CN118036738A - Soldier chess situation display and control method, server and storage medium - Google Patents

Soldier chess situation display and control method, server and storage medium Download PDF

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Publication number
CN118036738A
CN118036738A CN202410247945.7A CN202410247945A CN118036738A CN 118036738 A CN118036738 A CN 118036738A CN 202410247945 A CN202410247945 A CN 202410247945A CN 118036738 A CN118036738 A CN 118036738A
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situation
data
display
grid
chess
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Inventor
尹宗润
李劼
孟祥林
曹占广
阳思敏
唐畅
王飞
韩红亮
司光亚
吴�琳
杨镜宇
张体奎
曹毅
刘经德
马中怡
李铁萌
刘适然
乔欢喜
李尚蔚
刘诗瑶
曲玉言
王海波
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National Defence University Of People's Liberation Army Joint Operation Institute
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National Defence University Of People's Liberation Army Joint Operation Institute
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Priority to CN202410247945.7A priority Critical patent/CN118036738A/en
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Abstract

The application discloses a soldier chess situation display and control method, a server and a storage medium, belonging to the field of soldier chess deduction, comprising the following steps: dividing the display area into grids, and setting I D and vertex coordinates of the grids; periodically acquiring situation data in each grid, clustering the situation data in the same grid according to categories, and drawing display patterns in the grids, wherein different visual features of the display patterns are respectively associated with different situation data; acquiring all display patterns in a display area, rendering the display patterns into situation maps, and storing the situation maps; when a situation map at a certain moment is selected, all the situation maps in a set time before and after the moment are displayed in a sequential and cyclic mode to form dynamic display. The application can simultaneously display various situation data by aggregating the situation data and correlating with the visual characteristics of the display pattern, and displays the data situation change in the time change process.

Description

Soldier chess situation display and control method, server and storage medium
Technical Field
The application belongs to the field of a chess deduction system, and particularly relates to a chess situation display and control method, a server and a storage medium.
Background
In a complex battlefield environment, a space-time sequence is an important concept that involves both temporal and spatial factors. The time refers to a sequence before and after, namely the sequence of occurrence of events; space refers to the object and the spatial information of the movement and change of the object, including the position, direction, speed, etc. of the object.
Under such an environment, situation plotting is an important information display means, which displays various information on a battlefield in a graphic form by means of symbols, colors, shapes and the like, so as to help a commander to quickly and accurately know the condition of the battlefield and make decisions. However, due to the complexity of the battlefield environment, situation plotting often has the problems of symbol overlapping and collision, and meanwhile, information in some important dimensions cannot be intuitively displayed in a window, so that a commander cannot quickly and effectively acquire related information.
In the chess system, the information related to the ferry mainly comprises ship position information, ship formation information, ship force number, casualties, total number and the like. The ship position information represents the longitude and latitude of a certain current ship formation, and the information can be directly monitored in a map window. A formation of vessels is usually abbreviated as a hull sign in a situation plotting scheme, the number of forces of the formation is a number between 0 and 100, and the casualties and the total number are integers without upper and lower limits. Except for the ship position information, other information needs to be checked by a commander entering a secondary page through clicking and other operations.
The situation display and control mode has the following defects:
Lack of correlation of data: in situation plotting and deduction of a chess system, ferry information has strong relevance with geographic positions. However, because the window space of the system is limited, the conventional view stores information such as formation, force of arms, casualties and the like of the ship in the background, only presents position information and fire information, and switches analysis scales in a clicking or dragging mode. The view ignores the relevance among the multiple dimensions, so that a commander cannot quickly judge the situation, and the command efficiency is affected.
Lack of timing relationship: in the deduction of the chess, the front and back data of the time line can be compared to obtain effective information so as to judge the battlefield situation. Traditional soldier chess systems only often present data information of the time point, but do not conduct comparison analysis on the front and back states on a time line, and commanders often cannot make effective judgment according to the states.
Therefore, a technical scheme for displaying and controlling the situation of the chess is needed, and the problems can be solved.
Disclosure of Invention
In order to solve the defects of the prior art, the application provides a soldier chess situation display and control method, a server and a storage medium, which can more intuitively display various situation data simultaneously by aggregating situation data and correlating with visual features of display patterns, and display data situation change in a time change process by simple and clear dimension and mapping, so that a user can rapidly and accurately analyze the data.
The technical effects to be achieved by the application are realized by the following scheme:
According to a first aspect of the application, a soldier chess situation display and control method is provided, which comprises the following steps:
Step 1: dividing the display area into grids, and setting the IDs and vertex coordinates of the grids;
step 2: periodically acquiring situation data in each grid, clustering the situation data in the same grid according to categories, and drawing display patterns in the grids, wherein different visual features of the display patterns are respectively associated with different situation data;
step 3: acquiring all display patterns in a display area, rendering the display patterns into situation maps, and storing the situation maps;
Step 4: when a situation map at a certain moment is selected, all the situation maps in a set time before and after the moment are displayed in a sequential and cyclic mode to form dynamic display.
Preferably, in step 1, a display area is determined according to the distribution range of the situation data, and the side length unit of the grid are set based on the real geographic information unit.
Preferably, the grid is a hexagonal grid, and the dividing method of the hexagonal grid is as follows:
Calculating the coordinates of the central point according to the distribution condition of situation data;
Determining the range of the display area according to the coordinates of the central point;
the lateral number and the longitudinal number of the hexagonal grids are determined according to the side length and the side length unit of the grids and the range of the display area.
Preferably, in step 2, the situation data falling into the grid is determined according to the coordinates of the situation data and the coordinates of the vertexes of the grid, and clustering is completed after the situation data of the same type in the same grid are averaged.
Preferably, the shape of the display pattern is identical to the shape of the mesh.
Preferably, the situation data at least comprises the number of forces and the number of casualties, the number of forces and the number of casualties are aggregated to form the number of group forces and the number of group casualties, the number of group forces is related to the diameter of the grid, and the number of group casualties is related to the transparency of the grid.
Preferably, the database of the situation system is connected with the cx_Oracle library to execute SQL inquiry, so as to acquire situation data in the situation system and arrange the situation data into a JSON data set; and (3) periodically acquiring a JSON data set at the current moment in the step (2), and changing the visual characteristics of the display pattern by using information in the JSON data set.
Preferably, in step 3, all display patterns in the display area are input into an OpenLayers library for rendering and saved as a situation map of a picture file.
According to a second aspect of the present application, there is provided a server comprising: a memory and at least one processor;
The memory stores a computer program, and the at least one processor executes the computer program stored in the memory to realize the soldier chess situation display control method.
According to a third aspect of the present application, there is provided a computer-readable storage medium having stored therein a computer program which, when executed, implements the above-described soldier chess situation display control method.
According to one embodiment of the application, the soldier chess situation display and control method has the beneficial effects that:
After a plurality of data sets are divided by a hexagonal grid, carrying out convergence calculation on the data of each set from each dimension, wherein the calculated result can represent the trend of all the data in the grid, so that space-time data is subjected to space dimension reduction;
simultaneously, drawing display patterns in each grid, wherein the radius and the color saturation of the display patterns respectively represent different dimensions of the data;
By adopting the method, the display area of the situation system can be changed into a dynamic system which changes along with time, and the content displayed in each time is the convergence visualization result of the current time point data. In the dynamic view, the time situation of analyzing the data is compared with the time situation of the front and back of different periods by displaying the size and color change of the pattern in the grid, so that a user can rapidly and accurately analyze the data.
Drawings
In order to more clearly illustrate the embodiments of the application or the prior art solutions, the drawings which are used in the description of the embodiments or the prior art will be briefly described below, it being obvious that the drawings in the description below are only some of the embodiments described in the present application, and that other drawings can be obtained according to these drawings without inventive faculty for a person skilled in the art.
FIG. 1 is a flow chart of a soldier chess situation display and control method in an embodiment of the application;
Fig. 2 is a schematic structural diagram of a server according to an embodiment of the application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the technical solutions of the present application will be clearly and completely described below with reference to specific embodiments and corresponding drawings. It will be apparent that the described embodiments are only some, but not all, embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
In the soldier chess situation display control method in the embodiment of the application, the data are divided, clustered and visually designed through the hexagonal grid, and in order to realize the efficient utilization of the data, the embodiment selectively extracts the data fields only needed for space-time data visualization, reduces unnecessary data transmission and processing, and performs SQL query by connecting a cx_Oracle library with a database to obtain large-scale data. And extracting the required fields in the database by utilizing sanic frames, and sorting the extracted data into a JSON data array and submitting the JSON data array to a data visualization module, so that unnecessary data transmission and data processing are avoided.
The data in this example is a JSON format object array, and the attributes of each object include four attributes: longitude data a, latitude data b, value c and value d. The example was developed using JavaScript, introducing a map layer using openlayers and setting the data source to an OSM map, drawing a visual graphic using the d3.Js and truf. Js library.
The data fields mainly used in this embodiment are shown in the following table (numerical values are only examples):
TABLE 1 soldier chess situation display control method required situation data
Data name Data field Data information
id 2 Data id
time 202308042206 Data recording time
location SectionA Data area
latitude 89.12642858 Longitude and latitude
longitude 0.7631882 Latitude of latitude
Total 2605 Headcount of people
militaryStrength 55.43 Battle force
casualty 87 Value of casualties
The soldier chess situation display and control method mainly comprises the following steps:
Step 1: dividing the display area into grids, and setting the IDs and vertex coordinates of the grids;
In this step, the grid is a hexagonal grid, and the maximum longitude west, the minimum longitude east, the maximum latitude north, and the minimum latitude south in the data are used as boundaries of the divided areas of the hexagonal grid, that is, boundaries of the display area, and the side length cellSide and the side length unit kilometer of the hexagonal grid are determined based on the real geographic information unit.
Specifically, the side length of the hexagonal grid is proportional to the area size, and an original divided area is given, so that the side length of a single hexagon is 5km, and the system can achieve the best visual effect. Then, when the real area is enlarged, the side length is enlarged in the same proportion, and the grid is always kept to be clearly and easily readable visually.
Calculating the center point coordinates of the bounding box (i.e., the display area): and adding and averaging coordinate values in the north-south direction to obtain centerY, and adding and averaging coordinate values in the east-west direction to obtain centerX.
Calculating cell width and height of the hexagonal grid: first, the length of two hexagons that can be accommodated in the horizontal direction is calculated, the distance between two points [ west, centerY ] and [ east, centerY ] is calculated by calling the distance_1.default function, and the return value is divided by cellSide ×2 to obtain a scaling factor xFraction. Then xFraction is multiplied by the width east-west of the bounding box to give the width CELLWIDTH of the cell. Similarly, the height CELLHEIGHT of the cell is obtained by calculating the length in the vertical direction that can accommodate two hexagons.
Calculating cell width and height of the hexagonal grid:
Determining the actual width of the bounding box: the bounding box boundaries are defined in terms of latitude and longitude coordinates, and the distances represented by these coordinates in actual geographic space will vary with latitude. By calculating the distance between [ west, centerY ] (midpoint of the bounding box west) and [ east, centerY ] (midpoint of the bounding box east) the actual geographical distance of the bounding box width can be obtained, and similarly by calculating the distance from [ centerX, south ] to the point [ centerX, north ] the actual height of the bounding box in the vertical direction can be obtained. Invoking distance_1.Default function supports results to be returned in different units (e.g., kilometers, miles, degrees, or radians)
Calculating the size of a single hexagonal grid:
First, calculate xFraction to determine that the map is in the horizontal direction, the individual hexagonal side lengths relative to
The ratio of the width of the entire bounding box. xFraction is calculated as follows:
The actual width CELLWIDTH of the hexagon, taking into account the map scale and projection, is then calculated as xFraction x ([ east, centerY ] - [ west, centerY ]). Similarly, yFraction is calculated to determine the ratio of the hexagonal side length to the bounding box height and to obtain the actual hexagonal height CELLHEIGHT.
Calculating the horizontal and vertical spacing of the hexagons: the horizontal interval x_interval of hexagons is the horizontal distance between the center points of adjacent hexagons. In a closely packed hexagon, this distance is equal to 3/4 of the width of the hexagon; the vertical spacing y_interval of hexagons is the vertical distance between the intermediate points of adjacent hexagons, which is equal to the height of the hexagons, i.e. the side length multiplied by ∈3/2.
Calculating the number of hexagons that can be accommodated within the bounding box: dividing the total width of the bounding box by x_interval, rounding down to ensure that the hexagons are completely within the bounding box, obtaining the number x_count in the horizontal direction, and similarly obtaining the number y_count of hexagons in the vertical direction.
Calculating the radius, height and width of the hexagon: dividing the cell width by 2 to obtain radius, multiplying the radius by 2 to obtain width hex_width, and multiplying the cell height by Math.sqrt (3)/2 to obtain height hex_height.
The intervals in the horizontal and vertical directions are calculated: 3/4 of the hexagonal width is assigned to x_interval and the hexagonal height is assigned to y_interval.
Calculating the number of the hexagonal cells in the transverse direction and the longitudinal direction: the bounding box width is adjusted to ensure that all hexagons are within the bounding box, and the lateral number x_count and the longitudinal number y_count of the cells are calculated.
Calculating vertex coordinates of the hexagonal cells: and calculating to obtain vertex coordinate arrays [ [ lat1, lon1], [ lat2, lon2], [ lat3, lon3], [ lat4, lon4], [ lat5, lon5], [ lat6, lon6], [ lat1, lon1], ] of each hexagon based on the central coordinates of the hexagons and the widths of the hexagons, and forming a hexagonal grid Object.
Step 2: periodically acquiring situation data in each grid, clustering the situation data in the same grid according to categories, drawing display patterns in the grids, and respectively associating different visual characteristics of the display patterns with different situation data;
In this step, the latitude and longitude positions of all situation data in the JSON data array are compared with the positions covered by the hexagonal grid, and the points falling in the same hexagon form an array.
Judging whether the points are inside the hexagonal grid or not by a ray method: judging through the number of intersection points of the rays and the edges of the hexagonal grid, and if the number of intersection points is odd, making the points inside the hexagon; if the number of intersections is even, the points are outside the hexagon. Each hexagonal mesh in the display area is traversed to determine whether the point is inside the outer ring (outerring, the display area). If the points are inside the outer ring, it is then determined whether the points are inside any one of the inner rings (holes) one by one. If the point is not inside any inner ring, then the description point is inside the polygon, set insidePoly to true.
The outer ring and the inner ring refer to the expressions in the GIS (geographic information system), wherein the outer ring defines the outer boundary of the polygon, namely the display area, namely the main body shape of the polygon; the inner ring is one or more blank areas inside the polygon, which are understood to be areas hollowed out in the polygon, surrounded by the outer ring, but not considered as filling parts of the polygon. The area between the inner ring and the outer ring is a hexagonal filled area.
The situation data in this embodiment includes at least the number of forces and the number of casualties, which are aggregated to a group force number and a group casualties number, the group force number being associated with the diameter of the grid, the group casualties number being associated with the transparency of the grid.
Clustering situation data in the same grid according to categories specifically comprises the following steps: the average value of strength (force number) falling in the same hexagon is calculated. Similarly, the average value of unavailable (the number of casualties) in the same array is obtained, and two decimal places are reserved. From this, a unique object is derived for each hexagon, which should contain the following properties: avg_strength (post-cluster average of value strength), avg_ unavailable (post-cluster average of value unavailable), (latitude, longitude) (center longitude and latitude of the hexagonal grid).
The visual design is carried out on the data, the sub-hexagons (namely the display patterns) are drawn in each hexagonal grid, the shapes of the display patterns are consistent with those of the grids, the grids can be filled up under the condition that the radius of the display patterns is maximum, the display patterns in the surrounding grids are connected into a whole, the visual effect is more attractive and harmonious, and the specific situation of the current force is more prominent.
The group force number and the group casualties number are respectively defined as an x value and a y value, the radius of the display pattern (namely the sub-hexagon) maps the size of the x value, and the larger the x value is, the larger the radius of the sub-hexagon is; meanwhile, the color transparency of the sub-hexagons maps the magnitude of y values, and the larger the y value is, the lower the transparency of the sub-hexagons is. And calling a D3.Js library to draw the child hexagons to corresponding positions according to corresponding dimensions, so as to obtain visual representation of each hexagonal area.
Step 3: acquiring all display patterns in a display area, rendering the display patterns into a situation map, and storing the situation map;
In the step, all display patterns in the display area are input into an OpenLayers library to be rendered and stored as a situation map of a picture file, so that visualized data can be conveniently displayed in a situation system. Through OpenLayers, the visual result can be displayed in a map form and saved as a picture file. The visual result of the JavaScript webpage is embedded into the situation system in the form of a static image, a more visual and interactive display mode is provided, and the visual requirement of a user on the data result is met.
Step 4: when a situation map at a certain moment is selected, all the situation maps in a set time before and after the moment are displayed in a sequential and cyclic mode to form dynamic display.
In the step, after the visual chart of dynamic change in a continuous time period is obtained, a user can perform space and time situation perception analysis by combining front and rear contents, and a corresponding conclusion is obtained. By analyzing the dynamic diagram, not only the spatial situation of different time points can be obtained, but also the situation in time can be obtained.
According to a second aspect of the present application, there is provided a server comprising: a memory and at least one processor;
The memory stores a computer program, and the at least one processor executes the computer program stored in the memory to realize the soldier chess situation display control method.
According to a third aspect of the present application, there is provided a computer-readable storage medium having stored therein a computer program which, when executed, implements the above-described soldier chess situation display control method.
The application is oriented to space-time data containing geographic information, the geographic area of data distribution is divided into tiled hexagonal grids, and the hexagonal radius is determined according to the data density and the area size. After the partitioning is completed, the data in each hexagonal grid is treated as a population, thereby clustering the scattered data into several data sets.
After a plurality of data sets are divided by a hexagonal grid, carrying out convergence calculation on the data of each set from each dimension, wherein the calculated result can represent the trend of all the data in the grid, so that space-time data is subjected to space dimension reduction; meanwhile, hexagons are drawn in each grid, the radius and the color saturation of the hexagons respectively represent different dimensions of the data, and the space situation of the data can be analyzed through the overall distribution condition of the hexagons in the map.
By adopting the method, the display area of the situation system can be changed into a dynamic system which changes along with time, and the content displayed in each time is the convergence visualization result of the current time point data. In the dynamic view, the time situation of analyzing the data is compared with the time situation of the front and back of different periods by displaying the size and color change of the pattern in the grid, so that a user can rapidly and accurately analyze the data.
According to the scheme, the data collected in the combat process are efficiently classified, sorted and fed back, the data items are automatically summarized, combat units (such as XX chefs, XX hotels and XX groups) and event types (such as hit and hit) are effectively classified, and unified feedback of combat levels and combat event types required to be checked by a user is finally achieved.
It should be noted that the foregoing detailed description is exemplary and is intended to provide further explanation of the application. Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs.
It is noted that the terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of exemplary embodiments according to the present application. As used herein, the singular is intended to include the plural unless the context clearly indicates otherwise. Furthermore, it will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, steps, operations, devices, components, and/or groups thereof.
It should be noted that the terms "first," "second," and the like in the description and the claims of the present application and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the terms so used are interchangeable under appropriate circumstances such that the embodiments of the application described herein are capable of operation in sequences other than those illustrated or otherwise described herein.
Furthermore, the terms "comprise" and "have," as well as any variations thereof, are intended to cover a non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those elements but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Spatially relative terms, such as "above … …," "above … …," "upper surface on … …," "above," and the like, may be used herein for ease of description to describe one device or feature's spatial location relative to another device or feature as illustrated in the figures. It will be understood that the spatially relative terms are intended to encompass different orientations in use or operation in addition to the orientation depicted in the figures. For example, if the device in the figures is turned over, elements described as "above" or "over" other devices or structures would then be oriented "below" or "beneath" the other devices or structures. Thus, the exemplary term "above … …" may include both orientations "above … …" and "below … …". The device may also be positioned in other different ways, such as rotated 90 degrees or at other orientations, and the spatially relative descriptors used herein interpreted accordingly.
In the above detailed description, reference is made to the accompanying drawings, which form a part hereof. In the drawings, like numerals typically identify like components unless context indicates otherwise. The illustrated embodiments described in the detailed description, drawings, and claims are not meant to be limiting. Other embodiments may be utilized, and other changes may be made, without departing from the spirit or scope of the subject matter presented herein.
The above is only a preferred embodiment of the present invention, and is not intended to limit the present invention, but various modifications and variations can be made to the present invention by those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present invention should be included in the protection scope of the present invention.

Claims (10)

1. The soldier chess situation display and control method is characterized by comprising the following steps of:
Step 1: dividing the display area into grids, and setting the IDs and vertex coordinates of the grids;
step 2: periodically acquiring situation data in each grid, clustering the situation data in the same grid according to categories, and drawing display patterns in the grids, wherein different visual features of the display patterns are respectively associated with different situation data;
step 3: acquiring all display patterns in a display area, rendering the display patterns into situation maps, and storing the situation maps;
Step 4: when a situation map at a certain moment is selected, all the situation maps in a set time before and after the moment are displayed in a sequential and cyclic mode to form dynamic display.
2. The method for displaying and controlling the situation of the chess according to claim 1, wherein in the step 1, a display area is determined according to the distribution range of the situation data, and the side length unit of the grid are set based on the real geographic information unit.
3. The soldier chess situation display control method according to claim 2, wherein the grid is a hexagonal grid, and the dividing method of the hexagonal grid is as follows:
Calculating the coordinates of the central point according to the distribution condition of situation data;
Determining the range of the display area according to the coordinates of the central point;
the lateral number and the longitudinal number of the hexagonal grids are determined according to the side length and the side length unit of the grids and the range of the display area.
4. The method for displaying and controlling the situation of the soldiers chess according to claim 1, wherein in the step 2, the situation data falling into the grid is determined according to the coordinates of the situation data and the vertex coordinates of the grid, and clustering is completed after the situation data of the same type in the same grid are averaged.
5. The method for controlling the situation of chess pieces according to claim 4, wherein the shape of the display pattern is consistent with the shape of the grid.
6. The method for controlling the situation of chess according to claim 5, wherein the situation data at least comprises the number of forces and the number of casualties, wherein the number of forces and the number of casualties are aggregated to form the number of group forces and the number of group casualties, the number of group forces is related to the diameter of the grid, and the number of group casualties is related to the transparency of the grid.
7. The soldier chess situation display control method according to claim 1, wherein SQL query is executed through a database of a cx_Oracle library connection situation system, situation data in the situation system are obtained and are organized into a JSON data set; and (3) periodically acquiring a JSON data set at the current moment in the step (2), and changing the visual characteristics of the display pattern by using information in the JSON data set.
8. The method for displaying and controlling the situation of the chess according to claim 1, wherein in step 3, all display patterns in the display area are input into an OpenLayers library for rendering and are saved as a situation map of a picture file.
9. A server, comprising: a memory and at least one processor;
the memory stores a computer program, and the at least one processor executes the computer program stored in the memory to implement the soldier chess situation display control method according to any one of claims 1 to 8.
10. A computer readable storage medium, wherein a computer program is stored in the computer readable storage medium, and when executed, the computer program implements the chess situation display control method according to any one of claims 1 to 8.
CN202410247945.7A 2024-03-05 2024-03-05 Soldier chess situation display and control method, server and storage medium Pending CN118036738A (en)

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