-checking stage, the controlled virtual object can be controlled in a first display mode according to the accumulated mark times of the controlled virtual object in the current game-checking stage, and the game-checking result of the controlled virtual object is determined according to the game data of the controlled virtual object in the game-checking process.
Optionally, the present application further provides a program product, such as a storage medium, on which a computer program is stored, including a program which, when being executed by a processor, performs the corresponding embodiments of the above method, specifically performing the following steps:
controlling the controlled virtual object to move in a scene main area of the virtual scene in response to a moving operation for the controlled virtual object;
responding to a control event, and controlling the controlled virtual object to move from the scene main area to a scene auxiliary area, wherein the scene main area and the scene auxiliary area are different areas in the virtual scene, and the effect applied by the scene main area to the controlled virtual object is different from the effect applied by the scene auxiliary area to the controlled virtual object;
triggering a movement control instruction through the scene auxiliary area, controlling the controlled virtual object to move from the scene auxiliary area to the scene main area, and marking the controlled virtual object for the Nth time in the current game stage, wherein the N times are more than or equal to 1 time;
Responding to the controlled virtual object to finish the target event of the current game stage, and controlling and displaying the controlled virtual object in a first display mode according to the accumulated marking times of the controlled virtual object in the current game stage, wherein the display mode of the controlled virtual object at least comprises a first display mode and a second display mode which is different from the first display mode;
and responding to a game settlement instruction, and performing settlement according to game data of the controlled virtual object so as to determine a game result of the controlled virtual object.
In some embodiments, when executing the target event that responds to the controlled virtual object completing the current game stage, the processor 501 is further configured to, when controlling to display the controlled virtual object in the first display manner according to the accumulated number of marking times corresponding to the controlled virtual object in the current game stage, execute:
Responding to the controlled virtual object to finish the target event of the current game stage, and controlling the controlled virtual object to move to a first display area corresponding to the accumulated marking times according to the accumulated marking times corresponding to the controlled virtual object in the current game stage, wherein the controlled virtual object is displayed in a first display mode in the first display area; the display area of the controlled virtual object at least comprises a first display area and a second display area which is different from the first display area.
In some embodiments, when executing the accumulated marking times corresponding to the controlled virtual object in the current game stage, the processor 501 is further configured to, when executing the accumulated marking times corresponding to the controlled virtual object, control the controlled virtual object to move to the first display area corresponding to the accumulated marking times, execute:
If the accumulated marking times of the controlled virtual object corresponding to the current game stage is greater than or equal to a first preset threshold value, controlling the controlled virtual object to move to the first display area, and displaying the controlled virtual object in the first display area in a first display mode;
And if the accumulated marking times of the controlled virtual object corresponding to the current game stage are smaller than a first preset threshold value, controlling the controlled virtual object to move to a second display area, and displaying the controlled virtual object in the second display area in the second display mode.
In some embodiments, before executing the target event that responds to the controlled virtual object completing the current game stage, the processor 501 is further configured to, before controlling to display the controlled virtual object in the first display manner according to the accumulated number of marking times corresponding to the controlled virtual object in the current game stage:
And triggering the controlled virtual object to complete the target event of the current game stage in response to the contact operation of the controlled virtual object and a preset trigger area in the scene main area.
In some embodiments, the first display mode controls to display the controlled virtual object to move the controlled virtual object to a first target area corresponding to the accumulated number of marks, where the virtual scene includes at least a first target area and a second target area different from the first target area.
In some embodiments, the game data does not include the cumulative number of indicia.
In some embodiments, the scene sub-region includes at least one of:
The virtual scene is not configured with a region for bearing a virtual land block of the controlled virtual object for game play; and/or an area which has negative influence on game data of the controlled virtual object is configured in the virtual scene, and when the controlled virtual object is in the scene auxiliary area, the operation difficulty of the controlled virtual object is higher than that of the controlled virtual object in the scene main area.
In some embodiments, the processor, when executing the control to move the controlled virtual object from the scene secondary region to the scene primary region, is further to execute:
Displaying a virtual grapple on top of the controlled virtual object;
And controlling the virtual clip to carry the controlled virtual object to move from the scene auxiliary area to the scene main area.
In some embodiments, the processor, when executing the controlling the virtual clip to move the controlled virtual object from the scene secondary region to the scene primary region, is further configured to execute:
Controlling the virtual grab to carry the controlled virtual object, and moving the virtual grab from the scene auxiliary area to the scene main area at a first speed; wherein the first speed is greater than a normal moving speed of the controlled virtual object.
In some embodiments, a mobile trigger area/prop is provided in the scene sub-area; the processor is further configured to, before executing the triggering movement control instruction through the scene sub-area, control movement of the controlled virtual object from the scene sub-area to the scene main area, execute:
And triggering a movement control instruction in response to the contact operation of the controlled virtual object and the movement triggering area/prop.
In some embodiments, the processor, when executing the response game settlement instruction, performs settlement according to game data of the controlled virtual object to determine a game result of the controlled virtual object, is further configured to perform:
responding to the game settlement instruction, determining ranking information of the controlled virtual object in all virtual objects of the current game, and determining a game result of the controlled virtual object according to the ranking information; wherein the ranking is a temporal ranking of each of the virtual objects through the current game stage.
In some embodiments, the processor, when executing the trigger movement control instruction through the scene sub-area, is further configured to, when controlling to move the controlled virtual object from the scene sub-area to the scene main area, execute:
Triggering a movement control instruction through the scene auxiliary area to control the controlled virtual object to move from the current position in the scene auxiliary area to the target position in the scene main area, wherein: the target position is other positions than the end position and the start position of the scene main area.
In some embodiments, the movement trigger area includes: the processor is further configured to, when executing the movement control instruction triggered in response to the contact operation of the controlled virtual object with the movement triggering area, execute:
Triggering a movement control instruction in response to a contact operation of the controlled virtual object and the first area;
the triggering of the movement control instruction by the scene auxiliary area is further used for executing the following steps when the controlled virtual object is controlled to move from the scene auxiliary area to the scene main area:
controlling the virtual grabbing clamp to move in a first preset direction carrying the controlled virtual object so as to move the controlled virtual object to a second area;
In the second area, controlling the virtual grabbing clamp to carry the controlled virtual object to move to a third area;
and in response to the controlled virtual object moving to the third area, canceling the display of the virtual clip, and controlling the controlled virtual object to move from the current position to the scene main area.
In some embodiments, the processor, when executing the controlling the virtual clip to move to a third area with the controlled virtual object in the second area, is further configured to execute:
And in the second area, controlling the virtual grabbing clamp to carry the controlled virtual object to move in the direction of increasing the game progress so as to move into the third area.
In some embodiments, when executing the controlling the virtual grapple to move the controlled virtual object to the first preset direction, the processor is further configured to execute:
controlling the virtual grabbing clamp to carry the controlled virtual object to move towards a first preset direction so as to move to a fourth area;
And in the fourth area, controlling the virtual grabbing clamp to carry the controlled virtual object to move to the second area.
In some embodiments, the processor, when executing the controlling the controlled virtual object to move from the current position to the scene main area, is further configured to execute:
and controlling the controlled virtual object to move from the current position to the scene main area according to the preset speed.
By adopting the storage medium provided by the application, a player can control the controlled virtual object to move in the scene main area of the virtual scene in the current game-checking stage, if the controlled virtual object moves from the scene main area to the scene auxiliary area due to the triggering of the control event and the player triggers the movement control instruction in the scene auxiliary area, the controlled virtual object is controlled to move from the scene auxiliary area to the scene main area, the accumulated mark times of the controlled virtual object are updated, after the controlled virtual object finishes the target event of the current game-checking stage, the controlled virtual object can be controlled in a first display mode according to the accumulated mark times of the controlled virtual object in the current game-checking stage, and the game-checking result of the controlled virtual object is determined according to the game data of the controlled virtual object in the game-checking process.
In the several embodiments provided by the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in hardware plus software functional units.
The integrated units implemented in the form of software functional units described above may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium, and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (english: processor) to perform some of the steps of the methods according to the embodiments of the application. And the aforementioned storage medium includes: u disk, mobile hard disk, read-Only Memory (ROM), random access Memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.

Claims (19)

1. A game control method, characterized in that a graphic user interface is provided by a terminal, wherein the graphic user interface comprises a virtual scene and a controlled virtual object of a current game stage, and the method comprises:
controlling the controlled virtual object to move in a scene main area of the virtual scene in response to a moving operation for the controlled virtual object;
responding to a control event, and controlling the controlled virtual object to move from the scene main area to a scene auxiliary area, wherein the scene main area and the scene auxiliary area are different areas in the virtual scene, and the effect applied by the scene main area to the controlled virtual object is different from the effect applied by the scene auxiliary area to the controlled virtual object;
triggering a movement control instruction through the scene auxiliary area, controlling the controlled virtual object to move from the scene auxiliary area to the scene main area, and marking the controlled virtual object for the Nth time in the current game stage, wherein the N times are more than or equal to 1 time;
Responding to the controlled virtual object to finish the target event of the current game stage, and controlling and displaying the controlled virtual object in a first display mode according to the accumulated marking times of the controlled virtual object in the current game stage, wherein the display mode of the controlled virtual object at least comprises a first display mode and a second display mode which is different from the first display mode;
and responding to a game settlement instruction, and performing settlement according to game data of the controlled virtual object so as to determine a game result of the controlled virtual object.
2. The method according to claim 1, wherein said controlling, in a first display manner, the controlled virtual object according to the cumulative number of marks corresponding to the controlled virtual object in the current game stage in response to the controlled virtual object completing the target event of the current game stage, includes:
Responding to the controlled virtual object to finish the target event of the current game stage, and controlling the controlled virtual object to move to a first display area corresponding to the accumulated marking times according to the accumulated marking times corresponding to the controlled virtual object in the current game stage, wherein the controlled virtual object is displayed in a first display mode in the first display area; the display area of the controlled virtual object at least comprises a first display area and a second display area which is different from the first display area.
3. The method according to claim 2, wherein the controlling the controlled virtual object to move to the first display area corresponding to the accumulated number of marks according to the accumulated number of marks corresponding to the controlled virtual object in the current game stage includes:
If the accumulated marking times of the controlled virtual object corresponding to the current game stage is greater than or equal to a first preset threshold value, controlling the controlled virtual object to move to the first display area, and displaying the controlled virtual object in the first display area in a first display mode;
And if the accumulated marking times of the controlled virtual object corresponding to the current game stage are smaller than a first preset threshold value, controlling the controlled virtual object to move to a second display area, and displaying the controlled virtual object in the second display area in the second display mode.
4. The method of claim 2, wherein the responding to the target event of the current game stage completed by the controlled virtual object is before the controlling and displaying the controlled virtual object in the first display manner according to the accumulated marking times of the controlled virtual object corresponding to the current game stage, the method further comprises:
And triggering the controlled virtual object to complete the target event of the current game stage in response to the contact operation of the controlled virtual object and a preset trigger area in the scene main area.
5. The method according to claim 1, wherein the controlling the displaying of the controlled virtual object in the first display manner is to move the controlled virtual object to a first target area corresponding to the cumulative number of marks, and wherein the virtual scene includes at least a first target area and a second target area different from the first target area.
6. The method of claim 1, wherein the game data does not include the cumulative number of indicia.
7. The method of claim 1, wherein the scene sub-area comprises at least one of:
The virtual scene is not configured with a region for bearing a virtual land block of the controlled virtual object for game play; and an area which has negative influence on game data of the controlled virtual object is configured in the virtual scene, and when the controlled virtual object is in the scene auxiliary area, the operation difficulty of the controlled virtual object is higher than that of the controlled virtual object in the scene main area.
8. The method of claim 1, wherein the controlling to move the controlled virtual object from the scene secondary region to the scene primary region comprises:
Displaying a virtual grapple on top of the controlled virtual object;
And controlling the virtual clip to carry the controlled virtual object to move from the scene auxiliary area to the scene main area.
9. The method of claim 8, wherein the controlling the virtual clip to move the controlled virtual object from the scene secondary area to the scene primary area comprises:
and controlling the virtual grab to carry the controlled virtual object, and moving the virtual grab from the scene auxiliary area to the scene main area at a first speed.
10. The method of claim 8, wherein a movement triggering area/prop is provided in the scene sub-area; the step of triggering the movement control command through the scene auxiliary area comprises the following steps:
and triggering a movement control instruction in response to the controlled virtual object and the movement triggering area/prop meeting a preset position relation.
11. The method of claim 1, wherein the settling is performed according to game data of the controlled virtual object in response to a game settlement instruction to determine a game outcome of the controlled virtual object, further comprising:
responding to the game settlement instruction, determining ranking information of the controlled virtual object in all virtual objects of the current game, and determining a game result of the controlled virtual object according to the ranking information; wherein the ranking is a temporal ranking of each of the virtual objects through the current game stage.
12. The method of claim 1, wherein the triggering movement control instructions via the scene sub-area to control movement of the controlled virtual object from the scene sub-area to the scene main area comprises:
Triggering a movement control instruction through the scene auxiliary area to control the controlled virtual object to move from the current position in the scene auxiliary area to the target position in the scene main area, wherein: the target position is other positions than the end position and the start position of the scene main area.
13. The method of claim 10, wherein the moving trigger area comprises: the first area, the second area and the third area, the touch operation of the controlled virtual object and the movement triggering area is responded, and the movement control instruction is triggered, and the movement control instruction comprises:
Triggering a movement control instruction in response to a contact operation of the controlled virtual object and the first area;
the triggering of the movement control instruction through the scene auxiliary area controls the movement of the controlled virtual object from the scene auxiliary area to the scene main area, and the method comprises the following steps:
controlling the virtual grabbing clamp to carry the controlled virtual object to move towards a first preset direction so as to move the controlled virtual object to a second area;
In the second area, controlling the virtual grabbing clamp to carry the controlled virtual object to move to a third area;
and in response to the controlled virtual object moving to the third area, canceling the display of the virtual clip, and controlling the controlled virtual object to move from the current position to the scene main area.
14. The method of claim 13, wherein within the second region, controlling the virtual grapple to carry the controlled virtual object to move to a third region comprises:
And in the second area, controlling the virtual grabbing clamp to carry the controlled virtual object to move in the direction of increasing the game progress so as to move into the third area.
15. The method of claim 13, wherein controlling the virtual grapple to carry the controlled virtual object to move in a first preset direction to a second area comprises:
Controlling the virtual grabbing clamp to carry the controlled virtual object to move towards the first preset direction so as to move to a fourth area;
And in the fourth area, controlling the virtual grabbing clamp to carry the controlled virtual object to move to the second area.
16. The method of claim 13, wherein the controlling the controlled virtual object to move from a current location to the scene main area comprises:
and controlling the controlled virtual object to move from the current position to the scene main area according to the preset speed.
17. A game control device, the device comprising: a control module and a determination module, wherein:
The control module is used for responding to the moving operation of the controlled virtual object and controlling the controlled virtual object to move in a scene main area of the virtual scene; responding to a control event, and controlling the controlled virtual object to move from the scene main area to a scene auxiliary area, wherein the scene main area and the scene auxiliary area are different areas in the virtual scene, and the effect applied by the scene main area to the controlled virtual object is different from the effect applied by the scene auxiliary area to the controlled virtual object; triggering a movement control instruction through the scene auxiliary area, controlling the controlled virtual object to move from the scene auxiliary area to the scene main area, and marking the controlled virtual object for the Nth time in the current game stage, wherein the N times are more than or equal to 1 time; responding to the controlled virtual object to finish the target event of the current game stage, and controlling and displaying the controlled virtual object in a first display mode according to the accumulated marking times of the controlled virtual object in the current game stage, wherein the display mode of the controlled virtual object at least comprises a first display mode and a second display mode which is different from the first display mode;
And the determining module is used for responding to the game settlement instruction and performing settlement according to the game data of the controlled virtual object so as to determine the game result of the controlled virtual object.
18. A game control device, the device comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the game control device is operating, the processor executing the machine-readable instructions to perform the method of any of the preceding claims 1-16.
19. A storage medium having stored thereon a computer program which, when executed by a processor, performs the method of any of the preceding claims 1-16.
CN202410322926.6A 2024-03-20 2024-03-20 Game control method, device, equipment and storage medium Pending CN118079374A (en)

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Application Number Priority Date Filing Date Title
CN202410322926.6A CN118079374A (en) 2024-03-20 2024-03-20 Game control method, device, equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410322926.6A CN118079374A (en) 2024-03-20 2024-03-20 Game control method, device, equipment and storage medium

Publications (1)

Publication Number Publication Date
CN118079374A true CN118079374A (en) 2024-05-28

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Country Link
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