CN117883774A - Control method and device for virtual carrier - Google Patents

Control method and device for virtual carrier Download PDF

Info

Publication number
CN117883774A
CN117883774A CN202410118318.3A CN202410118318A CN117883774A CN 117883774 A CN117883774 A CN 117883774A CN 202410118318 A CN202410118318 A CN 202410118318A CN 117883774 A CN117883774 A CN 117883774A
Authority
CN
China
Prior art keywords
virtual carrier
virtual
inertial motion
progress
inertial
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202410118318.3A
Other languages
Chinese (zh)
Inventor
郑晓明
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202410118318.3A priority Critical patent/CN117883774A/en
Publication of CN117883774A publication Critical patent/CN117883774A/en
Pending legal-status Critical Current

Links

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a control method and a device of a virtual carrier, wherein a graphical user interface is provided through terminal equipment, and at least a part of game scenes presented by the graphical user interface comprise the virtual carrier; the control method comprises the following steps: controlling the virtual vehicle to steer in the game scene in response to steering control operation for the virtual vehicle; controlling the virtual carrier to perform inertial motion in response to the steering control operation stopping; and dynamically prompting the inertial motion progress of the virtual carrier in the inertial motion process of the virtual carrier. By the method and the device, clear dynamic feedback of the virtual carrier under inertial motion can be provided for the player in time, so that the player can accurately pre-judge the subsequent operation.

Description

Control method and device for virtual carrier
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for controlling a virtual carrier.
Background
In the game, for the touch terminal device, the player can control the virtual carrier carrying the virtual object to move by operating the movement control on the game interface. For example, when a player controls a virtual vehicle to steer in a game scene, the virtual vehicle may be controlled to steer, accelerate, etc. by operating a movement control.
Currently, in star warfare games, in order to improve the reality of the game, the virtual carrier (for example, a ship) in the game may simulate the inertial motion in reality, for example, even after stopping the steering control operation for controlling the virtual carrier, the virtual carrier still continues to move for a distance until the inertial motion is finished. However, this manner of operation lacks clear dynamic feedback in the game, so that the player cannot accurately anticipate subsequent operations.
Disclosure of Invention
Accordingly, the present application is directed to a method and apparatus for controlling a virtual carrier, which can provide a player with clear dynamic feedback of the virtual carrier under inertial motion in time, so that the player can accurately predict the subsequent operation.
In a first aspect, an embodiment of the present application provides a method for controlling a virtual carrier, where a graphical user interface is provided by a terminal device, where at least a portion of a game scene presented by the graphical user interface includes the virtual carrier; the control method comprises the following steps:
controlling the virtual vehicle to steer in the game scene in response to steering control operation for the virtual vehicle;
controlling the virtual carrier to perform inertial motion in response to the steering control operation stopping;
And dynamically prompting the inertial motion progress of the virtual carrier in the inertial motion process of the virtual carrier.
In a second aspect, an embodiment of the present application further provides a control device for a virtual carrier, where a graphical user interface is provided by a terminal device, where at least a part of a game scene presented by the graphical user interface includes the virtual carrier; the feedback device includes:
a first control module that controls the virtual vehicle to steer in the game scene in response to a steering control operation for the virtual vehicle;
the second control module responds to the steering control operation stop and controls the virtual carrier to perform inertial motion;
And the prompting module dynamically prompts the inertial motion progress of the virtual carrier in the inertial motion process of the virtual carrier.
In a third aspect, an embodiment of the present application further provides an electronic device, including: the system comprises a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, the processor and the memory are communicated through the bus when the electronic device runs, and the machine-readable instructions are executed by the processor to execute the steps of the virtual carrier control method.
The embodiment of the application also provides a computer readable storage medium, and a computer program is stored on the computer readable storage medium, and the computer program is executed by a processor to execute the steps of the virtual carrier control method.
The control method and the device for the virtual carrier, which are provided by the embodiment of the application, can be applied to the game scene of the fight class, and can prompt the inertial movement of the virtual carrier in time after stopping the steering control operation of the virtual carrier bearing the virtual object, so that clear dynamic feedback is provided for a player in time, and the player can accurately predict the subsequent operation.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 shows a schematic diagram of an implementation environment provided by an embodiment of the present application;
fig. 2 is a flowchart illustrating a method for controlling a virtual carrier according to an embodiment of the present application;
FIG. 3 illustrates a graphical user interface schematic provided by an embodiment of the present application;
FIG. 4 illustrates another graphical user interface schematic provided by an embodiment of the present application;
FIG. 5 illustrates another graphical user interface schematic provided by an embodiment of the present application;
FIG. 6 illustrates another graphical user interface schematic provided by an embodiment of the present application;
FIG. 7 illustrates another graphical user interface schematic provided by an embodiment of the present application;
FIG. 8 illustrates another graphical user interface schematic provided by an embodiment of the present application;
Fig. 9 is a schematic structural diagram of a control device for a virtual carrier according to an embodiment of the present application;
Fig. 10 shows a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtained by a person skilled in the art without making any inventive effort falls within the scope of protection of the present application.
First, the terms involved in the present disclosure will be described:
(1) Virtual scene (Game scene)
The virtual scene is a virtual scene that an application program displays (or provides) when running on a terminal or a server. Optionally, the virtual scene is a simulation environment for the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, ocean and the like, wherein the land comprises environmental elements such as deserts, cities and the like. The virtual scene is a scene of a complete game logic of a virtual object such as user control, for example, in shooting games, the virtual scene is a 3D game world for a player to control the virtual object to fight, and an exemplary virtual scene may include: at least one element selected from mountains, flat lands, rivers, lakes, oceans, deserts, sky, plants, buildings and vehicles; for example, in a 2D or 2.5D card game, the virtual scene is a scene for showing a released card or a virtual object corresponding to the released card, and exemplary virtual scenes may include: arenas, battle fields, or other "field" elements or other elements that can display the status of card play; for a 2D or 2.5D multiplayer online tactical game, the virtual scene is a 2D or 2.5D terrain scene for virtual objects to fight, an exemplary virtual scene may include: elements such as a star system, a worm hole, a star gate and the like in the world of the virtual universe sand box.
(2) Game interface
The game interface is an interface corresponding to the application program provided or displayed through the graphical user interface, and the interface comprises a UI interface and a game picture for the player to interact. In alternative embodiments, game controls (e.g., skill controls, movement controls, functionality controls, etc.), indication identifiers (e.g., direction indication identifiers, character indication identifiers, etc.), information presentation areas (e.g., number of clicks, time of play, etc.), or game setting controls (e.g., system settings, stores, gold coins, etc.) may be included in the UI interface. In an alternative embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, and the like for executing game logic in the virtual scene.
(3) Virtual object
Virtual objects refer to dynamic objects that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, a cartoon character, or the like. The virtual object is a character that a player controls through an input device, or is an artificial intelligence set in a virtual environment fight by training (ARTIFICIAL INTELLIGENCE, AI), or is a Non-player character set in a virtual environment fight (Non-PLAYER CHARACTER, NPC). Optionally, the virtual object is a virtual character playing an athletic in the virtual scene. Optionally, the number of virtual objects in the virtual scene fight is preset, or dynamically determined according to the number of clients joining the fight, which is not limited by the embodiments of the disclosure. In one possible implementation, a user can control a virtual object to move in the virtual scene, e.g., control the virtual object to run, jump, crawl, etc., as well as control the virtual object to fight other virtual objects using skills, virtual props, etc., provided by the application.
(4) Player character (or player virtual object, player object)
A player character refers to a virtual object that may be manipulated by a player to be active in a gaming environment, which may also be referred to as a formula character, hero character in some electronic games. The player character may be at least one of a virtual character, a virtual animal, a cartoon character, a virtual vehicle, or the like.
For ease of understanding, a game scenario applicable to the present embodiment will be described first. In a combat game, a plurality of virtual objects participate, and each user corresponds to one virtual object; a first type of virtual object of a player character in any area in the game may attack a second type of virtual object of another player character.
In the above game fight scenario, especially in the scenario where shooting is the main attack skill, in the case where the player character is carried by the virtual carrier (for example, a ship), because the attack skill needs to move continuously and rapidly according to the aiming position in the process of aiming the enemy object, when stopping the operation of controlling the movement of the virtual carrier, the virtual carrier still continues to run for a certain distance due to the inertia setting until the inertial movement is finished, the player cannot judge the movement change of the virtual carrier due to the inertial movement, so that clear dynamic feedback of the virtual carrier cannot be obtained in the game, and further, the player cannot accurately predict the subsequent operation.
Based on this, the embodiment of the disclosure provides a method and a device for controlling a virtual carrier, which can be applied to the above game scene of the combat class, so that after stopping controlling the steering control operation of the virtual carrier bearing the virtual object, the inertial motion of the virtual carrier can be timely prompted, and clear dynamic feedback can be timely provided for the player, so that the player can accurately pre-judge the subsequent operation.
In one embodiment of the present disclosure, the control method of the virtual carrier may be executed on a terminal device or a server. The terminal device may be a local terminal device. When the control method is operated on a server, the control method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and running of a control method of the inertial motion state of a virtual object in the game are completed on a cloud game server, and the functions of a client device are used for receiving, sending and running data and presenting the game picture, for example, the client device can be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a mobile phone and the like, which is close to a user side; but the terminal device for information processing is cloud game server of cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the disclosure provides a method for controlling the inertial motion progress, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system. The graphical user interface presents at least a portion of a game scene. The game scene may include a virtual carrier that carries virtual objects selected by the player.
Embodiments of the present disclosure provide a schematic illustration of the implementation environment shown in fig. 1. The implementation environment may include: a first terminal device, a game server and a second terminal device. The first terminal device and the second terminal device are respectively communicated with the server to realize data communication. In this embodiment, the first terminal device and the second terminal device are respectively installed with a client that executes the control method of the virtual carrier provided by the present disclosure, and the game server is a server that executes the control method of the virtual carrier provided by the present disclosure. The first terminal device and the second terminal device can respectively communicate with the game server through the client.
Taking a first terminal device as an example, the first terminal device establishes communication with the game server through the operation client. In an alternative embodiment, the server establishes game play in response to a client-side game request. The parameters of the game play may be determined according to the parameters in the received game request, for example, the parameters of the game may include character allocation for participating in the game, character prop configuration for participating in the game, and the like. And when the first terminal equipment receives the response of the server, displaying the virtual scene corresponding to the game through the graphical user interface of the first terminal equipment. In an alternative embodiment, the server determines a target game fight for the client from the plurality of established games according to the game request of the client, and when the first terminal device receives the response of the server, the virtual scene corresponding to the game is displayed through the graphical user interface of the first terminal device. The first terminal equipment is equipment controlled by a first user, the virtual object displayed in the graphical user interface of the first terminal equipment is a player virtual object controlled by the first user, namely a player character, the first user inputs operation instructions through a keyboard, a mouse, a handle or other peripheral equipment of the first terminal equipment, and if the first terminal equipment is touch equipment, the first user can input the operation instructions through the graphical user interface of the first terminal equipment so as to control the player character to execute corresponding operations in a virtual scene.
The process of the second terminal device running the client is similar to that of the first terminal device, the second terminal device establishes communication with the game server through the running client, and then the second user starts game fight through the second terminal device. And the second user controls the player character of the second user to execute corresponding operation in the virtual scene through the second terminal equipment.
The server calculates data by receiving game data reported by the first terminal equipment and the second terminal equipment, and synchronizes the calculated game data to the first terminal equipment and the second terminal equipment, so that the first terminal equipment and the second terminal equipment control rendering of corresponding virtual scenes and/or virtual objects in the graphical user interface according to the synchronous data issued by the server.
In this embodiment, the virtual object controlled by the first terminal device and the virtual object controlled by the second terminal device are virtual objects in the same game. The virtual object controlled by the first terminal device and the virtual object controlled by the second terminal device may have different character identities.
It should be noted that, the virtual objects in the current game may include two or more virtual objects, and different virtual objects may correspond to different terminal devices respectively, that is, in the current game, there are two or more terminal devices that perform transmission and synchronization of game data with the game server respectively.
Referring to a flowchart of a control method of a virtual carrier shown in fig. 2, the control method may be run on a terminal device on a user side, through which a graphical user interface may be provided, where at least a part of a game scene presented by the graphical user interface includes the virtual carrier, and the control method includes the following steps:
Step S201, in response to a steering control operation for the virtual vehicle, controlling the virtual vehicle to steer in the game scene.
If the terminal device is a non-touch device, the steering control operation may be an operation performed by a player (i.e., a user of the virtual object) by pressing a designated key on a keyboard of the terminal device, for example, pressing an a key (or called an a key) on the keyboard; the steering control operation may be an operation in which the player clicks a position in a desired direction by a mouse, for example, double-clicking a B-point position with respect to a position of a virtual vehicle carrying a virtual object in a graphical user interface; the steering control operation may be an operation in which the player controls the movement of the virtual carrier by manipulating the joystick, for example, controlling the joystick to move in the left direction. If the terminal device is a touch device, the steering control operation may be an operation of designating a virtual control on a touch graphical user interface. For example, in addition to the virtual carrier, the game scene presented in the graphical user interface may further include a movement control for controlling movement of the virtual carrier, and the steering control operation may be an operation in which the player presses an area of the movement control that controls steering of the virtual carrier. Accordingly, after receiving a steering control operation of the player for the virtual vehicle, the virtual vehicle may be controlled to steer in the game scene in response to the steering control operation.
FIG. 3 illustrates a graphical user interface schematic provided by an embodiment of the present application; as shown in fig. 3, assuming that the terminal device is a touch device in this example, a game scene picture presented by a graphical user interface of the terminal device displays a virtual carrier 301 carrying a virtual object, a character identifier 302 of the virtual object, a movement control 303 for controlling the movement of the virtual carrier 301, a plurality of virtual props 304 that can be used when the virtual carrier 301 performs a battle, and a skill release control 305 of the virtual carrier 301. In this example, the player may adjust the pose of virtual carrier 301 by operating movement control 303, e.g., by operating an arrow of movement control 303 to change the turn of virtual carrier 301, e.g., under a virtual object perspective, the player controls virtual carrier 303 to change direction by operating an arrow of movement control 303, e.g., when virtual carrier 301 is moving forward, virtual carrier 301 may travel in the changed turn at the speed indicated by the player movement operation when the arrow of movement control 303 is changing direction.
Step S202, in response to stopping the steering control operation, controlling the virtual vehicle to perform inertial motion.
In order to improve the reality of a game, the virtual carrier carrying the virtual object in the game related in the embodiment of the application can simulate the inertial inherent attribute of the real object after the steering control operation is stopped, and perform inertial motion in a game scene so as to achieve the effect of real motion for a player, thereby being beneficial to improving the reality of the game.
According to the property of inertia, the larger the mass of an object with the same acceleration is under the action of external force, the larger the inertia is, and the same is true inertial motion is simulated in the game according to the preset property of inertia in the game production period, so that the inertial motion parameters are related to the attribute parameters (such as the set mass, volume and the like of the virtual carrier) and the motion parameters (such as steering, speed, acceleration, stress condition and the like) of the virtual carrier.
Thus, with respect to step S202, in an alternative example, upon implementation, first, attribute parameters and motion parameters of the virtual vehicle may be acquired in response to the steering control operation stopping; then, determining inertial motion parameters of the virtual carrier for inertial motion based on the attribute parameters and the motion parameters of the virtual carrier; and finally, based on the inertial motion parameters of the inertial motion of the virtual carrier, controlling the virtual carrier to perform inertial motion according to the inertial motion parameters. Here, the inertial motion parameters may include a moving direction, a moving speed, a moving acceleration, and the like at different times.
FIG. 4 illustrates another graphical user interface schematic provided by an embodiment of the present application; as shown in fig. 4, in the example of fig. 3, the terminal device is a touch device, and a game scene picture presented by a graphical user interface of the terminal device displays a virtual carrier 301 carrying a virtual object, a character identifier 302 of the virtual object, a movement control 303 for controlling the movement of the virtual carrier 301, a plurality of virtual props 304 that can be used when the virtual carrier 301 performs a battle, and a skill release control 305 of the virtual carrier 301. In this example, when the arrow of the player operation movement control 303 changes direction, the virtual vehicle 301 may travel in the changed steering in accordance with the speed of the pair indicated by the player movement operation. At this time, when the steering control operation for the movement control 303 is stopped, the virtual carrier 301 does not immediately stop the movement based on the preset of the game, but continues the inertial movement.
Step S203, dynamically prompting the inertial motion progress of the virtual carrier during the inertial motion of the virtual carrier.
As a possible implementation manner, regarding step 203, in a process of performing inertial motion of the virtual carrier, a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier may be displayed in at least a part of a game scene presented by the graphical user interface.
For example, a progress prompt identifier corresponding to the inertial motion progress of the virtual vehicle may be displayed in an area of the graphical user interface separate from the movement control.
For another example, a progress prompt identifier corresponding to the inertial motion progress of the virtual vehicle may be displayed in a specific area of the movement control.
The progress prompt identifier may be in any preset form, for example, the progress prompt identifier may be an identifier in any shape or form, for example, a bar identifier, a circular identifier, a fan identifier, etc., in this example, the progress of the inertial motion may be directly and separately represented by using the progress prompt identifier in a specific form, for example, when the progress prompt identifier is a bar identifier, the size of the inertial motion progress may be represented by changing the length of the highlight in the bar identifier in real time, for example, the longer the length of the highlight in the bar identifier, the earlier the period of the inertial motion (i.e., the greater the capability of inertial motion); the shorter the length of the highlighting in the bar label, the later the period of inertia (i.e., the less the ability to inertia). Here, the ability to exercise conventionally may be determined based on the inertial motion parameters described above. If the progress prompt identity only characterizes the capacity of the inertial movement, a dynamic display bar of the inertial movement progress is displayed.
Further, it should be understood that the relationship between the change mode of the progress prompt sign and the magnitude of the inertial capability is preset, and that, in addition to the highlighted long indicating that the inertial capability is large and the highlighted short indicating that the inertial capability is small, any other reasonable manner is also possible, for example, in another example, the highlighted long and short indicating that the capability gradually approaches to the disappearance of the inertial motion is also indicated.
FIG. 5 illustrates another graphical user interface schematic provided by an embodiment of the present application; as shown in fig. 5, in the example of fig. 4, the terminal device is a touch device, and a game scene picture presented by a graphical user interface of the terminal device displays a virtual carrier 301 carrying a virtual object, a character identifier 302 of the virtual object, a movement control 303 for controlling the movement of the virtual carrier 301, a plurality of virtual props 304 that can be used when the virtual carrier 301 performs a battle, and a skill release control 305 of the virtual carrier 301. In this example, when the arrow of the player operation movement control 303 changes direction, the virtual vehicle 301 may travel in the changed steering in accordance with the speed of the pair indicated by the player movement operation. At this time, when the steering control operation for the movement control 303 is stopped, the virtual vehicle 301 does not immediately stop the movement based on the preset of the game, but continues to perform the inertial movement, and while the inertial movement is performed, the progress prompt sign 306 is displayed in a region separate from the movement control 303, and in this example, the progress prompt sign 306 is a bar sign, and in the initial period of the inertial movement, the full highlight mode, the greater the capability of characterizing the inertial movement. In this embodiment, the progress tip identification may be located in an area adjacent to the movement space as shown in fig. 5, or may be located in another position of the graphical user interface.
As the movement parameters of the movement of the virtual vehicle are changed gradually with the lapse of the movement of the inertia, the movement capacity of the virtual vehicle 301 is gradually reduced with the lapse of the time, as shown in fig. 6, and at this time, the highlighted area of the progress prompt sign is reduced with the reduction of the movement capacity of the virtual vehicle 301.
As time goes on, the ability of virtual carrier 301 to coast gradually decreases lower, as shown in fig. 7, at which time the highlighted area of the progress prompt sign becomes smaller as the ability of virtual carrier 301 to coast decreases.
When the ability to move by inertia is lost, the highlighted area of the progress marker is lost, and as shown in fig. 8, the progress marker without highlighting may be displayed.
Therefore, the progress prompt mark representing the inertial movement progress is displayed, so that the player can clearly know the inertial movement degree, clear dynamic feedback is provided for the player in time, and the player can accurately pre-judge the follow-up operation.
On the other hand, in addition to the progress of the inertial movement, a stop count down of the inertial movement, a written description of the progress of the inertial movement, etc. may be displayed additionally, in this way, the progress of the inertial movement may be more directly made known to the player. For example, the progress of the inertial motion of the virtual vehicle may be known to the player from different forms by displaying the progress of the inertial motion in text in synchronization with the dynamic display bar of the progress of the inertial motion.
As another possible implementation, when the terminal device includes a portable terminal device (e.g., a handheld device), regarding step 203, the player may also be reminded of the inertial motion progress of the virtual carrier by means of vibration. In the implementation, firstly, in the process of inertial movement of the virtual carrier, the vibration parameter of the terminal equipment can be determined based on the movement parameter; here, the vibration parameter may include: vibration intensity and/or vibration frequency; and then, controlling the terminal equipment to perform vibration feedback according to the vibration parameters so as to prompt the inertial motion progress of the virtual carrier.
For example, in the initial period of the inertial movement, for the vibration intensity and/or the vibration frequency to be larger, the capacity of representing the inertial movement is larger, the capacity of the inertial movement of the virtual carrier is gradually reduced along with the time, at the moment, the vibration intensity and/or the vibration frequency are reduced compared with the initial period of the inertial movement, when the inertial movement is about to be ended, the handheld device of the player feeds back the corresponding vibration based on the capacity of the inertial movement, so that the player can feel the movement characteristic of the virtual carrier more deeply besides knowing the condition of the inertial movement, and the immersion of the game is enhanced.
As another possible implementation, regarding step 203, in implementation, the inertial motion progress may also be fed back to the player through the sound feedback of the terminal device.
For example, in the implementation, first, during the inertial motion of the virtual carrier, the voice prompt information of the terminal device may be determined based on the motion parameter; and then, controlling the terminal equipment to broadcast the voice prompt information in real time so as to prompt the inertial motion progress of the virtual carrier. Here, the correspondence between the progress of the inertial movement and the alert tone may be preset, so that the progress of the inertial movement corresponding to the virtual carrier is broadcasted under appropriate circumstances.
For example, the system may preset a prompt voice that announces the progress of the coasting of the virtual vehicle at predetermined intervals, for example, "5 seconds from the virtual vehicle coasting stop", "2 seconds from the virtual vehicle coasting stop", "virtual vehicle coasting stopped".
In addition, in the embodiment of the application, vibration and/or voice broadcasting prompt can be performed simultaneously when the progress prompt identifier is displayed, so that the player can know the current motion characteristics of the virtual carrier more deeply.
Additionally, the control method may further comprise the step of hiding the progress marker, in particular at the end of inertial movement in response to the virtual vehicle. Correspondingly, when the virtual carrier performs inertial motion again, the progress prompt identifier is displayed.
Compared with the inertial motion progress control method in the prior art, the method can provide clear dynamic feedback of the virtual carrier under the inertial motion for the player in time, so that the player can accurately pre-judge the subsequent operation.
Based on the method embodiment, the embodiment of the disclosure further provides a control device for the virtual carrier, and a graphical user interface is provided through the terminal device, wherein at least a part of game scenes presented by the graphical user interface include the virtual carrier; referring to fig. 9, the control method device includes:
A first control module 910 for controlling the virtual vehicle to steer in the game scene in response to a steering control operation for the virtual vehicle;
a second control module 920, responsive to the steering control operation stopping, controlling the virtual vehicle to perform inertial motion;
The prompting module 930 dynamically prompts the inertial motion progress of the virtual carrier during the inertial motion of the virtual carrier.
Further, the second control module 920 is further configured to:
responding to the steering control operation stop, and acquiring attribute parameters and motion parameters of the virtual carrier;
Determining inertial motion parameters of the virtual carrier for inertial motion based on the attribute parameters and the motion parameters of the virtual carrier;
and controlling the virtual carrier to perform inertial motion according to the inertial motion parameters based on the inertial motion parameters of the virtual carrier for inertial motion.
Further, the second control module 920 is further configured to:
and displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in at least one part of game scenes presented by the graphical user interface in the inertial motion process of the virtual carrier.
Further, when the terminal device is a touch device, the game scene further comprises a movement control for controlling the virtual carrier to move; the second control module 920 is further configured to:
Displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in a region separated from the mobile control in the graphical user interface; or displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in a specific area of the mobile control.
Further, the progress tip identification includes at least one of: dynamic display bar of inertial motion progress, stop countdown of inertial motion, and text description of inertial motion progress.
Further, when the terminal device includes a portable terminal device, the second control module 920 is further configured to:
determining vibration parameters of the terminal equipment based on the motion parameters in the process of inertial motion of the virtual carrier;
And controlling the terminal equipment to perform vibration feedback according to the vibration parameters so as to prompt the inertial motion progress of the virtual carrier.
Further, the second control module 920 is further configured to:
In the inertial movement process of the virtual carrier, determining voice prompt information of the terminal equipment based on the movement parameters;
And controlling the terminal equipment to broadcast the voice prompt information in real time so as to prompt the inertial motion progress of the virtual carrier.
Further, the feedback device further includes: a hiding module (not shown in fig. 9) for hiding the progress prompt sign in response to the end of the inertial movement of the virtual vehicle.
Referring to fig. 10, fig. 10 is a schematic structural diagram of an electronic device according to an embodiment of the application. As shown in fig. 10, the electronic device 500 includes a processor 510, a memory 520, and a bus 530, the memory 520 storing machine-readable instructions executable by the processor 510, the processor 510 and the memory 520 communicating through the bus 530 when the electronic device runs a control method of a virtual carrier as in the embodiment, the processor 510 executing the machine-readable instructions, the preamble of the processor 510 method item to perform the steps of:
controlling the virtual vehicle to steer in the game scene in response to steering control operation for the virtual vehicle;
controlling the virtual carrier to perform inertial motion in response to the steering control operation stopping;
And dynamically prompting the inertial motion progress of the virtual carrier in the inertial motion process of the virtual carrier.
In one possible embodiment, the processor 510 further performs:
responding to the steering control operation stop, and acquiring attribute parameters and motion parameters of the virtual carrier;
Determining inertial motion parameters of the virtual carrier for inertial motion based on the attribute parameters and the motion parameters of the virtual carrier;
and controlling the virtual carrier to perform inertial motion according to the inertial motion parameters based on the inertial motion parameters of the inertial motion of the virtual carrier.
In one possible embodiment, the processor 510 further performs:
and displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in at least one part of game scenes presented by the graphical user interface in the inertial motion process of the virtual carrier.
In a possible implementation, when the terminal device is a touch device, the game scene further includes a movement control for controlling the movement of the virtual carrier; the processor 510 also performs: :
Displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in a region separated from the mobile control in the graphical user interface;
Or alternatively
And displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in a specific area of the mobile control.
In one possible embodiment, the processor 510 further performs: the progress tip identification includes at least one of: dynamic display bar of inertial motion progress, stop countdown of inertial motion, and text description of inertial motion progress.
In one possible embodiment, when the terminal device includes a portable terminal device, the processor 510 further performs:
determining vibration parameters of the terminal equipment based on the motion parameters in the process of inertial motion of the virtual carrier;
And controlling the terminal equipment to perform vibration feedback according to the vibration parameters so as to prompt the inertial motion progress of the virtual carrier.
In one possible embodiment, the processor 510 further performs:
In the inertial movement process of the virtual carrier, determining voice prompt information of the terminal equipment based on the movement parameters;
And controlling the terminal equipment to broadcast the voice prompt information in real time so as to prompt the inertial motion progress of the virtual carrier.
In one possible embodiment, the processor 510 further performs:
and hiding the progress prompt identifier in response to the end of inertial movement of the virtual carrier.
By the method, after the steering control operation of the virtual carrier bearing the virtual object is stopped, the inertial movement of the virtual carrier can be timely prompted, clear dynamic feedback is timely provided for a player, and the player can accurately pre-judge the subsequent operation.
The embodiment of the application also provides a computer readable storage medium, wherein the computer readable storage medium stores a computer program, and the computer program is executed by a processor when the computer program is executed by the processor, and the processor executes the following steps:
controlling the virtual vehicle to steer in the game scene in response to steering control operation for the virtual vehicle;
controlling the virtual carrier to perform inertial motion in response to the steering control operation stopping;
And dynamically prompting the inertial motion progress of the virtual carrier in the inertial motion process of the virtual carrier.
In one possible embodiment, the processor further performs:
responding to the steering control operation stop, and acquiring attribute parameters and motion parameters of the virtual carrier;
Determining inertial motion parameters of the virtual carrier for inertial motion based on the attribute parameters and the motion parameters of the virtual carrier;
and controlling the virtual carrier to perform inertial motion according to the inertial motion parameters based on the inertial motion parameters of the inertial motion of the virtual carrier.
In one possible embodiment, the processor further performs:
and displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in at least one part of game scenes presented by the graphical user interface in the inertial motion process of the virtual carrier.
In a possible implementation, when the terminal device is a touch device, the game scene further includes a movement control for controlling the movement of the virtual carrier; the processor also performs:
Displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in a region separated from the mobile control in the graphical user interface;
Or alternatively
And displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in a specific area of the mobile control.
In one possible embodiment, the processor further performs: the progress tip identification includes at least one of: dynamic display bar of inertial motion progress, stop countdown of inertial motion, and text description of inertial motion progress.
In a possible embodiment, when the terminal device includes a portable terminal device, the processor further performs:
determining vibration parameters of the terminal equipment based on the motion parameters in the process of inertial motion of the virtual carrier;
And controlling the terminal equipment to perform vibration feedback according to the vibration parameters so as to prompt the inertial motion progress of the virtual carrier.
In one possible embodiment, the processor further performs:
In the inertial movement process of the virtual carrier, determining voice prompt information of the terminal equipment based on the movement parameters;
And controlling the terminal equipment to broadcast the voice prompt information in real time so as to prompt the inertial motion progress of the virtual carrier.
In one possible embodiment, the processor further performs:
and hiding the progress prompt identifier in response to the end of inertial movement of the virtual carrier.
By the method, after the steering control operation of the virtual carrier bearing the virtual object is stopped, the inertial movement of the virtual carrier can be timely prompted, clear dynamic feedback is timely provided for a player, and the player can accurately pre-judge the subsequent operation.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described systems, apparatuses and units may refer to corresponding procedures in the foregoing method embodiments, and are not repeated herein.
In the several embodiments provided by the present application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a read-only memory (ROM), a random access memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application, and are intended to be included in the scope of the present application. Therefore, the protection scope of the application is subject to the protection scope of the claims.

Claims (11)

1. A control method of virtual carrier is characterized in that a graphical user interface is provided through terminal equipment, and at least one part of game scene presented by the graphical user interface comprises the virtual carrier; the control method comprises the following steps:
controlling the virtual vehicle to steer in the game scene in response to steering control operation for the virtual vehicle;
controlling the virtual carrier to perform inertial motion in response to the steering control operation stopping;
And dynamically prompting the inertial motion progress of the virtual carrier in the inertial motion process of the virtual carrier.
2. The control method according to claim 1, characterized in that the controlling the virtual vehicle to perform inertial motion in response to the steering control operation stopping, includes:
responding to the steering control operation stop, and acquiring attribute parameters and motion parameters of the virtual carrier;
Determining inertial motion parameters of the virtual carrier for inertial motion based on the attribute parameters and the motion parameters of the virtual carrier;
and controlling the virtual carrier to perform inertial motion according to the inertial motion parameters based on the inertial motion parameters of the virtual carrier for inertial motion.
3. The control method according to claim 1, wherein dynamically prompting the inertial motion progress of the virtual vehicle during the inertial motion of the virtual vehicle comprises:
and displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in at least one part of game scenes presented by the graphical user interface in the inertial motion process of the virtual carrier.
4. The control method according to claim 3, wherein when the terminal device is a touch device, the game scene further includes a movement control for controlling movement of the virtual carrier; the displaying the progress prompt identifier corresponding to the inertial motion progress of the virtual carrier comprises:
Displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in a region separated from the mobile control in the graphical user interface;
Or alternatively
And displaying a progress prompt identifier corresponding to the inertial motion progress of the virtual carrier in a specific area of the mobile control.
5. A control method according to claim 3, wherein the progress prompt identity comprises at least one of: dynamic display bar of inertial motion progress, stop countdown of inertial motion, and text description of inertial motion progress.
6. The control method according to claim 2, wherein when the terminal device includes a portable terminal device, the dynamically prompting the inertial motion progress of the virtual carrier during the inertial motion of the virtual carrier includes:
determining vibration parameters of the terminal equipment based on the motion parameters in the process of inertial motion of the virtual carrier;
And controlling the terminal equipment to perform vibration feedback according to the vibration parameters so as to prompt the inertial motion progress of the virtual carrier.
7. The control method according to claim 2, wherein dynamically prompting the inertial motion progress of the virtual vehicle during the inertial motion of the virtual vehicle comprises:
In the inertial movement process of the virtual carrier, determining voice prompt information of the terminal equipment based on the movement parameters;
And controlling the terminal equipment to broadcast the voice prompt information in real time so as to prompt the inertial motion progress of the virtual carrier.
8. A control method according to claim 3, characterized in that the control method further comprises:
and hiding the progress prompt identifier in response to the end of inertial movement of the virtual carrier.
9. The control device of the virtual carrier is characterized in that a graphical user interface is provided through terminal equipment, and at least one part of game scenes presented by the graphical user interface comprises the virtual carrier; the control device includes:
a first control module that controls the virtual vehicle to steer in the game scene in response to a steering control operation for the virtual vehicle;
the second control module responds to the steering control operation stop and controls the virtual carrier to perform inertial motion;
And the prompting module dynamically prompts the inertial motion progress of the virtual carrier in the inertial motion process of the virtual carrier.
10. An electronic device, comprising: a processor, a memory and a bus, said memory storing machine readable instructions executable by said processor, said processor and said memory communicating via said bus when the electronic device is running, said machine readable instructions when executed by said processor performing the steps of the method of controlling a virtual carrier according to any one of claims 1 to 8.
11. A computer-readable storage medium, on which a computer program is stored, which computer program, when being executed by a processor, performs the steps of the method of controlling a virtual vehicle according to any one of claims 1 to 8.
CN202410118318.3A 2024-01-29 2024-01-29 Control method and device for virtual carrier Pending CN117883774A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202410118318.3A CN117883774A (en) 2024-01-29 2024-01-29 Control method and device for virtual carrier

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410118318.3A CN117883774A (en) 2024-01-29 2024-01-29 Control method and device for virtual carrier

Publications (1)

Publication Number Publication Date
CN117883774A true CN117883774A (en) 2024-04-16

Family

ID=90647379

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202410118318.3A Pending CN117883774A (en) 2024-01-29 2024-01-29 Control method and device for virtual carrier

Country Status (1)

Country Link
CN (1) CN117883774A (en)

Similar Documents

Publication Publication Date Title
US7843455B2 (en) Interactive animation
CN113398601B (en) Information transmission method, information transmission device, computer-readable medium, and apparatus
CN114377396A (en) Game data processing method and device, electronic equipment and storage medium
CN112090069A (en) Information prompting method and device in virtual scene, electronic equipment and storage medium
CN112121417B (en) Event processing method, device, equipment and storage medium in virtual scene
CN113559504B (en) Information processing method, information processing device, storage medium and electronic equipment
CN113101667B (en) Virtual object control method, device, equipment and computer readable storage medium
CN112057860B (en) Method, device, equipment and storage medium for activating operation control in virtual scene
CN113633964A (en) Virtual skill control method, device, equipment and computer readable storage medium
CN114307147A (en) Interactive method and device in game, electronic equipment and storage medium
CN113144617B (en) Control method, device and equipment of virtual object and computer readable storage medium
CN115645923A (en) Game interaction method and device, terminal equipment and computer-readable storage medium
CN117883774A (en) Control method and device for virtual carrier
CN116920374A (en) Virtual object display method and device, storage medium and electronic equipment
CN114356097A (en) Method, apparatus, device, medium, and program product for processing vibration feedback of virtual scene
CN113769379A (en) Virtual object locking method, device, equipment, storage medium and program product
CN113713373A (en) Information processing method and device in game, electronic equipment and readable storage medium
Cai et al. Cognitive gaming
CN116115998A (en) Method and device for adjusting viewing angle in game, electronic equipment and readable storage medium
CN118079392A (en) Information processing method and device, electronic equipment and readable storage medium
CN116474362A (en) Method and device for controlling virtual character in game and electronic equipment
CN118059465A (en) Virtual character control method and device, electronic equipment and storage medium
CN117771660A (en) Skill release control method and device, electronic equipment and readable storage medium
CN115554699A (en) In-game information processing method and device and electronic equipment
CN115089968A (en) Operation guiding method and device in game, electronic equipment and storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination