CN117942561A - Game image quality processing method, game image quality processing device, electronic equipment and computer storage medium - Google Patents

Game image quality processing method, game image quality processing device, electronic equipment and computer storage medium Download PDF

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Publication number
CN117942561A
CN117942561A CN202410114351.9A CN202410114351A CN117942561A CN 117942561 A CN117942561 A CN 117942561A CN 202410114351 A CN202410114351 A CN 202410114351A CN 117942561 A CN117942561 A CN 117942561A
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Prior art keywords
image
game
target scene
scene
image quality
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余自良
周波
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Shenzhen TCL Digital Technology Co Ltd
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Shenzhen TCL Digital Technology Co Ltd
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Priority to CN202410114351.9A priority Critical patent/CN117942561A/en
Publication of CN117942561A publication Critical patent/CN117942561A/en
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    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

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Abstract

The application relates to the technical field of clouds, and discloses a game image quality processing method, which comprises the following steps: acquiring a rendering instruction of a game in a terminal, and identifying target scene information corresponding to the game according to the rendering instruction; selecting a target scene image matched with target scene information from a preset scene image set; and sending the target scene image and the target scene information to the terminal so that the terminal can process the image quality of the target scene image according to the target scene information to obtain a target display picture displayed on the terminal. The application also discloses a game image processing device, electronic equipment and a computer storage medium. According to the method and the terminal, the game image quality is not required to be processed by the cloud, and the terminal can process different automatic image quality aiming at different game scenes according to the information and the images sent by the cloud, so that the game image quality effect is ensured, the image quality processing precision and efficiency aiming at different game scenes are improved, and the game experience of a user is improved.

Description

Game image quality processing method, game image quality processing device, electronic equipment and computer storage medium
Technical Field
The application relates to the technical field of clouds, in particular to a game image quality processing method, a game image quality processing device, electronic equipment and a computer storage medium.
Background
The cloud game is a game mode based on cloud computing, and in a cloud game mode, all games are run on a server side. Currently, there are two modes of cloud game image quality processing, one is that before cloud encoding plug flow, the cloud performs image quality processing, but the cloud brings additional operation pressure to the cloud; in addition, the cloud video stream is distorted in the encoding and decoding processes, so that the cloud video image quality is weakened.
In other cases, the terminal device performs image quality processing, but the terminal device generally can only actively adjust the image quality by a user, or dynamically adjust the image quality for a few scenes, and cannot meet the self-moving image quality processing requirements of different scenes in the game.
Disclosure of Invention
The embodiment of the application provides a game image quality processing method, a game image quality processing device, electronic equipment and a computer storage medium, which can solve the technical problem that the image quality cannot be automatically adjusted according to different scenes in a game at present.
The embodiment of the application provides a game image quality processing method, which is applied to a cloud server and comprises the following steps:
Acquiring a rendering instruction of a game in a terminal, and identifying target scene information corresponding to the game according to the rendering instruction;
selecting a target scene image matched with the target scene information from a preset scene image set;
and sending the target scene image and the target scene information to the terminal so that the terminal can process the image quality of the target scene image according to the target scene information to obtain a target display picture displayed on the terminal.
Further, before selecting the target scene image matched with the target scene information from the preset scene image set, the method further includes:
generating a plurality of scene images according to a preset candidate scene model;
And classifying the scene images to obtain the scene image set.
Further, the classifying the scene image to obtain the scene image set includes:
Calculating the image similarity between the scene images;
And dividing the scene image according to the image similarity to obtain the scene image set.
Further, selecting a target scene image matched with the target scene information from the preset scene image set, including:
Determining whether candidate scene information matched with the target scene information exists from a preset candidate scene information set;
if the candidate scene information exists, selecting a scene image associated with the candidate scene information in the scene image set as a target scene image matched with the target scene information;
And if the candidate scene information does not exist, generating a corresponding target scene image according to the target scene information.
The embodiment of the application provides a game image quality processing method, which is applied to a terminal and comprises the following steps:
Acquiring a target scene image and target scene information sent from a cloud server;
determining an image quality processing algorithm according to the target scene information;
And carrying out image quality processing on the target scene image based on the image quality processing algorithm to obtain a target display picture of the game.
Further, there are a plurality of target scene images, and the image quality processing is performed on the target scene images based on the image quality processing algorithm to obtain a target display screen of the game, including:
Performing image quality processing on a plurality of target scene images based on the image quality processing algorithm to obtain a plurality of scene images to be processed;
Encoding a plurality of scene images to be processed to obtain a target video stream;
and displaying a picture corresponding to the target video stream on a game interface of the terminal.
Further, the determining an image quality processing algorithm according to the target scene information includes:
Analyzing the target scene information to obtain the scene type of the target scene information;
And determining an image quality processing algorithm of the game according to the scene type.
Accordingly, an embodiment of the present application provides a game image quality processing device, applied to a cloud server, including:
the identification module is used for acquiring a rendering instruction of a game in the terminal and identifying target scene information corresponding to the game according to the rendering instruction;
The selecting module is used for selecting a target scene image matched with the target scene information from a preset scene image set;
And the image quality processing module is used for sending the target scene image and the target scene information to the terminal so that the terminal can process the image quality of the target scene image according to the target scene information to obtain a target display picture displayed on the terminal.
Accordingly, an embodiment of the present application provides a game image quality processing apparatus, applied to a terminal, including:
The acquisition module is used for acquiring the target scene image and the target scene information sent from the cloud server;
The confirmation module is used for determining an image quality processing algorithm according to the target scene information;
and the processing module is used for carrying out image quality processing on the target scene image based on the image quality processing algorithm to obtain a target display picture of the game.
In addition, the embodiment of the application also provides an electronic device, which comprises a processor and a memory, wherein the memory stores a computer program, and the processor is used for running the computer program in the memory to realize the game image processing method provided by the embodiment of the application.
In addition, the embodiment of the application also provides a computer storage medium, and the computer storage medium stores a computer program, and the computer program is suitable for being loaded by a processor to execute any game image quality processing method provided by the embodiment of the application.
In addition, the embodiment of the application also provides a computer program product, which comprises a computer program, wherein the computer program realizes any game image quality processing method provided by the embodiment of the application when being executed by a processor.
In the embodiment of the application, the target scene information corresponding to the game is identified according to the rendering instruction by acquiring the rendering instruction of the game in the terminal, so that the target scene image can be accurately acquired through the target scene information; then, selecting a target scene image matched with the target scene information from a preset scene image set, so that the terminal can process image quality through the target scene image; and finally, the target scene image and the target scene information are sent to the terminal, so that the terminal performs image quality processing on the target scene image according to the target scene information to obtain a target display picture displayed on the terminal, the purpose that game image quality is not required to be processed by a cloud terminal is achieved, the terminal can perform different automatic image quality processing on different game scenes according to the information and the images sent by the cloud terminal, the game image quality effect is ensured, meanwhile, the image quality processing precision and efficiency on different game scenes are improved, and the game experience of a user is improved.
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In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic flow chart of a game image quality processing method applied to a cloud server;
FIG. 2 is a flowchart illustrating a game image processing method according to another embodiment of the present application;
FIG. 3 is a flow chart of a game image processing method applied to a terminal provided by the application;
fig. 4 is a schematic diagram of a game image processing apparatus according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a game image quality processing method, a game image quality processing device, electronic equipment and a computer storage medium. The game image quality processing device may be integrated in an electronic device, which may be a server or a terminal.
The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, network acceleration services (Content Delivery Network, CDN), basic cloud computing services such as big data and an artificial intelligent platform.
The terminal may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, etc. The terminal and the server may be directly or indirectly connected through wired or wireless communication, and the present application is not limited herein.
In addition, "plurality" in the embodiments of the present application means two or more. "first" and "second" and the like in the embodiments of the present application are used for distinguishing descriptions and are not to be construed as implying relative importance.
The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
Referring to fig. 1, fig. 1 is a flowchart illustrating a game image processing method according to an embodiment of the application. The game image quality processing method is applied to a cloud server and can comprise the following steps:
s101, acquiring a rendering instruction of a game in a terminal, and identifying target scene information corresponding to the game according to the rendering instruction.
In this embodiment, the rendering instruction may be sent by the terminal, or may be actively acquired by the cloud. A picture of a game, such as a cloud game picture, is displayed in the terminal. When a rendering instruction of the game in the terminal is acquired, identifying target scene information corresponding to the game according to the rendering instruction. The target scene information is scene information of the next moment of the game or the scene information of the displayed picture content at the target moment. Directly acquiring scene information of the game according to the rendering instruction, and obtaining the target scene information; or identifying the picture content displayed by the game, and determining target scene information according to the picture content; or directly identifying the game scene to obtain the target scene information.
S102, selecting a target scene image matched with the target scene information from a preset scene image set.
In this embodiment, the preset scene image set is a set including a plurality of scene images, one scene image set may include a plurality of scene images, and the cloud server may store a plurality of scene image sets. And selecting a target scene image matched with the target scene information from the scene image set stored in the cloud server. When selecting the target scene image, a scene image set matched with the target scene information can be selected from a plurality of scene image sets, and the selected scene image set comprises a plurality of target scene images matched with the target scene information.
And S103, the target scene image and the target scene information are sent to the terminal, so that the terminal performs image quality processing on the target scene image according to the target scene information, and a target display picture displayed on the terminal is obtained.
In this embodiment, the selected target scene image and target scene information are transmitted to the terminal. And when the terminal receives the target scene information and the target scene image, selecting a corresponding image quality processing algorithm according to the target scene information. The image quality processing algorithm can adopt a visual enhancement algorithm, such as CAS (contrast ADAPTIVE SHARPENING), or an artificial intelligent image quality processing model. The image quality processing algorithm and the target scene information are in a mapping relation.
In an embodiment, the image quality processing algorithm corresponding to the target scene image may be obtained through a scene algorithm mapping table stored in the terminal in advance. For example, when the target scene information includes flowers and plants, mountains and water flows, an image quality processing algorithm corresponding to the combination of the flowers and plants, mountains and water flows is obtained from a scene algorithm mapping table; when the target scene information comprises a building and a vehicle, selecting an image quality processing algorithm corresponding to the building and vehicle combination from a scene algorithm map. The mapping policy of the scene information and the image quality processing algorithm in the scene algorithm mapping table is preset, and the embodiment does not limit the policy.
According to the embodiment of the application, the rendering instruction of the game in the terminal is obtained, and the target scene information corresponding to the game is identified according to the rendering instruction, so that the target scene image can be accurately obtained through the target scene information; then, selecting a target scene image matched with the target scene information from a preset scene image set, so that the terminal can process image quality through the target scene image; and finally, the target scene image and the target scene information are sent to the terminal, so that the terminal performs image quality processing on the target scene image according to the target scene information to obtain a target display picture displayed on the terminal, the purpose that game image quality is not required to be processed by a cloud terminal is achieved, the terminal can perform different automatic image quality processing on different game scenes according to the information and the images sent by the cloud terminal, the game image quality effect is ensured, meanwhile, the image quality processing precision and efficiency on different game scenes are improved, and the game experience of a user is improved.
In some embodiments of the present application, before selecting the target scene image matched with the target scene information from the preset scene image set, the method further includes:
generating a plurality of scene images according to a preset candidate scene model;
And classifying the scene images to obtain the scene image set.
In this embodiment, the scene image set is a set of scene images generated in advance by the cloud server, and the scene images may be generated by the cloud server according to stored historical scene information or preset rendering of each candidate scene model. The candidate scene models are various models stored in advance, such as flowers and plants, buildings and the like. Generating a plurality of scene images according to a preset candidate scene model or scene information of a historical image; and classifying the scene images to obtain a scene image set and candidate scene information corresponding to the scene image set.
In some embodiments of the present application, the classifying the scene image to obtain the scene image set includes:
Calculating the image similarity between the scene images;
And dividing the scene image according to the image similarity to obtain the scene image set.
In this embodiment, the image similarity between the scene images may be calculated by cosine similarity, or a deep learning model, or a hash algorithm, or the like. And then dividing the scene images according to the image similarity, and dividing the scene images with the image similarity larger than or equal to a preset similarity threshold value into the same group to obtain a scene image set.
According to the embodiment, the scene images are divided through the image similarity to obtain the scene image sets, so that the scene images of different categories can be divided into different scene image sets, and further accurate display of game scene images is achieved through the scene image sets.
Fig. 2 is a flowchart of another embodiment of a game image processing method according to the present application. In some embodiments of the present application, selecting a target scene image matching the target scene information from the preset scene image set includes:
S201, determining whether candidate scene information matched with the target scene information exists from a preset candidate scene information set;
S202, if the candidate scene information exists, selecting a scene image associated with the candidate scene information in the scene image set as a target scene image matched with the target scene information;
And S203, if the candidate scene information does not exist, generating a corresponding target scene image according to the target scene information.
In this embodiment, the candidate scene information set is a set of scene information corresponding to each scene image set generated in advance by the cloud server, and one category of scene image corresponds to one candidate scene information in the candidate scene information set. When scene images of the same category are divided into the same scene image set, one scene image set corresponds to one candidate scene information in the candidate scene information set. Judging whether candidate scene information matched with target scene information exists in the candidate scene information set, and determining that the target scene information is matched with the candidate scene information when the target scene information is consistent with the candidate scene information. In addition, whether the target scene information is matched with the candidate scene information can also be judged through a similarity strategy, for example, the candidate scene information with the similarity larger than or equal to a preset matching threshold value is calculated through calculating the similarity of the target scene information and each candidate scene information in the candidate scene information set, and the candidate scene information with the similarity larger than or equal to the preset matching threshold value is determined to be the candidate scene information matched with the target scene information.
When the candidate scene information is determined to exist, acquiring a scene image associated with the candidate scene information in the scene image set, and selecting the associated scene image as a target scene image corresponding to the target scene information; if the candidate scene information does not exist, a model to be rendered is obtained according to the target scene information, the model to be rendered is rendered, and a target scene image corresponding to the target scene information is generated.
According to the embodiment, whether the candidate scene information matched with the target scene information exists or not is determined, so that the target scene image matched with the target scene information can be accurately acquired through the candidate scene information, and further, the scene of the current game can be accurately displayed through the target scene image.
Referring to fig. 3, fig. 3 is a flowchart of a game image processing method according to another embodiment of the present application, where the game image processing method is applied to a terminal, and includes:
s301, acquiring a target scene image and target scene information sent from a cloud server;
S302, determining an image quality processing algorithm according to the target scene information;
And S303, performing image quality processing on the target scene image based on the image quality processing algorithm to obtain a target display picture of the game.
In the present embodiment, the game image quality processing method can also be applied to terminals including, but not limited to, devices having a display screen function such as mobile phones and televisions. The cloud server sends the target scene image and the target scene information to a terminal, and the terminal acquires the target scene image and the target scene information; and then, the terminal determines a corresponding image quality processing algorithm according to the target scene information. The image quality processing algorithm may be stored in the terminal, and when the terminal determines the corresponding image quality processing algorithm, the image quality processing is performed on the target scene image according to the image quality processing algorithm, for example, the adjustment of contrast, brightness, chromaticity, and the like is performed on the target scene image. Finally, a target display interface of the game is obtained.
According to the embodiment, the terminal determines the corresponding image quality processing algorithm according to the acquired target scene information, and then performs image quality processing on the target scene image according to the image quality processing algorithm, so that the computing power of the cloud server for image quality processing is saved, and the image quality processing precision of different scene images is further improved.
In some embodiments of the present application, there are a plurality of target scene images, and the processing the target scene images based on the image quality processing algorithm to obtain a target display screen of the game includes:
Performing image quality processing on a plurality of target scene images based on the image quality processing algorithm to obtain a plurality of scene images to be processed;
Encoding a plurality of scene images to be processed to obtain a target video stream;
and displaying a picture corresponding to the target video stream on a game interface of the terminal.
In this embodiment, there may be a plurality of target scene images. When a terminal acquires a plurality of target scene images from a cloud or one scene image set, image quality processing is carried out on the plurality of target scene images based on an image quality processing algorithm corresponding to the target scene information, so that a plurality of scene images to be processed are obtained. Then, coding a plurality of scene images to be processed according to a preset coding tool to obtain a target video stream; pushing the corresponding picture of the target video stream to a game interface of the terminal for display.
According to the method, the terminal is used for encoding the plurality of scene images to be processed, which are obtained after the image quality processing, so that the target video stream is obtained, the calculation power of cloud image quality processing is reduced, the image quality distortion caused by the cloud in the encoding process is avoided, and the expression effect of game pictures of different scenes is further improved.
In some embodiments of the present application, the determining an image quality processing algorithm according to the target scene information includes:
Analyzing the target scene information to obtain the scene type of the target scene information;
And determining an image quality processing algorithm of the game according to the scene type.
In this embodiment, the image quality processing algorithm of the game may also be determined according to the scene type of the target scene information. Specifically, scene types include static scene types, which refer to fixed, non-movable things such as buildings, and dynamic scene types; dynamic scene type refers to things that can move, such as animals. In addition, the scene types of the target scene information may be divided according to actual requirements or displayed device parameters. When the scene type corresponding to the target scene information is obtained through analysis, a corresponding image quality processing algorithm can be determined according to the scene type.
According to the embodiment, the image quality processing algorithm of the game is determined according to the scene type of the target scene information, so that the image quality processing algorithm of the game is accurately selected, the image quality of a scene image of the game can be accurately improved through the image quality processing algorithm, and the image quality effect of the game is improved.
In order to facilitate better implementation of the game image quality processing method provided by the embodiment of the application, the embodiment of the application also provides a device based on the game image quality processing method. In which the meaning of the nouns is the same as in the above-mentioned game image quality processing method, and specific implementation details may be referred to the description in the method embodiment.
For example, as shown in fig. 4, the game image quality processing apparatus applied to the cloud server may include: an identification module 401, a selection module 402 and an image quality processing module 403. Wherein,
The identifying module 401 is configured to obtain a rendering instruction of a game in a terminal, and identify target scene information corresponding to the game according to the rendering instruction;
A selecting module 402, configured to select, from a preset scene image set, a target scene image that matches the target scene information;
And the image quality processing module 403 is configured to send the target scene image and the target scene information to the terminal, so that the terminal performs image quality processing on the target scene image according to the target scene information, and obtains a target display screen displayed on the terminal.
In an embodiment of the present application, the game image processing apparatus further includes:
The generation module is used for generating a plurality of scene images according to a preset candidate scene model;
and the classification module is used for classifying the scene images to obtain the scene image set.
In an embodiment of the present application, the classification module includes:
a calculation unit for calculating image similarity between the scene images;
The dividing unit is used for dividing the scene image according to the image similarity to obtain the scene image set.
In an embodiment of the present application, the selecting module 402 includes:
a judging unit, configured to determine whether candidate scene information matched with the target scene information exists from a preset candidate scene information set;
a first selecting unit, configured to select, if the candidate scene information exists, a scene image associated with the candidate scene information in the scene image set as a target scene image matched with the target scene information;
And the second selecting unit is used for generating a corresponding target scene image according to the target scene information if the candidate scene information does not exist.
The embodiment of the application also provides a game image processing device which is applied to the terminal and can comprise: the device comprises an acquisition module, a confirmation module and a processing module. Wherein,
The acquisition module is used for acquiring the target scene image and the target scene information sent from the cloud server;
The confirmation module is used for determining an image quality processing algorithm according to the target scene information;
and the processing module is used for carrying out image quality processing on the target scene image based on the image quality processing algorithm to obtain a target display picture of the game.
In an embodiment of the present application, the processing module includes:
The processing unit is used for carrying out image quality processing on the plurality of target scene images based on the image quality processing algorithm to obtain a plurality of scene images to be processed;
The encoding unit is used for encoding a plurality of scene images to be processed to obtain a target video stream;
And the display unit is used for displaying the picture corresponding to the target video stream on a game interface of the terminal.
In an embodiment of the present application, the confirmation module includes:
The analysis unit is used for analyzing the target scene information to obtain the scene type of the target scene information;
and the confirmation subunit is used for determining an image quality processing algorithm of the game according to the scene type.
The game image quality processing device provided by the application realizes that the game image quality is not required to be processed by the cloud, and the terminal can process different automatic image quality according to the information and the images sent by the cloud for different game scenes, so that the processing precision and efficiency for the image quality of different game scenes are improved while the game image quality effect is ensured, and the game experience of users is improved.
In the specific implementation, each module may be implemented as an independent entity, or may be combined arbitrarily, and implemented as the same entity or a plurality of entities, and the specific implementation and the corresponding beneficial effects of each module may be referred to the foregoing method embodiments, which are not described herein again.
The embodiment of the application also provides an electronic device, which may be a server or a terminal, as shown in fig. 5, and shows a schematic structural diagram of the electronic device according to the embodiment of the application, specifically:
The electronic device may include one or more processing cores 'processors 601, one or more computer storage media's memory 602, power supply 603, and input unit 604, among other components. It will be appreciated by those skilled in the art that the electronic device structure shown in fig. 5 is not limiting of the electronic device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Wherein:
the processor 601 is a control center of the electronic device, connects various parts of the entire electronic device using various interfaces and lines, performs various functions of the electronic device and processes data by running or executing computer programs and/or modules stored in the memory 602, and invoking data stored in the memory 602. Optionally, the processor 601 may include one or more processing cores; preferably, the processor 601 may integrate an application processor and a modem processor, wherein the application processor primarily handles operating systems, user interfaces, applications, etc., and the modem processor primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 601.
The memory 602 may be used to store computer programs and modules, and the processor 601 may execute various functional applications and data processing by executing the computer programs and modules stored in the memory 602. The memory 602 may mainly include a stored program area and a stored data area, wherein the stored program area may store an operating system, a computer program (such as a sound playing function, an image playing function, etc.) required for at least one function, and the like; the storage data area may store data created according to the use of the electronic device, etc. In addition, the memory 602 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device. Accordingly, the memory 602 may also include a memory controller to provide access to the memory 602 by the processor 601.
The electronic device further comprises a power supply 603 for supplying power to the various components, preferably the power supply 603 may be logically connected to the processor 601 by a power management system, so that functions of managing charging, discharging, power consumption management and the like are achieved by the power management system. The power supply 603 may also include one or more of any components, such as a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
The electronic device may further comprise an input unit 604, which input unit 604 may be used for receiving input digital or character information and for generating keyboard, mouse, joystick, optical or trackball signal inputs in connection with user settings and function control.
Although not shown, the electronic device may further include a display unit or the like, which is not described herein. In particular, in this embodiment, the processor 601 in the electronic device loads executable files corresponding to the processes of one or more computer programs into the memory 602 according to the following instructions, and the processor 601 executes the computer programs stored in the memory 602, so as to implement various functions, such as:
Acquiring a rendering instruction of a game in a terminal, and identifying target scene information corresponding to the game according to the rendering instruction;
selecting a target scene image matched with the target scene information from a preset scene image set;
and sending the target scene image and the target scene information to the terminal so that the terminal can process the image quality of the target scene image according to the target scene information to obtain a target display picture displayed on the terminal.
The electronic equipment provided by the embodiment of the application realizes that the game image quality is not required to be processed by the cloud, and the terminal can process different automatic image quality aiming at different game scenes according to the information and the images sent by the cloud, so that the processing precision and the processing efficiency aiming at different game scenes are improved while the game image quality effect is ensured, and the game experience of a user is improved.
The specific embodiments and the corresponding beneficial effects of the above operations can be referred to the above detailed description of the game image processing method, and will not be described herein.
It will be appreciated by those of ordinary skill in the art that all or part of the steps of the various methods of the above embodiments may be performed by a computer program, or by computer program control related hardware, which may be stored in a computer storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer storage medium, which may be a computer readable storage medium, in which a computer program is stored, the computer program being capable of being loaded by a processor to perform the steps in any of the game image quality processing methods provided by the embodiment of the present application. For example, the computer program may perform the steps of:
Acquiring a rendering instruction of a game in a terminal, and identifying target scene information corresponding to the game according to the rendering instruction;
selecting a target scene image matched with the target scene information from a preset scene image set;
and sending the target scene image and the target scene information to the terminal so that the terminal can process the image quality of the target scene image according to the target scene information to obtain a target display picture displayed on the terminal.
The computer storage medium provided by the embodiment of the application realizes that the game image quality is not required to be processed by the cloud, and the terminal can process different automatic image quality aiming at different game scenes according to the information and the images sent by the cloud, so that the processing precision and the processing efficiency aiming at different game scenes are improved while the game image quality effect is ensured, and the user game experience is improved.
The specific embodiments and the corresponding beneficial effects of each of the above operations can be found in the foregoing embodiments, and are not described herein again.
Wherein the computer storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
Since the computer program stored in the computer storage medium may execute the steps in any of the game image quality processing methods provided in the embodiments of the present application, the beneficial effects that any of the game image quality processing methods provided in the embodiments of the present application can achieve are detailed in the previous embodiments and are not described herein.
Wherein according to an aspect of the application, a computer program product or a computer program is provided, the computer program product or computer program comprising computer instructions stored in a computer storage medium. The processor of the computer device reads the computer instructions from the computer storage medium, and the processor executes the computer instructions, so that the computer device executes the above-described game image quality processing method.
The above describes in detail a game image processing method, apparatus, electronic device and computer storage medium provided by the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, where the above description of the embodiments is only for helping to understand the method and core ideas of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.

Claims (10)

1. A game image quality processing method is characterized by being applied to a cloud server and comprising the following steps:
Acquiring a rendering instruction of a game in a terminal, and identifying target scene information corresponding to the game according to the rendering instruction;
selecting a target scene image matched with the target scene information from a preset scene image set;
and sending the target scene image and the target scene information to the terminal so that the terminal can process the image quality of the target scene image according to the target scene information to obtain a target display picture displayed on the terminal.
2. The game image quality processing method according to claim 1, further comprising, before the selecting a target scene image matching the target scene information from the preset scene image set:
generating a plurality of scene images according to a preset candidate scene model;
And classifying the scene images to obtain the scene image set.
3. The game image quality processing method according to claim 2, wherein the classifying the scene images to obtain the scene image set includes:
Calculating the image similarity between the scene images;
And dividing the scene image according to the image similarity to obtain the scene image set.
4. The game image quality processing method according to claim 1, wherein selecting a target scene image matching the target scene information from a preset scene image set, comprises:
Determining whether candidate scene information matched with the target scene information exists from a preset candidate scene information set;
if the candidate scene information exists, selecting a scene image associated with the candidate scene information in the scene image set as a target scene image matched with the target scene information;
And if the candidate scene information does not exist, generating a corresponding target scene image according to the target scene information.
5. A game image quality processing method, characterized by being applied to a terminal, comprising:
Acquiring a target scene image and target scene information sent from a cloud server;
determining an image quality processing algorithm according to the target scene information;
And carrying out image quality processing on the target scene image based on the image quality processing algorithm to obtain a target display picture of the game.
6. The game image processing method according to claim 5, wherein the plurality of target scene images are obtained, and the image processing of the target scene images based on the image processing algorithm is performed to obtain a target display screen of the game, comprising:
Performing image quality processing on a plurality of target scene images based on the image quality processing algorithm to obtain a plurality of scene images to be processed;
Encoding a plurality of scene images to be processed to obtain a target video stream;
and displaying a picture corresponding to the target video stream on a game interface of the terminal.
7. The game image processing method according to claim 5, wherein the determining an image processing algorithm based on the target scene information comprises:
Analyzing the target scene information to obtain the scene type of the target scene information;
And determining an image quality processing algorithm of the game according to the scene type.
8. A game image quality processing apparatus, comprising:
the identification module is used for acquiring a rendering instruction of a game in the terminal and identifying target scene information corresponding to the game according to the rendering instruction;
The selecting module is used for selecting a target scene image matched with the target scene information from a preset scene image set;
And the image quality processing module is used for sending the target scene image and the target scene information to the terminal so that the terminal can process the image quality of the target scene image according to the target scene information to obtain a target display picture displayed on the terminal.
9. An electronic device comprising a processor and a memory, the memory storing a computer program, the processor configured to execute the computer program in the memory to perform the game image quality processing method according to any one of claims 1 to 7.
10. A computer storage medium storing a computer program adapted to be loaded by a processor to perform the game image quality processing method according to any one of claims 1 to 7.
CN202410114351.9A 2024-01-25 2024-01-25 Game image quality processing method, game image quality processing device, electronic equipment and computer storage medium Pending CN117942561A (en)

Priority Applications (1)

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CN202410114351.9A CN117942561A (en) 2024-01-25 2024-01-25 Game image quality processing method, game image quality processing device, electronic equipment and computer storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410114351.9A CN117942561A (en) 2024-01-25 2024-01-25 Game image quality processing method, game image quality processing device, electronic equipment and computer storage medium

Publications (1)

Publication Number Publication Date
CN117942561A true CN117942561A (en) 2024-04-30

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