CN117919713A - Virtual scene interaction method and device, electronic equipment and storage medium - Google Patents

Virtual scene interaction method and device, electronic equipment and storage medium Download PDF

Info

Publication number
CN117919713A
CN117919713A CN202410110498.0A CN202410110498A CN117919713A CN 117919713 A CN117919713 A CN 117919713A CN 202410110498 A CN202410110498 A CN 202410110498A CN 117919713 A CN117919713 A CN 117919713A
Authority
CN
China
Prior art keywords
teammate
virtual character
virtual
identifier
game play
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202410110498.0A
Other languages
Chinese (zh)
Inventor
许展昊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202410110498.0A priority Critical patent/CN117919713A/en
Publication of CN117919713A publication Critical patent/CN117919713A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure provides an interaction method, device, electronic equipment and storage medium of a virtual scene, wherein the method comprises the following steps: responding to a game play starting event, controlling a controlled virtual character to enter a game play scene, and displaying a corresponding game play picture through a graphical user interface; displaying the teammate virtual character identifiers corresponding to the teammate virtual characters in the game picture; a first trigger operation received from a first teammate virtual character identifier; responding to the first triggering operation and the second teammate virtual character identification to meet the preset condition, and generating a first summoning instruction; the first summoning instruction is used for indicating the first teammate virtual character to move to the position of the second teammate virtual character. By means of the first triggering operation of the virtual character identification of a certain team member and the virtual character identification of other team members meeting preset conditions, accurate and rapid command aiming at individual members is issued, the cooperation efficiency in the team is improved, a rapid team member command channel is provided, and game experience is improved.

Description

Virtual scene interaction method and device, electronic equipment and storage medium
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a virtual scene interaction method, a virtual scene interaction device, an electronic device, and a computer readable storage medium.
Background
In the current team formation games such as multi-player online survival competitive games, players need to pay attention to blood volume and action states of team members at any time, but the blood volume energy states of team members are controlled by looking at a team panel, and the azimuth information of the team members is checked through a small map, so that the actual command of the team members can be realized by matching with a marking system.
It is difficult to conduct refined commands to individual team members with agility and accuracy using conventional tagging systems.
Disclosure of Invention
In view of the foregoing, embodiments of the present disclosure are presented to provide a virtual scene interaction method and a corresponding virtual scene interaction apparatus, an electronic device, and a computer-readable storage medium that overcome or at least partially solve the foregoing problems.
The embodiment of the disclosure discloses an interaction method of a virtual scene, which provides a graphical user interface through terminal equipment, and comprises the following steps:
Responding to a game play starting event, controlling a controlled virtual character to enter a game play scene, and displaying a corresponding game play picture through the graphical user interface; the game play picture is a picture formed by collecting the game play scene by a virtual camera corresponding to the controlled virtual role, wherein the game play scene comprises at least two teammate virtual roles which are in the same battle with the controlled virtual role; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character;
Displaying the teammate virtual character identifiers corresponding to the teammate virtual characters respectively in the game play picture; the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character;
A first trigger operation received from the first teammate virtual character identifier;
Generating a first summoning instruction in response to the first triggering operation and the second teammate virtual character identifier meeting preset conditions; the first summoning instruction is used for indicating the first teammate virtual character to move to the position of the second teammate virtual character.
The embodiment of the disclosure also discloses an interaction device of the virtual scene, which provides a graphical user interface through the terminal equipment, and the device comprises:
The first display module is used for responding to a game play starting event, controlling the controlled virtual character to enter a game play scene and displaying a corresponding game play picture through the graphical user interface; the game play picture is a picture formed by collecting the game play scene by a virtual camera corresponding to the controlled virtual role, wherein the game play scene comprises at least two teammate virtual roles which are in the same battle with the controlled virtual role; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character;
The second display module is used for displaying the teammate virtual character identifiers corresponding to the teammate virtual characters respectively in the game play picture; the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character;
The first receiving module is used for receiving a first triggering operation from the first teammate virtual role identifier;
The first generation module is used for responding to the first triggering operation and the second teammate virtual character identification to meet the preset condition and generating a first calling instruction; the first summoning instruction is used for indicating the first teammate virtual character to move to the position of the second teammate virtual character.
The embodiment of the disclosure also discloses an electronic device, which comprises: a processor, a memory and a computer program stored on the memory and capable of running on the processor, which when executed by the processor implements a method of interaction of virtual scenes as described above.
The embodiment of the disclosure also discloses a computer readable storage medium, wherein the computer readable storage medium stores a computer program, and the computer program realizes the interaction method of the virtual scene when being executed by a processor.
Embodiments of the present disclosure include the following advantages:
In the embodiment of the disclosure, in response to a game play start event, a controlled virtual role may be controlled to enter a game play scene, and a game play picture corresponding to the controlled virtual role is displayed through a graphic user interface, where the game play picture is a picture formed by collecting the game play scene by a virtual camera corresponding to the controlled virtual role, the game play scene includes at least two teammate virtual roles in the same battle as the controlled virtual role, and may include a first teammate virtual role and a second teammate virtual role, and teammate virtual role identifications corresponding to the teammate virtual roles are displayed in the game play picture, where the teammate virtual role identifications include a first teammate virtual role identification corresponding to the first teammate virtual role, and a second teammate virtual role identification corresponding to the second teammate virtual role, and a first trigger operation may be received from the first teammate virtual role identification, and a first set instruction is generated in response to the first trigger operation and the second teammate virtual role identification meeting a preset condition, where the first set instruction is used to instruct the first teammate virtual role to move to a teammate position. By adopting the method, the accurate and rapid command for individual members is issued by the first triggering operation for the virtual character identification of a certain team member and the virtual character identification of other team members meeting the preset conditions, so that the cooperation and coordination efficiency in the team is greatly improved, a rapid team member command channel is provided, and the team game experience is improved.
Drawings
Fig. 1 is a step flowchart of an interaction method of a virtual scene provided in an embodiment of the present disclosure;
FIG. 2 is a flow chart of steps of another method for interacting with a virtual scene provided by an embodiment of the present disclosure;
FIG. 3 is an interface diagram showing the identity of a teammate avatar in a game play versus play screen for a controlled avatar in accordance with an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of an interface for generating a first recall instruction according to an embodiment of the present disclosure;
FIG. 5 is a second interface schematic diagram of generating a first recall instruction according to an embodiment of the present disclosure;
FIG. 6 is a schematic diagram of an interface for generating a second recall instruction according to an embodiment of the present disclosure;
FIG. 7 is a second interface schematic diagram of generating a second recall instruction according to an embodiment of the present disclosure;
FIG. 8 is a schematic interface diagram of a display of various indication identifications at teammate avatar identifications in accordance with an embodiment of the present disclosure;
FIG. 9 is another interface diagram of a display of various indication identifications at teammate avatar identifications in accordance with an embodiment of the present disclosure;
fig. 10 is a block diagram of an interaction device for a virtual scene according to an embodiment of the present disclosure.
Detailed Description
To make the above objects, features and advantages of the present disclosure more comprehensible, the present disclosure is described in further detail below with reference to the accompanying drawings and detailed description, and it is apparent that the described embodiments are only a part of the embodiments of the present disclosure, but not all embodiments. All other embodiments derived by a person of ordinary skill in the art based on the embodiments in the disclosure fall within the scope of the disclosure.
In team games of the types such as multi-player online survival competitive games, the checking of the states of the team members through the team panel and the checking of the orientations of the team members through the small map are unfavorable for the player to quickly determine the states of the team members, wherein the back and forth glancing process of the vision exists, so that the distinguishing cost and the energy cost of the player when the player observes the states of the team members in the office are greatly increased, and the control degree of the team positions in the team games is influenced.
In addition, the player cannot more finely perceive the action and status information of each player, for example, the player cannot perceive the helmet protection status of teammates, what game is being played, and the like. The prior art cannot accurately sense, and a quick realization channel is not available for team command behaviors of a team member needing to be summoned or a command team member needing to support a certain team member, and quick and accurate command can not be performed on team members only by the aid of the conventional marking system.
Based on this, the disclosure relates to providing an interaction method of a virtual scene. In the embodiment of the disclosure, in response to a game play start event, a controlled virtual role may be controlled to enter a game play scene, and a game play picture corresponding to the controlled virtual role is displayed through a graphic user interface, where the game play picture is a picture formed by collecting the game play scene by a virtual camera corresponding to the controlled virtual role, the game play scene includes at least two teammate virtual roles in the same battle as the controlled virtual role, and may include a first teammate virtual role and a second teammate virtual role, and teammate virtual role identifications corresponding to the teammate virtual roles are displayed in the game play picture, where the teammate virtual role identifications include a first teammate virtual role identification corresponding to the first teammate virtual role, and a second teammate virtual role identification corresponding to the second teammate virtual role, and a first trigger operation may be received from the first teammate virtual role identification, and a first set instruction is generated in response to the first trigger operation and the second teammate virtual role identification meeting a preset condition, where the first set instruction is used to instruct the first teammate virtual role to move to a teammate position. By adopting the method, the accurate and rapid command for individual members is issued by the first triggering operation for the virtual character identification of a certain team member and the virtual character identification of other team members meeting the preset conditions, so that the cooperation and coordination efficiency in the team is greatly improved, a rapid team member command channel is provided, and the team game experience is improved.
Referring to fig. 1, a step flowchart of an interaction method of a virtual scene provided by an embodiment of the present disclosure is shown, and a graphical user interface is provided by a terminal device, which may specifically include the following steps:
step 101, responding to a game play starting event, controlling the controlled virtual character to enter a game play scene, and displaying a corresponding game play picture through a graphical user interface.
The game play picture is a picture formed by a game play scene acquired by a virtual camera corresponding to the controlled virtual character, wherein the game play scene comprises at least two teammate virtual characters which are in the same battle with the controlled virtual character; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character, i.e., one teammate virtual character may be referred to as a first teammate virtual character and the other teammate virtual character may be referred to as a second teammate virtual character.
The interaction method of the virtual scene in the embodiment of the disclosure can be applied to terminal equipment, and the terminal equipment can be a desktop computer, a notebook computer, a tablet computer, a game machine, a smart phone and the like, but is not limited to the above. The terminal device stores a game application program, and a graphical user interface of the game application program is provided through the terminal device.
The player can click on a starting game control in the game starting interface to control the controlled virtual character to enter a game play scene, and meanwhile, the graphic user interface can display a game play picture of the game play scene, wherein the game play picture can be a picture of a first person view angle of the controlled virtual character or a picture of a third person view angle of the controlled virtual character. Typically, the game pair also includes at least one teammate avatar, which belongs to the same camp as the controlled avatar. The controlled virtual character is controlled by the terminal device.
Step 102, displaying the teammate virtual character identifiers corresponding to the teammate virtual characters in the game opposite pictures.
The teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character.
In the embodiment of the disclosure, the teammate virtual character identification of the teammate virtual character can be displayed in the game pair game screen of the controlled virtual character. The teammate virtual character identification may include an associated identification that may directly mark the teammate virtual character, including, but not limited to, a character number of the teammate virtual character, a thumbnail of a corresponding character model of the teammate virtual character, an enlarged image, or a beautified image of the target virtual image, etc.
Step 103, a first trigger operation from the first teammate virtual character identification is received.
In an embodiment of the present disclosure, a first trigger operation may be received from a first teammate virtual character identifier, the first trigger operation beginning with the first teammate virtual character identifier. For example, the first trigger operation may be a drag operation that drags the first teammate avatar identification from the original location to the target location.
Step 104, generating a first summoning instruction in response to the first triggering operation and the second teammate virtual character identification meeting preset conditions.
The first summoning instruction is used for indicating the first teammate virtual character to move to the position of the second teammate virtual character.
In the embodiment of the disclosure, the first calling instruction can be triggered to be generated by the first triggering operation to enable the first teammate virtual role identifier and the second teammate virtual role identifier to meet the preset condition. By performing the designated operation on the teammate virtual character identification, the corresponding teammate virtual character can be controlled to execute the corresponding action in the game play scene.
In summary, in the embodiment of the present disclosure, by the first triggering operation for the virtual character identifier of a certain team member and the virtual character identifiers of other team members meeting the preset conditions, the accurate and fast command for the individual members will be issued, so that the cooperation coordination efficiency in the team is greatly improved, the fast team member command channel is provided, and the team game experience is improved.
Referring to fig. 2, a flowchart illustrating steps of another method for interaction of virtual scenes provided by an embodiment of the present disclosure, where a graphical user interface is provided by a terminal device may specifically include the following steps:
in step 201, in response to a game play start event, a controlled virtual character is controlled to enter a game play scene, and a corresponding game play picture is displayed through a graphical user interface.
The game play picture is a picture formed by a game play scene acquired by a virtual camera corresponding to the controlled virtual character, wherein the game play scene comprises at least two teammate virtual characters which are in the same battle with the controlled virtual character; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character.
Step 202, displaying the teammate virtual character identifiers corresponding to the teammate virtual characters in the game opposite pictures.
The teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character.
Referring to fig. 3, an interface diagram of displaying a teammate virtual character identifier in a game play pair picture of a controlled virtual character according to an embodiment of the present disclosure is assumed to belong to the same camp and is 1 to 5 virtual characters, that is, 1 to 5 virtual characters are teammates, the controlled virtual character is 2 virtual characters, and the virtual character identifier of the 1 virtual character, the virtual character identifier of the 3 virtual character, the virtual character identifier of the 4 virtual character, and the virtual character identifier of the 5 virtual character are displayed in the game play pair picture of the 2 virtual character.
Step 203, a first triggering operation is received from the first teammate virtual character identifier.
The first trigger operation may be a drag operation of the first teammate virtual character identifier.
Step 204, generating a first summoning instruction in response to the first trigger operation and the second teammate virtual character identifier meeting preset conditions.
In an embodiment of the disclosure, the first recall instruction may be specifically generated in response to dragging the first teammate virtual character identifier to be released after overlapping with the second teammate virtual character identifier. It should be noted that, the preset condition may be that the first teammate virtual character identifier is dragged to overlap with the second teammate virtual character identifier and then released, or may be that the first teammate virtual character identifier is dragged to a designated position of the second teammate virtual character identifier and then released, where the embodiment of the present disclosure is not limited specifically for the preset condition.
The first summoning instruction is used for indicating the first teammate virtual character to move to the position of the second teammate virtual character.
As shown in fig. 4 and fig. 5, which are interface diagrams for generating a first summoning instruction in the embodiment of the present disclosure, in a specific implementation, the virtual character identifier of the virtual character No. 4 may be dragged to the virtual character identifier of the virtual character No. 5, if the overlapping time of the virtual character identifier of the virtual character No. 4 and the virtual character identifier of the virtual character No. 5 is longer than a preset overlapping time threshold, the generation of the first summoning instruction may be triggered, at this time, the pattern identifier of the virtual character No. 4 for supporting the virtual character No. 5 may be displayed at the virtual character identifier of the original virtual character No. 5, and after the dragging operation is released, the first summoning instruction may be issued to the virtual character No. 4. After the instruction is successfully issued, prompt information of 'please No. 4 virtual character is to support No. 5 virtual character' can be displayed on game play counter pictures of all virtual characters.
Step 205, a character model of the controlled virtual character is displayed in the game play screen.
Step 206, receiving a second trigger operation from any teammate virtual character identifier.
In an embodiment of the present disclosure, a second trigger operation from any teammate avatar identification may be received. The second trigger operation may be a drag operation for any teammate virtual character identifier.
In step 207, a second summoning instruction is generated in response to the second triggering operation meeting a preset condition with the character model of the controlled virtual character.
In an embodiment of the disclosure, the second summoning instruction may be specifically generated in response to dragging a teammate virtual character identifier to be released after overlapping with the character model of the controlled virtual character. The preset condition may be that the teammate virtual character identifier is dragged to overlap with the character model of the controlled virtual character and then released, or that the teammate virtual character identifier is dragged to the designated position of the character model of the controlled virtual character and then released, and the embodiment of the present disclosure is not limited specifically.
The second summoning instruction is used for indicating the corresponding teammate virtual character to move to the position of the controlled virtual character.
As shown in fig. 6 and fig. 7, which are interface diagrams for generating a second recall instruction according to the embodiments of the present disclosure, in a specific implementation, a virtual character identifier of a No. 1 virtual character may be dragged to a role model of a controlled virtual character, if an overlapping time period of the virtual character identifier of the No. 1 virtual character and the role model of the controlled virtual character is longer than a preset overlapping time period threshold, the generation of the second recall instruction may be triggered, and at this time, the scaled-down virtual character identifier of the No. 1 virtual character may be displayed on the role model of the controlled virtual character, and after the dragging operation is released, the second recall instruction may be issued to the No. 1 virtual character. After the instruction is successfully issued, corresponding prompt information can be displayed in game play counter images of all virtual roles.
In an optional embodiment of the present disclosure, the method for interaction of a virtual scene in the embodiment of the present disclosure may specifically further include the following steps:
displaying a position indication identifier at the teammate virtual character identifier; the location indication identifier is used to indicate the location of the corresponding teammate avatar.
In an optional embodiment of the present disclosure, the method for interaction of a virtual scene in the embodiment of the present disclosure may specifically further include the following steps:
Displaying a first status indication identifier at a teammate avatar identifier; the first status indication identifier is used for prompting the life status of the corresponding teammate virtual character.
The life state may specifically refer to a blood volume or an energy state, etc.
In an optional embodiment of the present disclosure, the method for interaction of a virtual scene in the embodiment of the present disclosure may specifically further include the following steps:
displaying a second status indication identifier at the teammate avatar identifier; the second status indication identifies a loss status for prompting virtual equipment worn by the corresponding teammate virtual character.
For example, a armor durable state and a helmet durable state may be displayed.
In an optional embodiment of the present disclosure, the method for interaction of a virtual scene in the embodiment of the present disclosure may specifically further include the following steps:
displaying a third status indication identifier at the teammate avatar identifier; the third state indication mark is used for prompting the current combat state of the corresponding teammate virtual character.
The combat state may include a combat dying state, a combat state, and an uncooperative state, among others. In a specific implementation, the red outer ring is in a battle or dying state, and the yellow outer ring is displayed as a white outer ring when in a battle state or an un-battle state.
In an optional embodiment of the present disclosure, the method for interaction of a virtual scene in the embodiment of the present disclosure may specifically further include the following steps:
Displaying an action indication identifier at the teammate virtual character identifier; the action indication identifier is used for prompting the action currently performed by the corresponding teammate virtual role.
Displaying corresponding action indication marks in real time according to the actions of team members in a game play scene, for example, displaying action indication marks for driving a motorcycle when a certain team member is driving the motorcycle; if a shooting operation is in progress, an action indication mark of the shooting is displayed. The action indication identification can facilitate other players to perceive and capture the action state.
Referring to fig. 8, an interface schematic diagram of displaying various indication identifiers at a teammate avatar identifier according to an embodiment of the present disclosure is shown, where an area 5 may be used for displaying the teammate avatar identifier, an area 1 is used for displaying a first state indication identifier, an area 2 is used for displaying a second state indication identifier, an area 3 is used for displaying a third state indication identifier, an area 4 is used for displaying an action indication identifier, and a position indication identifier is also shown in the figure.
Referring to FIG. 9, another interface diagram illustrating a display of various indication identifications at teammate avatar identifications in which an area ① may be used to display teammate avatar identifications corresponding to teammate avatar in accordance with an embodiment of the present disclosure; area ② is used to display an action indication identifier, for example, an action indication identifier that is being fired with a gun, so that the teammate avatar can be known to be currently being fired with a gun; area ③ is configured to display a third status indication identifier, for example, a status indication identifier that indicates that the teammate avatar is currently in a battle state, so that the teammate avatar can be known to be in the battle state; the area ④ is configured to display a blood volume indication identifier in the first status indication identifier, for example, may be a blood volume bar, through which a current blood volume status of the teammate virtual character may be known; the area ⑤ is configured to display an energy indication identifier in the first status indication identifier, for example, may be an energy bar, through which a current energy status of the teammate virtual character may be known; area ⑥ is used to display a virtual equipment identifier of the virtual equipment worn by the teammate virtual character, which may be, for example, an identifier of a armor, and area ⑦ is used to display a loss state of the virtual equipment worn as indicated by area ⑥, which corresponds to an armor durable state along the above example; area ⑧ is used to display a virtual equipment identifier of another virtual equipment worn by the teammate virtual character, which may be, for example, an identifier of a helmet, and area ⑨ is used to display a wear state of the virtual equipment indicated to be worn by area ⑧, along with the above example, corresponding to a helmet durable state.
In summary, in the embodiment of the present disclosure, by dragging the virtual character identifier of a certain team member to perform overlapping activation determination with the virtual character identifiers of other team members, after the dragging is released, an accurate and fast command for individual members will be issued, so that the cooperation coordination efficiency in the team is greatly improved, a fast team member command channel is provided, and the team game experience is improved.
The method solves the problem that in the team formation games of the types such as the multi-person online survival competitive game, players are difficult to quickly perceive the position states of team members and the action states of the team members in the team, and can macroscopically control the situation of the whole team members by providing the action state card edge marks of the members, so that the discrimination consumption and the energy consumption caused in the whole process are greatly reduced, and the team situation capturing efficiency in the team formation is improved;
The method solves the problem that in the team formation games of the types such as the multi-person online survival competitive game, the conventional marking system is difficult to play the fine command to the individual members rapidly and accurately, and the team formation game experience is improved by dragging the card edge mark of a certain team member to carry out overlapping activation judgment with other team members or player models, releasing hands to release the accurate and quick command to the individual members, so that the cooperation matching efficiency in the team is greatly improved, the quick team member command channel is provided.
It should be noted that, for simplicity of description, the method embodiments are shown as a series of acts, but it should be understood by those skilled in the art that the disclosed embodiments are not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the disclosed embodiments. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred embodiments, and that the acts are not necessarily required by the disclosed embodiments.
Referring to fig. 10, a block diagram of an interaction device for a virtual scene according to an embodiment of the present disclosure is shown, and a graphical user interface is provided through a terminal device, which may specifically include the following modules:
A first display module 1001, configured to control a controlled virtual character to enter a game play scene in response to a game play start event, and display a corresponding game play screen through the graphical user interface; the game play picture is a picture formed by collecting the game play scene by a virtual camera corresponding to the controlled virtual role, wherein the game play scene comprises at least two teammate virtual roles which are in the same battle with the controlled virtual role; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character;
A second display module 1002, configured to display, in the game play screen, teammate virtual character identifiers corresponding to the teammate virtual characters respectively; the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character;
a first receiving module 1003, configured to receive a first trigger operation from the first teammate virtual character identifier;
a first generating module 1004, configured to generate a first recall instruction in response to the first triggering operation and the second teammate virtual character identifier meeting a preset condition; the first summoning instruction is used for indicating the first teammate virtual character to move to the position of the second teammate virtual character.
In an embodiment of the disclosure, the apparatus further includes:
A third display module for displaying a character model of the controlled virtual character in the game play screen;
The second receiving module is used for receiving a second triggering operation from any teammate virtual role identifier;
the second generation module is used for responding to the second triggering operation and the role model of the controlled virtual role to meet the preset condition and generating a second calling instruction; the second summoning instruction is used for indicating the corresponding teammate virtual role to move to the position of the controlled virtual role.
In an embodiment of the disclosure, the apparatus further includes:
a fourth display module for displaying a location indication identifier at the teammate virtual character identifier; the location indication identifies a location for prompting the corresponding teammate avatar.
In an embodiment of the disclosure, the apparatus further includes:
A fifth display module for displaying a first status indication identifier at the teammate virtual character identifier; the first status indication identifier is used for prompting a life status of the corresponding teammate virtual character.
In an embodiment of the disclosure, the apparatus further includes:
A sixth display module for displaying a second status indication identifier at the teammate virtual character identifier; the second status indication identifies a loss status for prompting virtual equipment worn by the corresponding teammate virtual character.
In an embodiment of the disclosure, the apparatus further includes:
A seventh display module, configured to display a third status indication identifier at the teammate virtual character identifier; the third state indication mark is used for prompting the corresponding fight state of the teammate virtual character.
In an embodiment of the disclosure, the apparatus further includes:
An eighth display module for displaying an action indication identifier at the teammate virtual character identifier; the action indication mark is used for prompting the action currently performed by the corresponding teammate virtual role.
In summary, in an embodiment of the present disclosure, in response to a game play start event, a controlled virtual character may be controlled to enter a game play scene, and a game play picture corresponding to the controlled virtual character is displayed through a graphical user interface, where the game play picture is a picture formed by capturing a game play scene by a virtual camera corresponding to the controlled virtual character, the game play scene includes at least two teammate virtual characters that are in the same battle with the controlled virtual character, and may include a first teammate virtual character and a second teammate virtual character, and teammate virtual character identifiers corresponding to the teammate virtual characters are displayed in the game play picture, where the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character, and a second teammate virtual character identifier corresponding to the second teammate virtual character, and a first trigger operation that may be received from the first teammate virtual character identifier, and a first set instruction is generated in response to the first trigger operation and the second teammate virtual character identifier meeting a preset condition, where the first set instruction is used to move the first teammate virtual character to the first teammate virtual character. By adopting the method, the accurate and rapid command for individual members is issued by the first triggering operation for the virtual character identification of a certain team member and the virtual character identification of other team members meeting the preset conditions, so that the cooperation and coordination efficiency in the team is greatly improved, a rapid team member command channel is provided, and the team game experience is improved.
For the device embodiments, since they are substantially similar to the method embodiments, the description is relatively simple, and reference is made to the description of the method embodiments for relevant points.
The embodiment of the disclosure also provides an electronic device, including: the system comprises a processor, a memory and a computer program which is stored in the memory and can run on the processor, wherein the computer program realizes the processes of the interaction method embodiment of the virtual scene when being executed by the processor, can achieve the same technical effect, and is not repeated here.
The embodiments of the present disclosure further provide a computer readable storage medium, on which a computer program is stored, where the computer program when executed by a processor implements each process of the above-mentioned embodiment of the interaction method of a virtual scene, and the same technical effects can be achieved, so that repetition is avoided, and no further description is given here.
In this specification, each embodiment is described in a progressive manner, and each embodiment is mainly described by differences from other embodiments, and identical and similar parts between the embodiments are all enough to be referred to each other.
It will be apparent to those skilled in the art that embodiments of the present disclosure may be provided as a method, apparatus, or computer program product. Accordingly, the disclosed embodiments may take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present disclosure may take the form of a computer program product on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having computer-usable program code embodied therein.
Embodiments of the present disclosure are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the disclosure. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While the preferred embodiments of the disclosed embodiments have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiment and all such alterations and modifications as fall within the scope of the disclosed embodiments.
Finally, it is further noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or terminal device that comprises the element.
The foregoing has described in detail the method for interacting with a virtual scene, the apparatus for interacting with a virtual scene, an electronic device, and a computer-readable storage medium, and specific examples have been applied to illustrate the principles and embodiments of the present disclosure, and the description of the foregoing examples is only for aiding in the understanding of the method and core idea of the present disclosure; meanwhile, as one of ordinary skill in the art will have variations in the detailed description and the application scope in light of the ideas of the present disclosure, the present disclosure should not be construed as being limited to the above description.

Claims (10)

1. An interaction method of a virtual scene, characterized in that a graphical user interface is provided by a terminal device, the method comprising:
Responding to a game play starting event, controlling a controlled virtual character to enter a game play scene, and displaying a corresponding game play picture through the graphical user interface; the game play picture is a picture formed by collecting the game play scene by a virtual camera corresponding to the controlled virtual role, wherein the game play scene comprises at least two teammate virtual roles which are in the same battle with the controlled virtual role; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character;
Displaying the teammate virtual character identifiers corresponding to the teammate virtual characters respectively in the game play picture; the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character;
A first trigger operation received from the first teammate virtual character identifier;
Generating a first summoning instruction in response to the first triggering operation and the second teammate virtual character identifier meeting preset conditions; the first summoning instruction is used for indicating the first teammate virtual character to move to the position of the second teammate virtual character.
2. The method according to claim 1, wherein the method further comprises:
displaying a character model of the controlled virtual character in the game play screen;
a second trigger operation received from any of the teammate virtual character identifications;
generating a second recall instruction in response to the second trigger operation meeting a preset condition with the character model of the controlled virtual character; the second summoning instruction is used for indicating the corresponding teammate virtual roles to move to the positions of the controlled virtual roles.
3. The method according to claim 1, wherein the method further comprises:
Displaying a position indication identifier at the teammate virtual character identifier; the location indication identifies a location for prompting the corresponding teammate avatar.
4. The method according to claim 1, wherein the method further comprises:
displaying a first status indication identifier at the teammate avatar identifier; the first status indication identifier is used for prompting a life status of the corresponding teammate virtual character.
5. The method according to claim 1, wherein the method further comprises:
Displaying a second status indication identifier at the teammate avatar identifier; the second status indication identifies a loss status for prompting virtual equipment worn by the corresponding teammate virtual character.
6. The method according to claim 1, wherein the method further comprises:
displaying a third status indication identifier at the teammate avatar identifier; the third state indication mark is used for prompting the corresponding fight state of the teammate virtual character.
7. The method according to claim 1, wherein the method further comprises:
displaying an action indication identifier at the teammate virtual character identifier; the action indication mark is used for prompting the action currently performed by the corresponding teammate virtual role.
8. An interactive apparatus for a virtual scene, wherein a graphical user interface is provided through a terminal device, the apparatus comprising:
The first display module is used for responding to a game play starting event, controlling the controlled virtual character to enter a game play scene and displaying a corresponding game play picture through the graphical user interface; the game play picture is a picture formed by collecting the game play scene by a virtual camera corresponding to the controlled virtual role, wherein the game play scene comprises at least two teammate virtual roles which are in the same battle with the controlled virtual role; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character;
The second display module is used for displaying the teammate virtual character identifiers corresponding to the teammate virtual characters respectively in the game play picture; the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character;
The first receiving module is used for receiving a first triggering operation from the first teammate virtual role identifier;
The first generation module is used for responding to the first triggering operation and the second teammate virtual character identification to meet the preset condition and generating a first calling instruction; the first summoning instruction is used for indicating the first teammate virtual character to move to the position of the second teammate virtual character.
9. An electronic device, comprising: a processor, a memory and a computer program stored on the memory and capable of running on the processor, which when executed by the processor carries out the steps of the interaction method of a virtual scene according to any of claims 1-7.
10. A computer-readable storage medium, on which a computer program is stored, which computer program, when being executed by a processor, carries out the steps of a method of interaction of virtual scenes according to any of claims 1 to 7.
CN202410110498.0A 2024-01-25 2024-01-25 Virtual scene interaction method and device, electronic equipment and storage medium Pending CN117919713A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202410110498.0A CN117919713A (en) 2024-01-25 2024-01-25 Virtual scene interaction method and device, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410110498.0A CN117919713A (en) 2024-01-25 2024-01-25 Virtual scene interaction method and device, electronic equipment and storage medium

Publications (1)

Publication Number Publication Date
CN117919713A true CN117919713A (en) 2024-04-26

Family

ID=90766270

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202410110498.0A Pending CN117919713A (en) 2024-01-25 2024-01-25 Virtual scene interaction method and device, electronic equipment and storage medium

Country Status (1)

Country Link
CN (1) CN117919713A (en)

Similar Documents

Publication Publication Date Title
CN109908574B (en) Game role control method, device, equipment and storage medium
US20240017169A1 (en) Methods, systems, and devices of providing multi-perspective portions of recorded game content in response to a trigger
CN109966738B (en) Information processing method, processing device, electronic device, and storage medium
CN112156455B (en) Game display method and device, electronic equipment and storage medium
US20190030431A1 (en) Information Processing Method and Apparatus, Storage Medium and Electronic Device
CN111298449B (en) Control method and device in game, computer equipment and storage medium
CN112402976B (en) Game character control method, terminal, readable storage medium and electronic device
CN112245921B (en) Virtual object control method, device, equipment and storage medium
CN113440846B (en) Game display control method and device, storage medium and electronic equipment
CN112755527A (en) Virtual character display method, device, equipment and storage medium
CN112535865B (en) Game content playback method, terminal, readable storage medium and electronic device
CN110420459B (en) Virtual unit team control method, device, electronic equipment and storage medium
CN112791410B (en) Game control method, game control device, electronic equipment and storage medium
CN113289331B (en) Display method and device of virtual prop, electronic equipment and storage medium
CN110801629B (en) Method, device, terminal and medium for displaying virtual object life value prompt graph
CN112957729B (en) Shooting aiming method, device, equipment and storage medium in game
CN112402971B (en) Virtual object control method, device, computer equipment and storage medium
CN112131117A (en) Game testing method and device, electronic equipment and storage medium
CN113350779A (en) Game virtual character action control method and device, storage medium and electronic equipment
US20140255881A1 (en) Method and apparatus for training a user of a software application
CN112870699A (en) Information display method, device, equipment and medium in virtual environment
CN114344903A (en) Method, terminal and storage medium for controlling virtual object to pick up virtual item
CN113827967A (en) Game control method and device, electronic equipment and storage medium
CN113797557A (en) Game control method and device, electronic equipment and storage medium
CN114100131A (en) Virtual object control method, device, terminal, storage medium and program product

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination